Game Updates

Patch notes and dev posts · 12,607 Steam updates
大宋英雄传(SongHeros)
大宋英雄传(SongHeros)
111 days ago · LazyManGames

V1.0.0.260621001Beta版本更新(存档优化)

1、对存档结构进行了优化,大幅降低存档体积,减少保存和读取耗时。 2、设置菜单中新增选项“开启记录全部AI行动历史”,勾选时才记录所有AI的行动历史,非勾选状态下仅记录少部分关键行动历史,默认为不勾选状态。如果您不太在意AI的过往行动记录,取消该选项勾选将能较大幅度降低存档体积,减少保存和读取耗时。 3、修复了一个可能导致兵解后劫海灯阁中的兵解遗物特效属性值被错误清空的Bug。 4、修复了一些UI显示问题。
Minimon: Tiny Idle Tactics
Minimon: Tiny Idle Tactics
111 days ago · jeff

Demo Update: The Next Fest Final Weekend Patch!

Demo Update: The Next Fest Final Weekend Patch!Hey everyone! As we head into the final days of Steam Next Fest, we want to give a huge thank you to everyone who has played the demo, joined the streams, and shared feedback. We've been reading all of your notes and have put together one final, massive patch for the festival.⚠️ IMPORTANT NOTICE: PROGRESSION & SAVE DATA WIPE ⚠️Due to the massive scope of the architectural changes in this update—specifically the overhauls to the party system, mid-run captures, and progression saving—we unfortunately have to perform a complete reset of all save data. We know losing progress mid-festival is frustrating, but this wipe is absolutely necessary to ensure the new systems function correctly and to prevent corrupted saves. Thank you so much for your understanding and for helping us stress-test these new features!This update brings some incredibly fun mid-run mechanics, huge visual and audio upgrades for loot, difficulty tuning for our high-level players, and a massive wave of bug fixes.Here is what’s new in today's patch:🎮 Gameplay & Major FeaturesMid-Run Captures Join the Fight: Capturing a new Minimon during a standard Path run will now immediately drop them directly into the arena to fight alongside you (up to the 2-unit party limit)! Any earned XP is automatically split 50/50 between your active duo.Endless Mode Duos: Endless Mode now officially supports multi-unit parties. You can multi-select up to two Minimon from your roster right from the start to tackle the endless waves together.Smarter "Continue" Button: The Main Menu's Continue button is no longer hardcoded to standard paths. It now perfectly remembers your last active session and seamlessly drops you right back into your exact Path, Raid, or Endless run.⚖️ Balance & EconomyRaid Difficulty Spike: Raids are now the ultimate challenge! Enemies in Raid Mode now dynamically scale with extra abilities and massively increased HP pools (scaling 15 to 35 levels over 10 waves...
Pocket Dinos
Pocket Dinos
111 days ago · ManChickenTurtle

New Egg Research and Multi-Select Habitat Switching

Hi all, it's been a minute! With this build comes a much requested feature and a few new things to keep it interesting. Dino Stats UpgradesSelect multiple dinos in the Habitat and send them to other Habitats with easeSwitch between your Habitat books directly (top left)Sort and Filter your collection with simpler tabs (top center)Speed/loading improvements for each card overallNew Research Potions and Early Game UpdatesThe early game feedback hinted that there wasn't much to do after purchasing your first set of dino eggs, so optional Research Potions were added!Use Research Potions to speed up hatching, increase the chances of an egg hatching at a higher Variant and boosting the chance of hatching with AffinityResearch Potions are created every 8 hours, with each adult dino. Common dinos give 1 potion, all the way up to Legendary giving out 4 (approx 200-300 with all habitats full). You can collect Research Points in the game world by looking for the Purple/Rainbow bottle in your HabitatsEarly game for new saves now give you 5 free hatches, 200 potions and money for 2x dino packs, to give the kickstart it neededShop RefinementsThe shops have been given a little spruce up with added information. (new items are coming soon!)General FixesHabitats now remember what page you had open and now return to itFixed sticker grid not updating when claiming a new dinoFixed loading issues on Dino Stats HUDAdded Affinity per habitat into Switch Habitat modalAdded and updated tooltips for various things to give more informationSwitched Top HatHat and Top Hat around as it felt odd As always, thank you to the playtesters for giving great feedback and really helping me see some things I had missed! Enjoy the dinos!
Idle Knight
Idle Knight
111 days ago · Probably

Idle Knight - Update v1.0.2

- Adjusted the notification popup size. - Added a new notification: "Dungeon and Ranked Keys are available." - Added a new notification sound. - Added a new key exchange system for top-ranked PvP players when no match can be found (available once per day).
Eldara
Eldara
111 days ago · Eldara

Patch #6

Eldara Update 📦 Loot Crates — glow-up Crates felt lame at endgame (bulk mats + gear you'd outgrown). Two changes: Gear scales to your tier — a crate's gear now tracks your progress instead of the crate's fixed tier. A maxed player's Wanderer's Supply gives emerald-class gear instead of bronze, the Veteran's gives diamond, etc. Better crates still give better gear, and nothing drops below the crate's own tier. Shiny / Pet jackpot — every open now has a tier-scaling chance (common ~0.4% → Void ~5%) to drop a Shiny gear piece or a pet. The inspect page and hover tooltip now show the scaled pool + jackpot odds. 🎒 Backpack perks — now visible everywhere The tier perks (offline cap / +gold / +skilling XP) were live but hard to see. They now show on the shop card, the item inspector, the bag panel, and the offline "welcome back" screen. 🔧 Fixes Rebirth luck now shows on drop tables — your permanent rebirth luck was always boosting the actual rolls, but the monster/dungeon drop tables only displayed it while a temporary Luck buff was active. They now show the rebirth-boosted % (with a ✦ marker). Thanks for the bug reports and feedback — keep them coming.
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
111 days ago · rimmindgame

New System Launched: Cyber Pet Module

The brand-new progression system, the Cyber Pet Module, is now live! Players can unlock battlefield cyber pets that fight alongside your vehicles across all stages. Each pet comes with unique traits to continuously boost your entire squad’s combat power, introducing brand-new battlefield support mechanics and expanding your battle progression systems.Limited Exchange Unlocked: First Cyber Pet – Zombie Qu YuanPet LoreHaving drowned in the Miluo River thousands of years ago, Qu Yuan’s loyal spirit endures, still clinging to his devotion to his homeland. His tattered robes are stained with river mold; his crimson eyes hold millennia of sorrow and rage. He terrifies all monsters on the battlefield with somber ancient Chu odes.Exclusive Trait: Chu Ode ChantQu Yuan continuously chants ancient Chu verses on the battlefield to rally all allies, permanently raising the attack power of every friendly unit.Base Buff: The entire squad gains a 5% attack boost for every full minute of uninterrupted chanting.Special Time Reduction: Slaying one Grand Master Shangguan cuts 20 seconds off total accumulated chant duration.Stack Rule: This attack bonus has no stacking cap and can accumulate infinitely.
Astaryn : Chained Realms Idler
Astaryn : Chained Realms Idler
111 days ago · Thade

Small GEAR QoL update

Gear that is not wearable for certain classes appears as "LOCKED" written in red, mouse over button gives the explanation why it isn't working, clicking the button does the same in the logs. Improved Combat Routes and Combat Logs in Combat menu. Other small text improvements, panels being too small etc.
Idle Kitty
Idle Kitty
111 days ago · 狮子

《挂机猫猫传》新品节最后一更

《挂机猫猫传》试玩持续至新品节结束,7月夏促之后正式出品。游戏开发情况与后续更新计划详见本日试玩版更新🐱🐱🐱——— 20260618.0 ——— 🦁🦁🦁🎮增加物品界面统一整理,售卖按钮与功能,让整理仓库变得更流畅了喵🔧修正首领界面一个处可能的显示错误⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
Miners Settlement
Miners Settlement
111 days ago · dfurman

Release Notes v.7.2.0

- Tower is now infinite. - Added pass banner and device blocking. - Improved chat, audio, gear inventory and world tier drops. - Fixed brewing, battles, guild slots, fusing popups, item disposal, equipped slot cleanup, offers, transactions and token refresh. - Faster saves and stability.
Fantasy Miner: Idle Depths
Fantasy Miner: Idle Depths
111 days ago · Superiorita

Demo Patch 0.2.1

Based on the feedback we’ve received during Steam Next Fest, we’ve been working on improving the demo experience and making progression feel smoother and clearer. This update focuses on balance, automation pacing, and UI readability.Balance & MechanicsReworked the upgrade tree balance and reduced the research cost of several upgrade branches.Removed the requirement to research the miners branch before unlocking crusher automation.Added the Hauler Station for automated collection, along with a dedicated research branch.Reduced both the resource cost and time investment required to reach full automation.Increased the maximum level of several crusher upgrades to improve its late-demo performance.Visual & UI ImprovementsUpgrade slots now display the current upgrade level beneath them.The warehouse description now shows its current capacity and storage limits.The crusher now shows how much rock it processes and how much ore it produces per cycle.Station tooltips now show the current number of miners and goblins assigned to the relevant stations.Added an indicator on the main screen showing how many upgrades are currently available in the research tree.Added a visual effect when newly affordable upgrades become available after gaining resources.Updated the resource counter font and added dynamic effects when resource values change.Thank you for supporting the game and sharing your ideas for making it better!
The Last Cat in the Universe
The Last Cat in the Universe
111 days ago · apamatestudio

Patch notes 1.0.3

We've added improved support for controller gameplay. Please keep in mind that this game was developed with the intention of being played with a mouse, so we believe that remains the optimal way to play it. We welcome any comments or suggestions, as there may be a better way to implement controller controls that we haven't thought of yet. We’ve tweaked the balance a bit more, especially around levels 20–30, as that seemed to be a common sticking point for many players. We’ve fixed a minor visual bug in one of the cat’s animations. We’ve added a couple of extra safeguards, which should definitively resolve any issues with earning the game’s achievements.
Visseron Idle
Visseron Idle
111 days ago · HammaLlama

v2.26.0 - Player Avatars & Relic Collection

Hey everyone! This update brings some much needed visual/UI redesigns of many parts of the game. New: Player Avatar You can now set a custom profile picture for your character. Click the avatar circle in the sidebar (above the navigation icons) or on your Profile page to upload an image from your computer. Your portrait automatically appears in quest dialogues as a small "You" portrait. The image is center-cropped to a square and stored locally - it never leaves your machine. You can change or remove your avatar at any time from the Profile page. Improved: Relic Collectibles Tracker The Relic Collectibles section on your Profile page has been completely redesigned as an RPG-style card collection panel. Card grid layout - each relic now gets its own card showing its equipment-slot icon, rarity border (common through mythic), and the bonus it provides. Progress bar - a gold segmented bar tracks how many relics you've collected overall. COMPLETE badge - the panel glows gold and shows a COMPLETE badge once you've collected every relic. Uncollected relics dim with ??? shown for bonuses until you find them in the world. Relic icons - all 18 skilling relics now display the correct equipment-slot icon (boots, gloves, ring, amulet, or cape), making them much easier to identify at a glance. Other Improvements Combat zone locks - locked zones now display a stylized lock icon instead of plain text, making it clearer at a glance which areas are still out of reach. Rebirth button glow - when you are ready to rebirth, the Rebirth button now pulses with a gold aura so you can spot it without hunting. And much more - This list goes on for a while, but better than reading you should go have a look around! I hope you like the design direction, and I hope everything is easy to see and read. Thanks for playing! As always, if you run into any issues or have suggestions, let me know below. -- Visseron Games Feedback Welcome Discord - more closely monitored, fastest way to reach the develo...
Thousand Floors
Thousand Floors
111 days ago · 空城琥珀柒

v1.1.0 — What's New

Key updates1. Left panel · Relics (v1.1.0 · new tab)New Relics tab: preview on top + six-column grid for all unlocked relicsSelection syncs with preview; stacks show save count + Steam bonus (same colors as list rows)Independent scroll for the grid — more room as your collection grows2. Auto battle · from hands-off to your rules (v1.0.40 → v1.1.0)Since v1.0.40 · Auto Settings panelBottom bar Auto / climber card Auto Battle opens one unified panelTabs: Climber / Skills / Allies / Other; master switch + per-option togglesAuto summon floor (peak/lowest cycle), min rebirth floor (0–500), ×1 / ×10 / ×100 anytimeRebirth keeps auto settings; desktop widget matches main windowv1.0.43–v1.0.45 · finer controlAlly / skill level cap slidersSkill upgrade: balanced rotation / fixed orderUpgrade allies first togglev1.1.0 · auto upgrade & summon refinedAuto mode upgrades skills, climber, and allies on a steady rhythm — lighter UI, less lagUnlocking an ally or skill shows the next empty slot right awayPer-row auto-summon toggle on the ally rosterFour modes: Summon all / Summon none / Custom / Strongest only3. Lockdown floors · camera & performance (v1.0.38 → v1.1.0)Dynamic Lockdown numbers match the card; spawn zones no longer stay empty after floor changesv1.1.0: camera eases up smoothly as lockdown deepens — less accidental scrolling into the zoneOff-screen lockdown floors unload automatically for smoother high-lockdown fightsAuto battle summons also roll Fierce / Demon variants4. Combat & controls (since v1.0.32)Right-edge active skill bar (Cloud Ladder / Formation Break / Golden Bell / Spring Return): tap when ready, radial cooldown overlayBatch upgrade cap ×100Rebirth / load / world switch no longer reset rain overlay and animated skySkill list shows current level; ultra-high upgrade prices display correctly5. Steam Inventory & chestsInventory chests auto-pickup after 5 s; chest/key sync hardenedChest detail Sell: gold by current peak floor, no key spentGold Hoard Chest (v1.0.4...
Void Salvage
Void Salvage
111 days ago · myradann

UI Improvements and more

Hello salvagers,This update focuses on clarity, smoother jumps, and fixing several edge cases that could interrupt a run. Loot, weapon installs, distress beacons, pursuit encounters, disruption, sockets, and routing have all received improvements.0.9.1.3New Reroute ButtonA new Reroute button has been added.Reroute lets you replace the current POI node selection with a fresh set of POI nodes.This gives players more control over bad route rolls and should make early pathing feel less punishing.Loot and System ClarityEquippable items are now referred to as systems where appropriate, and item states should be easier to understand at a glance.Systems at max drawbacks now show a warning icon and a COMPROMISED tooltip before further hull damage starts lowering their tier.Broken systems now use a clearer tooltip:BROKEN: System is useless until repaired.POIs with exclusive loot pools now use clearer titles such as MODULES, AUGMENTS, DRONES, and SOCKET BONUSES.Pursuit and Hazard ImprovementsPursuers can now appear randomly at the start of jumps. Flagging pursuers calls them into combat without increasing Area Threat or pursuit difficulty.Distress Beacon ReworkDistress Beacon has been reworked into a toggle system with jump-based cooldown recovery.Beacon readiness is now shown as a readiness meter, and the tooltip explains that readiness increases after jumps and during combat.Distress Beacon cooldown recovers:After jumpsSlowly during combatWeapon Install and Comparison ImprovementsNewly installed non-standard weapons now start at 100% proficiency.Weapon install cards have been improved so primary and secondary replacement choices are easier to read.Weapon comparison readability has been improved, and misleading green/red comparison coloring has been removed from weapon stat deltas.Disruption OverhaulDisruption behavior has been overhauled.The Disruptor now resets reinforcement progress to 0 and holds it there briefly before progress resumes.Disruptor Frequency now increases t...
Sill Cats
Sill Cats
111 days ago · SQOOL Kato

🎃 The Halloween Pack store page is live! Wishlists now open

Dear cat lovers, Thank you for playing Sill Cats.We're pleased to announce that the store page for our new add-on DLC, "Sill Cats - Halloween Pack," is now live.The Halloween Pack brings four brand-new cat breeds—perfect for the season—to your desktop. They'll stroll across your screen, hop between windows, and bat at your cursor just as you'd expect, adding a festive Halloween touch to those familiar little moments.The pack is scheduled to launch in October 2026. To make sure you don't miss it, please add it to your wishlist from the store page. Once you do, Steam will notify you the moment it goes live.Thank you for your continued support of Sill Cats.🐈 Add it to your wishlist here
Upgradia
Upgradia
111 days ago · Remy

Upgradia is Coming Soon to Steam Early Access!

Upgradia is Coming Soon to Steam Early Access! Upgradia is coming to Steam Early Access! A new Semi-Idle MMORPG adventure is almost here!. Upgradia is a social, progression-heavy fantasy MMORPG built for players who love long-term progression, meaningful character builds, turn-based combat, player-driven systems, rankings to climb, and thousands of levels to chase over time. Fish, camp, party with friends, master skills, battle monsters, craft gear, collect cards, trade with other players, join guilds, climb rankings, chase achievements, and build your character into something bigger. What to expect in Early Access: • 5 class-based progression paths, with advanced classes and more build options planned. Classes can be swapped at any time, and you can level every class on one character. • Tactical turn-based party combat. Play solo or with a party of up to 5 players. • PvP duels and rated arena instances. Queue for live PvP, with various modes and more planned. • Player economy and trading through the live Trading Post. • Guilds with shared goals and rotating challenges. • Story and quest progression up to level 80. • Questlines across combat, skilling, crafting, and exploration. • Farming, fishing, foraging, mining, smithing, alchemy, cooking, crafting, weapon skills and more. • Tons of upgrades, unlocks and Automation. • Deep loot, tiered gear, affixes, upgrades, and long-term progression. • Card collecting and additional build customization. • Achievements and rewards across many gameplay categories. • Rankings and Leaderboards to climb across multiple systems. • Friends, mail, global chat, and shared online spaces. • Day/night, weather, relaxing backgrounds, lo-fi-inspired music, and social fishing spots. ...and so much more! Steam Early Access is planned for August 2026, with the full Steam release planned for 2027.No wipes are planned. Your progress is intended to carry forward from Early Access into full release. A public roadmap is coming soon, where we’ll be...
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
111 days ago · deleonora_hs

Event - Primordial Elements

🔥🌪️🌊 Get ready to ignite your senses in an epic adventure! 🎮🏆 🌟😄 "Primordial Elements" is here to amaze you with a mythical twist! Join us for an extraordinary experience where dragons bring you beers and the elements come alive! 🐉🍺 🍺🔥💧 Immerse yourself in a world of wonder as you journey through realms filled with fire, water, earth, and air! 🌎✨ 🎮🏆 Mark your calendars for an unforgettable quest! 🗓️ Don't miss out on this epic adventure – join us and be part of something truly legendary! 💪💎
Cradle of the Dark Brood
Cradle of the Dark Brood
111 days ago · RyuseGames

v1.0.19

This update focuses on clearer mutation browsing, better boss tracking, and automation controls. Changes Add multi-select filters for mutation stats and mutation states Improve the Mutations tab with stat icons, clearer filter buttons, and cleaner total stat display Add Boss Status details to the enemy Codex, showing where bosses appear and whether they are still available this run Add an Auto Battle only with Full Roster option Improve Dominion zone and route picker modals Bugfixes Fix Auto-Scout getting stuck with no routes after zone completion Disable manual Scavenger zone assignment while Auto-Zone is enabled Disable manual Scourer route planning while Auto-Scout is enabled Fix Cultivator messaging when no Cultivation Plots are built Fix some resource cost/order display issues
Community Button
Community Button
111 days ago · RecursionSplash

Multi Boost Button + Incubator Fix | v4.3.10

Multi Boost Button + Incubator Fix | v4.3.10 Incubator Fix Fixed an issue where the Incubator could appear "locked" after purchase when not actively in use. This was a display issue only. Clicking the Incubator again did **not** result in a duplicate purchase. In most cases, doing so simply triggered an ownership resync, restoring access without any additional charge. Multi Boost Use Boost Bottles can now be consumed multiple at a time. A new button has been added beside the Boost Bottle controls. It displays **1x** by default and can be toggled between: 1x → 2x → 3x → 4x → All Select your desired amount, then use a Boost Bottle to consume that quantity in a single click. Rate Limiting Adjustments Rate limiting has been relaxed to better support Boost Bottle usage. Previously, some players could be prevented from consuming large numbers of Boost Bottles in a short period of time. This restriction has been softened to provide a smoother experience when using multiple boosts.
Eldara
Eldara
111 days ago · Eldara

Patch #5 (Hot-FIx #10)

Eldara Update A big one — a save-loss fix, a backpack rework, balance passes, and windowed-mode improvements. 🛟 Important Save Fix Switching characters no longer overwrites the other one. A Steam Cloud sync issue could, after a character switch, restore your previously-played character over the one you switched to ("all progress lost except playtime"). Fixed. If you were affected, your old save can be recovered from Settings → Data → Restore a Backup. 🎒 Backpacks — now with perks (will be better in terms of storage, just working on it! please be patient!) Each tier grants an always-on perk on top of its storage (cumulative up to your best bag, shown on the shop card): Basic — +4h offline cap Adventurer's — +4h offline cap & +10% gold Grand — +4h offline cap, +10% gold & +10% skilling XP ⚖️ Balance Smithing & Crafting XP normalized — every piece in a tier now gives equal XP per material, so no recipe is a trap (heavy pieces were quietly worse per ore/scrap). Achievement rewards scale to your tier — fixed mid-tier gear now arrives at your current tier (e.g. a Void Helm instead of a Ruby Helm at endgame). Apex/unique rewards unchanged. Hunting pet drop rate raised — the Tracker pet was punishingly rare per contract. Loot crate prices halved across all tiers. 🖥️ Windowed Mode Window Size presets (1280×720 / 1600×900 / 1920×1080) in Settings. Picking a size drops the window — sized to fit — onto the monitor your cursor is on, so single-monitor players can shrink it and multi-monitor players can move the game to their other screen. 🔧 Fixes World boss drops show their real icons on the victory screen (they were all rendering as a flawed diamond). Combat loot box keeps its scroll position — no more snapping to the top on every hit. "Trinity of the Realm" achievement now counts — the World Boss trophies weren't being recorded, so it could never complete. Fletching +15% bow-sell perk is now shown in the Market (it was working, just invisible). Lich (Undying Lichlord) set now ...
FeeBay Simulator
FeeBay Simulator
111 days ago · Lake Country Games

v0.1.30 - Grading Fixes, Cracking Tweaks, and Bucket Updates

v0.1.30 - Grading Fixes, Cracking Tweaks, and Bucket Updates Grading New - InstaGrader (Business Level 5, $100,000) - after cracking a slab you can send the raw card straight to any grading company right from the result screen, no need to dig through inventory. If you don't own the upgrade yet, the grading buttons show as locked with a purchase button below them. Business level requirement shows as red and disabled with a tooltip. Bucket mislabels - roughly 10% of Bucket grades come back with a different creature name printed on the slab label. The real card art and grade are unchanged; only the name is wrong. Your inventory flags it with "(mislabel?)" and the grading reveal calls it out with a yellow warning. The mislabeled name shows everywhere the slab appears - inspector, zoom view, listings. Chaos % on grading company cards is now hidden when Chaos Mode is off. When active, the percentage shows in green. Grader employee rules now support condition, variant, and rarity filters - same multi-select pill style as Flipper and Scout tabs. Fixed auth-failed cards (fake cards sent to grading) landing as slabs in inventory - they now correctly return as raw cards with the AUTH FAIL overlay. Fixed the "graded by employee" indicator showing on all graded slabs including ones bought by Flippers - it now only lights up when your Grader actually graded the card. Fixed chaos rolls firing in the card inspector when Chaos Mode was off. Fixed Bulk Grade Reveal height jumping mid-animation - the grade and profit row now reserves its space so the Skip button stays put. Cracking The crack confirm screen now shows a real warning - your exact damage chance based on current upgrades, your current rep and where it lands after cracking, and an honest assessment of what you're about to do to a perfectly good slab. Cracking a slab now costs 0.5% rep instead of 5% - still a slight ding, but you're not bankrupting your reputation over it. Pneumatic Cracking Press damage floor raised to 2% -...
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