Game Updates

Patch notes and dev posts · 14,864 Steam updates
Suncraft
Suncraft
62 days ago · Spicy Tuna Games

Suncraft Updates v1.1.0

🔧 Suncraft Update v1.1.0This update focuses on quality-of-life improvements and balancing, so we can shift our focus to new content going forward. ✨ Quality of LifeYou can now purchase up to 3 extra ghosts from the market! This should help you automate production and organize items faster than ever.Added a new equipment upgrade that allows you to fill contracts directly from chests (!)You can now build multiple buildings at once by holding Shift while placing blueprints.🐛 Bug FixesFixed an issue where buildings could be lost when exiting the game while in edit mode.Fixed a bug where Ember would sometimes get stuck.⚖️ BalancingImproved the fuel efficiency upgrades, to fully supply the fuel demand of the end-game production.Increased base ghost speed to make them feel more rewarding in the early game.Rebalanced accessory upgrades: some are now stronger and available earlier.Revamped "Village Chef" Achievement - now tracks your maxed out banquet dishes, rather than total dishes made.Plans for next updateWide and full controller support (including Steam Deck) 🎮A new way to get and swap gems 💎New content 🎁
eclone-station
eclone-station
62 days ago · E.Clone

Update 1.0.3: Room Editing and Multiplayer Sync Improvements

Hello. EClone Station update 1.0.3 is now available. Key changes Room customization now uses a dedicated Edit Mode for adding, moving, flipping, and removing furniture, as well as changing interiors and themes. In normal mode, clicking an empty floor tile moves your character. Clicking another player you cannot control no longer shows a misleading movement indicator. Room title changes now update automatically in the room browser and for players already inside the room. The host's game version is now shown in the room browser, NET information, room HUD, and CLI. Improved E-key furniture flipping, tutorial window dragging, and tutorial color selection controls. Hosts can now relocate room members to an unoccupied tile. Added an option to recolor white and black outfits while preserving their original shading. Improved optional music-pack removal so multiple packs can be queued and applied together after the app exits. If you encounter an issue, please let me know through the Steam Community Discussions. Thank you.
Lootborne
Lootborne
62 days ago · turboloot

RELEASE DATE: September 14, 2026

Greetings, adventurers. The road ahead is finally clear: Lootborne will release on Steam on September 14, 2026. After the battles of Steam Next Fest, your feedback, your support, and more than a few encounters with Bifidus, we’re ready to take the next step toward the full game. As previously announced, we are also now removing the demo from Steam alongside this news. Development has moved forward quickly, and now our focus is fully on the release version. Thank you to everyone who played, shared feedback, reported issues, and helped us shape what Lootborne is becoming. September 14 is near. Sharpen your blades. {STEAM_CLAN_IMAGE}/46123657/c2b9231ebbbf6817639b3b5e4129eb7eeeb37e68.png PS: soon we'll share a list of new features you'll find in the game at launch, a roadmap for future implementations, and details about how the Steam Market will work
悠久之树
悠久之树
62 days ago · 迦美奈

8月5日12:00更新维护公告

8月5日12:00更新维护公告 致各位探求者大人:我们计划于2026年8月5日12:00对全服进行停服更新维护,预计将在8月5日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年8月5日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼签到活动·祈愿之灯 8月5日 维护后 - 9月2日 12:00,探求者大人累计签到达到指定天数,即可在【祈愿之灯】活动面板领取共计60连「一起同行」纪念角色许愿券、10连星绚之愿·套组、10连星导之愿·套组、1000绚晶石等超值好礼!※「一起同行」纪念角色许愿券可用于在限时开放的“一起同行纪念角色许愿池”(2026/8/5至9/2期间开放)中免费进行1次十连许愿。 ▼签到活动·同心旅程 8月5日 维护后 - 9月2日 12:00,探求者大人累计签到达到指定天数,即可在【同心旅程】活动面板领共计取60连「一起同行」纪念回响许愿券、10连追忆之证·套组、10连星导之愿·套组、1000绚晶石等超值好礼!※「一起同行」纪念回响许愿券可用于在限时开放的“一起同行纪念回响许愿池”(2026/8/5至9/2期间开放)中免费进行1次十连许愿。 ▼限定任务·崭新历练 8月5日 维护后 - 9月2日 12:00,探求者大人完成指定任务,即可在【崭新历练】活动面板领取「一起同行」纪念角色许愿券、「一起同行」纪念回响许愿券、星绚之愿·套组、限定角色自选礼箱Ⅵ等超值好礼! ▼限定任务·相逢之愿 8月5日 维护后 - 9月2日 12:00,探求者大人完成指定任务,即可在【相逢之愿】活动面板领取共计240连1717天纪念特别许愿券!※1717天纪念特别许愿券可用于在限时开放的“1717天纪念特别许愿池”(2026/8/5至9/2期间开放)中免费进行1次十连许愿。 ▼限时高难多人战「碎光战线·合一天使讨灭战」开启 合一天使·Nothingness再度降临!集结队伍,击败天使,获取可以在未来版本解锁新支援虚数体栏位的新道具「破损的记忆」与神狱棱晶、诞生之权能等珍贵道具吧!◇开放时间◇困难难度:8月5日 维护后 - 8月12日 12:00◇加成属性◇火属性◇参与条件◇通关终焉之影封印战·多人探求者传奇等级达到11级◇玩法介绍◇Nothingness为无属性BOSS,探求者大人可使用任意属性队伍进行攻略。本多人战队伍人数上限为6人。该副本为高难度副本,推荐探求者大人们组成满编队伍后再进行挑战!本活动无需消耗门票道具。探求者大人可随时进行挑战。◇掉落加成◇本期加成属性:火属性。解除火属性「试炼」,通关后可获取额外丰厚奖励!在与Nothingness的战斗中,每位参战者可完成6种「属性试炼」。角色造成特定属性&指定类型伤害达到指定次数,即可完成「试炼」,令该属性的战利品在通关后获得额外掉落!战斗中完成某属性的1级「试炼」后,即会触发该属性的2级「试炼」。每种属性在一场战斗中最多可完成5级「试炼」。「试炼」完成进度与掉落加成为各参战者独立计算,不会共享。各属性「试炼」内容固定,具体请在实际战斗中确认。◇讨伐奖励◇讨伐成功后,探求者大人可获得战利品与「碎光战线纪念币」。「碎光战线纪念币」可用于在「常驻兑换」商店与「限时兑换」商店中兑换心仪的道具。「限时兑换」商店内商品将在每次活动开始时刷新。请探求者大人们及时兑换心仪的道具。 初次通关各难度,可获得专属称号/纪念邮票。使用各属性队伍初次通关困难难度,可获得专属称号。※称号&纪念邮票奖励与往期活动相同。 ※本次活动不开放极难难度。※本活动将定期复刻举行。※更多活动详情请参见游戏内活动面板。 ▼一起同行纪念角色许愿池8月5日 维护后 - 9月2日 12:00,探求者大人可以从精选LSSR&FSSR角色中选择1位,在以该角色为UP对象的许愿池内进行许愿!累积许愿次数达到120次,可领取能够邂逅UP角色的角色自选箱1个。8月5日 - 9月2日期间,参与游戏内各项活动,共计可领取用于该许愿池的100连免费许愿机会!※部分活动将于8月12日维护后登场。 ▼一起同行纪念回响许愿池8月5日 维护后 - 9月2日 12:00,探求者大人可以从12组精选回响&虚数体组合中选择1组,在以该组合为UP对象的许愿池内进行许愿!累积许愿次数达到80次,可领取包含本许愿池内所有可凝聚限定回响的回响自选箱1个。8月5日 - 9月2日期间,参与游戏内各项活动,共计可领取用于该许愿池的100连免费许愿机会!※部分活动将于8月12日维护后登场。 ▼1717天纪念特别许愿池8月5日 维护后 - 9月2日 12:00,20个精选LSSR角色限时复刻,且邂逅概率提升!累积许愿次数达到120次,可领取能够邂逅UP角色的角色自选箱1个...
Lakeside Bar
Lakeside Bar
62 days ago · Bitcover

🎉 Lakeside Bar Joins the East Asia Indie Games Celebration!

Hi everyone! ^^We're excited to share that Lakeside Bar is participating in the 🌟 East Asia Indie Games Celebration 🌟😊🤗 This festival brings together many amazing indie games, and we're happy to be part of it. We hope you'll enjoy the event and have a relaxing time at Lakeside Bar. 🍹🎯 Don't forget to check out our upcoming cozy game, Seaside Wash! 👉 Wishlist Seaside Wash on Steam: ▶️ Follow our developer page for the latest news, game updates, and upcoming projects: https://store.steampowered.com/developer/BITCOVER❤️ Thank you so much for your support. We hope you enjoy the festival!Warm wishes, Lakeside Bar Team
Beast Market
Beast Market
62 days ago · 殺人-SATSUJIN-

Playtest is back online!

I've fixed a number of bugs and reopened the playtest.If you ran into any issues before, I'd really appreciate it if you could give it another try. Thanks to everyone who's been sending feedback—it has been a huge help!Looking forward to hearing what you think after the latest fixes. Enjoy!
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
62 days ago · bx_Huckleberry

Update 1.0.3 Now Available: Level Cap Lifted

Thank you for playing Memory of Memorie : A Chill Story.Based on the reports and feedback we have received from players, Update 1.0.3 removes the level cap and includes several new features, adjustments, and bug fixes.Level Cap LiftedAfter learning that some players have already spent enough time with Memorie to reach Level 99, we have removed the display cap that previously limited levels to 99.Following this update, your level will continue to increase based on the experience points you earn.Any experience points earned after reaching Level 99 have also been preserved. The first time you launch the game after updating, your level will be recalculated based on all the experience points you have earned so far.The time you have spent focusing alongside Memorie will continue to be reflected in your level.New Features and AdjustmentsAdded an ON/OFF setting for Keyboard Shortcuts.Steam Achievement unlock animations will now advance automatically after a set amount of time.Added Retina display support for macOS, allowing the UI to be displayed at a resolution suited to Retina displays.Added an Auto setting that adjusts Resolution Scaling based on the display’s Retina setting to help reduce rendering load at Retina resolutions.If performance is still a concern when using the Auto setting, switch Retina Scaling to “Manual” under Graphics and try adjusting Resolution Scaling.Bug FixesFixed an issue where the game might not display correctly on the next launch if it was closed while the window was minimized.Fixed various other minor issues.We will continue working to make your time with Memorie even more comfortable.We hope you’ll continue supporting our apprentice witch Memorie and Memory of Memorie : A Chill Story.
Meow My Crop!
Meow My Crop!
62 days ago · 白粥

Meow My Crop Update | 800+ Outfit Combinations & New Free Rewards!

Thanks to all your amazing submissions, we’ve added 90+ new clothing items, giving you 800+ unique outfit combinations for your kitty! If your submission was selected, we’ll be contacting you individually soon with your rewards.You can also claim these free rewards:- Retro Middle-Part Hairstyle - Pineapple Shirt - Imperial Green Chair - Antique Appraisal Tool Note: Thank you for your support! After the update, Mac users no longer need to re-add permissions and can start playing directly!Simply follow and wishlist Jade Scratch Gamble on Steam to unlock the Open Window Outfit!
Whistle1 - Retro Football Manager
Whistle1 - Retro Football Manager
62 days ago · DigitaleManufakturRU

Contracts and bug fixes

New: end a running contract by paying a severance. Youth players arrive without a contract, you negotiate their first deal. They used to earn more than negotiated players. The laptop is a desktop with six folders and a quick access panel for eight screens: finances, table, sponsors, cups, stadium, statistics, wages and career. The fan shop is a window of its own with four tabs and five key figures instead of seven, and the whole row selects an item. Cards: two or three yellow cards without a sending off fixed. Training: regeneration now affects form. New squad status panel. European cups: stuck brackets fixed. Penalty shootouts: in cup games your own team never scored. Fixed. Free kick, penalty, captain and sweeper are set right in the substitution screen, and dialogs can be swiped again. Achievements: new Super Cup and Promotion. Assistant coach: pick a training focus. New: talks about terminations and retirement. In many languages the football vocabulary was mistranslated: the league table was a piece of furniture, a header a document heading, a cross a crucifix.
outpost4
outpost4
62 days ago · qinjunwu

Outpost 4 Launches on August 15!

Hello everyone, we’re the development team behind Outpost 4.The full release is getting closer. After several rounds of adjustments and demo updates, we can finally confirm that:Outpost 4 will launch on Steam on August 15!In our latest demo update, we opened the third stage and added new weapons, more build options, and UI improvements. Based on your feedback, we also adjusted several values, controls, and balance-related elements.We are currently making the final preparations for release, including bug fixes, balance adjustments, text checks, and overall gameplay improvements. We hope to provide a more complete and stable experience when the game launches.In Outpost 4, you’ll take your mobile base across different planets, combining more than 20 weapons with over 100 items to create your own combat builds and grow stronger against ever-expanding enemy hordes.From struggling to survive at the beginning to covering the entire screen with overwhelming firepower, we hope you’ll enjoy the process of growing stronger and gradually completing your build.Thank you to everyone who has played the demo, added the game to their wishlist, and shared feedback with us. As a two-person development team, every playthrough and every suggestion means a great deal to us.There is only a little time left before release. We’ll continue working on the final improvements and share more details about the full version soon.See you on Steam on August 15!
Rocky Idle
Rocky Idle
62 days ago · Rocky Idle

Life update

Hello everyone. As some of you might know, I have been studying Computer Science while working on Rocky Idle. After five years, I have finally completed my degree! It's a huge milestone for me, although my motivation and focus have mostly been on developing Rocky Idle the last 2.5 ish years. :))) No more studying also means that it is possible for my girlfriend and I to go on a long journey, something we have been dreaming of for a long time. Because of this, I will be taking a break from game development while we are away. We don't know exactly how long we will be traveling, but we expect it to be a maximum of ten months. The game will of cause still be playable as normal, and hope that you will still play it, also you can put in suggestions but I will look at them when i get back:)I am incredibly happy and grateful for all the feedback and support from everyone in the community throughout the entire process, and hope to see people sticking around. I have spent the last few months since release fixing bugs, making QOL stuff and a some content updates. I am hoping things feel stable enough with the game for me to step away for a while, and BTW I am impressed that some of you have even finished the entire game!! As a side note, I will be spending some time during my travels brainstorming ideas for Rocky Idle 2. (Or maybe even ideas for new content for Rocky idle 1). The commitment will be much bigger now that I have the choice between working full-time and continuing with game development, but I think I am going to give it a shot and see if I can make it work when we get back. Hopefully, by the time I come back, I will have a notebook full of ideas ready to start developing. This time around, I will prob also hire a professional artist to help. :)) I understand that pausing updates might be disappointing if you were hoping for new content soon, but I really hope you can support this choice.If you have any feedback or ideas for the next game, feel free to complete the...
Vespera
Vespera
62 days ago · Thade

Patch 0.14.2 — Combat Flow & Interface Fixes

⚔️ Combat Flow & Automation 🟠 Area Combat now continues correctly in both Advance and Repeat modes. 🟠 Repeat Current Enemy now resumes properly after defeat and automatic Food restocking. 🟠 Area and Dungeon combat loops are now independent from the Advance/Repeat selection, preventing flow changes from accidentally stopping automation. 🟠 Dungeon automation now retains its active combat session when entering a Dungeon. 🟠 Manually stopping combat still fully stops the current session and prevents unintended offline continuation. 🟠 Starting the Spire with Auto Combat enabled now immediately begins the first floor. 🏰 Divine Gear 🟠 Divine gear tooltips now consistently display their Divine Level and Tower-floor progression panel. 🟠 Removed the misleading “Original flat stats” percentage from Divine gear tooltips. 🧙 Character Creation & Talent Previews 🟠 Character Name and Begin Adventure now remain visible at supported desktop window sizes and display scales. 🟠 Short or narrow character-creation windows now scroll instead of clipping the final controls. 🟠 Class and subclass Talent preview windows now scroll correctly with the mouse wheel, touch input, and keyboard focus. 🟠 Character creation now correctly states that subclasses are selected at Combat Level 42 instead of Level 12. 🟠 Corrected this subclass-unlock information across all supported languages. 🟠 Traditional Chinese is now recognized by the character-creation preview instead of falling back to English.
Sir, We Have an Orc Problem
Sir, We Have an Orc Problem
62 days ago · Mumpitz Laurin

Update 2026.08.02.13.35

Widened a path in level 6.1 so that orcs won't get stuck anymore Added an upgrade so that the Laser can be set to always fire in a straight line without sway Failed Steam initialization won't quit the game anymore, but still show the error popup at the start Added a setting with an extra slider for missile sound volume Added a setting with a slider for bloom strength in Tech Tree Fixed german spelling error "Kostenloser Durschlag Chance" -> "Kostenloser Durchschlag Chance" Made strafing run audio non-positional and increased volume a bit Fixed some number formatting issues Fixed that "Play Again" could be pressed multiple times
IDLE_DIRECTIVE
IDLE_DIRECTIVE
62 days ago · Kevinfu510

Patch Notes for v1.0.8

Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players:\ All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect.\ Possible crash source in energy-floaters/indicators.\ Task Items not being "delivered" properly if you happen to look at the Augment or Offline screen when it was being submitted.\ Animated portraits of Traders not resetting properly if you view the Augment screen and come back to it.\ I changed how the map fog-rendering works in the backend in an attempt to fix the "drift" that some players are seeing. I couldn't replicate the issue on my end, and I hope that this solves it.\ Changed out the GPU-intensive rendering for buttons in the Actions panel with something way cheaper. This probably effects players who play on large resolutions or players without a dedicated GPU. This change might even improve slowdowns/lag that some players are reporting, but I am not sure about this.All the development focus is now on the QoL patch; although this upcoming patch may include bug fixes/optimizations tooFinally, thanks for reading, and thanks for playing!-Kevin
Space industrial empire
Space industrial empire
62 days ago · 天野小茫

《Bandit Simulator TD》Dev Log

https://store.steampowered.com/app/4267800/_/ Hello, dear gamers! Long time no see! After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. To prove we're still alive and kicking (and not slacking off), and to share our recent progress with you, today we're giving you a sneak peek at the character content we're currently designing. Five Thousand Years of Chinese History, A Galaxy of Heroes The game currently plans to feature over a hundred iconic historical and cultural figures from China's five-thousand-year history, covering all major dynasties and historical periods. {STEAM_CLAN_IMAGE}/45936264/322fb0ac19b9a668ffd85d3f937e339a7aba02e1.png Following our principle of "heaping portions to keep you full," we're striving to design as many characters as possible, each with diverse styles and traits. This is just a glimpse of the Special Character Pool. In the future, we'll also be adding more characters to the Random Character Pool and the Rare Character Pool! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried...
Typing Farmer
Typing Farmer
62 days ago · synda

v1.1.32 Hotfix Updates

Fixed an issue where settings could automatically reset to default values.Fixed an issue where the farm could disappear when opening Simple Mode for the first time.Fixed a possible issue where the game could appear blurry on Mac.Fixed a possible issue on Mac where Accessibility permissions could not be selected.Synced cloud saves between Mac and Windows.
Andromeda Six
Andromeda Six
62 days ago · Aeriie

Andromeda Six Newsletter | August 2026

Hi Travelers!Another month and another newsletter is here, where is the time going? We've got a few exciting things to update you on!In the last month we've had TWO beta updates for Episode 10 on Patreon. The first update introduced the last Episode 10 one-on-one scene, which was with Ayame, and the second update added a no romance route scene in E10, as well as edited and extended holo-pad scenes in E8, and Aya's E2 scene has also had a bit of a makeover.Currently in the E10 beta you can play the first scene (carrying on after that cliffhanger at the end of Episode 9) as well as one-on-one romance scenes for all LI's. In the next update, which will be coming shortly, we will be continuing the story and heading towards the inevitable confrontation with Jes Zovack himself.During July we collaborated with some other amazing indie studios to bring you the Embrace the Unknown event, and thank you so much to everyone who participated and supported us during the month, we hope you got to discover and play some amazing new games! This month we've partnered with a few of the games that were in the ETU event to bring you the Prying Hearts bundle on Steam! In this bundle you can pick up Andromeda Six, TELLURICENE, Alaris, and OBSCURA for 15% off! And the good news is that if you already own any of the games the discount will still apply for the remaining ones when you purchase them!Four visual novels steeped in mystery and over 15 hearts waiting for you to unravel their secrets. What more could curious lovers like you ask for?How cute is the artwork for the event? We were asked to choose an A6 character to represent us, and you can see we picked June to be the poster boy for the art! 😆💚In merch news we've partnered with Aria again to add something new to our store! We've got a sneak peek below at the art for the item, and we'll give you more details on it once we've got it ready to go in the merch shop 😊We've got tons of things going on behind the scenes, and plenty more to c...
Snt Plan
Snt Plan
62 days ago · Sn兔子

V0.009 Update Announcement

The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Fixed issues with the Farm system's one-click operations and added a test feature for batch-selecting plots. All eligible plots are selected by default. 2. Improved the information displayed in the Farm system's Player Interaction Log. 3. Renamed and reorganized the Dungeon system as the Battlefield system to avoid ambiguity. 4. Updated the basic Stamina Mode functionality. After completing the required technology research, stamina is automatically restored to full once per day. 5. Updated script detection. 6. Updated alternate-account detection. 7. Fixed an Alchemy bug that incorrectly assigned a Five Elements attribute to Ash. Special Note: Before the Ash bug was reported at 08:00 (UTC+8), it was treated as a system mechanic and no retroactive action will be taken. All gems crafted by exploiting the bug after the report will be traced and dealt with, and materials will not be refunded.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Lightweight Foundation Update Celebration — 20% Off for One Week

To celebrate the release of our lightweight update, Ultimate Blacksmith Tycoon is 20% off for one week starting today! This update makes the game lighter while keeping its gameplay and content fundamentally unchanged. We have also rebuilt the underlying foundation so fixes and improvements can be delivered more quickly going forward. Appraise materials, forge equipment, hire adventurers, and send them into the dungeons. With 79 jobs, Workshop enhancement and Modifier rerolls, a broad technology tree, debt and recurring costs, public order, and Stampedes, this is a management sim about reading the numbers and building the greatest smithy in town. New players: This is a great week to begin your blacksmith-management journey with a lighter version of the game. Returning players: Your existing save data carries over automatically through Steam Cloud. No manual migration is required. Current players: The gameplay remains the same, while future fixes and improvements can now be delivered more quickly. The 20% discount lasts for one week, starting today. This is a great time to open the doors to your own blacksmith shop. Thank you to everyone who continues to support the game. We will keep improving Ultimate Blacksmith Tycoon with your feedback throughout Early Access.
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

Ultimate Blacksmith Tycoon — Lightweight Foundation Update (EA r167) Patch Notes

Thank you, as always, for playing Ultimate Blacksmith Tycoon. This update makes the game lighter while keeping its gameplay and content fundamentally unchanged. What Changed The game has been made lighter. We reviewed the underlying systems and processing so the game can run more smoothly. The game's foundation has been rebuilt to support faster updates going forward. This will shorten the time needed to deliver fixes and improvements, allowing us to respond to your feedback more quickly than before. Gameplay and Save Data The core gameplay and balance—including forging, shop management, adventurers, dispatch, and the technology tree—remain fundamentally the same. Your existing save data carries over automatically. Progress stored through Steam Cloud will be loaded when the game starts, so no manual migration is required. This update may not look dramatically different, but it is an important step toward delivering future improvements more quickly and reliably. Thank you for continuing to support Ultimate Blacksmith Tycoon.
Alchemist's Garden
Alchemist's Garden
62 days ago · Lumis

20% Off and 1.16 Update!

Hello Alchemists!Looking for a discount? Alchemist's Garden is 20% off from now until August 17th! It's been a hot summer and I have some more updates and improvements! QoL: Highly requested feature, you can now hold down mouse to forage even faster and save your fingers from unnecessary clicks!QoL: You can now advance dialog text with spacebarUI: Mouse over each decoration to quickly see what the bonus doesUI: Increased size of objective textAdded a few new Sprout dialogs towards the end of the gameBug: Fixed a few decorations that were missing bonuses
Limitless Survivor
Limitless Survivor
62 days ago · atx

Upcoming Update Plans

Thank you for playing Limitless Survivor.We are currently working on the following balance adjustments and new features for future updates.Extra Mode Balance AdjustmentsWe have received feedback that the rate at which enemies become stronger in Extra Mode is too high, making progression take too long or preventing players from progressing further.To address this issue, we are planning the following adjustments.Adjustments to enemy strength in Extra ModeBalance adjustments to reduce performance differences between weaponsWe will continue working on these changes so that players can progress through Extra Mode using a wider variety of weapons and builds, rather than being limited to specific options.Drone FeatureWe are planning to add drones as a new combat feature.Each drone will have its own unique attack ability and will effectively function as a sixth skill slot to support the player in combat.Drones are planned to be obtained as drops from enemies.Further details will be announced once the specifications for this feature have been finalized.Other Feedback and RequestsWe have also received various other suggestions and requests.We will continue reviewing them, considering their implementation, and gradually applying suitable additions and adjustments to the game.Thank you for your continued support of Limitless Survivor.
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