Game Updates

Patch notes and dev posts · 1,343 Steam updates
Jiahao
Jiahao
14 days ago · kurisu_

Jiahao — Day 4 & Day 5 Patch Notes

Bug Fixes & StabilityFixed an issue causing black screens on Windows for AMD GPU users when HDR was enabled, along with other related issues.Various other minor bug fixes.Quality of Life & Experience ImprovementsAdded an option in Settings to hide Jiahao’s "Hao Spirit" and Dollar UI frames.Added a complete local save reset option.Raised the Dollar cap to 16 nines (9,999,999,999,999,999) and the Hao Spirit cap to 9 nines (999,999,999) to prevent save corruption.Various minor gameplay & UX adjustments.New ContentRenamed the legacy Jiahao voiceover to "Old Money" and introduced the new "Sultry" (or "Stunner") Jiahao voice pack.Meanwhile, Zhuge Hao has sent over three secret codes. Word of warning: these can ONLY be used when you go bankrupt. Keep that in mind!JIAHAO-SHOW-ME-THE-MONEY-1JIAHAO-SHOW-ME-THE-MONEY-2JIAHAO-SHOW-ME-THE-MONEY-3New voice content for Jiaxin and Lil’ Hao is currently in active development. Thank you all so much for your love for Jiahao and your patience with the current bugs—the entire team salutes you!If you have any feedback or suggestions, feel free to join our Steam game community QQ group (Group ID: 1124480277) and help us make Jiahao even better!
Journeybound Idle
Journeybound Idle
14 days ago · Journeybound Idle

Journeybound Idle 2.0 Sneak Peek! (Spoilers)

Hello future Adventurers and current Guildmembers!I've been hard at work on 2.0, putting in some very long nights to come up with some fun new ideas and a massive content patch for Journeybound. 2.0 is going to be a free update, despite being a truly DLC-sized update. It will be releasing later this year, with quite a lot more to do in the game! Currently, a 100% Completionist run takes about 800 to 1,200 hours for all achievements, completing the Collection Log, hitting Rank-S, and reaching 25 million experience in every skill. 2.0's content will unlock once you reach 25M all, adding several hundred more hours of fresh content! Just some of the new things coming are listed below:S+ Ranking! The new highest rank is now going to be S+, called "Ascended". The prior level 99 cap is going to raise to 150 once you reach this point of the game.Every Skill with an Ascension Twist! No skill will have the exact same mechanics as the 1-99 section of the game. Not even things like Grovecraft or Stonecraft, which are typically the most simple of gathering skills in most games. There will be new systems, optimization paths, and mechanics to solve game-wide. Production skills are going to produce all new types of items and consumables, especially to go with the details for the Combat Expansion :)Combat Expansion! The 1-99 section of the game has one-on-one battles against a wide variety of enemies and bosses. Ascended's 100-150 will feature combat against up to three enemies at a time. This will introduce a huge amount of change, with brand new weapons and abilities with various targeting capabilities. AoE is going to be an important mechanic, and the defensive requirements higher than ever, with much stricter combat tuning in terms of difficulty. Combat is deserving of its own teaser in the future, so keep an eye out!New Skills! The roster of skills will be both changing and expanding. You'll have a brand new gathering skill called Cosmicraft, and a new production skill called R...
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
14 days ago · buy gold, bye

v1.7.2 - smoll fixes and adjustment for sea, skill point, prestige and combat

Combat timing · All three modules now show combat results at the end of each round. Enemies defeated in one round reach 0 HP when the hunt finishes. Fight durations and rewards stay the same. · HP and MP changes follow the completed rounds online and offline. Fights already in progress keep their saved timing until they finish. Vale prestige · Vale retirement now pays prestige after completing Chapter I. The prologue's former 20 points move to that chapter, closing the rapid retirement loop with Old maps. Rewards from Chapter I completion onward stay the same. · Existing characters in Chapter I must finish it to receive retirement prestige. Prestige already earned and purchased upgrades stay intact. Sea skill points · Sea chapters now grant 100, 130, 180, 240, 330 and 440 skill points, totaling 1420. Up to 75% arrives through expedition work; the boss pays the remainder. · Completed preparations and side expeditions grant 5 additional skill points each, once per voyage. Inherited surveys grant no bonus. · Active Sea saves receive the difference for completed chapters, recorded current chapter work and completed expeditions. Retired chronicles keep their existing records. Sea speed · Sea actions now use 100%, 50% and 25% speed scaling. The former minimum durations are soft thresholds. At four times the speed of the first threshold, scaling falls from 50% to 25%. Tasks already in progress keep their saved timing. Mimic statistics · Statistics now show chest rewards recovered from slain mimics and the current chance. Older saves count from this update. Artefacts · The Left Boot of the First Surveyor now applies its heavy-going speed bonus whether the Footing check succeeds or fails, including journeys with a second event. The travel log reports the bonus correctly.
SmashCore
SmashCore
14 days ago · Braian

Small tweaks (and THANK YOU!)

First of all, thank you to everyone who has bought the game, given feedback and left reviews. I have poured a lot of my personality into this project, so it's awesome to see you're all enjoying it.Of course there has been some feedback, which I am watching every day. So here is a small patch which addresses some of it (while being super careful not to break anything haha):Fixed an exploit which would allow unlimited accumulation of resources while the pause menu was open in a harvest session. Added a dark mode. I have received some feedback that the game can be quite harsh on the eyes for some, so if that's the case for you I have added an option in the settings which changes the background nebulae to a darker variant. Who doesn't love dark mode?!Fixed some sounds that would still play while FX volume was set to 0. There was a few, so hopefully I got all of them.
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
14 days ago · JBlivionDev

Patch 1.0.14

New route in chapter 1: the Pilgrims' Path Before Lord Tharon, pilgrims reached the temple through the forest without going through the citadel. The path is still there, half swallowed by the undergrowth It is a route designed to raise Willpower, Social and Crafting It has three class passages: the Hollow belongs to the ranger, the Checkpoint to the soldier and the Stairway to the mage. They are passed by the matching class or its escort, and the other classes always have another way through in the same room Any character can finish the path, even if you play with just one However, all of them have to work together to get the offering that grants a combat skill In The Thicket there is something you won't see at first. Whoever pays attention will find a new unique boss, much tougher than Lord Tharon The escorts on this route have their own lines for each passage Offering skills At the end of the path you can present an offering to the Goddess, which makes you remember a combat skill from another life Soldier, Ram: hits like a Normal Attack and resets the timer on the enemy's next blow. 50 second cooldown Ranger, Poisoned Arrow: hits like a Normal Attack, and the poison takes off another 50% of that blow over 5 seconds. 50 second cooldown Mage, Magic Missiles: fires 3 missiles that add up to 50% more than a Normal Attack. Against a group, each missile goes to a random enemy. 50 second cooldown The skill only lasts for the life in which you get it, and it already works against Lord Tharon In lives where you don't have it, it shows in grey as Not learned and combat skips it, but it keeps its place in your attack order In Milestones, Magic Missiles shows under Spells learned, and Ram and Poisoned Arrow under Skills learned Event log Many of the messages that were already in the event log have been changed Some now refer to quests on the new route Combat instructions from anywhere In Automation, the blow by blow fights under Room actions have a ⚙ gear The gear opens that ...
Void Salvage
Void Salvage
14 days ago · myradann

More Drones & Steam Workshop

Update 1.2.2.0NEW DRONESArtillery Drone: Fires explosive shells with a 30-radius blast, increasing by 5 per tier.Shield Recovery Drone: On shield break, skips exhaustion and boosts regeneration for 3 seconds. Resets after drone death/revival or a new POI. Each tier increases regeneration seed.Stasis Drone: Freezes an enemy’s movement and weapons for 2 seconds, gaining 0.2 seconds per tier. Recharges for 10 seconds afterward.Vortex Drone: Fires a projectile that pulls nearby enemies toward its target for 2 seconds. Each tier improves fire rate and duration.Deflector Drone: Blocks a lethal hit below its maximum hull, sacrificing itself. Restore the ship's Hull with the drone’s max hull. Each tier adds +1 percentage point to the threshold. Slow revival.Hijacker Drone: Attaches to a fodder ship without a drone and forces it to attack random enemy ships. Dies with its host. Tier 1 uses the host’s damage; each additional tier adds +1 damage. SystemsNow able to see the name of the broken SystemNow able to reorder systems with drag and dropDrones projectiles now looks different from player’s ship projectileDrones now have assigned color per typeHUD/UIAdded a Flag All button on on each side to flag up to 3 enemies at onceAdded Pin Mode to Core Upgrade, letting players pin favorite upgrades and receive an alert when they can afford them.Added Enable Hardware Cursor toggle in options menuRadar now shows remaining derelicts in the areaHull low threshold alarm can now be toggled muteRetrofit milestone now update progress by melding AugmentsCore UpgradesSALVAGE XP VALUE Salvaging unwanted loot now awards XP alongside credits Optimal Salvaging now increasesFlaggingFlag bonus icons now breaks to the next row after 15 flagsEach flag now also increases that area’s difficulty.Flag count is now included in the difficulty tooltip by hovering radarBugsDeath Defy now only consumes 1 Socket Insert on each death. Having 3 Death Defies, now gives you 3 livesFixed late-game performance drop d...
Wuwei Cultivation
Wuwei Cultivation
14 days ago · 玻璃猫

各位道友,《无为修仙传》v1.3.7版本更新了!

1. 物品图鉴新增分类锁定功能,锁定后该类物品不会被自动出售。 2. 宗门宝库支持 Shift+鼠标左键批量兑换。 3. 优化部分界面显示效果。 4. 增加精炼成功率显示。 5. 增加功法百炼真诀,用于提升精炼成果率。 6. 增加天机阁相关成就:千锤百炼、圣傀临世。 7. 简化自动出售界面,取消按来源出售。 8. 修正宝箱装备在工房无法显示的bug。
Knightfall Idle
Knightfall Idle
14 days ago · Gibber

Knightfall Idle vB0.1.9

New Options > Profile: click your card to pick your avatar, banner, and background. 2 new Icons. Bank, Laurel wreathNew Kingdom building: Bank. Bigger contracts, +1% increased payout per level, one more posted contract per 50 levels. New fief rank: Steward, the King's second in command. The Steward inherits the crown when the King leaves or is offline for 30 days.No Steward? The crown passes by rank, then account level, then online members.Kings can now leave their fief. The crown passes to the next in line. Reworked Seasoned Farmer now works in a 4 stack cycle with a batch size rule. Harvest the same crop again and again to build stacks 1 to 4. Each stack adds -0.3s to your next crop's timer per node.Stack 4 is the full buff (-1.2s per node). It runs on your next crop, then stacks reset to 0 and you build up again.Stacks only continue while each plant is the same size as your last harvest or up to 25% bigger. Planting less or more breaks the chain: stacks reset to 0 and that crop pays the full timer. Switching crops also resets stacks.Max Crops button now stops at your last harvest + 25% so it never breaks your stacks. The quantity and Max tooltips show your limit for the next harvest. Balance Leveling past level 100 is much slower now.Crafted consumables are worth less as caravan cargo: Tongs 6250 → 4312, Satchel 7000 → 5250, Scroll 6000 → 3000 wealth.Farming Refund and Crop Instant chances now cap at 65%.Instant Caravan chance now caps at 65%.Planting cost floors at 0.3 Azurite per crop.Trinket Market listings now last 14 days, up from 3.Trinket inventory cap 50 → 250.Consumable contracts now require 50 to 1,000 Azurite per item.Fief upgrades Woodcutting, Mining, Fishing, Refining rights, and Combat training nerfed: 25% -> 10% Fixes Trinket Building Levels rolls now count on the buff icons for Market, Farm, Library and other buildings.High ping no longer triggers error popups during normal play.Fixed players getting blocked from login by the login spam guard shar...
Cindervale Idle
Cindervale Idle
14 days ago · Smokeys Tavern

Cindervale Idle - v0.9.125 - New Raid, Satchel UI rework

The Sundered Spire A new endless raid, gear upgrades, reworked raids, new art for 84 monsters, a new top bar and satchel screen, and a lot of QOL and bug fixes. The new raidA new endless raid, unlocked at Combat level 99. It never ends: every floor is harder than the last, and your highest floor is your score. You keep your loot. Each floor gives its loot as soon as you clear it, so dying doesn't lose anything.Every 5th floor is a boss. Bosses drop Spire arrows and bolts, and have a chance to drop Spire gear. The chance goes up the higher you get.Floors come in sets of 5. Each set uses the monsters from one zone or raid, made stronger. Every third set uses the Spire's own 9 monsters.Some Spire monsters heal over time, and some attack faster when they're low on health.Spire Curse: every 10 floors you get a stacking curse: 4% less Defence and 3% slower attacks per stack.Daily modifiers: each day has 2 that make the Spire harder and 1 that helps you. You can see them before you start. Be sure to bring lots of food for the spire! It will use your supply quickly at higher floors! harder Frenzied enemies attack 18% faster Ironhided enemies have 35% more Defence Bloated enemies have 30% more health Savage enemies deal 18% more damage Relentless enemies hit you more often Looming Spire Curse every 5 floors helps you Surefooted +12% accuracy Wellspring Momentum builds 60% faster Bulwarked take 12% less damage Bloodlet +8% lifesteal Quickened attack 10% faster Rich Seam +60% Sunderstone Spire gearSunderedge (sword): each hit adds 2.5% damage against that enemy, up to +20%.Faultward (shield): +4 Momentum every time it blocks an attack.Plummet (bow): 22% of shots ignore the enemy's Defence.Stonewright Gauntlets: light gloves with +3 Momentum per hit and no ranged accuracy penalty.Sundershaft arrows and Sunderbolts: only drop in the Spire, in big stacks from bosses. Only the best bows and crossbows can use them. Ascension (gear upgrades)Upgrade your raid gear with Sunderstone, p...
Pocket Dinos
Pocket Dinos
14 days ago · ManChickenTurtle

Pocket Dinos 1.0 is coming October 15!

Pocket Dinos is almost ready to leave Early Access!Since launching into Early Access, Pocket Dinos has grown through new features, improvements and plenty of changes based on how you've been playing. The core game was already complete when Early Access began, and the time since has been about building on that foundation and making it better. With 1.0 approaching, I've taken another look at some of the features I originally had planned and what I want the finished game to be.For 1.0, I'm focusing on expanding the collection side of Pocket Dinos and polishing what's already there, rather than introducing larger new systems. This means the previously planned breeding and expeditions won't be moving forward.Instead, 1.0 will bring the brand new Earthlands habitat, a new Earth affinity, a new collection of hats to unlock, and a final round of improvements across the game.What's coming in 1.0?Earthlands: A brand new habitat bookOne request I've seen from some of the more dedicated collectors is simply more room for their dinos. With six different dino types but only three habitat books, some of you have wanted an extra habitat so you can spread out your collection and organise your dinos the way you want.Earthlands adds two new pages, each starting with space for 30 dinos and growing to 40 dinos per page as you level them up. That's up to 80 more habitat slots for your collection.Earthlands also introduces the new Earth affinity. Dinos with a matching Earth affinity will earn more money while living in Earthlands. Yes, even more money to add to those increasingly ridiculous piles.New hatsThere will also be a new collection of hats, including some deliberately expensive ones for late-game players with enormous piles of money and nothing left to spend it on.Final balancing and polishI'll be making another pass over progression, balance, quality-of-life improvements and bugs as Pocket Dinos moves out of Early Access.Enjoyed Pocket Dinos? Leave a Review!If you've enjoyed your...
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
15 days ago · PrensCin

CRETA Update: Tornado, Heraklion, and the Upcoming Demo!

Hello, Captains!The CRETA demo is coming soon to Steam! You’ll be able to begin your journey in the demo and continue it in the full game. The first time you launch the full game on the same Steam account and computer, you’ll be able to choose to continue from your demo save and bring the Earthquake Effect you unlocked in the demo with you.Here’s what has been added since our previous announcement:Tornado: A new permanent tattoo effect has been added. Tornado can grant materials and works alongside Earthquake, Lightning, and Tsunami. It also comes with its own unique sea animation and catch-result effects.Heraklion Production: New production materials and five new crafting recipes have been added, allowing you to make use of materials collected from previous regions.Mystic Path: A new progression path has been added, featuring five research upgrades, five one-time solutions, and progression through Mystic Points. A new card objective, region-specific scenes, and a redesigned quest view have also been added. Research and solution progress on this path is preserved after a Prestige reset.Double Catch: The targets and tattoo effects of both catches are now calculated independently. Both targets are also displayed in the sea view.New In-Game Achievement: Unlocking Tornado is now tied to the “Forge the Cards IV” achievement.Bank Balance: Vault collection prices now increase based on purchase order.Platinum Trophy: In the full game, the number of catches required per fish species has been increased from 10,000 to 1,000,000. Your existing catch history is preserved, and trophy levels are recalculated based on the new target. All other trophy thresholds remain unchanged.Performance: Unnecessary repeated calculations have been reduced in production, storage, fish unlock previews, and bulk upgrades. Extra screen redraws caused by effect notifications have also been eliminated.A hidden Easter egg has been added.I’m looking forward to your feedback! Your Steam reviews, suggesti...
Desk Top Racer
Desk Top Racer
15 days ago · Thiago Ortega

Update 1.0.2 — Mascots, DTR Coin and League improvements

🧸 Meet your new racing companions! Collect 9 new mascots alongside your starter, Dex Racer! Equip one to boost a vehicle stat, race credits, mastery rewards or crate drop chance. Duplicates automatically level up your mascots. Find them through Activities or by clicking your companion beside the HUD. Hiding its appearance keeps the equipped bonus active! 🪙 DTR Coin & Mascot Machine Each play costs 1 DTR Coin: Common: 75% Uncommon: 20% Rare: 5% New crates have a 10% chance to contain a coin instead of equipment. Each crate still awards one item. Coins can be sent to your Steam Inventory and sold on the Community Market. To use them in the machine, they must be in your in-game inventory. 💗 A new pink convertible A pink convertible joins the base-game lineup for 5,000 credits, with all base stats at 100 and no DLC required! All other credit-purchasable base-game cars now cost 5,000 credits too. The starter remains free. 🏆 Fairer League matchmaking Fixed ±100 MMR range around the room’s reference player — up to 200 MMR between participants. The range no longer widens over time. Searches last up to 60 seconds, then use offline projections within range, followed by bots. Bot Power is capped at 105% of the weakest human or offline projection’s Power. Bots have zero MMR weight. Racing only against bots leaves your MMR unchanged. Humans and offline projections count according to MMR and opponent count. 🔧 Other improvements Plincar updates your displayed reward balance once the car lands on its reward slot. The first Steam item achievement unlocks upon receiving eligible equipment in-game. DTR Coin does not count toward Steam equipment acquisition stats. UI and localization improvements. See you on the track! 🏎️
Upgradia
Upgradia
15 days ago · Remy

Major Update: The World Is on the Move! — Major Travel & World Update

Major Travel update: running, new scenes, roadside events, battles on the road and adventure together as you travel. Pack your potions, grab your favourite weapon, and take the long way home. A whole new adventure awaits between every destination! Your journey comes to lifeWatch your character travel through colourful regional scenery, meet wandering characters, and pass other adventurers on their own journeys. Some are heading the other way. Others have stopped to chat, face a monster, or rest beside a campfire.Look out for conversations about the places around you—you’re sharing these roads with a whole world of travellers!Take control of the roadRun at twice walking speed using a separate energy bar. Walking restores energy, and you automatically slow down when it runs out.Turn Back towards the last named location you passed—or choose Continue if you change your mind again.Passing somewhere interesting? Take the opportunity to enter along the way.Golden location announcements mark your departures, passing landmarks and arrivals.127 roadside upgraded events to discoverLost belongings, unusual treasures, mysterious visitors and regional discoveries now appear right beside you. Watch butterflies flutter, strange treasures shimmer, vials bubble, and unexpected arrivals appear in a puff of smoke. Fight where trouble finds youMonsters now appear on the road itself, from smaller creatures to imposing enemies. Fight, try sneaking past, or call on your party!Road battles bring your skills, potions and consumables into the travel scene. Party members can help without losing their own journeys. Nearby adventurers can see when you’re fighting, marked by a new crossed-swords badge.Keep an eye out for unusual monster rarities, including Legend!Catch your breath and keep goingFleeing a road battle takes you back one checkpoint; defeat takes you back two.After defeat, rest beside a campfire while your health recovers, then continue when you feel ready. You don’t have to wait for...
Adventure Land - The Code MMORPG
Adventure Land - The Code MMORPG
15 days ago · Wizard

Party-Based RPG Fest: Cave of Many Dreams Opens This Week

Hey Adventurer!Here for Party-Based RPG Fest? Get your trio ready! Cave of Many Dreams opens this week. Start leveling your own 3 characters, find them some gear, and get them fighting together before it opens.Adventure Land is part of Steam's Party-Based RPG Fest, September 14–21. You choose the classes, equipment and CODE for every character in your party. Start manually or with the working default CODE, and build from there.Cave of Many Dreams opens this weekFrom the Cave of Many Dreams comic. There was a warning.Dorr is about to open a door in Mainland. What's behind it won't be quite the same on your next visit.Cave of Many Dreams is a new roguelike dungeon, arriving this week. Bring a party of up to 3 characters. Each account gets 1 run per day, shared by its characters. Once inside, you have 24 minutes to find your way through three floors.Someone needs rescuing. Two strangers are already fighting. Do you help, pick a side, or leave them to it? Your party votes on what to do. Some survivors will fight beside you further down. Others might make you regret helping them.Someone will tell you not to pull a red chain. It opens the pens of six level 100 wolves. You can pull it anyway. Or try your luck at the dice table, hire a stranger, and find a way past the next guardroom without a fight. You won't have time for everything.A few things to bring back from the Cave of Many Dreams.Locktooth, Counterweight, Mothstep Boots and Loaded Die are among the new finds. Bring Cave Amber back to Cole to craft them, too. There are also two rare weapons, Nightjudge and Last Word. Finding their owners is only part of the problem.You can make these choices by hand, or let your CODE read the encounter and cast your character's vote. There's rather more to think about here than picking the nearest monster.Get your party ready while the door is still closed! Sort out your equipment, try your characters together, and leave a little room in those bags.What should I work on next?The ne...
Wuwei Cultivation
Wuwei Cultivation
15 days ago · 玻璃猫

各位道友,《无为修仙传》v1.3.6版本更新了!

1. 新增“正道升仙”状态,当世首次通过升仙之路后解锁。 2. 正道升仙后,气血、攻击、防御各提高20%,并计入综合战力。 3. 升仙后将启用专属境界样式、角色形象及闭关水墨插图。 4. 提高天机齿轮精炼的成功率:+10~+12为55%,+13~+15为40%,+16~+18为25%。 5. 达到渡劫十二层圆满后,不再从战斗、任务、丹药、坊市消耗品及离线静修中获得修为经验。 6. 优化了帮助图鉴中物品和傀儡的描述文案。
Kaiju Harvest
Kaiju Harvest
15 days ago · KA

Update 1.1

New Content: New location — Beijing 4 new kaiju New attack effect Fixes: Reworked game balance Option to switch control schemes in the settings New icon for damage dealt on the results screen
The Ash Remembers
The Ash Remembers
15 days ago · Klatschekopf

Update 1.2.3 — Endgame Balance

A balance update for everyone who's already deep into the game — plus your wishes and bug reports from the last few days. Thanks to everyone who wrote in! Balance The late game is noticeably more challenging: bosses, world bosses, titans, the Ash Tower and high-level hunting grounds are tougher. Hunting grounds, the tower and dungeons now grow with every Ashfall — and pay more gold for it. Crit damage and damage from gear now have a cap, shown in the game. The Ashfall gate rises with every fall. Some world bosses can be reached earlier. Ash-forging The Heroic and Mystic Depths pay more with every Ashfall: stronger set pieces, more set drops and more Ember Ash. New "Collect and fight again" after boss wins (thanks, Morrigan!) Loadouts remember companions and prayers and can be renamed (thanks, Tichkiir and Isorn!) Queue easier to spot, one more slot at the last Homestead stage Own combat backdrops for Morvhal, Ithra and Kaer'Dun Rewards are now shown everywhere Fixed Night Raid belt, journal filter, unmake prompt, fishing spot names and smaller display bugs (thanks, Tichkiir, Faith and despair!) Tell us how the new balance feels — at a normal pace and for everyone who plays long!
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
15 days ago · JBlivionDev

Patch 1.0.13

Combat system rework End-of-chapter bosses, optional fights and the enemies that block the way on the routes of chapters 1 to 5 are now fought blow by blow Your character chains attacks, each with its own bar, and the enemy only loses life when the attack completes. Each attack tells you how much life it takes off Combat experience comes with each blow and depends on the life it takes off, not on the time you spend fighting The enemy no longer wears you down second by second either: it hits you every 5 seconds with one of its attacks, which you see on screen with its name and damage In the combat box you see the enemy's life, how long until its next blow and your attacks, under Combat instructions If you leave to heal in the middle of a fight, when you come back it picks up where you left it Pause Lethal takes the enemy's next blow into account: if it would leave you below the threshold, your character leaves before taking it Class attacks Soldier, Counterattack: stands on guard for 5 seconds, during which the enemy's blows are blocked, and then hits 50% harder. 50 second cooldown Ranger, Stealth: starts every fight hidden, and the enemy does not attack until the first attack completes. Stealth lasts at most 20 seconds of combat; if the first attack does not land in time, it is lost Ranger, Sneak Attack: hits 50% harder, and twice as hard as a Normal Attack if it comes out of Stealth. 50 second cooldown Mage, Fireball: hits every enemy in a group at once and deals each one 50% of normal damage. 50 second cooldown Attacks go out by priority: the first one on the list that is not on cooldown is used. You can change the order with the arrows or by dragging them, and it is saved per character and per enemy Fights against groups Giant spiders, withered vermin and the fleshless now fight as a group, each enemy with its own life and its own blow Single-target attacks go to one of them, and leftover damage carries over to the next Each enemy that falls stops hitting, so the...
Crimson Engines
Crimson Engines
15 days ago · Gurgling The Goat

Update v0.2.34 - Character Deletion Guardrails, Crucible Support & Currency Fix

Lineage Management Added a permanent deletion confirmation dialog when clicking the delete button on the lineage selection screen to prevent accidental character loss. Added state locks to deletion confirmation actions to prevent accidental double-clicks or duplicate requests. The Crucible Overhauled inventory deduction logic to support split stacks for boss cores and refining materials. Crucible actions now pull and aggregate across multiple inventory slots seamlessly. Added client-side rollback protection to ensure item stacks and local inventory states immediately restore if a server request fails. Inventory & Currencies Fixed a synchronization issue where crafting or holding multiple stacks of Stabilized Ichor, Grave Steel, or Cursed Ichor would display only the quantity of the first stack. Bank and inventory loot synchronization now sums all fragmented stacks into your total balance.
Wuwei Cultivation
Wuwei Cultivation
15 days ago · 玻璃猫

各位道友,《无为修仙传》v1.3.5版本更新了!

1. 新增宗门“天机阁”,包含宗门事务、专属宝库、五名机关师擂台及禁地神兽“天工机关麒麟”。 2. 新增宗门功法“天工衍机诀”,可强化战斗傀儡属性,并提高辅助傀儡执行杂学和照料灵田的速度。 3. 新增玄枢机巧环、天机齿轮及圣品战斗傀儡“太乙玄枢傀”等专属奖励。 4. 装备和傀儡达到精炼+9后,可消耗天机齿轮继续精炼,最高提升至+18。 5. 天工机关麒麟第10次挑战胜利时,必定获得圣品傀儡“太乙玄枢傀”。 6. 无尽海渊的古魔击杀次数及天王创魔心动态掉率会在轮回后保留。 7. 修复玄金系列等部分装备在工房选择强化物品时不显示图片的问题。 8. 优化工房界面的美术布局.
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
15 days ago · buy gold, bye

Five new languages. One huge thank you!

Lowmoor speaks five new languages!I'm so excited to share this one! Version 1.7.1 adds Polish, Simplified Chinese, German, Brazilian Portuguese and Japanese alongside English. Choose your language when you first launch the game, or change it in Options > Interface > Language. A HUGE thank you to the community! gomeon, Kellerlicht, lantern404 and valen_crt: thank you for your work on these translations! Some text may still be untranslated or sound awkward where the game combines translated phrases in many different ways. Please report anything you spot on Discord.
Pixel Cultivation Chronicles
Pixel Cultivation Chronicles
15 days ago · 徒手君

Patch Notes: Bug Fixes & Improvements

Hello everyone, This update focuses on fixing issues reported by the community, along with some UI and visual improvements. Thank you for your continued support and feedback. Fixes Fixed an issue where the log layout would not refresh correctly Fixed an issue where the skill detail tooltip was blocked by the log window Fixed an issue where recycling Thunder Call and Sword Flight could cause game stuttering Improvements Improved the Monster Codex UI Improved the visual presentation of the EXP bar Optimized the runtime performance of certain skills New Additions Added descriptions for pet EXP and pet tier, making the pet progression system clearer
Crimson Engines
Crimson Engines
15 days ago · Gurgling The Goat

Crucible Transmute Fix, Instant World Entry, and Quest Reset Recovery

Greetings Vampires, A hotfix is now live for all players. This update addresses client stability with Crucible weapon transmutation, eliminates login latency when entering the world, and fixes a daily quest reset desync. Highlights and Quality of Life Instant Enter World Loading: Resolved a delay when clicking "Enter World" from the Vampiric Lineages character select screen. Active vampires now transition into the game realm immediately, while secondary coven rosters and pending gifts sync smoothly in the background. Crucible Transmutation Restored: Fixed an issue where clicking "Transmute" inside the Crucible triggered an unexpected omen error. The Transmutation modal is now fully functional, allowing you to reshape lateral weapon disciplines while safely preserving all item refinements, inscribed glyphs, and sockets. Authoritative Daily Quest Reset Auto-Recovery: Fixed a race condition where daily quest refresh timestamps could advance before fresh quest rolls were generated. Added server-side auto-recovery so affected players immediately receive their fresh quest rotation upon login. Crucible Idle Forge Status: Updated loadout UI states to properly display "IDLE" status when Crucible capacity slots are untargeted, preventing false ready indicators during combat and skilling sessions. Server Performance and Database Optimization: Optimized inventory and ammunition refinement reconciliation queries during login, reducing database roundtrips for smoother character switching. Thank you for your continued feedback and vigilance in the shadows.
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