调整碎星祈愿范围缩短至80,伤害降低至400 修复野火会异常触发赤日凌空的问题 修复了碎星祈愿异常导致游戏卡顿的问题 优化了游戏性能
Steam Deck should now ignore Desktop Dinos and hide related buttons. This should remove the black bar visible on Steam Deck. This is just a quick fix for this issue, a further Steam Deck patch will happen next week.
It's official: Orebits launches on Steam on September 10, 2026 at 12:00 UTC!After 18 months of development on Fridays, we're finally ready to send you into the asteroid belt.In Orebits, you work as a lone asteroid miner for a greedy corporation at the edge of known space. Deploy powerful Mining Tools, shatter alien asteroids, build clever synergies in your roguelite Upgrade Tree and uncover the mysteries of deep space.Along the way, tougher asteroids, increasing production demands and strange discoveries will force you to keep adapting your mining operation.The full release features the complete 12-sector campaign, new Mining Tools, upgrades and research, the full story of Orebits and Interstellar Operations, an endless mode that unlocks after completing the campaign.Alongside the game, we'll also release Orebits: Employee of the Month Edition and Orebits: Original Soundtrack & Story for anyone who wants to support our two-person team a little extra.It's been quite a journey getting here. A huge thank you to everyone who played the demo, joined us during Steam Next Fest, shared feedback or wishlisted the game. You've helped make Orebits a much better game.Wishlist Orebits on Steam now and get ready for launch!See you in the asteroid belt!Mining Operator, your onboarding begins September 10th at 12:00 UTC.Maarten & Bob Upgraded Studio
Steam Deck Compatibility Patch Fonts are now bundled with the game. All 12 supported languages now render identically on every device (fixes missing Chinese characters on Steam Deck) Dropdown lists in Settings (language, cursor, text size, etc.) now use larger text for better readability on small screens
Gameplay overview of the game ːsteamhappyː
https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! We'll continue to post development logs leading up to launch, where we'll preview more gameplay details for you! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
- Added smooth WASD, arrow-key, controller, and Steam Deck steering for the BaseShip. - Improved long-distance exploration performance, reducing stutters and memory growth. - Added layered parallax fog for greater depth while flying. - Improved Mod Manager dragging while preserving responsive list scrolling. - Enabled Build Tower and adaptive wave pacing on Endless maps. - Fixed tower deployment to Breach slots and corrected capacity/power status icons.
Quests Quests, daily quests and achievements now run on one system under the hood. Day to day nothing changes, besides stability - what it buys is quest chains and side quests, which were impossible before. New Quest Log window: active quests grouped by type, with lore, objective counters and reward previews. You can now track a quest and watch its objectives on the HUD. Tap the tracker to hand the quest in or to open the log. Menu & HUD The Menu button opens a redesigned side menu: offline gains on top, then tiles for Premium Shop, Characters, Friends, Journal, Quest Log, Talents, Hourglass and both reward tracks, plus Smithing, Stash and Events. News, Mail, Settings and Quit sit on the side rail. Crafting now opens from the menu on any scene - only for recipe preview Stash opens read-only from the menu, with a hint pointing at the chest in town. Performance Coming back after a long break no longer freezes the game: engineer production and Hourglass income settle in a fraction of a second instead of several seconds. The first time each sound plays no longer hitches the frame - the short FX are preloaded now. Combat is smoother: quest, achievement and daily tracking no longer recompute everything on every kill and loot pickup. Saving is faster and no longer stalls the game twice in one frame, and claiming a pile of mail no longer floods the cloud with saves. Standing next to other players costs far less: their cosmetics are only rebuilt when they actually change. Fixes The daily gem card reward is granted at the day rollover even if you stay in the same scene. Fixed crashes when dragging or moving stacks in the inventory, when using the craft window, when tapping the weapon slot with a Lyla or Lorn skin equipped, when an enemy healthbar came back into use, and during Jotunn and Chomper fights. A save file damaged by a kill mid-write is now recognised and the backup is used instead of reporting a crash. Network hiccups during autosave, room rejoin or party invites no...
\Gold, Blood, and Bone now have fixed very high caps.Offline rewards that exceed the cap are discarded, and can no longer prevent claiming.Warehouse Core Renovation no longer increases resource caps, and now increases high-quality chest spawn rates during Adventure.\Affix Seal now includes an auto sync option.Codex class Masteries now support Preferred settings, greatly increasing the chance of target Masteries appearing for Golems and Inspire.\When you have more than 100 Rune Bags, you can open them in bulk.Combat stats numbers now use KMBT display.News panels can no longer be moved to prevent freezes.Portrait icons on the combat settlement screen are now clickable.Improved the prompt when Affix Seals exceed Awareness Level.Synced equipment can now be viewed even without any seals.Codex Awareness Level progress is no longer shown after reaching Level 20.\\ Combine in the Sanctum has been moved to Floor 18.\Fixed an issue where some offline reward items could not be stacked.Fixed an issue where Runes could be lost when bag slots were insufficient.Fixed an issue where Sanctum Combine could incorrectly report the bag as full.Fixed an issue where clearing all Affix Seals could not sync.
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.68 is now live! This update brings our high-dimensional artifacts to a global audience, and more importantly, reveals a massive architectural overhaul coming to the Tiandao engine very soon: 🌐 Multilingual Matrix: Ramanujan's Big Pack is now fully adapted and translated into all 5 currently supported languages (English, Japanese, Simplified Chinese, Traditional Chinese, and Russian). (Translating a hyper-dimensional mathematical paradox into five different languages nearly fried our servers, but now capitalists all over the globe can safely hoard their assets in this infinite void without a language barrier!) 🚀 Next Major Update Preview I: Alchemy & Pawnshop Vol. 2 The highly anticipated will officially drop in our next update, alongside the release of . Start hoarding your low-tier drops, because the "10-to-1" crafting frenzy is almost here! 🏆 Next Major Update Preview II: The Seasonal System & S0.5 To keep the corporate warfare fierce and ensure our cyber-capitalists never get bored of infinite number bloat, we are introducing a brand-new in the next update: Era Designation: Everything from the game's launch up to now will be retroactively classified as Season 0 (S0). The upcoming new chapter will be officially named Season 0.5 (S0.5). Leaderboard Reset & Tabs: The leaderboard will now feature tabs for different seasons. S0.5 brings a fresh start, and only new S0.5 save files can enter the current season's leaderboard. Your Wealth is Safe: Don't panic, S0 veterans! Your hard-earned empire isn't going anywhere. You can switch back to your old S0 saves at any time. If you don't want to participate in the S0.5 rat race, you are completely free to keep playing and expanding in your S0 save. Please restart your Steam client to apply the update, and prepare for a brand-new era of market domination!
島のある海域に入るとエラーが出るバグを修正
Desktop Dinos is here! Now you can have your favourite dinos wandering your desktop while managing your habitats, or while using other applications. Desktop Dinos opens with Pocket Dinos and can show dinos from any of your save files at the same time. Dinos on your desktopAdd up to 10 dinos from any save to your desktopAdd up to 30 items of scenery to create a mini habitatShow and Hide Dinos, Scenery or both at any timeChanging a dinos hat in Pocket Dinos will update in Desktop DinosAdjust the hover transparency so you can always see behind themUse the taskbar or your current monitor (fullscreen) as the floor Rainbow dinos upgradeRainbow dinos used to have a pink border with a light rainbow over the top, and with some of the darker colour dinos it didn't look great. I've reworked the design so the rainbow replaces the pink border, and it shows up better in the dinos body markings. Dino Card FixesYou can only sell a dino once (in some rare cases the card would stay around for sold dinos allowing double sales)Selling a dino card no longer hides the next card in the gridLocking a card now locks in both the Dino Stats and the right sidebarSelling a dino no longer pulses the card list twiceUnder the hoodSwitched from Forward+ to Compatibility rendering to support a wider range of PCs. This was also vital to get transparency working for Desktop Dinos. With switching rendering comes a trade off in terms of some effects and visuals. Thankfully there were very few differences, apart from some font rendering and darker shadows. However, if you notice anything odd, reach out. In case you missed thisResearch has been made cheaper at the top level (capping at $1,000)Habitat Level is now properly capped at 100 along with the rewards (tooltip also updated)Thanks to everyone giving feedback, user testing the beta branch and leaving comments and requests in the Discord, it's really helpful. - Diesel
V1.2.3 Patch NotesThe formula used for the Pound for Pound Derby has been adjusted to better represent the spirit of the derby Fixed a formula error with Fish Accuracy (ACC)Most Heal over Time skills have been converted from Recovery to Buff tags, in order to prevent recasting over top of an existing HoTFixed an issue where the Vampire skill Torpor Form wouldn't properly trigger it's healing component
Rune System Rebinding ImplementedAdded Materials Storage PanelFixed Accidental Interaction Caused by Inventory Detail Menu ShiftingOptimized the One-Click Take-Out Popup for Gem ForgingEquipped Items Can Now Be LockedEquipped Slots Now Support Right-Click / Double-Click to UnequipFixed Misaligned Stack Count Labels for Frost-Type EffectsCompleted All Rebirth Contracts and Aligned Level Contract Requirements with Their Thresholds
Highlights: This round smooths out the stretch right after the Great Ship is built. The hull would finish and the dock would still look empty — easy to assume the ship wasn't done, and easy to miss that you still had to head back to the Shipyard to load supplies. Now the ship sits at the berth the moment the hull is finished, hovering over it tells you what comes next, and one click opens the Shipyard straight to the Great Ship tab. Once supplies are aboard the send-off starts on its own. Islanders scattering when you quit and return mid-farewell is fixed too. Gameplay Improvements Great Ship · Docks as soon as the hull is done: The ship used to appear only after every last supply was loaded. Now it is at the berth the moment Build completes, so you can see how far along you are. Great Ship · Hover it to see what is next: Hovering the docked ship tells you whether it is time to Load Supplies or whether you can already Set Sail; clicking it opens the Shipyard on the Great Ship tab. Shipyard · Opens on the page you need: Once the ship enters its two-stage build, opening the Shipyard lands on the Great Ship tab, with the next step spelled out on the status line. Hull completion now announces itself too. Great Ship · Supplies loaded, send-off begins: A line of dialogue with a Finish button used to sit in between, covering the same ground as the send-off opening. It is gone. Great Ship · Set sail yourself: If the send-off does not begin on its own, you can start it from Set Sail on the Shipyard Great Ship tab. Bug Fixes Great Ship · No longer stuck at the dock: Fixed cases where the ship was fully provisioned but never departed, and clicking the Shipyard did nothing. Send-off · Leaving and returning mid-scene: Fixed islanders scattering — and the farewell being impossible to resume — after saving and quitting partway through. Reloading repeatedly no longer shuffles where everyone stands, either. Send-off · No more standing on the buildings: The islanders seeing you off n...
Hello, Commanders!The first round of our Steam store page sharing event for Genesis Idle: Infinite Farming has wrapped up successfully!Winners have been sent individual Steam friend requests — please accept them. Note that digital gifts will be sent 3 days after the friend request is accepted.So many Commanders took part that we're running a second round! Once again, we'd love your support and shares.🎁 Event Details & PrizesAdd our Steam store page to your wishlist and share news about the game with your community! Winners will be drawn to receive Steam digital gift cards.(10 winners) Steam digital gift card worth ₩50,000 (approx. $36 USD)📅 Event Period & Winner AnnouncementEvent period: through Monday, August 31Winner announcement: on or after Tuesday, September 1, via notice📝 How to ParticipateVisit the Genesis Idle: Infinite Farming Steam store page and click "Add to Wishlist."Share the store page to a community you frequent.Personal social media posts do not count toward event participation.Access the link below and submit the URL of the post you shared — that's it!\ https://forms.gle/65FePDh8kXXjjEtz5⚠️ Please NoteIf the post at the submitted link is not visible or is set to private, the entry will be excluded from the drawing.About Steam digital gift cards: per Steam policy, gift cards can only be sent 3 days after the friend request with the winner has been accepted.Winners will receive a separate Steam friend invitation.Removing the game from your wishlist after winning may result in the prize being cancelled.Prizes are issued based on the KRW amount, so the amount credited to your wallet may vary depending on your country's exchange rate.Round 1 winners are eligible to enter again.🎮 Official Community \ 👉 https://discord.gg/GyYsQ2xrPxWe'll be back soon with more great news.Thank you!
Fish will come, fish will go.Fish will be ready on Sep 22, 2026 10:00am (GMT+12)The fish thank you for your support, and want you to know they're very excited to watch you while you work, study, play and sleep 🐟
Hello, Commanders!Here are the winners of our first event. \ Round 1 WinnersWinners are listed by the first 4 digits of their Steam Friend Code. - 1823**** - 2554**** - 1123**** - 8001**** - 7717**** - 1601**** - 4583**** - 4146**** - 3290**** - 6844****Congratulations to all ten winners!As previously announced, please note that digital gift cards can only be sent 3 days after the friend request has been accepted.Thank you!
The Quality Compendium results area now uses a scrollable 10×10 grid. Materials in the current filter are placed deterministically by stable item identity and display their item art and quality border. Submitted materials are marked in green and currently submittable materials in gold. Left- or right-clicking a slot opens the detail card with its name, quality, current progress, and the server-approved submission action. Compendium and achievement-completion reward icons are no longer shown in the main Buff bar, reducing permanent slot clutter. Their bonus effects remain fully active. Town owners and warehouse administrators can now create Market buy and sell orders directly from the Town Warehouse, settling with Town Bank gold and warehouse items. Town-side trades are tax-exempt, orders display the Town name, and warehouse stack splitting and incoming-capacity reservations are handled automatically. Town owners and warehouse administrators can now place Trade Market orders on behalf of their town. Town trades use the town bank, are tax-exempt, and reuse the existing market interface. Town warehouse trades support multi-stack locking and incoming-capacity reservations. Buy orders can target supported items not currently stored, while locked, available, and reserved quantities are shown explicitly. The Town Members list now shows each member's current Auto-Battle Limit between Online Today and Permission Level. This value reuses the existing auto-battle entitlement and free-trial rules: purchased entitlement takes priority; otherwise, the remaining free-trial count is shown. Town Logs now use structured, business-specific tables while retaining date and type filters. Bank tax entries share transaction, item, quantity, amount, taxpayer, rate, and tax fields, while warehouse, approval, and other activities use their own relevant columns. The Town Log dialog now has a 1200×750 minimum size and no footer status bar, giving the log list more room. Read errors are recorded...
Hi everyone! ^^We’ve got some cozy news for you! 💙The Lakeside Bar Digital Deluxe Bundle is back with an amazing 🎁 50% OFF 🎁!🗓️ Limited-Time Offer: Untill August 30 (20:00 PDT)🎉 Exciting NewsSeaside Wash, our new game, is about to announce an exciting new milestone, and we can’t wait to share it with you!🚢✨ Come aboard and get ready to join us for what’s coming next!
Changes:The Damage, Kill Gold, and Skill Power limited-time event bonuses, as well as the Damage and Gold premium purchases in the Store (Combat Bundle), now scale with your highest wave (+100% every 10k waves), ensuring their bonuses remain strong and relevant in the late game. QoL Improvements: Giftcode bonuses are now correctly displayed in the 'Permanent Rewards' section of the Stats menu.Bug Fixes:Fixed an issue with the Weekly Community Mission not resetting correctly. Miscellaneous: Added more anti-cheat and auto-ban logic. Updated several third-party plugins. Several backend improvements.
Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug.24, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 298 Cultivation Server 2992、Cultivation Server 300 Cultivation Server 3013、Cultivation Server 302 Cultivation Server 3034、Cultivation Server 304 Cultivation Server 3055、Cultivation Server 306 Cultivation Server 3076、Cultivation Server 308 Cultivation Server 3097、Cultivation Server 310 Cultivation Server 3118、Cultivation Server 312 Cultivation Server 3139、Cultivation Server 314 Cultivation Server 31510、Cultivation Server 316 Cultivation Server 31711、Cultivation Server 318 Cultivation Server 32012、Cultivation Server 319 Cultivation Server 321Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Official Release V2.0.2 Update Log1、Fixed several known UI‑related bugs.2、Fixed abnormal behavior of the challenge button for Sect Trial Path‑Lord.
- Fixed an issue where returning to a previous level in the shop could cause the shop to break if the number of pages had changed. - Fixed an issue where switching between devices using different date formats (DD/MM/YYYY vs. MM/DD/YYYY) could cause the main menu save file selection to display incorrectly. - Fixed an issue where the Mimic Ball was incorrectly available in Level 2. - Updated Russian translation.
Bahast 1.3.3 is available. This corrective update improves item comparisons and gear rolls, smooths the opening difficulty of Divine Writs, prevents ordinary post-hit recovery from reversing death, and makes the combat log easier to read. Cryptic Arena also has its intended battle backdrop. Thank you to the players who sent reports, screenshots, and saves. That evidence made this patch possible. Read the full patch notes. — Bahast