Game Updates

Patch notes and dev posts · 12,816 Steam updates
Gothic Clicker
Gothic Clicker
233 days ago · Yashzur

v0.9.2

Added a new skill leveling algorithm to auto builds.Fixed a bug causing mouse response delays with the interface.Increased the limit for weapon upgrades with gold at a time for MAX mode.
Bones and Coins
Bones and Coins
233 days ago · troydgames

Bones and Coins - Steam Next Fest Demo is Live!

A new demo update has arrived!We’ve focused on improving progression flow, combat clarity and overall balance to make your dungeon runs smoother.n this demo version, you can now play with three heroes:Barbarian – High durability, strong frontline damageArcher – Consistent ranged DPSShaman – Support and utility unitWe also refined dungeon pacing so loot feels more consistent and satisfying as you push deeper.What’s NewImproved combat responsiveness and clearer attack feedbackBetter hero synergy balance for stronger build diversitySkill Tree adjustments for more meaningful upgrade choicesEconomy tweaks to improve early and mid-run progressionVarious bug fixes and performance improvementsWe also refined dungeon pacing so loot feels more consistent and satisfying as you push deeper.Your feedback has been extremely helpful. Keep testing builds, experimenting with hero combinations, and breaking the game in creative ways, we’re actively polishing based on your experience.More content and major additions are coming soon.Thank you for playing Bones and Coins Demo!
Rock Island
Rock Island
233 days ago · 寂静Hill

Version Update Notes (0.9.1)

GameplayIncrease the coin exchange rate by upgrading the Cube Level.Archer Medal SkillFruits collected by the GardenerBug FixesFixed an issue where certain in-game sound effects were not affected by the volume settings.Fixed a display issue that occurred after upgrading the Talent: Roar to Level 2.
Re:Blade
Re:Blade
233 days ago · STAGE

Re:Blade Is Now Live in Steam Next Fest

Re:Blade is now officially part of Steam Next Fest.As a solo developer, this moment means a lot to me.The demo has been updated with several improvements based on player feedback:• Refined combat for all three weapon types • New boss invasion system • Expanded Armory progression • Badge system based on total damage milestones • Improved battle result screenRe:Blade is a cursor-driven action roguelike.Attacks are automatic — you control positioning and timing. Build evolves. Power grows. Every run feels different.If you enjoy experimental combat systems and long-term progression loops, I would truly appreciate your feedback.👉 Play the demo and consider wishlisting to support development.Thank you for being here.
Dune Rancher
Dune Rancher
233 days ago · Jestercraft

New Clicker Game you may like: Seeker Shrine

Hey Dune Ranchers!There has been people asking when the next update for Dune Rancher will be available and unfortunately, I need to say the traditional SOON™. Since before this, I'm going to release a new game!I'm happy to announce the next clicker game I'm about to release:SEEKER SHRINESeeker Shrine is a stress free clicker game with catcha egg hatching system. Run your own Seeker Ranch, take care of your creatures and collect resources to unlock new Seeker creatures!On release, there will be 15 different creatures to be collected:6 Rare creatures6 Super creatures3 Legendary creaturesI hope to see you wishlisting the game, but also to play it on release! If you do, please consider leaving a review
Tiny Monster Haven
Tiny Monster Haven
233 days ago · Ladman

Introducing the mini-campaign for Next Fest!

Challenge the Elemental Gurus in the mini-campaign!This demo introduces the new mini campaign, letting you challenge other monster tamers and the strong Elemental Gurus. You can open the campaign from the map-sign above your Haven. From here you can take on many tamers across different routes and towns. In the demo you can explore the first 3 areas, culminating in the battle with the first Elemental Guru!We've also added a ton of improvements across the board, and a third starter monster, Mysticub, is now also available to choose from!Feel free to check it out and help shape the final version of the game. Thanks to everyone who's been part of the ride so far.
Idle Wizard
Idle Wizard
233 days ago · Two Wizards

Development Roadmap

Greetings, fellow Wizards! We have things to share regarding future content and, therefore, we're announcing the new 2026/27 Roadmap! {STEAM_CLAN_IMAGE}/34327637/ba7a40fee4570d6053a118c830187a8a4e2935cf.png Last year we have released the Shards of Heaven expansion pack. - Its release introduced Mythic items to the game. Later, we've expanded upon them through the Imbuement and Masterworkds mechanics, while also expanding the Mythic items' bases roster. Thus, the mechanic is at its more or less final state (for now, at least). - Next, we've reworked the Pantheon. We're happy that you've met the changes with enthusiasm! Closer to the year's end, we've also introduced Memetics to the renewed Pantheon - an endgame customization system that made the mechanic even deeper (especially compared to the original). - The final item slot has arrived: Accessories. For now, this marks the final point in developing new items for us. It has been a long journey :) - Familiars became a thing as a new direction of sort for us. To be honest, we were unsure as to how such an experiment would be received and it was a huge relief for us that the feedback was rather positive. In addition to all of the above, we've also did the following: - Realms map updates and the introduction of 2 new quasi-exclusive classes: Shapeshifter and Ranger. - Added progression milestones to all of the events, which should get even better with the introduciton of Familiars. - Added a whole lot of character and pet skins. - Several Enhanced spells. - QoL and endless bugfixes. - Figured out and released a couple of DLCs for the game. Looking back, we've not completed the last Roadmap's winter plans. We've had to tone down the development speed due to a couple of reason, one of which is that we want to allow new games under our authorship a chance to shine. One of the games had already been released - Digging Down - we'd be happy if you try it out. This year we're intending to release at least one more small game. ...
Seclusa
Seclusa
233 days ago · weseb

Seclusa Update - 1.0.5

Update time!Patch Notes for 1.0.5b: New StuffAdded a show/hide UI toggle for photo mode, which can be used (in photo mode) with a default key of 'H' (or 'D-pad Down' for most gamepads).This has three stages: Minimal UI, No UI, and Full UI.Added a 'dutch angle' slider to the Processing menu (unlocked by default, no need to purchase).Added the ability to reset individual Processing sliders by right clicking on them (unfortunately, this can only be done with mouse input, gamepads would still need to 'reset all').You can now initiate travel between locations while still in photo mode.TweaksIncreased visibility at the River during certain weathers.The rate of earned idle XP now increases as you reach higher levels.Small UI tweaks here and there.BugfixesFixed a bug where certain UI navigation inputs could stop working and their input glyphs would disappear (eg. Left/Right nav in certain contexts)NOTE: If this issue still persists for you, you may have to reset your input rebinds in the Options menu (Options -> Controls -> Input Rebinds -> Restore Defaults). Apologies for this!Fixed a small localization bug in the Card Shop.Fixed a bug where opening the Processing menu while Studio Lighting was active could show the Time of Day slider, which isn't supposed to be usable while Studio Lighting is active.Fixed an issue where Paka's fur could be wet and shiny while at the lodge when it's raining, even though he hadn't been outside.Fixed a bug where the Card Shop's points trade slot could sometimes show you a card you already owned, and if you bought it, it would increment your card total, tricking the game into thinking you had more cards than you actually did.(This could prematurely complete card-related achievements and objectives).Fixed an issue where the names for cards 130 and 131 were swapped.Fixed an issue where a campsite's fire wouldn't properly illuminate certain objects.NOTE: There's still a known issue here where Paka's clothes won't be illuminated by Studio Lightin...
Chill & Reel
Chill & Reel
233 days ago · Maru Game Studio

Chill & Reel is joining Steam Next Fest!

🎣 Chill & Reel is coming to Steam Next Fest!We're thrilled to announce that Chill & Reel will be participating in Steam Next Fest, running from February 23 to March 2, 2026 (starting at 10 AM PT)!During the event, a FREE demo will be available for everyone to play. Cast your line, explore serene fishing spots, and experience the most relaxing fishing game on Steam.🗓️ Event Dates: February 23 – March 2, 2026🎮 Free Demo: Available throughout the entire event🌿 What to expect: A cozy, laid-back fishing adventure full of charm and tranquilityWhether you're a longtime fan or discovering Chill & Reel for the first time, this is the perfect chance to dive in. We can't wait to hear what you think!Add to your wishlist and check out the demo during Steam Next Fest. See you on the water! 🐊
Idle Dyson Swarm
Idle Dyson Swarm
233 days ago · Vathreon

V327

- Improved offline progression accuracy across lifecycle events, including smoother mobile return handling. - The offline return popup now appears only after at least 2 minutes away. - Fixed a startup offline-time edge case that could cause inconsistent away-time rewards. - Fixed Simulation Mathematics parity for migrated/prestige saves so intended solar output bonuses are restored consistently. - Updated Simulation solar panel and mathematics info text to better show base output, active multipliers, and effective output.
Virtual Cottage
Virtual Cottage
233 days ago · Patrick

Virtual Cottage 2 Demo now available!

Hello everyone, We’re incredibly happy to finally share the Virtual Cottage 2 Demo with you! We’ve put a lot of work and love into this project, and we truly hope you enjoy spending time in your cozy space - whether alone or with a friend. For the full version, we have even more content planned! Join our Discord server to share your feedback, or show us your cottage setups and decoration ideas 🏡✨ We wish you a productive and relaxing time in your cottage. Happy studying! - Simone & Josef
欺神弄鬼
欺神弄鬼
233 days ago · 腿腿不要再买谷啦

欺神弄鬼下部分更新【摄政线】开篇已送达

大人们,久等了! 欺神弄鬼第十二章下半部分,现已送达。本次更新的部分为下部分\开篇内容,宿砚、晏行舟个人线。至此,本次大更新内容已全部送达。后续我们还会在群内,根据大家的反馈进行持续修修补补,请大人们放心!steamhappy前段时间,欺神弄鬼的上半部分更新也与大家见面啦。上半部分主要更新了起义线上中下、聂赤措姆支线、雪夜初见支线、盲支线等相关内容。此前已送达的上半部分更新详情内容可以戳下方回顾:更新内容一览:主线相关:新增十二章·摄政线开篇内容。个人线相关:新增宿砚个人线3内容;新增晏行舟个人线3内容。回看室新增:新增宿砚个人线3回看室回看;新增晏行舟个人线3回看室回看;新增回看室内对十二章·起义线的回看功能;新增聂赤措姆在第八章、第九章、第十二章中的个人支线回看功能,玩家大人们可以在回看室左侧他的个人回看中进行回看;新增回看主线第九章至第十一章的内容;新增主线十二章·起义线打通后的新steam成就,已经打通剧情的玩家上线后会自动进行成就激活;新增主线第十一章、第十二章CG在画廊内的收录;问题修复:修复使用手柄操作时和角色互动无法停止的错误;修复主线十二章结尾宿砚结局无法正常显示CG的错误;修复阿晦惩戒系统达成除了纳他为下属以外的结局后,玩家无法正常攻击的错误;修复在主线十二章养成部分使用”银两兑换铜钱“功能时,输入0后跳过养成部分的错误;修复已知错别字。新增功能:南盛媖杰名单已更新二批众筹名单,感谢大人们对游戏的支持;新增雪夜闲聊话题;新增铜钱为零的债台高筑BE对于银两的鉴定,如果银两不为零则自动兑换一两为1000文规避该BE;新增每月扣除摊位费和外宅支出时若铜钱不够自动兑换银两的功能;新增在主线11章选择对乾山观出手后,在主线12章养成部分时每日因乾山后山矿产产生额外20两收益;新增侠缘【秋夜】、【雪夜】的图鉴。*重要提醒:由于主线第九章有上官逸的出场,秋夜支线的激活时间从主线第五章后变更为了主线第九章,内置攻略已同步修改。最新版本号:22052471再次感谢所有大人们的等待与支持,后续我们也会在群内继续关注大家的反馈,祝您游戏愉快~
Greenhearth Necromancer
Greenhearth Necromancer
234 days ago · abunchofdaftpunk

New keyart, a plant naming contest + a streamer schedule! | Community Update #4

A new magical keyart has arrived! ✨Our old keyart was great, but our necromancer felt a bit lonely on this balcony all by themselves. Our new art better reflects the in-game style and brings the Greenhearth co-op's neighbours outside as well, giving a glimpse of their own pockets of home.We may even have a fun feature for this new art in the full game, as it becomes our new title screen that will update as you play and progress through the narrative. Keep an eye out for that at launch! Check our sponsored streamers during Nextfest! 👁‍🗨To celebrate Steam Nextfest & our new demo update, we've partnered with some incredible creators to showcase the game! 💚 We're personally huge fans of these creators, so be sure to check them out; we might just be there as well!Here's our full schedule in text form: February 23rd (live right now!), 5-7pm ET / 2-4pm PT, 8-10pm ET / 5-7pm PT February 24th, 10am-1pm ET / 7-10am PSTFebruary 25th, 1-3pm ET / 10am-1pm PT, 4-6pm ET / 1-3pm PT, 8:30-10pm ET / 5:30-7pm PTFebruary 27th, 7-11pm ET / 4-8pm PTYou can win a launch Steam key for Greenhearth Necromancer! 🌟We're running a contest for our community this Nextfest, and we want to see your plant names! Puns, jokes, references, silliness and chaos are encouraged. Just name a plant in-game (alive 🌱 or undead 💀) using the handy dandy function in the plant inspection window, and share your creativity!We are taking entries in our Steam community, in our Discord server, and on social media (just tag us!). You can also enter once on each platform, but please use different entries! This'll increase your chances of winning (though we will pick different winners for each platform).The contest is open now, until March 3rd at 12pm EST. Winners will be contacted via DM through the platform of entry. Bug Submissions & Game Feedback 🛠While we've tried to ensure your experience with the demo will be as smooth as possible, you might run into a bug or two we didn't catch. You may also have feedback for the ...
Starvester
Starvester
234 days ago · shaunak0304

Demo update v0.6.0 for Steam Next Fest!

Hey everyone! Steam Next Fest is here, and that means an updated Starvester demo build! Here's what's changed in Demo v0.6.0: - \ Number of SFX from indicators is now capped to avoid audio issues - \ Brittlerock UI now updates correctly with prestige upgrades - \ A rogue click sprite shows up in a certain area of the play space - \ Unlocalized text "are you sure text" for prestige UI has been fixed - \ Line breaks for translated text in UI have been updated (still now final) - other minor changes and fixes- \ Ultra wide monitor support - \ Resizable windows- \ A NEW ENDING for the demo! Now, the new ending does NOT add any extra playtime or mechanics, but is only a little tease for what's to come in the full game! I hope it'll be worth playing through the demo again to see it! :) You can try out the updated demo here! I'm really excited for the Next Fest and the eyes it will hopefully bring to the game! As always, any and all feedback is welcome, and the best place to give feedback is the Discord! (link in demo and my developer page) Tons more to come, so please stay tuned! See you all soon, - Shaun (dev)
Eldor'idle
Eldor'idle
234 days ago · Robyn

Check out Eldor’idle Next Fest!

Hey everyone,I’m super excited to announce that Eldor’idle is in Next Fest this week!If you’re new here then here is what you’ll need to know before you press the big green button 🟢You are an ordinary hero looking to make your fortune. Fate brings you to the quaint town of Eldor’Idle, where you must follow these three simple steps:Step one: Click on a pot to break itStep two: ???Step three: Become a billionaireThere may also be some extra steps involving investment banking, or mining for ore, or bartering with ghosts, or training lazy gnomes… but at the end of the day there’s only one thing that’s important, and that’s GETTING RICH. Simple enough, right? If you enjoy the demo please add it to your wishlist, tell your friends and leave thoughts and feedback in the steam forum 😊 See you soon!Yours,Nautlander
The Greenening
The Greenening
234 days ago · erkberggames

The Greenening is in Steam Next Fest!

Hi everyone,Next Fest is upon us, and with it thousands of demos of upcoming games for you to try out.If you look close enough (and squint just a little), you can find The Greenening Demo in there: The recent updates improved the demo a lot in terms of balancing, performance and more. They also added many new languages like Chinese, Russian & Spanish, so now's the best time to play the game.Let me know how you like it via the form linked ingame, the Steam forums, or by leaving a review on the demo.Thanks a lot for your feedback and support 💚Erkberg
Desktop Fishing
Desktop Fishing
234 days ago · ostendgames

One last thing.

Dear Desktop Fishing community,for now, this will be the last Desktop Fishing update. Well - to be honest, it is not really an update.If you want a detailed report on the state of the game, please visit our Discord. You will find everything you need to know there - here is just the short version:Right now, we are not able to keep adding new content to Desktop Fishing because we cannot financially sustain it (which is really sad for us).Our new game Frog Holm is entering Steam Next Fest starting today.Starting today, you can get a special item in Desktop Fishing if you add our new game to your wishlist. Well, to be completely honest, we are not actually checking whether you really add it - but it would make us incredibly happy and would help us a lot as a studio to build a successful foundation. Just click the banner that pops up when you start the game.With that said: thank you for the wonderful time, and maybe one day we will meet again at the pond
You Know The Drill
You Know The Drill
234 days ago · Red

You Know The Drill is taking part in the Steam Next Fest: February 2026 Edition!

Hey everyone,Steam Next Fest is here and we're excited to be a part of it! We have been hard at work on updating and polishing the demo for you. You can try the latest demo now with Steam Next Fest!Steam Next Fest will be running from February 23 at 10:00 AM PDT (UTC-7) to March 2 at 10:00 AM PDT (UTC-7). But don't worry, the demo will be staying up, so you can play it as much as you want, whenever you want!Looking forward to your feedback! Hope you all enjoy the game!
Mushroom Clicker
Mushroom Clicker
234 days ago · Wizard Shrimp Games

Patch v1.2.2

Hey Everyone,Just a quick patch to address a couple bugs post big update:Fix to the mushroom towers eventually not firing mushroom projectiles.Fix to a bit of lag whenever the game swaps music track in the new game mode.Fix to wave menu prompting you to start wave 21 (which doesn't exist) when you complete wave 20.Fix to mushroom projectiles not changing icons when increasing damage - now get different mushrooms firing depending on the damage of the tower projectiles.Thanks,JoshWizard Shrimp Games
Simultree
Simultree
234 days ago · PIPAPOU

Win a steam key by participating to the drawing contest during Steam Next Fest

Draw something in Simultree for a chance to win a Steam key (at release) and have your drawing displayed in-game! How to enter 1) Draw something awesome on the Whiteboard 2) Take a screenshot of your drawing (F12) 3) Submit your screenshot to either (or both): 3.a) On the Steam Community Hub (upload it as a public screenshot) 3.b) On the Discord server in the #drawing-contest channel (Submit to both for even more chances to win!) How to win - Community winners: the top 3 most-liked drawings - Jury's choice: the dev's favorite drawings (excluding the top 3) (The number of winners may increase depending on the number of participants.) When? During Steam Next Fest, from Feb 23 to Mar 2 Not into drawing? You can still join the fun by giving a thumbs-up to your favorite screenshots Any questions? Feel free to ask! This is how a submission should look like: {STEAM_CLAN_IMAGE}/45656622/c4a25188bd0330545324394a4312f920bc417fbf.png
Hamster’s Sticker Book
Hamster’s Sticker Book
234 days ago · happy12

Hamster's Sticker Book in Next Fest!

Hamster's Sticker Book in Next Fest!Hello, this is Dotori Doguldan.Hamcho is visiting Steam Next Fest with a free demo!Event Period: 2026/02/23 10:00 AM (PST) ~ 2026/03/02 10:00 AM (PST)We need your interest and feedback to make a better game. Please share your thoughts on Hamster's Sticker Book GOOGLE FORM!Support Hamcho and Hamster's Sticker Book by adding it to your WISHLIST! 💙Thank you,— Dotori Doguldan
← Prev
Page 394 of 513
Next →