Game Updates

Patch notes and dev posts · 12,892 Steam updates
Wild Growth
Wild Growth
280 days ago · Cuddle Monster Games

Patch 1.0.8

Heya healers!How have you been? :)We're back with the first little patch of 2026. With this patch we are trying to make the start of the game feel a bit smoother by reducing some costs of early upgrades. Patch 1.0.8:Reduces Leaf and Skull costs of early upgrades.Moves the Pulser enemy earlier in the spawnset so you both get to practice it in more isolation and reap the skull rewards.We have also started thinking about what comes next in terms of adding to the game. Stay tuned!Thank you all for making the end of 2025 and the start of 2026 great by buying, playing and leaving feedback on our little game.Love
Feed the Reactor
Feed the Reactor
280 days ago · Adam Travers

1.03 Small patch for save files and 'new game' bug

WHAT'S NEW?Worked on better save file handling to prevent a bug where the 'new game' button stopped working. The game will now load from a backup saved file if the saved file has been corrupted, which can happen in power outages. Fixed Ship Tab and Cryo Tab achievements being awarded too early.Optimised saving for better performance. Fixed a bug where the captive sun would show through onto the victory panel. NOTE: to those who are affected by a corrupted save file/ new game bug, you may need to delete your save file if it's still not working. You can find it in your windows user folder then:/AppData/LocalLow/Adam Travers/Feed the Reactor/feedthereactor.txtThanks for your patience with this issue! Please let me know if its still not working for you. Thank you for Feeding the Reactor!!!!-Adam
Auto Snakes in Outer Space
Auto Snakes in Outer Space
280 days ago · Old Atlas

Update v1.05

Next round of pre-release updates - Prestige Mode!Version v1.05 - Patch LivePrestige Mode is here!Now, after reaching a specific milestone, the player will be given the option to Prestige their run. This will wipe progress for that run with the tradeoff of additional multipliers and other perks on subsequent runs.This system can be iterated on in the future - Yay!The milestone does NOT require any specific upgrades, so those of you doing single-snake (or other unique) runs have no fear!
Smash Hit Museum
Smash Hit Museum
280 days ago · inki

Professor Finley - Patch #3

New features and main updatesProfessor FinleyChatty lil fella with finsKeeping you companyTries to give you very useful tips (keyword: tries)Prestige tree got overhauled, which will require you starting a new game, we have provided 3 options:New gameNew game but refund some tickets based on your previous progressContinue (not recommended, but hey, your choice) New prestigesAuto collect different loot typesAuto repurchase stonesExtra visitors (addition)Even more visitors (multiplier)Refresh tickets (endgame)Some upgrades are now locked behind prestige Progress menuCollects and shows a lot of info about your progressDon’t forget to check out all the important top secret infoAchievements changes1st day -> reach 2nd day1 week -> reach day 71 months -> reach day 14100k hits -> 50k hitsSome “Lunatics” played the game on Linux and reported that an unsupported platform is not working as intended… (love ya 11 instead of 1-10.. I’m not a mathematician, clearly.Upon quitting the game, everything gets collected from the tableTons of number texts have proper formatting nowMore consistent color scheme for textsDouble damage is now 10 times damage and it was calculated separately for every piece hit instead of per hit.. Which made it hard to see how it worksSave file is now more organized looking, moved all lists and long stuff to the end, so those who like editing save files now gonna have an easier time doing soVarious texture updatesNew iconsPerfect stone textureStones are now locked behind prestige upgradesPrestige purchase and deny shakes less violentlyPerfect stone deny sound and animation was missingCoin and Ticket were both counted as mineral pickups tooPerfect stone purchase ticket number format is now inline with the othersPS 1: not many of you seem to understand “Depth”, and we will figure out how to describe and call it better, but we refuse to call it “Penetration” after the amount and quality of jokes we got for that internally.Lets just call it “Vertical area” as so...
CivIdle
CivIdle
281 days ago · FishPond

Patch 1.1: A Tale of Two Civs

First of all, happy new year, everyone! I am happy to present Patch 1.1, our first post-1.0 patch. This patch features two new civilizations, and new content is available at no additional cost. A big thank you to all beta players who have helped with testing and giving feedback. Also, this year's Lunar New Year (formally known as Year of the Snake) special wonder has been updated (available from 2.10 ~ 2.24). In the draft patch notes, I've talked about the plans after 1.1 so give that a read if you haven't. Now, enjoy the patch notes for 1.1: New Civ: Canadian (50x50) {STEAM_CLAN_IMAGE}/43106564/25d3e1f52153ae5652a71f02026c3b01d0963b27.png Unique Buildings {STEAM_CLAN_IMAGE}/43106564/73985cec99bd2f8d71062c7a2bad5dd9b38d2b16.png AI Lab (Artificial Intelligence): Internet x2 + Supercomputer x4 + Radio x2 => CivGPT x2 {STEAM_CLAN_IMAGE}/43106564/1b7205f59046fecd1ca7e62d58558b69cc013234.png Chateau Frontenac (Combustion): This wonder can be upgraded. Each time it levels up, three random buildings from the current age are drawn. Select one of them to receive +1 Building Level Boost (cannot be changed once selected) {STEAM_CLAN_IMAGE}/43106564/2281034e380fbf57fe5794bd01cf83693f6c6f6c.png Habitat 67 (Artificial Intelligence): This wonder can be upgraded and each level provides +1 Production, Worker Capacity and Storage Multiplier to AI Labs. Provides +1 Production and Storage Multiplier to AI Lab for each level of Information Age Wisdom. Provides +1 Building Level Boost to AI Labs for every 5 happiness (capped) Natural Wonders {STEAM_CLAN_IMAGE}/43106564/76db3280203c4fa5d687f4de483b2e427cc6f816.png Aurora Borealis: All buildings that do not produce workers within 2-tile range get +X Production Multiplier. X is based on the time since the wonder was discovered {STEAM_CLAN_IMAGE}/43106564/694aa75a72c2be4b9cbfff5ebc3f796233d0bf2c.png Lake Louise: All trade map neighbors become allies (regardless of civilization). Each ally tile provides +2 Building Level Boost {STEAM_CLAN_IMA...
Lessaria: Fantasy Kingdom Sim
Lessaria: Fantasy Kingdom Sim
281 days ago · DeadKoin

Cloud Saves Fixed

Hey everyone, we're happy to announce that the cloud saves issue is completely fixed. Your progress will now sync properly across all your devices.🚨 IMPORTANT: Correct Sync Instructions 🚨 To make sure your maximum progress is safely uploaded and preserved: 1. FIRST launch the game on the device with your most advanced progress.2. ONLY AFTER THAT launch the game on your other devices.This will prevent older saves from overwriting your latest progress
Feed the Reactor
Feed the Reactor
281 days ago · Adam Travers

1.02 Performance and bug patch

WHAT'S NEW?PERFORMANCEEnhancements for lag when using Reproduction Helix.Improved performance during cryo-dreaming minigame.Improved Core orbiters performance with many Cores.Added limits to some visual effects to prevent during late-game. BALANCEExplosive Fuel now deal Igniter damage. This should prevent them completely taking over the game while still allowing viable chain-reaction strategies. Pollination upgrades are stronger.'Fast Glass' item is weaker. BUG FIXEnrichment now updates properly when the Ship Enricher Upgrade is purchased/removed.Fixed text error on the progenitor chat and the victory panel.Fixed Resource Power Prestige Upgrade not updating Ship Parts.Fixed Core orbiters randomly resizing.Massive thanks to everyone who has picked up the game and played! I'm still in shock at the response. Extra massive thanks to those who let me know about bugs and issues, I super appreciate it. I'll be doing my best to patch up remaining bugs and issues over the coming days. Thanks for your patience!Cheers!-Adam (TraversDePorc)Join the discord here
Beebo & Luna
Beebo & Luna
281 days ago · Ciel

Beebo&Luna Latest Update-2026/01/07

Happy 2026, Dreamcatchers! Welcome to our first update of the year. Here is what has been changed: Localization Polish: Fixed translation errors in select languages. UI Fixes: Resolved display glitches with the Choice/Decision UI. Bug Squashing: Fixed various other minor bugs. Thank you for your support of Beebo & Luna! We will continue working hard, so stay tuned for more exciting update! {STEAM_CLAN_IMAGE}/45591683/e638db37ad0252a81afc2eb605d31ae6ccc86959.gif!
Bones and Coins
Bones and Coins
281 days ago · troydgames

Playtest Is Live!

Hello everyone, The playtest is now live. In this build, you will experience three playable heroes:BarbarianBowmanShaman (support unit)For this playtest, players have access to 2 Blessing slots (in addition to the Shaman’s mechanics), allowing you to experiment with different combinations and playstyles. In actual game each hero will have 5 unique blessing slots with many different styles.This playtest is only including a small content of the actual game and it is only for showing you the how game will be in future. Your feedback is extremely important. Please share your thoughts on gameplay, balance, difficulty and overall experience so we can improve the game.Thank you for joining and supporting the development.-Kemal
Cycle Idle RPG
Cycle Idle RPG
282 days ago · Leafcutter

Buildings Fix Patch

Fixed an issue where building levels would become negative upon reaching the integer cap. They are now able to go up to level one trillion, and building levels that had become negative as a result of the issue will be set back to level 2 billion. Giving a code from a different week now gives a message that the code is not currently active. Fixed offline gains text for Destruction Idol. Destruction Idol now benefits from Offering Glyph and the Unchanging Reliquary premium upgrade. Fixed an issue with Inspired Concocting where it was displaying 100 times its actual bonus value. Fixed a typo in the description of the transcendent knowledge blessing. Fixed the talent loadout editor: it now has correct headers, is no longer missing the Paladin class, and has the maximum allocation amount set to 10,000. Talents can no longer go above one billion in level.
Auto Snakes in Outer Space
Auto Snakes in Outer Space
282 days ago · Old Atlas

Update v1.04

More pre-release updates - Balance patch!Version v1.04 - Patch LiveAdded a new feature after reaching '+ Snakes' level 5. This update will make manually guiding snakes more competitive compared to click-pulsing and idle play. I.E. It should no longer feel so inefficient to guide snakes at mid to high levels!Buffed Twin Fangs (again) to increase its base duration. The goal is to keep them a bit competitive with Void and Black Hole.Shop descriptions have been updated to be more descriptive.The musical note button no longer toggles the Piano display on and off. Instead, it cycles through different piano overlays.
Fantasy Map Simulator
Fantasy Map Simulator
283 days ago · Zero

Family Editing Is Here and the 2026 Roadmap

Family Editing Edit noble houses via Edit Map -> Edit Houses: split territories and delete houses. Manage members via Family Panel -> Members -> Family Tree: delete characters, arrange marriages, divorce, execute, and add children. Improved house territory allocation so expanding lands stay more contiguous and coherent. Added a new Family View in the Country panel (toggle from the action bar). World History Review The World History Review table is now available from the History screen via Full History, with event filters that apply to both full and yearly history and are saved to your config. More Improvements Pause Editing: most editing actions can now be done while paused (entering the editor auto-pauses). Toggle via Edit Map -> Global Commands. Workshop uploads: manually pick a cover image (png/jpg). Images over 1MB are auto-compressed to prevent upload errors. Unconquerable Regions UI reset: set localized names, plus a new Use Surrounding Country Color option to auto-assimilate colors when fully surrounded by a single country. Alliance view: improved name placement based on alliance area and added alliance borders. UI performance optimizations to reduce stutter when opening some panels. Happy New Year—and sorry this greeting is a bit late! In 2026 we’ll focus on richer map details and mechanics: second-level administrative divisions, navies, roads/trade/supply lines, a rebuilt economy & population system, unit types & national strategies, and more extensible Puerts-powered modding. We hope this helps make Fantasy Map Simulator feel even more alive.
Chill & Reel
Chill & Reel
283 days ago · Maru Game Studio

BRAND NEW WEATHER SYSTEM

Every Island, Its Own Weather StoryChill & Reel's four islands will each experience their own unique seasonal cycles:🌸 Blossom Season - Petals drift across the water's surface as flowers bloom along the shoreline🌧️ Rain Season - Gentle rainfall creates ripples on the pond while fish become more active beneath❄️ Winter Season - Snowflakes settle on frozen edges as your breath fogs in the crisp air☀️ Clear Season - Perfect weather for a relaxing fishing sessionIslands That Live and BreatheHere's what makes it special: Each island follows its own seasonal rhythm. While you're fishing under spring blossoms on Island 1, Island 3 might be experiencing winter snow. The seasons don't follow a calendar - they flow naturally, creating moments you'll only witness once.Every few minutes, you might catch the world around your fishing spot beginning to shift. Smooth animated transitions blend one season seamlessly into the next - sometimes right as you're reeling in a catch.Coming in the Next UpdateThis atmospheric feature will arrive with our next major update, adding another layer of life to your desktop fishing companion
Siegeturtle
Siegeturtle
283 days ago · YYZ Studio

v1.1.29

v1.1.29 is released!Steam achievements now sync when opening achievements UIAll stats leaderboard now accounts for 'All stats' GP bonusFix book equipment appearing in non-experimental modeFix turtle Jetpack visible in dreamsand islandFix hand-drawn turtle cannon skin appearing on underwater turtle-YYZhttps://yyzstudio.com/discord
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