Fixed the "g" in Offering clipping into the button below it in the Runes tabFixed the Platonic Upgrade text overflowingFixed the talisman level text overflowingMade it so the monospace font is toggleable on mobileFixed the campaign tab shifting when clicking buttons that showed text that contained stat symbolsPermanently fixed NO IMG by having images that fail to load go through all themes rather than \ -> \ -> NO IMGAdded buttons to hide maxed Golden Quark and Octeract upgradesRemoved the "new" subtab stylingChallenge Sweep Switches state after maxing challenges (please let us know if this has bugs!)Removed the modals for Ants on mobileCodify Reincarnationtimer multiplier to achievement reward
Thank you so much for playing TASMON: Taskbar Monsters, and a huge thank-you to everyone who sent in bug reports! Thanks to all of you, we passed 6,000 downloads within 24 hours of release!! We're genuinely moved that so many of you are enjoying the game. We're taking the bugs you've reported seriously and are looking into some form of compensation — please bear with us a little longer. ■ New - Clicking a Tasmon in the Encyclopedia now opens its Evolution Line: the base form, first evolution and second evolution shown side by side with their names. Stages you haven't reached yet appear as silhouettes, and evolving records the exact form your Tasmon became - The unlock requirements for Keystone Spheres were hard to tell at a glance, so on the Sphere Board, hovering now lights up a Keystone and the Special Spheres required to unlock it in cyan as one matching set. Along with this adjustment, any points you had already spent on the Sphere Board are automatically refunded - Reworked the Sphere Board's Auto-Assign: it now routes straight to your job sector's Keystone Sphere (Special Spheres first, then the Keystone), and once the Keystone is taken you choose the policy for the rest - Purchasing paid content now automatically delivers an in-game mail explaining how to claim it (check the Mail tab) ■ Bug Fixes - Fixed an issue where launching the app multiple times would leave old windows running in the background instead of closing, causing several entries for the game to pile up in the Alt+Tab switcher. Launching the app again now just brings the existing window to the front instead of opening a new one - Fixed an issue where, after opening the battle result/history screen, the close button could stop working or the screen could freeze while scrolling - Fixed an issue where manually clicking a sphere node while the "Auto-Assign" preview was showing could leave the Sphere Board stuck on screen - Fixed an issue where mission reward buttons could become unclickable - Fixed ...
# Guildamation Patch Notes## Version 1.1.3### Summary- Added new herb gathering level and new tier of elixirs, added item gathering stastics graph and added event/alerts popups ### Combat, progression, and crafting- Made every base stat scale two flat elemental damage bonuses and separated +element damage into its own element-colored floating combat text.- Changed combat rewards so enemy item drops and EXP are held until victory and forfeited when the party wipes.- Fixed delayed effect visuals so background group transfers cannot leave a effect animation running after its effect has expired or been removed.- Added crafting rarity odds calculations and a reusable compact rarity-odds panel that displays the final per-attempt chance of receiving qualities above the selected target, including upgrade failure risk while omitting the target quality itself.- Corrected the crafting rarity odds panel to show cumulative "quality or higher" chances, and set quality-roll caps to 75% for the first upgrade and 50% for later upgrades.- Added the 1,000-rank Quality Mastery guild talent, increasing the first free quality-upgrade chance cap by up to 10 percentage points to 85% and later-roll caps to 60%.- Increased upgrade-order quality success odds to at least twice the equivalent straight-craft quality-roll chance, capped at 75% for every requested upgrade tier.- Added a segmented Craft, Attempts, and Successes control for upgradeable recipes, with larger labels and inset button edges for readability. Upgrade counting modes persist through saves and order-set templates, reset incompatible progress when changed, and update progress only for the selected outcome type.- Preserved saved inventory sell prices during deferred item initialization so loading an item does not apply quality scaling a second time.- Corrected unrelated loot tables so Ratfolk Cave-only drops are no longer included in Orc Cave.- Prevented already-owned pet-only adoption papers from appearing as item drops while ...
1.调整赤尻马猴的属性,便于测试 2.修复神话以下悬赏刷新时仍需确认的问题 3.现在掉落加成对野外和副本的宠物掉落也生效了 4.开放副本观音禅院,新增5个敌人类型,新增成就-慈航普渡 慈悲为怀 5.新增法宝-"白玉禅珠", "净尘玉钵", "明心玉灯", "碧落降魔", "锦镧袈裟" 6.新增灵宠-妄尘 资质范围780-1050 天赋技能-明王镇狱体 7.新增灵宠光环-无垢心光,效果为增加全部队友减伤7% 8.仙品灵宠的判断范围从资质上限的90%改为85% 9.新增幻化-浮屠镇魔,属性为增加减伤 致命伤害,观音禅院超稀有掉落
Hotfix 1 - v1.0.1Fixes:Firmware task bar button no longer opens a non-functional window.Available firmware upgrades should now show tooltips.When toggling firmware menu while hovered over a skill tooltips will now dissapear instead of remaining.Green node description reworded to be clearer.Now better describes the "self-loop" function of the node, rather than making it ambigious about what is meant by "remain".Reset Progress Info pop-up implemented. Informs user of all info relevant to reset.Task bar buttons and start loop now show hotkey.Shop now informs player of bulk buy hotkeys.Setting under Settings->General that allows toggling hotkey visuals.Removed all Unity Analytics. If previously approved, game will automatically remove anyanalytics data. Fixed bug where pressing apply in settings menu in game didn't re-enable time.Other small fixes.
2026.8.13 更新公告新增内容如下:1.门派掌门15天未签到时,掌门自动转交给副掌门/长老依次进行,同职位存在多名玩家时,以加入时间的先后顺序进行移交;2.设置页面中,装备自动处理设置,由本机全部账号共享设置,改为每个账号独立设置,并且增加了多条件设置。玩法调整内容如下:1.暂时关闭市场收购功能(已上架的收购单可以自行下架或过期后自动下架);2.移除“洞府经营”中,各个主建筑升级时,材料需求的品质要求,以此大幅降低玩法难度限制。优化内容如下:1.优化市场中最高限价规则;2.“洞府经营”中,蕴物匣的清除按钮,增加弹窗确认;3.“洞府经营”中,优化连线删除,可单击连线的任意位置进行断开连线;4.适当增加夜间历练称号得掉落概率;5.加入战斗房间时默认为已准备;6.根据实际数据,对种子掉落率做提升调整,提升部分由“历练无掉落”部分抵扣。修复内容如下(均已修复):1.“洞府经营”中,百炼台概率吞掉额外历练材料;2.“洞府经营”中,仓库流转口导入同物品时,数量被覆盖,且原物品消失;3.“洞府经营”中,蕴种匣可通过放入及取消的操作,使已绑定种子变为未绑定;4.“洞府经营”中,百炼台概率出现成品卡住,无法导出;5.成就中,将错误的“魂器升境石”修正为“魂器强化石”;6.副本1(元始秘境)中,遗忘技能的确认弹窗,会被副本的战斗页面遮挡;7.发布寻找道侣信息时,被结缘又马上被对方解除道侣关系后,发布信息按钮无法点击;8.仓库容量已满时,继续在市场购买物品,物品被吞;9.星座称号未正常显示特效。本次更新非强制更新,不影响玩家正常挂机。请玩家自行前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。《墨仙箓》玩家官方交流QQ群:①群:738458576《墨仙箓》唯一官方反馈渠道QQ:3911979443感谢您对《墨仙箓》的喜爱、支持与包容!
⚕️ ⛏️ 🏹 🌿 Welcome to CRETA!CRETA: Taskbar Fishing is now listed as Coming Soon on Steam. 🐟The game has not been released yet, and development is still actively ongoing. I’m aware that some systems, content, and details are not yet complete, and that there are still areas that need improvement and fixes.Rather than developing CRETA entirely behind closed doors and presenting it only once everything is finished, I want to shape the development process together with the community as much as possible.Even though you cannot play the game yet, you can already share your ideas, suggestions, and features you would like to see in the Discussions section.After release, you’ll also be able to share any bugs or issues you encounter there. I’ll continue reading and evaluating your feedback as CRETA develops.I can’t promise that every suggestion will make it into the game, but the ideas you share will play an important role in its development.This is only the beginning.Welcome to CRETA. 🐟PrensCin
Hello, everyone!I want to thank my friends and all the punks who joined the Discord and/or left feedback on the Steam Community forums. Since I am making this game by myself as a passion project, it is easy to become overly focused on specific issues while missing many others. So, once again, thank you.I also realize that some people may be waiting for more quests and further development of the story. I am working on that, but I feel that I need to prioritize the core gameplay and endgame activities for the time being. Major Changes:UI overhaul, making better use of horizontal space and hopefully improving visibility.Auto-Dispatch System: A new button has been added to the Operations Board to control how auto-dispatch behaves.Players can currently adjust and filter: * Factions * Districts * Minimum success chance * Whether vehicles should be used (vehicles at risk of being destroyed will not be dispatched) * Whether only full-HP units should be deployed * Automatic Mission Board refreshes, with a minimum interval of 5 seconds*Auto-dispatch only works while the game is open. Quest missions are not eligible for auto-dispatch.Gear Fusion has been removed due to balancing issues. Existing gear has been reset to its base stats, compensation materials for the new system will be rewarded based on missions cleared and reputation level. The Fabrication Bay now includes:Gear Enhancement:Gear can now be enhanced from +0 to +15. Enhancements increase a gear piece’s existing stats without changing its rarity or stat types. Each attempt costs a new type of material: Components.Components can be acquired from any successfully completed mission and are stored in the player’s inventory. Each mission tier drops a different tier of Components, corresponding to the following enhancement ranges: Tier 1: +1 to +3 Tier 2: +4 to +6 Tier 3: +7 to +9 Tier 4: +10 to +12 Tier 5: +13 to +15 Higher-tier Components can be used for lower-tier enhancements, providing a better success chance. Lower-...
A couple of bug fix and adjustments : - All Stage 6 fights got a little balancing All Patriarch/Matriach have their special ability implemented - Plane 4 stability and travel Travel to/from Plane 4 should stop having unintended drop/encounter leak - Soul Forge and Armaments Tier 5 requires the new Stage 5 Sovereign material. Sovereign materials drop only from Stage 5 Heirs/Avatars - Dao, effects, and performance Withering Blight stacks correctly on the supplied affected saves, including after Rebirth/Reincarnation and with Death Law. Lower-plane Dao effects such as Veil, Temper and Flurry do not leak into Plane 4 waves. As usual let me know if you find any issue, thank you!
Bugfixes Fixed the multi-crafting list showing up empty when you opened Crafting before your data finished loading. Fixed Hit, Dodge and the Amplifier counting squadron bonuses that a system claimed by another squadron cancels. The rates now match what you actually get, with a warning to point it out. Fixed the market item list failing to load when you changed how it was sorted. Fixed squadron leaders not being able to save their squadron description. The rename fields no longer open in a red error state before you type. QoL The gathering rewards panel now shows the global Income and experience boosts you have running. The offline minutes purchase now spells out what it does: it extends how long your offline window runs, it does not hand you extra rewards for being offline. The card shows your current window and previews the new one. Updated the wiki with new information on the exploring, Voyager, Atlas, gathering, battling and squadron pages.
Thank you for keeping us on our toes, for helping out and reporting issues! It really means a lot to us! Added reset controls and reset settings buttons in language select menu, as a band aid fix for problematic control schemesAZERTY keyboard issues fix ( removed hidden dual bind ) - Unable to press "I" to sacrifice cardsCyrillic language crash when getting hit for the first time fixedVisual glitch when transitioning through environments after defeating a boss fixedKorean language issue found and fixed for card first time eventDo not hesitate! Always report issues! We appreciate all your help and want to be always available to give you the best experience!
Today I watched the moon cross the sun in the sky.But I also opened registrations for the first Playtest session of Aeons Odyssey!You can guess by the name that this new game is set in a similar context as Aeons of Rebirth, but this time at a smaller scale: you'll play as a "simple" star miner, travelling galaxies and sectors for rare resources, and slowly expanding your business with ground colonies, in a slow pace idle game.Go watch the game page and enjoy a 50% discount (starting 13th of August, 10 AM PDT) for Aeons of Rebirth until the end of August:
FeaturesEquipment Stat Comparisons - Smithing recipes and Bank item details now show how a piece of gear compares to what you already have equipped. Upgrades show in green, downgrades in red.Quality of Life improvementsAdded hover tooltips showing item names across Bank storage and the Collection LogFarming progress bars now fill smoothly as crops growFixed the text-selection cursor appearing when hovering over regular textFixesFarming plot titles now match what is actually planted, instead of always showing the Auto-Farming cropAscension now requires every quest in the tier to be completed and claimedQuest Journal badge now only counts quests that are ready to claimMinor ChangesAdded a custom icon for Water-Filled VialsAs a small development team reviews help a lot. Please consider leaving a review, much appreciated!
You asked. Ember listened (mostly). You can now boop the snoot. This has been one of the most-requested features since launch, from the community and from our own team (some of whom may have delayed other work to make sure the boop felt right). Ember has a bunch of different reactions to being booped, depending on her mood. Booping is highly encouraged. Overbooping is between you and Ember.Quality of Life FixesSome of you may have encountered an offset between the visuals and the clickable hitbox of buttons in the hamburger menu, especially when switching monitors. That should be fixed now. (We hope.)A lot of other issues with the menu should be gone now too. Hover, press, and dragging should be more consistent. Buttons that weren’t centered should now be centered. We got rid of some scrollbar bugs. And zooming Ember’s size should now be more smooth now.There were some issues with dragging objects and the menu button across Ember, getting the petting hand when you can’t pet her.A few players reported being able to lose the draggable menu button offscreen, so we've added "Reset Menu Position" to the right-click menu in the system tray.Some monitor configurations with ultra-wide and portrait monitors weren’t playing nice with Ember, and now they are.Thank you for reporting bugs, requesting boops, and generally putting up with fleas while we nibble away at them. Keep the feedback coming!
🔥 IT'S FINE - Out September 22, 2026 🔥Hey everyone!We're absolutely thrilled to announce that It's Fine will be coming out September 22, 2026!Can't believe it's finally coming. What a trip.So, here's what you can expect to find in the full game:New Room Stations, each more ridiculous than the last, featuring a unique mechanic, three challenges, and dedicated room upgradesTons of new upgrades that change - or completely transform - existing mechanics and visuals around the roomA whole new prestige layer, where you and Joe will travel through the space-time continuum to make sure the game launches on timeDozens of achievements, secrets, and Easter eggs, so there's never a dull moment while grindingA grand ending (or endings? hmm)Will you and Joe make it on time? Guess we'll find out soon 🐶💵 Pricing 💵It's Fine will launch at $9.99 USD, with regional pricing adjustments and a 10% launch discount. We'll share the full regional pricing details closer to launch 🤘🪙 Bundles 🪙We can also confirm that It's Fine will be part of several bundles with games we genuinely love and that helped inspire us along the way.We're still working on a few more for launch, and we'll reveal the full lineup soon 🔥That's it for now, huge thanks to each and every one of you who gave us feedback, Wishlisted the game, and rocked the demo. can't wait for you to play the full game! Speaking of people who rock - come join or Discord community if you haven't already. You can also opt in for upcoming playtests - https://discord.gg/h7mBESB2GTSee you on launch day!With ❤️,Cat & Dog Buma Games
Tomorrow, 13 August at 12:00 CEST (10:00 UTC, 6:00 a.m. Eastern), Lowmoor runs its first live event: one goblin host on the fields north of Mereward, the whole membership on one wall, three stages over four days, and a vote at the end on how the story goes from there. Update to v1.5.1 and the game raises the call itself when the muster opens. How a muster worksYou play the way you always play: enrol at the board, keep descending, and every hour you stand while a stage runs is counted toward one shared figure. An hour stood counts the same at every rank, so a chronicle enrolled this evening weighs what a veteran of the Bottom weighs. Three rules, so nobody is surprised on the day: The clock ends a stage, so hours stood past the goal still count toward your badges. When your hour fills, the board asks you to take it. A tab left open unattended stops earning at that ask, because a muster is meant to be attended rather than parked. The wire carries no figures off your game: an account id the board minted, a device key, the name on your papers, the muster you stand at, your yes when you take an hour, and the course you vote for. Your damage, gold and save stay on your machine. Each stage runs 24 hours. When it closes, the board reads the reckoning, and a 12 hour countdown runs before the next stage is called. The first campaign: The goblins at MerewardCampaign I, Chapter 1. The first stage is the town wall, and it asks 1,000 hours of the whole membership inside its 24. The second and third stages post on the board as they are called, and what they ask is written on it. A stage that misses its goal closes the campaign where it stands, and the book records what was stood; carry all three, and the vote opens. The voteTwo courses go up on the board once the last stage is carried. Every badge you took at the muster is one point of voice: the first badge comes at one hour stood, and there are fifteen to take, so the members who stood the most decide the most. You can change yo...
Added a respawn station that recalls all turrets back to base in case some of them try to escape you....or fall through the ground. Invert Y no longer resets off after every map Added the option to toggle sprint Reduce the lag spike threshold for locking the camera Added the extra coin tiers to Meadows aswell, this should improve the performance of the level. IF YOU ENCOUNTER ANY PROBLEMS PLEASE LET ME KNOW. I'M SCARED OF RELEASING THIS PATCH. Thank you so much for playing
Gameplay and ProgressionPrestige is stronger. Each level now gives x1.5 max Hull, Shield, and Fuel, +2 weapon damage, and +2 salvage XP.The ship profile now shows your total Prestige bonuses.Charity Outpost credit-to-XP conversion increased from 5% to 20%.Pursuers and Enemy TacticsEnemy tactic escape has been removed from the game completely because they're annoying.Pursuers are now always Unknown ships and always spawn with a random drone.Enemy tactics now show short descriptions in hover tooltips across all 14 supported languages.Enemy hover tooltips were cleaned up for easier reading.Self Destruct is now exclusive to Scavenger fodder starting in Sector 5, preventing bosses from disappearing.Loot and TooltipsMarkets now show side-by-side comparisons between equipped and incoming systems.Modules, Drones, and Augments also use improved comparison tooltips.Salvage FixesFixed harvested debris leaving behind a floating white hover box or blocking POI clicks.Salvage Repair now also clears debris targeting correctly.Steam AchievementsSteam achievements and stats now update during gameplay instead of after closing the game.
Added:Added the ability to refresh the shop inventory.Added a hotkey for using the underbarrel grenade launcher.Added the AK-74M "VOIN".Fixed:M4 CCO has been moved to the PDW class.Removed the ability to install tactical modules on the M4 Custom I and Custom II.Bipod compatibility has been restored for the PU-21.Changed the stats of the M4 optic rail module.Updated the images of SAG stock mounts.Changed the colors of the SAG handguard and stock for the AK (they are now green!).M16A2 "16" magazine capacity has been increased to 30 rounds.TORCH's HP has been reduced by 20.Fixed item drops from the module loot box.Ammunition types now affect the damage multiplier against targets.Fixed the firing animation of the PU-21 "FURY".Fixed the Prologue campaign description in the English localization.Fixed clothing icons for several characters.Fixed the ability to install optics on the Tabuk.The name of PHILLN0PE has been changed to FIXER, and a unique animation has been added. Added 1 hidden pawn Fixed the sniper's ability, now he can't insta-kill vehicles, only people
Update 1.2.8 — 18 Languages and a Much Sturdier GameWe spent the last eleven days on one thing: going through every corner of the game. This update doesn't add a new floor or a new pickaxe — instead it lets far more people play in their own language, makes sure the numbers add up correctly, and keeps your save safe. 309 commits, over 88,000 lines changed. Here's what matters. 18 LanguagesThe game now plays in eighteen languages instead of two: English, Turkish German, French, Spanish, Latin American Spanish, Italian, Portuguese (Brazil), Polish Russian, Ukrainian Japanese, Korean, Chinese (Simplified), Chinese (Traditional) Thai, Indonesian, Vietnamese And not just the menus: pickaxe names, skills, titles, pet and armor names, boss names, tasks, achievements, store text — every piece of text you see in the game has been translated. Over 1,000 strings per language. Language selector added: switch instantly from Settings → Language by clicking a flag. Hover a flag and a tooltip tells you which language it is. On first launch your language is detected from your system language. Once you pick one manually, your choice is always respected. Font support added for Japanese, Korean, Chinese and Thai — no more missing-character boxes in those languages. If you pick Latin American Spanish, strings that don't differ regionally fall back to European Spanish — never to English. New SettingsScientific notation: for anyone who'd rather read huge numbers as 1.5e3 than 1.5K. Toggle it and every number on screen updates immediately — no reload needed. Privacy options: you decide whether anonymous gameplay statistics are shared. Decline and nothing is collected at all. You can change it any time from Settings. The mute toggle and volume slider now apply to sounds that are already playing — previously they only affected new ones. New AchievementA new achievement that rewards using your skills. The Number System Was RebuiltThe game's entire economy moved to a single, unbounded number ty...
Update 1.2.8 — 18 Languages and a Much Sturdier GameWe spent the last eleven days on one thing: going through every corner of the game. This update doesn't add a new floor or a new pickaxe — instead it lets far more people play in their own language, makes sure the numbers add up correctly, and keeps your save safe. 309 commits, over 88,000 lines changed. Here's what matters. 18 LanguagesThe game now plays in eighteen languages instead of two: English, Turkish German, French, Spanish, Latin American Spanish, Italian, Portuguese (Brazil), Polish Russian, Ukrainian Japanese, Korean, Chinese (Simplified), Chinese (Traditional) Thai, Indonesian, Vietnamese And not just the menus: pickaxe names, skills, titles, pet and armor names, boss names, tasks, achievements, store text — every piece of text you see in the game has been translated. Over 1,000 strings per language. Language selector added: switch instantly from Settings → Language by clicking a flag. Hover a flag and a tooltip tells you which language it is. On first launch your language is detected from your system language. Once you pick one manually, your choice is always respected. Font support added for Japanese, Korean, Chinese and Thai — no more missing-character boxes in those languages. If you pick Latin American Spanish, strings that don't differ regionally fall back to European Spanish — never to English. New SettingsScientific notation: for anyone who'd rather read huge numbers as 1.5e3 than 1.5K. Toggle it and every number on screen updates immediately — no reload needed. Privacy options: you decide whether anonymous gameplay statistics are shared. Decline and nothing is collected at all. You can change it any time from Settings. The mute toggle and volume slider now apply to sounds that are already playing — previously they only affected new ones. New AchievementA new achievement that rewards using your skills. The Number System Was RebuiltThe game's entire economy moved to a single, unbounded number ty...
Greetings, Swordsmen and Swordswomen.It has been over two months since Shadow of Ink: Zero officially made its debut.We have watched as the first batch of warriors set out from obscure village beginnings, forging their own legends with blade and sword. Some have sworn fealty to a single sect, some wander freely between orthodox and unorthodox factions as roving rangers, and others have traversed every corner of the realm to experience every hidden adventure. We have read every piece of feedback and every suggestion, and we are deeply grateful for all of your support.This August version update marks our first full patch summary, compiling all improvements and content iterations from June to the present. We have addressed the most commonly reported issues, refined the dynamic jianghu world and combat feel, launched our first major challenge mode, the Demon Abyss Secret Realm, and today, we are officially introducing our long-awaited new heroine — Shen Hongjin, the Sword of the Parting Rainbow.The road through the jianghu is long. We will walk it, step by step.New Heroine Debut — Shen Hongjin · Sword of the Parting RainbowTo be frank, we spent a very long time refining the character of Shen Hongjin.The core debate was never about how powerful she would be. It was about whether she is a "cast-out of the orthodox path" or "a blade of the demonic cult" — two labels that have always been hopelessly intertwined in her story.Shen Hongjin was once the most gifted swordswoman in a century at the Qingyun Sword Sect, a major orthodox faction. At seventeen, she wielded the sect's treasured sword Duanhong (Sundering Rainbow), and was the heir apparent to the sect master's seat. Three years ago, the Sword Sect burned to the ground overnight. Every member of the sect perished — except her. In the eyes of the orthodox world, she became the traitor who colluded with the demonic cult and murdered her master and brethren.Since then, a swordswoman clad in crimson has roamed the jianghu. ...
・修复了完成「乌衣巷旧事」支线后,与指定 NPC 对话触发游戏卡死的问题 ・修复了奇门兵器「寒铁链」在斜坡、台阶地形使用时,技能判定范围异常偏移的问题 ・修复了单日触发多个冲突事件时,势力评价显示逻辑混乱、数值错误的问题 ・修复了垂钓玩法中,部分屏幕分辨率下鱼线、浮漂显示消失的问题 ・修复了子嗣系统中,传授武学后角色动作模型异常重叠的视觉 BUG ・修复了世界地图中,势力控制区域颜色在切换场景后无法实时刷新的问题 ・修复了切磋玩法中,部分武学名称显示为内部开发代码而非正式命名的问题 ・修复了部分玩家反馈的大场景快速移动时,偶发贴图加载缺失的问题
新增传说装备,身体防具【聚集】,身体防具【峰群】 反击姿态技能逻辑调整: 持续10秒。期间每次造成反击时,为攻击者附加8层燃烧。 爆裂陨炎技能逻辑调整: 向最近的敌人发射一颗炽红法球,命中后对范围内敌人造成火属性伤害并附加2层燃烧,0.5秒后爆炸并造成伤害更高的火属性伤害。 新增巅峰天赋 凋零光环 新增巅峰天赋 焚火护体 优化了游戏卡顿与技能特效异常的问题
Hey folks!One week from today, Hearth and Hamlet launches! The wait is almost over. To confirm, that's:August 19th, 17:00 UTCWe've been building toward this date for a long time, and getting to finally say we're one week out is hugely exciting for us! We're also at over 150,000 wishlists now - so safe to say, we're blown away and incredibly grateful for all of the support.So, that's the big news - one week!If you haven't yet, now's the moment to hit that Wishlist button: it's the single biggest thing that helps us in this run up to launch. Sharing with your friends and favourite YouTubers + streamers is also enormously helpful!Thank you once again - and see you in 7 days!