Game Updates

Patch notes and dev posts · 13,079 Steam updates
Magic Research
Magic Research
880 days ago · Maticolotto

Magic Research 2 is out NOW! Free demo available!

Exciting news! Magic Research 2, an entirely new game from the creator of Magic Research, has just launched! Check out the demo and play the game now! https://store.steampowered.com/app/2864890/Magic_Research_2/ And if you already own Magic Research on Steam, you can complete your collection and get an additional 10% off! https://store.steampowered.com/bundle/41565/Magic_Research_Bundle/ FAQ What is Magic Research 2? Magic Research 2 is an entirely new game of the same genre as Magic Research: an incremental, text-based, auto-battler RPG with a heavy focus on Magic. Play the role of a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? Magic Research 2 shares some of the core features with Magic Research, such as the concept of researching or studying magic to learn new spells, or the battle system in Exploration. It also shares the same base UI, as it was built using the first game as a base. However, it is an entirely new game. The story, spells, Storylines, items, enemies, etc. are all completely different and built from scratch, and the game has more Storylines and is a little longer. There are also multiple hidden new features that were not present in Magic Research. There are also countless changes from the original, which should vastly change the way you play the game. A little teaser on many things that have changed: Potions are not consumable and are used automatically. Inventory space is unlimited. You can automate item creation. Your spells become much stronger every 10 levels, without the need to unlock any Storyline first. Magic builds should be more viable early game. Storylines are easier to find: many are not random, and there is a hint system for them that unlocks within the first third of the game. There are many, ma...
Paint Drying Simulator
Paint Drying Simulator
883 days ago · jandresfloress

Improved Internal Timer Performance

We've made improvements to the internal timer to reduce lag on low-end PCs. However, to maintain fairness, a validation system has been implemented. Attempting to tamper with your PC's internal clock will be considered cheating and reset the timer back to 6 hours. This may affect players in regions with automatic daylight saving time changes. We recommend avoiding playing during these times. Thank you for your patience, and we hope you enjoy the game!
Upload Simulator Silicon
Upload Simulator Silicon
884 days ago · Lalo

Update Notes for 1.6

Manufactory: -The manufactory system received a major rework -You now have a maximum of 10 assembly line slots that you can use to produce either electronics, gpu boosters, network boosters, or cpu boosters -Modifications were removed Components: -You can now bulk upgrade the GPU, Network and CPU components -Reworked the price formula for the GPU and Network components to speed up early game -Increased the attributes given by the GPU and Network components in early game Overclocking: -You can now bulk upgrade the Overclocker -Reworked the price formula for the Overclocker -Decreased the initial cost for the Overclocker Research: -Added a new research that allows the manufactory to produce CPU components -Moved Drivers to Tier 1 between the Overclocker and the Manufactory -Moved Moore's Law to Tier 2 -Removed researches related to modifications Milestones: -Added a new milestone that unlocks new assembly line slots -Moved CPU Clock to Tier 2 as a result of the research changes Modules: -The Auto Clicker now has 5 levels, and each level increases its tracking speed -The Eliminator now has 5 levels, and each level increases its tracking speed -Updated modules display Misc: -Reduced experience scaling to x2 (from x2.5) -Reduced file size scaling with level to x2 (from x2.5) -Drivers had their base file size reduced
Drugs and Crime Idle
Drugs and Crime Idle
885 days ago · Roxy Constantine

Update 4.11

Update 4.11 - Improved gambling odds for all crates. Getting items should be around 2x times easier now for all crates. It's still random and it might take some tries, but if you don't get them now, it's just really bad luck. The legendary chest should be now at the level of the previous epic chest. Enjoy and have fun! :)
Pocket Idler: Fishing Pond
Pocket Idler: Fishing Pond
887 days ago · Inner Realm Studios

v1.3 - More Customers, More Fish, More Management, and a Better Start

While everyone loves positive reviews, negative ones openly reveal the flaws in a game, and I'd like to start by saying that I've heard you...and I'd like to thank everyone who has given feedback on Discord, and given positive reviews, as well! This update addresses the game's slow start, makes it a bit more exciting with more fish and customers overall, and adds a more detailed way to manage your prices and customers. Overview New Features: Customer happiness value that can alter spawn rate. Visual representations of customer happiness and the spawn rate. Rod, Bait, and Pond Capacity upgrades now increase popularity a little bit to help boost the start of the game. Adjustments: Higher customer spawn rate. Double pond capacity. Adjusted fish values to match the increase of above values. Popularity gain flows better with the increased customers and fish catches. First new fish unlocks, and upgrade purchases come a lot sooner at the start. Birds now give a small percentage of the pond's total fish value so, it keeps up with progress. Bug Fixes: Disabled upgrade buttons when filling the pond, which would cause issues. Disabled the ability to open the pond when filling it. The fish display card when deleting will now be disabled when the pond auto-opens, if active. Now let's get into the details! More Fisher Peoples & More Fish The start of the game was too slow, and I've addressed this. I started with the number of fish by increasing the max capacity upgrade levels, which has been doubled. To catch all these fish, the spawn rate of customers has also drastically increased. These two elements combined make the game quite a bit more exciting to watch and provide a more satisfying experience. It's important to keep in mind that this is still an idle game, so it does still start off slower and increase in rate as the game progresses, but I hope this helps make things less boring. Keeping the game running in the background can also cause popularity to increase at a higher r...
Soda Dungeon
Soda Dungeon
888 days ago · anpShawn

NEW GAME ANNOUNCEMENT! Designated Demigod, from 1/2 of Team Soda Dungeon.

Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center. {STEAM_CLAN_IMAGE}/27131328/aad235ed4656821b6b2b8577171f99749b959f89.png It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environments, and high-energy combat. I've been working on it for almost five years now and I'm excited to finally be able to share it! While it does contain the turn-based DNA of Soda Dungeon it's not quite the same idle/farming experience. Consider it more of a "sit down in front of the TV and play with a controller" title. I hope it catches your interest, and that you’ll consider wishlisting! It would go a long way in supporting the project. Thanks! https://store.steampowered.com/app/2379160/Designated_Demigod/ Follow progress on Twitter Join the community on Discord
Soda Dungeon 2
Soda Dungeon 2
888 days ago · anpShawn

NEW GAME ANNOUNCEMENT! Designated Demigod, from 1/2 of Team Soda Dungeon.

Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center. {STEAM_CLAN_IMAGE}/35779860/aad235ed4656821b6b2b8577171f99749b959f89.png It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environments, and high-energy combat. I've been working on it for almost five years now and I'm excited to finally be able to share it! While it does contain the turn-based DNA of Soda Dungeon it's not quite the same idle/farming experience. Consider it more of a "sit down in front of the TV and play with a controller" title. I hope it catches your interest, and that you’ll consider wishlisting! It would go a long way in supporting the project. Thanks! https://store.steampowered.com/app/2379160/Designated_Demigod/ Follow progress on Twitter Join the community on Discord
KUNKUN Defender
KUNKUN Defender
890 days ago · 小黑子寿司233

Update on May 12th.

Added an option in the game settings to aim down sights by holding the right mouse button. Fixed an issue on Su Mountain Highway where players could fall out of the map in a large pit. Fixed an issue in the area of the Strange Fog where players could get stuck in containers. Fixed an issue where weapons in the gun store would block movement. Increased the pickup range of items.
Magic Research
Magic Research
891 days ago · Maticolotto

Announcing Magic Research 2! Demo out now! Full game in less than 2 weeks!

Exciting news! Magic Research 2, an entirely new game from the creator of Magic Research, will be out on Steam on May 21st, 2024. Check out the demo and wishlist the game now! https://store.steampowered.com/app/2864890/Magic_Research_2/ FAQ What is Magic Research 2? Magic Research 2 is an entirely new game of the same genre as Magic Research: an incremental, text-based, auto-battler RPG with a heavy focus on Magic. Play the role of a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? What is similar / different between Magic Research and Magic Research 2? Magic Research 2 shares some of the core features with Magic Research, such as the concept of researching or studying magic to learn new spells, or the battle system in Exploration. It also shares the same base UI, as it was built using the first game as a base. However, it is an entirely new game. The story, spells, Storylines, items, enemies, etc. are all completely different and built from scratch, and the game is a little longer. There are also multiple hidden new features that were not present in Magic Research. The demo contains one of them, which unlocks towards the end. But even the shared features are quite different. Spells are organized in Elements instead of Schools. Land is limited, and you need to plan what you want to build. Inventory space is infinite and item creation can be automated. Potions are no longer consumable; instead they are equipment that recharges every combat. The list goes on! The best way to understand the similarities and differences is to play the free demo. Ok, but anything particularly exciting...? Many of the pieces of feedback I've gotten for Magic Research was hard to address without a lot of significant work or rebuilding / rebalancing the en...
Sons Of The Dream Forest
Sons Of The Dream Forest
891 days ago · 我与尘封

update 2024/05/10

This is a major update that hasn't been updated for a long time. We have reset the game The current gameplay will be relatively limited. Next, we will continuously update and add more game content 1. Added 1 new set of clothes and pants 2. Reduced monsters in the scene and reduced game difficulty 3. Fixed some bugs
Card Storm Idle
Card Storm Idle
896 days ago · algol1011

70% discount !

Now every day there is a 70% discount on some sets in the game. The exact price can be found on the game page in the Steam store. And also follow the news in the game - there may be announcements about discounts.
星际工业国:崛起
星际工业国:崛起
901 days ago · 天野小茫

English version updated

New Features 1. Add the English language. (Select Settings and modify the language in the main screen) 2. Optimized and modified a lot of UI to match the English interface. Due to the addition of language translation, there may be new game bugs, please feedback immediately! Apologize to English players first, the translation is not good, please be tolerant and understanding! Thanks to the unnamed enthusiastic discord community players. their team for providing the pre-translation for the game. 小茫新游戏《诸天刷宝录》!已登录steam商店! 这是一款穿越诸天万界的刷宝冒险游戏。主角觉醒异能,自由穿越在修仙、历史、武侠、斗气、魔幻、未来等不同的位面。通过战斗收集分布于各个位面的装备、灵兽、角色、秘籍。详情点击商店页面了解! 游戏可肝,亦放置挂机!喜欢的朋友,千万记得愿望单+关注二连击! https://store.steampowered.com/app/2776450/_/
Gelli Fields
Gelli Fields
902 days ago · fairliicontact

Gelli Fields Demo 1.2 IMPORTANT

HI everyone! So somehow the corruption in Rocky Retreat managed to get lost so I had to hike all the way up that mountain to find it all. If you played the biome previously and are now loading back in you may not be able to finish the biome so I suggest going back to the train station and restarting the biome. Thank you! -Fairlii {STEAM_CLAN_IMAGE}/44928702/ea6f7d1fe442e1f650f3985a6f53e89a9068b6a9.png
Idle Battle RPG
Idle Battle RPG
902 days ago · Paul

Update v1.01

Gameplay changes: Changed death fines for gold and experience. Now you lose only 50% of the current gold and experiecne amount if it's a common level and 80% if it's a boss level. Now you keep your current level progress on death and prestige restart. Fixes: Fixed bug when prestige converter prices were not refreshed with player death. Improvements Hold SHIFT while selecting level to instantly go to the last unlocked or to the first one.
Incremental Cubes
Incremental Cubes
902 days ago · idle.system.company

Important Announce

Dear players, Thank you for always playing Incremental Cubes. Today, we have some unfortunate news to share with you. Since its release, Incremental Cubes has undergone numerous updates. However, due to personal circumstances, the developer no longer has sufficient time to dedicate to the game's development. As a result, we will be unable to provide any major updates for the foreseeable future. Rest assured that we will continue to address critical issues, such as billing errors, and provide support for these matters. On a brighter note, Idle System is planning to remake Incremental Cubes for mobile platforms. We believe that this will allow us to present you with even more beautiful and evolved graphics. We hope that you will look forward to this exciting development! Thank you for your continued support of Incremental Cubes. Best regards, The Incremental Cubes Team
Idle Cave Miner
Idle Cave Miner
903 days ago · Spongebob

Version 1.10.1

Changes: Increased Orion's chance to double Refinement Essence (10% >> 12%) Increased Appa's chance to double Ruin Essence (12% >> 14%) Increased Nomed's chance to double Ignition Essence (12% >> 14%) Fixes: Fixed an issue which would cause the coal world tutorial to keep appearing Fixed an issue that caused the coal world tutorial to block the screen on the Chinese version Fixed an issue that caused the coal world tutorial to display incorrectly on the Japanese version Disabled automatic cloud restore (Again...)
Vanity Fair: The Pursuit
Vanity Fair: The Pursuit
906 days ago · 橡皮

Best rewards. Major update: multilingual version launched

Update content: 1. Mainly optimized for compatibility issues with A card 2. A multilingual trial version has been updated, without any updates to the storyline content. It only replaces the video without subtitles and cheats multilingual subtitle files. Due to translation cost limitations, we have adopted Chat Gpt for translation in multiple languages, which may result in inaccurate translations. The production team will optimize the translation based on their own foreign language learning situation in the future. 3. The list of production personnel thanks the first batch of players who participated in the second creation (it is your participation that gave us greater confidence! Thank you for coming and giving us the warmest beam of light in the long night!)
Factory Town Idle
Factory Town Idle
906 days ago · Erik Asmussen

Patch Notes 1.3.3

Misc Improvements When all production capacity (workers) are assigned at a building, you can now hit the ‘+’ button to assign additional workers to that recipe. - they will be reassigned from other recipes at the same building. Some conditions must be met for worker reassignment: those recipes have more than one worker assigned and must be in ‘Auto-assign’ mode. If multiple recipes are available that meet those conditions, worker will be reassigned from the lowest priority recipe, and among those, it will reassign from the recipe with the highest surplus for its primary output item. When the icon of a locally locked item is clicked on (e.g. in the Research panel) it will open up the guide for the item A filter of “Increasing” or “Decreasing” on the Inventory panel will be preserved when switching towns In the item activity tooltip, the Production “Potential” and “% Potential” values will now display the true max potential based on recipe speed and assigned production capacity. Previously, this value would not take into account situations when more production capacity was assigned than the output capacity or rate limit could accommodate. This new behavior allows display of "% Potential" values > 100%, and the logic is consistent with the percentage shown on each recipe's output progress bar. Item activity tooltip for “Consumption” now shows demand more accurately. If the item being examined is the limiting factor in its recipe, its demand is set as its full (unrealized) potential consumption for that recipe. In all other cases, Demand is calculated based on its actual consumption. For example, if making Paper (water + wood), and the recipe would normally consume 10 wood / second and 10 / water second, but the recipe is slowed to 50% of its normal speed because of a lack of Water, then the demand for Water is 10 / second and is being supplied at 50% of its demand. The demand for Wood though should only be 5 / second, and it is being met at 100% of its actual demand. A...
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