I've noticed that, as the releases for ISN have grown, so have the early bugs. I don't always catch every single bug that crops up in the code, so I've decided it's time to open up a testing program for Idle Space Navy releases. The Milestone Program is that program, and applications to be part of the 0.11 Milestone Program are now open. How it works. Once applications close (at 10pm Pacific Time on 26 July 2024, or a little under four and a half days from now), I will be selecting 3-5 applicants, sending them Discord invitations to the Phoenix Aura server as well as Steam access to the closed beta for ISN 0.11.0 - which will begin with the first Milestone build no later than 01 August 2024. Milestone builds will work on an incremental basis - all the bugs with the first feature set (Milestone Build 0) will be resolved in future Milestone Builds (Build 1, 2, 3, ...) before the next feature set is released to Milestone. I intend to release feature sets no less than once every ten days (ideally at least once a week), to ideally include 6-8 feature set releases before an ISN 0.11 public launch in late September. How can I be a part of the 0.11 Milestone Program? If you haven't already, go to the application and complete it (it's short and should take 5 minutes at the absolute most). If you're selected, you'll receive information as indicated above, and if not, I'll still be sure to send you my thanks for applying. To make it easier, join the Phoenix Aura Discord and get your roles (including the Idle Space Navy role) so you're ready to receive the Milestone Program roles when they launch. Thank you for all the feedback on the game so far - and I'm looking forward to the public feedback on 0.11 being more focused on the gameplay rather than on bugs I've accidentally left in the code!
Tiny Dino Royale 1.0.0.8 🦕 {STEAM_CLAN_IMAGE}/45073032/15a35643d92e96c16e9cfd85df1715c263e8535c.gif Added Bots to Online Royale Lowered required achievement numbers Updated pop up alert graphic Fixed ground colors when players join on levels higher than 1 Love you. Thanks for playing, Cole
Hello again everyone, It's time for another update! I am really trying to nail down the drop system with this update, Instead of having 2 tiers of drop with common every 3 hours and rare every 18 hours, we are removing the 18 hour drop pool and now it will just be a consistent drop every 3 hours (You must click to trigger the drop after 3 hours has passed, every 3 hours). Each time a drop occurs now, it has a chance of being any rarity. The new rarity tiers and their drop rates are as follows: Common- 58% Uncommon - 34% Rare - 6% Ultra Rare - 2% Epic - 0.00000025% Legendary - 0.0000000357% I have also added a button to reset the click counter. I am thinking of implementing a feature where you can "prestige" by resetting the counter after you get to 1,000,000, which would force an avocado to drop or something like that. I am still working on the details. I am adding support for animated 2D avocados in the form of GIF's that will be integrated in the next update. This will let us have some more creative freedom when designing the avocados. At the moment, there will not be any avocados that utilize this, but they will be added shortly after.
Tiny Dino Royale 1.0.0.7 🦕 {STEAM_CLAN_IMAGE}/45073032/9b3e58dbf1accb423bac92e637b4e864236a6162.gif Added "Pot Dino", "Unicorn Dino", "Shark Dino", "Icecream Dino", and "Jester Dino" Added Star icon on new dinos when placed in your inventory Love you. Thanks for playing, Cole
An incredible masterpiece of the gaming industry will be released in steam very soon! Feel the unique gameplay at your fingertips, playing as a bear who crushes everything and screams GOOOOOL! https://store.steampowered.com/app/3024540 If you liked the game, then add "To the desired", it will help me a lot! Release date: August 30 2024 Attention: Game only on RUSSIAN language!!!
The font has been made worse as punishment for "playing" this.
Fixed game not running when minimized/not in focus. This should fix the issue of not receiving any drops while idle, and the "Lucky cock" achievement taking too long to unlock.
For some reason you people actually wanted achievements so here they are.
Tiny Dino Royale 1.0.0.6 🦕 {STEAM_CLAN_IMAGE}/45073032/3ff0078b4896bc064bf9e415e9986d949bc8efe4.gif Added "Wireframe Dino" Fixed "Dapper Dino" not appearing when equipped Love you. Thanks for playing, Cole
Hey, guys! We've made something cool and new - Pizza Clicker! Play and get amazing skins! Download now and enjoy.
👋Hey everyone! In today's update, we've added the function to equip your pizza skins in-game! Don't forget to join our Discord server to receive all the latest updates and help create new pizzas! 🍕 📋CHANGELOG INVENTORY ◽ Pizzas can be selected as skins ◽ Pizzas can be deleted ◽ Pizzas are now stacked UI ◽ Changed pizza counter's format ◽ Changed upgrades format
- Fix UI bug in Inventory / Equipment screen when equipment slots are empty
A new version of Magic Research 2, version 1.6.3, is now out for everyone. This is a medium-sized update with mostly a lot of UI changes and improvements, with the goal of trying to reduce friction while playing the game. Full patch notes below. New features and changes Add new event that triggers if defeating Winged Sphinx a second time (on a different Retirement) and a new item Add ability to select equipped items by pressing on them Remove unequip buttons from equipped item display; items can be unequipped instead by double pressing them Add ability to jump to Transmute an item by clicking the item name in the cost display Sort Transmutations of materials in the Transmute screen by material type (Paper, gems, ores, ingots, etc.) Add ability to input a specific number quantity in a few areas in the game, including in the amount transmuted by Wizards If there are no empty slots, equipping a copy of a Pouch item that you already have equipped, instead of placing it in the first slot, it will instead replace the lowest quality equipped copy After clearing the "Convenience" Storyline, Enhancement purchases can now be queued Synchro grids can now be named Synchro bonuses can now be filtered by Element Synchro bonuses will reveal their effect if you have ever unlocked the requirements for its effect in any retirement, rather than at the current time Synchro UI for grids slightly improved Improve display of damage numbers in Exploration screen, hopefully also solving their performance issues Improve visibility of Familiar row swap button Reorder items in Strategy menu in Exploration screen, for better visibility of Exploration Config options Item quality no longer applies to items that do not get direct bonuses from it Auto-combine items will now unequip Pouch items outside of battle When specifically auto-combining healing Pouch items, it will now also unequip and replace the lowest quality item (outside of battle) Foresight now shows the timer next to the Events menu b...
The first in our "Creator Exclusives" map series - head to DJ Descent's Twitch channel to race in their exclusive Heathen map. You might even notice a small change to Quackatoa www.ibzy.co.uk/duckrace/images/Heathen.png Also adjusted the music mute function (M key) to save your preference. You can also toggle the music on/off on the title screen now :)
Changes: Clickable Apple Skins can now be changed via the Skin Menu. All you have to do is open the skin menu, write the exact name of the apple to the text bar, and hit the Change button to change the skin. Added 1 Steam Key to the news messages it has a 1/12500 chance to appear for every news message. The Steam key contains random Steam Game. If you are the first one to see and claim it then notify us on our Discord Server so I can put in a new key. The game has been optimized. Added FPS chooser. Now you can choose the fps you want to play to increase performance or the quality. Added sound effect to opening a crate. One of the news messages was incorrect, but it was fixed with the right one. (The message that wants you to decode something.)
Our game SPINNERS is out now! And it's absolutely free! Don't waste your time and download the game!
Fixed the issue of not being able to predict the outcome when the hero level is lower than the job level
Now, Animated Profile Background works properly in the Steam client. {STEAM_CLAN_IMAGE}/43104411/0bebff79b719d5132ba96069d84dd1bc3ac12106.jpg
My new game Mobiles Tycoon is available on Steam! It has all the benefits PC Tycoon 2 has, but let's you create your own smartphones and tablets, processors and operating systems for them. You can buy it with 15% off in a week https://store.steampowered.com/app/3022320/Mobiles_Tycoon/
In today's update, we've replaced the old item store pizzas with 4 new ones! Enjoy!
The game should no longer freeze when loading inventory items.
👋Hey everyone! In today's update, we've finally added the inventory, which can be accessed from the bottom left icon. We removed the 2 limited-time pizzas and added 3 new ones, all designed by our incredible Discord members Ogujan, BigWorm and Ionica! 🍕 ⚠️Important Tomorrow, we'll swap the Steam shop items with new ones, so if you haven't done so, go and get them while you still can! 📋CHANGELOG DROPS ◽ Added 3 new pizzas ◽ Removed 2 limited-time pizzas UI ◽ The inventory of items has been added in-game
Fixed drops. Added some achievements. Drops will have a higher drop rate for a while to make up for them being broken on release :) Game runs on Unity now instead of Tauri.
v2.12 ・冬の大地の「へなぽこや誕生日ケイヴ」付近に「ケアダンジョン」が登場!
FEATURES Reworked block mechanics: when block is used, it stays up as a barrier until the enemy's next physical attack. It blocks damage once and then disappears. No need to time it to animation anymore! UI Added marker indicating new map available FIXES Fixed being able to sell consumable items after they were autoconsumed, if sales window was open during this time Fixed discrepancy between calculated attack time on higher levels and actual speed