Game Updates

Patch notes and dev posts · 12,682 Steam updates
Riftborne
Riftborne
149 days ago · Reckoner

10.53 Patch Notes

- freighters now train in their own separate lane - freighters require marketplace to train - reinforced freighters now can be used for shipping - fixed a bug not allowing cargo routes in multiplayer - fixed a bug where pressing tab wouldn't refresh building list - fixed a bug with expedition tiles not reflecting correct bonuses
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
149 days ago · yy295691073

Experience Optimization & Bug Fixes

The following updates have been made:Added Steam Rich Presence support.Redesigned the charging sound to make it less harsh.When challenging Abyssal Calamity, the collision and drop sounds of pearls and dragon pearls on the Pearl Platform are now muted.Fixed an issue where a second force application would incorrectly occur when a marble was at the edge of a pipe on the Pearl Platform.Fixed an issue in Pearl Platform where small forces would repeatedly act on the marble.Fixed an extremely rare bug where a pearl could get stuck at the edge of a pipe.Thank you for your support and feedback!
Tiny Terraces
Tiny Terraces
149 days ago · VuVuu Inc.

Patch v0.93.966.10754

Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 I messed up on the last patch, which caused new farms(when you hadn't played prior) were unusable, so sorry to anybody in the past 3ish days the tried the game.This patch fixes the issue, but if you had one of those broken farms they still wont be usable so you'll have to start a new farm and everything should function properly.here's some more fixes.(as of v0.93.966.10754) 🔨Here are some things that I have added/fixed/changed.Fixed first farm(for new players) being unplayable.Fixed the loading bar not being reset properly after first load.Fixed Fermentation Rock "All" & "Connected" multi-production buttons not starting the recipe on the other selected buildings.Fixed leftover objects from menu hurting performanceFixed Extra objects spawned on new farms.Fixed visual sorting issue on Tree Trunks and ShadowsFixed missing plants in the journal from the v0.93 update.Fixed issue that would break the building move mode, if it was swapped out of mid move/selection of a building.Fixed Wind & Particle settings not affecting the first playthrough correctly if never re-loaded the save.Fixed middle dirt and pond not being destructible objectsDisabled plant particles for now as they are visually incorrect.Made all building particles respect the particles setting.Fixed issue with the middle seed selector tutorial X button's collider.Fixed middle menu sliding up while trying to press the X button to close the tutorial popupsFixed first click not registering.(?) = possible fix📃Known Issues:Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)Strange visuals with the fellas after a while of playing.(?) Performance degrades over time \Crashes sometimes \Various visual issuesClick through UI sometimes(mainly on Mobile, might be on PC as well)(?) Ghost Carrying - Fellas walk around with nothing in their hands.Resizing Cursor doesn't show up when in windowed mode and trying to adjust window...
Idle Armada
Idle Armada
149 days ago · corfe83

0.20.3.1 - Late Game Fixes

Fix issue where in extremely late game, the enemy level scaling ability can cause battle levels to actually get easier after a certain point due to overflow, and then enemy mark reduction applied. This caused offline calc to also spin forever searching for a farm level, among other problems. Now this whole codepath is much smarter with regard to very late game saves.
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
149 days ago · deleonora_hs

Event - Mechanical Superiority

🤖🔥 Get ready to dominate in "Mechanical Superiority"! Join now! 🎮🏆 🔧📜 Unleash the power of innovation as you collect "Blueprints" and "Emblems of Valor" in this thrilling event! 🚀 Forge your path to success, collaborate with allies, and accelerate your collection of valuable resources. ⚙️💎🛠️ 🎁🌟 Epic rewards await! Don't miss out – join Mechanical Superiority today! 🤝😄🎉 {STEAM_CLAN_IMAGE}/35813526/7e175c9dbe48baef127e88571235d381546b7eb6.png
Sill Cats
Sill Cats
149 days ago · SQOOL Kato

20260517 — Stability improvements applied

Improved the stability of Sill Cats' startup and shutdown. Added a recovery system for cases where, due to a Steam communication error, a DLC was purchased but the new cat breeds could not be added. In multi-display setups, when a cat doesn't move to the other display, in most cases this isn't a bug — it's just the cat's whim. We can't improve this case, so please be patient and wait.
Desktop Reptiles
Desktop Reptiles
149 days ago · igor

Update

* This update adds one usable bedding option to the demo: Fine Sand Bedding. Before this, the demo mostly only had the default bedding available.* Fine Sand Bedding unlocks early and can be placed in the enclosure to give the little habitat a more finished, cared-for look.* Bedding now has a bit more surface texture, with small grain, unevenness, and softer edges instead of looking like a flat color layer.* The shop now makes bedding states clearer, including current, owned, and demo-unavailable items.* Purchased bedding can be switched back and forth without charging you again, and you can return to the default bedding for free.* I also adjusted how the gecko approaches water, food, and warm or cool resting spots, so it should be less likely to arrive nearby and then fail to start the intended action.* Reward popups were cleaned up a little so observation, cleaning, and level-up rewards are easier to read.
Row Divers
Row Divers
149 days ago · hermurxgames

Row Divers Changelog V5

🔧 FIXES Fixed screen resolution issues, especially on ultrawide displays. UI now properly scales to all screen sizes. Improved upgrade screen camera movement. Fixed issues where camera movement could become unresponsive on some devices, and added WASD camera controls alongside mouse movement.
Sill Cats
Sill Cats
149 days ago · SQOOL Kato

To Those Who Haven't Received a Reply from Us

If you've sent an inquiry to our official email address and haven't received a reply, please let us know via the community discussions.In most cases, the messages are being flagged as spam and aren't reaching us properly. We do our best to search for messages from everyone, but finding inquiry emails buried in huge volumes of spam is very difficult.For minor questions, posting on the community discussions is the most reliable way to reach us. When sharing log files, please send them by email rather than posting them publicly on the discussions, as the logs contain information about your PC environment.Thank you to all cat lovers for your cooperation.
DO NOT FEED THE VIRUS - Incremental
DO NOT FEED THE VIRUS - Incremental
149 days ago · NimbleGamesStudio

New Game Mode Incoming

Hey everyone,It’s been 2 days since launch, and the support for DO NOT FEED THE VIRUS has honestly been amazing. Thank you to everyone playing, streaming, sharing clips, reporting bugs, and leaving reviews.We’ve also seen the feedback about the game length and amount of content. Well, we hear you, and we’re already working on it.We’re now preparing a big update focused on replayability.The first bonus game mode: ASCENSION.This mode will add randomized upgrade choices, and more content overall. Instead of the skill tree, you will have to choose your upgrades wisely to finish this mode. It will emphasize the tower defense aspect of the game, but I will not spoil the rest.Oh, and there will be multiple difficulties.Here’s a small prototype preview:We want to support the game actively so that you can replay it past the main campaign.If you’re enjoying the game, leaving a positive review helps us a lot and really supports future updates.Thanks again for the huge support these past 2 days.Antoine & Luc
Sill Cats
Sill Cats
149 days ago · SQOOL Kato

To Sill Cat Owners Who Auto-Start the App at PC Boot

To everyone whose cats are getting in the way of your work in Sill Cat. Sill Cat is a resident app, so if you've enabled "Auto-start Sill Cat at PC boot," the cats can always stay by your side. However, that means the Sill Cat app can't be updated, so please quit Sill Cat once in a while. Even cats need a break now and then. Thank you for your cooperation.
Rocky Idle
Rocky Idle
149 days ago · rockyidlegame

New language: Brazilian Portuguese + Patch 1.0.5

Very excited to share that the game is now localized to Brazilian Portuguese by kind members of the community. If you would like to help me translate into Japanese, Simplified Chinese or Spanish please let me know:)) I have also pushed some improvements, balance changes, and fixes: Combat & Items: Damage Consistency: When you successfully hit a monster, your damage will now roll between 10% and 100% of your max hit (previously 1 to 100% of max hit). Bag & Bank Value: Values are now calculated using item sell prices instead of buy prices. This means your displayed wealth will drop by about 20%, but it is now a much more accurate reflection of your actual value. Cape Buff: Slightly increased the base damage of the strongest capes from 12 to 13 + lowered the accuracy on the quiver. Skilling: Late-Game Tokens: Improved token base drop rates for the final resources in 5 gathering skills to make them slightly easier to obtain: Canary (Woodcutting), Sunstone (Mining), & Raw Whale (Fishing): 1/1000 → 1/500 Inferno Sigil (Arcanery): 1/500 → 1/250 Canary Tree (Farming): 1/100 → 1/50 Baobab Tree (Farming): 1/150 → 1/100 Tree Requirements: Reduced requirements for diamond tree achievements by roughly half to speed up progression. Nerd requirement for Canary trees reduced from 2250 to 1500; Hard requirements adjusted to 250 Baobab and 250 Eucalyptus. Boost Tooltip: Simplified the skilling boost tooltip to read "2x batch" instead of "2x loot and 2x xp" for better clarity. Added fireworks when you hit 800 collection log slots, because that's pretty insane! Thank you all for your continued support!
Idle Wizard
Idle Wizard
149 days ago · EkzeR

The 1.81 update is now up

{STEAM_CLAN_IMAGE}/34327637/76a2fcecc9cdbab29813c6a092bdcd192c90f6e7.png New feature: Fractured Realms Upon reaching a specific Paragon, Fractured Realms will also become available to you. They're identical to the Prime Realms in all but two regards: first, you're locked into a specific Class until the end of the Realm right from the start; and second, completing a Realm that way earns a Mysteries highscore for that Class Fractured Realm. These highscores provide small, permanent bonuses to any Realm type. A couple of balancing changes long overdue also made it in. And an assortment of bugs, help pages and other minor issues have been addressed. Come visit us!
Garbage Growth
Garbage Growth
149 days ago · apepatrick

Demo Hotfix + QoL

Reworked currencies pop up & colors based on the amount you gainPollutions gives more gum and moneyTrash gum value sklls from 10 to 5 but gives +2 instead of +1No more LMB shooting for angels, they shoot automatically and removed autofire skillEarly game faster & easierCurrencies are formatted in letter (M, B etc..) once reaching 1 millionAdded version number in settingAngels count back to 10 + angels lasers also back to 10Fixed game ui and view resolutions on steamdeckReworked wording for some skills description
Idle Cultivation
Idle Cultivation
149 days ago · Linmios

Dao Companion Fixes

Greetings fellow cultivators! Here is some fixes to Dao Companion. Changes Dao companion task can no longer generate garden xp task, due to Gardening being unreliable XP gain. Fixed Companion stored Qi bar not being accurate with displayed values. Added companion buff to Combat Stats and cultivation breakthrough. You can now claim a buff instead of Qi from your Dao Companion, the buff gives scaling Attack, Accuracy, Defense and Health multiplier and Breakthrough bonus. Added ability to pay your Dao companion to finish the task, however it will be expensive and they will be disappointed in you.
Crafting Idle Clicker
Crafting Idle Clicker
149 days ago · thomas

Forged Rivals

Forge the future of warfare. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
Limitless Survivor
Limitless Survivor
149 days ago · atx

Quality-of-Life Improvements and Bug Fix Update

Based on player feedback, this update includes several quality-of-life improvements and bug fixes.Main changes include:Added the ability to skip Artifact Appraisal animationsFixed an issue where Crystal values were not displayed correctlyAdjusted item drops near the edge of the map so they are repositioned further inside the playable areaFixed several minor UI issuesThank you again to everyone who submitted crash reports and testing information. We will continue working on further stability improvements.
Book of Fei
Book of Fei
150 days ago · Yunthelia

A Note from Arya | One-Click Cleanup, Polished (v3.00.026)

Hi, Brave Hero! Arya here. Gave that one-click completion feature a stern talking-to — it was acting up a bit, but it's back in line now!Fix: Challenge One-Click Completion: Fixed a bug where the chapter one-click completion feature could misbehave in certain cases. Now it works like a charm!Attempted Fix: Memory Overflow: Addressed a potential memory overflow issue in some scenarios to keep your adventure running smoothly.Miscellaneous Bug Fixes: Swept up a few little critters hiding in the corners — your journey just got a bit silkier.Every fix makes the adventure that much sturdier~ Let me know if you spot anything!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
150 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 3.0 ~ Atoms

Greetings yet again, and happy Friday! I added another new layer of currency to that shop which I'll from now on be calling the Infiniteable Shop, and a few more things.Gameplay/UI:- Added a few beginner tooltips which should only appear for those who haven't rebooted at least once. These do get thrown in your face, however once you get through all of them (which is relatively quick) no more appear and you're free to continue researching- Escape key now exits the game as well- Swapped the Lv. text for Vibrance to be next to the title rather than in the description- Added Lv. text to Core Infusion- Removed the useless and ugly looking Mythic/Godly text that appears when obtaining their respective card, it interfered with a new UI elementBug Fixes:- Vial Surge label wasn't correctly showing under rare circumstancesAchievements:- Removed Full Market Collection achievement- Added three new achievements for new currency layer- Added two new upgrades for Spendable Prestige PointsEssence Shop:- Vial Surge click requirement increased from 200 to 1000 - this nerf is more for (in my opinion) balancing with one of the new upgradesInfiniteable Shop:- Slightly polished up the look of the conversion area for all currencies, hopefully it's a bit less of an eye sore now- New tab for a new currency layer with all new upgrades Enjoy! - Infinity Labs
Timber Rush
Timber Rush
150 days ago · AllertonApps

Timber Rush - Update 1.1.2 & Fellwood Announcement

Hi everyone!Timber Rush Update 1.1.2 is live!Highlights:Fixed some save file issues. Specifically if the save failed to write to disk properly, it would leave a blank save file, which would leave users in a perpetual state of being unable to save their progress.Fixed a bug that was causing chests to override your level ups. Most notably in the beginning of the run when you are more likely to get combined levels.Fixed a bug that was allowing your crew to get a few chops in the instance you started a run, combined with auto collect it would could cause users to miss a few level ups.Fixed a bug in some circumstances where not all levels would be accounted for in the combined levels.With these fixes hopefully the late game is considerably easier and also allows players to break the game even faster! I've been contemplating a simplified prestige system (one that wouldn't rely on the existing currencies), so stay tuned for that in the future!Fellwood AnnouncementMy next game is called Fellwood and it also is timber related! This game will lean a little more into idle gameplay, but I still intend to have plenty of active gameplay for those who want it. Would love for everyone to check it out and join the Discord if you would like to help shape the game! Thanks everyone for such amazing support.-Josh
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