This update introduces online connection status monitoring to help us better identify and investigate potential connection issues.This update does not include any gameplay changes. Thank you for your support and feedback!
Feature UpdatesAdded a feature where clicking the Bird Statue plays a bird chirping sound.Added a hint in Photo Mode to automatically follow a bird (if the player hasn’t used the follow feature before).Adjusted the save limit for each bird’s close-up type to 20 photos.The Chinese New Year event has ended. Locked New Year buildings will no longer appear in the building panel and cannot be unlocked for now.Optimizations & FixesFixed an issue where the “Zzz” sleep icon for birds was facing the wrong direction.Fixed a bug where invalid buildings could appear after applying a blueprint.Improved the speed of applying blueprints.Optimized animation effects for the building UI.
The time has come to open the doors to the village. We are officially inviting everyone to participate in the Suncraft Playtest.Our goal for this phase is to gather broad feedback on the overall gameplay loop, technical stability, and world balance. Whether you are a fan of cozy adventures or a systems-driven player, your input is essential to making the game the best it can be. How to Join:Navigate to the Suncraft store page on Steam.Locate the Join the Suncraft Playtest section.Click the Request Access button.Once approved, the playtest will be added to your Steam Library for immediate download.Join our community to report issues, suggest improvements, or chat with other testers:💬 Join our Discord🐛 Feedback FormThank you for being part of this milestone. We look forward to seeing you in the village.
迷你种田
224 days ago
· 保送电子厂
修复角色遮挡无法点击植物问题 Fix the issue where character occlusion prevents clicking on plants.
Hi Everyone,A few people have asked for it and so I've finally set one up.If you want to keep up to date with announcements, get involved in beta testing, provide feedback and suggestions direct with the creators, or simply chat with like minded people who like cozy whimsical games then we'd love to have you on our community Discord server! If you click the link and join up within the first week you'll get a special role within the server to signify your early support
Version 1.0 is here!It was a long journey. The game was in early access, and now it's in its best form! There were a lot of updates with new systems and improvements. So the end of Early Access is coming, the game is going into full release. But before that, the 1.0 version is going to visit the BETA branch of the game. If you encounter any bugs, please report them!Update:Increased rewards for challengesIncreased factory click bonus for crystalsThe cursors now work with manual heroes levelingAdded a sphere activation effectUpdated the time display of the spheresUpdated the display of unavailable challengesThe description of the heroes' experience bonus has been movedInformation about the forge appears only if the forge is openAchievements have been rebalanced (including Steam achievements)Fixed checks for available damage in the prism tab
visual fixes
Hello, this is the Hamster Talk Team.A new update reflecting your valuable feedback has been applied.Please check the main changes in this patch below.Improvements & ChangesImproved the usability of item placement layout.Added labels to the tabs within the InventoryAdded a message displayed when an Inventory tab is empty.Improved the Settings screen so User Level and Play Records update in real time.Adjusted the shop so that the highest unlocked tier Hamster Ball is displayed first when opening the shop.Adjusted the overall sound volume balance.Updated chat spam prevention rules and profanity filters.Increased Snack XP rewards.Improved the Mileage Shop lineup and adjusted decoration drop rates by grade.Change some hamster names.Removed some Plaza themes.Fixed an issue where dropped coins would disappear after a certain time.Fixed an issue where the background appeared black on some users’ screens.Bug FixesFixed an issue where the background decoration preview would not properly close after exiting.Fixed an issue where the tutorial arrow would not appear in the Plaza.Fixed an issue where the game would disconnect after changing the town name upon switching languages.Fixed an issue where some interactions were still possible during decoration placement mode.Fixed an issue where Clean Bots would move toward the poop simultaneously.Fixed an issue where decoration placement effects were applied lower than intended.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.The Hamster Talk Team
Happy New Year, everyone! 🐎 It is a pleasure to continue serving you in the new year! Recently, I have carefully read every piece of feedback from the community. Today's update focuses on the two things you care about most: "Convenience" and "Rewards."The Pavilion of Treasures has a new look. Please check out the content of this experience upgrade:📜 1. New \ Welfare System Short on coins? Need EXP? "Tiangong Bounty" is here to help!Accessible to All: Available for both new players and veterans.How to Play: Simply complete bounty targets while pushing coins to claim massive Coin and EXP rewards. It's effortless gain—resources made easy!🎒 2. New \ Say goodbye to tedious backpack operations!Favorite Function: In the Treasure Vault, click the "Star Button" on an item icon to mark it as a "Favorite."One-Click Use: Starred items (such as cooldown items, ticket-to-coin items, etc.) will appear directly in the Shortcut Bar on the main interface. Click to use them immediately.Note: The Shortcut Bar is limited to 5 items. Please configure your "Coin Pushing Tactics" wisely.🖱️ 3. UI Free Customization Now, you can organize your game interface just like your desktop!Free Dragging: Interface elements such as the \, \, and \ can now be dragged with the mouse and placed wherever you like.Auto-Save: The game automatically remembers your layout preferences.One-Click Reset: Messed up the layout? Don't worry. A "Reset Layout" button has been added to the Settings menu.👁️ 4. Azure Dragon \ Skill OptimizationVisual Upgrade: Added a gem prompt for the "Chiguan Star Appearance" and significantly increased the brightness of the gem's flashing effect.Description Optimization: Skill descriptions are now clearer and easier to understand, helping you better control the Heavenly Mystery.🚀 5. Performance & Graphics OptimizationGPU Load Reduction: Optimized the resolution of reflection probes to reduce graphics card load.Shadow Optimization: Adjusted shadow resolution for certain lights, improvin...
Hello dear gooser,We’re happy to announce this will be our last hotfix update… until the next big update during the Spring Sale!!We’re really excited about what we’ve been preparing, and you’ll be seeing news very soon.Anyway, here’s the changelog for this hotfix:The Cat Wheel Blossom now correctly overlaps other Blossoms.Tingi spawning clouds no longer incorrectly show the remove icon prompt.Fixed rendering issues that could occur on some graphics cards.The VFX On/Off setting now has a much larger impact. Players still experiencing performance issues can try turning VFX off.We made the difference between VFX On and Off much bigger because we’re still seeing some players struggling with lag. If you are still having performance issues, try turning off VFX in Settings. It should help improve performance.Thanks again for all your support!Sweaty Chair Studio
1 Changed some sound effects. 2 Moved the Pray button to the globe base to make it more noticeable. 3 Increased the level cap to 999. The game content should be completed by level 200; this adjustment is simply to accommodate players who enjoy continued grinding and does not result in substantive changes to the game content.
Hello once again! Today we have some very special news with the release of both the Ancient Whisper update and the Idol Character Pack!Firstly, the Ancient Whisper update brings forth the priestess of the Ancient Ones Ninomae Ina'nis as a playable character for free! ːtakodachiːːtakodachiːAlso, we are adding even more quality-of-life improvements and features, like collab presets to save your fun combos, an overdrive system to push your limits even further, and improved daily missions to test your collab building abilities!This update also features a new dlc, the Idol Character Pack, with the addition of Usada Pekora, Gigi Murin, and Kobo Kanaeru as playable characters in Holoidle!\New DLC:Expand your roster! The Idol Character Pack brings three fan-favorite talents to Holoidle.New Systems:Overdrive - After streaming for a few hours, your idol can OVERDRIVE and get an increase to global IpS, the change to gain a Holocoin and the ability to click the screen to gain a boost of Influence!Supercharged Daily Missions - You now have two cards per Daily Mission, and they get a new UNIVERSAL group. Equip them both to get increased multiplier!New Constellation (Otomo) - The Otomo Constellation is avaliable! Get your Overdrive and Daily missions all powered-up!Quality of Life:Added Presets to Collab Tab. You can now save up to 5 Collab presets!Added a new Unlock: Vacuum Cleaner Robot.Added a SKIP button to the Crystal animation.Reworked the secondary button on Shop tab. It now utilizes all your Holocoins in a single click.Added a button to Change Idol in Live Stream tab. (This was already available in the Settings tab, we moved it to be easier to find)Reworked the Change Idol / New Game screen.Three new Tier 3 Cards added!Bug Fixes:Fixed "Talking/Singing" animation for all characters.Corrected weird behaviour and translated the "Gain Holocoin" toast message.Fixed a bug where buying early Fan upgrades wouldn't upgrade "Clicking".Updated Unity version.
Added mouse confinement as a toggle in the Game Tab of settings
Fixed a bug where the Taxonomy achievement was given immediately to players with no global save dictionary.
Gaia Maker has been released with the following features added since the demo version:Integration with the Steam's achievement systemNew achievements addedAdditional planet typesAdded terrain modification methods like volcanoes and lasersThis title was developed by adopting a planet-wide simulation as the core gameplay itself. It draws inspiration from the 30-year-old masterpiece, "SimEarth." We are releasing this game for free on Steam, hoping that many people will enjoy it and that it will pave the way for a new wave of "SimEarth-like" titles.
Hello everyone! Now with the demo having been out for 2 weeks and the next fest over I think it's time to look at some of the results and then to the future!Demo ResultsHere are some of the demo statistics:20000 wishlists gained 40000 unique players 70000 total hours played 60 minute median playtimeThank you to everyone who checked out the game during this time and wishlisted it. The response has been so far above expectation and I am eternally grateful! Next StepsWith this period over its now time to address some of the feedback. Obviously the game has many problems, I'll just name a few here:Gold is way to easy to get making the shop both the most powerful and only thing that mattersOne OP build. Boost + refuel is so dominating that there is no reason to do any other buildFirst round is completely useless as its just the same race every timeToo RNG dependant. If you get bad RNG its over, getting no shop in 9 rounds feels terribleOf course there has been a lot more feedback ranging from everything from UI colours to lack of variety in card to the terrible RNG.All the feedback has been collected and will be evaluated and plans to mitigate the worst offenders will be made. A lot of the time from now up to the full release will be spent getting new features in place, reworking current features, and balancing things to feel better.Demo FutureThe demo will stay in its current state barring any horrible bugs popping up. I am working on a small little update with some bug fixes and a possible player level leaderboard but no promises there.I do think the demo shows the foundation for what the game is and will be in the future as so I will leave it up until closer to the full release of the game and then we'll see after the full game releases.Please do note that no progress will be saved going into the full release as there will most likely be reworks and refactors to a lot of the systems.CommunityIf you want to stay in the know for what is happening, chat with me, or leave...
📜 Playtest v0.0.22 Patch Notes 📜-- Notes on Platforms Support --Ultrawide Screens: Should work just fine now on all types and resolutions of Ultrawide screens 🤘Linux: Available and working 🤘Steam Deck: Technically it should work OKish on Steam Decks now, but we still didn't properly set up Steam Deck controls and tested it! We're defiantly planning to do that in the future so stay tuned!Mac: Will be available soon, hopefully before the public Demo release. New Features- Room Upgrades: Use the company's credit card to buy additional stuff that will spawn in the room and provide various effects and bonuses- Added ESC menu: you can now actually exit the game 😅Gameplay- Refactored the Overdrive system- Added more passive-leaning Overdrive upgrades in the Dreamtree- Increased Dreamtree upgrades effects and bonuses. Prestige should now feel more meaningful even when not specing towards active / Overdrive paths- Added visual feedback to Botfarm's resource generation- Added visual ques for new available upgrade in stations- Simplified and rebalanced station upgrades- With the Autoclick upgrade purchased, moving the cursor while clicking on a station won't stop the clicks- Fixed some prestige effects that didn't really work. speccing towards idle playstyle in prestige should now feel more powerful UI- Added support for 16:10 aspect ratio- Added Windowed & Borderless Fullscreen modes- Adjusted panel sizes and other settings to support all 16:9 screen sizes (Full HD, 2K, 4K)- Added Ultrawide monitors support- Adjusted some panel text and settings to make sure its not cut-off screen- Panels will on longer appear out of screen / get cut by screen bounds when zoomed - panels will always open inside the viewport- Prestige Tooltips won't hide unlocked nodes- When holding shift to buy max, price is properly calculated Bugs- Fixed a game breaking bug where auto-saving would wipe the save in some edge-cases- Auto Complete \ effect is now working as expected- Adjusting sliders on setti...
The day is finally here! Shoot The Barrels is now available for purchase!To celebrate this launch I have applied a 30% discount for the first two weeks (that's pretty cheap!?). I'm also celebrating with some fizzy bubble drink!I appreciate every one of you who supports this game in any way, thank you!Cheers!// BATTLE LAB
Fix srv call for guild creation
Thank you to the entire community for your continued support and feedback. Here are the details of all new features, balance changes, and fixes in this update:🚀 Major New FeaturesGuild SystemYou can now create and join Guilds!Creating a guild requires sacrificing 10 Exceptional turrets — choose wisely.Guild features include:A customizable 16×16 pixel icon for your guild.A Guild Turret that every member buy and can place on their map.A daily Guild Event where all members fight a shared Titan together — the guild that deals the most damage wins the day.A weekly ranking based on cumulative daily scores.Guild Turret Sacrifice SystemMembers can sacrifice their personal towers to upgrade the shared Guild Turret.Each tower type contributes points toward one of five stats: Damage, Attack Rate, Range, Fire, or Freeze.This is a long-term guild progression goal — reaching the cap requires a massive collective effort.Guild Gold UpgradesAny guild member can invest gold directly into the guild to improve it.The guild has three upgradeable stats that improve as gold is invested:Member Capacity — increases the maximum number of guild members (+1 per level, up to 30 members at max level).Loot Bonus — increases gold and item drop rates for all members (+1% per level, up to +10%).Turret Limit — increases how many Guild Turrets each member can place (+1 per level, up to 6 per member).Upgrade costs scale exponentially (+50% per level), making higher levels a significant collective investment.Prestige OverflowAfter reaching the maximum level in all four Prestige categories, you can keep prestiging indefinitely.Each Overflow level grants:+2 bonus HQ damage−0.01 HQ attack rate (faster attacks)There is no cap on Overflow levels — a true endgame goal for dedicated players.We're excited to see guilds form and compete in the daily events! Thank you for playing Last Hit Titan, and good luck hunting Titans together!The Summoning Systems Team
Update #4 - Last Pre-demo Playtest RoundHello legends!It's been a very intense month of playtest rounds and some behind the scenes work, and boy we have a TON of great updates for you today! lets get right to it:Playtest & Dev Status 🎮After some really intense playtest rounds, fixes, tweaks, and a lot of thinking and fine tuning - we're now very proud to announce we've reached a state of the game we're very happy with 🤩And also we've fixed a lot of bug. like, a LOT.Anyways, we're now sending another big wave of playtest invites, to what would hopefully be (almost) the public demo version of the game 🫨The changelog from the initial playtest version to this one is huge, and will be posted in a separate patch-notes post.If you wanna join the playtest and didn't get a Steam invite (sorry, its random!) join our Discord and send us a message 🙏New Discord 💬Better late than never right? We've just opened a new Discord, and we'd love to see you there! me (Dog) and Cat will be around to answer questions, listen to feedback, keep you updated, and show-off our dog Looki 🐶 (Did you know she was the inspiration for Joe from the game? 👀).Join the family: https://discord.gg/h7mBESB2GTNext Up 🔜The next major Milestone would be the public Demo! we're working hard to add the following to the Demo version: achievements, secrets, more gameplay features and content, reworked texts, new music, and more!Demo release date will be published soon, but you can expect it to be in about a month... 🙂If you have any questions, suggestions, feedback, or there's anything at all we can do for you - feel free to hit us up on our Discord / socials / mail, we promise to answer everyone asap! DiscordTikTok \\\\ Instagramdog@buma-games.comThanks, everyone! more updates soon.- Cat & Dog
Hello Diapers Club! As you might be aware, Next Fest has officially wrapped up. With that, one of the weirdest and most amazing chapters of our development journey has come to an end. We honestly had no idea we’d see this volume of players or receive such incredible feedback over the past week.We couldn't be more thankful to everyone who played the demo, shared their thoughts, or simply wishlisted the game. You’ve made our week!To give you some perspective, we started Steam Next Fest with just 85 Wishlists. Our most optimistic goal was to hit 500... but thanks to you, we are now 1,600 strong!!!! 🏃💨💩Road Ahead!Our primary mission now is to cross the finish line and deliver the ultimate slot experience! Behind the scenes, our veteran gamblers are working overtime to ensure the full release is as polished, stable, and chaotic as possible.As a reminder, the full version is packing a massive amount of content. Here is a sneak peek at what’s coming:🎰 More Machines!: The demo currently features 3 machines. In the full version, we’re adding a variety of new ways for our seniors to blow through their life savings!📈 A Deep, Calibrated Economy: To keep the demo snappy, we cranked up the speed. The full version will feature a finely tuned progression system designed for a robust 5+ hour gameplay experience!⚙️ Custom Economy Options: Some of you love the grind; others wanted a faster start. To accommodate every playstyle, we’re adding "Economy Progression" options that allow you to increase or decrease payouts and costs to your liking!🧠 Massive Skill Tree: We’re jumping from 9 permanent upgrades in the demo to over 45 in the full version! That’s 5x the content, you’re going to need a lot of R.A.M. for this!🎨 More Skins & Casino Floors: Did you know you can already change the casino floor in the settings? The full game will feature even more floor designs and a wider variety of gamblers to collect!💩 Expanded Poop Mechanics: Currently, poop only fuels one active skill. In the full...
• Fixed "Your Position" leaderboard • Improved chinese localization • Nothing else was added
Fixed: Audio still playing in certain scenes when volume is set to 0.Added: Return to previous map upon death; press A to configure.Improved: Increased maximum stack size to 99.Fixed: Issues with the Buyback system.Fixed: Stats turning negative when unequipping gear after reaching the stat cap.Fixed: Unable to manually return to the World Map after using "Revive to World Map."Changed: Alt and Shift keys are now "Toggle" instead of "Hold."Improved: Auto-smelt now correctly refreshes the displayed experience.Fixed: HP calculation error after leveling up.Fixed: Corrected the description for the "Weapon Master" talent.Fixed: Gloves can now correctly roll the "Attack Speed" attribute.Adjusted: Swapped the Strength and Stamina requirements for Heavy Shields.Added: Current inventory page indicator.
Nightwater's first public Steam Playtest is here! The focus of this test is to validate the core loop and the overall pacing. To check how satisfying it feels to gather resources, craft items, unlock new tools and buildings, and take the first real steps into automation as the world opens up. In this build, you will be able to explore the first two biomes and try the first minigame "Dark Thicket" to see how it connects to the main progression. There are roughly 60–90 minutes of content to play through to the end of what is currently available and around four hours in total if you want to explore everything the playtest offers in depth. The playtest will end on 09.03.2026 - 18:00 CET.