Game Updates

Patch notes and dev posts · 14,961 Steam updates
Unnamed Space Idle
Unnamed Space Idle
73 days ago · Sylv

Version 0.81.1.1

Titan array honing display now shows as long as you have something with honingFixed g11 artifact auto buyer getting the wrong upgradesFixed oddities with titan array shots hitting in the wrong orderFixed popup text for event anomalies not showing rightFixed event extreme mode being visible once at the start in some casesFixed event upgrades not showing second row in some casesFixed some auto nav behaviorsFixed fleet battle reset not updating the ship mod display properly
The Dream Of A Cockspur
The Dream Of A Cockspur
73 days ago · Eliza.C

Mini-Update Ver.1.0.3

Greetings Investigators, We hope you have been enjoying The Dream of A Cockspur. This update will take effect today. ※The fixes originally planned for Ver.1.0.2 have been included in Ver.1.0.3. Fixes Fixed an issue where backgrounds, item information, and maps were not updating correctly according to the scenario or puzzle progress. Fixed an issue where performing certain operations allowed interaction with objects or characters that should not have been interactable during events or investigations. Fixed an issue where text was not displayed correctly when changing the language from the title setting. Fixed an issue where progression could become blocked under certain conditions in the final part of the game. Improved the guidance for certain puzzles. Adjusted the specifications of the QTE in the final part of the game. To all Investigators, please continue to enjoy the Observation. ════════════════════════ PLAYISM Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Bluesky Follow us on Facebook Join our Discord
Community Button
Community Button
73 days ago · RecursionSplash

Stability Improvements | v5.0.64

Stability Improvements | v5.0.64 Hey clickers — today’s update focuses mainly on server performance, stability, and several important fixes, along with some adjustments to item drop rates. Faster and More Reliable Servers The way the server stores and cleans up game data has been rebuilt. The database is now less than half its previous size, which should significantly reduce the hitches and error messages that could occur during busy periods. Inventory loading has also been improved. The game will no longer re-check your entire inventory when nothing has changed, allowing it to load much faster. Coming Soon The focus is now turning towards improved fusion animations and clarity. As well as consistency with collectable import animations. Currently they can be delayed or rewards are not shown clearly. Thanks for clicking — more updates are coming soon!
Deskrawl: Idle ARPG
Deskrawl: Idle ARPG
73 days ago · First Day Dev

Deskrawl Close Beta - Launching Aug 19th!

Hello heroes,We’re excited to share that the Beta playtest will launch on Aug 19th (PDT), lasting 10 days, ending on Aug 28th! Beta Keys Lottery and ClaimWe will give away 1,000 beta keys among all players on the leaderboard outside of Top 100. We will run the lottery when we get closer to the playtest. A website will be setup that you can login with your Steam account and will grant you the key if you have access.More giveawayIf you didn't have time to participate in the leaderboard event, that's okay too! Once the playtest page is up, we'll randomly give away some access to players who signed up.Beta ContentNew classes: Mage and MonkNew Desert Biome and raising Max Lv. to 35.Gems, Gem Merchant and equipment sockets.Runes and rune set.Black Mist Legendary equipments.A new final boss and leaderboard.More surprise features that we can accomplish before Beta starts.We're super excited to see you all in Beta!Best,First Day Dev
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
73 days ago · rimmindgame

Quality of Life Update Patch

AdjustmentsThe drop rate weight of Primal Storm Energon has been doubled; you will obtain this Energon more frequently.The accumulation gauge growth multiplier for Primal Storm has been doubled, allowing you to obtain Celestial Wrath equipment faster.FixesFixed an issue where Little Witch would replace Celestial Wrath equipment with regular Celestial Wrath equipment.Fixed an issue where the Celestial Wrath marker did not display on equipment icons in the War Factory.
Journeybound Idle
Journeybound Idle
73 days ago · Journeybound Idle

The Journeybound Idle Discord is now open!

Interested in hopping in the Discord and being the first to join a new community? The Discord is now open for all members! If you'd like to join in advance before release in two weeks, you are welcome to do so. You can ask questions about the game, choose your roles, and get involved as much as you'd prefer. You can also see the patch notes as I cram a little extra fun into the game. If you just want to lurk in advance of the release, you're welcome as well!Just two weeks left to go!Journeybound Idle's Official Discord: https://discord.gg/NsCYAX7HNV
Vespera
Vespera
73 days ago · Thade

Patch 0.11.7 — Gathering Insight, Safer Gear Transfers & Clearer Reports

⛏️ Gathering & Equipment 🔸 Gathering nodes now show the total amount of their processed resource held across your Inventory and Bank 🔸 All equipment can now be transferred through the Account Vault, including Soulbound and Divine gear 🔸 Transferred gear requires Combat Level 1 / 5 / 20 / 50 / 80 / 90 / 140 / 154 for Common / Uncommon / Rare / Epic / Legendary / Mythic / Soulbound / Divine equipment 🔸 Under-level gear clearly shows as locked and cannot be equipped, reforged, socketed, or have Gem slots unlocked until its requirement is met ⚔️ Combat & World Boss 🔸 The Damage Report now separately tracks damage contributed by Fire, Frost, Earth, Arcane, Light, and Darkness Elements 🔸 Accepted World Boss registrations now remain stable 🔸 War Chest donations consume potions only after registration succeeds 📖 Interface & Profiles 🔸 Loot Rules and Mercenary Minimum Readiness now use more reliable in-game dropdowns on Windows, Linux, and Proton 🔸 Character Grade now has a detailed mouseover explaining every score source and grade threshold 🔸 Public character profiles now show Combat Level without the misleading Total Level card
Swish Ball Clicker
Swish Ball Clicker
73 days ago · Broad Street Indie Games

Overall too fast progression is fixed.

Thanks for the feedback about progression. - The costs of unlocking new balls are adjusted for pacing out the game. - Randomize colors button also picks a random basketball player name. - Upgrading players will also cost slightly more. I was trying to avoid the "grinding feeling" during development, but turns out the progression became to quick in the previous version. Hopefully, this will fix it. If you have comments, suggestions, ideas about this patch ot anything else please let me know in the Discussions page on Steam. Best regards,Ugur
CivIdle
CivIdle
73 days ago · FishPond

Patch 1.4 QoL and Performance

A Big Thank You to the Keepers of Our Server First of all, a big thank you to all the keepers of our server - almost 100 players have purchased this cosmetic-only DLC. This would have been enough to cover the server costs for almost a year! However, our hosting provider has raised the price by almost 300%. This would have been devastating, but the proceeds from the DLC have bought me a bit more time. I have to downgrade our server (by 3x) and get it running with far fewer resources. I have done a lot of server optimization - 50% of the server has been completely rewritten to squeeze out the last bit of performance. The server is running mostly fine, with occasional spikes that might cause lag. But I guess it's a necessary compromise for the sustainability of the server. Chat Improvement One important server optimization is support for direct message routing. Previously, the server relied heavily on broadcasting, which is very expensive. As a byproduct of this optimization: You can now send direct messages in chat with the /dm command You can now block a player for the current game session in the UI Three new chat commands, /block, /unblock, and /blocklist, have been added to help manage blocked players Direct messaging is very bare-bones - I don't expect it to be used much, so I will keep it simple. Redesigned Rebirth History Time-series chart with different stats Tabular view with a fixed header Export and download data in CSV format {STEAM_CLAN_IMAGE}/43106564/72f9198a9339918b4997a74aa79a4304721c1dea.png Great People Wiki and Birthdays Each Great Person now has a link to their Wikipedia page Great People's birthdays (if known) have been added to the game, and each Great Person gets a 2x effect on their birthday (only applies to building-boost Great People) {STEAM_CLAN_IMAGE}/43106564/08a8d7a567abbca10b155c1e8ea6d8b619b11034.png United Nations & Wall Street Both buildings now show the result of the previous vote, so the community can help watch for anything fishy g...
Incrempire
Incrempire
73 days ago · AdamHUN (DEV)

ROADMAP - Future of Incrempire

Hi everyone,We appreciate all the support you gave us, and special thanks to everyone who purchased the game! We are committed to make it continously better.We have read all your feedbacks and critics. We understand, that many of you are not completely satisfied with the game, especially with the ending and the length of the main campaign. From the beginning, our goal was to provide a great experience for everyone, therefore we would like to bring you closer to the planned updates and expansions:Skills: The skill tree will be extended with extra skills, and more meaningful choices.Endgame: We will slightly rework and rebalance the endgame, to make it more fun to those, who would not like to spend time with rune farming.Quality of life features:Steam cloud saveSpeed-upRune filtering, batch-salvageMultiple building boardsAnd many more...Endless mode: We will completely rework the endless mode. The specific details are still under discussion, but the main direction is to give you more choices, more options to come up with exciting strategies and less grind.Challenge maps: "Puzzle-style" custom maps, where you have to solve certain challenges with a fixed set of rules. (For example: with only buildings, you have to defeat a special boss)Queen’s Quest: A larger update, with a new campaign-like feature in the world of Incrempire (Details will be shared later)Bug Fixes: We have received dozens of questions and bug reports. Rest assured, we will answer and solve all of them. However, we are a tiny team, therefore we ask for your patience, we might not be able to immediately get back to you.Discord: An amazing community started to form in our discord server, where players help each other if they are stuck. Feel free to join us there: Discord linkFeedbacks: If you have any ideas or suggestions, we are always open to them. First of all, we want to make a great game, with you, for you!We wish you all the best,FMGames
Stay: Ember's Desktop Adventures
Stay: Ember's Desktop Adventures
73 days ago · Soft Garbage

Our Roadmap for Stay: Ember's Desktop Adventures

We were inspired to build an experience that let you keep Ember around outside a traditional game. Like our pets who nap in our office, only to want attention when you’re on an important Zoom call — we wanted to give players a little companionship during their screen time!So, thank you to the friends of the studio who helped get this stood up while we were trying to finish Stay: Your Forever Pet, the community who helped us name this game, and everyone who has tested, shared feedback and bug-bashed this ‘game’.We see Stay: Ember’s Desktop Adventures and Stay: Your Forever Pet as interconnected experiences, a way to have a warm bond with Ember throughout your day. And we’re beginning to see that happen! Which lets us think about how to make it an even richer experience.We will continue to listen to your suggestions, and messages in our community, and see where you want this to go. We have ideas we wanted to ship but put off to post-launch, and we know you’ll think of many things we didn’t!Your feedback will play a major part in how we improve the experience, decide what needs attention first, and shape future updates.We are happy to officially share our roadmap for Stay: Ember’s Desktop Adventures.
Unnamed Space Idle
Unnamed Space Idle
73 days ago · Sylv

Spaceversary July 25 Through August 11th

- Spaceversary Event running July 25th through August 11th- Harvest anomalies in a small mini-game to earn boosts, AI Points and a Ship Design- You earn the event resources every time you play the mini-game (and are guaranteed some regardless of score)- Titan Array targeting settings behave better when swapping between Colossals- Increased Galaxy11 A2 and A3 Artifact generation- Fixed late game warp upgrade to be additive- Fixed late game powercell upgrade to be multiplicative- Fixed navigate here when switching from umbra to surface- Fixed some sector info display issues- Fixed loadout auto update getting confused when a retrofit is triggered
Black Cat Book Club
Black Cat Book Club
73 days ago · Idea Garden Games

Demo Update and Release Date!

Demo update live nowIt was amazing seeing people finally play Black Cat Book Club during and after Steam Next Fest.I'm happy about how the festival went, and I'm so grateful for everyone who left a review, feedback, or a simple nice message.I took all the feedback to heart, and I've been working really hard on improving the game.Some of the changes you'll see are:Idle Study: like a proper desktop companion game, now the cat automatically studies the glyphs, but you can still help by clicking and revealing their meaning too.Focus: like before, focus is used to study, but now when it depletes, the cat sleeps (see video below) to recover it and earn DreamsMagic: spells are now cast using mana and you'll see their effect immediately (no sigil studying needed after you learn them!)Fullscreen issues and other bugs should now be goneMore settings (possibility to hide partially or totally the UI, start a New game, ...)Progress should be automatically brought over from the last save; please let me know if you encounter any issues.I hope you'll enjoy these changes!Release dateI'm excited to announce that the full game will come out on the 4th of September!See you soon!
The Interdependent View-Dimension: Zena
The Interdependent View-Dimension: Zena
73 days ago · jiezankeji

Version 0.3.3.3 Update

New Features:Background Music: Added in-game background music, generously provided by our amazing fans! More BGM and sound effects will be added in future updates.Music Player: The music player is now available under the \ sub-menu. It supports adding and playing your own local music files!Mute Toggle: A quick mute button has been added to the top quick-access bar on the main menu. You can now toggle all in-game music and sound effects on/off with a single click.Optimizations & Bug Fixes:Check-in UI: The daily check-in feature has been moved to the top quick-access bar on the main menu.Camera Effects: Optimized the camera visual effects when interacting with all seats in the Virtual Open World.Seat Controls: Fixed an issue where players couldn't stand up from a seat using WASD keys in the Virtual Open World.World Environment: Added preliminary dynamic effects to trees in the Virtual Open World.World Assets: Updated several scene assets in the Virtual Open World.Outfit Rendering: Fixed a glitch where all skirts had a tearing effect due to outline rendering conflicts.⚠️ Important Notice: All in-game music is provided and uploaded by our enthusiastic fans. If there are any copyright issues or concerns, please contact us immediately so we can address them. Thank you!
Rat of Infinity: Idle Clicker
Rat of Infinity: Idle Clicker
73 days ago · ButterYourSeeds

Rat of Infinity: Idle Clicker - Update 4.1

Graphical availability.SettingsThere is now a Performance section in Settings with an FPS cap, VSync toggle, and an option to throttle game speed while in the background - this option is enabled by defaultAdded a Reduce Visual Effects toggle that turns off some VFX around the game, specifically the ripple on the rat with each click which I feel may have been a potential issue for low end PC's or laptops
Bahast
Bahast
73 days ago · FC Tech Labs

Bahast 1.2.0 — Pinnacle and Build Diversity

Bahast's largest update yet is now live! Release 1.2.0 includes: Four new Pinnacle Bosses with unique mechanics, rewards, music, and achievements Normal, Hardcore, Ironman, and Hardcore Ironman modes Shared stashes for eligible Characters Manual Combat with skill hotkeys 50 active skills and 33 Support Jewels Expanded passive mechanics and class specializations New Uniques, Magic Find, and God-Touched items Salvaging and new crafting resources 20 new monsters Improved tutorials, interface scaling, and offline progression Complete Simplified and Traditional Chinese support Existing saves are supported, with guided migrations for the new game modes and passive-tree changes. Read the full patch notes
Vespera
Vespera
73 days ago · Thade

🛡️ Patch 0.11.6 — Equipment, Talent Clarity & Interface Improvements

📜 Quest Improvements 🔸 Reworked Silence the Oracles: defeat 30 Glasshusk Oracles instead of collecting class-restricted Hushmark Masks; existing Oracle kills count toward the quest. ⚔️ Equipment & Inventory 🔸 Added the Legendary Level 85 Barbarian Nexusbound Gorget and its Jewelry recipe 🔸 Shield of the Red Ledger now grants Strength instead of Intelligence 🔸 Inventory sorting now places Mythic equipment before Legendary equipment 🔸 Legendary, Mythic, Soulbound, and Divine gear now keeps a clear static rarity outline without moving sweep or glow effects 🌳 Talents & Achievements 🔸 One-rank talents now display 0/1 or 1/1 directly on their nodes 🔸 Fixed Ragebrand overlapping Brasshowl in the Axemaster talent tree 🔸 Quest Master now combines Act I and Act II progress and requires all 161 quests 🛠️ Crafting & Interface 🔸 Craft Missing now adds materials to a paused Crafting queue without automatically resuming it 🔸 Improved the readability of Mercenary dossiers, status labels, and Standing Order controls 🔸 Language, UI Scale, and Codex ability selection now use reliable in-game dropdowns across Windows, Linux, and Proton
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