Game Updates

Patch notes and dev posts · 12,633 Steam updates
Idle DeepMiner
Idle DeepMiner
152 days ago · свосвосвосвосво

Demo Bug Fix - v0.3.7

Hey everyone :))First of all, thanks a lot for playing and for all the feedback - it really helps us improve the game a ton.We’re really sorry for the inconvenience caused by this update.FixesFixed skill descriptions related to gold ore in the talent treeWhen opening skills for veins and artifacts for the first time, they now spawn nearby instead of far awayFixed a bug with the discount talent in the skill treeThe skill tree now shows your current currencyWhen a skill is fully upgraded, its current stats are now visibleIn the forge menu, pickaxe stats are now shown, including all modifiers and multipliersChanged the background in the settings menuFixed an issue where the top part of the Windows window frame sometimes wasn’t hidden on game launchTalents for skills that are not yet unlocked can no longer drop before the skill is unlockedFixed a bug in the artifact menu where hovering over empty space would sometimes show an artifact descriptionRemoved the clicking sound on game startupFixed a bug where the pickaxe could sometimes stop movingThanks for your understanding and support!If you run into any issues or bugs, please let us know - we’ll keep improving the game as fast as we can :))
Kernelbay
Kernelbay
152 days ago · Nexent Team

📦 Kernelbay Update (v0.9.8)

📦 v0.9.8 — Patch Notes Hey everyone! Thank you for your patience and for all the reports — this update addresses the multi-monitor issues many of you experienced on launch day. Bug Fixes Fixed an issue where the island or UI panels could become hidden when dragged outside of the screen boundaries Fixed an issue where the game would start with elements stuck on a secondary monitor, even after reinstalling New Features Added a screen switching helper to easily move Kernelbay between monitors If you're still experiencing any issues after updating, please let us know. Thank you for your support! 🐟
Desktop Reptiles
Desktop Reptiles
152 days ago · igor

Linux demo build is now available

Hi reptile friends,A small update today: the Desktop Reptiles demo now has a native Linux build.This is mostly for desktop Linux players who want to keep a little reptile hanging out on the desktop without relying on Proton.Steam Deck is not the main focus right now. The game is still designed first as a desktop idle pet.If you try it on Linux and something feels off, especially launch issues, audio, or window behavior, please let me know your distro and GPU if you know them.Thanks for trying it out!
A Game About Feeding A Black Hole
A Game About Feeding A Black Hole
152 days ago · Aarimous

Hotfix #3 - Patch 1.6.3

Ok, so the last patch made Roguelike Endless mode a bit too endless. So in this patch I tried to find a middle ground between the wall that existed in 1.6.1 and then linear scaling in 1.6.2. Let me know if this feels better. My goal is for the game to end at some point but for you to be able to push against the game to compete with each other to find a true world record sort of run. Added a % of the level indicator to the game over screen so you can see how far you got. Update the record for Roguelike mode to now show the level you achieved and the percent through that level. For example 12.56 would mean I beat level 12 and got 54% of the way to level 13. My goal here is to support showing off your best runs with each other.
Cube Foundry
Cube Foundry
152 days ago · Jabran

Hot FIxes Stability & Polish Patch

Stability & Polish Patch A few players have reported rare cases where the game window would freeze or go black during play sessions. This update ships a wave of defensive fixes targeting the most likely culprits. FixesSplash screen — Added a safety timer so the intro always fades out cleanly, even if the underlying event glitches. No more "stuck on logo."Prestige loading overlay — Same safety net. The overlay is now guaranteed to clear.Page transitions — Hardened against timer throttling when the tab is in the background. Coming back from Prestige or NG+ should no longer leave a dark screen on top of the game.WebGL recovery — If the GPU context is lost mid-session and fails to restore (driver glitch, out-of-memory), the game now automatically falls back to a lightweight 2D renderer instead of leaving you with a black cube area.
Greenhearth Necromancer
Greenhearth Necromancer
152 days ago · abunchofdaftpunk

What is Greenhearth Necromancer?

Greenhearth Necromancer is a semi-idle witchy gardening sim. You play as a young necromancer who has inherited their greenwitch grandmother’s co-op apartment unit, as well as her renowned balcony garden — but you don’t have any idea how to care for a garden! Luckily, as a necromancer, you can revivify the dead plants into unlife and use your magic to help care for them.Keeping Your Plants Alive-ishThe primary gameplay of Greenhearth Necromancer consists of taking care of your plants. Each plant has particular light and humidity needs, meaning different species will thrive in different parts of your balcony. Each plant also needs regular water and fertilizer — but try not to give them too much! You’ll have to brew new fertilizer using ingredients you harvest from your various plants, and you can learn lots of different fertilizer recipes that provide different bonuses. You’ll also have to learn and brew pesticides and fungicides to protect your plants from nasty contagions. Or, if you’re a student of Blighted Necromancy, you might even want to cultivate those pests to power your spells! Because that’s right, you’re also a necromantic witch, and that means you have much more than mundane water and fertilizer to keep your plants thriving. You can learn up to 51 different spells across 5 schools of necromancy that you can cast on your undead plants. Each spell has a different effect, and many can combine in powerful ways. You can experiment freely through trial and error, or read the descriptions of spells and plants in your Spellbook and Codex to get a sense of what might work best! Of course, these spells also cost ingredients or your Social Battery to cast, so watch your resources. Finally, fertilizers and pesticides aren’t the only things you can brew: there’s a whole recipe book full of potions to learn and use, each creating long-lasting and powerful effects that work on living and undead plants alike. A thriving garden for the living… and the undeadIf you keep yo...
Plink by Pokerist
Plink by Pokerist
152 days ago · ichkg

⚽️ 𝐓𝐇𝐄 𝐄𝐍𝐆𝐋𝐈𝐒𝐇 𝐂𝐔𝐏 𝐅𝐈𝐍𝐀𝐋 𝐈𝐒 𝐇𝐄𝐑𝐄: 💙Chelsea vs 🩵Man Cit

Two giants. 🏆One trophy. Everything on the line.💙 Chelsea have had a season to forget, but Wembley is their chance to make it all mean something. One cup, one game, one shot at redemption. 🩵 Man City aren't done yet. 💴 Place your bet, pick your winner, and let Wembley do the rest.💥🤑 Back your team in the 𝐄𝐧𝐠𝐥𝐢𝐬𝐡 𝐂𝐮𝐩 𝐅𝐢𝐧𝐚𝐥 and you could be one of 50 lucky winners to walk away with x5 your winnings! 🔥
It's Chopping Time!
It's Chopping Time!
152 days ago · Alexandre 'Rokh' Mailliu

Finally some good news!

Hello everyone! I just wanted to take some time to give you more insight about how the development is going, and spoiler, it's going great so far! I still plan to release the game in July as my initial target was. So don't worry, everything is fine! And by the way, I plan to make a huge main game trailer+screenshot+DLC support pack annoucement in a month from now, so expect it mid June, and you'll get flushed out by the huge tidal wave in the trailer! So fasten your safety belt already!Because the demo has been really well received, and that it didn't got a single issue since a good month and nearly a half now, I didn't really thought about giving any news to you here because I'm just working as much as I can on the main game in order to give you the most enjoyable and fun gaming experience as I can!Working that much is really fun, because I really don't see how fast the time actually goes. It's been two months since the release of the demo, and yet I feel it was 2 weeks ago or something.Anyway, so I've been working really hard on the main game, and I've added a lot of things compares to the demo:I've added the last two main mechanics I needed for the full game, being the earthquakes & hail, but I also added the brilliant idea to bring in a 6th one that was not planned initially. Which is the sunbeam! Expect using your mouse area as a magnifying glass to bring on the fire everywhere!I initially expected the earthquake mechanic to be fairly simple, but by just adding screenshake it became clear how juicy and satisfying this one will make you feel! You'll still be able to remove the screenshake in the 'pause option menu > accessibility', as I do in every single one of my game, but honestly it's the first time ever I've felt that good about having screenshakes in a game!I've found a way to non only properly balance the full game skill tree, but also make it look like... well, you'll get your star at the top if you catch my drift!I've looked into adding game modes, unlo...
Cube Foundry
Cube Foundry
152 days ago · Jabran

[1.7.4] Polish Prestige Page && Minor Improvements

Prestige PageAuto-center on the first available upgrade now actually worksUpdated misleading copy in the prestige tutorialsSVG connector lines no longer trigger per-frame getBoundingClientRect reflows — they stay glued to the cards during pan/zoom without lagRemoved Quick Start I/II/III and the Momentum 1/2/3 chain from the prestige tree GeneralFixed first-launch language detection — the game now respects your Steam UI / OS language on first runTuned several generators across the whole game Cube GardenBrewing a crop into a potion now grants mastery progress (previously only selling did)New per-plant Growth Mastery multiplier — cumulative sales reduce that plant's grow time by up to 30%The seed picker menu now shows the mastery-adjusted grow time
Starvester
Starvester
152 days ago · Robyn

Starvester is out on the 29th of May!

Hey everyone,I’m super excited to announce that Starvester will be out on the 29th of May! Here’s all you have to know before diving in:⭐ Deploy swarms of drones, ⭐ Mine resources,⭐ Unlock upgrades,⭐ Harvest the power of the stars! I can’t wait for you to see what I’ve been working on and to hear all of your thoughts! Feel free to join my discord here to stay up to date and follow Instagram / TikTok where we’ve been going a bit viral recently (over 600k views in the last month!) ♥️ See you on the 29th!Shaun (dev)
Spacenap
Spacenap
152 days ago · Eleven Dusks Studios

Version 1.1.0a

Hello, I have submitted a fix to real stars trading only giving one out of the two categories of stars in Era VIII.Thanks to the player who reported this issue to me!!Have a great time in Spacenap :)
Aquarist
Aquarist
152 days ago · Muaddib

🚽 A Public Service Announcement From The Toilet Industry

Something terrible has happened.Mr Toilet has officially launched into Early Access today.That means thousands of players around the world are now:unclogging toiletsfighting vandalscleaning mysterious floor puddlesarguing with customers over bathroom pricesand desperately trying to stop a complete restroom collapseAnd honestly? We think you should join them.To celebrate the launch, Mr Toilet is now available in a special bundle together with Aquarist, so you can grab both games at a lower price.If you ever wanted the ultimate combo of: 🎮 your game 🚽 toilet empire management 🧼 panic cleaning 💸 business optimization 🤢 smell control technology…this is your moment.Watch the brand-new launch trailer here: Get the bundle while your bathroom still smells acceptable.
The Board is Yours
The Board is Yours
152 days ago · Draelent

A few "secrets" to thank you!

I can't describe how grateful I am to see so many people playing my game for hours and even finishing it! I was not expecting such a positive reception when I released the game 2 weeks ago.Thank you also for all the great feedback, especially regarding quality-of-life improvements. I'm hoping to release a first patch soon with a few of these changes.While waiting for the 1st QoL patch, here are a few (not-so-)secret features you may have missed:You can swipe-buy squares of the board! Simply hold LMB to buy a square, then drag across adjacent squares as if you were drawing on the boardYou can press B (on keyboard) to randomly change the color of the board if you don't like the current oneYou can change the transparency of the rice grains in the settings (can be helpful to keep the board visible near the end of the game!)There is a fantastic guide to solving the riddle of the demo if you played it, feel free to check it out in the Community hub!Thanks again, I'm delighted to see so many people enjoying my game, I hope you keep having fun with it!Oh, and feel free to post screenshots of your best configurations for maximum production per cycle! I heard that some people were able to reach over 100 Q / cycle but I've not seen it yet...
Re:Blade
Re:Blade
152 days ago · STAGE

Devlog #2 — Hidden Awakenings

🌌 Devlog #2 — Hidden Awakenings8 days until launch · May 19Hello, this is the developer.Last time I mentioned there's one more layer on top of the Awakening trees.This is it.━━━━━━━━━━🌌 Hidden AwakeningsRegular Awakenings reshape your blade. Hidden Awakenings reshape what a regular Awakening even means.Pick the right two on the same tree — they fuse.Lightning hit + crit lightning → something a lot bigger arrives. Ice pierce + speed boost → frozen enemies stop being a problem. Fireball damage + explosion radius → the screen catches fire.32 hidden combinations in total, one for almost every meaningful pairing across the trees.━━━━━━━━━━⚡ And then there's the All-StarsCollect all 5 Hidden Awakenings from a single weapon tree, and a final Hidden Awakening unlocks.Dagger All-Star. Two-Handed All-Star.These aren't tuning passes — they rewrite the weapon. +400% attack, every hit triggers 25 follow-up daggers, 50% crit, 50% attack speed. That kind of rewrite.It's the build payoff. The thing you chase a run for.━━━━━━━━━━🔍 Why hidden?Because finding them is part of it.The game doesn't list which two Awakenings fuse. You figure it out by playing — by noticing that two icons on your bar suddenly belong together, or by chasing a synergy that just feels right.There's a reveal pop-up when one fires. That's the moment.━━━━━━━━━━📅 What's NextMay 13 — Devlog #3: Weapon Armory 🗡️May 15 — Devlog #4: Boss & RaidMay 16–18 — Daily countdownMay 19 — 🎉 LaunchWishlist Re:Blade to follow along.— STAGE Games
蜀仙传·挂至飞升
蜀仙传·挂至飞升
152 days ago · ~DlyJJ~

20260513突袭更新:新道友【川建国】登场

20260513突击更新:·新增道友【川建国】,所有玩家均可直接领取(包括学习版的用户)·领取方式:更新游戏后,在界面右上角点击【宝箱】领取·领取时间:即刻起至2026年5月15日24:00·川建国的设定:-3命元,丹修者-专属主动技能【关税大棒】:消耗2真气,场上所有单位受到的体术&仙术伤害+100%,持续3回合;友方1/2号位获得【金钟罩】,持续2回合-转生被动技能1【极限施压】:整3回合时,扣除自身以及敌方全体10点真气-转生被动技能2【超级他口】:整3回合时,移除1个友方倒地单位,回复友方全体20%生命
Vinyl Desktop
Vinyl Desktop
152 days ago · TTycho

Update v1.2.0

Release Notes: New Features and ImprovementsAdded Record Label Tooltip that shows artist and title of current track playingAdded Russian translationsImproved other translationsNotes:Displaying which track is currently playingTo see the artist and title of the track that is currently playing, simply hover the mouse over the vinyl record's label, and a small popup will appear.This feature can be disabled by unchecking Enable Record Label Tooltip in the menu.
Garbage Growth
Garbage Growth
152 days ago · apepatrick

Garbage Growth demo is out!

About the demoTheres around 30+ skills and 6 upgrades worth of content. Lasts around 30 minutes, up to 1h max. Full release will have much more content, with more ways to add pollution like the sea area and super pollutions!I fixed a few bugs that happened during launch:Graphics bug where screen would get ultra contrasted on some machinesCpu usage grew over timeIf you encountered one of these bugs on launch, please update and let me know if theres any other issues!
Infinite Ruins
Infinite Ruins
152 days ago · kilekagames

QoL & Visual Improvements Update

This update focuses on improving clarity, responsiveness and overall gameplay feel in Infinite Ruins.Visual ImprovementsBlocks now flash using the color of the damage type receivedAdded particles traveling from the cursor to the vortex to indicate it is clickableUI ImprovementsAdded tooltips to golem panel buttons explaining their functionImproved purchase upgrade animation responsivenessBalance ChangesThe vortex now appears in a random positionExcavation Momentum has been split into:Excavation Momentum → unlocks Chain MiningMomentum Efficiency → increases maximum chaining multiplierFrenzy → unlocks the Frenzy buffReduced golem recycling costs to 200, 300, 700, 1300...FixesAdded missing translation for Conductive TargetsImproved pickaxe aiming
Master Healer Kale with useless party

Thank you for 9000 Wishlist~

Again, Thank you for the 9000 Wishlist! It was crazy!Let's do a story time here.I was working on my dreamy passionate Roguelike game for the last 6 months or so. On top of that, I've been doing short video on Youtube, Instagram and Tiktok + Posting frequently on X, Thread, Mastodon and Bluesky. It was exhausting.. And the worst part, it only gain 150-ish Wishlist.One day, I just said F all of this, it ain't working. Let's make a short incremental game like last time, it does give me a little money to live with. If I just spent that 6 months into it, I could get 2 or 3 games.So, I started making Master Healer Kale. The plan was1) Create a game as soon as possible2) Send keys to content creators before Steam Next Fest3) Enter Steam Next Fest on June4) Release the game on JulyThat's it! I'm making this game in 35 days-ish. Using a LOT of assets and codes from my previous games. I don't do playtest (Well, I did give my wife a try. She knows how to heal and how to upgrade skills. That was it.), I don't prepare a demo, I hardcoded all texts, and work in the game for 12+ hours a day. And here we are.. What's Next :I am submitting a demo to Steam, it's currently on review. Don't know if people will like it, because the early games were really slow and repetitive.I want to add MORE nodes on the skill tree. There are some ideas that were scrapped, because the tree is already 200+ which I can describe as "Massive Skill Tree" on the description. I want to increase the effects on the dungeons for "Nightmare Mode".I'm thinking to add a Leaderboard. Like it contain the time when people finish the game (beat Demon King). But I don't know.. I think most of the people that get into this game doesn't want to min-maxing things too much.The new updates will be available really close to launch. So YOU get to experience it first, without seeing any content creator done it first.Prices will be either $3.99 or $4.99. My business brain said $4.99 is better, but my developer brain said $3.99 ...
Book of Fei
Book of Fei
153 days ago · Yunthelia

A Note from Arya | Talent Fixes & Secrets Kept (v3.00.022)

Hi, Brave Hero! Arya here. Today's patch smooths out some rough edges and squashes pesky bugs.Fix: Talent Panel Stutter: Fixed the stuttering issue in the talent panel. Don't worry, the special "mechanic" is still there!Attempted Fix: Light Region Boss Damage: Attempted to fix abnormal damage from the final boss in the Light region of Dragon Continent.Fix: Mage Accessory Translation: Fixed a translation error for mage accessory gear stats.Fix: Elemental Dragon Move Speed Bonus: Fixed incorrect stat calculation for Elemental Dragon abilities that boost party move speed.If anything still feels off, let me know! I'll keep working to make your adventure even smoother.Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
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