Thank you again to everyone who joined the game this weekend! Your enthusiasm and valuable feedback are helping make the game even better.The game has now been updated to Version 1.5d.Changes:The bullet slow effect from Loudspeaker now lasts only 1 second.The invincibility duration after Guardian Pendant's shield breaks has been reduced to 0.5 seconds.The invincibility duration after a successful Dodge has been reduced to 0.5 seconds.Slightly increased the spawn rate of HP Bottles.Fixed two translation errors in the Japanese and Korean localizations.Fixed a bug that caused significant FPS drops while playing in Windowed Mode.Enjoy the game! ♥
Hello islanders! 🌴We are incredibly excited to announce that Patch 1.0.3 is here! One of our biggest goals is to make the island accessible and comfortable for as many players as possible. Today, we are bringing two new language options to the game!Here is what's new in this patch:New Language Support:Indonesian (Bahasa Indonesia): Added full localization for subtitles, NPC dialogues, and UI interfaces. Halo penduduk pulau!Spanish (Español): Added full localization for subtitles, NPC dialogues, and UI interfaces. ¡Hola isleños!Improvements & Adjustments:Map Player Pointer: You will no longer get lost! We have added a real-time location marker on the in-game Map (M). You can now easily see your exact position while exploring the islands.UI Text Scaling: Tweaked various menus, tooltips, and shop displays to ensure the new translated texts fit perfectly without overlapping.Language Selection: You can easily swap to your preferred language anytime via the in-game Settings (System tab).Thank you so much to everyone who requested these languages. We hope this makes your time on the island even more relaxing and immersive!As always, keep your feedback and suggestions coming in the Steam Discussions.Happy relaxing! 🍅🎣
Added per second display to artifact upgrades tab for Galaxy11Fleet base battle rewards (except final one) now require finishing run to activateRemoved late game secret achievement that is 99.999% unachievable this content patchCloud saves are now prevented if the current online save is from a higher incompatible version of the gameAdded Antumbra and Penumbra sector clears to Progress LogNavigate here entry box now treats 1-100 as a percent even without a % if above sector 4Fixed rapid shard gain not actually updating the statFixed shard in white slot not auto replacing with newer versionFixed another galaxy11 unlock bugFixed fleet damage block stat when on a health buff grid slotFixed OD active not being on correctly after load very recent saveFixed some fleet deployment and upgrade related cost rounding issuesFixed Navigate here at same position to actually activate hold position if selected
Hey All! We're hard at work on the finishing touches of the new expansion: Gods of Dragaea. While we work on fixing all the remaining bugs (so far), here's a sneak peak of some of the new stuff you can expect. First up we have the new Status Effects:Block Skill now have their own abilities:Introducing a new Skill: Purple Magic, lower the stats of your enemies temporarily with paralyzing magic.And now for the main course of the expansion: The GodsEach God has a different way to gain favor for. Such as the God of Life, you can level up their shrine by healing and reviving. Each God Shrine upgrades specific stats of your choosing to all Adventurers of your guild.There are 5 Gods you can pray to for different benefits. You can spend points on each bonus or upgrade the shrine directly with materials and gold to improve the benefit multiplier. The God of Warfare: Confers boons to Melee Attack, Melee Accuracy, and Thorns Bonus Damage. You can earn favor by using melee abilities.The God of Knowledge: Bestows bonuses to Magic Power, Magic Accuracy, and Reflect Bonus Damage. You can earn favor by using magic abilities.The God of Protection: Contributes improvements to Physical Defense, Magic Defense, and Agility. You can earn favor by Taking Damage, Blocking, and Dodging.The God of Life: Awards alms to Maximum Life, Maximum Life, Life Regen, and Barrier Regen. You can earn favor by Restoring Life and Barrier.The God of Death: Yields prizes to Life Steal, Barrier Steal, and Reducing Monster LIfe & Barrier. You can earn favor by KOing Monsters and Adventurers being KO'd.New to the expansion as well is the ability to Ascend A Skill, at Level 999 you may reset a skill in exchange for additional bonuses based on the number of god shrine upgrades. There is no limit on the number of times you can ascend a skill but it will reset to the race's base skill level each time you ascend.You also may Ask A Favor such as helping improving your kill count in the Beastiaries or even changing t...
My Fire Is Bigger Than Yours has now passed 15,000 wishlists on Steam!The response to the demo has gone far beyond what I expected when I first released it. Thank you to everyone who played, shared feedback, made videos, joined the Discord, and added the game to their wishlist.I’m currently hard at work finishing the full game, with two additional phases, new mechanics, localization, and plenty more ways to make the fire completely out of control.The full game is still planned to launch on August 31.Thank you for helping this fire grow so much bigger than I imagined!
🚂 New - Cancel a trip mid-run — an En route Cancel button (with a confirm prompt) lets you call off a journey already in progress. - Auto-select cars — one click assembles the most profitable consist your engine can haul to the chosen destination. - Detach all — clear your entire consist in a single click. - Settings tab — tune overlay, sound, and permissions right inside the menu (no need for the tray icon), with a safe, confirm-gated Reset. - Arrival whistle — a satisfying train whistle sounds when a trip completes. - Quick menu from the strip — hover the strip to reveal a MENU button and open the game without hunting for the tray. 🔧 Fixes & polish - Sharper menu — fixed a blurry, low-resolution menu (most noticeable on Windows) caused by a display-scaling mismatch. - Shop no longer lists engines you already own. - Cleaner trip screens — color-coded buttons (green = money, red = destructive), consistent sizing, a centered DEPART label, the Cars count moved onto the attach header, larger Settings text, and confirm dialogs with buttons pinned to the card edges. - Fixed a stray whistle on startup, and the strip MENU chip no longer intercepts clicks while the Steam overlay is open. - Ticket purchases now go through the correct Steam app.
New Items: * Scale Mail, a new early medium armor to balance out the base types * Frost Grenade and Rupture Charge - Two new bombs to use in combat New item mods: * A new set of accessory-only item modifiers has been added to the base pool, which will add elemental damage and update the Hero's base damage type Fixes: * Removed the tablet library from affecting challenges (They'll be tough, once again!) * Fixes a bug allowing special cards to be re-added to the deck, when reloading the game * Fixed Aeon bosses which were incorrectly regenerating health (aka Vigo)
General / UI "?" Help drawers — every major card in the game now has a help button that opens a contextual explanation drawer; gold-glowing until first clicked PortalTooltip improvements — follow-cursor mode, auto-repositions near screen edges so tooltips never clip off-screen Fixed auto-prestige stall — auto-prestige no longer halts at the archetype selector between runs Prestige persistence overhaul — compile-time guard ensures no field is accidentally wiped by a future prestige change; Story tab explicitly preserved Click & Combo upgrades persist through prestige — you keep all purchased ranks forever Notification dot placement fixed — mode-tab mute indicators moved to bottom-right so they no longer cover attention/alert dots Save reset restores display setup — resetting your save properly shows the display configuration screen again Fixed combo chain on tab switch — switching game modes no longer breaks an active combo chain Equipment proc frequency capped — proc announcements are rate-limited to prevent arena lag on high-proc builds Pipe trackers appear above health bars — fixed z-order so pie-chart skill trackers no longer hide behind HP bars Fixed "Buy 100%" — the affordable building count was being reported too low; Adventure Powers Power cap set to 30 — you can now only hold 30 powers at once. This makes power selection meaningful rather than irrelevant in long games were uncapped power count resulted in players having nearly every power. Click Power diminishing returns — additional click power ranks now have a 0.3 exponent curve; prevents click power from crowding out other builds 14 powers marked Labyrinth-excluded — dead-weight powers for that mode are filtered out of the Labyrinth pick list Exact Signature & Mastery math — power info panels show the precise multiplier formula and current live value Benefit chips on power cards — more power cards Live proc rates in Compendium — mastery-scaled proc-rate powers show their current % chance in the tooltip an...
We heard your feedback. We read your concerns, including the negative criticism surrounding the launch and the experience of new players entering a PvP world alongside long-established characters.As always, we at Demona Vosz work for our players—and when the community speaks, we act.We are proud to announce that Nythar, a brand-new PvP world, is now officially available!Free Launch Transfer to NytharPlayers who created their accounts on July 17 or July 18, 2026, may be eligible for a completely free transfer from Noctra and Drakmor to Nythar through the Vault.To qualify:Your account must have been created on July 17 or July 18, 2026.You must not have purchased a Soul from the Atelier.Veteran characters and older accounts are not eligible.You must leave your guild or transfer its leadership before moving.All active Market orders must be cancelled first.This special launch transfer has no Drako cost and is one-way. Eligible players will see the “Transfer to Nythar for Free” option automatically in the Vault.Players who purchased a high-level Soul chose to continue with that character’s existing progression, so those accounts will remain in their current world and will not qualify for this transfer.Google Accounts and Steam LinkingWe have also received reports from players who created their Vanya accounts through Google and are unable to link them to Steam because they do not have a traditional account password.We are already working on a secure way to allow Google-created accounts to link directly with Steam. More information will be shared as soon as this feature is ready.Built With Our PlayersNythar exists because we listened.We understand how important a fair beginning is—especially in a PvP world. Our team moved quickly to provide new players with a fresh battlefield while protecting the progress, purchases, and decisions already made by our existing community.Thank you for your honesty, your criticism, and your continued support. Vanya is shaped by its players, a...
新增:境界技能特效和战斗界面优化。 修复:大字模式下装备对比悬浮信息不再溢出屏幕(修正坐标空间转换) 修复:异宝和天命装备手动出售异常 修复:自动出售的保护规则的评分保护优先级提高
Hi everyone,In less than 48 hours, Incremental Infinity will finally be released!While we're definitely feeling a bit nervous, we're also incredibly excited to finally let you all play our game. We've been working hard to squash the last bugs, polish every little detail, and make sure everything is ready for your arrival. The last thing to do now is clicking the "Release App..." button. Not the hardest part... 😅Oh, by the way, Incremental Infinity will launch at $4.99, with a 20% launch discount available for the first few days.Thank you so much for being part of this journey. We truly hope you'll have a great time with Incremental Infinity! 😊Pablo & Baptiste
We've added flag toys themed after the following 26 countries to the National Flag Set DLC.AngolaArmeniaAzerbaijanBahrainBelarusBoliviaChileEstoniaGeorgiaGuatemalaIrelandKazakhstanKuwaitKyrgyzstanLatviaLebanonLithuaniaMoldovaMozambiqueOmanPeruSurinameTajikistanTurkmenistanUnited Arab EmiratesVenezuelaThese flags are "cat toys" themed after the designs of existing national and regional flags. For designs that are extremely difficult to represent in pixel art, we've simplified or altered them somewhat, so some may look a little different from the original flags.We've also made the following updates.Added a slot for Cat Pack 3 to the settings screenAdjusted the logic for reflecting achievements when playing Sill Cats without launching SteamCat Pack 3 is coming soon! Look forward to it!
16 days to go! - Village Spotlight Today we’re taking a little walk through The Village, the main social hub you’ll visit in Upgradia when Steam Early Access launches on August 3rd, 2026. The Village is where the adventure starts to feel cosy. You can wander past the lake, meet NPCs, pick up quests, check the rankings board, visit local buildings, and take a break by the Lake side to fish socially with other players. It’s a place for progress, but also for those quieter MMO moments: chatting, planning your next upgrade, watching other adventurers pass by, and feeling like you’re part of a growing world.It’s also where you’ll begin finding class trainers. The Rogue and Warrior trainers can be found inside the tavern, the Archer trainer is relaxing by a tree north west, and the Mage trainer waits inside the Arcanum. Whether you’re choosing your first path or planning to level every class over time, The Village gives you an early taste of the different journeys ahead.Fish with friends, complete quests, discover trainers, browse the town, and settle into the world before heading out for bigger adventures.We can’t wait to welcome you to The Village! Wishlist Upgradia on Steam: Official Website: https://www.upgradiaonline.comJoin the Discord: https://discord.gg/V5dBzjCwp
Fixes a nautical-chart tutorial that could get stuck when synthesis conditions weren't met; adds an explorable memory in the deepest chamber; and refines the synthesis-bar UI and long-text display. New Content Abyss Chamber · Memories: In the deepest chamber far below, a set of clickable markers and a miner's remains now hold short stories to uncover. Gameplay Improvements Nautical Chart · Synthesis bar: The synthesis bar atop the Collectibles page now matches the Blacksmith great-ship blueprint layout; status text now wraps instead of being cut off (fixes overflow in Korean, German, and other long-text languages). Bug Fixes Nautical chart tutorial: Fixed a case where, if synthesis conditions weren't yet met (e.g. the stele's base chart not yet obtained), the tutorial dialog lacked a confirm button and could get stuck; you can now always click Done to continue.
We fixed 4 achievements which were working in the demo version but not in full version , we believe everything should be flow how it should now
Legacy of the Ark — v1.9.0 "Core Imprints" Your progress is safe — no reset, and nothing you own is taken away. NEW Core Imprints — a permanent ARK-Core upgrade system on your Player page. Dozens of upgrades across 8 categories that persist through every prestige. ARK Operations — four playable mini-games (Emergency Reroute, Minutes That Aren't, Signal Watch, Deep Salvage). Your idle game keeps running while you play — win to earn a reward scaled to your production and chase your personal top-10 records. Legacy Resonance — a new Legacy page. After your next Legacy Cycle it calibrates permanent, personalized resource-gain upgrades to your own production. Settings cloud-sync across devices, and a Tutorials menu with replay + skip-all. FIXED Time Shards no longer show a passive "drip" that never actually banked; Memory/s now includes your Archival storage bonus. Endless Echo prices no longer spiral on very large saves. Exploration: deep zones once again require the primary upgrades they're meant to. Failing a run returns you to Zone 1 (your best zone and upgrades are kept); existing deep runs are gently capped, never reset below what you earned. Long-running stat counters no longer overflow. POLISH Exploration crews now show a countdown to the next zone. Automation is capped at 500/sec per channel (fixes a rare auto-buy stall). Completed Time-Scars now survive a Legacy Cycle.
Hello everyone!Here are the main changes in this update: Feature Adjustments:Removed most interaction restrictions while the boss is working — however, TAB movement still requires the boss to be idle — simultaneously reduced the upgrade experience requirements for Growth Levels starting from level 20 — existing saves will have their Growth Level recalculated based on current Growth EXPAdded dynamic sizing for the customer transaction interface based on different camera zoom levelsTIPS in the top-right corner no longer block click events, allowing normal closure of overlaysUpdated arena odds algorithm to widen the payout spreads — also increased the power rating bonus from player-provided equipmentAdded Fishbone Coins as an additional reward after completing Barracks Monster Bounties — more monster materials will be added in future updatesFixed the issue where defeating Monster Groups at level 2 or above in Barracks bounties did not yield \ — existing saves will receive a compensation grant of this item based on the number of completions recordedFixed a battle report error caused by Bloodwood's skill \Fixed a display issue in the Workshop Management interface that occurred after dismissing employeesData Adjustments:Increased monster EXP in dungeonsReduced the power requirements for Barracks Monster Bounties against groups of levels 2–5, and increased the power rating of mid-to-high-tier equipmentReduced the basic raw materials and core resources required for blueprint refinementIncreased the yield from the Gacha Machine / Auto Cat ToyRaised the Anvil cap to 15 — other methods to increase staff limits are being considered for future updatesAdjusted starting gold to 1000 and starting iron ore to 150If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions. \
Idle Catfarmia 1.1.2 update is now complete.Major Update NotesImproved main menu text for each languageFixed an issue where the back button could be pressed again before the transition was completeImproved text hover color in the main menuImproved some upgrade button textsAdded gold-per-second display to the EXP gauge barIncreased maximum resource level capAdded an effect where the click area expands as Click Power upgrade level increasesAdded mass spawn events for rabbits, wolves, and birds (After Lv.50, certain animals will raid your farm!)Improved Slime and Rat Hunter buff effectsImproved Rat Hunter arrow targetingAdded resource text synthesis systemLevel-up rewards now continue beyond level 100Improved sound overlap and amplification issuesImproved gold balanceAdded 135 new achievements to the existing listVarious minor improvementsThank you for playing. Have a wonderful day!
⚜ Rebirth Refinement & the True Best-in-Slot NEW — Rebirth Refinement Rebirth now permanently refines every piece of combat gear you wear. Each Rebirth grants +5 refinement to all weapons, armour, rings, amulets and arrows — free, no forging, no gold. At the Rebirth cap that's +50 on every piece, layered on top of whatever you've forged at the anvil. Automatic and retroactive. Already reborn? Your gear is already refined the moment you log in — nobody gets left behind. A fully-forged, fully-reborn piece now reads +60, and every point is real attack/defence. BALANCE — Best-in-Slot finally feels like it World Boss armour (Hollow Tyrant · Sky Piercer · Malzareth) is now a decisive step up from Legendary gear instead of a sidegrade — the chestpiece alone jumps ~65%. Lich Mortality Ring, the game's best ring, massively buffed so it clearly out-classes the tier below. Forging to +10 now lands a real capstone bonus. The final refinement is a payoff you can feel, not a rounding error. QUALITY OF LIFE Crack crates straight into your bank. At skill Lv 100, crate materials (ores, logs, fish, bars…) flow to the bank exactly like gathering them — backpacks still take priority. Stolen Sigil & Pickpocket's Charm now work from your backpack, not just main inventory. Stop burning an inventory slot to keep a passive alive. Storming the Throne now requires Hunting 90 (was 100), so you can level Hunting while running the realm's final dungeon. FIXES The Celestial Meteor timer is no longer buried by popups (Ancient Surge, crate opens, salt activations) — the event message stays readable.
Greetings, esteemed Masters of the Treasure Pavilion! This small patch includes the following:Corrected the description of the Dragon Gate Barrier, changing it from "blocks treasure drops" to "blocks Dragon Ball drops," and simultaneously updated the relevant text in the Tiangong Fragments.Fixed an issue where the Black Tortoise Stone, when near the Pearl Vessel and the vessel was nearly full, would absorb Dragon Balls from the vessel but fail to properly transfer them back into the vessel. (If the Pearl Vessel is already full, the absorbed Dragon Balls will not be transferred back into it.)Fixed an issue in the DLC "Canghai Yuzhu" where, during the challenge against Jieyuan, if both the left and right stages were cleared and the True Dragon Imperial Path was in the pending‑trigger state (i.e., all runes were fully lit), the system would fail to reset, preventing subsequent triggers from working correctly. Now, all rune states are uniformly reset after the settlement animation ends.Special thanks to the members of our player community for reporting the above issues!
Good morning. I did not think I would wake up to selling over 300 copies. Thank you so much! I need to repay this of course. So I am going to be adding more things to this game. First thing I want to do is start getting more art in. There are some epic story moments we can illustrate, and character portraits could be fun. I have some ideas. As for what I am doing next well... I really want to get the Steam workshop going for this game. The potential for modding is there. Adding new buildings and projects is totally doable, and not even that difficult (I will make a template mod). More importantly, it will also allow the playerbase to make fan translations if they want. These two things together definitely makes it worthwhile. Then there are some reworks I want to do that will probably show up as a difficulty setting (so it can be opt-in). The first one I want to talk about here is "space access capacity". The space elevator is too powerful currently. In practice you would need multiple (thousands?) of elevators to do the kind of things we do in this game. And on some worlds (like Venus) a space elevator is practically impossible so you need alternate solutions (such as skyhooks). Thank you again
I made some small changes to better navigate the new squished tabs. Tabs will now highlight when there is something available to buy! Roles tab will highlight if there are Janitors left MP Upgrades tab 1 will only light up if there are point upgrades to buy Added more information to the stats tab! Thanks for your feedback! I'll be working to make this both easier to use and navigate! If you have any ideas, requests or feedback, let me know!
Fixed an issue where players could still enter the room to rest without reporting to the master after completing the Brass Kettle quest.Players affected by the above issue will be rolled back to the point where they handed over the lemon tea in the morning.We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
Small fix for french translation.
Thank you to everyone who purchased Pet the Cat on launch day!It's been just 24 hours since the official release, and Pet the Cat has already sold over 2,000 copies! The amount of support we've received has truly exceeded our expectations.Whether you've left a review, shared the game, or recommended it to your friends, every bit of support gives us the motivation to keep improving the game. We'd like to express our heartfelt thanks to every single player!Over the past day, we've been closely following your feedback and have already released multiple updates, improving the overall gameplay experience, smoothing the Endless Mode difficulty curve, and fixing several issues that affected gameplay.In addition, we're excited to officially confirm that a brand-new content update, "Shadow Meow" (working title), will be coming to Pet the Cat.This will introduce an entirely new gameplay experience, bringing even more fun and challenges for players who have already completed the game or are pushing themselves in higher difficulties. The project is currently in the preparation phase, and we'll be sharing more details in future updates. Stay tuned!Thank you once again for your love and support of Pet the Cat!May every moment spent petting cats bring you happiness.— Mewsturbo