New Free Codes! Easter2026 - Apr 1 to Apr 22, 2026 IdleFishing2026 - May 24 to May 31, 2026 Halloween2026 - Oct 25 to Nov 4, 2026 Thanksgiving2026 - Nov 22 to Nov 29, 2026 Christmas2026 - Dec 20, 2026 to Jan 3, 2027 NewYear2026 - Dec 29, 2026 to Jan 8, 2027 Valentine2027 - Feb 10 to Feb 17, 2027 New Resizable windows Works on the Excavation, Active Catch, and Fish Index windows Window layouts are remembered across sessions Greatly improved translations — reviewed 2,900 terms across 35 languages, totaling 101,500 translation fixes Changed Reduced chisel achievement max requirement from 400k to 300k — to be fairer to players Reduced shovel achievement max requirement from 250k to 200k — to be fairer to players Fixed Crew bonuses desyncing occasionally
Hey everyone,The game has improved a lot from the time of the demo release, thanks to all your feedback and suggestions. The game will finally be released on April 15th with a 30% launch discount!
(Incremental update from v0.0.77)Performance & UILate-Game Optimization: Fixed a critical issue where the Stats Window caused significant FPS drops. End-game scaling and high-modifier calculations should no longer impact frame stability.Text Formatting Fix: Replaced all \\n characters with tags globally. This resolves rendering issues within TextMeshPro (TMP) and ensures correct line breaks across all UI elements.Input & ControlsTouch Responsiveness: Improved touch input accuracy. Fixed a bug where users were required to tap twice to successfully fire a raycast; inputs now register and fire correctly on the first touch. CommunityThank you everyone for sharing your feedback with us! Your reports help us identify and squash these bugs quickly. Keep the suggestions coming!
Greetings!We are here with a new update to make your gameplay experience smoother and more enjoyable. Here are the changes made in this patch:Balancing & Gameplay:Stronger Prestige: The power of prestige upgrades has been increased. Starting from scratch will now feel much more rewarding!Economy Adjustment: Shop prices for Tier 2 and above bubbles have been readjusted for a more balanced progression curve.Damage Balancing: Various damage values have been balanced to improve the general flow of the game.UI & Quality of Life:Cleaner Shop: To prevent clutter in the Shop and Upgrade screens, items that reach their maximum level are now hidden from the list.Prestige Guidance: Detailed explanations and informational texts have been added to the relevant menu to make the mechanics of the prestige system clearer.Bug Fixes:The issue where our cute helpers, Guppy and Koi fish, would get stuck in one spot and spin in circles has been completely resolved. They will now continue to swim and help you without any issues!Specific bugs encountered with Void bubbles have been fixed.We continue to improve thanks to your feedback.Have fun!The Pupple Pop Team
The game received an update to improve pacing, adding new upgrades and modifying some of the existing ones. Unfortunately, this seemed to cause an issue where the completionist achievement would not trigger when completing the older version of the upgrade tree, or trigger too early when completing the new one. This issue has now been resolved. If you’ve completed either version of the upgrade tree, the achievement should unlock automatically the next time you open the game. Please note that to see the updated upgrade tree, you’ll need to make sure your game is fully updated. In some cases, starting a new run may also be required. You can confirm you’re on the latest version by checking for this specific upgrade near the beginning of the tree. Thanks a lot for bringing this to my attention and for the help debugging these issues! Enjoy the harvesting!
Hello, this is Rootkit_ from DEFRAG.We have fixed an issue where an empty file was being downloaded when downloading content on macOS.Thanks to your interest and reports, we were able to identify and resolve the problem quickly.Thank you very much!
DEFRAG will be available at a 30% discount from April 11 to April 25!Thank you for your interest.Thank you.
- Since google changed how they gives ids from google play games so every game gets its own id, it broke the connection from Idling to Rule the Gods to Idle Cooking Emperor for new players. So people on android who do not have connected them yet for the golden dragon pet, can now manually input their id, which is shown on Idle Cooking Emperor to connect them instead. - Some more bugfixes. Most importantly the issue that research points display and it was capped at 300k while many people would get more than that in a few days.
Thailand New Year "Songkran Festival" Update"Songkran Festival" is Thailand traditional new year every April. In a heat of Thai Summer, we bring you gifts and blessing for this summer seasonNew OutfitNew DecorationsThank you for supporting us a^^
IdleOn
76 days ago
· LavaFlame2
• 41 NEW Dream Challenges to complete at the Equinox Valley in World 3 - requires Research G8!• New Research upgrade: G8 -- MUST HAVE to unlock these new challenges!• New Equinox Upgrade 'Nonstop Studies' which MULTIPLIES Research EXP gain!• 2 new upgrades to buy at the Jade Emporium• 30 new Farming Crops to find via Medal seeds• New Research upgrade: F7 - unlocks the fleet of the UNDEAD BATALLION, upgrading your Sailing Boats past "Lords Warship" when Lv. 400+• Added an 'end of season' display to The Grand Tournament. You can see it in the top-left corner, with a specific timer shown in the Rewards tab. Seasons always end with a Major Championship, which takes place in the Gold Division!• This season ends NEXT SUNDAY with a new IdleOn MAJOR CHAMPIONSHIP• Equinox Valley now shows a "time to next full bar" in the display when you open the game mode!• When buying free upgrades from the Exotic Market stall (enabled from various bonuses), it now displays "FREE" instead of the amount of crops you have. This way, you know which purchases are your weekly freebies, and which ones arent.• Class EXP display now has the royal purple "T" display if you're above 10,000,000Mx total Class EXP multi• Added delightful Bird popups whenever you reclaim a Town Gem for the first time -- there's one for each world, even one for the World 6 Pelican, so if you haven't reached world 7 yet you'll see what I mean!• The final Equinox Dream has changed, requiring 100 Killroy kills on 40 different monsters, not all 80 monsters from W1~6.• Fixed Sushi Station crashing for some users when opened• Fixed Farming crops having Overgrowth while not being fully grown from occurring.• Fixed Mantaray's not dropping the correct amount of money• Fixed Mantaray not showing up on Deathnote• Fixed the Crop Depot display issue, where endgame Medal crops were gettng clipped out and not showing up.5000 GEMS winners from LAST Patch Notes are:Evilkoala, Pieface1818, HotShotX, 0drogobaN, Demorach, Gorechild, tipper2...
**3rd League + Game Options + Bug Fixes** Thanks to the community! The 3rd league was made playable by request from a Steam user. Game options and further improvements are based on the friendly feedback from the anstoss-juenger.de forum. **3rd League Playable** - All 3 countries now have 3 playable leagues (9 leagues, 715 teams) - Start in the 3rd league — work your way up! - Promotion via direct spots or promotion playoffs - Relegation from 3rd league = career end (as before with 2nd league) - Relegation from 2nd league = continue playing in 3rd league - Dedicated career points for 3rd league achievements (championship, promotion, etc.) **Game Options** - Statistics, Team of the Day and Studio Interview can be individually toggled - Important events (dismissal, salary, championship, promotion/relegation) always shown - Seamless loading screen bridges skipped scenes **Bug Fixes** - Dismissal: End career now works correctly - Relegation: Team name shown in interview - First division survival correctly recognized - Cup income forecast corrected for all countries - Starting capital for 3rd league teams corrected - Transfer replacements from all leagues - "Invincible" achievement now applies to all lower divisions - Season end: Game no longer freezes after the rating round - Cup winner: Correct winner now shown when switching countries - Career overview: Cup badge only for own country's cup - Custom DB: Missing roster players are now automatically added - Training camp: Scrolling next to the book button now works on mobile - 3rd League (DE/TR) + 2nd/3rd League (TR) + 2nd/3rd League (EN): Hidden matchday skip after EU cup weeks fixed. English weeks are now played visibly as explicit "Matchdays X+Y" - Autosave crash on load fixed (starting_eleven type mismatch) - More text improvements
The wait is over: IMR is coming to Steam soon, and you can watch the exclusive teaser trailer and wishlist the game right now! 🔗 Steam Page 🎮 What is IMR? Get ready to watch your mass skyrocket! IMR is all about upgrading, prestiging, and unlocking cosmic layers of growth. Start tiny, grow massive, and push your numbers to multiverse scale. Exponential progression has never felt this addictive! Already a fan of the web version? IMR has been delighting players for years, building a dedicated community and proving just how addictive and satisfying incremental progression can be. ✨ What's new in the Steam version? • Fully reworked design with improved visuals and UI • Codebase ported for cross-platform readiness, paving the way for future Android and iOS releases (store pages will be announced later) • More polish, better performance, and additional quality-of-life improvements • All the content you loved from the web version - optimized and expanded for Steam 👀 See it in action Step into the IMR Universe on the Steam page! Explore in-game assets, GIFs, and descriptions we made just for you. It's the best way to see the chaos, the growth, and the cosmic fun waiting for you. 📈 Why wishlist? Every wishlist counts! It boosts visibility and helps IMR hit the Steam launch with maximum impact. If you love IMR - and love what we've built at Oni Gaming - this is the way to show your support. ⏳ Release window We're eyeing a Q4 release (not set in stone), so stay tuned for more updates. 🛠️ Since our last update Since our last announcement, FAPI received the huge Transcendence Update with the new Multiplayer system in test currently, and REVO got multiple content updates (from Minerals to Elements & Tarots, and most recently Sacrifice, Tarot Challenges & Artifacts, plus lots of QoL and UI improvements). But with most of our resources going into these three games, Grass Cutting Incremental (GCI) and WAMI's Remake are still in development. No ETA yet, but progress is happening behi...
Hey everyone! We just hit 70,000 wishlists for Vending Machine Co. 🤯 Seriously… thank you. This kind of support means everything to us. And we’ve got two big things to share: 📅 Release Date Announcement Vending Machine Co. officially launches on April 25th! We can’t wait for you to start building your vending empire across the city. 🎬 New Trailer is Live We’ve also dropped a brand new trailer showing off the latest gameplay, features, and improvements coming to the full version. Go check it out! 🛠️ Full Game QoL Improvements We’ve been listening closely to your feedback and made the game much smoother and more satisfying to play: • No more dragging boxes everywhere Shift + Click a box and it will automatically load into the nearest vending machine or your truck. • Better flow, less friction Managing inventory and restocking is now faster and way more intuitive. 🚚 Truck Upgrades & Customization Your truck is no longer just transport… it’s part of your strategy. • Illegal Mods (Yakuza Row 👀) Install shady upgrades with powerful in-game effects. • Truck Customization Change colors and add stickers to make your truck truly yours. ✨ Charms & Daily Bonuses We’ve added a new layer of progression to your daily routine: • Charms that grant special effects to your daily tasks • Daily bonus items to boost your runs in different ways • Charms can be purchased at the Temple Grounds 💰 Economy & Balance Improvements We’ve reworked the progression and earnings: • Smoother income curve • More rewarding early and mid-game • Better scaling as you expand across the city The full game feels much more satisfying from start to finish. 🎁 Supporter Pack DLC We’ll also be launching a Supporter Pack DLC alongside the game: • Includes additional truck skins • No gameplay impact – purely cosmetic • A way to support the game further if you’d like ❤️ Thank you for being part of this journey and supporting us throughout development. See you in Vending Machine Co. on April 25th! https://store.steam...
Greetings! We are here with a quick patch created based on your feedback.Fixed the issue where bubbles wouldn't pop.Optimized performance issues caused by excessive RAM usage.Fixed game crashes occurring during the prestige process.Thank you for your feedback and patience.Have fun! -The Pupple Pop Team
🚀 Junkyard Builder is out of Early Access (yes, it finally happened)You know how some projects start small and then… get slightly out of hand?Yeah, that’s this one.What began as “let’s make a small scrapyard game” somehow turned into:a full-blown recycling operationmachines everywhereand players min-maxing trash like it’s a competitive sportAnd now it’s officially out of Early Access.Which means this is the actual full version. The one with more content, more systems, and fewer “we’ll fix it later” moments.💸 Also, about the price (we come bearing good news)The game is currently: 🔥 on Daily Deal 💸 discounted for launchAND — if you like getting things even cheaper (who doesn’t): 👉 There’s a bundle with this game available, so you can grab it for an even lower price if you own or pick up our other gameshttps://store.steampowered.com/bundlelist/3339330basically… we made a game about trash and now we’re helping you save money this feels thematically correct🎬 If you want to see what you’re getting into:Check out the full release trailer here: 👉 🛒 And if you’re curious:You can grab Junkyard Builder here: Thanks for checking it out — and sorry in advance if you lose 3 hours optimizing scrap processing.(we warned you)
Performance and QoL PatchMainly visual control in settings around CRT filter + some performance stuffWhat changed:Screenshake is now adjustable with an intensity slider in settings.Added CRT filter control in settings.Added bloom control in settings.Updated materials to use GPU instancing where possible for better performance.Spent time investigating DX12 crash reports and applied stability-focused changes.Reduced explosion bass to improve audio balance.Improved combo visuals to make it feel better.Thanks for the reports and feedback, it directly helped shape this patch.
There seems to be an issue when unlocking the pit caused by AMD drivers where the entire background was a white square, unfortunately I cannot fix drivers issues, but I added a bunch of checks to hopefully prevent said bug! If you find any other issues (or if this one persists) please let me know and I'll do my best to fix them ASAP!
I'm happy to announce that Simultree will be released on April 15th! {STEAM_CLAN_IMAGE}/45656622/dfb0dd30aa624e76411406768c0ca3ca3a6a3503.png Here's a new trailer: See you in less than a week :D
Hey everyone!Launch is in 5 days and things are a bit crazy right now, but I found some time to add something a lot of you asked for. Localization! Loot Loop now supports:🇫🇷 French🇩🇪 German🇯🇵 Japanese🇰🇷 Korean🇵🇱 Polish🇧🇷 Portuguese - Brazil🇷🇺 Russian🇨🇳 Simplified Chinese🇪🇸 Spanish If you spot any translation issues, please let me know in the comments. I'll fix them as fast as I can.And if your language is missing, drop it below. I'll do my best to add more over time. ❤️
New patch addressing the "shortness" of the game that is not intended, tried to add more content but got unbalanced way to hard. I apologize it's my first incremental game. but i'm here to learn from it! Some nodes in the skilltree have been nerfed Using prestige now resets the skill tree! So it doesnt make trivial gaining prestige point.Developer notes: Since now there are more ways to earn more gold probabbly will add more gold requirement to receive SP. (upcoming patch). Keep on rollin goblinsJohan
Hello, this is Rootkit_ from DEFRAG.We are finally able to officially support macOS.In this update, we also made optimizations related to resource drops and pickups.We expect this to provide a more comfortable and smoother gameplay experience than before.Below are the details for this update and our upcoming plans.Official macOS SupportYou can now officially play DEFRAG on macOS.Optimizations for Resource Drops and PickupsWe optimized the overall process of resource drops and pickups to provide a smoother gameplay experience than before.Additional Bug Fixes in PreparationWe are also preparing additional fixes for several bugs that have been reported by players.Mobile Port in ProgressWe are currently working on a mobile port of the game.Additional Content Update PlannedWe are aiming to release the next update as early as June.We will continue refining the game to provide a better gameplay experience.Thank you for your continued support and interest.
Hello fellow gooser, We hope you’ve been enjoying the Goose.exe mode so far! Here’s a hotfix update to improve the Goose.exe experience based on your feedback. Changelog You can now click the Poop button while pooping to instantly claim all poops in the queue Mac users should no longer experience flickering when clicking into other apps Thank you!Sweaty Chair Studio
🍎 New PlatformsmacOS Compatibility: The game is now officially available and optimized for Mac users! 🚀 Performance & Technical OverhaulMassive Late-Game Optimization: Resolved game crashes and the 1 FPS issue during high-density scenes.GPU Instancing: Now utilized for coin rendering, significantly reducing draw calls.Burst Compiler & Job System: Gambler and coin logic have been moved to high-performance multi-threaded operations.Result: Smooth performance even when the screen is flooded with gamblers and loot.Special Thanks: A huge shout-out to @DexTag on YouTube! He managed to absolutely break the game, which helped us identify exactly where we needed these massive optimizations. 🔧 Bug Fixes & AdjustmentsTutorial Pacing: Adjusted early-game tutorials to be less intrusive for a smoother start.Whale Gambler Fix: Fixed a bug where Whale Gamblers would get stuck on a single machine.🗓️ Road to 1.0We are officially heads-down working on the Full Version of the game! We are currently targeting a May 2026 release. It’s getting closer every day, and we can’t wait to show you the "big picture."Want a look behind the curtain? If you’re curious about new features or want to see some exclusive sneak peeks, come hang out in our Discord server! It’s the best place to get notified first and chat directly with us.📝 We Need Your Thoughts!Please stay in touch with us! You can Join our Discord or Fill out our feedback survey. Thank you so much for helping us build a better game! A Note from usIf you’re enjoying the demo, please consider Wishlisting the full game! Wishlists are the lifeblood of indie games on Steam, they tell the algorithm that this is a project worth showing to more people.
Hi everyone, I'm working on a new content update! If you want a sneak peek at it, right-click on the game in your library, click on "properties", click on "Game Versions and Betas", and then enter this password: ReallyCoolGamingThe game should update to version 1.1.1! This version includes:"Super" upgrades that let you run through the whole game, but insanely fast!More ascension and non-ascension upgrades!Hats for your balls! (gumballs)An auto-fire feature! (after all, the game does have "Idle" in the title...)Look at the windmill!!! Isn't it cool??Thanks so much to everyone for your support! The reception of the game has been great!-Vincent Poteet
The past year has been truly exceptional for us. We want to thank everyone who has been with us during Early Access, for every single feedback, discussion on Steam, and message on Discord. We read everything, and many of these comments have had a real impact on the game's development. It's thanks to you that Junkyard Builder is where it is today.Leaving Early Access for the full version doesn't mean we're done with it. On the contrary, we treat it as the next step. We still have a lot of ideas and plan to further develop the game in future updates.Regarding the full release itself, we've primarily focused on improving the quality and polishing what we already have in the game. Instead of a revolution, we focused on improvements that should be noticeable in everyday gameplay:Key changes:Completely rebuilt refinishing system: now cleaning, grinding, and painting show full texture details instead of flat colors, and dirty objects have a new, more realistic look.Improved terrain quality: We've added an "Anisotropic Filtering" option in the video settings, which eliminates blur and sharpens surfaces.Improved shadows and LOD system.Clearer textures for rusty objects.Added sounds for machines and vehicles.Two new cars to assemble.New collectibles: 21plastic toy cars to find.Minor fixes and general improvements.All changes we made during Early Access can be viewed HEREJunkyard Builder is currently on sale but if you would like to buy the game at an even more attractive price, you can choose something from our prepared bundli:https://store.steampowered.com/bundlelist/3339330/Junkyard_BuilderWe recommend:Thank you for being with us and we hope you will continue to support us in the development of Junkyard Builder.