Hello everyone!Here are the main changes in this update: Added additional Decoration Rating tiers and rebalanced the rating values of decorations. Existing save files will automatically update to the new rating system, and ratings will be recalculated accordingly.Added quality color indicators (White, Green, Blue, Purple, and Orange) to the three employee abilities.The sorting order for the filter options in the Customer Recommendations interface now defaults to descending.Increased the success rate bonus provided by Refinement Skills.Fixed an issue in the quest where Pawknights would not appear after restarting the game.Fixed an issue in quest where Pawknights would not appear after restarting the game.Fixed an issue in the interface where the displayed material requirements did not account for Growth bonuses. (Display issue only—the correct amount was always deducted.)Planned Improvements: We will continue optimizing the customer item selection system.After a successful refinement, players will be able to immediately refine the item again. Additionally, when refining the same effect on the same piece of gear, the new result will always be a higher tier than the current one.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions. \
Greetings archers,In this update, we focused on the issues most frequently raised by the community. You can find the main changes below: Gameplay and Economy BalancingCosts and late-game passive income scaling have been rebalanced to reduce long periods without meaningful progress.Enemy spawn intervals have been reduced, allowing players to encounter enemies more frequently and maintain a more active combat.The first Essence can now be earned earlier while the later Essence curve has been improved to provide smoother progression across multiple runs.Upgrade buttons that are ready to purchase now use a darker background for improved cost readability.Ascension and Long-Term ProgressionThe Ascension skill economy has been restructured so individual runs feel more rewarding while completing the entire skill tree remains a meaningful long term goal.After unlocking Walking Tower, the game now directs players toward the next available Ascension skill.The Ascension panel now displays the next recommended skill, its cost, currently owned Essence, missing Essence, and an estimated completion time based on current passive income.Tactician now increases passive income for each active Swift Steps level.Additional Multistrike arrows now also increase enemy Gold income, making Multistrike upgrades useful even when enemies are already defeated quickly.Quest Board ImprovementsQuest refresh time has been reduced from long daily cycles to a base interval of one hour.The refresh interval becomes shorter as the Quest Board levels up and as quests are completed, down to a minimum of 20 minutes.Quests now refresh correctly after their timer expires while the game is closed.Quest rewards have been significantly increased and now scale more meaningfully with rarity, Quest Board level, and passive income.Quest Board level requirements have been reduced to allow players to unlock higher rarity quest pools and related achievements sooner.A new quest requiring players to maintain maximum Swift ...
Hi everyone! ^^We're excited to introduce a brand-new bundle featuring ✨ Lakeside Bar and Cat Isle ✨If you enjoy cozy and relaxing games, this bundle is the perfect opportunity to expand your collection.🎁️🎉 To celebrate this new collaboration, you can save 10% when purchasing both games together: 👏👏 We're also hard at work on our next cozy game, Seaside Wash! If you'd like to support our upcoming project, we'd be incredibly grateful if you could add Seaside Wash to your Steam wishlist. ▶️ Wishlist Seaside Wash on Steam: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVER❤️ Thank you all for your attention on this journey. We hope you enjoy the bundle. 💕Sincerely, Lakeside Bar Team
注意:开游戏出现开档界面,可以选择存档槽进行读取【框架升级】• 客户端升级为 Electron,不再依赖 WebView2• 解决部分玩家因缺少 WebView2 无法运行的问题• 安装包体积增大,但兼容性大幅提升【新增功能】• 一键洗练:词缀锁定机制,T5自动暂停确认,锁定后消耗翻倍• 一键强化:选择目标等级(+5/+10/+15/+20),自动循环强化• 敌人精灵图:普通敌人和Boss使用图片精灵• 丹药堆叠:100→500• 云存档容量增加:5M→50M,并同步所有存档• 转生保留持久记忆:记住你的保留勾选【优化调整】• 背包容量从500提升至1000• 自动出售保护规则重构,逻辑更清晰• 百科系统更新• 新手引导增加百科提醒• 天命装备名称显示技能梗名【Bug修复】• 修复超十万层后装备等级重置• 修复窗口缩放后背景消失• 修复长时间游戏偶发卡顿• 修复丹药buff暂停后消失---Electron 迁移说明玩家注意事项1. 安装包变大:从约5MB增至约200MB(内置Chromium运行时)2. 存档兼容:存档自动迁移,无需手动操作并且增加云存档容量3. 首次启动:可能需要几秒钟初始化4. 系统要求:Windows 10/11 64位,无需额外安装WebView2
Update Ver. 1.0.01 has been released. Fixes Fixed an issue in some languages where Artifact text was not displayed in the correct position on the results screen. Thank you for your continued support of Limitless Survivor.
Work is going well on v0.7, and with this hotfix done, I'll now be focusing almost entirely on the new content.ContentAlt Desc:Climb into Crater before finding climbing gearClimb Up to Roof after Lift LockdownSearch for Santorini before/after Read Face 2 Report and Read DiaryInspect Cryopods at Astrape before checking at least 2 other setsAlt Log:Check Other Cryopods in Talos after Search for Talos in LaurionRover out of power outside Laurion, or any Strabo or Pneuma buildingRead Diary after Read Face 2 ReportNew Death Message:Leave Santo's blast radius before it's destroyedReworded:Log for Open Mining Wing 1st time to specify counterweights pulling the door closedRepair Tram Air is visible but locked (with alt desc) once you Inspect Tram AirOptimisation Reduced the number of screen redraws caused by flashing buttonsBugfixesFixed crash if you change options then hit Escape/Close instead of SaveSaved popup no longer scrolls the log panel up under some circumstancesSwap Rover Solar Panels only refunds a power coupler if it's currently connectedWater refiller reserves space in your suit while it's active and you're in the roverTime dilation is recalculated if a boost is dis/enabled after hovering it when it's not currently progressingPrevented saves with ? in the nameBonuses for upgraded drill on equipment tab reference the centralised valuesUpgrade Rover Motors CAction in Strabo Hangar doesn't show when motors are already installedFill Water Bottle at Astrape doesn't double-apply damage effectors when loadingWhen ActionsWithCharging have an effector applied to their cooldown, they maintain their current cooldown percentageAction Groups reevaluate height when any Action Group finishes animatingLogs for seeing Santo explode on tram when you've never died to it don't spoil itPortals can't be placed in elevatorsAdded power usage to computer actions in Summit WorkshopActions with partial familiarity for their entire duration show familiarity textMultiple Touch Matter Artif...
First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. WorldLate layers are tougher: layer health multipliers for layers 7-11 raised from 50/70/70/80/80 to 75/120/140/180/200. Layers 1-6 unchanged. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays hidden while you play on a controller. FixesThe Worm no longer chews holes in the bedrock wall.Text no longer gets clipped in the Quests and Fossils panels (Chinese).Story cutscene text now stays inside its text box in every language.Big fuel and energy numbers no longer get cut off on the ...
First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays hidden while you play on a controller. FixesThe Worm no longer chews holes in the bedrock wall.Text no longer gets clipped in the Quests and Fossils panels (Chinese).Story cutscene text now stays inside its text box in every language.Big fuel and energy numbers no longer get cut off on the HUD.Long quest progress numbers no longer overlap the reward.Skill-tree descriptions now show the real damage/fuel numbers you'll actually get....
Greetings, Heroes!It’s here! The "Rising Storm" DLC (Sandbox Mode) for Windstop Strategy is OUT NOW on Steam and free for everyone!This isn't just an update; it's a whole new way to play. Jump straight into the action with every faction unlocked. Pick your favorite faction, grow your turf, crush your rivals, and claim your throne as the sole ruler of the Jianghu!About Rising Storm DLCThe tale of Situ Laiye has drawn to a close, yet the JiangHu remains in turmoil.As storm rise once more, can you find a way to break the deadlock in the power struggle of Windstop Valley?The 'Rising Storm' DLC introduces a new gameplay mode for Windstop Strategy. In this mode, you will experience:12 Selectable Factions.New Difficulty System: Supports custom parameters, allowing you to freely adjust various numerical settings.Landmark Construction: Build landmarks across territories to unlock special functions and buffs.Random Events: Various random events will trigger periodically as you progress.Enhanced AI Behavior: Experience significantly more complex AI logic compared to the base game.New Martial Arts: Discover brand-new skills and techniques.*This DLC can be accessed from the Scenario Selection screen under New Game in the main menu after downloading.New Discount!To celebrate Steam’s Eastern Martial Artists Week 2026, Windstop Strategy will be available at a discount with 20% OFF from July 24 to July 31 (PDT)! If you’ve already wishlisted the game, now is the perfect time to jump in. Don’t miss this chance to buy the base game in lower price and dive straight into the brand-new "Rising Storm" DLC!New Bundle!We are thrilled to announce a special crossover bundle with another outstanding domestic Wuxia title, The Biography of Long Yin's Resolve! Players who purchase the bundle will receive an additional 10% OFF on top of the existing discount. Don't miss this ultimate deal to expand your Wuxia collection!Thank you, heroes!We’ll keep polishing the "Rising Storm" DLC with bug...
Infinite Ruins is now Steam Deck Compatible!We're happy to announce that Infinite Ruins is now fully compatible with Steam Deck!You can enjoy the complete mining experience on the go with:Full gamepad supportOptimized UI scaling for Steam DeckCorrect controller icon detectionSmooth gameplay from the very beginningWhether you're mining for a few minutes or planning a long expedition into the ruins, Infinite Ruins is ready to play comfortably in handheld mode.Thank you to everyone who tested the game and helped improve the Steam Deck experience!See you deep underground!
Limitless Survivor is now available as of July 24, 2026, at 12 AM PDT / 8 AM BST.The full version includes the following additions and changes from the demo:Major Additions and Changes from the DemoExpanded the selection of playable weapons to six.Added numerous new enemies, including bosses.Added a large number of in-game achievements.Added eight Normal floors, eight Hard floors, and an unlimited number of Extra floors.Adjusted randomized item affixes so that special effects are more likely to appear.Strengthened Artifact effects while reducing their base drop rates.Removed the system that reduced Artifact drop rates based on the number of Artifacts owned.Reduced the Artifact drop rate bonus granted by Prestige.Rebalanced skills around progression through Artifact upgrades.Added a cap to Attack Count. Any Attack Count above the cap is converted into a separate Attack Power multiplier, providing the same DPS increase that additional attacks would have provided.Various other balance adjustments and improvements have also been made.Thank you for your continued support of Limitless Survivor.
The set effect now immediately replenishes removed status effects. Releasing a pet in the DLC now refunds all experience points spent on it.
Ladies and gentlemen, friendly: 1. Fixed the issue where newly recruited hero talent points cannot correctly obtain additional bonuses for building the Immortal Mansion and defeating the Throne Hall. If the talent points of the recruited heroes are incorrect, please reset the talent points once. 2. Fixed the bug where the batch decomposition of the Yibao backpack failed. Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world. My second game, "One Hundred Nights Alchemist", is about to start testing and will be released on Steam after the testing is completed. If interested, you can join the QQ group (1064992772) to participate in the internal test at the end of this month.
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.52 is now live! As our cyber boba economy scales to astronomical heights, we've fortified our high-end data vaults and introduced a brand-new comeback mechanic for managers who suffer a crushing defeat in the corporate wars: 🚀 Brand New Gameplay: Bankruptcy Restructuring & Share Redemption A Second Chance (Task Panel): Now, if your cash flow breaks and you unfortunately face bankruptcy, a brand-new "Task Panel" will activate in the top-left corner of the screen. Redeem or Restructure: When facing liquidation, you can choose to grind through specific system-assigned tasks to gradually redeem your liquidated shares and take back control of your shop. Alternatively, you can boldly choose Bankruptcy Restructuring to wipe the slate clean and start anew. (Who says failing a corporate war means it's game over? Cyber-Wall Street always leaves a backdoor for the resilient! Will you grind through tasks to buy back your beloved boba empire, or hit the restructure button and build a new legacy from scratch? Your ultimate comeback story starts here!) 🛠️ Core Bug Fixes Dark Matter Pearl Overflow Fixed: Fixed a critical bug where obtaining a massive amount of Dark Matter Pearls all at once would cause an integer overflow, resulting in a negative pearl balance. (The cyber-universe has its physical limits! We've installed quantum anti-overflow locks on your dark matter vaults. You will no longer get swallowed by a black hole and end up owing the system debt when you strike it rich!) Leaderboard Display Fixed: Resolved various formatting and display issues on the Leaderboard. (The all-seeing eye has been recalibrated. All corporate tycoons' ranks and wealth data will now align and display perfectly. No more cyber-mirages.) Please restart your Steam client to apply the update. May your empire thrive and never face liquidation!
Sharp Poking Needle – Hold down left-click and swipe over balloons to pop every single one you pass!Unboxing Wand – Hold down left-click and swipe over boxes to open them all instantly!Selling Wand – Hold down left-click and swipe over toys to sell them in one go!This is seriously satisfying!! Hope you all enjoy the game!
General adjustments to Yellow's attacks.Lowered Blue's attack sound volume.Giant Fish now spawn earlier.Reduced fish spawn count across all sea regions.Adjusted all fish eating durations and skill values.Fixed the issue of abnormally low fish swarm spawn chance.Default auto-feed cat interval reduced to 0.8 seconds.Increased relic spawn probability.Fixed ability to open settings with ESC during combat.Any key can now be pressed to speed up gacha animations.Added text prompt when a Giant Fish appears.Added unit "T" to value displays.
1、Added a menu bar icon for the mac version.
Hi everyone, it's been a long time.Today, we are thrilled to share some long-awaited news with you—our latest work, the multiplayer "collage-and-guess" game, We, Junk Artists, will officially launch on August 7 (Beijing Time) / August 6 (Pacific Time). The game will be priced at $9.99, with a 15% launch discount bringing it down to $8.49 for the first two weeks.On launch day, we will also drop the Supporter Pack alongside the free Original Soundtrack featuring 5 original tracks.About We, Junk ArtistsTurning a rolling pin into Pinocchio's long nose, mineral water bottles into Dumbo's ears, and an old wooden comb into a steed's mane...In this game, you become a junk artist, using simple operations like rotating and scaling to collage ordinary junk into fun artworks. As for whether you can get on the same wavelength and guess the right answer—well, that's up to the unspoken chemistry between you and your friends!This game is inspired by a simple idea: to create a community for wild creations where there is no judgment or competition, only the freedom to unleash imagination, appreciate and cheer on one another.We believe the desire to create exists within everyone as a small, warm spark; our goal is to fan it into a blazing fire.Thank you to every gamer for your company. On August 7 (Beijing Time) / August 6 (Pacific Time), let's gather around the campfire!Perfect Day StudioJoin Our Discord !X - PerfectDaySTUYouTube - We, Junk Artists!TikTok - we_junkartists
{STEAM_CLAN_IMAGE}/24136664/6fa57537840ca5ceeb19300eb69397fab4c3bb3e.png Hey Panda Peeps, Are you hungry for an all-new indie game to add to your collection? As you may recall, our friends at Yangyang Mobile are serving up a colorful new dating-slash-cooking sim! It’s called High Times, and it released today! Run your own donut shop and add some extra sprinkles to your customers’ lovelives… and did we mention our very own Nova is there waiting for you as a crossover character? Hop on over to their Store page today to check it out, and save 10% if you purchase before July 30th! Congrats to the team at Yangyang Mobile on the release, and we’ll see all of you peeps at the donut shop! We love you so hard, The Pandas
We recently modified the Barbarian Class gear and the tutorial got broken. It is now fixed Also we changed how gems work : 3/4 Slots are free, but you are only allowed to add max 2 of the same family type (example: only 2 Garnets). Thank you and apologies
- Fixed mobs not pathing to you.- Fixed melee cleave not working- Fixed pets following too closely.- Fixed full sprint persisting forever.- Fixed Santa boss healing being broken- Fixed pacifists getting combat experience.- Fixed issues where you would get stuck in walls.- Fixed major crashing issues on older/slower CPUs.- Fixed some miscellaneous issues throughout the map.- Fixed free-movement not applying the correct damage boosts.- Fixed boss instances not saving across game-server restarts.- Fixed an issue where going through doors offset your position.- Fixed Scientist's Potion and Culinary Mysteries quest not accepting all types of mushrooms.
The golden dawn rises to greet our resplendent dominion! The harsh challenges of winter have come and gone. Now is the time to celebrate, rejuvenate and enjoy this summer's yield. But be warned, my Lord; spending too much time in the sun can be hazardous to one's health.To relieve your burdens, the Summer Sale will grant you 50% extra Crowns to any purchase and will last 72 hours from 00:00 (BST) July 24th until 00:00 (BST) on July 27th. Gift purchases included!
{STEAM_CLAN_IMAGE}/34491490/989cdb8eab8902b2eda258c7449a288f94dc2a03.png Hey Panda Peeps, When you’re working as a lumberjack, it makes sense to wear flannel and denim. When you’re hanging out with your sweetheart, it makes sense to wear flannel and denim. When you’re going to the grocery store, it makes sense to wear flannel and denim! But you know where it DOESN’T make sense to wear flannel and denim? The beach! The lake! The pool! Garret’s Summer Outfit is available for the first time in the Limited Time Event, so log in every day and collect your tokens to unlock his water-ready look! And hey, even if you’re not planning on swimming, it’s nice to be greeted by a friendly, half-dressed hottie, don’t you think? We love you so hard, The Pandas
⚡ Legacy of the Ark: The Long Awakening — Update 1.9.4 "Continuity" This one keeps your account yours — it stops nagging you to sign in, and stops your progress and purchases getting rolled back when you play across devices. Your progress is safe — no reset, and nothing you own is taken away. Stay signed in • 🔑 The game no longer makes you sign in again every launch — it quietly picks your account back up on its own, on both phone and PC. Your purchases follow you • 🛒 A one-time unlock bought on one store — like the Signal Harvester on Steam — could stop working after you played on the other store. The game was reading "not bought here" as "refunded". It now remembers which store sold each unlock, so it stays yours everywhere. Nothing rolled back across devices • 💠 Permanent Token Store levels and permanent Legacy upgrades (Names, Resonance, Settlements) can no longer be lowered by an older save from another device — paid and permanent progress only goes up. • 🧭 Running expeditions and crew charting no longer get reverted when you switch devices — the newest exploration progress is the one kept. Fixed & Changed • 📜 Buying the bottom item in a long list no longer bounces the screen part-way up. • 🔩 Research ▸ ARK no longer has a BUY ALL — ARK upgrades cost ARK Cores, so they're one at a time now. • 🏆 New HIDE CLAIMED filter under Settings ▸ Achievements.
Greetings! Happy summer to everyone, hope everyone is enjoying the beautiful weather. Yet again, 4.0 introduces a new currency along with a few UI improvements - in my opinion.Gameplay/UI:Added Convert x10 and Convert Max buttons to every currency conversion. No more clicking convert twenty times in a row with billions of EssenceAdded a progress bar under each currency conversion to show how close you are to being able to afford the next oneEvery upgrade in all shops, along with the Achievements panel now have cards with borders wrapped around them, hopefully helping the panels feel less like walls of textAffordable buttons now gently pulse and glowThe X button tucks itself away when scrolling through panels. If this becomes annoying, just remember you can click another panel to open that up or just click the same panel button to close itNew leaderboard for the new currencyAchievements:Added five new achievements for the new currency layerBug Fixes:Fixed the Ion Shop tab appearing selected while viewing the Atom ShopInfiniteable Shop:Vial Grading: There is now a small flash as a warning before grades begin to decay, as well as a proper sound effect for deranking - this was a bug/missing featureNew tab for a new currency layer with all new upgrades.... wait i feel like i've said this before..Which leads me to my next point: I feel like my only content updates have been new currencies since releasing the game, with the occasional bug fixes. I think with 5.0, I'm gonna figure out the issue with progression feeling slower than the usual idle game and do a massive overhaul/rework on the values upgrades give. As well, there may be an issue with vials capping at 9.2 quintillion. While I don't think I noticed that issue, please do shout this out if this is the case, and this will be fixed ASAP. Also shout out any other issues.Enjoy! - Infinity Labs