Hey everyone!I am both very excited and terrified to announce that Incremental Orbits is out now!Thank you to everyone who supported me on this journey. This is my first game and no matter how the launch goes, I already learned so much from it. I really hope you guys enjoy the game.If you have any questions, find bugs or have ideas for the game: Please join the discord server. It is the easiest and fastest way to get in touch: Discord InviteWhat's nextIf you find any bugs, please let me know and I will try to fix them as quickly as possible. I am also open for any new ideas for the game. So if theres something you want to see in the game, let me know in the discord.See you guys in orbit,Janis (dev)
The first round of polish has arrived since the 1.0 release, and almost all of the changes came directly from your reports. Thank you for sending them and for being so precise. A few of these issues had been debated internally for weeks, only for a player to settle the question in a single sentence.NewReport a Bug from inside the game — The report entry now looks like the button it was always meant to be, alot of you missed this feature entirely. You now can also leave your Discord name if you would like a reply from me. This is entirely optional, and the field remains empty if you prefer not to provide it.The guided tour now covers the Action Queue — New players were never introduced to the Action Queue or New Haven because both were only explained in update tours shown to existing saves. The tour now guides you through both features and opens the queue panel for you instead of leaving it as a thin strip at the edge of the screen.A short notice after an update — When a patch changes something that affects your save, the game will now tell you at startup, once per version. No more wondering why something moved.The queue tells you how long it will take — The total duration and expected completion time are displayed above the list, while every individual entry shows its remaining time. Combat durations are clearly marked as estimates. If your materials will run out before reaching the selected target, the queue now tells you instead of inventing a number.Mass selling in a single click — The Sell tab now has a Select All control, and holding Shift allows you to select an entire range. Clearing 30 enchanted finds used to take thirteen clicks.ChangesBows now require both hands — A player asked whether using a bow and a kite shield at the same time was intentional. It was not. Of the 47 ranged weapons, 12 followed the two-handed rule while 35 did not, depending on whether they had been found or crafted. The same rule now applies to all of them. If you were carrying a bow ...
Fixed issues related to Offline progression and loading difficulty 🟠 Long offline combat returns, including Tower and Spire, now process in responsive batches. Players can enter and use the game while calculations continue. 🟠 Offline results no longer open automatically. The Offline Rewards button displays calculation progress and opens the complete itemized report when ready. 🟠 Existing saves now safely remove temporary generated Tower, Spire, and Frontier enemy records that caused severe loading delays. Bestiary entries, highest floors, and all character progress remain preserved. 🟠 Offline rewards remain unchanged. Every fight, XP gain, item, Gold reward, floor, and Ascension stop is preserved. Offline time is cleared only after successful settlement, preventing duplicated or missing progress after interruptions. 🟠 Newly dispatched Caravans now correctly use your selected character presentation, subclass portrait, and enabled purchased Avatar Pack across road, raid, and defender views. Existing journeys retain a safe portrait fallback. 🟠 Raid Boss Combat Log and Close controls now remain below the Windows titlebar at every supported resolution and UI scale. 🟠 Spire auto-advance no longer causes the Equipment panel to jump between floors. Equipment remains sealed during automatic handoffs and unlocks normally when the run is stopped.
Fixed an issue causing some SN 7 players to get stuck in an infinite “Calculating Rewards” loop when loading a save after reaching the Terror Universe.
To our wonderful Spiritographers: we couldn’t be more thrilled to share what we’ve built. This is our largest expansion yet, and one we’re especially proud of. Our team has poured so much love into this new space, and we hope you’ll enjoy making it your own as much as we loved creating it. 🪄 Welcome to our newest expansion, the Magical Library!What Secrets Await in the Magical Library Expansion?Explore the Magical Library: Take a comfy seat by the fireplace, research in your arcane study, or curl up in a cozy nook surrounded by books.Delve into the magical arts with new activities: Focus on elemental magic, practice spellcasting with your wand or brew some witchy potions in your cauldron, alongside many of your favorite activities in a new setting.Meet the curious residents: Discover 13 new Spirits, from dragons and owls to helpful mice, along with some surprising transformations of old favorites. There are plenty of new companions waiting among the books! Dress the part: Suit up for your studies with new academy uniforms, scholarly accessories and magical attire.Customize the Library of your dreams: Create a moody dark academia study, an enchanting academy, a nature-filled witch’s lair, or mix and match to make the Library truly your own.FREE CONTENTNew music playlist: A new Medieval-themed playlist has been added for everyone! Perfect for your TTRPG game nights or for learning all the new magical activities in the Library!More avatar save slots: 5 Avatar save slots have been added, letting you create a total of up to 10 Avatars now!New soundscape: Clicky typewriting has been added as an additional soundscape for everyone! Perfectly fitting for the new typewriting activity in the Library. It almost sounds like hooves galloping...IMPROVEMENTS Fixed an issue with to-do lists, habits, and journal entries generally being laggy when reorderedImproved performance on Apple Silicon Mac by preventing emulation with Intel and forcing it to run natively on Apple SiliconFixed ...
Hello Adventurers! This update is an expansion to class progression, adding new skills, new quests, new passives, new rewards, and a lot of extra polish across combat, quests, and the Village. 12 New And Updated Class SkillsMage, Warrior, Archer, and Rogue have all received new skills. Mage Mana Siphon drains mana from enemies, restores mana to the Mage, and can grant Arcane Boost. Lightning Strike calls down a powerful single-target spell. Earth Spike hits three times with rising earth magic and can briefly stun.Warrior Second Wind restores stamina based on missing HP. Taunt draws enemy attention, grants defense, and can retaliate against attackers. Crippling Blow damages and slows the target, with extra power from two-handed weapons or against stunned enemies.Archer Fletching creates 20 temporary arrows. While active, equipped arrows are preserved and shots gain extra damage and speed. Hawk Shot fires a precise shot that cannot be dodged. Camouflage grants dodge and empowers the next Archer damage skill to crit and ignore defense.Rogue Steal costs no stamina, and can steal stamina as well as gold. Hemorrhage consumes bleed and poison effects on the target for instant damage. Fan of Knives throws a flurry of blades. Against one enemy, the full barrage hits that target. Against groups, the knives spread between enemies with a chance to bleed. 11 New Class PassivesClass passive trees have grown with new bonuses built around the new skills.Warriors gain bonuses for Taunt, Crippling Blow, and Second Wind. Mages gain bonuses for Mana Siphon, Lightning Strike, and Earth Spike. Archers gain bonuses for Fletching, Hawk Shot, and Camouflage. Rogues gain bonuses for Hemorrhage and Fan of Knives.20 New Class Mentor QuestsEach class mentor now has five new trials, adding 20 new class quests in total.Trial IV unlocks your level 25 class utility skill. Trial V asks you to master that newly unlocked skill. Trial VI tests class mastery, passive investment, and weapon training. Tri...
Demo Update: The Prestige - Available Now!Hello, Pib Enjoyers! We are proud and excited to announce our biggest update yet! Here’s what’s new: New Content Improvements to all areas of the game Bug Fixes and Quality-of-Life Features This update changes the way you play Pibcremental. Invest in permanent progression, experiment with new combinations, and discover powerful, unique builds every time you play. We want to give a huge thank you to everyone who has played the demo so far. Your feedback and support have been a great help. Read on to get a sneak peek at everything new in the Prestige Update. New Feature: Prestige Tree Unlock new permanent gameplay features and powerful upgrades that change the way you play. Grow your Prestige Tree, try different builds, and come back stronger every time you Prestige. New Resource: Cool-Upgradium A rare new resource lets you unlock special Perks. Discover new synergies and combinations to make your Pibs ridiculously overpowered. New Collectible: Relics Find special Relics for every building to improve your Pibs, automate resource production, and make your actions more rewarding. New Building: Market Got too much of one resource and not enough of another? Fret not! Trade resources in the Market. Unlock unique Market upgrades, including the ability to make all your Pibs pay taxes to you, because why shouldn’t they? New Special Events Keep an eye out for new special events! They offer exciting opportunities to gain bursts of resources, uncover rare treasures, and accelerate your progress. Investigate the remains of the old world and dig up forgotten treasures in the new Digging Event! Scratch wandering Silkworms and see what fancy things they drop! Wish upon a Star to see if it grants you what you desire most! Quality of Life & Bugfixes We’ve made more fixes and improvements than we can list, but one of the biggest changes is how you manually collect resources. No more frantic clicking, just hold down the mouse button to automatic...
Mini tank modeThe whole tank now shrinks down and sits in a corner of your desktop. Only the size changes. Feeding, breeding and everything else carry on exactly as before, so it can quietly keep your desktop company all day. New fish: the Black Phantom TetraA smoky body marked with a single black diamond. Males carry big black dorsal and anal fins; females are rounder, with a soft red tint to their fins. Few fish show the difference between the sexes this clearly — do take a look. Note: unlock it from the SP Shop. A new object: SaturnSaturn — Saturn resting on the sand, rings tilted. Water shows through the gaps, and fish slip between them. Note: unlock it from the SP Shop. Shadows on the sandFish now cast shadows onto the sand. A fish swimming high leaves a faint, spread-out smudge, while a corydoras walking the bottom gets a crisp one right beneath it. It makes the tank read as a space with fish floating inside it. Visible whenever you have sand laid down.Toward even more lifelike swimmingTimid fish settle into the shade of a plant and treat it as their own spot, and on most fish the fins now flex with the swimming. Neon tetras and rummy-nose tetras now gather facing the same way and hang there together — a proper shoal.
Hi everyone!️🎉️🎉 We’re excited to share that our cozy new game, Seaside Wash, is now open the playtest. And we’d love to invite the Lakeside Bar community to give it a try!📅 Available until: August 26 at 22:00 PDT🎮 Join the Playtest now: As fellow cozy-game lovers, your thoughts would mean a lot to the Seaside Wash team. If you give it a try, feel free to share your feedback, suggestions, or any bugs you encounter:💬 Share your feedback: https://forms.cloud.microsoft/r/UNdHZWspmeThank you so much for supporting indie games and being part of our community! 💙 ️🎯 And if you’d like to follow more games from BITCOVER, check out our developer page: https://store.steampowered.com/developer/BITCOVER💖✨ Happy cleaning!
Bug Fixes • Fixed a rare crash that could occur when an enemy died. • Fixed a rare bug that could cause you to fail to defeat an enemy army for a quest, but proceed as if you succeeded. • Fixed numerous spelling errors. Additional Changes • Defunct telemetry has been completely removed.
🐛 **Hotfix** ━━━━━━━━━━━━━━━━━━━━ Small fix for in-game mail and the bug report / suggestion forms. If sending a report or an idea didn't work for you before, try it again, it should go through now.
Thank you for playing Memory of Memorie : A Chill Story.Thanks to all of you, our Steam user reviews have reached “Overwhelmingly Positive”!We sincerely thank everyone who has played the game, as well as everyone who has shared reviews and feedback with us. Our development team reads each and every message we receive.We are also planning to release Ver.1.1.0 tomorrow, Tuesday, August 25, at around 1:00 PM (JST). Please check the Steam News post that will be published alongside the update for full details.With your feedback in mind, we will continue updating the game to make your time with Memorie even more comfortable and enjoyable.We hope you will continue to support our apprentice witch Memorie and Memory of Memorie : A Chill Story.Bonus: A Ver.2.0.0 Design PreviewAs a token of our appreciation, we would like to share the new hairstyle designs planned for Memorie in Ver.2.0.0, currently scheduled for release around mid-September.※This content is not included in Ver.1.1.0. It is still under development and is subject to change.
Challenge Mode offers a new way to experience Miseria and is unlocked after completing the main campaign.One Run. No Second Chances.Your objective is to reach Floor 90 in a single, unforgiving run. You cannot return to town or travel back to previous floors. If your party dies, the run ends and all progress made during that attempt is lost.Create a Different Build Each TimeAfter completing every two floors, you will be presented with three random upgrades from the passive skill tree. Choose one to strengthen your party and shape your build as you descend.If none of the options fit your strategy, you can reroll them but every reroll will cost more than the previous one. Sometimes, adapting to what the abyss gives you may be wiser than spending your resources searching for the perfect upgrade.Expand Your PartyEvery ten floors, you will encounter the Blacksmith. By paying him gold, you can recruit a random new character to join your group.Deciding when to spend your gold, which upgrades to choose and how to build your party will be essential if you hope to survive all the way to Floor 90.One More Journey into the AbyssChallenge Mode is designed as a focused bonus experience for players who enjoyed the campaign and would like to spend a little more time with Miseria. It is not intended to be a completely new game or a full-sized expansion, but rather a more unpredictable and unforgiving way to revisit its characters, progression and combat systems.Thank you to everyone who has played and supported Miseria. I hope Challenge Mode gives you a good reason to return to the abyss and a few more runs along the way.Have fun and good luck :)
调整碎星祈愿范围缩短至80,伤害降低至400 修复野火会异常触发赤日凌空的问题 修复了碎星祈愿异常导致游戏卡顿的问题 优化了游戏性能
Steam Deck should now ignore Desktop Dinos and hide related buttons. This should remove the black bar visible on Steam Deck. This is just a quick fix for this issue, a further Steam Deck patch will happen next week.
It's official: Orebits launches on Steam on September 10, 2026 at 12:00 UTC!After 18 months of development on Fridays, we're finally ready to send you into the asteroid belt.In Orebits, you work as a lone asteroid miner for a greedy corporation at the edge of known space. Deploy powerful Mining Tools, shatter alien asteroids, build clever synergies in your roguelite Upgrade Tree and uncover the mysteries of deep space.Along the way, tougher asteroids, increasing production demands and strange discoveries will force you to keep adapting your mining operation.The full release features the complete 12-sector campaign, new Mining Tools, upgrades and research, the full story of Orebits and Interstellar Operations, an endless mode that unlocks after completing the campaign.Alongside the game, we'll also release Orebits: Employee of the Month Edition and Orebits: Original Soundtrack & Story for anyone who wants to support our two-person team a little extra.It's been quite a journey getting here. A huge thank you to everyone who played the demo, joined us during Steam Next Fest, shared feedback or wishlisted the game. You've helped make Orebits a much better game.Wishlist Orebits on Steam now and get ready for launch!See you in the asteroid belt!Mining Operator, your onboarding begins September 10th at 12:00 UTC.Maarten & Bob Upgraded Studio
Steam Deck Compatibility Patch Fonts are now bundled with the game. All 12 supported languages now render identically on every device (fixes missing Chinese characters on Steam Deck) Dropdown lists in Settings (language, cursor, text size, etc.) now use larger text for better readability on small screens
Hello Chefs!Thank you so much for your prompt feedback. We noticed that some Mac users experienced crashes or were unable to launch the game after downloading. This was caused by missing execution permissions during the cross-platform packaging. This issue has now been fixed.🧑🍳 How to get the update: For Mac players encountering this issue, please completely close and restart your Steam client. The system will automatically download a small hotfix patch. Once updated, you will be able to enter the game normally~
Gameplay overview of the game ːsteamhappyː
https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! We'll continue to post development logs leading up to launch, where we'll preview more gameplay details for you! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
- Added smooth WASD, arrow-key, controller, and Steam Deck steering for the BaseShip. - Improved long-distance exploration performance, reducing stutters and memory growth. - Added layered parallax fog for greater depth while flying. - Improved Mod Manager dragging while preserving responsive list scrolling. - Enabled Build Tower and adaptive wave pacing on Endless maps. - Fixed tower deployment to Breach slots and corrected capacity/power status icons.
Quests Quests, daily quests and achievements now run on one system under the hood. Day to day nothing changes, besides stability - what it buys is quest chains and side quests, which were impossible before. New Quest Log window: active quests grouped by type, with lore, objective counters and reward previews. You can now track a quest and watch its objectives on the HUD. Tap the tracker to hand the quest in or to open the log. Menu & HUD The Menu button opens a redesigned side menu: offline gains on top, then tiles for Premium Shop, Characters, Friends, Journal, Quest Log, Talents, Hourglass and both reward tracks, plus Smithing, Stash and Events. News, Mail, Settings and Quit sit on the side rail. Crafting now opens from the menu on any scene - only for recipe preview Stash opens read-only from the menu, with a hint pointing at the chest in town. Performance Coming back after a long break no longer freezes the game: engineer production and Hourglass income settle in a fraction of a second instead of several seconds. The first time each sound plays no longer hitches the frame - the short FX are preloaded now. Combat is smoother: quest, achievement and daily tracking no longer recompute everything on every kill and loot pickup. Saving is faster and no longer stalls the game twice in one frame, and claiming a pile of mail no longer floods the cloud with saves. Standing next to other players costs far less: their cosmetics are only rebuilt when they actually change. Fixes The daily gem card reward is granted at the day rollover even if you stay in the same scene. Fixed crashes when dragging or moving stacks in the inventory, when using the craft window, when tapping the weapon slot with a Lyla or Lorn skin equipped, when an enemy healthbar came back into use, and during Jotunn and Chomper fights. A save file damaged by a kill mid-write is now recognised and the backup is used instead of reporting a crash. Network hiccups during autosave, room rejoin or party invites no...
\Gold, Blood, and Bone now have fixed very high caps.Offline rewards that exceed the cap are discarded, and can no longer prevent claiming.Warehouse Core Renovation no longer increases resource caps, and now increases high-quality chest spawn rates during Adventure.\Affix Seal now includes an auto sync option.Codex class Masteries now support Preferred settings, greatly increasing the chance of target Masteries appearing for Golems and Inspire.\When you have more than 100 Rune Bags, you can open them in bulk.Combat stats numbers now use KMBT display.News panels can no longer be moved to prevent freezes.Portrait icons on the combat settlement screen are now clickable.Improved the prompt when Affix Seals exceed Awareness Level.Synced equipment can now be viewed even without any seals.Codex Awareness Level progress is no longer shown after reaching Level 20.\\ Combine in the Sanctum has been moved to Floor 18.\Fixed an issue where some offline reward items could not be stacked.Fixed an issue where Runes could be lost when bag slots were insufficient.Fixed an issue where Sanctum Combine could incorrectly report the bag as full.Fixed an issue where clearing all Affix Seals could not sync.
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.68 is now live! This update brings our high-dimensional artifacts to a global audience, and more importantly, reveals a massive architectural overhaul coming to the Tiandao engine very soon: 🌐 Multilingual Matrix: Ramanujan's Big Pack is now fully adapted and translated into all 5 currently supported languages (English, Japanese, Simplified Chinese, Traditional Chinese, and Russian). (Translating a hyper-dimensional mathematical paradox into five different languages nearly fried our servers, but now capitalists all over the globe can safely hoard their assets in this infinite void without a language barrier!) 🚀 Next Major Update Preview I: Alchemy & Pawnshop Vol. 2 The highly anticipated will officially drop in our next update, alongside the release of . Start hoarding your low-tier drops, because the "10-to-1" crafting frenzy is almost here! 🏆 Next Major Update Preview II: The Seasonal System & S0.5 To keep the corporate warfare fierce and ensure our cyber-capitalists never get bored of infinite number bloat, we are introducing a brand-new in the next update: Era Designation: Everything from the game's launch up to now will be retroactively classified as Season 0 (S0). The upcoming new chapter will be officially named Season 0.5 (S0.5). Leaderboard Reset & Tabs: The leaderboard will now feature tabs for different seasons. S0.5 brings a fresh start, and only new S0.5 save files can enter the current season's leaderboard. Your Wealth is Safe: Don't panic, S0 veterans! Your hard-earned empire isn't going anywhere. You can switch back to your old S0 saves at any time. If you don't want to participate in the S0.5 rat race, you are completely free to keep playing and expanding in your S0 save. Please restart your Steam client to apply the update, and prepare for a brand-new era of market domination!
島のある海域に入るとエラーが出るバグを修正