Game Updates

Patch notes and dev posts · 12,892 Steam updates
Realm Grinder
Realm Grinder
254 days ago · DivineGames

Realm Grinder 4.3.9 [Patch Notes]

Global Reminder: Valentine Event will be starting on Feb 12th 2026, 1.01 PM UTC and will end on Feb 17th 2026, 7.59 PM UTC.Quests for second Unique Buildings now can be done by base+prestige combinations.A0 Neutral Research moved to R24.A0 Prestige Research moved to R32.Many research reqs changed for better balance.A1 Dragon upgrades cost increased.ANC2 requirements changed: Have God's Hand spell duration of at least 3 minutes.Dragon Challenge reqs increased.Fast Forward trophy reqs reduced.Spider Sanctuary quest reqs increased.Secrets of the Underworld cost increased.Fixed spoiler conditions for most artifacts.
JAMs
JAMs
254 days ago · maplesyrupghost

JAMs Linux - Proton Mode

Okay after learning that some prefer how Steam handles Windows apps under Proton under Linux, I wanted to have that as an available option for Linux. So you will now find that as a launch option when starting the game. It's a launch script for that Proton Mode, and after installing a whole bunch of Proton versions to test them out I realized how quickly you can run out of hard drive space doing that. I moved my Proton versions to a second hard drive, only for it to no longer detect it in my script... So I made an interactive Proton Setup script you can now use to configure your system. You don't have to be too specific when specifying the mount point of your Proton installations, the script is fairly robust to figure it out (let me know if you run into any edge-cases). You can specify your preferred version, or leave it blank and it will prefer Experimental. But for whatever reason if you want to try use a specific Proton version it will use those settings. You will still need to download Proton itself on Steam and move it into that drive you want to set it up on, if it differs from a default installation. If you move JAMs to some random drive, it should scan that drive's Steam common folder for Proton versions too without having to specify it. Should work!I set this up on a separate depot, so this should just remain static on the game now, when I make new versions I won't have to maintain these scripts. This way at least you can set up your game without needing to use a text editor to change the files, and if I push out an update to the scripts it won't alter your config file either.And of course, the native Linux build still is the primary launch option for Linux machines.
The Girl's Moving Castle
The Girl's Moving Castle
254 days ago · monkey games

Maintenance Update Announcement

Dear players, hello everyone.We will perform maintenance on February 2 at 15:00 (GMT+8). Thank you. Patch notes: 1,Fixed display conflicts between awakened illustrations, non-awakened illustrations, and Steam Workshop images.2,Fixed lag and slow response issues in the Collection interface of the Pursuer gameplay.3,Fixed display issues with the stat increase numbers in the minion and boss research preview of the Pursuer gameplay.4,Added quality background frames to skill previews in the Star Spirit list when equipping Star Spirits, allowing preview of skill quality.5,Further reduced the Star Spirit Essence and Gold cost for Star Spirit reforging.6,Fixed the issue where the third raider could not trigger in stages 31-40 of the Pursuer gameplay.7,Added purple-quality materials alongside orange-quality materials as main cannon rewards for research materials in the Pursuer gameplay.8,For rune quality refinement, the refinement success rate of Intermediate and Advanced Refinement Potions on High-Grade, Rare, and Legendary runes has been increased.9,Increased the rune EXP provided by Rune Spirits of all qualities, as well as the EXP granted when Runes of all qualities are consumed.10,Adjusted the probability of synthesizing Red and Rainbow Runes from shards to be equal across all 8 rune types.
Idle Breakanoid
Idle Breakanoid
255 days ago · Lv.1 Crook

Some updates

Updates and Bug Fixes:Implemented color-coded variations for active powerup timers to enhance visual distinctionReplaced the digit-based powerup timer with a progress bar for improved readability and user experienceAdded particle effects to the Prestige button for enhanced visibilityImproved the visibility of the "Menu" button located in the lower right cornerResolved an issue where purchased upgrades were not properly reflected in the UI following a prestige actionCorrected a rendering layer bug that caused powerup notification popups to appear above the prestige menu
Tower Walker: MMO Grind Simulator
Tower Walker: MMO Grind Simulator
255 days ago · Raptor Claw Games

Mushi Demo coming to Steam Next Fest

Be prepared! Mushi demo is coming to Steam Next Fest with a few days headstart from 20 Feb 2026. {STEAM_CLAN_IMAGE}/42896979/c3e38fa45abd12261f5f03138561bf0c2a493b3d.jpg Demo completion award will be active for all players during Steam Next Fest*. To all Tower Walker supporters: "Mushi is the successor and a continuation of the TW (Tower Walker) formula where the aim is to add more depth and gameplay in a brighter fantasy world setting. We don't seek to conform the game to fit any known genre, our focus is to stay true to our own formula and keep improving on it. We are looking forward to all of you testing out our next game." Characters from demo will transfer to full game? - Yes, all characters and your shared storage can be fully transfered to the full game later with local offline savefiles. Mushi will be a fullprice game? - Yes, one-time payment around $10 and you own the full game. TLDR... Is it like a new Tower Walker but better? -Yes! https://store.steampowered.com/app/4192770/Mushi/
Dino Time Raiders
Dino Time Raiders
255 days ago · alexander.jhainsworth

🦖 Dino Time Raiders Revealed + Playable Demo Coming Feb 12

Hello everyone, we’re excited to officially reveal Dino Time Raiders, a tongue-in-cheek, time-travelling incremental park-building strategy game where dinosaurs, business decisions, and chaos collide!In Dino Time Raiders, you assemble a team of scientists (and probably a few unqualified interns) to travel back in time, capture dinosaurs, and return to the present to build your very own prehistoric theme park. It all sounds sensible enough, until the raptors escape, the herbivores eat the landscaping budget, and your PR team has to explain another “guest incident”.Gameplay is built around a clear, accessible loop. You head into short capture missions across different prehistoric eras, bring dinosaurs back to your park, then manage, expand, and upgrade your facilities to attract more visitors and unlock new opportunities. Each era introduces new risks, tougher dinosaurs, and fresh ways for things to go hilariously wrong.What to expectTime-travelling dinosaur capture missions across multiple prehistoric erasPark building and management focused on layout, upgrades, and visitor flowIncremental progression through research, income, and expansionA lighthearted tone filled with chaos, humour, and in-game mishapsCharming pixel art bringing tiny humans and massive dinosaurs to lifePlayable demo coming February 12!We’re also happy to announce that a playable demo will be available on February 12, giving you your first hands-on taste of dino capture missions and park management ahead of Steam Next Fest.This is just the beginning. Over the coming weeks, we’ll be sharing more details, gameplay, and updates as we get closer to release. What do do know?👉 Wishlist Dino Time Raiders to stay up to date on the demo and future announcements. 👉 Follow us on social media and join our Discord to share feedback and chat directly with the team.Thanks for checking it out, and welcome to the park!
Rock Bottom
Rock Bottom
255 days ago · Zachary

Patch Notes: Demo Hotfix 2

Hey,I have just pushed a small update to the Rock Bottom demo with some quality of life improvements based on your feedback.UI Improvements: Level select buttons now use a click to select system which means no more frustrations to select a level. To ensure you can still see which resources are in which levels, I have added a hover tooltip that displays these.SFX Adjustments: Dialogue blip sounds have been rebalanced and pitch shifted to a more muted tone.Jetpack Rework: The jetpack now uses its own fuel gauge instead of draining stamina. A small orange ring appears near your character showing fuel remaining.Other Fixes: New area unlock popups now wait 3 seconds before they can be dismissed, and the demo welcome message has been updated with a note about the accelerated progression, as well as other small quality of life changes.I have gotten a lot of suggestions to change the balance of the game... although I am considering it, I will keep the DEMO balance as is for now, until I am able to figure out impactful ways to restructure the flow of the game. Thank you so much for checking out the demo! Your feedback is vital as we continue to refine the descent.-Zachary :)
Punch, Rest, Repeat
Punch, Rest, Repeat
256 days ago · SmilingStallion

v1.1.0 Update – Major Progression Patch

🥊 v1.1.0 Update – Major Progression Patchv1.1.0 is live! 🎉This is the biggest update so far and a highly community-driven one.It focuses on progression clarity, balance improvements, usability, and long-requested features.Huge thanks to everyone who reported bugs, shared feedback, and ideas!New Systems & FeaturesLeague System added Progress through leagues with clearer promotion rules and visual indicators.Idle Mode added Challenges can now be auto-accepted while idle, with improved feedback and status indicators.Medal Stand & Trophy Stand unlocked These are no longer marked as Coming Soon and are now fully usable.Workout Plan modification You can now modify the workout plan by clicking directly on your boxer.Decoration items can now be unequipped No more permanent decoration choices, equip and unequip freely.Small tutorial hints added Short in-game explanations to help new players understand core systems.Balance ImprovementsEnemy scaling improvements Enemy power now scales more consistently with player progression.Fight balance adjustments Overall combat pacing and balance have been refined.Perfect hit chance adjusted Perfect hit probability has been rebalanced to improve combat feel.Flag prices rebalanced Flag costs have been adjusted to better fit progression.UI / UX ImprovementsNew tooltip system added across the gamePromotion indicator added A clear visual indicator is now shown when promotion is available.Idle challenge feedback improved Added an “Accepted” text when a challenge is auto-accepted in Idle Mode.Narrative-style explanations added via tooltips Many game systems now include short explanatory text to improve clarity.Bug FixesGym Investor achievement bug fixed The achievement now correctly tracks progress and unlocks as intended.Fixed multiple UI visibility and state update issuesVarious minor fixes and stability improvementsCommunity DrivenA large portion of this update was shaped directly by player feedback. Please keep sharing your thoughts! It gen...
ARC Aquarium
ARC Aquarium
256 days ago · perverance

Major Update

Breeding feature has been added to fish. When female fish are fully mature and there is a male fish of the same species, breeding buttons will now appear. You can breed once every 24 hours and get eggs of the same fish species. You must have at least one empty space in your aquarium for breeding. Each egg takes up 1 space in the aquarium.Now when you buy a fish, instead of a fish directly, an egg will drop into the aquarium and you will wait for the egg to hatch. The time will be slightly longer for higher level fish.Fish hatched from eggs will have a random gender. All your existing fish will remain male.If you experience problems with the save system, press the "reset game" button from the settings button. We don't expect this to happen, but we don't want any problems in your gameplay. If you experience a problem, this will be the best thing to do.Adult fish will now provide you with income. You can see this information when you click on a fish. Passive income only works while the game is open.We have made some changes to the fish breeding and earning system.If a fish goes hungry for 24 hours, it will get sick, and sick fish will die if not treated within 24 hours. This is not something you can see in starter fish because they grow quickly and growing fish don't get hungry. (This is how it is for now, but we may change it in the future. Large fish may get hungry.)Touch mode has been added. This causes your fish to flee. It doesn't negatively affect them for now. We added it for your enjoyment.
Microcivilization
Microcivilization
256 days ago · Ondrej Homola

Demo is Out

Hello,I know its not Monday yet everywhere, but I wanted to give a little heads-up how things are going and what is planned next. Also I have just released the Demo version of the game, so might as well do it in one update - more on that below.Big Thanks to the Player CommunityFirst of all I want to send my Thanks to all of you for helping me make it to through to 1.0. That's all the Beta testers, community contributors, streamers and of course all the players who bought and played the game.More than four years ago I decided to make a game as a hobby project next to work and family to prove myself it can be done. And thanks to all your support it turned out it can! After 6,000 hours on the project we made it through seven major release beta tests, each with its specific quirks and problems. We twisted and turned mechanisms, we made stuff work for various play styles. We added tens of new features based on your feedback each update - extending this early access period to more than twice the expected length! So massive thanks to all of you. And because my wife is also part of the player community I want to express special huge thanks to her for everything (especially for two wonderful kids she gave us during these four years). And actually you should all know ... the mammoths were her idea.Upcoming updates & patchesAs you may have noticed there are some usual bugfixes and balancing updates coming every couple of days now - I am estimating most of the problems will be stabilized within next two weeks via patches (guessing based on how previous updates went, though this one has undeniably higher influx of new players and thus more ideas for improvement). Civilization recoveryOne particularly hot area is that of rebuilding a fallen civilization. As you may of may not have figured out, collapsing (at least partially) is almost inevitable part of the game. My take here on the story of human civilization is that it is a story of rising, falling and about cultural persistenc...
Black Hole: Farmageddon
Black Hole: Farmageddon
256 days ago · obysbytegames

Idle mode is here!

Idle modeWe have finally added the new Idler mode that unlocks after completing the campaign.No timer, no pressure, just chill and munchNew Farmageddon Lofi beats!Some more balance and quality of life changes you probably won't notice : )Thanks for all the support and for sharing your feedback, means a lot!DavidObys Byte Games
EvoLife
EvoLife
256 days ago · sityak

EvoLife v0.9.10

Added visualizations for cell-created connection origins Fixed an organelle gui bug that occurred when viewing multiple cell infos simultaneously Fixed a bug where connection organelles have not cleaned up after themselves after being overwritten (thank you tbagdatortoise for the report!)
Watch
Watch
256 days ago · ZloyCrek

OxU 2 now available!

OxU 2 now available! ːneonrrːMinimalistic 3d puzzle with portals, cubes, lasers and mobile platforms. ːneonrrːPlayer must build the correct electrical circuit using various components. https://store.steampowered.com/app/4087900/OxU_2/ ːneonbrː 70 Levels ːneonbrː Lots of game elements ːneonbrː Relaxing music ːneonbrː Achievements ːneonbrː Steam Cloud ːneonbrː Dynamic camera ːneonbrː Night mode ːneonbrː CAT! https://clan.fastly.steamstatic.com/images/25807341/2c7dec66b16925e90bebbd5e54d4ed67800e5f59.png
Asbury Pines
Asbury Pines
256 days ago · chimcham

Asbury Pines Early Access Road Map

Heya Pinies! It's our darndest pleasure to announce that we've formalized a road map for Asbury Pines' journey from Early Access to 1.0! Without exaggeration, the invested and thoughtful support and feedback from our game community made this path -- and everything leading to it -- possible. I know we say "thank you" a lot, but we guffin' mean it! TLDR: we plan to overhaul gameplay systems, deepen targeted points of narrative immersion with new and edited content, and continue with quality enhancements.In two months since the title’s Early Access release, our tiny team of two has released eight game patches focused on quality improvements and features that help to optimize the current gameplay experience and customize it to different playstyles (especially those that want to sidestep the idler elements). These updates have also led Asbury Pines to be Steam Deck verified ✅. The next order of business is reimagining the game systems and the grand narrative ending for 1.0 so that returning players will get a significantly refreshed experience and updated story, while new players benefit from playing a more perfect title.While elements in the following Early Access roadmap may change from community testing and feedback, Chaystar has targeted a number of areas for improvement.Gameplay UpgradesThe overall goal of the gameplay updates is to refocus strategy from managing characters between tasks to creating key efficiencies in their constant work. The plan includes:Guided tutorial modeExpanded character capabilities to enable simultaneous actions (like resource production and perk research)Deeper character skill leveling system New economic production elements, including homes for increasing town populations and warehouses for resource storageVarious new tabs that directly contribute to resource production strategy: Friendships, Learning, Conflicts, TomesResearched artifacts can be equipped by characters for various boosts to work and skillsUp to four new soundtracks, inclu...
ARC Aquarium
ARC Aquarium
257 days ago · perverance

UI and Small Changes

Hello dear aquarium enthusiasts,Changes made;The feed button has been removed. You can now feed by right-clicking anywhere you want. You can hold the right mouse button. Food is now free and unlimited.Level-required items in the store will now appear locked. (Done to create curiosity.)The game can now run in the background.New sound effects and settings have been added. Purchase and sale sounds have been added. We're not adding too many sounds to avoid disrupting the relaxing atmosphere.Most importantly, the entire UI has been changed to a softer structure.Menu button positions and colors have been slightly changed.Updates will continue. Keep making requests in the comments.
Excremental Game
Excremental Game
257 days ago · Nic

Excremental Game: DEMO RELEASE!

Hey everyone!tl;dr: The Excremental Game Demo is now live on Steam!Nearly two months ago, we had this very dumb idea: make an incremental game about poop and call it Excremental Game. It started as a dumb little joke project - something we worked on for about a week before uploading it to itch. But a surprising number of people played it, enjoyed it, and shared a ton of helpful feedback. That’s when we decided it deserved a bit more love.Alongside launching the Steam page, we also ran a public playtest here on Steam. Over the past 20 days, it’s seen far more players than we ever expected, which helped massively with identifying balance issues, squashing bugs, and even rethinking some core design decisions.Now the game has reached a state we're genuinely happy with, and the demo has officially launched.If you already tried the playtest, there’s still plenty of reason to jump back in. Beyond general polish and bug fixes, the skill trees have been expanded with new upgrades that encourage more active play.And yes, the demo includes Steam achievements too!Thanks so much to everyone who’s played, tested, and shared feedback so far. The game honestly wouldn’t be what it is today without that support, and we're super excited to finally share this demo with you all.
Rock and Stone
Rock and Stone
257 days ago · Pinecone Studios

🏮Lunar New Year Event Drop is Live!

The Lunar New Year celebration has begun! Prepare for special festive drops available only for a limited time. Between January 31st and March 3rd, you’ll have the opportunity to obtain two exclusive, Lunar‑New‑Year‑themed items.Rare BackgroundA rare Background inspired by Lunar New Year traditions and symbolism.Epic PickaxeAn epic pickaxe infused with auspicious motifs, providing fixed bonuses.Note on ExclusivityEach year will feature different limited‑time items. Once the event window closes, the only way to obtain these specific items will be through purchasing them from other players on the Steam Community Marketplace.
Rock Bottom
Rock Bottom
257 days ago · Zachary

Patch Notes: Demo Hotfix

Hey miners,We've just pushed a small update to the Rock Bottom demo to address some common technical feedback and ensure a smoother onboarding experience for new players.Default Settings: The game now defaults to 1080p in Windowed Mode on the first launch (previously 4K Fullscreen) to ensure better compatibility across various monitors.Fullscreen Toggle: Fixed a bug where the fullscreen setting would not toggle correctly in the options menu.Tutorial: Fixed an issue where the tutorial would occasionally fail to progress, allowing you to get straight to the mining.Thank you so much for checking out the demo! Your feedback is vital as we continue to refine the descent.-Zachary :)
Zavod
Zavod
258 days ago · Gendocik

FACTORY REPORT №5: Regarding the Second Episode of the "Zavod" Visual Novel

🎨 Architectural & Design Bureau: • Backgrounds (70%): Changes have occurred in the production process. Both our lead and new artists have stepped down for personal reasons. We have found replacements: artsam has taken on one background, and two more were drawn by an active subscriber (huge thanks for your help!). The search for additional hands continues. • CG Artwork (70%): This is our current priority, so most of our forces are concentrated here. To speed up the drawing process, an additional artist has been brought on board. • Sprites (30%): Temporarily on hold—we will return to them immediately after the CGs are finished.💻 Technical Department: • Code (30%): The process is ongoing but slower than we would like. The programmer's primary job is taking up a lot of time.📢 ATTENTION, VACANCY! We urgently need a scripter with experience in Naninovel. If you are ready to speed up the release of the episode, please DM the group or email us at: visualnovelzavod@gmail.com🎵 "Bright Sun" Music Club: • Music — 100% (Complete!) • Sound Effects — 60% • Voice Acting — 70%📝 Archive №9 (Scripting Workshop): • Script & Editing — 100% (Fully ready!) • English Translation — 20%Support the factory shift! The latest "behind-the-scenes" news is available to our donors on VK Donut and boosters on Boosty.The work continues! 🛠
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