Game Updates

Patch notes and dev posts · 12,607 Steam updates
Duelist: Idle Expedition
Duelist: Idle Expedition
109 days ago · haoan

Next Fest Concluded! Thank You, Expeditioners!

Greetings, Expeditioners!Thank you so much for playing and supporting us during the Next Fest! We have carefully recorded every bug and suggestion you provided, which will serve as our key direction for optimizing the game moving forward.We also sincerely appreciate all the Wishlists. Next, we will continue to polish the game content and details, striving to bring you an even better experience in the official release.If you'd like to stay updated on our development progress or chat with us, feel free to join our Discord anytime.Thanks again for your support, and see you next time!
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r71) Patch Notes

Fixed battles getting stuck dealing "1 damage" forever. There were two causes:Skills rarely activating: skill proc chance scales with Intelligence (INT), but it ramped up too slowly. It now reaches about 80% at INT 15 (smarter adventurers cast more).Attacks not landing: defense and HP stack across all 6 armor slots, while attack came from a single weapon slot — so attack fell far behind defense and everything floored to 1 damage. We boosted the weapon's attack contribution so a well-forged weapon actually lands damage (defense and HP are unchanged).Note: these combat values are a first tuning pass — we'll keep fine-tuning based on how it feels.Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
悠久之树
悠久之树
109 days ago · 迦美奈

6月24日12:00更新维护公告

致各位探求者大人:我们计划于2026年6月24日12:00对全服进行停服更新维护,预计将在6月24日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年6月24日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼水属性加速养成活动「桃源急召」即将开放 ◇活动时间◇活动开放时间:6月24日 维护后 - 7月8日 12:00活动兑换时间:6月24日 维护后 - 7月15日 12:00 ◇活动属性◇水属性 ◇活动说明◇活动期间,通过完成任务、拜访商会、参与商店兑换,可获取大量神狱之主相关素材。借此良机,快速获取/培养神狱之主系列虚数体与角色吧! 神狱桃源乡系列回响开放强化上限!消耗全新素材,可进一步提升回响性能。 ◇特别道具-桃源核心◇在桃源急召活动商店内,可使用活动货币兑换桃源核心,也可在【商会-珍品兑换】中使用聂墨尼克结晶兑换。桃源核心将在「桃源契约」功能中代替聂墨尼克结晶消耗。 ◇素材回收◇通过桃源急召-回收商店,可将部分种类素材转换为活动货币。包括角色经验道具&回响经验道具、源质&源码类道具、低稀有度武器/回响/虚数体制造素材等。 ◇桃源急召书◇活动期间,完成日常、周常任务可以获得调查值提升桃源急召书等级,获取大量神狱桃源系列养成素材等丰厚奖励!通过解锁【进阶记录】可解锁进阶记录栏。进阶记录达到指定等级后,可获得额外超值奖励;通过解锁【精英记录】不仅可解锁进阶记录栏并直接提升19级探求者之书等级,还可额外获得桃源突破素材自选箱*1、高级突破素材自选箱*1、虚数讨伐道具自选包*1! ※该活动将周期性轮换开启。※更多活动详情可查看活动内详情面板 ▼必定邂逅水属性精选角色许愿池6月24日 维护后 - 7月8日 12:00,探求者大人可以从水属性精选LSSR/FSSR角色中选择1位,使用星石花进行1次10连许愿,必定邂逅所选的角色!且可额外可获赠限定礼物【奇珍秘宝自选箱Ⅰ*1】,使用后可自选获得【极致的证明*1】【箱庭奏者*1】【万灵许愿签*60】中的任意一种礼物! ▼必定获得水属性精选虚数体许愿池6月24日 维护后 - 7月8日 12:00,探求者大人使用星石花进行1次10连许愿,必定可从6个精选水属性虚数体中随机获取一个,包括至高权限系列虚数体-嫦娥! ▼商会更新常规礼包:- 神狱养成礼包购买后可获得大量神狱之主培养素材。 - 紫微星垣基能觉醒礼包购买后可获得极星之泪×1、星垣万象×1及大量紫微星垣角色培养素材! - 角色许愿礼包            购买后可获得星导之愿·套组×1、星绚之愿·套组×1、绚晶石×1000!  感谢探求者大人对《悠久之树》的关注和支持,相信在大家的共同努力下,我们会带给大家更好的《悠久之树》! 《悠久之树》研运团队
Rock Island
Rock Island
109 days ago · 寂静Hill

Update Log #9

🛠 Bug FixesFixed an issue where values below -10K in the Statistics panel were displayed incorrectly.⚙️ ImprovementsAdded a hotkey (Space) to quickly show or hide the Statistics panel.Significantly reduced the animation time of the Porter's Storage skill, improving collection efficiency.⚡ Performance OptimizationsAdded a global trail effect manager. Visually redundant trail effects are now merged automatically to reduce rendering overhead.Fixed a performance issue caused by Lightning Chain and Thundercloud triggering a large number of visual effects simultaneously.Additionally, the game has been upgraded to Godot 4.7, which includes extensive engine-level changes. As a result, this patch may be significantly larger than previous ones. This is expected behavior, so there's no need to worry.
挂机破坏神 IdleDiablo
挂机破坏神 IdleDiablo
109 days ago · 水月

IdleDiablo v1.0.4 Update Log

1. Optimized item usage logic – other items can now be used normally even when the Amulet panel is open. 2. Inventory expanded to 180 slots. 3. can now be placed into the Forge slot. 4. Added an extra confirmation prompt when closing the game directly. 5. Fixed a bug where character health did not refresh after changing equipment. 6. Optimized the logic of , Max Stone, and – they can now actually change the number of sockets on equipment.
TBH: Task Bar Hero
TBH: Task Bar Hero
109 days ago · nugemstudio

Steam Market Launch Schedule & Hotfix Update [Ver 1.00.20]

Hello, everyone.This is the development team. Work on the Steam Market is nearing completion, so we'd like to share the opening schedule with you. \2026.06.25 (Thu) 00:00 (PDT | San Francisco)2026.06.25 (Thu) 16:00 (KST | Seoul)2026.06.25 (Thu) 08:00 (BST | London) To ensure a more stable Market, items of the top 3 grades (Cosmic, Divine, Celestial) will be temporarily restricted from being listed. (*Soulstones can still be listed.) Once we have monitored Market activity and overall stability, we will open these grades for listing as well, and share the specific schedule in a separate announcement. In addition, a hotfix update has been applied. \1. Patched a security vulnerability After the Market is stabilized, we plan to share our content development roadmap, multilingual announcements, and more.We apologize for any inconvenience to your gameplay. We will do our best to get everything back to normal as quickly as possible.Thank you. Development Team.
Desktop Raid
Desktop Raid
109 days ago · yingkui

Version 1.216 Update

1. Fixed a filtering bug where some equipment that met the criteria was not being filtered correctly. 2. Fixed an issue where the Sacrifice feature sometimes had no response. 3. Fixed an issue where Outland bosses became increasingly stronger when fought repeatedly.
Hamster Talk
Hamster Talk
109 days ago · hwani

0.1.2 Bug Fix Patch

Hello, this is the Hamster Talk Team.Bug Fixes- Fixed an issue where the game icon would disappear from the taskbar.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Idle Together
Idle Together
109 days ago · Eragone

Minor Update

Updated the Discord API Added an intro music track when launching the game Fixed the English translation of "Ferme" to "Farm" I would also like to thank you. Even though the game is approaching its second anniversary, I can see that dozens of you are still playing it every day. I honestly didn't expect that, especially for my first game.
Lost Vessel
Lost Vessel
109 days ago · Zim

SYSTEMS REFIT: The Whole Interface, Rebuilt

The whole interface, rebuilt Lost Vessel's entire UI has been redesigned from the ground up. Every screen now shares one cohesive, framed sci-fi look instead of feeling pieced together. Panels read like the Vessel's own hardware: machined frames, layered material, clear headers and per-stat icons throughout. Same game you know, in a sharper, more immersive shell. What changed One cohesive look across every screen - the homepage, your skills and combat, the Forge, Research, Raiders, the Codex, your profile and the rest. A redesigned skill nav rail with progress rings and at-a-glance status, plus a tidied top bar with Settings and your account tucked into clear menus. Raiders, rebuilt into five clear tabs - War Room, Offense, Defense, Spoils and Territory - with a live command readout and a proper war board for territory. Codex, profile and leaderboard got the same care: framed, readable, and a pleasure to browse, with profile backgrounds and name glows finally showing off properly. Cleaner everywhere - styled tooltips in place of the browser default, readable stacked chat and activity log, and sharper combat feedback. And a wave of polish Combat reads right when you melt through enemies - damage numbers rise clear of the foe, and every new enemy pops in so a run of one-shots looks like a stream of kills. Expedition crew counts update live on the Nexus as other survivors join, and your active expedition shows its progress ring the moment you load in. Plenty of layout fixes: the survivor panel scrolls as one piece, tracked-goal names wrap instead of getting cut off, and the mobile view is tidier top to bottom. Make it yours. Open Settings > Notifications & Display to tune the interface to your taste - dim the whole screen with Brightness, ease just the text with Text brightness, or flip on Small view to fit more on screen at once. Set it once and it sticks. Crash land. Rebuild. We will see you out there.
Community Button
Community Button
109 days ago · RecursionSplash

Egg Hatching Fix + Major Performance Improvements | v4.3.15

Egg Hatching Fix + Major Performance Improvements | v4.3.15 Egg Hatching Fix A bug was identified where hatch progress could occasionally be applied to a random egg instead of the currently equipped egg. This issue has now been corrected. The good news is that overall hatch progress should still have been recorded properly. The bug primarily affected where that progress was being assigned rather than the total amount earned. Massive Optimization Pass This update also includes a major optimization pass focused on improving overall game performance. Players should notice smoother gameplay, improved responsiveness, and reduced FPS impact in many situations. While optimization is an ongoing process, this update contains some of the largest performance improvements made to the game so far. Additional Fixes Several other edge-case bugs have also been patched as part of this update. If you believe you recently lost progress due to one of these issues, please reach out and I will investigate whether a recovery is possible. Discord is the fastest way to contact me: https://discord.gg/x4jdhwyAFk Update Requirement Incoming Players who have not updated the game recently should be aware that future versions will require all players to be on the latest release. Once this requirement is enabled, an update notice will appear and prevent access to the game until the game has been restarted and updated. I will do my best to wait for as many players as possible to update organically before enabling this requirement. 🚀 Looking Ahead – Auto Clicker Progression System I've come up with a new plan to introduce a passive leveling system for every newly released Auto Clicker. This progression system will feature: • A brand-new Auto Clicker Leaderboard • Achievement-based unlocks • Deep long-term progression • Additional Auto Clicker Speed Buffs • Competitive leaderboard rankings The goal is to make every Auto Clicker feel like its own progression path rather than simply another upgrade to ...
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r70) Patch Notes

Fixed the stampede-defense tech nodes being impossible to unlock. "Evacuation Drills," "Stone Wall," and "Magic Barrier" required your danger level to climb past a threshold, but the mercenary garrison (and a threshold bug on deep dungeons) capped it so they could never be unlocked. The Caution/Warning/Critical danger tiers now separate correctly even on deep dungeons, and mercenary suppression no longer fully pins danger down — so stampedes can actually occur. Those nodes' unlock requirements were also eased to a Warning-level basis.Fixed a spoiler in the stampede threat window. It used to list the names of late-game dungeons you hadn't reached yet; it now only shows dungeons you've actually dispatched to.Fixed some remaining Japanese text in the English build. Adventurer names now follow your language setting even on saves that were started in Japanese, and a few untranslated ledger labels ("Savings," "Showing," etc.) were addressed.Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
Wretch: Divine Ascent
Wretch: Divine Ascent
109 days ago · JaYan

Minor Update

Bug FixesFixed an issue where Ronin's Five-Strike Combo elemental damage bonus was stacking abnormallyFixed an issue where Will of Counter-Attack could cause the first skill of a new battle to enter Hyper Armor immediatelyFixed an issue where Frost Gauntlets applied incorrect bonusesFixed an issue where Spinning Kick's displayed Energy restoration value did not match the actual valueFixed an issue where matched enemies would frequently repeatFixed an issue where Season point gain/loss adjustments were not taking effectBalance AdjustmentsI. Character AdjustmentsExecutionerStatChangeBase Toughness110 → 130II. Skill Value AdjustmentsSkillStatChangeBackstepRecharge Rate30 → 70III. Item AdjustmentsCold-Iron BootsStatChangeEffect Duration10s → 5sHelmet of MaliceBattle start effect now additionally deducts 1 HPLast StandBattle start effect now additionally deducts 1 HP
Astaryn : Chained Realms Idler
Astaryn : Chained Realms Idler
109 days ago · Thade

Astaryn 1.0

Astaryn is now out of 1.0. Even though the game is always improving, the number of active players was low in EA, to improve the game, it needs players to constantly grind it (as it is meant to be).As always, if you have any issues with the game, or questions, post in discussions or contact me in private to have a chat.I am open to any suggestions and any improvements, at all times! I am available 24/7 to support Astaryn.Thank you everyone for your support.
Astaryn : Chained Realms Idler
Astaryn : Chained Realms Idler
109 days ago · Thade

Weapons update

Added 3 Act I legendary style weapons: Steel: Skyspire Thermalline Oathblade Shaft: Skyspire Thermalline Longrifle Aether: Skyspire Thermalline Starfocus Changed Act I Anchor for the High Thermals: It now grants exactly one legendary weapon based on the player’s class combat style. Fixed late Pale Sun ring itemization: Buffed Dragon Memory Ring as the Aether-style ring. Added Steel and Shaft equivalents so Aether was not the only style with a late ring upgrade. Added/updated late style rings: Aether: Dragon Memory Ring Steel: Suncracked Scale Ring Shaft: Windscour Gale Ring These were made stronger than the older neutral rings and given extra stats.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r67) Patch Notes

Fixed the "Grand Warehouse" tech node so it can be unlocked repeatedly again. It had quietly become a one-time unlock (a regression). You can now keep expanding your storage caps, which also helps with material overflow.Eased the unlock requirement for the "Time Manipulation" tech. Changed from "reach year 3" to "reach year 2" (about one in-game year of play).The combat log window now closes when you claim a reward from the dispatch status/list view (previously it only closed when claiming from inside the window itself).Fixed item/equipment hover tooltips lingering on another screen. They now clear correctly when you switch screens, or close a screen while a tooltip is showing.Fixed the dispatch dungeon-name hover showing Japanese in the English build — it's now localized.Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
Bit Breaker
Bit Breaker
109 days ago · hurricanegames32

Release Date Announcement

Hey there!I'm excited to announce that I'll be releasing Bit Breaker on the 9th of August, at 4pm PDT! The game is mostly finished now, so it's mostly just small bug fixes here and there for the last few weeks. Thank you to everyone who played the demo and gave feedback during Next Fest, it helps a lot in the lead up to release.Take care,Chris
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon Update (EA r66) Patch Notes

Reworked the "inventory full" auto-sell. Previously, when your material inventory was full, the game would auto-sell materials you already owned to make room. It no longer does that — materials already in your inventory are never auto-sold. Only the overflow from the rewards you just received is converted to gold, and rewards are now received highest-rarity-first, so even when not everything fits, the most valuable materials are kept.Added search to the Encyclopedia. Search monsters and equipment (weapons/armor/tools) by name, and search jobs by their unlock requirements (e.g. "sword"). Switching tabs re-runs the search within that tab. The search box is now easier to read, with an "×" button to clear it.Fixed unresponsive tech-tree nodes and the "Unlock" button. Node click detection now correctly follows pan/zoom, and the "Unlock" button commits the moment you press it — no more clicking several times.Removed the "Rebirth" and "Dimensional Rift" tech nodes. Both were placeholders for NG+, which has been dropped, so they were taken out.Reworked the loan repayment buttons. Larger text, plus cleaned-up colors, sizing, and centered labels for readability.Removed a meaningless leftover character at the start of the battle-win reward log.Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
FeeBay Simulator
FeeBay Simulator
109 days ago · Lake Country Games

v0.2.1 - Modding Patch

v0.2.1 - Modding Patch Modding is still an advanced feature in active development. Use mods at your own risk and report bugs in #modding-bugs on Discord only. Bug Fixes Fixed a crash when exporting mods that contain large card images Fixed custom variants using a Normal background still showing holo effects Fixed holo patterns tiling differently between the preview and the collection/shop views Fixed base game card overrides losing typed values when editing number fields Fixed card art sliders being hidden when overriding a base game card that already has art Fixed new cards being lost if you added them before the mod was first saved Improvements Card art is now kept at full resolution while you adjust position sliders - compression only happens when you save Save Mod no longer closes the editor - it flashes a "Saved!" confirmation instead Custom variants from all active mods now appear in the Rules tab pull-rate section, labeled with the mod they come from The Sets panel in mod Settings now lists base game sets and any sets added by active mods, grouped by source
蜀仙传·挂至飞升
蜀仙传·挂至飞升
109 days ago · ~DlyJJ~

免费DLC《洪荒探宝》现已更新!已解除所有领取限制!

新玩法新玩法:三界探宝新玩法新玩法:装备注灵新玩法新玩法:法宝开物新功能命元上限突破至12新功能道友&灵兽炼体与通脉上限提升至5新道友新道友:霍去病,辛弃疾,李修缘新法宝新玩法:华夏九州鼎,凌霄如律令,幽冥黄泉卷新技能高阶灵兽技能120+个新成就全新的15个游戏成就(游戏平台成就数量限制,目前只能放出100个成就,尚有8个游戏成就看后面有没有机会放出吧。游戏的销量达到一定程度,可以突破平台的100成就数量限制)==================================================================================全新DLC更新内容文字版==================================================================================DLC-洪荒探宝全新内容:1.取消了所有额外的验证限制,现在所有玩家默认便拥有所有追加的额外内容2.新增了【探宝】玩法,消耗对应的藏宝图便可在对应场景内进行探宝,获取大量三界异宝3.新增了【注灵】玩法,在器灵坊内可为已唤灵的装备注入蓝色/紫色器灵珠,激活全新颜色组合所对应的器灵效果4.新增了【开物】玩法,在炼器坊内可为已升至满级的法宝进行开孔与赐福(套装词条)5.开放新功能:消耗【命元碎片·上品】可将命元上限突破至12(命元碎片·上品在探宝玩法中便可获取)6.开发新功能:消耗【机缘丹】,将可服用炼体/通脉的数量上限由1提升至57.新增道友【霍去病】:-外修者,6命元(红卡)-专属被动技能【封狼居胥】:回合开始时,如果回合数≤5时,自身体术攻击+100%,且对敌方全体造成100%体术伤害;回合数>5时,则暴毙(暴毙时对敌方全体造成50%体术攻击的伤害)-转生专属被动1【饮马瀚海】:回合开始时,如果回合数≤5时,自身获得\,持续2回合-转生专属被动2【何以为家】:自身倒地时,额外对敌方全体造成100%体术伤害8.新增道友【辛弃疾】:-外修者,6命元(红卡)-专属被动技能【杀贼杀贼】:回合开始时,身上每有1种负面状态,则体术攻击+50%(上限为500%),持续1回合-转生专属被动1【挑灯看剑】:回合开始时,身上每有1种负面状态,对敌方单体造成100%体术伤害-转生专属被动2【灯火阑珊】:回合开始时,身上每有1种负面状态,回复友方全体3%的生命9.新增道友【李修缘】:-全修者,3命元(蓝卡)-专属被动技能【疯癫济世】:消耗5%生命,对场上所有单位造成60%仙术伤害,并有25%使其获得\,友方全体获得1点\(可永久提升体攻/体防/免疫)-转生专属被动1【古井运木】:回合开始时,2个友方单位获得1点\(大幅提升体攻)-转生专属被动2【酒肉穿肠】:回合开始时,2个友方单位获得1点\&1点\(大幅提升体防/获得免疫)10.新增3个全新法宝:-【华夏九州鼎】:首回合开始时,召唤9星九州鼎。回合开始时,对友方体术&仙术攻击最高者造成体术伤害并使其对应的攻击+5%,持续到战斗结束-【凌霄如律令】:首回合开始时,召唤9星如律令。回合开始时,友方体术&仙术攻击最高者模型缩小,并使其对应攻击-1%,获得1点\-【幽冥黄泉卷】:首回合开始时,召唤9星黄泉卷。回合开始时,随机眩晕场上3个单位,持续1回合新法宝【隐藏机制】:当9星九州鼎/9星如律令/9星黄泉卷同时在场,回合开始时便会自动合成【圣剑·三界裁决】(回合开始时,友方体术&仙术攻击者的对应攻击+100%,持续1回合。圣剑倒地后会被敌人夺走)11.全新开放120个灵兽被动技能的【高阶·灵兽要诀】,在探宝玩法中有较小的几率获得12.新增了15个全新的游戏成就(目前上限为100,这个上限与游戏销量有关,还有8个成就无法添加,只能看日后有没有机会添加了)优化调整:1.云梦山战斗掉落钟馗碎片/鬼谷子碎片/命元碎片·下品的几率提升了1倍2.云梦山战斗新增了藏宝图·人界/藏宝图·冥界/藏宝图·仙界的掉落3.异兽探宝龟新增了获得藏宝图的相关技能,拥有该类技能时探宝还可额外获得对应的藏宝图了4.所有单位施法的音效的音量整体下调5.现在云梦山战斗的物品奖励也会正常显示在战斗结算面板内了6.道友界面右上角也增加了【职业/命元】的筛选Bug修复:1.修复了鹤儿给敌人添加的减速buff增减益显示错误的Bug2.修复了幽都追魂杖Lv.1-2技能效果中描述文本错误的Bug
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