Game Updates

Patch notes and dev posts · 12,733 Steam updates
Spirit City: Lofi Sessions
Spirit City: Lofi Sessions
132 days ago · Mooncube Games

Hotfix 2.4.1

Before we dive into the hotfix notes, we want to take a moment to thank everyone for the incredible support, feedback, bug reports, and patience you've shown since the release of Version 2.4.0. As part of last week’s Lofi Girl Collaboration update, we upgraded our underlying game engine. While this allows us to build a better future for the game, it also introduced some unexpected technical complexities. We’ve been closely tracking reports of "fatal errors" and crashes, and today's hotfix aims to address them. Here is where things stand for each platform: 🖥️ Windows Players Intel CPU Fatal Errors: We found a permanent fix for the most common "fatal error" affecting newer Intel CPUs utilizing AI boosting features. This is resolved in today's hotfix. "Hang Detected" Crashes: We’ve received reports from players that these unexpected crashes have disappeared with the new engine version, which is fantastic news! Save File Corruption: The engine upgrade appears to have resolved the rare issue where save files could break during an unexpected game shutdown. We are crossing our fingers that players won't need to rely on save game backups moving forward. 🍏 Mac Players (Apple Silicon - M1/M2/M3) We have included a hotfix to address the performance drop introduced in our last update, and should fine with today’s hotfix. Note that Apple Silicon users have not experienced the any "fatal error" crashes. 💻 Mac Players (Intel Processors - 2021 and older) This is the hardest part of today's update. We have spent the last week trying multiple ways to fix or work around the "fatal errors" plaguing Intel Mac configurations, but we have run into a hard technical wall. The latest version of our engine changed a significant portion of the rendering backend, and it simply no longer aligns with the architecture of older Intel-based Macs. Because of this, we unfortunately have to pause future updates for Intel MacOS users. This was not a decision made lightly. As a small team, we have to bal...
Bloobs Adventure Idle
Bloobs Adventure Idle
132 days ago · Bloobs_Dev

Version 1.0 — Challenges & Lore

Version 1.0 — Challenges & LoreFirst of all, thank you to everyone who has supported Bloobs Adventure Idle since its Early Access launch on 15th July 2024.Whether you've reported bugs, shared suggestions, helped new players, contributed to the wiki, or simply spent time playing the game, I genuinely appreciate the support. Bloobs would not be where it is today without the community behind it.Version 1.0 Highlights17,192 ChallengesNew Lore & Memory SystemChallenge Point StoreChallenge Milestones & RewardsTutorial ReworkNew Equipment & Store ExpansionsNumerous Quality of Life ImprovementsBug Fixes & Balance ChangesLore & MemoriesThe long-awaited lore system has finally arrived.Memories are now scattered throughout the world for players to discover. Each recovered memory unlocks its corresponding page within the Lore Book, found inside the Codex.As you progress through the game and uncover these memories, you'll gradually piece together the story of how Bloob arrived in Havenport and learn more about the world around you.Tutorial ReworkThe tutorial has been completely rebuilt with the Challenge System in mind.Players who complete the tutorial will now receive 50 Challenge Points, providing a strong early boost for both new and experienced Bloobs alike.The Challenge SystemThe Challenge System has been sitting in my head for over a year, and there was no better time to finally release it than alongside Version 1.0.Challenges now exist for every skill in the game, alongside Gameplay, Exploration, and Memory Challenges.Some of these challenges are completed naturally through gameplay rather than being manually started by the player.The system launches with:17,192 total challengesChallenges for every skill10 tiers per challengeRepeatable challenges after completing Tier 10Challenge milestonesChallenge rewardsChallenge progression upgradesWhether you're skilling, fighting, exploring, collecting, or simply progressing your Bloob, there's always another challenge waiting to be...
IdleOn
IdleOn
132 days ago · LavaFlame2

Perma Greenstacks, and Fortune Mill CROSSOVER pet!

• Greenstacking is now PERMANENT! When you greenstack an item by getting 10M+ of them in your Storage Chest, it stays greenstacked! There's also a SLAB DISPLAY so you know which items are perma-greenstacked!• There's a special reward waiting for everyone who beats Fortune Mill, as an extra thanks from me to you! An exclusive Abacus Frog pet - he has no bonuses, only tournament power, and is untradeable. There is no deadline to earn him, so feel free to take your time before buying, and enjoy your playthrough if you do! • Tournament rewards given out: New Nametags! These cannot be added to the gallery nor slab, and of course are purely cosmetic... no bonuses bro!• Fixed the Construction Cog-board being un-usable for some players. No action required by you, other than updating the game! If you don't know what this means, trust me you weren't affected... you'd know!• Fixed the "Lv. 72 Research" observation not showing up in its intended area, near the top of the summit in W7• Fixed "Button snapshotting" regarding its bonuses, it is no longer viable.• Fixed \ Research grid not giving the correct +% Research EXP bonus. 5000 GEMS winners from LAST Patch Notes are:BrielleA, zFn, WizBachi, AkutEE, mayery, AYUCRY, Ksoulx, WordyLure14, Potatolag, slumlordjo10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! The Fortune Mill awaits...
TBH: Task Bar Hero
TBH: Task Bar Hero
132 days ago · nugemstudio

Item Reset & Market Trading Policy Change Update (Ver 1.00.07)

Hello,This is the development team.First and foremost, we want to make it clear that the current situation is the fault of our development team for failing to follow Steam's technical guidelines. We will take care not to appear as though we are shifting blame when writing future announcements.We sincerely and humbly apologize to everyone — including the Steam staff and all of our players.On June 2, 2026, because normal gameplay had become impossible, an Item Reset & Market Trading Policy Change Update was carried out.The main update details are as follows.■ Update Details1. Cube functions restored — Synthesis, Alchemy, Crafting, Decoration, Engraving, Inscription, and Offering can be used again.2. The Trade Ship menu can now be used starting from Cube Level 10.3. Certain items have been deleted.- All "Equipment" corresponding to levels 25, 35, 45, 55, 60, 70, 75, 85, and 90- All "Type B Equipment" of Uncommon grade or higher (If you already had the above equipment in your inventory, you can continue to use it as is. However, Synthesis and trading are not possible.)4. Level adjustments for regular Boxes and Stage Boss Boxes in some regions| Region Level | Obtainable Box || Lv. 25–29 | Lv. 20 Box || Lv. 35–39 | Lv. 30 Box || Lv. 45–49 | Lv. 40 Box || Lv. 55–64 | Lv. 50 Box || Lv. 70–79 | Lv. 65 Box || Lv. 85–90 | Lv. 80 Box |5. Equipment of Rare grade or lower (Common, Uncommon, Rare) — can no longer be traded on the Market.*Material items can still be traded on the Market as before, even if they are of these grades.6. Synthesis (sub-level range changes)| Before | After || Lv. 1–10 | Lv. 1–10 || Lv. 10–20 | Lv. 10–20 || Lv. 15–30 | Lv. 15–30 || Lv. 20–40 | Lv. 20–40 || Lv. 30–50 | Lv. 30–50 || Lv. 40–60 | Lv. 40–65 || Lv. 50–70 | Lv. 50–65 || Lv. 60–80 | Lv. 65–80 || Lv. 70–90 | Removed |*Result drop rates have been adjusted to match the new recipes.7. Crafting (sub-level range changes)| Before | After || Lv. 1–10 | Lv. 1–10 || Lv. 10–20 | Lv. 10–20 || Lv. 20–30 | Lv....
Idle Life - An Idle Game
Idle Life - An Idle Game
132 days ago · LetsSxbi

Idle Life 1.0 Beta #1 Is Now Live! 🚀

Idle Life 1.0 Beta #1 Is Now Live! 🚀The first Beta Build of Idle Life 1.0 is now available and ready for testing! 🎉How To Access The BetaTo access the beta version simply follow these steps:Open your Steam Library Right-click Idle Life Select Properties Open the Betas tab Choose road-to-1.0Install the update Beta HighlightsThis beta introduces the foundation for Idle Life 1.0 and contains a complete redesign of many core systems.New Inventory & Equipment System New Research System New Queue, Worker & Working Slot Systems Completely Redesigned UI Admin Console For Testing Gathering, Crafting and Smelting/Cooking Mechanics Backend Support For Enchantments Early Version Of The Global Market The Global Market is currently included in a very early state and will continue receiving updates, balancing changes and additional features throughout future beta builds.Important InformationBecause this beta replaces many old systems from previous versions of the game, some players may experience issues caused by outdated files remaining on their system. If you encounter crashes, loading issues, missing UI elements, save problems or other unexpected behavior, please try the following first:Completely Uninstall Idle Life Install The Game Again Launch The Beta Build Once More Many issues can be resolved simply by performing a clean installation due to the large amount of systems that were replaced during development of the 1.0 version.Feedback, Bugs & SuggestionsThis beta exists to gather feedback before moving further towards the full 1.0 release. If you encounter bugs, balancing issues, UI problems, crashes or simply have suggestions, please let us know.Post Feedback In The Steam Discussions Report Bugs Through Our Discord Server Share Screenshots, Ideas And Suggestions Every piece of feedback helps us improve the game and shape the future of Idle Life.Thank You ❤️A huge thank you to everyone participating in the beta test. We are excited to finally put these new systems into your...
Gelli Fields
Gelli Fields
132 days ago · fairliicontact

Gelli Fields June Drops!

Hello everyone!I hope you've enjoyed Gelli Fields so far. This game is meant to grow alongside the community and to show gratitude towards all the kind words and as a gift to you all Gelli Fields will be getting 2 content drops THIS MONTH!Drop 1The first drops comes out the 12th and adds a new endgame challenge to complete in Friendly Fields. There's a strange chest that uses gems as keys. You'll need to complete everything the biome has to offer to see what's inside!This drop also has a handful of new achievements as well as some rare summer furniture to find hidden in the biomes.Drop 2Coming the 28th(I hope) This drop features an entirely new biome, 4 new gellis, new upgrades, furniture, achievements, and possibly some other surprises!Thank you for 150 copies soldI am so thankful for everyone for purchasing the game and giving such kind words and helpful feedback. This is only the start we have so much planned for Gelli Fields. I'll see you in the fields!I'm only one guy making this game so there's a chance things need to get delayed.
Eldara
Eldara
132 days ago · Eldara

ELDARA Launches June 15 at 7:00 AM EST

# ELDARA Launches June 15 at 7:00 AM EST The wait is almost over. ELDARA launches on June 15 at 7:00 AM EST. Explore a dark fantasy world, train your skills, battle powerful monsters, collect rare loot, and forge your own path through the Forgotten Realm. Whether you're chasing mastery, hunting legendary rewards, or simply looking for your next adventure, the journey begins soon. Thank you to everyone who has wishlisted and followed development so far. See you on launch day.
All About Luck
All About Luck
132 days ago · Flow Universe

“All About Luck” Bug Fixes 1.0.7b

“Epic Rage” Bug Fix Event – Phase 11:If you encounter any issues, please be sure to join our group and reach out—we’ll assist you as soon as possible. Even if we can’t immediately fix the issue, it helps us identify exactly where things went wrong. Thank you! QQ Group: 149577079We originally planned to roll out big features like the 100-draw system today, but an unexpected issue with AI formations delayed everything. We sincerely apologize to those who experienced battle freezes today. If your battle gets stuck, please try changing your formation and retry, or contact us directly. I’ve personally tested every case (why is it so complicated…), and hopefully everything is working properly now… T TNote: Changes in our game only take effect after each Rebirth!Fixes in This Update:The formation system has been rebuilt yet again (yes, again!)—it should now better meet everyone’s customization needs! (Take advantage of it while enemy AI formations aren’t fully implemented yet… feel free to bully them 😄)When selecting the starting character, “Yang Kailing” will no longer always be the default—you can now randomly obtain other characters normally.Rebirth Talents – System Check: Update count increases are now functioning properly.Adjustments:Bounty Board: All quest rewards have been significantly increased (+50% to +100%). Check the quest quality for details—it’s definitely more rewarding than before!Bank: We’re planning future balance adjustments. Right now, top players are “abusing” loans and deposits—basically robbing the bank every day 😂 We’ll leave it as-is for now and let everyone enjoy it for a while… feel free to explore more possibilities!Other Fixes:Sword Saint Recommended Star Upgrade: “Seal · Medium” → “Seal · Strong”Ongoing Work:Recommended Star Upgrade Combinations: We’re aware that the “Lock” feature conflicts with this system, making it inconvenient. Optimization is in progress.100x Draw Feature: It’s definitely coming—please hang in there a little longer… we’...
Budgie's Bug Shop
Budgie's Bug Shop
132 days ago · Moon Lagoon

1.1 Patch Notes (a couple small QoL tweaks)

ChangesFixed an issue with incorrect glyph display in the details for the "Superposition" upgrade when playing in French.Added a "Total" counter to the Inventory menu in the shop that represents the total number of bugs you currently have.Bugs with completed Mastery Checklists will now have their names glow gold in the Inventory menu. Their prices will also have a yellow border in the summary screen that appears at the end of every round.-Moon Lagoon
Countryballs: Power Protocol
Countryballs: Power Protocol
132 days ago · Heller

🚨24 HOURS UNTIL THE VAULT OPENS

🚨 24 HOURS UNTIL THE VAULT OPENS It's official. Tomorrow, Secret Technologies goes live — and the rules of the world stop applying to you. 😈 You've seen the leaks. Tomorrow you get the keys. 🔑 🔥 WHAT'S WAITING INSIDE 💰 Economy — Resources from nothing. Unlimited Storage. A treasury that never empties. ⏳ Time — Fast-forward history, crank the clock to the max, and command religious influence like a switch. 🌐 World — Free policies, zero fog of war, and an endless nuclear arsenal. 💣 War — Attacker, defender, Colonize. Or queue total global chaos and sit back. 🌍💥 🏆 And it all still earns achievements. Cheat the world, keep the glory. 😏 🎮 One key opens everything: \ 🔔 The Protocol is unlocked tomorrow. Wishlist now so you're first in 👉 ❗ Requires base game: Countryballs: Power Protocol
Around The Core
Around The Core
132 days ago · bimcremental

V1.12 - Visual Polish, Capsule Art and Build Optimization

Hi Guys! This isn't a massive content update, but after receiving feedback and spending more time with the demo, I noticed several areas that could use some attention. As a result, I've made a variety of fixes, improvements, and optimization changes to help create a smoother experience.Here’s what changed:Improved Drop Colors and Effect MaterialsDrops are easier to identify and stand out more clearly during combat. Less squinting at the screen, more collecting shiny things.Improved skill names and descriptionsSome grammar mistakes slipped into the Skill Detail View descriptions. They've now been corrected because getting criticized by my grammar teacher is a completely different boss fight.Improved Build Profiles and General Build OptimizationSince the demo launch, I had noticed occasional lag spikes but couldn't figure out where they were coming from. After watching feedback videos and gameplay footage from YouTubers, I finally discovered the culprit.The reason was the music.After some investigation, I found an audio-related issue that was causing performance drops in certain situations. The problem has now been addressed, and the game should run much more smoothly.Updated Button Visual and Settings PanelA few button colors were bothering me, so I adjusted them for better visual consistency. I also fixed an issue where text in the Settings panel could overflow its designated area in certain languages.Adjusted Bloom, Camera Zoom, and Visual EffectsVisual effects have been rebalanced to improve readability during intense moments. The game should now be a little less "flashbang simulator" while still looking shiny.New Capsule ArtI refreshed the Steam capsule art to make the game stand out a bit more. If you clicked on the game because of it, then the plan worked perfectly.Hope to see you soon!
Focus Grove
Focus Grove
132 days ago · hangingkicks

Focus Grove Is OUT NOW! 🌳🥳💚

Hey Grove Keepers!The day we've been waiting for finally came - Focus Grove is out now! 🌳 🥳 💚 We want to thank all of you for the fantastic journey through the production process. You heave been amazing and so helpful in making Focus Grove what it is today. And we hope it's only the beginning! 💚 Here are some questions we'd like to answer:Can you transfer your progress from the demo to the main game?Yes and no. Yes: if you have played the demo before, you will be able to transfer all of your: Notes, Tasks, Habits (you will be asked whether you want to transfer it on your first game start). No: you will not be able to transfer the farm progression. We have changed and added too much to do it painlessly, se we decided it's a good time to start it over. Don't worry, you'll have plenty of new things to build now:)What is the price?The base price for the game is: $8.99 / £7.99 / €9.19 / 30.99 zł / ¥ 36.00 / R$ 29,99Steam has introduced a new way of calculating the prices for different currencies. We have used it, and adjusted some prices a bit, so they reflect the prices in your currency better.What discounts do you plan?We wanted to make a bit bigger discount for you at the release, so we set it up to 20%. Steam forces to do a 30 day break period between the discounts, so the next one will be in at least 1 month and the next few discounts that we plan will be 20%.How much content is there?There are plenty of things to unlock - dozens of farm buildings, decorations, skins and Woodling outfits. The pace of unlocking the content depends solely on you and how consistent you are with your work. But it'll take you many focus sessions, competed task and habits kept up to unlock everything for your farm. (Hopefully at least a few productive weeks:)Are you planning any updates?We will definitely be doing patches and improvements. As for new content, we have a lot of ideas for new things for the grove. It'll all depend on how the launch goes. If you have ideas or requests, you.ca...
A Game About Feeding A Black Hole
A Game About Feeding A Black Hole
132 days ago · Aarimous

Patch 1.6.4

Small update to add links to our next games. If you enjoyed A Game About Feeding A Black Hole, these should be right up your alley! Our Next Games: Mining and DwarvesJust Keep FishingOrb BreakerAnd yes.. we are crazy enough to try and make 3 games at once! How.. you ask? Well we’ve partnered with 2 other solo indie devs to co-develop Mining and Dwarves and Just Keep Fishing. Whereas Orb Break is entirely Cory and myself. More to come on all these games shortly. Cheers, Aarimous
Virtual Cottage 2
Virtual Cottage 2
132 days ago · DU&I

Patch #6

Version: 1.1.19(For multiplayer to work correctly, you must be on the latest version!)Hey everyone,Based on your feedback, some fixes and adjustments were made to Virtual Cottage 2:Spring items now show up in the item selection menu for desk clutter items in the ApartmentDaily bonus items should be properly claimable past midnight againMAC only: Fullscreen should work properly nowRemoved duplicate audio in the playlistThank you for using Virtual Cottage 2! :)
TBH: Task Bar Hero
TBH: Task Bar Hero
132 days ago · nugemstudio

Update Time Delay Notice Due to Steam Market Pre-Processing (+6 Hours)

Hello, This is the development team of .In order to minimize any side effects caused by the item structure changes, Steam Market pre-processing work will begin today at 5:00 AM PDT.As additional time is required for the Steam Market pre-processing, the client update has been unavoidably rescheduled to 11:00 AM PDT.This measure is being taken to minimize any inconvenience to our players — we sincerely apologize and kindly ask for your patience a little longer.We also deeply apologize for not being able to notify you yesterday, as we identified the need for Market pre-processing too late to provide advance notice.The process beginning today at 5:00 AM PDT is as follows:\■ Steam Market Pre-Processing Start: 5:00 AM PDTa. Item Listing Restriction: Listing any items on the Steam Market will be temporarily disabled for all items. (*The exact time this takes effect may vary slightly by region or individual account. Thank you for your understanding.)b. Market Item Retrieval: All items currently listed on the Market will be forcibly moved back to players' inventories. c. Items already listed on the Steam Market will remain purchasable. However, there is a possibility that issues may occur during purchase, and prices may fluctuate. We recommend waiting until after the client update is complete before making any purchases.■ Build Update Time: 11:00 AM PDTa. A new build will be deployed to Steam.b. The Steam Market will become fully operational again.■ After the build update, Cubes will be usable normally.a. Cubes do not function correctly on the old version — please make sure to update.■ Box Respawn Time Restorationa. We have requested Steam to restore Box drop rates to their previous speed following the 11:00 AM update. Since this runs on Steam's servers, any changes made on Steam's end will be reflected immediately without a separate update from us.b. We will continue monitoring the situation and will notify you as soon as the change is confirmed.We sincerely apologize once ...
Mushi
Mushi
132 days ago · Raptor Claw Games

Patch version 1.43 build 126

Priority hotfixes for Deathless pride, achievements, races and pets. Here are the patch notes (1.43.126): Traveler talent "Deathless Pride" has been reworked (Added clarity for the visible feedback to what exact bonus it gives both in Traveler UI and in combat) "Deathless pride" should now only be up if your character is deathless. "Deathless pride" now gives base bonus to stats and additional bonus per 10 levels. Fixed issue with class achievements for max level not working correctly Velocidius and Snow Panther should now drop Minotaur "Raging stomp" talent description has been updated Vampire "Corpse Ward" now heal the correct amount based on lifesteal instead of recovery Demon "Abyss fire" damage has been increased Demon "Immolation" talent now works correctly Demon "Shadow Lash" talent has been reworked and is now called "Shadow Presence" Demon "Abyss fire" talent description has been updated Demon "Soul Infusion" talent description has been updated Demon "Immolation" talent description has been updated Demon "Shadow Presence" talent description has been updated Fixed minor issue with inventory system not working correctly Fixed issue with Ascension bonuses not working correctly Added upcoming content info about Castle Keelborg(Dungeon) and Winterhaven(Town) Removed a couple of non relevant tooltips
Book of Fei
Book of Fei
132 days ago · Yunthelia

A Note from Arya | Triple Talent Setups, Instant Swaps! (v3.02.001)

Hi, Brave Hero! Arya here. I've got a super handy little feature for you this time — your Peak Talents now support three loadout presets you can swap between instantly!New Feature: Peak Talent Loadouts: Save up to three Peak Talent configurations and swap between them with a single tap — mix and match for every battle scenario!Fix: New Game Save Issue: Reinforced the new-game save logic so your fresh adventure stays safely recorded.New Feature: Forge Temple Quick-Paging: On the Forge Temple difficulty selection screen, you can now skip ahead 10 pages at a time. No more flipping one page at a time!Miscellaneous Bug Fixes: Squashed a handful of little bugs to make your adventure even smoother.Swapping loadouts is quick and easy — but don't forget to pick the right talents for the fight at hand! Arya's always got your back.Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:https://discord.gg/hSdJ7gDjDQ
墨仙箓
墨仙箓
132 days ago · Gixi

2026.6.1 更新公告:掉落物不再绑定!称号外的所有物品交易后绑定!

2026.6.1 更新公告 新增内容如下: 1.门派列表中,人数已满的门派,增加显示(满员)字样; 2.市场挂售价格动态管控(试运行阶段)的当日最高限价,在每个物品页面进行独立显示; 显示的最高限价仅为当日的价格,每天会依据综合数据进行动态刷新; 显示的最高限价仅对当前选中单一物品有效,不是所有物品统一限价。 优化内容如下: 1.市场挂售价格动态管控(试运行阶段)计算方式优化; 2.历练、开箱、副本、妖王等所有物品掉落固定为可交易状态; 除称号外的所有物品,在市场交易后固定变为不可交易绑定状态; 绑定状态的物品,不可逆转为可交易状态; 装备和称号在穿戴后变为绑定状态。 本次更新非强制更新,不影响玩家正常挂机。 届时请玩家前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。 《墨仙箓》玩家官方交流QQ群: ①群:738458576 《墨仙箓》唯一官方反馈渠道QQ:3911979443 感谢您对《墨仙箓》的喜爱与支持!
悠久之树
悠久之树
132 days ago · 迦美奈

森罗竞技场第七期即将开始!

森罗竞技场第七期即将开始!通关关卡,获取巅峰纪念币、森罗纪念币与赛季外观兑换券!活动期间,前往【出击-限时-森罗竞技场】活动入口即可参与挑战。本期森罗竞技场优势属性为地属性!◆活动时间◆活动挑战时间 6月3日 维护后 - 6月10日 12:00活动结算时间 6月10日 维护后 - 6月17日 12:00◆挑战方法◆使用1支队伍即可进行挑战!活动开启后,探求者大人将获得7次挑战机会。消耗1次挑战机会可进行1次关卡挑战,战斗失败或撤退时挑战机会将会返还。每日登录恢复1次挑战机会,挑战机会累积上限为7次,超出时不做额外累加。森罗竞技场将共计开放十个难度。当前阶段战斗胜利后即可解锁下一难度。最高难度可反复挑战!对BOSS造成的伤害会转换为积分,难度越高可获取的积分倍率越大。最高难度中,当BOSS生命值降低至1%以下时将进入持续1回合的「生命值锁定」状态。在该状态下,BOSS受到的伤害将被累计为「过量伤害」并继续计算积分,并在效果持续时间结束后自动被击败!反复尝试对BOSS造成更高的伤害获得更高的积分吧!※自本期活动起,「过量伤害」积分在总积分的占比将大幅下调。※自本期活动起,关卡挑战时间上限调整为1小时。超时将导致战斗失败。◆特殊状态·环境调整◆每期森罗竞技场将启用仅在本玩法中生效的特殊增益状态,帮助探求者大人们更好地战斗!◆活动报酬◆首次通关各难度关卡,可获得森罗纪念币、巅峰纪念币、绚晶石等首通奖励!首次通关特定难度关卡,可额外获得赛季外观兑换券首通奖励!活动期间,探求者大人们将根据单次最高积分进行排名。结算期开始时,参与活动并获取过积分的所有探求者大人均可获得【森罗纪念币*2、巅峰纪念币*50、赛季外观兑换券奖励*1】。排名前100的探求者大人将额外获得【森罗竞技场专属头像框】奖励。※积分为0的探求者大人无法获取排名奖励。◆行会救援◆自本赛季起,森罗竞技场将引入全新的“行会救援”规则!在探求者大人尚未通关过当前难度关卡时,若全员陷入重伤状态,可向同行会成员或全服行会成员发起“救援请求”。救援者将使用自己的队伍,从求援者失败的节点继续进行战斗。※探求者大人需加入行会才能发起救援请求或参与救援。※只能在尚未首通过的关卡发起“救援请求”。※救援者需已通关该关卡,才可响应救援。 - 在发出“救援请求”时,可以选择向本行会成员发送或向全服行会发送。 - 能够响应救援请求的成员最多一名。次数限制:【响应救援】探求者每日可参与救援次数上限:5次探求者每期活动可参与救援次数上限:20次【请求救援】探求者每期活动发起救援请求次数上限:5次 - 救援者响应救援,加入房间后,将会扣除1次当日救援参与次数。 - 若救援者成功通关,则救援成功,救援者与求援者将扣除1次对应救援/求援活动次数上限。求援者将视为通关,并可根据自身已造成的伤害获得分数。(通关回合数积分将按最低档位计算) - 救援者加入战斗后,求援者主动离开战斗(撤退)将判定为救援失败。 - 救援者加入战斗后,若救援者离开战斗或战斗失败,求援者也无法邀请新的救援者。求援者可主动离开战斗,重新开启战斗进行挑战。 - 救援失败不会消耗双方活动次数上限。 - 每日04:00,当日救援次数上限将会恢复至5次。◆行会贡献分数◆自本赛季起,加入行会的探求者大人首次通关各个难度关卡时,可以获得贡献分数。※与个人挑战积分不同,不影响个人全服排名。根据个人贡献分数,将会有个人贡献达成目标奖励。行会全部成员的贡献分数总和达到指定值,将会有行会贡献达成目标奖励。探求者大人自行通关时,可获得该关卡全部贡献分数;探求者大人发出救援请求后,在救援者的帮助下通关时,救援者将分得该关卡一部分贡献分数。行会总贡献分数达到指定值时,行会所有成员将获得1枚当期BOSS主题限定纪念邮票奖励。本赛季,探求者大人在第7、8、9期中任意一期的个人贡献分数达到指定值时,可以额外领取1枚限定纪念邮票奖励!◆活动期间的行会加入和退出规则◆活动期间无法退出行会,但是可以加入行会。未加入行会的探求者大人无法发起救援请求或参与救援,也无法获取行会贡献相关奖励。若探求者大人在活动期间加入行会,则加入行会前独自获取的关卡贡献会被自动计入新行会总贡献。※退出行会后,需经过24小时冷却时间后方可加入新行会。◆森罗纪念商店◆使用森罗竞技场的全新奖励:森罗纪念币,可在【商会-稀有兑换-森罗纪念商店】兑换乐天之翎羽、链接之钥、天渊之泪、境界的真理、极致的证明等珍贵道具。自本期活动起,森罗纪念商店将上调天渊之泪的月兑换库存数,追加兑换商品。※森罗纪念商店库存将于每月1日重置,请探求者大人及时兑换心仪的奖励。 ◆巅峰纪念商店◆使用巅峰纪念币,可在【商会-稀有兑换-巅峰纪念商店】兑换聂墨尼克碎晶、神狱核心、日轮之愿、追忆之证·华彩之忆、心愿币、诞生之权能、天渊之泪、箱庭奏者...
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