Update notes v1.9.3 → v2.0.0: Added a memo utility Added a music player utility Improved support for Windows' dark mode Improved upgrading Fixed a system notification issue on Windows 11 Fixed an IME box positioning bug
NOTES Translations fixed Birds Villagers
Hello everyone, today I have some great news to share with you! Our game is now available at a 20% discount for the Spring Festival! The festive atmosphere has been implemented in the palace—The New Year vibe is getting stronger. On the 26th day of the 12th lunar month, the game scenes will change: Spring Festival couplets, door gods, and palace lanterns will be displayed throughout the Forbidden City. The Hall of Supreme Harmony will feature Bianzhong (bronze chime bells) and Jiangu (drums).On New Year’s Eve, fireworks and firecracker effects will appear.New events related to Spring Festival customs have been added.Even more Spring Festival tradition events have been newly implemented, waiting for you to unlock how the palace cats celebrate the New Year.Meow~ ✨ Hurry and enter the game now, during this festive season—at the hour when lanterns are lit, when thousands of palace lanterns cast their glow upon the red walls—and follow the palace cats as they tread through light and shadow, wandering through the corridors of the Forbidden City!
# 🐹 Hamster Talk Store Page is Now Live!Hamster Talk is a desktop idle social game where tiny hamsters move freely across your screen. They nap beside open windows, play with the objects you place, wander across your workspace, and continue their routines while you focus on yours.This isn’t a game you step away from your work to play. It exists alongside you.Keep it open while you work or study. Check in when you need a short pause. Customize your desktop with toys and furniture and see how their behavior changes over time.Their world isn’t limited to your desktop. In the Global Plaza, your hamster can meet others in a live shared space. See other players’ hamsters in real time and chat together!🎮 A playable demo is coming during the upcoming Steam Next Fest.We’re putting the final touches on the build and will share more details soon.If this sounds like something you’d keep open on your screen, consider adding Hamster Talk to your Steam Wishlist and following the page. It helps more than you think and keeps you updated when the demo goes live.You can also join our Discord to stay connected:https://discord.gg/jF7vpBjzNm We hope Hamster Talk finds a place on your screen.
Gear up, gamers!《Loafing Town》 is officially participating in the 2026 Lunar New Year Sale!Sale runs: Feb 12–24, 10:00 AM (PST).If you've been thinking about jumping in, this is exactly when. No better moment than the New Year to experience something fresh! ;)Huge thanks for keeping us going. Here's to a prosperous and game-filled Lunar New Year.
To celebrate the arrival of the Spring Festival, the farm is buzzing with excitement! The Monsters have been busy decorating every zone. They’ve decked out the field paths, warehouse entrances, and fence corners with limited-time festive decorations. Red lanterns hang high, bringing a festive glow to everything—even the haystacks and wells are bursting with holiday spirit!Drawn in by the bright lights and joyful atmosphere, a mysterious, never-before-seen Monster has quietly appeared in a hidden corner of the farm. It seems to be waiting for you to discover its name...Thank you to every Farmer for your continued support and company. May the New Year bring you bountiful harvests! We look forward to spending every day with you in Your Big, Cute Monster Farm. Special Value Bundles are available now! Best time to dive in the game!
Gear up, gamers!Fish to Dish: Idle Sushi is here for the Steam Lunar New Year Sale 2026! Sale runs: Feb 12–24, 10:00 AM (PST). If you've been thinking about jumping in, this is exactly when. No better moment than the New Year to experience something fresh! ;)Huge thanks for keeping us going. Here's to a prosperous and game-filled Lunar New Year.
您是否在天上见过奇怪的飞行物?您农场中的牛是否离奇消失了?如果您遇到以上情况,请马上联系小菲镇管理委员会,我们会尽快派人将您抓走!—— 小菲镇管理委员会各位雏草姬们大家好!我们很高兴地宣布,小菲镇的全新玩法更新《“菲”碟大行动》现已推出!我们给小菲镇添加了一个全新的游戏模式和十个全新成就,雏草姬们可以驾驶一艘飞碟在小镇上空“吸走”城镇中的各种物品和小菲,还可以升级和自定义自己的飞碟!本次更新完全免费,欢迎游玩,提前祝各位雏草姬春节快乐,玩得开心!游戏改动说明如下:新增功能添加了“菲”碟大行动游戏模式更新。添加了十个新的游戏成就。问题修复修复了主菜单小菲表情不会改变的bug。修复了重复进入主菜单可能会出错的bug。
Hey Guildies! New update dropping. The update adds mining, woodcutting, guild hall building and some beautification! Added Copper Mining Area that is unlocked after killing rat kingAdded new level Meadow with new enemies and boss. Killing the boss unlocks theSmall Tree Zone where trees can be cutSmall Branches and Small Rocks (from mining) are material for the new Guild HutAdded Guild crafting in the craft UI. Building the Guild Hut unlocks a max of 10 players for the Guild. Further upgrades will allow more.Added animations for wood cutting and mining to characters.Metal bars now takes 5 ore instead of 10Ratfolk no longer drop copper ore except the minerAdded Trinkets that improve mining or woodcutting 'damage'Added Ctrl + Click to sell an item. Shift + Ctrl + Click will sell the whole stack Added rebuy tab in the inventory UI to repurchase recently sold items (10 minute timeout)Fixed Small Orange Potion not giving Vitality Fixed Fortify not giving more Vitality at a higher levelAdded Toggle option to hide mana/health/action time barsFixed stats UI not updated when a character levels up while it's openFixed money sound not playing when an item is soldAdded Filters in the Tactics condition selection for Self, Ally or EnemyAdded Tactics conditions for Enemy HP > or
Dear Players,The sound of horse hooves welcomes the new spring, and the clinking of pusher coins brings joyous news!The "Coin Pusher Heroes" team sends you our sincerest wishes—may you have an auspicious Year of the Horse, and may all your endeavors succeed!Lunar New Year Special Sale Is HereTo celebrate the Lunar New Year, "Coin Push RPG" is now available at a limited-time 25% discount!Join the CommunityWant to exchange tips, share your builds, or get the latest news? Feel free to join our official discord:https://discord.gg/NmzAYFQ9HPWishing you a joyful New Year and immediate success in all you do!
Dear players, wishing you all a joyful Lunar New Year!Exiled Lands: Discount Details: Discount: 20% off (Historical Low Price!)Thank you so much for your support of Exiled Lands over the past year. We look forward to more players experiencing it firsthand!Dark fantasy loot-based gameplay with idle mechanicsDiverse character classes with extensive specialization pathsA highly customizable Build system with endless variationsWelcome to join our QQ group: 792368812
Henlo, frens!The Chicken Fren Community Market is now live! Hats are officially listable on the Steam Market. Good luck, and as always, thank you for playing. -ICS Terrance and ICS Phillip
ChangesMax Poglin wave caps at 10Reworked experience gainBug FixesMax experience limited at a certain numberAbility to "click" pickle with the space barPickle not being in the center when changing window sizeArea to prevent pickle bomb placement didn't scale when changing window size
A full priest/cathedral path with new roles, resources, and long-form progression centered on faith, service, and charity.Expansions to priest life, with work related to the Parish and the cathedralNew places and encounters that bring the church / cathedral society to life, plus housing options tied to that path.A Focus system that adds a mental training arc with its own resources and progression Get it here:
The Steam page for our new game, Sludgineers, is live!Clean, mine and refine pollution in this active incremental game. Cruise through the countryside earning cash and resources, build a refinery, process materials, upgrade equipment, and unlock new areas and perks.Play the itch demo now: https://snickerdoodlegames.itch.io/sludgineersFollow us on Steam to keep up to date: https://store.steampowered.com/developer/snickerdoodle-games
{STEAM_CLAN_IMAGE}/45922566/3d23c02bc1aae27dfc88339ef6614235ecaea010.png Hey IGNOBLERS! We’re excited to announce that the IGNOBLE demo is officially live on Steam! 🩸 IGNOBLE is an incremental beat ’em up made by a very small team, working with a simple rule: one developer and one artist per project. What started as experimentation quickly turned into a game we couldn’t stop playing ourselves. {STEAM_CLAN_IMAGE}/45922566/c1c5b526babd184341b03dc94b25af499ce50828.gif This demo offers around an hour of tightly paced gameplay filled with intense combat and fun skills and abilities! Based on early playtests and videos, we’ve polished the tutorial, balance, and overall flow to make this demo as fun and clear as possible. What can you find in the IGNOBLE demo? 🩸 Incremental combat like no other 🩸 Skill tree driven progression and upgrades 🩸 Challenging encounters with escalating intensity 🩸 XBOX controller support 🩸 Tutorial polished based on player feedback {STEAM_CLAN_IMAGE}/45922566/3d638c64ad81539f3b9ea959c5d4846c62be50a6.gif If you enjoy the demo, consider wishlisting IGNOBLE it really helps us out ! 🩸 Please give us your feedback, it helps us shape the final game. Thank you for playing! {STEAM_CLAN_IMAGE}/45922566/946b1a95a952e1b831a981e20d4e81f1838b28e9.png
Dear Travelers!Today we are coming to you with another patch, the long-promised Hotel Galactic Roadmap for this year, and a big sale celebrating the Lunar New Year and Valentine’s Day. We will go through everything step by step to answer as many questions as possible. As always, we will be in the comments if any additional topics come up.Let’s start, somewhat playfully, from the end. :) We have decided to launch a 50% discount as part of the ongoing Lunar New Year and Valentine’s Day events. This is a limited-time offer available only during this event and it will not be repeated anytime soon. We chose this moment because of the reception Hotel Galactic received after the December release of our major Winter Rework.The reviews speak for themselves. Things are looking good and they will get even better. Those positive changes gave us a strong boost of motivation, but we know that many of you are still unsure whether now is the right time to jump in. We want to address those doubts and offer you a unique opportunity during Early Access to purchase the game at half price. This way, you can see for yourselves how big a step forward Hotel Galactic has taken since the Early Access launch.Rebuilding your trust is important to us, and this is our gesture toward those who are willing to take that leap of faith with us. Your voice is the most honest measure of where the game stands today.RoadmapNow let’s move on to the Roadmap so you can see what we have planned for the coming months on the way to version 1.0. 🙂COMING NOWAs you can see, several major updates are on the way. Starting with today’s patch, we introduced backend improvements such as a Unity update, an elevator rework, and a reduction of memory leaks. On top of that, we are celebrating two special occasions with new decorations for your beautiful hotels.You can also expect new elements for the hotel SPA and new species-dedicated items. Based on your feedback, we have also introduced a UI improvement for wallpapers ...
Hello Travelers, It's February! ❄️Amazing month full of events and magical moments of both love and hope for the future! It's also a perfect time for a new update, wouldn't you say? This time the main theme of our update is "Festive Time" - in particular we're celebrating the upcoming Chinese New Year 🏮 and Valentine's Day 💖 both of which are only few days away! For us it means an amazing opportunity to give out to our amazing community and share the spirit of celebration! We've got some brand-new festive decorations ready for you and as the patch goes live you'll be able to claim them - both Chinese New Year and Valentine's Day items - via Post System in the game. Make sure to unlock and repair it so you can claim all the items! We're also tackling technical side of things - improving the way our elevators, reducing memory leaks and making more important back-end changes!As always we're happy to receive any feedback you might have for us - be it a new suggestion, bug report or just general question about anything Hotel Galactic-related. We're making sure all comments are seen, replied to and discussed so please comment away here on Steam or check up with us on Discord! 🆕 Now let's just jump into the changes! Patch Notes: New Features and ContentAdded Packing & Moving for equipment storages.Introduced autosave slots with proper numbering and cleanup of old autosave files.Added Pattern Application UI.Added Supporter Pack flooring and walling bundles.Added Valentine’s and Lunar New Year items.Added new spa masks and spa-related objects.Added sitting points to multiple items.Added multiple new and updated item icons.Added guest reactions and updated conversation reaction icons.Added additional audio:Meteor shower and related events.Sauna and instrument SFX.Animation and Visual ImprovementsReworked gathering animations for multiple plants.Multiple shader, lighting, and model improvements across the island.UI and UX ImprovementsImproved compendium aspect ratios and gamep...
New Feature • Loadout Armory SystemNew Content • New Achievements • New Ascension UpgradesImprovements • Hills reworked • Minor UI changes • Minor bug fixes • Black outline removed from most arrows • (Mobile) Ads issue should be fixedBalance • Stone of Idle Overcharge decreased from 10% → 5% • Monolith Ascension Upgrade increased from 20% → 100% • Rare Soul Vase Ascension Upgrade increased from 15% → 100% • Unique Souls Vase Ascension Upgrade increased from 50% → 100%
This update focuses on a major naval overhaul, AI global configuration upgrades, and the new autosave system. Quick controls: Press 1, 2, 3, 4, 5 to switch different map modes. Naval and trade updates: Added an independent navy and merchant-ship system; fixed infinite navy production and related lag. Navy count is now controlled by dynamic port quotas (default: 1 navy per 3 ports). Added port occupation/reclaim and blockade logic, including blockade markers. Navies can now engage and sink enemy merchant ships in sea battles, with rebuild cooldowns. Land armies now prefer embarking/disembarking via ports on long cross-sea routes. Navy, army, and merchant units now prefer moving along established sea routes. Land battles in blockaded port provinces now deal 2x damage. UI and interaction: Added a new navy information panel. Added a dedicated merchant-ship information panel. AI global configuration (Edit Panel -> Global Commands): Merged scattered AI toggles into one unified global configuration entry. Supports unified control for diplomacy, rebellions, vassals, alliances, ally support, auto-abandon isolated land, civil war, and family rebellion behavior. Added configurable minimum intervals for province rebellions, family rebellions, civil wars, and starting new wars. Added dual reset actions: Reset AI Options and Reset AI Parameters. Rebellion and war interval values now apply only on confirm to avoid accidental immediate changes. Autosave and technical updates: Added autosave toggle and interval settings (5-60 minutes). Added a 5-second autosave countdown with ESC cancel support. Autosave must be enabled in Map Editing -> Global Commands. Migrated army and navy icons to the SVG pipeline with unified fill and stroke visibility controls. Fixed map-switch army coroutine out-of-range issues and rebel-removal crash risks. Improved pooling, batching, and route update performance for naval systems. Optimized feature-cluster and province-mapping rebuild flow after terrain ed...
Hey Monster Looters!It’s been a while since the big update that added all that juicy new content, but I’ve been listening closely to your feedback. A lot of you mentioned that the Ascension system sometimes feels a bit… tedious. Ending a run and not being able to pick a new power? Yeah… I get why that’s super frustrating.So, I’ve decided to shake things up: all Ascensions now cost just 1 Monster Eye! Crazy, right? This will make a huge difference in the game — after every run, you’ll unlock something new, making progression smoother, faster, and way more satisfying.Even better: with the boss system, you can now unlock more than one thing in a single run. Because more eyes = more goodies! Everything comes together to tweak the gameplay and make it friendlier and more fun for you.This might even affect the game’s length a little, but don’t worry! Players who just want to “beat the game” can do it more smoothly, and those who like to push for speedruns and perfect runs can keep improving their personal best with the infinite blessing systems from the previous patch.And hey… that’s not all! I’ve got even more content planned for the future. Thanks so much for playing the game and being part of this crazy journey — you’re the reason I keep making it better, one monster eye at a time! (L)Thanks for Being Here!I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow me here:X: https://x.com/EracuStudioInstagram: https://www.instagram.com/eracu_studios/
Dear players,After several months of development, our new idle desktop gardening companion game — BuGarden — is finally ready for its first public playtest!The test will officially begin on February 12 at 8:00 PM (Steam Server Time / PT).Over the past few months, we’ve been “very normally” developing this game — just the usual late nights, endless tweaking, and only procrastinating four or five hours a day like responsible developers.Somehow, it’s now actually playable.Now we truly need players to jump in, try it out, and tell us honestly: what’s fun, what’s not, and what you’d love to see in this little bug-filled garden living on your desktop.Here are some details:【About the Game】BuGarden is a lightweight idle desktop gardening game focused on relaxing flower growing and satisfying bug-squashing.Relaxed Gardening, Endless VarietyNo complicated mechanics — just water, fertilize, and wait for your flowers to bloom. Fertilizing attracts insects, and you can casually eliminate them with various tools for a stress-relieving experience. Pure cozy vibes and gentle healing ♪(^∇^*)Mutated Flowers & Dedicated Collection PagesDiscover multiple mutated flower varieties. Each flower has its own detailed page recording water needs and mutation types, making collection and care feel meaningful and rewarding (^-^)VA Quiet Desktop Companion That Doesn’t DisturbWhen idle, the toolbar hides to keep your desktop clean. Move your cursor over the garden to reveal controls.Use the mouse wheel to freely zoom in or out — admire blossoms up close or adjust to fit your workspace. Coins and insects can be hidden with one click.It quietly blooms and gently sways in the corner of your screen, keeping you company without ever getting in the way~ (^o^)/~【Playtest Information】Playtest Period: February 12, 8:00 PM – February 20, 23:59PM (Steam Server Time / PT)How to Join: Visit the Steam store page and click “Request Access” to apply.During the test, if you encounter any bugs, technical issues, o...
Hey again, chefs! 🍔✨ I’ve got something new that I’m super excited about: collectible cards! Yep, just like the toys in kids’ meals, but in the form of card packs you can give to your customers. And heads up… it’s not just about giving a pack to any customer. When and which type of pack you give will add an extra layer of challenge for those who’ve passed the mid-game and are looking for more complexity. I’m not going to explain exactly how it works, because discovering it is part of the experience. 😉For those who love collecting TCGs (like me 😅), you’ll also be able to keep these cards, with their different rarities, and add them to your personal album. I thought it was a great reason to keep playing after unlocking everything, and to spend your money completing the collection. The cards are inspired by the characters from my upcoming game Bitsies, and for now there are 6 different designs with their rarities ready to unlock. As Bitsies progresses, I’ll be adding new cards and characters so your collection can grow.Don’t forget to add Bitsies to your wishlist!No achievements yet, but they’re coming! I want there to be a good variety of cards before adding them. Also, in the future, just like I did with Kukoro, I’d love for there to be some connection between the characters from Bitsies and Burgie’s, so that unlocking things in one game can affect the other. Even if they’re different universes, I love when games create links like that! 🤩 I can’t wait to see your collections, so if you get some cool cards, send me photos!If you find any bugs or have suggestions, I’m all ears.And finally, remember that Steam reviews help a ton, so consider leaving one if you haven’t already.Time to start collecting!
As we mentioned earlier, we have some exciting news for all Fly Corp fans this month. In just a few days, the second DLC, titled Delivery, will be released.This time, you will be organizing cargo transportation instead of passenger transportation. Instead of cities, airplanes will fly between warehouses, which you can build anywhere on land. Each warehouse has a service area. The more densely populated cities it covers, the more parcels will appear at the warehouse for delivery. Parcels are delivered between warehouses and cities by ground transport, so you don't have to worry about that. Warehouses can be deleted, for example, to choose a different location or reduce the overall load on the transport network.In “Discover the World” mode, your task will be to connect all cities to warehouses in the selected territory in 6 minutes. There is also a “Free Mode” with no restrictions.The Delivery DLC is scheduled for release on February 20. But even after the release, we plan to release updates for it: add random events and implement several unique features.What do you think of the new expansion? Write your opinion. We try to read all comments! You can participate in discussions about game updates on our Discord server: https://discord.gg/9eHyYap
If you've already unlocked Terrain Editing, this smoothing button will be added automatically. Please give it a try!