Game Updates

Patch notes and dev posts · 14,748 Steam updates
Vanya Online - Idle MMORPG
Vanya Online - Idle MMORPG
50 days ago · Demona Vosz

Vanya Steam Client Update – August 14

Hi Hunters! Today’s update brings several improvements and fixes specifically for the official Vanya Steam Client. IMPROVED LOGIN EXPERIENCE • Redesigned the Steam login and account creation screen. • Added a new background and a transparent visual style inspired by Vanya’s browser login page. • Improved the colors, spacing, buttons, class selection, and skill bonus descriptions. THE PUB FIXES • Fixed an issue where clicking on The Pub map through the Steam Client could move your character to incorrect locations. • Fixed the country flag selector displayed when entering The Pub for the first time. • The country search field can now be clicked, focused, and typed into normally. VPN ACCESS • VPN and proxy restrictions no longer apply when logging in or creating an account through the official Steam Client. • VPN protection remains active on the regular browser version. See you in Vanya!
Clicker Kids
Clicker Kids
50 days ago · Forge

Version 10.11.0

Giga amp has been reverted to no longer include tokens spent on the upgrade itself in its damage calculation Giga amps shroom upgrade has changed to include a portion of the tokens spent on itself per level in the upgrade Ultra late game enemy hp numbers have been rescaled. Level 10 Million onwards A new light essence shop upgrade has been added to bring dark essence upgrades into the Underworld Added a new system, guild loyalty, which grows over time and determines guild ability effectiveness Fixed Micro Manager damage boost resetting on realm swaps Added additional anti cheat precausions at very high levels Translations have been improved and expanded upon (This will be an ongoing rollout) Added the ability to shroom heros in buy increments after unlocking the realm upgrades Shrooooomzzzz Added an in game patch notes viewer for Steam
Coloring Pixels
Coloring Pixels
50 days ago · ToastieLabs_Lee

The 1990s DLC is Out Now!

The 1990s Book DLC is Here!This 1990s-themed book unlocks 20 additional levels for Coloring Pixels. Each image takes us back in time to the Nostalgic Nineties!An explosion of Technology, Pop Bands and looking cool!Available for the price of $0.99, £0.95, or your regional equivalent.
Idle Iktah
Idle Iktah
50 days ago · ben

Honors Have Arrived

Hi everyone! Version 1.0.43 is now released, and I'm excited to share it. The biggest highlights here are probably: - Adding Honors (Achievements) - Improving shader performance - Free-player max away time going from 4-10 hours to a flat 10 hours (more discussion on these 3 and a full list of changes below) Thanks for playing! More Discussion 1. Honors / Achievements - From what I can tell being able to 100% a game on Steam is a MUCH bigger deal to some folks than it is to others. As such, some of the more "ridiculous" honors are not included as Steam Achievements. They're still in the game, they just aren't required to 100% the game on Steam: A Ridiculous Reserve - Have 1,000,000 of any one resource A Hoarding Problem - Have 1,000,000,000 of any one resource Pack Leader - Adopt 10 pets A Friend to All - Adopt all pets Trendsetter - Wear a piece of seasonal clothing from every seasonal event The Odd One In - Score 40 or better in Creek to Coast while wearing full Mountain gear Best in Show - Finish all exhibits with a score of 200 The Archivist - Finish the Archives 2. Shader Performance - There have been a number of players who found the game ran much better after going into Sun Settings and turning off the shader effects. This should no longer be necessary, and the game should run much faster with active weather and day/night cycles. 3. Free-player max away time => 10 hours - The last update changed Golden Sunstone Status max away time from 24 hours to 7 days. In this update we get rid of beds/pillows affecting max away time for free players and just set it to a flat 10 hours. Changes: - Add Honors (and Steam Achievements) - Add inventory indicators for Writs, Tidekeeper, and Paddle - Show offering cores as locked instead of hidden - Fix bug with in-run legacy skill point reallocation - Reconfigure bottom bar labels to use less space - Fix shellfish sometimes missing from archives - Fix Cooked Shellfish only unlocking via Otto - Account for auto-switch food in not...
Custom Corner
Custom Corner
50 days ago · Crowd of Two

Custom Corner releases on September 21st! 📦🐱

📦 Boxes Are Opening: Custom Corner is Coming Out on September 21st! 🎉Hello everyone! The wait is coming to an end! We are thrilled to announce that Custom Corner will officially be released on Steam on September 21, 2026. Get ready to transform your desktop into the most peaceful and cozy space. Whether you set up a space to quietly accompany you in the background while working or studying, or freely decorate your dream pixel room!💖 Support Us!As independent developers, your support means so much to us. If you haven't already, don't forget to add the game to your Wishlist.Mark your calendars for September 21st, we're opening the boxes together! ✨
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
50 days ago · jiezankeji

Version 0.3.3.8 Update

New Features:Clock Widget Suite: Added a comprehensive clock toolset, featuring a Pomodoro timer, stopwatch, countdown timer, alarm clock, and world clock.Shop Update: Updated shop content and categories. Added a new outfit purchasable directly with Game Coins: Shadow of the Azure Waves (30% off for a limited time!).Currency Update: The premium paid currency has been updated to "Coins". The exchange rate between the original Game Coins and the new Coins is 1:1000.Special Outfit: Added a special outfit: Stellar Dream (Includes an exclusive dance action!).Virtual Open World: Added new buildings and visual effects to the world.Dev Team UI: Updated the small dev team interface.Optimizations & Bug Fixes:Mute Function: Mute mode now also blocks all character voice lines.Shop Videos: You can now click to replay the demonstration videos for best-selling items in the shop.Outfit Clipping: Fixed an issue where skirts would clip through the model during certain actions.Headwear Glitch: Fixed an issue where some headpieces would briefly linger on the screen when exiting the game.Accessory UI: Adjusted and updated the accessory interface.World Collision: Adjusted the collision relationship between the character and buildings in the Virtual Open World. The camera will no longer clip through buildings.Widget Positioning: The utility widgets now display in their correct positions and will no longer move around randomly.
HEXSTORM: Tears of Arcadia
HEXSTORM: Tears of Arcadia
50 days ago · tearevo

Update 1.03.07

Expanded the building area with an additional ring of hex tiles. Building on these tiles requires increased energy consumption. Starting crystals now spawn within range of the new Collectors. Added a new skill, "Thermodynamics", which increases the range of the Flamethrower. Added a new Boost, "Ghost Energy", which allows you to permanently expand the available hex area for free. Removed the DevTools console from the build.
Sex Vault: The Lust-Tec Project
Sex Vault: The Lust-Tec Project
50 days ago · dreamers.workshop.studio

🔥 Sex Vault: The Lust-Tec Project is now available on Steam!

The Bunker doors are open. Gather survivors, expand your shelter, head out on raids, and uncover the mystery of the System in a world overrun by zombies. Thank you to everyone who wishlisted the game and waited for the release ❤️ 👉 Play now: 🔑 Y6T88-CPIWE-AKBJBPZDMJ-CAWMQ-DPEVNEG78J-3REVM-EGA2HECDL7-EQ8WR-EL64NTA649-2HHBZ-RWRF7FL0AJ-KNNJ2-P24QZ922Y0-9TQYW-MEBBPZ67WK-M4E3V-GP6NZQZJWP-DRLDQ-5DFRXPVWBD-8Y9CM-MKEPQGood luck out there!
BitCraft Online
BitCraft Online
50 days ago · CL-Lutra

Update on disconnections and server stability

Update on disconnections and server stability We have been investigating specific disconnection and server stability events over the last few months. I want to give a summary of what we did, what we have found so far, and what is still outstanding. This is a bit of a technical write-up but I hope it’s still accessible to most of you.Let me start by saying that networking problems are notoriously difficult to debug, and have caused many developers many headaches over the years (myself included).We’ve looked at this issue many times in the past, and have given up at one point or another due to other issues becoming a higher priority.However, a couple of months ago we started our investigation again, with the express goal of not stopping until we got to the bottom of it. We started by adding several new metrics on our backend host to get more information on the different reasons why a connection is terminated, as seen from the server. At the same time I increased our idle timeout from 30s to 5 minutes.This timeout is used to determine how long to wait after sending a ping to a client (this is just a message that means ‘hey are you still there?’) to get a pong (‘I am still here’) response. The reason this timeout exists is that a client may close their connection “ungracefully” (e.g. the game crashes or a PC loses power), and connections are a limited resource for the server, so they can’t be kept around forever.We believe that this timeout increase did help certain players on slower internet speeds, and particularly those on connections that had poor routing to our server. To explain a bit more, even if you generally have fast internet, it can be that the route your ISP takes to our server is particularly lossy. Because we use websockets (and therefore TCP), a lossy route behaves much like a slow connection. Time of day matters here as well, since your connection may be congested or throttled during periods of high traffic.This timeout was particularly easy to hit duri...
Idle Medieval Tavern
Idle Medieval Tavern
50 days ago · Victoria S.

Idle Medieval Tavern Is Leaving the Steam Store

Dear players,After November 12, 2026, Idle Medieval Tavern will be removed from the Steam Store and will no longer be available to new players.Players who already have Idle Medieval Tavern in their Steam Library will still be able to access and play the game after its removal. However, the game will no longer receive updates, and all in-game purchases will be disabled.Thank you for playing Idle Medieval Tavern and for being part of the community. Your support and the time you have spent with the game are truly appreciated.
Cultivation Idle
Cultivation Idle
50 days ago · oldfish

v1.2.3 Update Notice

Added new buildings: Fishing Platform, Stove, and Spirit Beast Garden. Changed font size settings to numeric input. Fixed abnormal stats for a minor monster in Beast Forest. Weakened the Ancient Pill Furnace boss. Fixed the issue where bosses could not be targeted directly. Fixed the issue where switching Spirit Garden targets did not take effect. Added training count display to the spirit pet panel. Added a lock feature for spirit pets.
Scratch the Ticket
Scratch the Ticket
50 days ago · Koushin

Content roadmap is here!

Hey, everyone! Just a quick update that we're already working on a lot of exciting changes to the game, based on your feedback. Here's our first content roadmap. You can expect the first content update to drop in just a couple of days. We'll also continue to update the roadmap, so definitely stay tuned for more cool news!
Pegfinity
Pegfinity
50 days ago · Fragment Ventures

Pegfinity is Out Now on Steam!

Hi everyone! I’m very happy, nervous, and excited to say that Pegfinity is out now on Steam.This is my first commercial Steam release as a solo developer, and Pegfinity has been made by just me here in Norway. I’ve handled the design, development, art, trailer, Steam page, testing, marketing, and all the little chaotic things that come with trying to launch a game on Steam.Pegfinity is a short pachinko-inspired physics incremental where you launch balls, hit pegs, unlock chaotic upgrades, and try to turn one lucky bounce into ridiculous score-chasing chain reactions.The demo has now been played over 20,000 times, which is honestly far more than I expected when I first started working on the game. Your feedback has helped shape the final version a lot, especially the pacing, balancing, early-game flow, upgrade descriptions, and general clarity.Launch DiscountPegfinity is launching with a 30% discount for the first two weeks. The full price is $6.99 USD, with regional pricing adjustments.Thank YouThank you to everyone who played the demo, wishlisted the game, shared feedback, reported bugs, made videos, streamed it, or simply followed the project before launch.As a one-person developer team, every bit of support makes a real difference.I hope you have fun launching balls, breaking the board, and chasing completely unreasonable scores.Thank you for being here!– Lasse
Idling to Rule the Gods
Idling to Rule the Gods
50 days ago · Ryu82

Changes for Version 4.63.1695 (2026-08-14)

- Thanks for participating in the art contest! PieOtter won with the art for cat, Auri got second place with the art for Tenko in Kitsune form and Nerdabelle third place with the art Pignata. The winners and around 10 other alternative arts for pets are added to the game now. You can see the list in the ingame credits. - Also sorry for the delay on the summer event, it is not in this update yet, but will start in a few days along with the next update. - Added the first T4 classes for adventure, Ninja, Holy Archer and Tea Rogue. While I tested them a lot the last days, there might still be some balance changes in future updates and milestones and some animations are still missing. - Added zone 21, 22 and 23 for adventure. They are meant for high level T4 classes, you will probably have problems to survive with T3 classes. The time based exp multiplier is not added yet, but will be with the event update. - Increased the mana regen of T4 and T5 mana potions, decreased their cooldown, but T4 classes only have half of the mp regen from stats (they get more stats than T3s, though). - Updated the statistics for overall game progress to reflect the new things added over the last 2 years and also added adventure progress to it as that has become a bigger part of the game by now. To reach 100%, and 100 Points in adventure, you would need 34 adventure milestones, Main Level 600+, highest class level 200, maxed bestiary (up to zone 22), Dark Reaper Lv 8 beaten and 50 million research points spent. Like for other stats, the calculation for the 100% will change in the future to reflect new content, but calculation for the points will stay the same. - Added a yellow warning if div hut is empty and you have pets slotted in there and a green warning if you have tavern ultimate quests and they run over 24h. - Added a list of all commonly used abbreviations to the FAQ under help. If some are still missing, please report, then I can add them. - As usual fixed some bugs and typos, too.
Paper2Galgame
Paper2Galgame
50 days ago · TamikiP

Patch Update Notice

Hello everyone! This update mainly improves custom APIs, voice generation, and the overall Steam experience. ## Custom APIs - Fixed an issue that prevented some custom LLM APIs from working because of browser cross-origin restrictions. - Added and improved presets for DeepSeek, Google Gemini, Qwen, and other models. - Improved compatibility with Qwen reasoning models. - Improved connection tests and retry handling for custom models to reduce occasional loading failures. ## Voice - StepFun voice now supports both the Standard API and Step Plan API. - StepFun users can select a concurrency level that matches their account tier, helping reduce rate-limit errors. - Fixed an issue where a Workshop character's reference voice could be previewed but failed to generate speech during a story. - Improved support for reading and uploading reference audio in formats such as MP3 and WebM. - Improved voice generation and voice matching across different languages. - Added a voice indicator to the save list, making saves with generated voice easier to identify. ## Steam Experience - The mute button in the top-right corner of a story now affects only the current story and no longer changes the global sound setting. - Added an “Exit Game” button to the main menu. - Simplified Steam error messages and removed technical error IDs that were difficult for players to understand. - Fixed and improved the display and use of some Live2D and Workshop characters. Thank you for continuing to report issues. If you still encounter problems after updating, please let us know through the Steam Community.
Fish Game
Fish Game
50 days ago · Ryguy

Weekly Aquascaping Challenge

NEW AQUASCAPING CHALLENGE - "Hanging Vines"Jungle or ancient ruins? Or maybe just the pothos hanging in your office that threatens you in a very Audrey II sort of way?Shout out to @Peachymxlk for their Golden Hills tank from last week's challenge!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to ⁠#aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
3D Printer Manager
3D Printer Manager
50 days ago · TMP69

Update #22

I updated the store imagery and trailers. Opinions welcome :) Resolved some small features from the backlog, to hopefully make the gameplay more interesting for new and existing players.Your first print is now twice as fast. New games get going quicker.A customer order arrives while that first print is still running. Accept it and the print fills it.Printer types now play differently. IDEX prints two at once. CoreXY sells for 15% more. Delta trades quality for speed. Perks are listed in the shop.Reputation is now capped by your workshop. Bedroom 40, garage 65, office 85, factory 100. Move somewhere bigger for better customers.Upgrades now name the real part you fit. Linear rails, input shaping, all metal hotend and more. Every level is something new.Right click a printer to move it to another room. It keeps its job, filament, upgrades and condition.Music starts by itself for new players, and remembers if you turn it off over all saves.Tracks now fade into each other instead of cutting. Playlist picks fade too.Music keeps playing when window isn't focused.Tried to fix flickering behind the game with the Steam overlay open on Windows.. Might have to revisit
Bloobs Adventure Idle
Bloobs Adventure Idle
50 days ago · Bloobs_Dev

Version 1.2.0.5 — EggTraction Time

Version 1.2.0.5 — EggTraction Time Bug Fixes Fixed Challenge Button Hitbox. Fixed Challenge Tracker not resizing with resolution settings. Fixed UI Tooltips for shops and crafting uis being to small , which would cause the text to overflow into the next line. Fixed an Issue with Trees and Golden Opportunities causing a bug , where if you triggered a Golden Opportunitie exactly at the end off the tree health , the tree would be a broken state and not allow you to chop it anymore. Fixed a Race Condition where the Tutorial could load before the save had finished loading prompting the player to start the tutorial again. Fixed an Issue with Ignore Dr BeastMastery Prestige reward, which showed it damaged the enemies but wasn't correctly taking damage off the enemy. Fixed an Issue potentially cant trigger myself, where the Random Tier 0 Imbuing challenge wasn't correctly triggering for some users. Fixed Bloomviel Wyvern drops from ranching not dropping Bloom Leather. Fixed Souldex not closing Active Souls , when click the Souldex Button. Fixed Red Bloobberries and Teal Bloobberries item information updated.
Lazy Kickers
Lazy Kickers
50 days ago · Sos Sosowski

Small Update v1.3.7

Just updated Lazy Kickers with three small fixes! Added "lazy" counters - Hover over roles to see how many of each are doing nothing and can be reassigned. Better volume control - You can now adjust volume exactly to your liking! Run speed display fix - Added missing decimal point to player running speed display! Hope you're enjoying Lazy Kickers! Thank you for playing!
Stardust Exile
Stardust Exile
50 days ago · Apseren

Version 1.3.2 Changelog

v1.3.2\ Repair Vessels now repairs allied ships too\ Paginate logs to allow viewing more results in the past\ Add player alliance info to Civilization dialog\ Avoid shortening research techs costs when the value has decimal places\ Improve dialogs repositioning during game resize\ Disable bounty creation for demo accounts\ Fix Precursor Drone ignoring alliances when choosing a target to collide an enemy ship against\ Fix large coordinates partially hidden in Logs and Civilization dialogs\ Fix control borders not visible under the solar system\ Fix control borders being added to systems with ships just passing through without stopping\ Fix control borders player names sometimes being incorrectly added or removed after control changes in systems without a star\ Fix the button to create a new alliance staying enabled after an alliance had already been created\ Fix default system mouse cursor visible when hover disabled buttons, dropdowns and checkboxes
TASMON: Taskbar Monsters
TASMON: Taskbar Monsters
50 days ago · BlackCatMan

Major Feedback Update: UI Improvements, Egg & Balance Adjustments, and Numerous

Thank you so much for all your feedback and reports! Based on the input we received, we have implemented the following updates: ■ UI Freeform Inventory Placement: You can now place equipment in any grid slot you like. Drag to move items to an empty slot, or drop them onto an occupied slot to swap positions. Fixed Item Positions: Unequipping or storing equipment will no longer automatically shift or collapse the remaining items to fill the empty space. Manual Sorting Only: Sorting is now executed only when you click the "Sort" button, leaving your custom layout intact during normal play. (A confirmation message will appear when clicked.) Freeform Storage: Storage now uses the same freeform placement system. Changes are saved immediately as you move items. Valuables System: Keys, Evolution Stones, and Crystals are now classified as "Valuables" and automatically stored directly in Storage (they will no longer clog your Inventory). You can use them directly from Storage. Key Transmutation: You can now synthesize keys via "🗝 Key Transmutation" in the Item Synthesis window (3 keys of the same difficulty → 1 key of the next difficulty level). Removed Inventory "✗" Icon: We removed the "✗" button when right-clicking equipment. To bulk-sell items, please use "Sell All Common + Rare" or the "🔥 Alchemy" option in the Synthesis window. Storage Slot Count Adjustment: Storage slots now count equipment only (Valuables use a separate quota). Egg Rarity Adjustments: Eggs now hatch monsters of that egg's rarity or higher (with a rare chance for one tier higher). Mission Egg Rewards: Added a chance to receive random eggs as rewards from missions. Accessory "Skill Target: All" Rework: Recalculated the "Skill Target: All" stat for accessories based on rarity. Higher rarities now offer stronger effects, with randomized stat variance (upper/lower bounds) even within the same rarity tier. (Previously, all higher rarities were capped at the same static value.) Existing equipment will automa...
仙途放置:无尽天梯和完美装备

v5.1.0 2026-08-13

【全新界面】界面全面重构升级:响应更快、切换更流畅,全部面板 / 日志 / 弹窗 / 增强交互完整保留并优化 【战斗体验】悬停怪物 / Boss 显示词缀详情;伤害飘字改为真实伤害(含防御、减伤与护盾吸收),与怪物血量条完全一致;战斗受击 / 暴击 / 击杀反馈强化 【存档云同步】多机同步"云端 / 本地取最新":公司玩完上传云端,回家自动同步进度;删除存档彻底清理备份,防止误恢复 【日志系统】战败 / 错误日志新增未读提醒数字;战败记录 / 战斗结算 / 数据统计支持滚动查看;系统日志类型筛选与数字高亮 【阵法】阵法加成上限大幅提升:100 亿 → 1 万亿,布阵挂机收益不再触顶 【兼容】旧存档无损升级;存档多重保护(五级回退 + 滚动备份 + 紧急备份),云存档安全同步
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