In the last update, we were force to upgrade the Runtime Engine on which ClickRaid is written. Behind the scenes, this is has been a long time coming, and we have been delaying as long as possible, as we have already identified that much of the initial code is written in a way which is incompatible with current runtimes. Unfortunately, a bug in the runtime being used prevents us from making any further changes to the game. We cannot even recompile on the old runtime with the old code! Thus we spent extra time attempting to ensure full compatibility with the new runtime, so that we can continue updating the game. However, when we released the latest update, we found for a small percentage of cases, game breaking compatibility issues remained. We have rolled back to previous build, and have worked with players individually to restore them. With this effort complete, we will now create and maintain a new App branch where we will publish future updates. Thus, any fixes or new features will be applied only to this branch, however, we also understand that this branch still contains some runtime incompatibilities, and we hope to leverage this to work through the remaining incompatible code so that we can get to the point where we can once again push a stable version to default App branch. Alternatively, there has also been some work begun on a Unity-based rewrite. There are a significant number of benefits of pursuing a Unity-based rewrite, namely community driven recreation or even complete changes to mechanics and balance. The maintenance team has worked closely with Slikey on this project, and gained support and blessing for taking it in a community-driven direction, mobile-first support, Steam/Discord/Kong integrations, etc. As with any such project, the trade off of pursuing it would be the continued slow down of work on the current version. We are quite interested in hearing your opinions on the matter, please comment so we can make informed decisions!
We've finally launched our Steam Page for Soda Dungeon 2! We've posted SD2 news here for quite a while but will slowly start focusing on the new page for future updates. Please consider wishlisting us if you have a moment
- Upgraded GML Runtime to Current - Refactored some unused code out - Pressing I will open up the inventory panel - Fixed cursor stage value overflowing
懒人修仙传
2533 days ago
· LostXXX
版本更新至1.1.7,本次迟到更新以功能修复为主~拖更这么久真是万分抱歉`咕咕咕,最近我一直在制作游戏的第二代,这将是一个完善现作大部分遗憾的新作,并且配备方便的游戏内容编辑器,让制作mod变得个更加容易~ 增加对奇兵装备位置的控制 上调修为的总上限 调整计时类副本的限制表现 鬼修不再能使用减寿命的丹药 调整灵根上限类药品的效果限制由道具等级决定 重做了属性通知机制,现在依赖玩家属性的技能会及时生效了 重做了自定义属性的机制,现在自定义属性可以正常工作了 修复了开天斩额外伤害无效的BUG 修复了在部分情况丹药可以无视上限的BUG 修复了在触发被动技能时,攻击方普通特效会无效的BUG 修复了奇兵类武器生成时属性异常的问题 修复了计时副本在特定情况下会停止计时的BUG 修复了Dot类伤害超过21亿会溢出的BUG 修复了单次获得修为超过21亿会溢出的BUG 修复了被动技能(非复活)在单位受到致死攻击后还会触发的BUG 修复了技能升级所需熟练度显示异常的BUG 修复了法力超过21亿会溢出的BUG 修复了技能过多时装备会导致延迟的问题
Fix legendary ammo mod combine x9 Add more levels for automation upgrades. Interval and levels per interval for weapons, researches, auto mission completion, mining contracts and squads Fix curator captain bonus from +0.9 to x0.9 Add time limit for fire rate debuff of tazer to be limited to 10 seconds (i wasn't able to repro that bonus not completely cleared, so added this limit as possible fix) Fix extra turret chance ammo mod Fix possible crash on ability swap Properly update levels to buy for shipyard upgrades on shipyard lvl up Fix void lab bonus active even when not purchased Some minor fixes in ui and logic i don't remember :)
Fix trapper Refactor token multi loop Fix crash in DLC music Fix Saint pickup display glitches
556.1 - Class Leaderboard selectors properly show/hide when Leaderboard minimized - Class Leaderboard selectors persist selection through leaderboard change
https://www.youtube.com/watch?v=znx2NRNnHF8
Dear Players, thank you for your feedback on Idle Racing GO! Much appreciated! We have noticed there were some problems with servers yesterday. They are finally fixed. We really count on your understanding! Last week we received a few messages and comments about IRG Tournaments which don't work properly in the game. As we are working on it now, we need your help and a few details about the issue: * What kind of Tournaments you have tried to take part in? * Please, describe the joining process step by step, * Does the problem occur every time you take part in Tournaments? If you find more bugs, please send us using an email: contact+IdleRacingGO_support@t-bull.com Your feedback is the most important to us! Thank you!
Stargate has max level now (20): 1 Mythic ship per race 1 Crew member per race 1 Mythic module per race 5 Mythic ammo mods per race. 2 Minor and 3 Major (some are higher tier versions of existing and some are new) More upgrades Max module augment level increase Void lab access and void upgrades (any race lvl 20 needed + some upgrades require specific race lvl 20) Other changes: New module augments Max level of crew memebers increased Max level of modules increased New automation: weapon tiers New automation: ammo mod refill New automation: shipyard Automation UI layout changed list -> grid Reduced ammo drop rates and duration bonuses (+ reduced duration increase per rarity) Added scaling of max level based on TARL for SP upgrade that boosts ammo mod duration and sp on reset Valorians Particle Accelerator now addes bonus to crit damage instead of projectile speed (becase of great increase of base proj speed) Automation timers Starting section levels are based on max player level this stargate reset Min section level after reset is 1 Starting SP upgrade levels are based on max player level this stargate reset Starting weapon/modules/abilities SP upgrade levels are also based on TARL (selected max between player level and tarl) Increased limits for most automations (and amount per level for some) Some small fixes
Starting game speed up. Higher damage, less required completions, buffed starting auto-cannon and increased speed of all projectiles. Attention! 1.3.1 have a freeze problem, so if you updated to it already tehn please check for updates again, version is same but with freeze is fixed.
Max race level upped to 12: new ships, weapons, researches, ship upgrades and bonuses New Automation: Auto finish mission (limited by % of max level all time or max level in current stargate) Some performance optimizations Small decrease in price for sp damage/xp/scrap/mr KP amount bound to max level per stargate reset and not current Enemies spawn closer to each other (for 6+ enemies and spawns from enemy abilities) Post Raid buffs shown in HUD Add Queue All button to Bounty Hunter Guild Previous changes that were not posted here (1.2.2 - 1.2.5): New SP upgrade: Gold in mining contract unit Move weapon mount points on player and merc ships in balanced way (l-l-r-r -> l-r-l-r) MJR marker on icon for major mods Ability to accept and queue bounty from guild page + rework it to table view 'Buy Max drinks' first buys automated drinks Shipyard upgrades are grouped Increased max level for asteroid ore amount ship upgrade from 200 to 400 Fix max research level sp upgrades requirement check (with stargate open) Fix common ammo mod extraction config save Max level for wave skip chance is bound to TARL (10% per level) Fix saving of hidden state for ship upgrades A bit lighter rare color and darker epic color Add new rank quests (drinks/mercs/alien races) Increase max level for mining squad levels per interval Added ordering by rarity for armory weapons/modules and changed for ammo mods - higher rarity on top Add ship inventory sorting by type and rarity
Added support for Steam Cloud!
Hello all, here's something that pertains to the latest Idle Racing GO update! We are sorry for the delay in solving server problems and really count on your understanding and support! We launched today the new server and we will add major functions step by step. All old guilds and tournaments will be deleted shortly.
We've noticed that some of you have lost the game progress. Please contact us using the dedicated email address: contact+idle_racing_GO@t-bull.com To restore game progress we need your: - nickname - Steam id - short description of your last game progress (level, PR points etc.)
SP debuff removed Item names are highlighted with rarity colors too Fixed instant show/hide of ship upgrades Improved formula generation - reduced amount of brackets Ability respec price value is properly updated Increased max level for auto reset automation params
Dear Players, thank you for playing Idle Racing GO and letting us know about all game issues. Thanks to that we noticed Idle Racing GO has server issues. Unfortunately, it will have an influence on your game performance. Make sure, we do our best to fix that as soon as possible. We really count on your understanding! Thank you!
Thanks to all who have supported this game! I am very excited that 2 fans have translated the game into their language. thanks to the contribution of Minwei888 (Chinese) and Shato (Korea) now the game can reach a lot more people. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28141115/d1e8bff95ae0c977d8d31f5c23d04f4ca48b86c8.png If you also want to try to translate the game into your language you have in "Guides" how to do it. http://steamcommunity.com/sharedfiles/filedetails/?id=900127212 Keep evolving! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28141115/e345c9253a2f09c2dac2c1e1754c99fccd2776fb.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28141115/426eed48d081f383e74c46556726d5e68c4635f6.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28141115/7b0dcb05bbb6904c71d76c6669eaea3c8d9d65d5.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28141115/ab076682181b1f4200e1cc250ab5c86794e34835.png
Star Adventurers 1. Star Adventurers can be acquired after Difficult Mode is unlocked; 2. Star Adventurers have a chance of spawn whenever an ancient Adventurer is generated: a. Summon has 10% chance; b. Adventurer pack has 20% chance; c. Completing difficult dungeons has 30% chance; d. Completing Mystic Dimension dungeons has 50% chance; e. Inn routine refresh has 50% chance; f. Town events have 60% chance. 3. Star Adventurers have significantly higher growth potential, with maximum rating of 404; 4. Each Star Adventurer has unique Star Effect. Item Update 1. 5 new scrolls and 2 new star effects are added, and star effects have a chance to be generated from items of level 8 and higher. Asset Update 1. We have updated all battle maps😊 Other changes 1. Increased damage cap to 500 million; 2. Increased output capacity cap to 50 million; 3. Adjusted recipe display in armour and weapon shops: recipes of level 8 and above will have their version of least P level shown; 4. Fixed possible deadlock bugs associated with revive effects; 5. Fixed a bug preventing Missionary’s dispels not properly trigger Collection Devices; 6. Other minor bug fixes; Happy gaming everyone!
Changed the balance of visas. Added the ability to preserve fame when getting a visa. City upgrade increases inspiration from moving to an upgraded city.
Achievements added! Improved the description of moving to another city. Added thematic galleries. Added new pictures. Added multiple vacation purchase. Added the ability not to go to the students tab when lecturing, as well as you can now give 10 lectures at once. Added (1M) button for notes. Enabled maximize button, also game window can now be resized. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34174511/8b81eb5412c51940bdcc8cbc6db2c1a0075da3fa.png
懒人修仙传
2725 days ago
· LostXXX
版本更新至1.1.5 开放升仙台地图,在符合条件的情况下,可以在该地图进阶到飞升境界 升仙台为特殊地图,阶段越高,战斗力越强,且不同阶段怪物有用不同的特殊属性 单次最大伤害不再只限于21E 在挂机地图新增对已从蛮荒返回的宠物和已成熟的灵植提醒 现在可以快捷种植灵植了 新增宠物蛮荒负重术,获取方式为随机领悟 新增玩家可学习的五行抗性技能 现在鼠标放在怪物的信息上,可以看到怪物变异状态的具体属性了 新增了灵界几张地图,同时新增了2套顶级套装 新增法系辅助宠物,获取方式与升仙台有关 调整宠物变异的机制,现在只要完成首次变异后,再次服用变异类药品会固定增加0.01的成长,直到满 调整偷窃技能需要消耗阴德,且阴德不足时大幅度降低偷窃成功率 调整仓库的最大容量,现在物品仓库最大为50格,宠物仓库为25格 解决灵气满时还会消耗灵灯的bug 解决蛮荒最后一个格子不会这个叠加的bug 解决在总回合数限制的副本中,单次战斗超过30次会直接失败的问题 修复怪物连续多次复活后攻击异常的bug 修复复活压制无效的bug 修复宠物信息弹窗会偶尔崩溃的bug ------------------如果你觉得游戏还不错,可以给个好评支持:)
懒人修仙传
2754 days ago
· LostXXX
版本更新至1.1.2 取消投胎时的装备和宠物封印系统 投胎时所有宠物会降为1级 为原版大部分装备添加境界要求 新增了三把顶级剑,通过合成获取,配方可以在残月谷获取 新增了五个宠物技能,其中2个在灵兽坊获取,其他由宠物随机学习 现在灵石可以通过合成更高级的灵石,部分灵石还可以合成便捷聚灵阵 新增高级冥思,灵界获取 新增角色好战技能的瓶颈突破书,蛮荒获取 调整宠物技能图标的样式,方便区分类型 调整地火的工作模式,护肝第一 现在可以通过设置页面改变游戏字体和字号了 优化弹出框的弹出逻辑,提供手动关闭的按钮 新增主动扫描成就进度的操作,以便检测宠物类成就的完成进度 非一次性副本现在也可以自动重复挑战了,如镇妖塔4层 现在可以在宠物列表那看到当前御力多少了 优化成就的排序算法 修复怪物攻击为负时会导致崩溃的BUG 修复厚土功法不回血的BUG 修复宠物技能属性刷新不即时的BUG 修复部分时候洞府的按钮会一直显示的BUG 修复吸魂法宝可能会崩溃的BUG
Hello friends, Today we are releasing a huge update to Mountain. Every single system has been improved, as well as every shader, particle effect, texture and model. We made about 400 optimizations, updates and fixes - I have summarized the main ones below. This was in fact more work than making the original! Check out this comparison: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6505275/b409e6dfd0439ddcc375c4a1c395263791341f82.jpg This process began a year ago, it started by putting in some minor fixes, then got deeper as we realized how much better it could be. We are just a lot more experienced than we were in 2014. This was motivated because I wanted to get it right, but mainly as a thank you to you guys, who have been so patient and positive over the years. Your enjoyment, discussion, exploration and sharing of this game has been so incredibly encouraging... I cannot express enough gratitude to you all. Main updates + Different Mountain Types with unique flora + Improved Mountain shapes & appearance + HDR rendering, new color correction & post fx system + New cloud system and revamped environmental effects + Improvements and optimizations to all shaders + Re-written procedural flora systems, will produce more trees and plants with better arrangement + More tree and plant varieties added, with improved leaf, plant & tree dynamic effects + Addition of dynamic birds & butterflies + More artifacts + Music keyboard added to UI + Slow Motion mode + MIDI Control is now possible and works with any midi input device + More Secret modes to discover and improved old ones **Note - due to the scale of this update - you will lose your existing save!** So, please enjoy. If you like it, please give it a review & recommend it to your friends. Thank you so much, David +my instagram *edit: we released a small patch today that moves the Auto Camera switch back to the main menu. You can stop automatic movement by toggling this button. The You Are God achievemen...
Mac Support has just been released :) Enjoy!