Firm rankings now available (accessible via Firm Rankings tab in the Firms screen) Firm rankings reset to the start of this season. Firm rankings by alltime rating, lifetime profit, season profit and average season profit per member.
Hello there! Today's patch fixes/adds the following: WIN 32 compatibility launch option (if you get the WIN 32 crash, use this to prevent it, no need to go into the beta branch) Momma Gears/s and Momma Gear essence/s display (this should now behave properly) Achievements localization Removed 1M clicks and 100 ascensions achievements Improved volume controls Completed/Unlocked chests will no longer apply load Skins preview in the skin menu are now scaled so they do not hide any elements Lubing gear skins now behave as intended Blueprints with a "/" character in their name are no longer possible as that would cause some issues Leaderboards will now load faster Leaderboards will now use the default font if possible That is everything for now, enjoy!
You wake up from a time-activated cryogenic pod in 2070 on planet Mu Ra Tempel — after the devasting Earth-27 Mutually Assured Destruction incident. Steam Page At The Bottom Hey all, I have been able to get a lot more progress with Idle Research /2. I'd really like to provide at least a small demo during the Steam Idler Fest in February 3, 2025. Here are some screenshots to get you in the loop of what's coming: {STEAM_CLAN_IMAGE}/39219728/0f4a500bd4fff03189c8bf6fc6e33f0bec7cb9c3.png {STEAM_CLAN_IMAGE}/39219728/1816ece3b94b3ec3db9c383e27b5d58fed2134f2.png {STEAM_CLAN_IMAGE}/39219728/3cbf5c9c6be5737fe8bd75a9f69b6c76bdc614d6.png {STEAM_CLAN_IMAGE}/39219728/f81fdd20f837e7744a29d58f7d04404b37675074.png {STEAM_CLAN_IMAGE}/39219728/5b7230f1978657bb0deceacaca2f8eaa644a137a.png {STEAM_CLAN_IMAGE}/39219728/d823f54795d51c6d5572463d961cf01dad6858ef.png {STEAM_CLAN_IMAGE}/39219728/07e8ad3ace36679579952d0f8c8805d1a90257d3.png https://store.steampowered.com/app/3420280/Idle_Research_2/
Very small patch that changes the volume controls for both sound and music. Keep pumping those biceps!
A new update was released aiming at fixing some of the crashing issues happening with some configurations.
Minor Changes - 2 new Prestige upgrades have been added that allow you to start new runs with your adventurers given default base level items - Loot animation in the Dungeon menu improved - Loot labels have been changed in the Dungeon menu, you can now see their drop rates and explanations by mousing over them - Monthly relic drop rates have been increased by 2.5x so that its much less likely to miss one with casual play. - Tier 1 resources have had their initial production rate increased to speed along the early game on an entirely fresh run - Monthly relic items now have additional properties, and proper names/descriptions. Bugfixes - Fixed a few minor calculation errors, mostly to do with rounding - Some Incorrect/Ambigious text has been rewritten - Automatic Error reporting functionality improved. - An issue that could cause a save to not load has been fixed
Hello there, it's been a while since the game received an update, I've been busy with new projects, either way, here are the patch notes: improved leaderboard loading speed changed leaderboard font (for compatible nicknames) made game scale (zoom) the same for all screen resolutions now all names no matter the width will show properly on the leaderboard improved leaderboard behaviour when checking friend scores fixed rep and growth sound toggles resetting after an ascension fixed the ascension menu not having a background sometimes fixed a crash when cancelling the import of a song fixed visual issue with names that were too long in the leaderboard fixed leaderboard not always showing you your score when opened That's all for now, still listening to any QoL suggestion, have fun!
We have upgraded the internal firm chat and pushed the update today! We hope this will help as we continue to make the much needed firm updates over the coming weeks!
Bug fixing continues! Thanks for your reports. Queen bees from flowered trees will now prevent the lumberjacks from cutting their trees. Achievement 1024^2 + 0 now works even if you create multiple Mega Colonists at once. The run timer is now properly saved (some of you unlocked the speedrunner achievement by exiting and relaunching the game, oops!). When x5 or Max. is checked, upgrades above a certain level now always show the appropriate hint. Fixed the numbers in the description of Sun Dance/Rain Dance. Snowdrop lifetime is reduced to avoid cluttering the screen (visual difference only).
Added two types of snow Audio snow reacts to system sounds Music snow plays some music Still working on larger updates and porting to other systems. Merry Christmas everyone!
Quick patch, mainly to fix a broken feature. "We Don't Need Tower" No longer prevent from disabling the construction of towers. Fertilizer should no longer be able to jump from the ground to a fully fertilized sapling. Moles income rate is now properly reset and can no longer get stuck after selecting root caretaker.
Summary I've fixed the freezing issue that was getting worse over time played. Other bug fixes Quality of life improvements Gameplay balance according to your feedback Bug Fixes Fixed the worsening freezes over time. Coming back to the tech tree after the ritual should no longer freeze for a ultra long time. When sorted by price, upgrades will no longer disappear after reaching a certain level. When sorted by price, solar upgrades are now still visible in their tab. QOL Lumberjacks can now chop unfilled hives (only if you want them to). Lumberjacks can now chop flowered trees if they have no hives. (Flowered tree will be considered as a tier 0 tree.) Auto-fertilization will switch targets if the current one has reached the max. amount of fertilizer. Minor description improvements. Gameplay balance I've read many of your reviews, and I get that many people were getting frustrated by most technologies countering each other. Without removing the fun of finding the best possible combinations, I want to provide a better experience for everyone by making the less optimized builds way less punitive. Therefore, I removed or lowered a lot of the malus given by many technologies. I hope you'll all have a better time this way! Let me know what you think. Flowered tree spawns 2 bees (previously 1). Honey mole, Prismatic Bees, Beempowerement, no longer disable Snowdrop and vice versa. Fire no longer decays faster under the rain. Flowers no longer have a diminished lifetime under the rain. Flower bulbs can now spawn under the snow. Prismatic bees move speed is even faster when there's no rain. (+50% under rain, +100% no rain) Dry colonist move speed malus lowered: -45% -> -30% Bigger Stack technology no longer has malus under the rain. We Don't Need Tower no longer removes the possibility to build towers. Palm tree yield increased: -75% -> -50% Palm tree wood malus removed. Palm tree can now build tree towers. Fir tree yield increased: -50% -> -25% Fir tree growth speed malus rem...
Time is Honey Bee Presents and Winter Sale! ❄️🐝 Hi everyone! Time Is Honey is now 30% off for the Winter Sale! 🎉 I wish you all happy holidays and hope you get some well-deserved rest with your loved ones ❤️ As a little winter sale update, I’ve added bee presents to the game! 🎁 Every 10 minutes, a random bee in your hive will get a gift. Open it to find little rewards like food skins, colors, honey, love, or even a free bee or accessory packs! Thank you so much for supporting Time Is Honey! 🐝
Hello gamers🎮 https://clan.cloudflare.steamstatic.com/images/33025535/8ae823a0cf33e2ddeb2c487d607a4e24bbb11fb3.png Santa is here with some presents🎁. All titles from CreativeForge Games, developed or published are now on sale during the Steam Winter Sale❄️ - Builders of Greece🛠️, Aircraft Carrier Survival🚢, My Hotel🏨, and more! Click here to find out more. Starting now, it will last until 2nd of January, 10 am Pacific time. 🎅BEST DEALS🎅 https://clan.cloudflare.steamstatic.com/images/33025535/7518e2cb57642a99406be0692997b094ea9e2c4b.jpg https://store.steampowered.com/bundle/47931/CFG_Strategy_Pack/ https://clan.cloudflare.steamstatic.com/images/33025535/09ddd13fc4df4ec6b0f5b2daad2ee4d8f3e9e647.jpg https://store.steampowered.com/bundle/47930/CFG_Simulation_Pack/ 🤩NEW GAME RELEASES in JANUARY! https://store.steampowered.com/app/2254410/Blacksmith_Simulator_Prologue/ https://store.steampowered.com/app/3209910/Slender_Reborn/ Latest trailers: https://www.youtube.com/watch?v=wQSZWetVK-M https://www.youtube.com/watch?v=v8bnOFQFIMQ Happy shopping and enjoy playing, CreativeForge Games
Thanks to everyone who has played the game so far :-) Here are some quality of life improvements to make the experience smoother!! Added a quick restart button after excavations You can now hold down the Wish button to spam buy it Adjusted the colors of the transition effects to be darker Some other very minor adjustments
Fixed a bug where a certain 2 achievements weren't unlocking properly!
Auto-Save option now available To access the beta branch, follow these steps: Right-click the game name in your Steam library. Select Properties and go to the Betas tab. In the Beta Participation drop-down menu, select Develop.
- Fixed an incorrect reward value after defeating the Kraken. - Fixed an issue where some crafting units did not save their enabled state after reloading the game. - Resolved an issue where some achievements did not unlock for games migrated from the demo. - Fixed an issue where a villager was consumed even when the player canceled military production. - Adjusted the position of resource gain numbers. - Added instructions showing that the game can be played as a clicker game. - Added details on how to use Priests. - Buffed regular upgrades. - Workers will no longer reset after applying prestige perks. - Reduced rewards from the Kraken. A Message from the Developer If you enjoyed playing the game, I’d greatly appreciate it if you could take a moment to write a review and recommend it to others. As a solo indie developer, your reviews mean the world to me and are vital for the game's success!
Gamers! I'm so happy to be writing to you after such a long time! Since Flooded set sail, it’s been an unforgettable journey. And today, I’m thrilled to announce my new game, Don’t Wake the Beast! This time, I’m diving into a roguelite stealth adventure where treasure hunting meets high-stakes danger. You’ll sneak through randomly generated dungeons, dodge traps and enemies, and - most importantly - steal treasures without waking the Beast. Every step counts… And every treasure brings you closer to being caught. Yep, it’s a different genre, but if you enjoyed Flooded, I’d love for you to check out the trailer for Don’t Wake the Beast and add it to your wishlist. Just click the banner below: https://store.steampowered.com/app/3258580/Dont_Wake_the_Beast/ Your support means the world, and I can’t wait to hear what you think of this new adventure. Stay tuned, and thanks for being part of this journey! Follow me on: 📍 Facebook 📍 X See ya, Tymek
是否删档:本次为大版本更新,是要删档的 删档说明:删档就是大家更新到V1.00后,以前的老档都无法使用,并且成就点数、传家宝也都失效,所有的老版本数据都将丢失 所以大家一定要注意哈,如果不想升级版本的,可以选择不更新,老版本是可以继续玩的,不影响 更新内容如下 一、通天飞舟 修改初始岛屿设定,修改为新特殊宝物通天飞舟,通天飞舟乃主角穿越时自带宝物,所有模式直接获得,无须修建,直接开局存在 1.通天飞舟内部空间巨大,可以向岛屿一样在内部修建各类建筑,开辟灵田,种植灵草等 2.通天飞舟可以移动,花费灵石即可实现全地图随意移动(满足了大家开飞船周游的梦啦) 3.通天飞舟可以吞噬其他各类岛屿,吞噬后,将获得空间值来升级自身,等阶越高,内部可以开辟的灵田越多 获得的灵脉越多(就是可以在一个岛内修建无数灵脉,增强飞舟内部的灵气) 4.通天飞舟具有躲避战斗的妙用,在敌人攻打过来前,只要你将飞舟开走,就可以避免遭遇正面战斗(此功能有范围限制 ,就是敌人达到你原先位置后,会搜索你的飞舟,在三格范围内你如果还没有离开,就会发现你飞舟并进行战斗) 5.通天飞舟基本所有功能与岛屿一致,也需要注意保护,不要让飞舟给电脑占领了 6.通灵飞舟除了可以通过吞噬岛屿提升,还可以吞噬空冥石来提升空间值 二、完善符箓功能 大家期待已久的符箓功能,我们本次终于迎来一次大的完善效果 1.新增符箓格子,每个弟子拥有五个符箓格子,弟子获得符箓后将自动装配到符箓格子中 2.新制作一批符箓,包含攻击,防御,增幅,控制,增速,闪避等多个类型,每个境界都有,大家可以自行查看 3.修改符箓的释放规则,新增的符箓将极大的改变战斗方式,因为符箓释放不会占据出手次数 每回合弟子可以先行释放一张符箓,再释放一次技能,并且类似真实修仙界一样,符箓只会消耗少量法力等(当然高境界符箓也需要一定的境界才能使用) 4.符箓装配后,将会在功法栏自动生成符箓的法术神通,也可以和功法一样自由调配释放的顺序(buff类符箓不会重复释放,回血类会在血量达到50%释放) 三、技能战斗功法全部调整 1.全部梳理和调整了全部法术神通的伤害,效果,使各等阶法术神通的数值更平衡,并且所有法术神通都展示具体的数值和几率等 2.实装了各类buff效果,如晕眩、沉默(封技)、定身、斩杀、免疫伤害、移除减益buff、混乱、昏睡、免疫控制(控制效果只针对法术神通同境界和以下境界敌人生效,如三阶功法晕眩效果,只能晕眩紫府和紫府以下敌人,金丹是不受控制的) 3.新增了五个属性,分别是 反弹伤害,拥有该属性后,根据这个比例反馈到施法者身上造成伤害,即反弹伤害50%,受到攻击后反弹50%给施法者 忽视反弹伤害,与反弹伤害对冲的,计算时会计算施法者的忽视反弹,如果比对方反弹伤害高,就不会受到反弹伤害 格挡,拥有该格挡几率后,弟子触发格挡时,将减免一半伤害 破格挡几率,与格挡对冲的属性,计算时会计算施法者的格挡几率,如果比对方高,对方就无法格挡 吞噬法力,拥有此属性后,攻击时,可以根据攻击伤害吸取一定比例补充自己法力 4.战斗公式优化,增加了伤害减免、闪避、格挡这三个属性的境界衰减设定,攻击者每高一个大境界,就会自动忽视一半的对应效果 举例:攻击者筑基期,炼气期修士100%闪避值,则筑基期攻击时,炼气期就只生效50%,如果紫府期攻击,则只生效25%,再到金丹期只有12.5%,避免了一个炼气小修士通过百免和百闪这种设定来打破境界设定 5.修改战斗中恢复气血和法力的计算效果,将根据法术神通的等阶来恢复指定数值,避免了之前低阶功法同样可以给化神修士补充大量气血和法力的问题 6.释放技能的逻辑优化增加了状态释放,也就是如果队友给自己添加了某个状态,比如某个护盾技能,那么自己拥有的话,就不会再放,而是自身没有的时候再放 7.屏蔽了战斗中可以自动吃储物袋药品的情况,药品将在以后专门添加战斗释放方案 8.新增和替换了新的技能特效效果 四、探查岛屿设定 之前所有地图都可以随意查看获取敌人的详细情报,修改后,这种不符合修仙设定的功能给调整啦 1.敌对势力岛屿需要探查后方可获取详细情报,并且探查的结果只保留五年,五年后需要重新探查 2.探查最多可以派遣10人探查,探查不同的岛屿需要消耗的时间不同,越大的岛屿需要时间越久 3.探查时将根据弟子的探索属性增加额外的探索效率,10人累计探索值越高,加速效果越好 4.探查的敌人最高境界将有本次队伍最高境界决定,如,炼气期小队探查最多可以探查出筑基修士结果,最多显示高一个境界 5.探查的结果拥有准确率一说,带队的队长探索值越高,获取的消息准确率越高,准确率越低,探查出的人员数量会有所减少(也就是会出现虚假情报,你以为只有5个元婴,结果打过去才发现对方还藏有5个元婴) 五、新宝物通天塔 1.玩家出生时自带宝物通天塔,无须花...
Welcome to the "Trick or Tapple" Event! Halloween has arrived in the world of Tapple, bringing mysterious and Spooky Tapples for you to discover and collect. During this event, you’ll have the chance to encounter unique Tapples, each designed to give you a "treat" or a "trick." • Collect new Spooky Tapples with exclusive Halloween designs. • Compete with friends to see who can collect the most Spooky Tapples by the end of the event! Don’t miss out on these limited-time Spooky Tapples! The event runs until November 7. Will you get a "trick" or a "treat"? Join in and find out!
This update brings the following changes: - Fixed a bug with the Crafter machine in the Schematic Tool; - General game stability improvements;
Hello Designers! We hope you're enjoying crafting your beautiful aquariums and letting your creativity flow with Aquarium Designer! Today, we have some exciting news to share with you – if you're a fan of cozy, photorealistic design games like Aquarium Designer, we think you’ll love Interior Designer, which comes out on Steam tomorrow, October 25th! https://store.steampowered.com/app/2844910/Interior_Designer/ Step into a New World of Design Interior Designer gives you the opportunity to step into the world of interior decor, where you can customize and furnish various spaces, just like you do with your aquariums. From modern apartments to cozy homes, it’s the perfect blend of creativity and relaxation, letting you shape every detail to make the spaces truly your own. Endless Customization and Stunning Visuals With a focus on stunning visuals and realistic design elements, Interior Designer invites you to explore endless customization options, making it the perfect addition to your collection of creative design games. Imagine taking the skills you’ve honed while designing aquariums and applying them to beautiful living spaces! {STEAM_CLAN_IMAGE}/38100877/63028036428ad65681e1c873fabe712948cab5de.jpg Interested in checking it out? Try the demo first and see if you like it. And then use the 10% launch discount to embark on your next favorite design adventure! Keep on swimming, Aquarium Designer team
Hello everyone , we're thrilled to share what we've been working on since Ravenous Devils. While We Wait Here is a story-driven thriller with multiple endings where you share thoughts and hot food with your last ever clients, as you wait for the world to end. 👇 https://store.steampowered.com/app/2213120/While_We_Wait_Here/ In While We Wait Here, players take on the role of Cliff and Nora as they manage their desolate diner under surreal and puzzling circumstances. As guests enter, it is not only shakes and pancakes they’re after, but also shelter from what may be coming next. As conversations grow tense and the dread of the unknown begins to loom, what is happening outside quickly becomes the least of your worries. Serve your clients, listen to their stories, and make the right choices. Will you let uncertainty and fear dictate your decisions? What will you make of the information the others begin to reveal?
- Added the ability to see non-purchasable Element Tree upgrades - Added an animated background in the Element Tree window - Buffed Lightning spec upgrade - Fixed a bug with exiting Challenges - Made daily Mission refresh time properly update when system time is changed - Various small changes/fixes