If you purchased the Productivity Suite and the game didn't recognize it — charged, but the boost never showed up — this update fixes it for you. Automatic restore — the game now re-checks your purchase with the store when you launch and re-applies any permanent purchase your save was missing. Just open the game and it'll be back. It only ever restores a purchase, never removes one. Purchase reliability — added behind-the-scenes diagnostics and backend fixes as we track down and resolve the checkout issues some of you have hit. If a purchase still isn't showing after relaunching, reply here or email us with your Steam account and we'll sort it out directly. Thanks to everyone who reported this. 🙏
Hi shop managers! As promised yesterday, Hotfix v1.0.0.0.21 is now live to clean up the post-overhaul turbulence from the branch update, stabilize your data, and introduce a brand-new endgame milestone: 🏆 New Feature: The 4th Leaderboard — "Singularity Board"! Aim for Cosmic Ascension: We have officially opened the game's 4th leaderboard: the Singularity Leaderboard! Built specifically for true long-term idle ascenders, this board tracks scores up to a mind-boggling theoretical hard cap of 10^27,400,000,000 (10 to the power of 27.4 billion). The ultimate goal of boba is no longer profit—it is the singularity! ⚖️ Economy & Balance Fixes Branch Stat Inflation Fix: Re-tuned the underlying math structures of the newly overhauled Branch system to prevent runaway stat inflation and broken profit curves. Negative Offline Income Fix: Fixed a bug where offline idle profit calculations could glitch out and return negative numbers. (The rogue negative numbers have been permanently evicted). Steam Inventory Sync Fix: Resolved data desync issues between your Steam Cloud inventory and your in-game backpack. 🐱 Desktop Pet & Asset Polish Cosmetic Persistence & Layer Clipping: Fixed a bug where the Klein Bottle Helmet and Absolute Tungsten Cube unequipped themselves and required manual re-equipping on every launch. Also resolved layer clipping/penetration issues for both items. (The 4th dimension is now safely confined to its proper rendering layer). Pet Origin Teleport Fix: Fixed an annoying bug where toggling or switching Desktop Pet mode forced your desktop cats to teleport back to the screen's default origin coordinates. Window Toggle Memory Fix: Fixed an issue where the game forgot your "Always on Top" preference, requiring you to manually untoggle it every session. Please restart your Steam client to apply the update. Happy weekend leaderboard hunting!
{STEAM_CLAN_IMAGE}/29347222/822b65b270cab8ad05ca6fe5b5367472dd33a618.png Once a mere doctor from the dread domain of Darkon, Rudolph van Richten was forced down a haunted and tragic path of revenge after losing his wife and son to the cruelty of monsters. Now, as a legendary vampire hunter, he stands undaunted against the evils that dwell within the mists. Van Richten has trained a myriad of successors to his legacy throughout the years, including fellow Champion, Ez.Rudolph van Richten is a Support, Hunter, and Debuff Champion who has dedicated his life to fighting evil, especially the undead. Van Richten supports Champions in the column in front of him, and this support increases as more undead are defeated. Undead foes are often encountered, as his greatest enemy Strahd summons them to get in his way. Once unlocked, you can find this human cleric in Seat 10 (Tyril). To learn everything you need to know about this cursed vampire hunter featured in the latest D&D TRPG book: Ravenloft, the Horrors Within, read on! Van Richten Van Richten NAME 10 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Male (He/Him) GENDER 75 AGE Lawful Good ALIGNMENT 5 OVERWHELM Human SPECIES Cleric CLASS Support / Debuff / Hunter ROLES None AFFILIATION STR: 9 DEX: 14 CON: 16 INT: 17 WIS: 18 CHA: 15 TOT: 89 Patron Eligibility: Elminster (until July 1st, 2029) Abilities Basic AttackSilver Sword Cane(melee) -Van Richten leaps out and slashes the nearest enemy with his Silver Sword Cane, dealing one hit. Deals an additional 5 seconds of BUD-based damage to Van Richten's Favored Foes.Passive AbilitiesHunting Strahd - As a sworn enemy of Strahd, Van Richten can be used in any Strahd Patron adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.Formation AbilitiesSlayer Training - Van Richten increases the damage of Champions in the column in front of him by 100%.Beyond the Grave - When a non-Undead non-Boss enemy is killed, there is a 25% chance t...
Greetings, Pavilion Masters!To bring you a better gaming experience, this update adjusts certain skills for the Ziwei and Xuanwu Avatars.Ziwei Avatar:The Level 7 skill effect has been changed to: \Ziwei Avatar still retains its powerful multiplier-preserving ability, only the growth rate has been adjusted to a more balanced value.Xuanwu Avatar:New Level 8 skill: Your Dragon Orb drops will also release a Xuanwu Stone.New Level 13 and 14 skills: These add a new mechanic that allows Xuanwu Stones to absorb Dragon Orbs. We'll let you discover the exact effects in-game!This update emphasizes Xuanwu Avatar's "nurturing" playstyle. Compared to other avatars, Xuanwu previously underperformed in both Orb Plate accumulation speed and burst payoff. With these adjustments, Xuanwu Avatar can now stand shoulder to shoulder with other avatars in terms of overall effectiveness.Additionally, the Qinglong (Azure Dragon) Avatar is also on our adjustment roadmap.Some players have requested alternate male/female illustrations for the avatars—I'm currently working on implementing that. A new system, "Myriad Transformations," will be introduced in a future update to satisfy everyone's personalization preferences!With the Summer Sale in full swing, many new Pavilion Masters have joined Zhenbao Pavilion. Feel free to interact with me on community forums, Bilibili, or XiaoHeiHe!And of course, you're very welcome to join our official QQ group to chat with our awesome community about coin pushers and pinball!QQ Group Number: 1073054003Thank you all for your tremendous support and feedback!
New Features:New Outfits & Accessories: Added multiple new outfits and accessories for players to preview in advance!Gacha Info: Added detailed instructions and explanations to the gacha/lottery interface.Optimizations & Bug Fixes:Action UI: Fixed an issue where players were occasionally unable to configure actions in the action menu.High-Rarity Highlight: Items of high quality obtained from the gacha will now be highlighted with a golden glow effect.
Minor bug fixes to the purchase flow.
The following adjustments have been made ・Stabilized behavior when a full-screen app is running ・Stabilized behavior at startup ・Improved robustness of achievement tracking ・Stabilized cat behavior on multi-display setups ・Other minor bug fixes
Upgradia is launching into Steam Early Access on August 3rd, 2026! This is a huge moment for us! Upgradia has been built with a lot of love, late nights, testing, and far too many "just one more upgrade" moments, and we're incredibly excited to finally share when the world will open on Steam. Early Access will be the beginning of Upgradia's long-term journey: a social Semi-Idle MMORPG where you can build your character across thousands of levels, progress through multiple skills, take on turn-based battles, join parties, trade with other players, collect cards, climb rankings, work toward achievements, and keep pushing your account forward over time. Whether you want to relax with fishing and skilling, chase stronger gear, join friends for combat, compete in PvP, help grow a guild, or simply watch the numbers rise, Upgradia is designed to be a world you can keep returning to. Coming Next We'll be sharing more details, roadmap updates, events, and launch information as we get closer to release. Every wishlist, follow, comment, and message helps Upgradia reach more players before launch, and we're genuinely grateful for anyone who chooses to support the journey! We can't wait to see you in-game on August 3rd, 2026! Links Wishlist Upgradia on Steam: Official Website: https://www.upgradiaonline.com Join the Discord: https://discord.gg/V5dBzjCwp With love, M Y T H A R I A Games
- Fixed an issue where players could receive duplicate items after making a purchase. - Fixed an issue where purchase notifications were not sent correctly for skin purchases. - Made minor database improvements. - Added the mailbox system.
The most-requested feature is here. Put your run on autopilot — your way. The new Auto tab A whole new tab of automations you buy with cash, each run: Auto-Hire — starts the next skill whenever a slot frees up Auto-Train / Auto-Invest / Auto-Research — auto-buy your Skill, Company and R&D upgrades Auto-Accept Contracts — never miss a contract Auto-Refound — restarts the run for you once every skill hits 99 Because they're bought with cash and reset on refound, automating is a real decision every run — not a switch you flip once and forget. And you can toggle each one on or off anytime without losing the purchase. Climb Priority An Auto-Hire add-on: swap maxed skills out of their slots for ones still climbing, so your whole company heads to all-99 hands-free. Buy All A free button that buys every upgrade you can afford in a tab, in one click. 3 new achievements Delegator, Hands-Free, and Set It & Forget It — for putting your company on autopilot. Plus The floating income readout now combines every running skill and reads cleaner Toast notifications queue instead of stacking The "Skill Maxed!" popup auto-dismisses so an idle run isn't left waiting Thanks for all the suggestions that shaped this one. Keep them coming!
Hey everyone, We’re thrilled to announce that Scratch the Ticket is releasing on August 13th! Right now, we as developers are working hard every day to polish the game and deliver the best possible experience at launch. The full version will include more tools, more different ticket types, and many requested QoL features based on your feedback from the demo. We’re super grateful for all the support and suggestions so far, it’s making the game a lot better. New to the game? Well, let us tell you a little bit about it! Here you manage your greed, upgrade your setup, grow your operation, and work your way toward that insanely expensive downtown apartment. Scratch the Ticket combines first-person scratching, tense risk-reward decisions, and satisfying progression into one addictive loop. Will you keep your cool when the multipliers get huge? Test yourself on August 13th! Wishlist/follow the game:
Hey everyone!🎖️ We are hosting a new event over on the Discord Server!If you are interested in joining, you can head over and vote for the theme. The theme is Alternative History, but you have the chance to vote for the chosen continent!The options are:Alt-History AfricaAlt-History AsiaAlt-History Americas🗳️ The VOTING has already started, and will end on Monday 16:00 UTC / 11:00 EDT / 17:00 CEST🎨 The map CREATION PERIOD will then start and last for exactly week, ending on July 6th. After that a judging period will start.The winner(s) will eventually be announced here and on the Discord, and they will receive a special role there! 🏆Here's the server link: https://discord.gg/fv3EExm6KYThe previous event had the theme of Alternative History WW1. The Top 3 were:
This update adds the Boundless Dream, a new post-game endless Conquest zone where you can keep descending after the story ends. Changes Add the Boundless Dream endless zone. Each cleared depth unlocks the next, with enemies growing stronger the deeper you go. The rewards also increase the deeper you go.
Hi Gang!So I've updated the eating in the games because people said it looked like the little ghosts get stuck.I've also updated the window mode and done some bug fixes.
Hello, Miners!After Update 7.1.0, we introduced major changes to the game interface, item flow, gear handling, quests, guild tasks, weekly tasks, and many other systems.Unfortunately, some of these changes caused serious optimization problems, especially for end-game players with large inventories and many gear items. The new gear item architecture created memory and performance issues on some devices, and for that, we are truly sorry.Over the last weeks, we released several patch versions focused on fixing these problems. Now, with Update 7.5.0, the first feedback shows that the game starts smoothly again and the memory issues are fixed for affected players.Thank you for your patience, reports, testing, and honest feedback. It helped us identify the real problems faster and prioritize the right fixes.Global CompensationTo thank everyone for their patience during this difficult period, we are sending global compensation to all players.We know that many of you lost time, missed events, had problems entering the game, or simply had a worse experience than you should have had. This compensation will not fully replace that frustration, but we want to clearly acknowledge the issue and thank you for staying with us.Events Are Coming BackSince the game is now stable again, we will start running events once more.We paused some activity while the optimization issues were being investigated and patched. Now that the core performance problem is resolved, we can safely return to regular event planning.Known Issue: City LagThere is still one known performance issue: lag when entering the city.We already know about it and will patch it without requiring a new build. This means the fix can be deployed from our side without asking you to update the game again.What Comes Next: Fixing Game Design IssuesNow that the main technical problem is under control, we will start working through game design issues by priority.We know that some systems, currencies, buildings, drops, and older fe...
NEW AQUASCAPING CHALLENGE - "Shape Without Hardscape"Creating gorgeous shapes without the hardscape is definitely a challenge! Anyone up for it?Here's a dev 3000 Gallons tank from last week's challenge we wanted to share!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to #aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
6月26日 2.4版本更新1.新增灵果培元系统 通过角色界面提升属性处进入灵果培元系统。 击杀九州秘境600层以上怪物随机掉落。1000层以上掉落翻倍,层数越高掉落越多。 属性增加无上限。2.其他系统问题修复。
25,000 Copies Sold in Less Than 3 Days Wow. I honestly do not even know what to say. How To Grow a Black Hole was never expected to become a hit, and I never imagined this many people would be playing it this soon after launch. The past few days have been hectic, exciting, overwhelming, and exhausting in the best possible way. First, thank you. Every person who bought the game, left a review, reported a bug, joined the Discord, shared feedback, or simply gave the game a chance helped make this happen. It genuinely means a lot. Stability, Performance, and Fixes Since launch, there have been issues with performance, compatibility, quality-of-life features, and plenty of smaller edge cases. Some were expected. Some definitely were not. My brother and I have been working as hard as we can since release to fix issues quickly. We have already pushed several updates, and we are still digging into the remaining problems, especially the more specific ones affecting certain players or hardware setups. There is still a lot to do, but right now the focus is pretty simple: make the game smoother, more stable, and better to play. More Content Is Coming A lot of people have asked if we plan to add more content in the future. The answer is a very big yes! We want to add a lot more: ResearchFeed sourcesUpgradesAchievementsMusicQuality-of-life featuresNew mechanicsAnd, of course, more references This is not something we want to launch and then disappear from. We want to keep building on it, improving it, and adding to it over time. Logan Is Joining Development Full-Time I also want to talk about my brother, Logan, also known as Pray. Logan is joining development on the game full-time, which is honestly a huge help. It means fixes, improvements, and content updates should be able to move a lot faster than if I were still trying to handle everything mostly on my own. A lot of the issues that have already been fixed would probably still be sitting there without him, and I would have bee...
Add Endless Mode LeaderboardDisplay Effects option added to Settings8× Speed added to Endless ModeEndless Mode can now start from 70% of your highest wave reachedOptimized Treasure Chest text
- Fixed: missing Summer Items ingame
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Reel in a big catch this Steam Summer Sale, Real VR Fishing base game and selected DLC are now 30% off! Real VR Fishing brings real-world fishing spots into VR, travel around the globe, across 40 maps and expand to 95 locations and 300+ species through regional DLC. Want to take a moment to yourself, slow down and spend some quiet time on the water, or gather up to three friends to share the catch in real time. There’s no better time than now! Cast your line, feel the bite, and build an aquarium that is entirely your own. Start your adventure today, sale ends July 9. See you out on the water!
Fixed: floating numbers + long-session slowdown A fix that came out of the forums (thanks, LostEnigma_). The little "+cash / +XP" numbers that pop up as your tasks complete could sometimes spawn stacked in the top-left corner instead of rising from the reward readout. Behind that same bug, those popups could occasionally fail to clean themselves up — so on longer sessions (and especially on lower-end PCs) they'd pile up invisibly and drag performance down, which is almost certainly behind the "freezes after a while / locks up at level 99" reports a couple of you have hit. Reward popups now always appear from the reward area and clean up reliably — no more top-left stacking, and no slow build-up over time. Trimmed some extra UI redraw work while watching a maxed-out skill (the level-99 case), so it stays smooth. If you'd been seeing slowdowns or a freeze over long runs, please give this build a go and let me know how it holds up.
{STEAM_CLAN_IMAGE}/45928562/7cebb1ef8152acc78d1c49419ee1c64ecc200e4a.png 🌞 Summer Event New Summer Event with its own Collection Book page New Summer Transmog Items Summer Lootguy Summer Event ends July 26 ✨ New Features New Collection Sorter Manager with sort and filter options New items now appear first in the Collection Book Event collection info added for transmog items Show/hide items option 🎴 Steam Community Items Added Steam Trading Cards Added Steam Badges Added Steam Profile Backgrounds Added Steam Emotes (in Steam approval process and will be available as soon as possible) 🐛 Bug Fixes Fixed Exchange not checking equipped transmogs Escape now properly closes the Collection Book Fixed Book Button remaining highlighted after closing Collection sorter buttons now refresh correctly on startup Corrected several item effects from On Hit to On Attack Performance improvements 🎨 Visuals & Polish Fixed cannon smoke particle usage Crystal Crab spike refresh and visual improvements Fixed level-up VFX masking ⚖️ Balance Hook Blade: Added Critical Chance Serrated Edge: Removed Critical Chance Chicken Drumstick: Lifesteal reduced by 50%
The world of BitCraft Online is calling, and there's never been a better time to answer. From now until July 9th, 2026, you can get BitCraft Online for 50% OFF! Step into world of Starfell a sandbox world where your imagination is the only limit:Build & Craft: Shape the very landscape around you.Journey to New Lands: Discover the Uncharted Islands Forge Claim: Rise from a lone traveler to a powerful ruler.Unite & Conquer: Join a Empire and leave your mark on history.Join the Community: And at its very core a truly incredible community.Don't wait this deal ends on July 9th! Start your journey today.