【最终伤害】新增独立最终伤害乘区,天梯之力词缀按层数提供最终伤害加成(全套T5十万层=双倍伤害) 【天梯之力】重铸天梯之力词缀效果 【后台挂机】最小化/老板键后台持续挂机,恢复时静默补算收益 【仙缘词缀筛选】新增仙缘词缀筛选,可快速定位目标词缀 【九转路线总览】新增九转路线总览,可快速查看所有九转路线
If you encounter a crash after the splash screen or receive the "The memory could not be written" error, it is caused by a Vulkan rendering conflict on certain integrated GPUs (Intel HD Graphics / older AMD Radeon Vega).Please follow these 2 quick steps to resolve the issue:Right-click The Hust Banhmi in your Steam Library -> Select Properties.In the General tab, under Launch Options, paste the following command: --rendering-driver opengl3Close the window and press Play to launch the game.
The castle vault can get of pricey if you try to ugprade everything, so the price caps at 50 silver, 50 lumber, and 50 bricks. Gem tiers also now are set to T1 for the first two, T2 for the next two, and T3 for the last two. Build 0.5.11 Castle Vault prices are now capped when they reach 50. Gem tiers updated, first two sets of gems are T1, next two are T2, last two are T3. Fixed an issue with storage discount not applying to the very first upgrade at 10 storage. Fixed Billy the Slime name issue in statistics section.
NEW AQUASCAPING CHALLENGE - "River Rocks"Rocks are an important part of a river's journey, so what do they do in your tank?Shout out to @Planche for their Otherworldly tank from last week's challenge!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to #aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
⚡ Legacy of the Ark: The Long Awakening — Update 1.9.5 "Inheritance" This one makes the Legacy "Preserve" upgrades keep everything they promise, and stops BUY ALL from ever spending your ARK Cores. Your progress is safe — no reset, and nothing you own is taken away. Preserve upgrades now keep everything • 🧭 Preserve Exploration Crews now keeps your crews' full levels through a Legacy Cycle — their stat paths and their crew upgrades — not just how deep they'd reached. It now does everything the separate Preserve Exploration Upgrades card did, so that card is folded into it. Own either one and your crews are fully preserved. • 🔁 Preserve Optimize, Echo and Memory Upgrades now also keep your endless (repeatable) upgrade levels through a Legacy Cycle, not just the fixed ones. Changed • 💠 Core Matrix BUY ALL no longer spends ARK Cores. The four earned-currency tracks still buy in bulk; the ARK-Core track is one step at a time on purpose, so a single tap can't drain your balance.
0.8.15 Increased equipment drops from bosses. Fixed an issue that prevented Flying Sword Array from launching Flying Swords faster at higher skill levels.
Update Ver. 1.0.02 has been released.Balance AdjustmentsArtifact Drop RateArtifacts were designed to have powerful effects in exchange for a low drop rate. However, I had set the drop rate too low, resulting in Artifacts dropping far less frequently than intended during actual gameplay.To address this, the base Artifact drop rate has been increased by 67%.Yellow Crystal Drop RateYellow Crystals, which are used for Prestige, have a higher drop rate on later floors. However, I had also set their base drop rate too low, causing it to take too long to reach Prestige.As a result, the Yellow Crystal drop rate has been doubled on all floors.Yellow Crystals can drop from Normal Floor 7 onward.Bug FixesFixed an issue where Yellow Crystals could rarely drop on Normal Floor 4.Thank you for your continued support of Limitless Survivor.
We’re thrilled to announce that IGNOBLE releases on August 12!It has been an incredible journey, and we are finally going to release the first game as RETROMAGINE!More than 11,000 players have played the IGNOBLE demo, with a median playtime of one hour. That’s an incredible result for us, especially since one hour is roughly how long it takes to complete the demo!We wouldn’t have made it this far without your support. Thank you to everyone who played IGNOBLE, tested its systems, reported issues, shared feedback, and helped us improve the game.We can’t wait to welcome you back when IGNOBLE launches on August 12!RETROMAGINE
Profession Rework - FishingReworked all of this existing activities to bring them in line with our updated profession strategyAdded several new tiered activities which span passive, idle, low and high intensity gameplay:Bait Fishing (unlocked from lvl 1, repeats every tier) - Baitfish schools now last a period of time before moving. This means no longer competing with other players for nodes or worrying about them running out. EXP increased compared to previous baitfishing.Lakefish Spot Searching (unlocked from lvl 2, repeats every tier) - Search for a nearby hidden fishing spot to catch lakefish. These spots give more EXP and fish than the typical lakefish schoolsLakefish schools (unlocked from lvl 3, repeats every tier) - Lakefish schools are now baited upfront and last a period of time (creating an experience more like ocean fishing) making them more communal and low intensity. Perfect for relaxing fishing in the lakes and rivers with friends.Lakefish netting (unlocked from lvl 14, repeats every tier) - A passive, solo gameplay loop designed to be layered with other activities above. Lay out your nets in a loop and boat around to collect extra fish from your nets every so oftenOcean Fishing (unlocked from lvl 17, repeats every tier) - Mostly unchanged (most co-op, idle activity), but we’ve added “One that got away” fish which can spawn while ocean fishing that can be quickly caught if you target them in time, each time you catch one you have a chance to spawn an even rarer one, allowing them to be chained if you are lucky and paying attention. These primarily give extra EXP and can be butchered in your inventory to avoid taking up a ton of space.Lobster Fishing (unlocked from lvl 28, repeats every tier) - A more passive form of lake netting, but for the ocean. Layout a loop of traps and refill them with bait daily to get extra crushed shells and lobster meat, which can be used for new consumables.Trophy Fishing (unlocked from lvl 29, repeats every tier) - The mos...
FixesFixed a bug where the game would launch in Chinese on the first startup.Note: This may reset your current settings.ImprovementsHover Roll and Hover Roll AoE can now feed crying Dice Roll Helpers.Dice Roll Helpers now move slightly faster.Reduced the maximum price of Farm Plots.You can now hold the left mouse button (LMB) to purchase multiple shop items instead of clicking repeatedly.Added a new option to set the maximum FPS to 240.
First and foremost, a massive THANK YOU to everyone who wishlisted the game, shared feedback during Steam Next Fest, and played the demo. Your support, bugs reported, and enthusiasm have been the ultimate fuel getting this game across the finish line. I couldn't have done it without this amazing community.🏀 Start shooting now (with a 30% Launch Discount!)To celebrate the launch, you can grab the game right now with a 30% launch week discount! If you love incremental games, clicking, and watching numbers go up, it’s time to try a basketball game for an idler clicking genre.✍️ How You Can Help: Leave a Review!If you enjoy the game, please take a quick moment to leave a Steam review!As a solo indie developer, your reviews are incredibly important. Hitting our first 10 reviews is a huge milestone that drastically helps Steam's algorithm notice the game and show it to more players. Every single review makes a massive difference!Thank you all so much for playing, and happy clicking! 🏀🔥— Ugur
Thanks for playing PickochetBefore talking about this patch we just wanted to say a big thank you to everyone who has played Pickochet since release. It's been so awesome seeing the response to the game. We also want to thank everyone who has taken the time to report bugs and provide us with feedback. This patch is about fixing some of those bugs and addressing some of the feedback we have got. Here's what we did: Changes:- Fixed one dice ability text displaying incorrect number outcomes - Fixed spelling of boom boom boom boom boom boom boom boom boom boom achievement description - Updated dice roll achievement to be easier to unlock based on player feedback (get max roll on any dice). We clearly missed the mark on this one! - Disabling item popup no longer disables the items falling in the UI background - Added toggle for items falling in the game UI backgrounds - Added toggle for moving menu background - Added 4k resolution option - Added tabs to settings menu for better organisation - Show locked ability slots in UI to better indicate their existence - Added configuration screen that pops up the first time a player launches the game - Added locked & unlocked text to event button to better communicate its state - kron & drunkengoat :)
Hi everyone!FusionCore: Blackhole is now available on Steam.The game is priced at $5.99, and there's a 10% launch discount for the first two weeks. Thanks to everyone who wishlisted the game and followed its development. I really appreciate all the support. If you decide to play, I'd love to hear what you think. And if you enjoy the game, leaving a Steam review would help a lot
Hi everyone!If you've been following our projects other than Desktop Defender you might be aware that we're working on a followup to it called Desktop Detective!Well... I'm super excited to announce that Desktop Detective will be releasing on Steam on the 19th of August! Below is how much content the game will release with:111 achievements100 levels233 unique pieces of gear14 detectives9 locations16 unique toolsA deep Rebirth system after reaching level 100English, French, German, Spanish, Czech, Dutch, Japanese, Korean, Polish, Portugese, Russian, Simplified Chinese, and Traditional Chinese localisationsAnd way more!Overall, we expect it to take about 150 - 200 hours to get to level 100, but the Rebirth system after that can extend playtime into the thousands of hours!We're also continuing to work hard on the upcoming Harmony Update for Desktop Defender, you can read more about it here: !Also, if you're looking forward to playing the game, I would REALLY appreciate it if you wishlisted it. It's the best thing you can do to support the game!I'm super looking forward to Desktop Detective's release!- Conrad, Lead Developer
Hi everyone!I'm super excited to announce that Desktop Detective will be releasing on Steam on the 19th of August! Below is how much content the game will release with:111 achievements100 levels233 unique pieces of gear14 detectives9 locations16 unique toolsA deep Rebirth system after reaching level 100English, French, German, Spanish, Czech, Dutch, Japanese, Korean, Polish, Portugese, Russian, Simplified Chinese, and Traditional Chinese localisationsAnd way more!Overall, we expect it to take about 150 - 200 hours to get to level 100, but the Rebirth system after that can extend playtime into the thousands of hours!Also, if you're looking forward to playing the game, I would REALLY appreciate it if you wishlisted it. It's the best thing you can do to support the game!I'm super looking forward to Desktop Detective's release!- Conrad, Lead Developer
Over the past few weeks, a lot has changed behind the scenes.The Steam store page has now been updated to better reflect the current state of Guilds of Mountgate, its existing systems, and the direction the game will continue to take throughout Early Access.Development of the first Early Access version is also progressing steadily. New skills, quests, systems, balancing changes, and various quality-of-life improvements are currently being prepared and tested.A full announcement covering the public Early Access release date, the earlier access period for Founder Pack supporters, and the initial release content will follow very soon.Until then, here is a small preview of one of the additions currently being prepared for Early Access, Farming!There is still plenty of work ahead, but the upcoming version is gradually coming together. More details will follow very soon.
If you haven't already please leave me a Steam review, it really helps me a lot!Update 1.1.0 - Hotfix 3, more will follow!Added the ability to upgrade Farm Tiles directly to Enhanced Farm Tiles.You can now look behind buildings.Added "Any Crop" priority to Houses.Crafting Menu will automatically switch to right if your can't see your character on the left.Unlocking Player Active Advancements automatically toggle In the Player House.Changed the order of items in Inventory.Added the name of the resource you are harvesting to the target tooltip.UI Adjustments.Fixed an issue with camera zoom.Fixed an issue where upgrading a building doesn't immediately refresh its displayed storage capacity.Made it so the inventory scroll position resets when you open a new building.Fixed an issue with ESC not closing menus properly.Fixed an issue with closing crafting menu on the controller.Fixed an issue where the Envoy's wouldn't arrive to their outpost properly if the road wasn't connected.
Now that the dust of the Steam release has settled a bit, we can go back to weekly updates. As is tradition, new content this week in the form of a new simple advanced research. Modding took a lot of effort this week... and I do not know yet if this effort was worth it. At the very least it was worth trying. Time will tell. Thank you all for over 1000 copies
Update 2.4.3 Thank you for playing CozyMiningLife! This patch brings bug fixes and small adjustments. Bug Fixes Fixed an issue where characters could keep walking in mid-air, off the ground, after changing the dock position Fixed an issue where the maximum ground height was not calculated correctly when the dock is placed on the left or right. The limit is now based on the vertical resolution of the current monitor Adjustments Adjusted the appearance of the ground scrollbar Happy mining!
修正后台转离线
Optimizations:Added right‑click multi‑select functionality for the Hatchery.Reworked the exclusive weapon effect for World Serpent: Basic Attack damage increased by 50%.Reworked the exclusive weapon effect for Bishop: Increases mana regeneration rate of nearby units by 20%.Reworked the exclusive weapon effect for Goblin Queen: Each summon produces +1 extra unit, and summon damage increased by 30%.Reworked the exclusive weapon effect for Mountain Giant: Converts 10% of own Attack Power into bonus Pickaxe damage.Improved the accuracy of descriptions for the exclusive weapons of Ice Queen, Vampire Count, and Clockwork Goblin.Enhanced the tooltip presentation for Magic Tower and Blacksmith interactions.DPM (Damage Per Minute) statistics are now automatically reset when starting a Boss fight or entering the Magic Tower.Improved the hit effects for Bosses.Bug Fixes:Fixed a dialogue bug with the Temp Worker.Fixed a bug with Magic Tower loot drops.Fixed a collision body issue with the World Serpent.Fixed a bug where player levels would roll back after reaching level 60.
**⚔️ Heroic & Offline Loot** 🔸 Live Heroic and Nightmare boss equipment drops now respect your character’s class 🔸 Heroic equipment earned offline now rolls its intended rarity and class instead of always defaulting to Legendary 🔸 Multiple equipment pieces earned offline now receive independent Skill Engraving rolls instead of sharing a copied roll **🩸 Auto-Cast & DoTs** 🔸 Added No DoT from same family to Auto-Cast: unrelated DoTs and Poison stacks no longer prevent an ability from casting 🔸 Expanded the DoTs & Poison Codex guide with clearer explanations of DoT families, refreshing, and Auto-Cast behavior **🗝️ Veiled Reliquary** 🔸 Reliquary map cards now select a tile without immediately performing its action 🔸 Use the right-side action button to Reveal, Fight, Claim, Choose, Trade, Dispel, or Descend 🔸 Improved the visibility and readability of Reliquary information in the Event Calendar **🌍 World Boss** 🔸 Players can now register for up to two World Boss battles per event and receive rewards from each battle **🎒 Equipment & Storage** 🔸 Oathsplit Amulet of Quiet Debt, Duskwire Amulet of the Bent Horizon, and Oathless Ring can now be used by every class 🔸 The Account Vault now accepts Epic, Legendary, and Mythic equipment; **Soulbound and Divine gear remain restricted** 📖** Interface** 🔸 Improved the readability of descriptions, options, and recently filtered items throughout the Loot Rules panel
@everyone if you find any issues please report them, as you well know by now we fix most of the things on the spot! **Patch Notes 0.11.4 (some from 23th and all from 24th)** **🛡️ Class Equipment Overhaul** 🔸 Separated standard equipment into complete class-specific recipe lines for Barbarian, Arcanist, Warden, and Nightblade 🔸 Each class now has 113 class-bound standard equipment recipes 🔸 Warden equipment and character information now use Dexterity instead of Strength/Ranged Strength 🔸 Added the Level 1 Barbarian Cinderlock Warband recipe 🔸 Made the Bronze Helm universal so every class can complete the First Steps equipment lesson 🔸 Signature accessories now drop at their displayed rarities: Rare Ironpeak Talisman, Epic Cinderfall Amulet, and Legendary Oathless Ring **💎 Important Gem Changes** 🔸 Gem sockets 1, 2, and 3 now accept any Gem family on every item 🔸 No item can contain more than two Gems from the same family 🔸 Socket 4 remains class-bound to the equipment’s own class 🔸 Barbarian, Warden, and Nightblade Socket 4 requires Amethyst; Arcanist Socket 4 requires Diamond 🔸 Invalid fourth-slot Gems and third copies of the same family are safely returned to Inventory 🔸 Gem-slot Unlock controls are now disabled and visibly greyed out during combat, with help explaining that the player must leave combat first ✨ Skill Engravings 🔸 Removed the obsolete Legacy and recrafting warnings from equipment tooltips and the Skill Engravings interface 🔸 Eligible Cloudglass-or-higher crafted gear and Heroic, Nightmare, Divine, Mythic, and Soulbound equipment with missing Engravings now receive a class-appropriate Skill Engraving 🔸 The repair also covers Equipment, Inventory, Bank, Delivery Cache, Buyback, and Account Vault items 🔸 Existing Gems, Skill Engravings, stats, rarity, and upgrades remain preserved 🔸 Crafted equipment with Skill Engravings now follows the player’s active Loot Rules, including automatic Salvage, protection rules, Bank routing, and Delivery Cache overflow...
Hello, everyone.We’re happy to share that Memory of Memorie : A Chill Story has now officially launched. Thank you so much to everyone who has been playing.We have also received many reviews and comments, which have been a tremendous source of encouragement for the entire development team.We read each and every one of them and will use your feedback to help guide future updates.Update 1.0.1 Is Now AvailableWe released Update 1.0.1 on July 23.This update fixes several control-related issues and adjusts some Simplified Chinese text based on feedback shared in reviews.A Handy Tip: Keyboard ShortcutsMemory of Memorie : A Chill Story includes keyboard shortcuts that make it easy to perform common actions while you work.They can save you the trouble of switching to your mouse, so if you prefer using a keyboard, feel free to give them a try.KeyFunctionSpaceStart, pause, or resume the timerSEnd the timerNAdvance the timer to the next phaseTTalk to MemorieHShow or hide the UIPPlay or pause the musicCtrl + ← / →Previous or next trackIf supported by your keyboard and system, you can also use media keys to play or pause the music and switch tracks.Once again, thank you so much to everyone who has played the game and shared reviews and comments with us.We hope you’ll continue to support our apprentice witch Memorie and Memory of Memorie : A Chill Story.Spend a Moment with Memorie in Our ShortsWe’ve created a few short videos capturing Memorie spending time with you while you work. When you need a little break, we hope you’ll enjoy seeing the many sides of Memorie.
道友们晚上好,昨天至今天刚发售情况确实有点复杂,经过一番如火如荼的修复,现在问题基本收敛。首先,对于首发支持我们的道友们表示由衷的感谢。其次,对不知情被删档的道友表示歉意,感谢你对我们的支持和体谅。对于对我们首发出现的问题以及对我们回应效果不满意的道友,我们也真心接受批评,再接再厉。这里主要回复一下大家关于交易的疑虑,目前可交易的物品覆盖藏品,宝箱,装备,以及法宝。(以下以云端和本地来区别可交易与不可交易)1 关于云端法宝发放:目前规则为秘境通关有概率获得云端法宝,若概率未命中则发放本地法宝。法宝发放在Steam云端规定了每天只发放2个,所以重置大法是没意义的,大家不必要再尝试。2 关于云端藏品发放:云端藏品发放和本地藏品发放为相同逻辑,皆在每一章的第10关通关后发放,同上,先判定云端是否命中,再判定本地,云端和本地都是概率发放。现在所有品质藏品是随机发放,也就是1-10出现红色藏品是正常现象,大家不必惊慌。3 关于云端华丽宝箱发放:每一关通关结算宝箱时都会触发云端请求,概率发放,开出装备可进行交易,装备由于有等级,阶级,词条和档位机制,多样性是足够的,差异性也很大,应该足以撑起市场玩法。当前策略,华丽宝箱每个阶段每天云端限制发放十个,总共只能获得30个,同时从发行日起,每天会解锁一个阶的华丽宝箱发放。4 关于云端装备:云端装备由在线宝箱开箱获得,都可自由交易5 关于反作弊措施:现在的做法是端侧记录道具获取账本,如果数值被修改或偏离正常值,会导致账本校验失败,会影响道具结算和云端可交易藏品发放。为了大家的良好体验,请不要开挂尝试,由于开挂而无法正常游戏,属于正常封禁措施,不对其负责。大家可能会觉得我们的交易道具设计过于复杂,我们工作室由于规模小,没有自己的服务器,做不到数据全在线,只能采用Steam提供的库存功能支持交易玩法,在其规则下尽可能做让大家满意的设计。当前版本很多玩法设计与demo时有所不同,在demo时期总结了大家的一些痛点和建议做了改进。我们的初心是和大家站在一起,用我们的微薄之力做出能让大家喜欢的游戏,让大家在生活之余可以找到自己的修仙世界。后续也请大家继续游玩,有新的建议和问题反馈,欢迎联系我们。