We have just uploaded a small patch that fixes an issue where achievements were not unlocking correctly while playing on Steam Deck.Please update the game and enjoy the improvement.If you encounter any issues or have suggestions for the game, please don't hesitate to let us know.Thank you for your support!
武道残编
19 days ago
· 26672146
本次版本对地图成长曲线、装备系统、伴侣系统及挂机逻辑进行了全面优化,同时新增高阶装备内容,提升后期成长体验。 一、地图成长曲线调整 二、装备系统重构 三、装备内容调整 四、伴侣系统调整 五、自动挂机优化 六、优化后期成长体验。 七、提升装备获取与培养流畅度。 八、优化整体数值衔接与游戏节奏。
Fixed an issue with the wind machine not generating power correctly.
https://i.imgur.com/D5i6s3M.gif From June 7, 2026 to December 7, 2026 Send a trade with 15,000 coins to earn ★ SSR | Clever Wolf (Holo)! https://i.imgur.com/qptrcYf.png Add me or message your trade link on the community Discord. FREE https://i.imgur.com/uKzEbdm.png From June 7, 2026 to December 7, 2026 Obtained by opening the game once you have 100 hours on record.
Hello, Chroma Engineers!The effort to make this game better continues.Only thanks to all your reports and feedback! Patch Notes - Version 1.9.4GLOBALFixed Bug: Fixed a white screen on startup when offline or behind a firewall.Added: A copyable error screen now appears on a crash instead of a blank screen.Changed: The Bug Hunter achievement now unlocks by opening the report window, so you no longer need to submit a ticket to earn it.NULL / VOID HUNTAdded: A Stats button on the Void Hunt start and pause screens shows your loadout, trap stats, and lifetime totals. Hover any upgrade to see what it does.Added: Depth-run achievements for reaching Void Hunt level 25, 50, and 100, each with its own icon.Added: Pulse ability in Void Hunt. It starts locked - unlock it with the Pulse Capacitor (permanent) or Pulse Bank (run) upgrade. Once unlocked, release the trap to fire a shockwave that clears nearby chaos and vents exposure. It charges over time and faster as you capture dots, shown as a ring around the trap.Added: Pulse upgrades - Pulse Bank (run) and Pulse Capacitor (permanent) unlock and bank multiple Pulses, and Pulse Range (permanent) widens the blast.Changed: The trap-size upgrade is reworked. It no longer grows the trap (which raised chaos exposure and made it a bad pick). It is now Field Tuning: +10% attraction field and -6% capture time per level.Added: Chaos evolves at depth. From level 20 chaos merge into bigger, slower, deadlier Greater Chaos; from level 30 stationary Chaos Orbs grow in place as zones to avoid; from level 40 Hunter chaos relentlessly chase your trap. Use the Pulse to manage them.Added: Chaos Nullifier - a recharging charge (Chaos Nullifier run upgrade, Nullifier Core permanent upgrade) that auto-destroys the next chaos to touch your trap.Added: Rare green Split Dot, unlocked by the Verdant Signal permanent upgrade. Capturing it instantly doubles every white dot on screen.Changed: Golden dots now circle the screen instead of vanishing off the ed...
Added Endless Artifacts. These special artifacts can be endlessly dropped by all artifact yielding mechanics, after all non-T5 artifacts have been collected. There are 3 types: 1. gives +0.5% damage to all dwarves, 2. gives +0.5% gold value to all ores, 3. gives +1 PP. Added new T6 prestige upgrade: King Of The Spire - "Rank 1: When reaching The Great World Spire, the event now automatically starts after 10 seconds. (This was moved here from Primordial Hunger). -Rank 2: The Great World Spire no longer stops you from progressing if you're missing any artifacts. Requires Ascension Rank 1. Rank 2 requires Ascension Rank 5. Added two more ranks to the T6 prestige upgrade "Vault of Gods". Buffed Air Strike damage from 20% to 30% base (thus from 60% to 90% at T4 Nuclear Research). Air Strike rockets now use the Cannon's crit chance (it was static 5% before). Further improved how save file handling works, added a steam cloud rollback protection, and added another .sess.json save file type that keeps a snapshot of the save at session start, so that if all else fails, it at least reverts to that instead of the player losing everything. Alchemy result panel now automatically closes after 6 seconds. The "Delete Save" button and the "Begin Game" button in the prestige screen, now need to be held for a moment to prevent missclicks. Fixed bugs that could sometimes spawn duplicate artifacts. Fixed some GUI and Settings panel issues. Fixed Insatiable Guzzler sometimes working improperly after using Great Inhale ritual. Fixed other various minor issues, such as damage numbers not mirroring for wrecking ball, etc.
Hello miners,Dig into the Core is launching on Steam, and we want to share our first roadmap with you.The first days after launch will mainly focus on improving the game further. Our priority will be bug fixes, hotfixes, balancing, quality of life improvements and additional polish.JUNE 8–15: Launch SupportDuring the first launch week, our focus will be:Bug fixesHotfixesBalance tweaksQuality of life improvementsCommunity feedbackJUNE: Prestige SystemIn June, we plan to introduce the Prestige System as the first major expansion to long-term progression.The Prestige System is designed to add a new layer of progress. Players will be able to reset parts of their progress in exchange for permanent bonuses and new strategic progression choices.JULY: Meet the Ordo VirexonIn July, we want to expand the world and story of Dig into the Core.You will meet the founder of the Ordo Virexon — the first major story character in the game. This character will also introduce a new leveling system connected to existing progression systems.LATER IN 2026: Dig DeeperLater this year, the portal at the end of the depth will gain a new purpose.With “Dig Deeper”, we plan to introduce new zones beyond the current depth. These areas will bring new dangers, including radiation, poison and other hazards. To survive, new equipment and protective mechanics will become important.ONGOING THROUGHOUT ALL UPDATESAcross all updates, we will continue working on:Bug fixesQuality of life improvementsTranslationsBalancingPolishingCommunity feedbackThank you for being part of this launch.We are excited to continue developing Dig into the Core together with you.See you in the depths!
IdleOn
20 days ago
· LavaFlame2
THE MASTERY IS REAL?!?!!New Content• Cooking Mastery is HERE! Unlocked via Rift 61.• New Ribbons - Rank 21~25. Must be unlocked via Rift 61.• New Research Grid - \• New Vial - uses Chapter 6 spelunking pages, and is called Canteen Read. Just sayin.• New Arcade Bonus type - go max it out while it's there!• New Salt Lick upgrade - you MUST build it via Construction. If you were in middle school when the last Salt Lick upgrade released, you'd now be in university. This is not an exaggeration.• New Zuperbit upgrade Balance Changes• Important note: The "chance for +2 rank when combining ribbons" bonus from gambit does not apply for Ribbon Rank 20+ reason being so that RNG does not have as much of a role in ribbon progression in the future.• All Salt Lick upgrades now cost salt, and cost amounts have been adjusted to account for this. Bug Fixes• Fixed the Dreadnaught rare drop from last update not being in the slab, nor properly sorted as an item.5000 GEMS winners from LAST Patch Notes are:eray89, fifolek3, vcherrykai16, oaklore, aanis, renell, Pixelpope187, lamoiroth, phantomgirl, bilobilo10 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! FEELS GOOD TO BE HOME!~LavaFlame2
Priority hotfixes for Ratkin, Combat behaviour, Ancestry respec, Enchanting and Boss targeting. Here are the patch notes (1.48.132): Enchanting is now 80% faster Added reset skillpoints button to Ancestry (Only shows in basecamp and it costs 10 skillpoints to refund ancestry talents) Ratkin "Swift Foot" now gives the right amount movement speed Ratkin "Fleet Footwork" talent now works correctly Ratkin "Fleet Footwork" talent description has been updated Ratkin "Nimble Dodge" talent now works correctly Ratkin "Nimble Dodge" talent description has been updated Ratkin "Momentum Shift" talent now works correctly Ratkin "Momentum Shift" talent description has been updated Human "Momentum" now gives correct amount of movement speed Human "Ferocity" now show correct value Dark Elf "Shadowed reflexes" now show correct dodge value Bosses can now be targeted (To override auto-combat by click) Fixed correct max potential for "Ring of Xylos" in enchanting Fixed issue with Traveler talent "Weapon Storage" not working correctly 10k option in "Trader" no longer show up in Weapons and Armor 10k option in "Trader" no longer apply to Scrolls Fixed issue with "Recklessness" for "Warlord" not working correctly Fixed issue with attacks for "Stalker" not working correctly Fixed several issues for all classes with targeting behaviour in combat not working correctly Fixed an enemy pathing issue that could cause stuttering in combat Optimized and improved load order for faster loading Fixed issue with notifiers not working correctly Fixed issue with enchanting not showing correct values
Hey, just a quick fix: we couldn't build Inventor's upgrades (sprinkler system, seeds dispensers etc.) for tomatoes, garlic, and multiple other fields. Now we can!
In little under a month Garbage Growth reached a surprisingly total of 600 wishlists! Mostly coming fromforums like Newgrounds, in which the game hit #1 featured there for some time :DI wasn't expecting thousand of wishlists but 600 is a really big amount to me I am also planning to release the full game between 8th of June and 15th of JunePlaytestI opened a playtest very recently and already 50+ people signed up! Didn't expected at all this amount of testers willing to help, but I will be shortly closing it soon and will rather run a private playtest directly on my discord.Some people are only signing up to play the game for free and not really helping with the development, which is why I am cancelling it Recent changes in the demo:This includes both the itch.io and the steam demo + various other forumsAdded 15+ languages! Both steam page and the gamePerformance improvementsChanges to currencies pop up to be more noticeable, especially for golden trashSmall teaser of the sea area in which you can just grab trash bags and throw themNot much but hope you like the changes!
V0.13.6 Patch NotesGeneral, Bug Fixes, MiscThe Quest & Achievement for the Tigerfolk Codex Minigame is now more reasonable to achieveThe Random Legendary or Exotic item offered in Expeditions now has a primary attribute that is associated with that GuildThe Animist Set bonus is now implemented, and allows you to equip a 2nd Pet Companion
Hello, Diapers Club Members!We are so happy to hear that you are all enjoying the game so far! As this is our debut game and we are just a small duo team, we didn't catch some achievement balancing issues before launch. We are so sorry for the trouble, but they should be right on the spot now!Since launching v1.0.2, we have gathered feedback on a few more issues to deploy some quick fixes. Here is a quick summary: 🐛 Minor Bug Fixes- Fixed some overflowing issues with huge amount of values - Fixed an issue where "Rebith" perma skill was not effecting jackpot payouts and it was missing Bell machine normal payout too - Fixed the machine order in Stats tab - Added "T" (Trillions) and "Q" (Quadrillions) to number formatting. - Added prevention to raise index out of range on some fields💾 Addressable Related ChangesPotential fix for loading screen issues: Fixed a bug where the game wouldn't open and got stuck on the loading screen for some players. (This was due to a technical hiccup with mixed slashes in our file paths). Please report it to us if you are still experiencing this! 👨💻Work In ProgressWe’ve heard your feedback about late-game FPS drops, and it turns out you all are just too rich! The issue is mainly caused by massive piles of coin stacks. We are actively working on a proper fix, but we didn’t want to rush it. The easy fix would be ruining the fun of big coin piles, but we want to do this right. We're developing a better approach that meets our performance standards without taking away your satisfying loot. Stay tuned! 🔮 What’s Next?Moving forward, we want to hear from you! Don’t forget to send us your wildest ideas and suggestions for features you’d love to see added to the game next. The best way to reach us is to join our Discord community!As for our current plans: we’re already working behind the scenes to brainstorm a few new features and updates focused entirely on expanding the post-endgame experience with an Endless Mode!Stay tuned!– Parodie Games
New Roof Blocks Added We’ve added 8 new colors of roof blocks! Use them to expand your architectural creativity and give your builds a fresh look. New Rugs Added Four types of rugs have been introduced. One of them supports custom image loading, allowing you to design and create your very own unique rug! Special Blocks Added (Glass, Lights, Ripples, etc.) In addition to the highly requested blocks, we’ve thrown in a few extra special blocks like glass, lights, and ripples. Resident Naming Feature You can now set names for your residents! This will tie into various upcoming features. The functionality unlocked in this update includes: Assigning Residents to Furniture You can now specify which resident owns certain pieces of furniture, such as chairs and beds. Simply assign a resident's name from the menu. Resident Selfie Social Media We have cleaned up the menu bar and added a brand-new icon and feature! You can now browse a social media feed to see your residents snapping and sharing selfies. They update their photos over time, so be sure to check in on them every now and then! We will continue developing the game to make your residents' lives even more enjoyable. Thank you for your continued support of V-Life!
Hello my Gardeners, i hope you are doing well. So this is a small patch to fix the issues you have been facing1. Fixed the unlocks for machines2. Fixed the pots looking different3. Fixed the stats showing wrong numbers (Small issue, it will be showing the numbers from this update forward, I had to change the code which in turn couldnt keep the old data, but it wont affect your progression on unlocks)4. Fixed the Demo achievement, you just have to open the demo to get itI am sorry for the delay. Its rain season at my place and electricity isnt stable, so that ended up delaying the updates. I hope you are enjoying it so far and thank you for playing my gameHave a wonderful day aheadTiny Racoon Dev
Localization & Performance Fixes Sorry about the font issue in the last patch. I overlooked it, and I really appreciate the player who reported it so quickly. Fixed Chinese text showing as square boxes - Chinese text should now display correctly instead of missing-character boxes. Improved Asian language font support - Chinese, Japanese, and Korean text should render more reliably across menus, tooltips, and upgrade descriptions. Improved language detection - The game should now choose the correct regional language more reliably on first launch. Reduced Eat Blobs stutter - Spawning and claiming Eat Blobs should now feel smoother. Fixed portal setup UI overlap - The quota list should no longer cover the setup portal button. Fixed rapid ZEK link audio - Link sound effects should now play more reliably when making multiple ZEK connections quickly. Please keep reporting any bugs you run into. I will keep fixing them as quickly as I can.
Hey everyone!We're so excited to finally share with you what we've been working on the last few months.The Demo is finally out, and can be played by everyone for free. You can even play with your friends!Geckoshop started as a small game for me to learn making and publishing games.And so i did! I learned a ton of cool stuff, and connected with many people that share the same interests.I launched the game and i was excited, and also not prepared for how many people would join in. The discord was flooded after the demo went live, and suddently there was a real community around my little game.Everything went really well, but the game also had problems. I spent more time fixing bugs than making the game, and over time it became clear that the foundation of the first GeckoShop was just not built well enough to support it long-term.So i decided to start fresh, instead of trying to glue it together forever.Built from the ground up, we made a sequel. We used this opportunity to add everything players asked for.For example, something many players wanted is the ability to merge two geckos to combine their looks, since this would open the door to so many new possibilities, this is now possible and one of the main features of the sequel.Many also didn't liked how the automation worked in the first game, it was missing control.So i went for another approach, and instead of relying on employees, you can now build entire factories, with all the freedom you could ask for.This is only a fracture of what changed and what's new. Here's a list we already posted in the GeckoShop 2 Steam Announcement: New Inventory System, instead of only being able to hold one item at a timeEach box has now a set of cosmetics, allowing for way more variation.Your collections are now cosmetics-based, some cosmetics and colors have lower chances.This also allows merging cosmetics, by breeding a male and a female gecko.GeckoShop 2 focuses a lot on automation, and factory building, but as an additional laye...
We have improved stability when quitting Sill Cats. We have addressed cases where the app was not uninstalled correctly when uninstalling from Steam, depending on the state of Windows. We have fixed an error that caused Sill Cats to crash immediately on startup. Thank you to everyone who reported these issues.
Hello bosses!It's the day after launch, and we are incredibly excited to see how players are enjoying the launch. We're seeing crazy builds, funny moments, and wonderful feedback from newcomers to the game. We also want to shout out and give a thanks to those leaving a review - it means a lot to hear your genuine thoughts as we aim to improve the game from here.Now then, let's talk content. Intrepid players may have already seen a few of these "Money Bag" cards lying around their Pick 3's - we've just expanded the system to include about a dozen BRAND NEW special power up cards that can help vary, improve, and refine your run. Players in game will have a random shot at rolling for some of these special cards during normal play.Pick up bonuses ranging from higher link caps to free upgrades and more. This is the start of the new powers system, and we hope to hear your thoughts on it, as we look to expand it further with things like Legendary effects and more.We've also pushed a small set of updates for better clarity when players have many missions as well as a note in the Workshop to let players know they can lock those links. It will serve to help guide new bosses for now while we prepare a proper tutorial for the workshop screen.Happy gaming!
Hello,This is the development team. With an update on June 8, 2026, listing items on the Steam Market will be temporarily disabled.(*Only listing new items on the Steam Market will be unavailable. You can still cancel your existing listings to retrieve those items, and you can still buy items that other users have listed.) ■ Scheduled update time: June 8, 2026 (Mon) · 12:00 AM PDT (San Francisco, midnight) · 4:00 PM KST (Seoul) · 8:00 AM BST (London) Bots and similar activity are currently generating excessive traffic. The Market will return to normal once we have applied a measure to prevent this. We will share the exact schedule for when item listings can resume in a separate announcement. We sincerely apologize once again for the inconvenience to your gameplay. Thank you.
This update focuses on improving various performance and stuttering issues!OptimizationsImproved stuttering issues on HDDs, lag when opening the Handbook for the first time, lag during level-ups, and lag when entering Build Mode for the first time.Added a Stop Visiting option while attempting to visit a stranger's birdwatching site, allowing players to cancel the process.Improved parts of the building rotation experience.Gifted photos are now sorted in the Handbook by the time they were received. (Previously, they were sorted by the original capture time, which could place them far down the list and make it seem as though they hadn't been saved.)FixesFixed missing and incorrect characters in some Traditional Chinese text.Fixed an issue where overly long photo names could prevent the Edit button from being clickable.Fixed an issue where visitor chat bubbles could appear too small for the host during multiplayer sessions.Fixed an issue where the Pheasant-tailed Jacana would not leave the area when its scheduled time ended during rainy weather.Fixed an issue on macOS where switching displays could cause the birdwatching site to disappear.Fixed an issue on macOS where an extra rectangular overlay could appear at the top of the screen.
Countdown for new multiplayer server is going live very soon. Server will start in about 30 hours from this message. Good luck! Patch Notes - Veil Nerf: a) No shard gain from looting b) Ascension choice upgrade locked behind level 20 conduit c) economic ascension resource modifier is now a flat 0.5x bonus, instead of 1.5x multiplier - Faction intercepts are now blocked if you are too late to reach target, instead of diverting the incoming fleet and delaying their attack - Multiplayer lobbies now cap at 3 players. - ELO distribution for factions when counts are tied. - Intercepts now treat the intercepting fleet as the attacker and the incoming fleet as defender. - Siege damage now spills over into additional selected targets when siege points remain. - Siege target order can be changed and remembered for future attacks. - Storage buildings, Drill, and Refiner now have triple siege defense points. - Black holes were nerfed to lower resource bonuses and higher Astra drain. - Multiplayer starter protection now scales for late joiners: +1 hour per 2 hours after server start. - Players under starter protection can still attack/raid, but doing so voids their own protection immediately. - Late joiners now get storage building boosts: +1 storage level per 24 hours after server start. - Everyone now starts with 100 Noctmarks - Added Revanchism mechanic; after a full fleet wipe in attack combat for attackers and defenders. - Revanchism grants 3x ship construction speed until the raw lost ship power is rebuilt. - Tracking/evasion/crit combat math was reworked away from ship count averaging - Tracking/evasion no longer has the old 1.2x style cap - These now affect each individual ship's damage or survivability instead of averaging across the entire fleet
Hey everyone! Today I wanted to show a bit more of what the core loop in Lumber Jax actually looks like.At its heart, Lumber Jax is about pushing through worlds, upgrading your lumberjack, defeating bosses, and deciding when it’s time to prestige for permanent power. The main loopChop through enemies and earn woodSpend wood on upgrades like Chop Power, Lumber Crew, crit chance, crit damage, and moreDefeat bosses every 25 worldsFind gear and relics as you progressPrestige to come back strongerPush deeper into harder enemy tiersActive or idle?You can play more actively by clicking, chasing crits, and grabbing bonus events — or lean harder into idle progress with crew upgrades and passive damage.As you get further in, more systems unlock, including pacts, relics, gear, haven activities, and automation tools. The goalLumber Jax is designed to feel simple at first, then gradually open up as you push deeper into the forest.I’m still polishing balance and pacing before launch, so feedback after release will be a big part of improving the game.Thanks again to everyone following along.If you like idle clickers, incremental upgrades, boss walls, gear drops, and permanent progression, I hope Lumber Jax will be your kind of game.
🎉 Season 8 has officially started!With every new season, the game’s collection grows with unique items. Now it's time for the Beta Theta collection 🔷 — available in drops right now!✨ Season 8 items are available for a limited time. 🔥 Expand your collection and become one of the first players to obtain the new Beta Theta items. ⭐ Don’t miss your chance to collect the rarest items of the new season.⚠️ Reminder: Toyoda items no longer drop. Choccie items have become significantly rarer.🆕 Season Updates:A new season has begun — new items are now available in the game.Beta Theta items have been added.Seasonal drops have been updated.Work continues on the upcoming feature that will allow players to spend in-game currency on items.⏳ Jump into the game and discover everything Season 8 has to offer!
First Major Content UpdateThree weeks after launch, we're releasing the first major content update.Our focus since release has been simple: expand the game with new ways to play while continuing to improve the overall experience based on your feedback.Today, we're introducing a brand-new Roguelike Mode, a rework of Stage 4's Gate mechanic, 12 new achievements, gameplay improvements, and more.New Game Mode: RoguelikeDefend your virus against endless parasite waves, build powerful combinations through random upgrades, and survive long enough to defeat the final boss of each difficulty.As you progress, you'll unlock additional upgrades that can appear in future runs, allowing for increasingly powerful and diverse builds.Features3 difficulty levels:NormalHardNightmareDedicated leaderboard for each difficultyNew unlockable upgradesSave your run at any timeFully separate progression from the main campaignThe new mode adds several additional hours of gameplay and offers a completely different experience from the campaign.12 New AchievementsWe've added 12 new achievements, all focused on the Roguelike Mode.Whether you're aiming for 100% completion or simply looking for new challenges, there are plenty of new goals to pursue.Stage 4 ReworkOne of the most common pieces of feedback we received concerned Stage 4 and its Gate mechanic.We've completely redesigned how Gates are created.BeforeTwo specific Veins had to be destroyed to create a Gate.NowDestroying a Vein automatically creates a Gate connected to the previously destroyed Vein.The mechanic is now much smoother and easier to use while keeping the strategic decision-making intact.Stage 4 has also been rebalanced around this new system.Gameplay ImprovementsAutomatic Biomass CollectionRemaining biomass is now automatically collected at the end of each round.Smarter SoldiersSoldiers now deploy more effectively around the Core and make better targeting decisions.More Dynamic WorkersWorkers now wander around when no biomass is...