We are deeply grateful to every player for your love of Mushroom Nook and your support for our team! This OST includes all the BGM from both the V1.0 official release and the V1.1 "Small Animal Visitors" update. We hope you enjoy it!Special Note: All music is exactly the same as in the game. Due to our limited technical capabilities, we were unable to produce very high-quality audio files, and therefore felt they were not sufficient to be sold as a product. Originally, we had no intention of releasing a standalone OST. However, in response to the strong desire from players to have these BGMs separately, and the wish to support our team's development in this way (for which we extend our deepest gratitude!), we have put together this OST. As a result, compared to other game OSTs, the audio quality here may be merely average. If this concerns you or you have high expectations for sound quality, please purchase with caution! More than sales figures, we care about whether your money brings you happiness.Once again, thank you to every player who loves the game, makes a purchase, leaves a positive review, or recommends it to others. We are a small team in the early stages of our journey, and every bit of your support is a tremendous encouragement and help to us. Thank you so much! We will continue to give back to everyone with more new content and new projects!
新增 1.宠物破镜丹-将宠物的所有资质提高至最高,有成圣者才可使用
Hi, Brave Hero! Arya here. More polish for Dragon Continent — aiming to run smoother, look easier on the eyes, and stop those flashy effects from stealing the spotlight.Attempted Improvement: Dragon Continent Idle Combat Performance: Attempted to optimize the runtime performance of idle combat on Dragon Continent. Busy scenes should feel steadier — if there's still any stutter, please let me know.Improvement: Dragon Continent FX Light Pollution: Toned down the light pollution on some Dragon Continent effects so the screen doesn't blast your eyes and skill feedback is more comfortable to watch.Improvement: Combat FX Layer Rendering: Reworked the layer-rendering logic for Dragon Continent combat effects, so FX should no longer cover up HP bars or monsters and you can actually see the fight.Wishing you a Brave Hero day where idle runs glide along, your dragons look sharp without melting your retinas, and every monster's HP stays in plain sight~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Hi everyone, it's been almost 1 week since we released MMO98, and it hasn't been exactly smooth sailing along the way.However, unlike in-game, we don't just pump and dump games, without looking back and patching them up, so welcome to our first major update, Service Pack 1 (v2026.04.27.1). The full changelog can be found at the bottom of this post. World upgradesPlayers were hitting numbers of in-game playercounts that we didn't foresee during development, which led into issues late-game where your ping would be stuck at 999 since your datacenters couldn't scale far enough. We've now expanded datacenters to have individual, higher capacities, as well as adding the ability to upgrade your existing datacenters as well, allowing you to hit even higher playercounts without incurring a ping limitation. Research storage reworkWe've also reworked the way data storage works. We weren't entirely happy with how you have to spend data to increase your data cap, as this could feel like a "wasted" sequel round. Instead, we've now made it that the data storage cap will automatically increase as you spend your data.On top of that, we've also rebalanced all of our research upgrades in terms of cost, to have a more clear flow. Bombduster changesHaving to beat Expert level Bombduster was a stupid idea, and a mistake from us. We had already decided that the Bombduster Steam achievement would only require you to beat 1 difficulty of Bombduster, however we forgot that completionist required you to get all in-game milestones (which included Advanced/Expert difficulty). These Bombduster milestones have been removed from the game, as you didn't buy this game to play Bombduster, and Expert difficulty can be infuriating to beat.Discord server changesWe're also moving the game's Discord server for support to a new server: https://discord.gg/Ap2hx3hEWnWe've actually been active on the game development side of YouTube for the past 4 years (if you want to find out more about how we run our own g...
Hello Hunters, A few months ago, we considered the game’s content to be complete; however, we kept hearing requests for more content. So, after many internal discussions and partnerships, we discovered some potential additional content that we could make. However, the cost of producing this extra content was not part of our initial plan, since we considered the game to be finished. And we also don’t want to raise the game’s current price. Here's what we're going to do:We're releasing a Cosmetic Supporter DLC (no additional content other than COSMETIC); this is a DLC for those who’d like to support our work. It is already available: Dark Hunting Ground - Skin Supporter Pack Now about the extra content, we are making a DLC adding a new class, more about it you can find at the DLC page and you can also add it to your Wishlist:Dark Hunting Ground - Druid Class PackThank you all for your support so far!! And we hope you guys enjoy this news!Sincerely, Bing, Peterson & Fish
1.Increased the level cap to 40;2.Added several new mini dungeons: 2 normal boss dungeons and 2 special boss dungeons;3.Updated the workbench UI: it now displays the affixes of the item being modified, and changed affixes will flash during modification;4.Fixed an issue with Left and Right Hook skills—now they chain correctly;5.Fixed an issue where the “Falconer” could not summon at the start of combat;6.Increased the projectile speed of most Sharpshooter skills;7.Fixed an issue where “Flame Aura” and other damage-based aura skills were excessively affected by weapon damage;8.Fixed cases where the filter would not work properly;9.Fixed an issue where elemental damage bonuses from other sources were not reflected in the character panel;10.Fixed an issue where a newly created character’s racial talents could affect other characters;11.Fixed an issue where racial talents could cause infinite stacking of gold gain;12.Locked equipment can now be unlocked directly within the workbench after being placed there;13.Fixed the affix display for “Cursed Equipment”: it now correctly shows one doubled affix and one negative affix;14.Improved the stability of the save system.
- Changed drops from empress and golem a bit so each has drops for 2 pills. Empress now also has earth weakness and gives a bit more exp. - Fixed most of the reported bugs.
Fixed the Realm Prestige Reset Bug Reworked Universal Amps
LORED
170 days ago
· Drillur
In preparation for Workshop support, Mod support has been gutted in this version! New save structure! When the game boots, your saves will be automatically migrated into organized folders within: .../godot/app_userdata/LORED/saves Nerfed Coursing and Jonesin Fixed the bug where LOREDs will start working even if you have fewer resources than they will consume for that job Removed the 1% minimum for Crit Chance Crit Chance greater than 0% and less than 3% will be lerped from 1% to 3% Crit Rolls less than 1 will be lerped from 0.5 to 1
v1.7.21 Read Discussions / #12 Hotfixes total / Added -2.5 M off Token Timer / Qol Seed Upgrade / Fixed Minor issues & Bugs / I do not push Announcements for every code edit or Qol addition / Keep an eye on Discussions in Community to stay updated, Thank you, Have a great day! /LaVonne
Major ChangesAdded a new skill to the skill treeAdded an option to open 5 capsules at onceBalance ChangesReduced the cost of the skill tile increase money skill from 10 to 9 skill pointsIncreased the chance of the ticket tile additional collect skill from 6% to 8%Reduced rare chance from common capsulesReduced skill and money chance from common capsulesFixes & ImprovementsAdded the game version in the game menuForced number separator to selected languageFixed a bug which caused UI particles to appear in front of the game menuFixed a bug which caused the panning tutorial popup to complete if in the collectibles menuMake sure to leave a review with your feedback on the Steam demo page to support the game.Thanks for playing!
This update focuses on improving game flow, reducing unnecessary grind, and adding a small boost mechanic.High-tier bubbles now pop instantly instead of downgrading into lower tiersTier progression costs have been rebalanced for a smoother experienceGuppy and Koi fish movement speeds have been increasedAdded a mini event that occasionally provides small progression boostsOverall, this update aims to make progression feel more consistent and responsive.
Howdy space cowboys,We've been releasing updates over the weekend to fix any pesky bugs you've been facing on your mission to save planet Earth. I've compiled a list of changes here, with more to come over the upcoming days.Patch Notes:Buffed lightning stun duration from 0.2s -> 0.3s.Fixed an issue where multiple moons can be acquired by replaying boss levels in endless mode.Updated moon spawn rate in endless mode from every 5 levels to every 10 levels (this means you will unlock the final moon on level 70, instead of level 40).Fixed an issue where save files were deleted after beating incremental ascension 6, your save file can now stay with you forever if you so choose.The windowed experience should now be better. The game will no longer force update your window size when you start a game. The game will load in windowed mode by default.Fixed a bug where moons don't load properly in endless modeFixed a bug where moons don't save properly in endless modeFixed a bug where music doesn't loopFixed an issue with money being added to the balance before the debrief. This lead to an issue where it seemed you were earning less than you actually were.Necromancer skill no longer automatically activates if no enemies are in rangeWe have been overwhelmed with the reviews so far, it seems like for the most part everyone has been enjoying the game, and the bugs have been fairly limited. Thank you so much for all the support we have received for the game, we hope to keep delivering patches and some (small) future content in return.Keep those planets safe,Matt
I'm super excited to announce that my game will finally release in 3 days! These last weeks since the Steam Next Fest demo have been wild, but the game now has everything I wanted and I really hope you'll enjoy it as much as I enjoyed building it. What awaits you:Big numbers, obviously! Thousands, Millions, Billions, TRILLIONS, QUADRILLIONS, AND EVEN MOREOver 50 prestige perks to unlock and exploit64 squares (like... any regular chessboard)More than 30 achievements!Constant autosave with Steam Cloud Sync to go seamlessly from a computer to a Steam Deck for instance!Because, yes: even if it's not verified yet, it's fully playable on Steam Deck!Oh, and if you finished the demo on any platform, a quick start is waiting for you, but only if you deciphered the message...
Dear players, Due to an unexpected server failure today, players were unable to log into the game normally. We sincerely apologize for the inconvenience. After urgent investigation and repairs, the issue has now been fully resolved, and the game is accessible again. Some social features are not yet fully stable. If you encounter any issues while playing, please feel free to submit feedback, and we will improve them as soon as possible. This update includes: ✅ Fixed login issues ✅ Slightly increased drop rates for Mythical and Legendary fish ✅ Increased 3-star probability We once again apologize for the unexpected issue and thank you for your patience and support!
-Improved node picker menu visuals-Added the option to switch to a listed view of the node picker menu-Added Lossless Compressor MAX-Fixed Optimize Code MAX being able to be purchased before unlocking optimizations-Fixed Out of Memory requiring 400 active nodes instead of 500-Fixed a crash when placing large schematics-Fixed Prompt: Extract Research not gaining benefits from research multipliers and not counting towards the total research stat-Fixed Neuron Reinforcer using the wrong progress bar color-Fixed Server income calculation
Here's a small update focused on polish, fixes, and some under-the-hood improvements. Improvements Improved tutorial flow with market chapter adjustments Added Suika reward updates New floating texts for end of day and random events Improved shop stock count handling Better item cost balancing for partnerships Sell overlay can now check panel map visibility Fixes Fixed end of day text and day index issues Synced quest character data properly Improved machine sell chance behavior after Day 40 Fixed an issue causing auto pricing for sponsorship items to be $0.01 Refactors & Technical Refactored Machine Warning Icon system General codebase cleanup and stability improvements Merged latest main branch updates As always, thanks for playing and keep the feedback coming!
1.新增自定义
Game Updates: 1. Added new content for "Talisman Spirit Re-forge": the "Celestial River Inverse Soul" stage is now available, where you can challenge "Talisman Spirit" and collect materials to summon "Shuowang Yin." 2. Added target level selection to the Character Details upgrade screen. EXP can now be spent in one go to raise a character to the selected level. 3. Fixed an issue where the actual Summon pool and the pool preview used inconsistent rules. Shop, Drop, and Event characters will no longer incorrectly appear in the Summon pool. 4. Fixed an issue where some Boss effects that scale damage or Charge Bar changes by stack count did not take effect correctly. 5. Fixed an issue where some enemy effects, such as ATK/DEF (Indie), Heal Potency, and bonus damage, did not fully take effect during Basic Attacks or Skills. 6. Fixed incomplete hit count tracking in cases such as shield absorption, multi-hit bonus damage, and counters. 7. Adjusted resource drops in some stages, increasing Spirit Stones gained in First Heaven and the drop rate of Silk materials in Fourth Heaven. 8. Optimized combat logs, floating text, skill descriptions, and tooltips to reduce lag when large amounts of combat information are displayed. 9. Optimized audio resource cleanup to reduce resource usage during long play sessions or scene transitions. Editor Updates: 1. Added multiple new configuration options to the Skill Effect Editor, including Set HP, random effect selection, allowing multiple instances of the same buff/debuff, and scaling effects by a specified stack count. 2. Added conditions to the Skill Condition Editor, including self hits landed this turn, party hits landed this turn, and random pool members. 3. Added new effect scaling options based on the target's debuff count and the party-wide debuff count, making it easier to create debuff-synergy skills. 4. Added buff types such as "Heal to Shield" and "Hostility," and improved their icons, display, and localization text. 5. Added ...
Hey everyone :)) First of all, we're really glad you're enjoying the demo, it really means a lot to us. Thanks so much for the feedback, we appreciate it and it helps a TON to make the game better.We're really sorry for any glitches or bugs you've experienced. FixesGame glitched out sometimes on the Skilltree / Bills when pressing space / esc or trying to continueThe demo should now NOT crash upon opening anymore. Previously, for some users the demo crashed immediately. If you're still experiencing the same issue, PLEASE let us know and try forcing the DX11 version by right-clicking the game, selecting Properties, then General, and entering "-force-d3d11" in the Startup field.Bills showed as due in 2 days although there was only 1 day leftChinese, Japanese, and Korean letters sometimes only showed as ☐☐☐ChangesWe made the Ultracrit-Hammer radius a bit biggerToy-Hammer now hits a bit fasterWe'd love to hear your feedback and are open to feature requests. Drop your thoughts in the comments, discussions, or join our Discord.And if there's any problem, bug, or glitch, please let us know, we'll push updates to fix everything as fast as possible.Thanks for playing :))Best,Roxy & Mike aka Rike Games
Hey Devotee's First & foremost, we want to issue a massive, heartfelt thank you, and a sincere apology. As a small three-person team (with only one of those being the developer!), launching All Hail The Orb has been an incredible milestone, but we know the launch wasn't as smooth as it should have been. Between the progression blockers, some massive oversights, and our initial hotfix causing some unexpected chaos (yeah, we really quacked that one up), we know some of you were left frustrated. We hear you, we are still learning, and we have been working around the clock to fix our oversights and implement the features you've been requesting! We are truly sorry for the frustration we have caused each and every one of you, and we hope that this massive hotfix will show you that we are working hard to try and right our wrongs! We know this update won't magically fix every single bug in the game, and there are still a several lingering issues that we are hunting down. Please know we are working incredibly hard to identify and remove them. This game means the world to us, and we want to make sure every single one of you can enjoy it to its absolute fullest! You gave us your feedback, and we listened! Here is what we've packed into All Hail The Orb Hotfix #2:ːsteamthumbsupː The Big Feature: Post-Story Play! The Devotion Continues This was one of the biggest things people didn't like about our game, was that once you hit the end point and completed the story that was it, you could no longer go back in and complete any achievements you may of missed originally. We have gone ahead and changed how the whole end game works, It now allows you to continue the game as normal and get those final achievements you need after completing the story. ːsteamthumbsupː Major Bug Fixes: Progression and more! The Obelisk Experience Block Has Been Sacrificed! We fully fixed the obelisk expierience issue, that would see your progression locked if you fed it all the requested resources before hi...
Version 1.2.1.1 Fixed issue with transcendence softlock.
🆕 Idle Life – UpdateThis update brings new content, improvements, and important fixes based on your recent feedback.🎁 New ContentWe added 6 new items to expand your progression and give you more things to discover and craft.🌍 Localization ImprovementsAll remaining untranslated words from the last few updates have now been fully translated. The game should feel much more consistent across all texts now.🛠️ FixesFixed several issues that were caused by the Arena Combat Skill. These problems could lead to unintended behavior during fights and progression.⚖️ BalancingAdjusted and rebalanced multiple levels across all skills to improve progression pacing and overall gameplay feel.❓ Q&AWhen do we add the next achievement?We are adding new achievements once the newest one reaches around 1% of achieved players.How many achievements are planned?We plan to add as many achievements as possible, aiming to eventually have one for every item and every monster in the game.Thanks for all the feedback – more updates coming soon.
This version continues some crucial fixes:Fixed a bug with opening games historyFixed a bug which made mobile purchases section visibleFixed a bug with loading custom company logo and logo selection scroll barHave a nice game!