Game Updates

Patch notes and dev posts · 14,961 Steam updates
Cultivation Idle
Cultivation Idle
79 days ago · oldfish

v1.0.8 Update Notes

Removed the stamina system for a smoother idle experience.Reworked the Mountain-Shaking Palm, Beast Compendium, and Rock Armor skills.Limited repeated sect joining.Added pet quality tiers and puppet auto-training.Increased Home Cultivation gains, including stronger Dew Platform and Spirit Vein bonuses.Added and improved several icons.Fixed various bugs.
Click and Conquer
Click and Conquer
79 days ago · SOCKHOUSE STUDIOS

UI Improvements

Hello Everyone,I've been busy back porting UI and Steamdeck compatibility improvements from my next incremental game: Mining and Dwarves to Click and Conquer. This update should make the game more enjoyable to play on Steamdeck, and provides some QoL features to the UI such as font scale options to the settings menu.I also took the time to make some tweaks to the UI to make it a little more polished. Not a complete overhaul, but some components should look a bit nicer.As always, thanks for all the support, reviews, and help with bug hunting. It is a huge help to me as a solo dev! Please keep the bug reports coming, especially if I broke anything or made anything worse with this update.
Goblin Attack
Goblin Attack
79 days ago · fito

Quality of Life, Progression, Tutorial & Stability Update

Greetings,In this update, we focused on improving progression, making the game easier to understand for new players, and resolving issues reported by the community. You can find the main changes below:Gameplay and BalancingThe late-game economy has been rebalanced to provide smoother progression between Tier 4 and Tier 5. Upgrade prices, passive-income growth, enemy rewards, and progression gaps have been adjusted to reduce long periods without meaningful progress.Character purchase prices have been rebalanced to provide a more natural progression throughout the game.Enemy health and rewards have been reviewed and adjusted according to their difficulty and unlock stage.Swift Steps and adaptive fire rate have been rebalanced to remain rewarding without becoming excessively powerful.Melee attacks are now more reliable against fast-moving enemies and will correctly hit enemies caught within the attack.Sneaklin theft notifications now display the exact amount of Gold and Essence stolen.Shield-breaking, death animations, enemy identities, death movement, and reward behavior have received some minor fixes.Tutorial and New Player ExperienceA new guided tutorial has been added to introduce the core gameplay loop.Tutorial target highlights, button guidance, and scaling have also been improved for different UI elements and resolutions.Progression and AscensionAscension behavior has been improved to provide a more reliable fresh-run experience.Character selection, camera adjustment, unlock states, building progression, upgrades, and purchase menus now refresh correctly after Ascension.A new repeatable Ascension skill, “Ascended,” has been added. After unlocking every other Ascension skill, players can continue investing Essence to increase bonus passive income.Ascension information tooltips now clearly explain what will reset, what will remain permanent, and how much Essence will be gained.Quest and Achievement ImprovementsDaily and consecutive-day achievement tracking has bee...
Community Button
Community Button
79 days ago · RecursionSplash

🛒 Community Boost Store Link Fix | v5.0.31

🛒 Community Boost Store Link Fix | v5.0.31The Community Boost store buttons have been fixed and now correctly open the Hatchery Hub through the Steam Overlay. 🔗 Hatchery Hub Store Fix • Fixed the in-game Community Boost store buttons • Buttons now correctly open the Community Button Item Store • Community Boost bundles can now be accessed directly through the Steam OverlayOpen the Hatchery Hub Community Boost Store ⚡ Global Surge • Every purchase adds time to the shared Global Surge timer • All online players receive a 1.2× click multiplier • All online players receive 2× Player EXPGlobal Surge makes every online player’s clicks 20% stronger, allowing the global click total to grow faster through player activity. 🌱 Collective Growth • Every purchase adds time to the shared Collective Growth timer • The Community Pet gains EXP at 3× speed • All players receive 2× Pet EXP for their own equipped pets • Each purchased hour permanently adds +10% Community Pet EXP gain to the currently equipped Community PetThe permanent EXP multiplier remains attached to that Community Pet after the temporary boost timer ends. ❤️ Thank You for Supporting Community ButtonEvery Community Boost purchase adds shared boost time for all players, strengthens the active Community Pet, speeds up community progression, and pushes everyone closer to the next major milestone.
Idle Life - An Idle Game
Idle Life - An Idle Game
79 days ago · LetsSxbi

Road to Idle Life 1.0 - Small Help Book Update 📖

Small Help Book Update 📖Hey everyone,This update adds a small Help Book to Idle Life.The Help Book is not meant to be a forced tutorial that stops you from playing. Instead, it is a simple guide book that you can open whenever you want to understand a system better.The goal of this update is to make Idle Life easier to understand, especially for new players, without taking away the freedom to explore the game at your own pace. New Help Book 📘A new Help Book has been added to the game.It gives short explanations for the most important areas and systems in Idle Life. You can use it whenever you are unsure what a system does or how a part of the game works.The Help Book currently includes pages for:First StepsFarming AreaGatheringWildgroundResearch TreeInventoryEquipEnchantingCombiningShopEvents Why this was added 💡Idle Life has grown a lot over time, and more systems are now connected to each other.Some parts of the game are easy to miss when you see them for the first time, especially systems like equipment, enchanting, combining, the shop or events.Instead of adding a long step-by-step tutorial, I wanted to create something lighter and less annoying. The Help Book explains the basics, but still lets you continue playing the way you want. What the Help Book explains 🧭The Help Book gives a simple overview of the different areas of Idle Life. For example, it explains how to get started, how the Farming Area works, how gathering, crafting, smelting, and cooking are connected, what Wildground is used for, and how the Research Tree unlocks new content.It also explains player-related systems such as Inventory, Equip, Enchanting, and Combining, as well as community systems like the Shop and Events. Better for new players 🌱This should make the early game easier to understand without forcing every player through the same tutorial steps.New players can read the important information when they need it, while returning players can simply ignore the pages they already understand....
Thousand Floors
Thousand Floors
79 days ago · 空城琥珀柒

Thousand Floors v1.2.1

Bug fixes Missing theme scene-name locales fall back to English (not Chinese) Theme Shop card names refresh when the language changes Also new Theme scene names fully localized for all 11 languages How to get this update (Playtest) If you have not received the update yet: Steam Library → right-click Thousand Floors → Properties → Betas Check Enter beta access code, enter: qiancengdengta (lowercase, no spaces) Under Select beta, choose playtest (not Default) Close Properties and wait for Steam to finish downloading Launch the game — v1.2.1 appears at the bottom of Settings Troubleshooting Only Default in the list: the new version is not live yet — try again later Wrong version number: confirm playtest is selected; Verify integrity of game files, then restart Steam When this version ships on the main branch, switch back to Default in Betas — no access code needed.
It's Chopping Time!
It's Chopping Time!
79 days ago · Alexandre 'Rokh' Mailliu

100 PLAYERS AT THE SAME TIME!? THANK YOU SO MUCH!!!

You guys are truly amazing and I'm so grateful to each and every one of you that played the game already this weekend!So between 14h and 16h UTC this saturday 18th July, there was exactly 100 concurrent players (100 at 14h, then 99 at 15h, and finally 99 at 16h, but still a hundred concurrent players!!!), all that within the first 48 hours after the launch!It's the first time for me that I have the chance to make a game that gather so many players, it's still hard for me to realize. And a bit more than 800 players have already bought and launched the game, I'm just speechless.I know the game is not perfect, I know I can still improve a lot as a solo indie dev, and finally there is sooo much more I want to create and give to you. But this 3rd weekend of July 2026 is where you can say that everything really started for me. You're making my dream come true, as making games is such a wonderful journey, and I just can't wait to keep improving and making games even better in the future with all the things I've learn along the way already. The path towards the top of the moutain never really ends, because when you're at the top, another moutain even bigger lies ahead!Again thank you so much, dear players!Alexandre
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
79 days ago · bx_Huckleberry

4 Days to Go! Today’s Countdown Comic Is Now Live

Hello, everyone!Only 4 days remain until the release of Memory of Memorie : A Chill Story!Today’s countdown four-panel comic is “Hang in There, Memorie-chan!”Memorie keeps repeating, “Focus, focus...”But before long, the word starts sounding stranger and stranger...?We’ll be sharing one countdown comic every day until release.Enjoy counting down to release together with Memorie!Look forward to tomorrow’s comic too!
Diamond
Diamond
79 days ago · DD-Double-D

THANK YOU!

Thank You! We just wanted to say a huge thank you to everyone who’s been playing Diamond recently! Seeing more people jumping into the game has been amazing, and seeing new diamonds hit the market has been truly exciting to see ! We’ve also been reading your suggestions and feedback. Every message helps us improve the game, and we’re actively working on new updates based on what the community has been asking for. We’re listening, we’re working hard, and there’s plenty more to come. Thanks for being part of the best clicker game! Join our Discord to share your ideas, report bugs, and stay up to date:https://discord.gg/w9BHNgCmqv
Thousand Floors
Thousand Floors
79 days ago · 空城琥珀柒

Thousand Floors v1.2.0

New features & improvementsTheme Shop (new bottom-bar entry)New Theme button between Bestiary and LeaderboardAuto-rotate toggle: on rebirth, cycle among unlocked scenes; off locks the current sceneSelect Theme shows unlocked scenes as preview cards; confirm fades into the new lookFormer Settings “world rotation” moved here; rebirth count no longer hard-binds the active sceneMore themes: check Steam from the shop when availableOtherDemon Horn effect text: Fierce Aura and demon-unit power +1%ImprovementsCareer Record vault: centered icons and margins to reduce right-edge clippingModal menus: mouse wheel no longer scrolls the tower or left listHow to get this update (Playtest)If you have not received the update yet:Steam Library → right-click Thousand Floors → Properties → BetasCheck Enter beta access code, enter: qiancengdengta (lowercase, no spaces)Under Select beta, choose playtest (not Default)Close Properties and wait for Steam to finish downloadingLaunch the game — v1.2.0 appears at the bottom of SettingsTroubleshootingOnly Default in the list: the new version is not live yet — try again laterWrong version number: confirm playtest is selected; Verify integrity of game files, then restart SteamWhen this version ships on the main branch, switch back to Default in Betas — no access code needed.
Lakeside Bar
Lakeside Bar
79 days ago · Bitcover

🎉 Lakeside Bar Joins Game Pavilion JP 2026 Summer!

Hi everyone! ^^We're excited to share that Lakeside Bar is participating in the Game Pavilion JP 2026 Summer🗓️ Festival Period: July 17 - July 31🤗😍 As one of the many games featured in the festival, we're truly grateful for the opportunity to be part of this amazing celebration of Game Pavilion JP 2026 Summer .We hope Lakeside Bar can bring you plenty of cozy, relaxing moments by the lakeside throughout the event and beyond. 🍹✨👏 And that's not all... We've been working on some exciting surprises that we'll be sharing over the next few days! 👀 ▶️ Follow our developer page so you don't miss any upcoming announcements: https://store.steampowered.com/developer/BITCOVERThank you so much for your support, and we hope you enjoy the festival! ❤️Warm wishes, Lakeside Bar Team
Herb Tea Man
Herb Tea Man
79 days ago · KCL

2026/7/19 17:00

Fixed an issue where clicking in the Master's room could cause a dialog box to appear without a dialog ID.Fixed a crash issue that occurred when dragging an item to the scale weight at Michelin Bakery.Added restrictions on the tea-serving operation for the Master during business mode to prevent the Master from being unable to serve tea.We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
Sill Cats
Sill Cats
79 days ago · SQOOL Kato

Halloween Pack DLC Release Date Set for October 9!

Dear cat lovers, thank you for your patience! The Halloween Pack, which adds four cats in Halloween costumes, now has a release date: October 9, 2026!There's still a little wait until October, so please add it to your wishlist and stay tuned.Cat Pack 3 is also releasing soon. It welcomes four new cats as well, so we hope you'll check it out too.
Desktop Reptiles
Desktop Reptiles
79 days ago · igor

Update 1.0.2

This small update focuses on reducing stutters and fixing achievement issues, mainly around the shop, view transitions, and behavior observations.ImprovementsOptimized the shop’s initial opening and category switching to reduce stutters caused by loading item cards and substrate resources at once.Improved transitions between Desktop Mode and the full vivarium view, reducing window jumps and long stalls.Adjusted reflection handling on Windows to make transitions into the vivarium view more stable.Reduced unnecessary calculations when the gecko searches for a climbable observation spot, lowering the chance of brief stutters in complex enclosures.Reduced background scene processing while the shop is open, helping shop interactions stay smoother.FixesFixed an issue where seeing the gecko drink for the first time did not trigger the “Tiny Tongue, First Sip” milestone, its rewards, or the corresponding Steam achievement.Fixed hiding and sleeping inside a hide not being recorded as observed behaviors, which prevented their observation rewards and corresponding Steam achievements from unlocking.
Boxes: Lost Fragments
Boxes: Lost Fragments
79 days ago · Big Loop Studios

Boxes: Lost Fragments is featured during GamePavilionJP 2026 Summer!

See some of the best of Japan! Running through the 31st of July, GamePavilionJp Summer showcases some of the coolest indies Japan has to offer. Alongside their physical show, they're running a Steam event page featuring indie titles from home and abroad.https://store.steampowered.com/curator/45279210/sale/GamePavilionJP2026SummerWe are very glad to be a part of this event. After all, Boxes is fully playable in Japanese, so if you haven't tried it, now's a great time!Thank you to everybody at GamePavilionJP for your hard work. Here's to a successful event!Big Loop Studios
Community Button
Community Button
79 days ago · RecursionSplash

🌍 Community Boosts, Nibbles & Progression Plans | v5.0.30

🌍 Community Boosts, Nibbles & Progression Plans | v5.0.30 This update introduces two new optional Community Boosts, prepares the next Community Pet, improves Achievement icons, and includes several interface fixes and improvements. 🚀 New Community Boosts Two new Community Boosts have been added to the in-game shop. Any player can purchase these boosts and contribute time to the shared community timers. There is no limit to how much time can be stacked on either boost. Both boosts are available in: • 1-hour bundles • 3-hour bundles • 7-hour bundles • 24-hour bundles After purchasing a Community Boost, it should automatically activate for all players within a few minutes. Please allow a short amount of time for the purchased boost time to appear in-game. ⚡ Global Surge While Global Surge is active: • All online players click 20% faster • All online players receive a temporary 2× Player EXP multiplier The global click total increases faster because every online player personally receives the 20% click-speed boost. The boost does not simply add extra clicks directly to the global total. When Global Surge activates, the global text will change theme and display an animated wave effect. Players who prefer reduced visual effects can simplify or disable Global Boost activation animations through the General Settings menu in the bottom-right corner. 🌱 Collective Growth — Community Pet EXP Boost While Collective Growth is active: • The currently equipped Community Pet gains EXP at 3× speed • Player-owned pets gain EXP at 2× speed Each purchased hour of Collective Growth also permanently adds +10% Community Pet EXP gain, or an additional 1.1× multiplier. This permanent multiplier is applied to the Community Pet equipped when the boost time is purchased. It remains attached to that specific Community Pet after the temporary boost timer expires. 🐾 Nibbles Is Waiting to Hatch A new Community Pet named Nibbles is waiting to be hatched! Nibbles will hatch when the community reaches...
RATSHAKER™
RATSHAKER™
79 days ago · sunscorchedstudios

RATSHAKER™ - THE TALKING RATDOG PLUSHIE - 12HRS LEFT!

HEY RATSHAKERS, THIS IS YOUR FINAL WARNING. The TALKING SUMMER RATSHAKER PLUSH disappears at 12PM PT today. THAT IS JUST 12 HOURS AWAY. He is nine inches tall. He is shaped like a hot dog. He talks when you squeeze him. He contains lines like: “THEY TURNED ME INTO A MARKETABLE PLUSHIE.” BUY THE TALKING RAT NOW:https://youtooz.com/products/talking-summer-ratshaker-plush-9-inchWarning: Prolonged exposure may cause an overwhelming urge to shake / squeeze objects, drain unknown meters, and induce indecipherable whispers. Side effects may be irreversible.
Call of Girls
Call of Girls
79 days ago · KING

Minor Update Announcement

To improve players' early-game experience and match the progression rhythm, we have released a minor non-maintenance update. Simply restart the game to download the latest version. This update mainly optimizes the new player tutorial and expands equipment content for Levels 17–20 to fill the gap in early progression.New Player Tutorial Optimizations• Minor adjustments have been made to the newbie guide: redundant quest segments are trimmed, tutorial prompts and leveling pacing are improved, and several guide glitches are fixed. New players will enjoy smoother onboarding, leveling and system unlock experience.Level 17–20 Equipment Expansion• Complete equipment progression content for Levels 17–20 is now available, with dedicated drop sources and acquisition methods tailored to early leveling. We also adjusted the equipment replacement logic for low-tier gear, making power growth and gear transitions between Level 17 and 20 more consistent and eliminating progression gaps in this level bracket.
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
79 days ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.44: In-Game MOD Manager & Official Workshop Template Live!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.44 is now live! As promised in our last teaser, today we officially hand over the ultimate administrative access of the boba empire to you: 🛠️ In-Game "MOD Manager" Fully Integrated Say goodbye to messy file replacements! We have officially built a brand-new MOD Management Console right into the game. You can now easily browse, enable, disable, and sort all your subscribed Steam Workshop content with just a few clicks. Your shop, your rules! 🧰 First "Official MOD Template: UI & BGM" Released on Workshop To help every manager become a cyber-architect with zero hassle, we have just published our official starter toolkit on the Steam Workshop! (Whether you want to design a sleek, dark-mode UI interface or have your cats shake boba to heavy metal tracks, simply subscribe to and unpack this template. You'll quickly learn the file structure and be able to package your own mods in no time!) Please restart your Steam client to apply the update. Head over to the Workshop, grab the template, and unleash your creativity! Happy modding and brewing!
MeowCraft
MeowCraft
79 days ago · MISCHIEF

Meow Craft Update 7/19

Hello everyone!Here are the main changes in this update: 1. Fixed an issue where purchasing resources from the Guild was abnormal — existing saves will receive the previously purchased resources based on purchase records2. Fixed the issue where Husopu Meow could be rejected — if rejected in existing saves, it will now directly respawn at the counterIf you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Herb Tea Man
Herb Tea Man
79 days ago · KCL

2026/7/19 12:18

Fixed the issue where Xiaocong's position was incorrect. Players who encountered this problem can simply resume the game.Egg Tart has been updated with new images—this time, they're even more noticeable!!We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
79 days ago · KamelKisser

v1.9.1 "Core Imprints Hotfix 1"

⚙️ Legacy of the Ark — v1.9.1 "Core Imprints Hotfix 1" Your progress is safe — no reset, and nothing you already own is taken away. 🐞 FIXED • Newly unlocked exploration crews were stuck. A fresh crew could never clear its first zone, so it cycled forever and paid out nothing until you funded its first upgrade from elsewhere. (thanks Xeen Dread) • Permanent Token Store boosts could be lost. After a cloud load the game held a stale copy of your permanent boost levels and wrote it back over the restored ones on your next purchase. Any levels lost this way are restored automatically from your purchase history. • Max-boost rewards now stack. Objective and daily rewards no longer overwrite each other's duration. • Permanent Automation Unlock only revealed the Systems/Drones/Fabricator tabs and never unlocked the automation behind them. It now does what the card says, and switches everything on when bought. (thanks Xekz) • Permanent Memories Unlock never did anything at all — it was looking for a tab under the wrong name. • Preserve Legacy Upgrades could walk your progress backwards. It now only ever raises it. • Deep Salvage no longer runs off the bottom of the screen, and the exploration page no longer shows a scrollbar when everything fits. ✨ NEW • Automation Pause Control (150 ARK Cores) — PAUSE ALL / RESUME ALL per automation category. • Maximum Automation Spend (100 ARK Cores) — automation only buys items under a ceiling you set. The opposite of the Energy Reserve. 🔧 CHANGED • Five Legacy Inheritance upgrades that had no real effect are no longer sold. If you already own one, you keep it. 💅 POLISH • ARK Operations has a new look, and Signal Watch now flashes each tap so repeating a colour reads as two presses. • The Crew Deck is far more compact — duty posts fit one row, exploration stats sit in two even rows.
Herb Tea Man
Herb Tea Man
79 days ago · KCL

2026/7/19 10:00

Fixed an issue in the "Gathering and Loss" quest where talking to Elvin first and then talking to the Master would prevent the player from obtaining the pouch.Players affected by the above issue will be rolled back to the state of having already spoken to the Master earlier that day.Fixed an issue where the title screen could still be accessed from the item discard interface.We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
← Prev
Page 201 of 599
Next →