Game Updates

Patch notes and dev posts · 2,318 Steam updates
Idle Startup
Idle Startup
86 days ago · TheCandyMan

Update 7 — The Founder's Deck

The biggest update yet, and a whole new endgame: collect a 150-card set, equip cards for permanent boosts, and chase a complete deck. Built to break the late-game income wall and give you something to keep reaching for. Collect the Founder's Deck 150 cards to collect — Common to Legendary, earned as you refound. Every one is an original, startup-themed card with its own art. Equip for permanent power — slot up to 2 cards (a 3rd unlocks with Founder Points) for compounding boosts: income, XP, task speed, Founder-Point rate, offline cap and drop luck. Complete the set for a permanent +50% income, forever. Shards, Rolls & the workshop Duplicates become shards — dismantle spare cards into a currency you can spend. Roll for cards — spend shards to pull random cards (×1 / ×5 / ×10) at the shown odds. Craft or Reroll — craft a specific card you're chasing, or gamble duplicates in the Reroll workshop. Your runs keep founding while you're away Offline auto-refound — turn on Auto-Refound and the game keeps refounding for you offline, banking Founder Points and pulling cards toward a complete deck while you're gone. Polish & fixes The deck feels alive — satisfying card sounds, a jackpot flash on Legendary pulls, and a full celebration when you complete the set. Build smarter loadouts — filter your deck by rarity, owned/missing, or boost type, with a combined readout so you see exactly what your equipped cards do. Hiscores ranking fix — the Lifetime Earnings and XP leaderboards were ranking huge scores incorrectly; they now order accurately. These boards re-rank fresh with this update so everyone's on a level field. As always — this is my first real game and a solo project, so thank you for the feedback and the patience. Open your Collection from the ◆ chip up top, and tell me what to build next!
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
86 days ago · Shotgun Anaconda

Thank you to everyone!

I just wanted to quickly share a post to express my gratitude to everyone who has decided to play Desk Space. I really didn't expect this much attention for my little game, where I was just experimenting with some different ideas after the release of my previous game.I joined Next Fest with very low expectations, but the game got over 10k wishlists, which was mind-blowing. It also put some pressure on me to actually make the game fun. As is often the case with video games, a lot of the pieces came together just days before release (even though the systems and designs were always there). And now, over 3,500 of you have decided to give the game a chance, and that's really humbling. Big, big, big thank you.For some of you, it didn't live up to your expectations, and I will do my best to correct that. For others, it's really been clicking, and I've seen screenshots of players with dozens of hours and thousands of ships flying around in the space aquarium. Super cool!A week after launch, I've released 5 patches, fixing tons of bugs and refactoring some systems to run better. I really appreciate all the feedback, and it's cool to see people getting happier with the game as time goes on. I will keep working on the game for a bit as long as there are players playing it, so no worries there. I've heard the requests for an endless mode and better metal balance (...and better UX).FYI: As the game has changed and grown, I will be disabling the Next Fest demo. It's a bit too different now, and saves don't carry over, which has frustrated some of you. So, when the Steam Summer Sale ends on July 9th, the demo will be removed for now.To wrap up, feel free to join the Discord, review the game (this really helps solo indies with zero budget), and keep being active in the forums and part of the community. Until next time, SEE YOU IN SPACE, CAPTAINS!
Sky Realm Idle
Sky Realm Idle
87 days ago · A.R.

v0.13.1 Update Notes

Game Updates: 1. Swapping a non-active character's Decree/Edict, or upgrading an Artifact that isn't in the Grid, no longer pauses combat. 2. Optimized the performance of the Destined Artifacts bag page, which now also supports stacking. 3. Improved the efficiency of auto-evolving Destined Artifacts at the Tiangong. 4. Fixed a localization issue with Destined Artifact drops in the Loot Summary. 5. Added a tiered drop mechanic to the Demon-Sealing Tower: rewards now stack upward in tiers, granting an additional +50% for every 20 levels climbed.Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Cradle of the Dark Brood
Cradle of the Dark Brood
87 days ago · RyuseGames

v1.1.3

This is a small stability and performance update for Apotheosis tab and high-scaling costs. Changes Improve Apotheosis skill panel performance when viewing and leveling divine skills. Reduce flicker in Apotheosis skill details. Bugfixes Fix very high Abode structure and expansion costs overflowing at large placement counts Hope ya'll enjoy!
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
87 days ago · Milkshake Games

V1.0.19

TWITCH- Improved the clarity of the Twitch connection interface - Simplified the connection process to make it easier for streamers to get started DEBUG- Improved game stability - Fixed various rare issues reported by the community- Debugging the color change of the second chance altar (it is now possible to change the color) OPTIMIZATION- Optimized several systems to reduce unnecessary processing and improve overall performance (Build, raycast, decoration) - Improved internal object lookups and reduced repeated component searches (Build, raycast, decoration) - Various code optimizations and cleanup Thank you all for your bug reports and feedback! Every report helps us improve Glimvale a little more ❤️❤️❤️❤️❤️
ARC Aquarium
ARC Aquarium
87 days ago · perverance

Smarter Feeding, Decor Income & UI Customization

Patch Notes Gameplay Feeding behavior improved: Only hungry fish near the food swim toward it, instead of the entire tank rushing at once. Right-click to feed: Hold the right mouse button to drop food (documented in How to Play). Decor Decor passive gold: Placed decor earns gold every 10 minutes while the game is running. Visual feedback: Floating gold text and a status panel when selecting decor. Progress tracking: Decor gold timers are saved and restored. UI & Settings UI theme customization: Adjust accent color and panel transparency from Settings. Runtime theme support: UI updates apply immediately across panels, buttons, and store items. Layout and styling polish for store, panels, and bottom bar. How to Play All 23 languages updated with full How to Play text. Added details for: right-click feeding, nearby-fish behavior, passive income, offline progress, disease, breeding, controls, and more. Fixed duplicate translation keys in the English language file. Save System Improved save/load for decor gold timers and related game state. Bug Fixes & Polish Fish prefab food detection range tuned (10 → 3.5 units). Various fixes in fish detail panel, store, and passive income logic.
Pupple Pop
Pupple Pop
88 days ago · LuciMark0

Broken Build Fix

Hey guys,Small update and a quick apology from me.While trying to fix the Clownfish bug, I accidentally uploaded a broken Steam build that only included the .exe file instead of the full game files.Because of that, for a while the game was missing the files it needed to run properly.So yeah... this was just me having a very professional clownfish moment.The proper build has now been uploaded, so the game should work normally again.If Steam does not update the game automatically, please try one of these:Restart SteamVerify the game filesReinstall the game if neededSorry for the inconvenience, and thank you to everyone who reported it quickly.
Junkyard Builder
Junkyard Builder
88 days ago · Reazell

1.2.1 - Hotfix

👷‍♂️ 1.2.2 - Workers' improvement 🛠 Bug Fixes & Improvements:Added the ability to display a worker's current state when hovering over them. This allows you to check their current goal.Added a default starting position. Workers stand by the gate when they are not working.Added helmets for workers, simply to increase their safety in the junkyard.Workers now work only until 10:00 PM (22:00). After that, they finish work and go to rest.Added Workers Prohibited signs on the garage and in the area behind the garage. Workers do not pick up items from these two locations.
Sky Realm Idle
Sky Realm Idle
88 days ago · A.R.

v0.13.0 Update Notes

Game Updates: 1. Added the new "Destined Artifacts" system: equip each character with a personal "Decree" and "Edict" — the Decree accumulates Spirit Qi when triggered, and the Edict unleashes its effect once Spirit Qi meets its cost. A character can only equip Destined Artifacts matching their own element and proficient weapon type. 2. Added the "Destined Artifacts" page, supporting viewing, equipping, unequipping, and filtering by kind, with search and locking available in the bag. 3. Added a Spirit Qi status bar to the combat screen, showing each character's Spirit Qi accumulation and Edict activations in real time. 4. Added several new Tiangong operations: Reforge Weapon (re-roll a random-affix weapon's values within ±20% of current, up to 5 times, able to exceed the cap), Reforge Destined (consume same-rarity Destined items to reforge a random one), and Evolve Destined (consume same-rarity Destined items to synthesize one of the next tier), with Auto Evolve supported. 5. Added the Fifth Heaven "Celestial Pavilion," divided into three areas: The Tailoring Hall, The Dyeing Hall, and the Hall of Myriad Machines. 6. Added "Celestial Pavilion" bosses: The Golden Shear and The Five-Color Warden, along with the final boss "Heart of Myriad Machines." 7. Added a new boss to the Demon-Sealing Tower: the "Dust-Grinder Artifice Demon." 8. Added two sets of "Unity"-series artifacts to the exchange — defeating "Heart of Myriad Machines" has a chance to drop materials for exchange; existing "Unity" artifacts have been adjusted and renamed. 9. Enhanced the Counter mechanic: counters now also trigger against enemies casting Skills, stacking independently with a character's own counter passives. 10. Adjusted the Skill effects and descriptions of several enemies, and fixed cooldown determination for certain Skills in specific cases. 11. Fixed issues with the battle-start trigger on reset, and corrected some localization text. 12. Added maximum stack count information to the stack...
Focus Grove
Focus Grove
88 days ago · Dan The

Small Update 1.0.39 - Better Alerts and Statistics

Hey Grove Keepers!Update 1.0.39 is here with a few useful improvements for Statistics, alerts, and item pickup. Alert SoundsWork end and break end alert sounds are now separate, so you can choose different sounds for them.Alert sounds can also repeat now. They repeat every 5 or 10 seconds at first, then slowly use longer intervals the longer they ring. This was supposed to work like this before, but there was a bug preventing it from behaving correctly.There is also a new setting if you prefer to turn repeating alert sounds off.Focus Time StatisticsStatistics can now show work time and break time per Pomodoro group.You can use groups to track time spent on different things, like house chores, studying, work, or creative projects. You can name the groups however you want.There are currently three groups available, but if more would be useful, let us know. We can consider adding custom group creation in the future, similar to tabs in the Notepad or To-Do List.We also added a tooltip to the Pomodoro Timer reset button, improved Pomodoro tabs, and fixed the display of long Pomodoro segment names.UI FixesDeleting a task no longer asks for confirmation if it is the only task. Confirmation is still required when deleting a task that contains subtasks, so you do not remove a whole task group by accident.We also improved the Building Materials tooltip.Woodlings and Item PickupWoodlings now look for nearby items first, then search more globally when picking up items from the ground. This should make collecting loose items feel a bit more natural and efficient.Thank you for all the feedback and bug reports!
Trashy Cashy
Trashy Cashy
89 days ago · Niko Bellic

Trash Rush Beta Is Live - 30-Minute Runs Are Now in the Game!

Trash Rush is a beta mode. We are collecting feedback and will tune, rebalance, or expand it if players enjoy the mode.- The run lasts for 30 minutes.- There is no story, phone calls, or business secrets.- You score points whenever you earn income. At the end of the run, compare your score with your personal best. Your best score is also stored in the Steam leaderboard.- Skill tree nodes unlock automatically when your accumulated score reaches the next threshold.- Taking a skill reveals two random reachable nodes connected to any skill you already own. If the new node has no children, it will not reveal more options. You cannot pick freely from the full tree like in the main game, so adapt to the situation and use your choices to shape it.- You always have two tasks: find a requested item, and craft rare materials. The item reward is paid when you find that item for the first time; after every item from every package is unlocked, the task asks for a rare version instead.- Packages improve faster: every completed package work cycle gives that package a new level. Packages also have a Value level. Raise Loot and Value levels to make trash from that package sell for more.We’d love to hear what you think about the new mode. Have fun!
Sir, We Have an Orc Problem
Sir, We Have an Orc Problem
89 days ago · Mumpitz Laurin

100,000 wishlists!

We are so proud and happy to announce that we reached over 100,000 wishlists! This is literally a dream coming true for us.Sorry that it has been a bit quieter around here from our side, but we're focused on working on the full game, which will release in less than 4 weeks!Cheers,Laurin & Stephan
Immortal Family
Immortal Family
89 days ago · 沧溟道人

7月3日更新

10.1.6版本更新内容 1.修复低阶灵鱼高境界食用无效果 2.修复自动招募天赋筛选队列残留 3.恢复血灵池全血脉提纯规则:普通血脉和变异血脉都可以参与血灵池提纯 4.修复功法/神通升层修炼进度清零 5.修复高阶神通一层伤害异常:星河御剑诀等 13 条七八九阶主动神通一层数值重新按成长曲线修正,升级后伤害不再反降。 6.修复上品道体丹可能会替换天赋的问题 7.修复镇妖堂派遣目标返程不续岗:镇妖堂自动派出的灵植采集、资源采集、洞府/遗迹探索队返程后,会回到原镇.妖堂岗位并继续下一轮搜索,不再需要玩家反复手动上人。 8.修复气血,法力,功法上限异常减少问题
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
89 days ago · Shotgun Anaconda

Patch v1.0.5 "It's in the (Steam) cloud"

I couldn't stop myself, so here's another relatively big patch before the weekend! Main fix here is that I believe Steam Cloud save should be fully fixed (hopefully). It was working for most but for a sub-set of users it didn't sync correctly.UICollapsible "done" section in the upgrades menu. Hide whatever upgrades you have bought or maxed out.Metal values in buy buttons are now shortenedYou can now hide the console in the settings menu (rip console my beloved)Moved ship AGI to sit with the rest of auto-buyersRank-up message moved to center of screenAlien Tech icons now visible on Green Flat and CRT themesAdded missing translations for refinery and other parts of the game I missed for all languagesGameplay and BalanceExpedition cap reduced to 3 instead of infinite.Drones, replaced exponential metal cost with flat tiers, first 5 only cost credit and then low amount of metalSignal Range 5 now only requires 8 freighters instead of 10BugsSteam Cloud: Moved to an API solution instead of Steamworks folder solution. This should now fix cloud support for everyone. Let me know if it doesn't, in that case I will have to find someone from Steam to help me out. NOTE: Before you update and launch the game you might get a sync error in Steam, launch the game and it should sort itself out. Playing around with saves is always risky, hopefully it doesn't overwrite anything but if you love your savefile, i recommend backing it up first.Asteroids now correctly spawn in their range on prestige 1+. Little known fact, when you handmine an asteroid they have a % chance of becoming upgraded to another tier. This could cause the first signal range of being void of asteroids on prestige. This has now been fixed. Added safety check for Signal Range 1 if no asteroid exists, one will spawn inAdded missing Step 4 string to the Dyson upgradeBlack holes now die at exact HP instead of one point overFixed trade bounty zone detection using correct zone index. In certain cases Trade bounties would cou...
Riftborne
Riftborne
89 days ago · Reckoner

11.69 Patch Notes (Add bots to local servers!)

Gameplay Changes - You can now add up to 12 bots to your local hosted servers on server configuration (not applied on existing worlds) - World size can be reduced even smaller on local hosted servers to allow for 1v1s and lower player counts Bug Fixes - Kraken will no longer raid just because you spawn near its cluster Transmuting void reworkTransmuting Void no longer takes the same fixed time for every job. Instead, the time now depends on how much material you are transmuting and what level the Void is. Adds efficiency loss at low levels so transmutation is no longer lossless. New transmute math: Rate: 10 units/min at L1 → 200 units/min at L20 (linear: rate = 10 × level) Efficiency: 80% at L1 → 100% at L20 (linear: ratio = 0.8 + 0.2 × (level−1) / 19) Duration: max(1 min, amount / rate) — 1 minute floor SPU TransmuteSpeedBonus now correctly multiplies rate instead of dividing time (same effect) Ion Shield Rework Ion Shields can no longer be manually repaired instantly. Ion Shield repair is now passive instead of instant, regenerating every 60 seconds at 2.5% per hour per building level, with a 1-hour delay after taking damage. Shield toughness now scales linearly from 2,250 power per 1% shield damage at Level 1 to 45,000 at Level 20, while stationed friendly fleets can absorb up to 50% of incoming shield damage. Culture defense bonuses have been multiplied by 100, and Varkon’s regeneration bonus has increased from 1.2× to 1.5×. New math: Removed instant manual Ion Shield repair; replace with passive 60 s regeneration ticks (2.5 %/hr × level, 1-hour cool-down after damage; Varkon ×1.5 multiplier).Stationed friendly fleets now absorb up to 50% of incoming shield integrity damage; formula shown in the combat report.Shield hardness scales with building level: L1 = 2,250 power/%, L20 = 45,000 power/% (linear lerp via BuildingConfig.GetIonShieldAttackPowerPerPercent).Culture flat defense bonuses ×100: Astraean +150,000 / Varkon +45,000 / Veil +100,000 at L20.Varkon regen...
The First Million
The First Million
89 days ago · ehmprah

Update #3 is live!

Good news everyone!Since the release last week I've been working tirelessly to address as much as possible of the feedback that all of you wonderful people shared. This is what changes with this update:IMPROVEMENTSReworked the pricing between cards and upgrades to make sure players don't dilute the card pool too early in the progression: most upgrades are now much cheaper for the first couple of levels, and more importantly, the price for silver cards now increases with every card you unlockEveryone gets 5 free card disables after the first tutorial runIncreased the maximum unlockable card disables from 20 to 25Added a reset button to the card disable screenReworked hand UX: while dragging a card, all cards in hand are temporarily hidden to avoid accidental interactions and give more room to the return and sell buttonsReworked stacking UX: when dragging a card over another of the same kind, you're now presented with a confirmation similar to the upgrade cards: clicking on the right side of the card will swap them, clicking on the left side will stack themAdded an additional check for the COLLECTION challenge; if you unlock the last card while attempting the billion, you will unlock the challenge as soon as you the the title screenThe new game screen now defaults to the last difficulty you playedWhile you're in a run, the MARATHON and SPRINT challenges show the total time spent in their tooltip's descriptionBUGFIXESFixed an issue where all players had the prestige upgrade and played with that late game bonus & malus (sorry 'bout that one folks!)Fixed the REFINANCE description showing the stack icon even though the card is a uniqueFixed an exploit where you could have multiple of the same uniques abusing the PLACEHOLDER cardFixed the silver balance not showing the localized abbreviations for big numbersFixed the difficulty navigation working even though the button was disabledBALANCINGECHO now slows the card on the right by 30%ECHO now only doubles the effect if the c...
MR FARMBOY
MR FARMBOY
89 days ago · MrDboyDev

Update 1.1.0 - Hotfix 2

If you haven't already please leave me a Steam review, it really helps me a lot!Update 1.1.0 - Hotfix 2Controller ImprovementsYou can now navigate with joystick in Main Menu.You can now use joystick to scroll in Updates/Credits.You can now close Menus with B button.(Developer Note: Go to settings > Input > Change Keybinds > Press Default > Press Apply, is needed in order to work)Fixed an issue with controller detection.Fixed an issue with glyphs on Merchant Seller.Minor bug fixes and UI Polish.
Hearth and Hamlet
Hearth and Hamlet
90 days ago · RUNE

🏡 RELEASE DATE ANNOUNCEMENT: Hearth and Hamlet Arrives August 19th!

Hello everybody! Today's announcement is short and sweet - but something we know that many of you are eager for.We're happy to announce that the wait is almost over - Hearth and Hamlet launches August 19th 2026!Mark your calendars, folks! We're super excited, and we'll be sharing more about the game - as well as some updated trailers - as we approach that date.so, that's the big news! Wishlist now to make sure you don't miss the date - and, well, we'll be seeing you in a little over 6 weeks from now for full release.
Immortal Family
Immortal Family
90 days ago · 沧溟道人

7月2日版本更新内容

7月2日版本更新内容: 1.修复七八九阶成长装备属性异常 2.修复拍卖返程入库和大额竞价异常 3.修复地图岛屿显示与攻打入口异常 4.修复灵水加速灵植入口:普通灵水和小绿瓶特殊绿液都能在灵田使用,并正常推进灵植成熟时间。 5.优化飞舟岛内界面卡顿:建筑排序和弟子站位不再全量扫描大地图,降低飞舟打开/退出岛内详情时卡成 PPT 的概率。 6.修复自动赏赐丹药不生效 7.修复自动招募筛选不即时生效:调整自动招募条件后会立即重扫待招募列表,无天赋白板等候选不再等下一轮才触发。 8.修复电脑修士突破被卡住 9.修复灵界融合高阶势力不主动进攻 10.修复纯粹伤害技能只打 1 点伤害的问题 11.修复虚天鼎启灵/高阶装备孕养异常 13.修复生生回元丹改为正确恢复元气路径。 14.修复化神误学炼虚神通:七八九阶战斗神通和神通书境界门槛分别调整到炼虚/合体/大乘,突破方向隐藏技能也补齐对应门槛。 15.修复大乘材料生产链:混元仙露和大乘道果不再互相循环消耗,虚天鼎无人生产不再错误提示境界/职业不足。 16.修复高阶功法圆满突破加成:七八九阶部分功法练到圆满后,会按描述正常提供突破概率加成。 17.修复高阶神通修炼进度不增长:七八九阶法术/神通设置为主修或辅修后,修炼经验会正常增长并升级。 18.修复关闭自动结婚仍自动配道侣:玩家关闭自动结婚后,找对象结婚类事件不再绕过配置自动分配道侣。 19.修复七到九阶自创辅修属性池:高阶自创辅修不再随机出暴击、移速等战斗词条,改为气运、探索、炼丹、炼器等辅修属性。 20.修复历练神秘果实体质空触发:角色没有可添加体质候选时,不再抽到执行失败的神秘果实事件。 21.修复巨型岛吞并范围判断:吞并距离改按岛屿边缘最近距离判断,巨型岛边缘在范围内即可正常显示和执行吞并。 22.修复祠堂特殊建筑道具等阶识别:玄章玉箓、小绿瓶、血灵池、虚天鼎等建筑道具按真实等阶识别,不再被颜色品质混档。 23.优化交易区拍卖物品选择卡顿:召开拍卖会选择物品时改为渐进加载和缓存查找,大仓库打开选择窗口更流畅。 24.修复变异血脉材料觉醒扣材校验:材料真实扣除成功后才会觉醒,支持角色储物袋和势力仓库合并支付,材料不足不再误显示已觉醒。
Hamster Talk
Hamster Talk
90 days ago · hwani

0.1.2 Bug Fix Patch

Hello, this is the Hamster Talk Team.Bug Fixes- Fixed an issue where the mouse cursor lock did not work properly when playing alongside another game.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Fish to Dish: Idle Sushi
Fish to Dish: Idle Sushi
90 days ago · IA-AD

V3.02 Update Log

Added an option to remove pets.Optimized save backup.Fixed abnormal spawn-rate issues for some fish in the Blue Hole.Fixed an outline issue.Fixed an issue where an achievement could be unlocked incorrectly.Fixed an issue with Dave’s timer.Fixed an issue where controller input could potentially freeze the game.
Idle Startup
Idle Startup
90 days ago · TheCandyMan

Update 6.15a — Boost fix

Fixed the free 2× boost (and speed upgrades) under-delivering for late-game players: once your tasks were already very fast, the boost was only giving about 1.4× instead of a full 2× because task speed was hitting an internal cap. Tasks now scale properly at any speed, and the $/sec readout matches what you actually earn. Big thanks to shpasic for the detailed report that pinned this down.
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