A fix for a fix. The card collection bar now actually fills A while back someone reported that the Collection completion bar left a tiny empty sliver at the far right once you had all 150 cards. I fixed part of it, said it was done, and they came back to tell me they could still see the gap. They were right, and I had only closed about half a pixel of a four pixel problem. The real cause was the bar itself. It was built by hand out of two pieces sitting side by side, a filled part and an empty part, and that kind of layout always keeps a small gap between its two halves no matter how you size them. So the filled part could never reach the end, at any percentage. It is now a standard progress bar, which draws all the way to the edge when it is full. Below 100% it looks exactly the same as before. This time I checked it with a screenshot of a finished deck instead of just reading the code, which is what I should have done the first time. Thanks to the player who pushed back instead of letting it go.
Hi everyone! ^^We're excited to share that Lakeside Bar is participating in the 🌟 East Asia Indie Games Celebration 🌟😊🤗 This festival brings together many amazing indie games, and we're happy to be part of it. We hope you'll enjoy the event and have a relaxing time at Lakeside Bar. 🍹🎯 Don't forget to check out our upcoming cozy game, Seaside Wash! 👉 Wishlist Seaside Wash on Steam: ▶️ Follow our developer page for the latest news, game updates, and upcoming projects: https://store.steampowered.com/developer/BITCOVER❤️ Thank you so much for your support. We hope you enjoy the festival!Warm wishes, Lakeside Bar Team
New: end a running contract by paying a severance. Youth players arrive without a contract, you negotiate their first deal. They used to earn more than negotiated players. The laptop is a desktop with six folders and a quick access panel for eight screens: finances, table, sponsors, cups, stadium, statistics, wages and career. The fan shop is a window of its own with four tabs and five key figures instead of seven, and the whole row selects an item. Cards: two or three yellow cards without a sending off fixed. Training: regeneration now affects form. New squad status panel. European cups: stuck brackets fixed. Penalty shootouts: in cup games your own team never scored. Fixed. Free kick, penalty, captain and sweeper are set right in the substitution screen, and dialogs can be swiped again. Achievements: new Super Cup and Promotion. Assistant coach: pick a training focus. New: talks about terminations and retirement. In many languages the football vocabulary was mistranslated: the league table was a piece of furniture, a header a document heading, a cross a crucifix.
Widened a path in level 6.1 so that orcs won't get stuck anymore Added an upgrade so that the Laser can be set to always fire in a straight line without sway Failed Steam initialization won't quit the game anymore, but still show the error popup at the start Added a setting with an extra slider for missile sound volume Added a setting with a slider for bloom strength in Tech Tree Fixed german spelling error "Kostenloser Durschlag Chance" -> "Kostenloser Durchschlag Chance" Made strafing run audio non-positional and increased volume a bit Fixed some number formatting issues Fixed that "Play Again" could be pressed multiple times
https://store.steampowered.com/app/4267800/_/ Hello, dear gamers! Long time no see! After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. To prove we're still alive and kicking (and not slacking off), and to share our recent progress with you, today we're giving you a sneak peek at the character content we're currently designing. Five Thousand Years of Chinese History, A Galaxy of Heroes The game currently plans to feature over a hundred iconic historical and cultural figures from China's five-thousand-year history, covering all major dynasties and historical periods. {STEAM_CLAN_IMAGE}/45936264/322fb0ac19b9a668ffd85d3f937e339a7aba02e1.png Following our principle of "heaping portions to keep you full," we're striving to design as many characters as possible, each with diverse styles and traits. This is just a glimpse of the Special Character Pool. In the future, we'll also be adding more characters to the Random Character Pool and the Rare Character Pool! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried...
Hello Alchemists!Looking for a discount? Alchemist's Garden is 20% off from now until August 17th! It's been a hot summer and I have some more updates and improvements! QoL: Highly requested feature, you can now hold down mouse to forage even faster and save your fingers from unnecessary clicks!QoL: You can now advance dialog text with spacebarUI: Mouse over each decoration to quickly see what the bonus doesUI: Increased size of objective textAdded a few new Sprout dialogs towards the end of the gameBug: Fixed a few decorations that were missing bonuses
Cyber Farmer has officially launched!We're excited to announce that Cyber Farmer has officially left Early Access and is now available as a Full Release on Steam!Version 1.0 brings the complete Cyber Farmer experience, including a brand-new Implant System that lets you customize your character with powerful upgrades. Equip implants that slow down Hunger, Thirst and Fatigue depletion, or increase your carrying capacity to adapt your playstyle.To celebrate the launch:🌾 Launch Discount – Get Cyber Farmer at a special launch price for a limited time.⚡ Steam Cyberpunk Fest – Cyber Farmer is participating in Steam's Cyberpunk Fest, making now the perfect time to start your futuristic farming adventure.🎁 Bundle Available – Looking to expand your game library? Cyber Farmer is also available as part of a special Steam bundle, giving you an even better deal.If you've been waiting for the full experience—or simply enjoy simulation games with a unique cyberpunk twist—now is the perfect time to jump in.
Cyber Farmer has officially launched!We're excited to announce that Cyber Farmer has officially left Early Access and is now available as a Full Release on Steam!Version 1.0 brings the complete Cyber Farmer experience, including a brand-new Implant System that lets you customize your character with powerful upgrades. Equip implants that slow down Hunger, Thirst and Fatigue depletion, or increase your carrying capacity to adapt your playstyle.To celebrate the launch:🌾 Launch Discount – Get Cyber Farmer at a special launch price for a limited time.⚡ Steam Cyberpunk Fest – Cyber Farmer is participating in Steam's Cyberpunk Fest, making now the perfect time to start your futuristic farming adventure.🎁 Bundle Available – Looking to expand your game library? Cyber Farmer is also available as part of a special Steam bundle, giving you an even better deal.If you've been waiting for the full experience—or simply enjoy simulation games with a unique cyberpunk twist—now is the perfect time to jump in.
Hey Grove Keepers!The week that we've been waiting for finally came! We are thrilled to announce that this Friday we are releasing for you a free update called Beekeper 🐝🐻🍯 This will be the first content update of this size, adding:a new character-shop,new buildings,new decorations,new flowers 🌼🌹🌻🌷,a new resourceand more...Beekeeper will let you arrange your own apiary. You will be able to build beehives that will produce different kind of honey for selling, and wax - a new resource that will enable you buy different queen bees, better hives and new beautiful (definitely not tacky) lanterns for your farm. All of this at your new character Beekeeper.Oh, and we keep the best for last as a surprise. But let's just say that there will be quite a few of brand new reward decorations and skins - IF you earn them with your real tasks and focus sessions, of course:)Ultimately, we hope this new update will breathe even more life into your groves and farms, filling them with flowers, beehives, and cheerful bees. And allowing for even more motivation in your lives.Stay cozyYour Little Lanterns Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider giving it a go. And if you're already growing with it, recommend it to someone who would like it - it helps more than you know. Let's all grow together!Your Little Lanterns
New: Exposed number of ECMP (Equal-Cost Multi-Path) paths in Pause menu->Other. Default is 16. Based on your setup you might want to either lower the number for faster evaluation or increase if you want/have more complex network with many equal paths between devices.New: Added option in Pause menu->Other to set network switches default VLAN policy to DENY. And button to move all VLANs on existing switches to DENY, if the DENY list is empty.New: VLAN ID shown in network switch configuration next to Server IPFix: VLAN ID in asset management correctly shown if routed with \ to hint this VLAN is from routerCoopFix: cabling check caused clients cable be rejected on host.
Hello bosses! It's time for another patch - this month we're taking a swing at a few core systems, rebalancing a few others, and bringing up some underserved builds and playstyles for folks. In particular we're taking a look at player QoL to add a few features and extras that have been highly requested by you, our lovely playerbase.GENERALLINUX Native now available! Players who are used to running the game via Proton or other compatibility layers can now run the game natively on most popular distros. Save locations should stay in the same spot and move over when you do.MAC version now available! We placed a call to Tim Cook for one last favor before his retirement to secure this one - now you can enjoy the P2W you know and love on your beautiful Apple displays. Note - sometimes new builds won't force to their native version due to some weird quirks with Steamworks. We are currently sorting the matter with Valve.New option to see output formula for your Facilities - simply hold the assigned key while hovering over a Facility and you can check things like current increment amount, buff bonuses, studio bonuses, and a preview of what the final output for a trigger will be. Check it out and tell us what you think!A new Bug Reporting feature has been added to the game. This feature will allow us to more accurately find and fix new bugs arising in the game that players may encounter. You can find this feature in the main menu.New option added to turn off coin animations. This is for players who want to leave the game running in the background/other monitors to better AFK play.Improved clarity for spells in some areasAdded several new link increase talents in the Ascension treeAdded new talents in a secret other placeAdded 2 new achievementsReplaced audio in Next Gen scenePointer now switches colors for better clarityCatgirl maid now has her associated sounds. Nya!Idea Guy's link bonus increase now shows separately in the output windowStarlight buff environment visuals now ...
Fixed cures not working: a cured fish now stays healthy instead of falling sick again seconds later. Fish now need 7 days without food to get sick, up from 24 hours, and time spent in a background tank no longer counts against them. Fish that are currently sick under the new limit heal themselves automatically.
CHANGES: - Increased odds of getting rarer Cryite in the Cluster, to hopefully speed up story progression FIXES: - Fixed a bug where unlocked equipment could not show up in the Reinforce tab after a reload - Visual cracks in the Crystil Cluster should now go away permanently after a while, instead of resetting when you change tabs - Rarity sparkles on the Crystil Cluster Spire now go away when the Cryite is removed
💻补加全屏模式功能(暂不支持带鱼屏、竖屏等特型屏幕喵)个人制作游戏如坐井观天,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评,狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品——— 20260801.1 ———————————— #紧急修复上述版本一个错误
We're still a bit overwhelmed with how crazy the release was. We just wanted to share this absolutely crazy milestone with you.Soon we will give you more details about our future plans with the game!
- Added cumulative resource costs to manage construction queue page - Added Intercept missions to combat simulator - Added multi-copy buildings to combat simulator infrastructure - Cleaned up some combat simulator formatting - Cleaned some incorrect Codex sections and Keystone target text - Added 20 more slots to multiplayer server - Added a 'host via linux server' option
Thanks so much to everyone out there who helped to reach this milestone of over 100k copies in this short amount of time. You are really amazing! It's mind blowing for us to see so many of you enjoying this game and seeing so many piggies being smashed xDWe just wanted to say thanks to all of you! Oink ,Roxy & Mike
Fixed: Some generator upgrade prices were 0.Some generator upgrades were reaching incorrect levels. Some buttons on the mini-models did not load the correct model.
125 new decorations The decoration catalogue has been rebuilt from the ground up. The old 86 decorations are gone, replaced by 125 hand-drawn aquatic species — freshwater plants, seagrasses, macroalgae, hard corals, LPS and soft corals, each with its real name in the shop. Your existing decorations will look different. They keep their spot, their size and their earnings, but the artwork underneath them is new. Nothing was removed from your tank. One new decoration unlocks at every level, all the way to 120 Prices now run from 10 gold to 1,500,000 gold, so there is finally something worth saving for late game Every decoration you already own earns at least as much gold as it did before — no income was reduced The most expensive decorations pay back slowly on purpose. They are a way to spend gold, not a money printer 26 Steam Achievements Achievements are now real Steam achievements with their own icons. If you have already met the requirements, they unlock the moment you launch this update — collection milestones, gold, levels, breeding, cleaning and feeding are all counted from your existing save. Expect a burst of notifications on your first launch. Achievement icons now also appear in the in-game achievements panel and in the unlock notification. Fixes Your save could be erased if the game closed before it finished loading. The game now refuses to write over a save it has not read yet. This is the most important fix in this update. The "while you were away" report could be overwritten by another pop-up before you had a chance to read it. Notifications now wait their turn instead of replacing each other. "Breed now" could do nothing at all with no explanation. It now tells you exactly what is missing — usually a male of the same species, or one that is still growing up. Decoration names are now shown in the shop, and fish and decoration names have an outline so they stay readable over bright artwork. Localisation The new breeding messages and the next-unlock hint a...
Idle Catfarmia Play Streaming
Our first post-launch content update is here!This update includes a lot of new changes and additions, to alleviate the most pressing issues people have had with the game. Also now with new ways to generate cash, the trillionaire achievement has returned! Very sorry for the poor handling of that on my part.I've spent a lot of time cycling back and rebalancing some things, including reworking the speed at which you accumulate ascension. I'm hoping all these new tweaks will make Lured In feel a lot more fair.What's NewSteam Deck VerifiedI've been working on controller support for Lured In from the very beginning, so I'm happy to say that we are verified for Steam Deck! I always imagined Lured In as a great game for on the go, so big thanks to everyone who has helped us get there,Deep SeaThe Deep Sea is a brand new fishing region, where you get to catch some super deep dwellers. I could have gone the route of reskinning the ocean region, but that's lame. Instead you fish out of a facility with a moonpool. Way more epic.There were a lot of fish I wanted to explore in this kind of area, so we're just scratching the surface so far! Coming updates will have even more thrown in.New AscensionsAscensions were clearly lacking during our launch, so I went through and added 6 new ones! These are a combination of QOL, bonuses, and new mechanics.You can now automate your donation collection with the Broomba, as well as trade with the new Scientist NPC to use up your research points while in end-game.I wanna thank everyone for your help on improving Lured In. I've got a lot more content planned that you all have suggested, so we'll be tackling that very soon! I plan on adding in bait, as well as a way for decorations to provide bonuses. Not to mention more fish, and the usual batch of upgrades.If you run into any issues with this update, please let me know over on the Steam forums, or on Discord. Thanks!ChangelogAdditionsAdded the ability to set a direction for some decorations, lik...
📢 Hey folks! With entering 'release month', we thought we'd give a quick update on how development progress is going on Sludgineers! 🫧🧹 As of the 1st of August we are essentially finished with all core game features and content! The build is approved by Steam, and we have all translations in game. This means we are in the final stage of playtesting, tweaking, fixing bugs and balancing the entire game before release on 25th August PT. We're really happy with how it's shaping up, we managed to get everything essential in the game that we wanted, and we're hopeful that everyone will enjoy it as much as we do!In other news: We have reached 33,000 wishlists! 📈 Thank you so much to everyone wishlisting, sharing the game and playing the demo - we massively appreciate you all ❤️If you haven't played the demo yet, don't worry, it will still be available for a couple more weeks ahead of full game release on August 25th PT 📅Thank you from the dev team, Andy, Aaron & James ❤️
Small Changes Small changes on Awards History colors New USAHits Album Share Cards (Top 10 and My Album Detailed Sales) New color picker tab Small changes on Tour Overview page Bug Fixes Ability to cancel the tour after all the shows have already taken place
New game coming!Hey there! I'm super happy to announce another game prototype coming out. Back then, Gamblers Table started out the same way and I'm excited to know what you think of this one.Scam Artist is an idle building game where you place down slot machines that never actually pay out or sell trading card packs that never have any hits and slowly build up your riches to upgrade your apartment until it looks like the most professional scam operation ever!You can play the prototype for free in your browser over on itch.io and let me know what you think: https://greenpixels.itch.io/scam-artist-prototypeWishlist it directly here to let me know you're interested:Quick rundown of the gameplayYour scamming adventure starts in your moldy decrepit apartment - with a good old shell game. In this game you drag and drop machines, structures and more stuff that people lose their money on - and then you just collect your earnings! "Where is the ball? ... WRONG - Money gone, sucker!"But the one pulling the strings in the background is your awful landlord. Hopefully you can make enough money to give him the boot eventually.When did this guy last shower man ...You can decorate your apartment. Decoration is not just something visual. It changes the gameplay and makes everything faster, more profitable and more impressive.And don't worry: You can add on more than enough space to to fit in just about everyone.If you're interested you can show it by wishlisting the game on Steam and feel free to know of any ideas you have for the game!Thanks for reading and until then!- greenpixels
{STEAM_CLAN_IMAGE}/29347222/5453c6712cbab6e8ff712934d8cb7fa08ebdb440.png Flint Fireforge is many things - a fearless warrior, a renowned craftsman, and a loyal friend to the bitter end. He is the gruff and grumbling fatherly figure among his group of companions, fiercely protective of them despite seeming to be constantly frustrated by their choices (some moreso than others). He is swift to act when danger appears, leading the charge with fury and reckless abandon against the evil forces of Takhisis.Flint is a Support and Tanking Champion who buffs Champions in his column and the column behind him based on how many Champions are adjacent to him. He also decreases the damage Champions take and increases the damage they do if an adventure has lots of Underground areas. Once unlocked, you can find this dwarf fighter in Seat 9 (Makos). To learn everything you need to know about this cantankerous member of the Heroes of the Lance, read on! Flint {STEAM_CLAN_IMAGE}/29347222/6844ee8d5dcda125971b0a55880505decc08bd86.png Flint NAME 9 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Male (He/Him) GENDER 148 AGE Neutral Good ALIGNMENT 30 OVERWHELM Dwarf SPECIES Fighter CLASS Support / Tanking ROLES Heroes of the Lance AFFILIATION STR: 16 DEX: 10 CON: 18 INT: 10 WIS: 12 CHA: 13 TOT: 79 Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until August 5th, 2029) AbilitiesBasic AttackBattleaxe(melee) -Flint attacks the nearest enemy with his trusty battleaxe.Passive AbilitiesThat Doorknob Kender - Despite how annoyed and frustrated Flint can be when it comes to Tasslehoff, the two are inseparable. If Tasslehoff qualifies for an adventure restriction based on his tags, age, ability scores, etc., Flint may be used as well.Formation AbilitiesForged Bonds - Flint gains a Forged Bonds stack for each Champion adjacent to him. Flint buffs all Champions in his column and the column behind him by 100% for each Forged Bonds stack, stacking multiplicatively.Stubborn Determination - Flint reduces the d...