Game Updates

Patch notes and dev posts · 2,318 Steam updates
MR FARMBOY
MR FARMBOY
129 days ago · MrDboyDev

V1.0.9 - Public Beta

If you haven't already please leave me a Steam review, it really helps me a lot!Reminder that Beta Builds are not final!⚠️⚠️⚠️!!!IMPORTANT READ!!!⚠️⚠️⚠️It is recommended that you make a new savefile If you choose to join Public Beta, but if you join with an existing savefile, do not try to use that savefile on the Stable version, it may get corrupted.Backup your savefiles, by going to %appdata%/Godot/app_userdata/MR FARMBOY/game_dataPublic Beta can be accessed by going to your Library → right-click the game → Properties → Betas → Public Beta.V1.0.9 - Public BetaAdded Character Stats & Inventory.Window displaying your Farm Stats,Window Displaying your Inventory,Press B to Open.Unique Buildings Rework(Blacksmith, Inn and Temple)Added Mini Skill Tree, which lets you unlock and activate buffs.Toggle between the Buffs up to 6.Active Buffs has an Upkeep attached to them.Player House(Goodbye Horse Stable)Horse Stable has been replaced with Player House.(Developer Note: Previously consumed fruits are returned to your Inventory.)Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades.Toggle between the different upgrades.Workers ReworksWork Capacity is no longer RNG.(Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.)Gatherer ReworkWorking behavior changed from House > Plot > Warehouse > House to House > (Plot ⟳ Warehouse).This change will make it in line with the Farmers.Carrier ReworkWorking behavior changed from House > Warehouse > Market > House to House > (Warehouse ⟳ Market).Ranchers ReworkWorking behavior changed from House > Warehouse > Coop/Barn/Animals > House to House > (Warehouse ⟳ Coop/Barn/Animals).Foresters & Miners ReworkWorking behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes ⟳ Warehouse).Weighted System for Forester/Miner/Carrier/Rancher Feeder(Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one...
Tower Walker: MMO Grind Simulator
Tower Walker: MMO Grind Simulator
129 days ago · Raptor Claw Games

The legacy of Tower Walker

Today we are going to talk about identity, targeting, combat feeling and lore. 7 years in the making since the first prototype v0.01 (inhouse name "GS-grind") was baked in 2019 and then launched a few years later on Steam, Tower Walker is now about to enter a new era and evolve again. Many of you that supported us early and bought the first game at launch is absolute legends in our book today giving so much good feedback over the years. You know who you are! One of you made it into the game as an item name for a rare artifact (Myrillians Gem) that drops in a dungeon. We must also talk about the wierd phrasing of the name with -"MMO GRIND SIMULATOR" attached to it, (the reason for the branding was to make TW stand out and find audience from scratch to a new concept - and it felt right to name it this way). But now the name is part of history and should remain as it is. We will respect our past and the origins of TW even though it is a pure singleplayer game with the letters "MMO" right next to it. Keeping the formula... So TW launched 2023 and 60+ patches later, working so closely on the game for so long made us realize that we should keep our identity at all costs when making the successor and not conform to known genres or other games, just stick to our own thing and let it grow natural from within and not outside influence when it comes to core gameplay. The entire focus has always been.. how can we make the game better today in our own way. IDENTITY The journey has led us to understand that the core of the TW formula is the races and the differences between them. This became very important. Of course the classes are also a vital part of the game (the soul of TW is class-based) but for the foundation we feel that the game has evolved beyond just being a normal idle RPG game. We have something special here... and we should embrace it and let the game become what it suppose to be. The identity of the game is shaped from the races and their ancestry first before pick...
Pachinko Farm
Pachinko Farm
130 days ago · Witchcraft

Demo v0.6.0.2605

Hello Pachinko Farmers, welcome to the biggest update so far!Since the demo launched, more than 2,000 people have played the game and shared their feedback. I'm really grateful for all of it! Based on your feedback, I made a lot of changes and quality-of-life improvements :The Ball Spawner can now be moved at any time, even while balls are dropping.Action Points can now stack up to 10 instead of 7.Treasure Chests now have 1 phase instead of 2.Ball Stand cooldown increased to 15.Water Ball drop chance increased by 30%.Restricted placement areas for some buildings are now more visible.Rabbit holes now close after a certain amount of time each round.Gold Mines now produce larger amounts of gold every 2 seconds instead of being sped up with Action Points.You can now enter levels on the map by double-clicking them.Upgrades that require Stars now show a star icon above them. (Only if you don’t have enough Stars yet.)You can now see product yield efficiencies in the build menu.Some upgrade descriptions were rewritten to be clearer.You can now see the effects of upgrades even after reaching max level.Added an option in Settings to enable the "Skip Day" button. When enabled, a new button appears in the UI. Pressing it while balls are dropping will instantly destroy all balls, sell them if possible, and skip to the next day if possible.A lot of players asked for a speed-up feature, but unfortunately I didn’t build the game with that in mind from the start, and with both my programming knowledge and engine limitations, it’s probably not realistic for now. I thought the Skip Day button could work as a small alternative for now.That’s all for now! I’m currently working on translations, so the next update will probably will be that. If you’d like to help translate the game into your language, feel free to join the Discord server. See you later!
Pay 2 Win: The World is Mine
Pay 2 Win: The World is Mine
130 days ago · Patriots Division

Pay 2 Win: The World is Mine 1.0 Beta Now Live

Hello bosses!We are returning from our long-lived development slumber to deliver a long-overdue update for our long-time supporters - that is all of you in our Early Access launch phase.We will keep it short - 1.0 Beta for Pay 2 Win is now LIVE on the Beta test branch. This is the biggest update to Pay 2 Win yet, and we hope to gather lots of feedback, bug reports, and more as we prep the build for the official launch in early June.A more formal changelist sits below the fold, but here are the biggest changes;- Completely overhauled visual layer into Unity Native. Players should see anywhere from 2-5x improvement in performance, FPS, and compute requirements. Some animations are still waiting to be hooked back up, but you should see for the most part the same animations as in the current live version of the game - only much smoother and more performant.- New Planetarium Visuals- New Forge with reworked Link Reroll system (now you can lock your links to save good setups and reroll the rest)- Links have been reworked and now function on a simple color code system- New currency - Star Coins. These are the valuable coins you'll need to get new facilities and Planetarium talents.- Planetarium slightly reworked to separate out Pick 3s into its own button in the UI.- Purchasing new slots is now done through a simpler flow- Revamped onboarding and tutorialization- STEAM DECK SUPPORT! We have tested this internally, but would love to get this in player's hands - try it out on your Deck if you have one.- Scene 3 has been replaced with a new Scene 14. We hope you enjoy.- Steam cloud saving enabled- Basic controller support added- Various bugfixes and improvements- Many more things we're forgettingHOW TO ACCESS THE BETASimply right click the game in your Steam Library, go to "Properties", then "Playable Versions and Betas" and select the 'beta' branch. Your existing save on main branch will remain if you wish to switch back, but do keep in mind that the big reset for 1.0 is com...
Rat Overflow
Rat Overflow
130 days ago · 3amsnack

Version 1.0.7.

Patch Notes A bunch of quality-of-life fixes and one big crossplatform improvement, mostly driven by player reports — thank you for sending them! Bug Fixes - **Mark-for-Sale in litters now updates immediately.** - **Pup profiles no longer leak stats info.** If you viewed the Stats or Genetics tab on an adult rat and then opened a pup (pinky), the pup's profile would briefly show conformation/genetics info that pinkies shouldn't reveal yet, until you clicked any visible tab. Opening a pup now correctly lands on the Pedigree tab. - **Breeding dropdowns work on Linux/Proton.** Several reports came in about the male/female pickers in the Breed tab not opening on Linux (including under Steam Proton) — you'd click the dropdown and nothing happened, though arrow keys still worked as a workaround. The dropdowns have been rebuilt to render entirely in-page instead of relying on the OS to draw a popup window, which fixes the Linux/Proton issue and shouldn't affect Windows or macOS at all. Same for the sort dropdown in that tab. - **Photo studio: rat info box no longer overlaps on long color names.** - **Photo studio: rosettes are no longer squished.** Rat Profile Improvements - **The profile modal now has a stable, resolution-aware size.** - **The scrollbar gutter is reserved.** - **Overall Show Quality now uses all five colors.** - **Conformation bars now have tick marks.** Navigation Improvements - **Each tab now remembers its own scroll position.**
Streaming Race
Streaming Race
131 days ago · mirandaddiego

New Update - May 22

New Features Production of new cover variants and vinyl directly in the Artist Shop Small Changes Some bots will release albums and singles on day 1 New songs versions: Instrumental, Speed Up, Slowed, Reverb and Extended Impact of random events on morale reduced You can select the frequency of random events on the settings (current default is 3%) Adjusts on Cherry Music, Radio Charts and US/Global Album Sales Adjust popularity for all countries at once Your artist can now direct your videos TicTac and CherryTunes historic added to StreamOnTrack Bug Fixes It was possible to produce songs without selecting the theme and the studio Streamify Records losing data when loading a saved game Bot's albums returning as UNKNOWN on the global charts/year end charts Toggle box without "album/single/track" labels on the StreamOnTrackPage TideWave and RiverMusic losing streams on the records page Streamify Albums Highest Debuts not including all the debuts Year end list showing albums/songs out of order UK Charts losing data on the records page
Loot Loop
Loot Loop
131 days ago · GGal

LOOT LOOP EXCEEDS ALL EXPECTATIONS!

As a solo dev, I am honestly speechless and I do not even know what to say. I never expected such an incredible and warm reception for my game! This has completely blown past my wildest expectations.Your support means the world to meI want to thank every single person from the bottom of my heart who took the time to leave a kind comment and show their support. Every time I read your words, it truly warms my heart. I absolutely love seeing how much fun you are having with the game.What comes next?I have some ideas for new content for Loot Loopi! I am still figuring out the exact approach to take, but I will do my best to deliver an update later this year. On top of that, I am also brainstorming my next game, though it is still in the very early stages. Maybe the heroes will finally need to take a well deserved rest in a tavern? Who knows :)
Idle AI Factory
Idle AI Factory
132 days ago · kabreetgames

📢🚀 Update Now Live: Leaderboard UI, Startup Fixes, and New Rewards!

Hello everyone!We’ve just rolled out a new update packed with some highly requested fixes and a few nice quality-of-life improvements. Thank you all for reporting the issues you've found—your feedback helps keep the game running smoothly.Here is everything included in today's patch:✨ New AdditionsBug Killing Reward: Added a brand-new reward for killing bugs in-game! Happy hunting.📈 ImprovementsLeaderboard UI: We've polished and improved the Leaderboard user interface to make it cleaner and easier to read.Data Handling: Improved overall backend data handling for better stability and performance.🛠️ Bug FixesGame Startup: Fixed a critical error that was preventing the game from starting properly for some players.Prestige Points: Fixed an issue where Prestige Points were not correctly updating production stats upon starting the game.Heat Multiplier: Resolved a bug causing the Heat Multiplier to calculate incorrectly.UI Tooltips: Fixed an annoying visual bug that caused tooltips to flicker.Audio & Visuals: Fixed various minor bugs related to sound effects and visual effects not triggering as intended.Note: Please make sure to restart your Steam client to ensure the update downloads correctly.Thank you for playing, and let us know what you think of the new update in the community hub!
CivIdle
CivIdle
132 days ago · FishPond

Now in Beta: Patch 1.3

This is a living document and will be updated during the beta. The festive wonder is made available during beta so that it can be easily tested. Hello CivIdlers! I am happy to present to you Patch 1.3. This content patch is rather unique: it was not planned, as I am busy working on my upcoming game Restitutor (more on that later). However, while working on Restitutor, there were certain ideas that didn’t quite work out. Instead of discarding them, I spent some time going through those ideas, picked the ones that would work for CivIdle, and ported them over. So while this patch doesn’t add a lot of content, the content it adds brings very unique gameplay features. New Civilization: Dutch Unique Buildings Mauritshuis (Capitalism) {STEAM_CLAN_IMAGE}/43106564/6b598e9aef4b85248b43668915ba10e59018ad7f.png For each level of Mauritshuis, a painting by a Dutch painter is discovered (30 paintings in total). These paintings can be arranged in the gallery to gain various bonuses {STEAM_CLAN_IMAGE}/43106564/f46a3efa53ba56644c4b047eda7a70ace1e7246b.png {STEAM_CLAN_IMAGE}/43106564/e5af0ab845a5b48d652ed0635c36e7663463898f.png Wind Turbine (Urbanization) {STEAM_CLAN_IMAGE}/43106564/48e67b19602f4f28ec94a30ce9a275178f95455e.png => Power x1 Every 5 Wind Turbine level gives +1 Production Multiplier to adjacent power plants Natural Wonders Keukenhof {STEAM_CLAN_IMAGE}/43106564/af39f0745ed5574278e0c66ae7d9b0914e9077fd.png +X Happiness. X = number of different resources produced or consumed within 2 tile range Great People Rembrandt van Rijn (Renaissance Age) {STEAM_CLAN_IMAGE}/43106564/0e0785a2b2cd125e6a202ced773b870ff50e611c.png +2 Production Multiplier, Storage Multiplier for Painter's Guild Antonie van Leeuwenhoek (Renaissance Age) {STEAM_CLAN_IMAGE}/43106564/7250d1d6d326088a602b13c3f543bba04ddae08b.png +2 Production Multiplier, Storage Multiplier for Lens Workshop Vincent van Gogh (Industrial Age) {STEAM_CLAN_IMAGE}/43106564/ce6629de037e552584e847f012278d2e6925f82f.png +2 Production M...
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
132 days ago · DigitaleManufakturRU

v2.0.6 - Season Saver

Bugfix release: European cups finish reliably, save-load crash fixed, cloud sync stabilized. 🏆 European cups finish reliably In multi-country mode the three major European cups could end up with fewer than 36 teams. season stuck. Per-country quotas now scale dynamically, EU filler slots stay reachable. 🏆 European Super Cup uses correct season winners From season 2 onward the Super Cup in week 51 wrongly inherited the previous season's champions. Now uses current season winners; existing saves are corrected automatically. 💾 Save-load crash on mobile fixed Saves could grow over 100+ MB and crash the app on load. League statistics no longer bloated; existing heavy saves are auto-slimmed to ~60 MB on first load. ☁️ Cloud sync on Android more reliable Google Play Cloud sometimes never returned an answer. 15-second fallback to online DB, empty-snapshot check, automatic conflict resolution, diagnostic logs. 🎙️ Relegation interview shows correct old league Relegation interview used to print the wrong old league; relegation out of tier 3 even named a league from another country. Now correct in all 47 languages. 📺 Live ticker: correct keeper on saves On penalty saves the ticker sometimes named a random field player instead of the goalkeeper. Now resolved deterministically from the defending team. 📊 Career goal scorers keep their names All-time goal scorer lists sometimes showed "???" for retired players. Names now stored persistently; all-time list covers every country. ⬇️ 3rd-division relegation zone Table marked only the bottom 2 places red while 3 teams actually relegated. Coloring and logic now in sync. ✨ Quality-of-Life Season-preparation layout fixed (was shifted on PC fullscreen), office no longer flickers after promotion/relegation, various translation corrections.
Riftborne
Riftborne
133 days ago · Reckoner

10.55 Patch Notes

- New spire progression (Level 5,10,15.. 21,22,23,24,25 become open for ANY outpost tile type) - Colony slot summary visible from inside the spire - Negative diplomatic changes are automatically reciprocal - Updates to outdated codex instructions
Idle AI Factory
Idle AI Factory
134 days ago · kabreetgames

📢 Update Notice: Linux & Mac Support + UI Improvements!

Hello Everyone!We are excited to bring you a brand-new update for Idle AI Factory Demo. This patch expands the game's availability to more players and refines the overall user experience.🐧 Expanded Platform Support (Mac & Linux)Mac Support: The native macOS version is now fully live and optimized.Linux Support: SteamOS and Linux players can now jump into the factory directly with a fully compatible build.🎨 Quality of Life & UI EnhancementsImproved Readability: Tweaked text scaling, spacing, and contrast elements across several interfaces. It is now much easier to scan your factory stats, upgrades, and progression metrics at a single glance.Thank you so much for your continued support, feedback, and bug reports. Grab the update, jump back into your factory, and let us know what you think in the forums!
Riftborne
Riftborne
134 days ago · Reckoner

Patch Notes 10.53 (Nerfs and bug fixes)

- No instant spy travel veil bonus, instead it is only 3x faster with that bonus, applies to existing worlds, and existing multiplayer - withdrawal tactics cannot go below 40% - Overclocker/Sunspire queued builds can be cancelled from the building screen - Cargo ships now keep consuming Astra while traveling - Some server stability tidy up
Slots & Diapers
Slots & Diapers
134 days ago · PoopChief-mon

🎉💩The Official Release Date is Set: June 3rd!💩🎰

Hello Diapers Club Members!!!The moment we’ve been working so hard for is finally here. We are incredibly proud, terrified, and absolutely thrilled to announce that Slots & Diapers will officially launch on Steam on June 3rd! This is our very first game release, and seeing it finally come to life is a dream come true for our small team. First off, we have to say a massive THANK YOU to all of you. We just crossed over 7,000 wishlists! Knowing that so many of you are excited to jump into our chaotic world means everything to us. Your support throughout development has kept us motivated every single day. To celebrate the release date, we’ve also updated our Steam page with a brand-new capsule image! We wanted something that perfectly captures the high-energy, chaotic spirit of the game, so take a look at our fresh new store art and let us know what you think! What to Expect on June 3rd:Since you played the demo, we have been grinding non-stop to add tons of new content to the full game. We’ve expanded everything to deliver a complete experience that will give you roughly 4 to 6 hours of gameplay, depending on your personal playstyle and strategy.Get ready for:Global Leaderboards to track and rank your cryptocurrency holdings.A complete casino floor and senior gambler customization system.The volatile Crapto Machine mini-game.A deeper mystery waiting to be uncovered beneath the flashing lights...And so much more!!! We are counting down the days until June 3rd. Make sure you have the game wishlisted so you don't miss the exact moment the launch button goes live! Thank you all for being part of this milestone journey with us. Let's get ready to spin!– Parodie Games
Idle AI Factory
Idle AI Factory
134 days ago · kabreetgames

The Idle AI Factory Demo is NOW LIVE! 🏭🤖

Hello everyone!The day is finally here—the official playable demo for Idle AI Factory is now live and ready for you to download!If you enjoy diving into deep, node-based systems, tweaking production lines, and experiencing the pure satisfaction of watching numbers go up, this demo is built exactly for you. This isn't about traditional base-building; it’s about pure logic, automation, and scaling your network to unprecedented levels of efficiency.What to expect in this demo:Core Node-Based Automation: Connect, configure, and optimize your nodes to maximize your resource generation.Satisfying Progression: Experience the early-game scaling, unlock new upgrades, and figure out the most efficient layouts.Native Support: Fully tested and ready to play.Why release this now? We are gearing up for the upcoming Steam Next Fest in June, and getting this demo into your hands early is the most important step. Hearing your thoughts on the game's balance, pacing, and node mechanics will help shape the final adjustments before the festival brings in a wider audience.How you can support the game:Play the Demo! Download it directly from the store page.Wishlist the Game: If you enjoy what you play, adding Idle AI Factory to your wishlist is the absolute best way to support the development. It helps immensely with Steam's visibility algorithms!Join the Community: Hop into our Discord server to share your most efficient node layouts, give feedback on the economy balancing, or report any bugs you find.👉 DiscordThank you so much for the support. Fire up the demo, start connecting those nodes, and let the automation begin!Cheers, Kebreet Games
Bills Must Be Paid
Bills Must Be Paid
134 days ago · Rike Games

Thanks for 10,000 Wishlists!

Thanks so much for playing and wishlisting our game :))We're super happy about your feedback and suggestions, and it's amazing to see so many of you enjoying the demo.We're working on new systems and stuff for the full game and giving our best to make it as fun as possible. We'll announce the official release date soon, for now, it's planned for July.Demo Update:Added cursor settings, you can now change the size, color, and speed of the cursorПривет, the game is now available in Russian as wellFixed some bugsReach out:We'd love to your feedback & thoughts, share it wherever you like for example in our Discord: https://discord.com/invite/dvyaB28EjN
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