🩹 v1.7.1 "Foundations Hotfix" Two fixes for the Foundations update. No reset — your progress is 100% safe. FIXED • ARK Cores could snap back to your purchased-pack total after reopening the game — losing earned Cores, or refunding spent ones — if the store's ownership check ran before your save finished loading. ARK Cores now persist correctly across every session. • ARK Recovery Orders: the "Complete Automated Reassembly" order asked for an upgrade level that could never be reached, which stalled the campaign. It now completes correctly, and any campaign stuck on it resumes automatically. Thanks for the reports, Commanders. 🛰️
Hourglass of Eternity arrives July 15!The next major Act 3 update will be released on July 15 at 19:00 UTC.At the heart of the update is the Hourglass of Eternity, an ancient artifact that has been shattered by the power of time.Gather resources throughout Act 3 and restore the Hourglass piece by piece. Each restored part will unlock new upgrades, bonuses, and progression opportunities.The update will also include:The main Act 3 progression mechanicA new bossNew Act 3 locationsNew enemiesNew upgrades and bonusesFull details and patch notes will be published when the update goes live.See you on July 15!
Under Tower Idle – Economy & Production UpdateHello everyone!This update focuses on improving the game's economy, streamlining production chains, and making resource management more enjoyable. We've also included several quality-of-life improvements and bug fixes to make the overall gameplay experience smoother.⚒️ Production & EconomyProduction Cost RebalanceWe've adjusted the production costs of a number of buildings and crafting chains to eliminate progression bottlenecks and create a smoother gameplay flow.These changes should make advancing through the production tree feel much more natural, especially during the mid-game.ForestOak 3500 Marble500 GraniteForestGranite 3400 Birch400 OakForestBirch 3600 Basalt600 MarbleForestMarble 3800 Walnut800 BirchForestBasalt unlock800 Walnut800 BirchForestBasalt 21200 Walnut1200 BirchForestWalnut 3800 Obsidian800 BasaltQuarryBasalt 32000 Maple2000 WalnutQuarryObsidian unlock500 Maple500 WalnutQuarryObsidian 22000 Maple2000 WalnutQuarryMaple 31000 Rune Stone1000 ObsidianQuarryObsidian 33000 Teak3000 MapleQuarryRune Stone 22000 Teak2000 MapleQuarryTeak 31000 Amethyst1000 Rune StoneQuarryRune Stone 33000 Mahogany3000 TeakQuarryAmethyst 22000 Mahogany2000 TeakQuarryMahogany 3800 Ruby800 AmethystQuarryAmethyst 33000 Ebony3000 MahoganyQuarryRuby 22000 Ebony2000 MahoganyQuarryEbony 3800 Diamond800 RubyQuarryRuby 33000 Ancient Wood3000 EbonyQuarryDiamond 22000 Ancient Wood2000 EbonyMarket Economy RebalanceTo better balance the in-game economy:Increased buy prices in the Market.Reduced sell prices to make trading a more strategic decision rather than the primary source of progression.🛒 Market ImprovementsManaging large amounts of resources is now much easier.Added a Sell x1000 button.Added a custom quantity input, allowing you to enter the exact amount you want to buy or sell.Improved button colors throughout the Market window for better readability and consistency.⚔️ Dungeon ImprovementsDungeon logistics have been significantly impro...
Update • Expanded the Workshop (Anvil) — craft a large set of unique items. • Added Universal Candy uniques — each one boosts the income of a specific candy (and click power for Candy 1). • Unique items can be crafted only once and grant powerful permanent bonuses. Community Don't miss Steam Discussions — news, promos, and feedback.
🐱更新部分界面弹窗说明内容,优化游戏引导 🔧修复bgm有时会不断循环的bug,虫子,抓到你了喵 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Thanks for playing! This update brings offline progression and a couple of quality-of-life fixes. OFFLINE PROGRESS - Your Kingdom now keeps working while you're away! Come back to collect your Gold and Kingdom XP income MORE HELP - Upgrades: a new "?" panel explains how every Slime class gets its own upgrades and max levels, what the "x" multipliers mean, and what the trickier units, jobs and quests upgrades actually do. SMALL FIXES - Upgrades that multiply a stat now show as "x1.25" instead of "+25%", so they're easy to tell apart from the flat bonuses. - The World screen's "?" button no longer sits on top of an open kingdom panel. - Fixed the first click on a kingdom doing nothing after opening the World screen - kingdoms now open on the first click. - The Units screen no longer jumps back to a Slime's default stats view while you're reading its special or job stats and a level-up happens. Got feedback? We'd love to hear it. Have fun out there!
Hello everyone! I am incredibly excited to announce that Idle Monkey Theorem will officially launch on Steam on September 23, 2026. As a solo developer, I have been working hard since the demo release to polish the experience and balance the progression. Your feedback has been invaluable in shaping the final version of the game. What to expect at launch:* Full Monkey Army: Unlock and upgrade up to 50 typing monkeys.* Recreate the Classics: Progress through authentic Shakespeare texts.* Deep Progression: 10 unique upgrade paths and a premium skill tree.* Smart Pity System: Never get stuck waiting for that crucial word. Mark your calendars for September 23rd. If you haven't already, please consider adding the game to your Wishlist. It helps me out immensely. Thank you for your amazing support.
0.8.11Hero Units & ArchbishopHero-class units can be summoned through Relics. Only the Archbishop is in for now.The Solar Warhammer Relic summons the Archbishop.Proof of Leadership strengthens your hero, but your hero dying means instant defeat.Battle Fast-ForwardA new setting lets you speed up the first 25 seconds of combat. Go turn it on.Build SharingThe build manager is now in the equipment panel (top-right). Switch builds and share them:Import and export build codes. 5 preset slots.Swap your Relic layout, Buildings, and Codex abilities in one click.Equipment affixes and talents still need a screenshot to share.Other ChangesDeath Knight gains Terror Aura.New Healing Aura from the Archbishop.Relic: Vampire Mask now has a special ability for hero units.The Archbishop's Light Warp talent now gives 20% max health (was 15%). Three other minor talents also got buffed — re-allocate your points.Increased Archbishop's Silverflame Judgment base damage.Increased Hearteater's flat damage.Reworked Runeword: Viper's Fury.Buffed Runeword: Shroud's Corpse Explosion skill.Reduced Potential costs for Punch Socket, Reroll Hidden, and Reroll Attributes.Performance improvements for lots of units and triggered skills.Other fixes and polish.
🥚 Hatch Inventory Timing FixA small bug fix update is releasing now.Hatching eggs should now clear from your egg inventory at the proper timing.This should prevent eggs from staying visible longer than intended after they have already hatched.Thanks again for reporting issues and helping improve the hatching system!
# 🏔️ Legacy of the Ark — v1.7.0 "Foundations" Our biggest update yet — **three major new systems** in one drop. **No reset. Your save is safe.** **🗺️ ARK RECOVERY ORDERS** The MAP button becomes **ARK RECOVERY ORDERS** — a full authored campaign that always shows your next meaningful goal and guides the whole journey, from your first tap to your first Legacy Cycle. 214 orders across 7 phases, contextual side-orders, and a condensed Cycle track after you prestige. Each order unlocks a Recovered Record, and the old Map info lives on in the ARK MAP tab. **🏔️ SURFACE SETTLEMENTS (Horizon 4)** Build a permanent civilization *outside* the Ark. A new **SETTLEMENTS** page under the Legacy rail — locked from your 1st Legacy Cycle, unlocked on your 3rd. Every cycle grants a **Continuity Charter** (retroactive for veterans!) to found & advance six settlements from Landing Camp to a **Continuity Beacon**, across four readiness tracks. Link Deep Regions, get doctrine discounts, and once all six are founded the **Horizon Council** convenes with endless civic tracks + a per-cycle Agenda. *+6 Recovered Records, +8 achievements.* **🌊 DEEP SURGE + TAP FOCUS** A new third tab on the Boost page: three click-to-charge surge bars — Exploration, Remnant & Legacy — that stack **additively** with the Ark Accelerator, plus a **Deep Overload** panel and a **Deep Overdrive** combo, with a live per-resource rate grid. And **Tap Focus**: the Bridge tap mode now lets you choose *which* Exploration resource to gather by hand. **⚡ SMOOTHER** Fixed several recurring frame hitches (autosave, achievements, story records) for a steadier late game. *Everything is save-safe and additive, survives every prestige & Legacy Cycle, and is localized in 32 languages.* **The Ark can fail now. The people no longer have to fail with it.**
Patch Notes — July 9–11, 2026 Raid Fixed the boss HP bar showing "NaN%" in the Social Hub raid tab. This was caused by extremely large boss HP values (high tier) being stored in a format the client couldn't parse back correctly. Fixed the top contributor on the raid leaderboard showing 0 damage when their actual total exceeded a certain threshold. The damage was recorded correctly on the server; only the display was broken. Fixed the in-combat boss HP bar showing NaN% for players with very high damage output, caused by arithmetic overflow in the local cosmetic HP tracker. Prestige Upgrades Chain Slaughter is now capped at rank 10. Any ranks purchased above 10 have been automatically refunded to your PP bank. Overkill is now capped at rank 10. Same refund applies. Pets and Sidekicks Pet Brigade rank, delver toggles, and Rent-a-Sidekick allocation now correctly persist through prestige. These were silently wiped on prestige in a recent update. Pet cards now show a rank progress bar instead of a raw duplicate count. Cards at the maximum rank show a "MAXED" badge. Sidekick upgrade points now derive from duplicates rather than a separate pool. Four enhancement slots with hard caps replace the old system. The gem mining job now awards 0.001 gems per combat level cleared. Per-delver Pet Brigade toggles have moved from the Kicks card into the Roster drawer header. Available upgrade points are now shown as a chip on sidekick cards instead of the raw total. Pet Brigade is now listed below Rent-a-Sidekick in the Kicks tab. A brigade slot indicator has been added to the Roster header, with a dog badge on each assigned delver card. Fixed a bug where Animal Lover and login reward duplicate grants bypassed the intended duplicate cap. Rent-a-Sidekick Redesigned UI with clearer layout. Added a dedicated widget for managing your rental allocation across slots. Power diminishing-returns notes are now shown for all supported languages. Powers and Mastery Mastery level is now hard-cappe...
A brand-new powerful skill Dual Co-Aid has been added to the Temper & Reincarnation system.Skill Effect: After unlocking this skill, you can activate two support effects simultaneously in the Support Center. Break the limit of single support buffs, stack double bonuses, and greatly improve your combat and farming efficiency.
====================================== 10-Man Idle - Patch Notes - Important save game information below. Version: beta.1.16.14 Release date 7/14/26 Platform: Windows & macOS feature update======================================NEW FEATURE: STEAM CLOUD SAVES------------------------------* Your save slots now sync to Steam Cloud automatically. Quit the game on one computer and pick up right where you left off on another - including between Windows and Mac.* Nothing changes about how the game saves on your computer. Your local save files and the automatic backup system keep working exactly as before; the cloud is an extra copy on top, not a replacement.* Custom character portraits travel with your save too, so an imported portrait shows up on every computer you play on.* Syncing happens when the game launches and when it exits. There is nothing to set up - if Steam Cloud is enabled in your Steam client (it is by default), it just works. You can turn it off per-game under Properties > General > Steam Cloud if you prefer local-only saves.IMPORTANT - IF YOU PLAY ON MORE THAN ONE COMPUTER------------------------------------------------- The very first time each computer syncs, Steam makes the cloud copy the master. In practice: the first computer you play on after this update uploads its saves, and the next computer you play on will RECEIVE those saves - replacing what is in the same slots on that computer, without asking. If you keep DIFFERENT playthroughs on different computers under the same Steam account, do these two things BEFORE the update: 1. Decide which computer's saves should become the master copy, and make sure the games you care about are in the slots you want. 2. Make a manual backup of your saves on EVERY computer you play on (instructions below). It only takes a minute. After the first sync on each computer, normal conflict handling takes over: if two computers ever disagree, Steam shows a dialog and lets you choose which copy to keep.HOW TO MAKE A MANUAL ...
🛠️ Server Optimizations, Hatch Fixes & Visual Polish | v5.0.10 Hey everyone! Update v5.0.10 is focused on hatch progress fixes, server performance improvements, Steam Inventory cleanup, quality-of-life options, and a large visual polish pass across the game. Thank you for your patience after yesterday’s server issues. A major optimization pass has been completed, and the game is now in a much better position to support a larger and growing playerbase. 🌟 Update Highlights 🥚 Fixed hatch progress display behavior ⚙️ Added new egg auto-equip quality-of-life settings 🚀 Improved server/player request speed by over 10x in key areas 🎨 Added tons of visual improvements across the game 🏛️ Gave the Temple theme a massive polish pass 📘 Updated the Clickdex UI with a new makeover 🤖 Improved the Auto Clickers UI 💬 All Auto Clickers now have unique character blurbs 📦 Removed the Steam Inventory sync button 🔔 Added new popups when Steam Inventory items are added 🐾 Tamed pets now auto-sync to Steam Inventory when earned 🎨 New Steam Inventory art styles are being explored for Collectable Pets and pet tiers 🥚 Hatch Progress Display Fix A hatch progress display issue has been fixed. All hatch progress was being tracked correctly on the server, but in some cases progress could appear to apply to a “random” egg instead of the equipped egg. This should now behave correctly and show progress on the intended equipped egg. ⚙️ New Egg Auto-Equip Settings A new quality-of-life setting has been added for auto-equipping eggs. You can now choose how eggs are selected automatically: Random — auto-select a random egg Rarity- — auto-select the lowest rarity egg Rarity+ — auto-select the highest rarity egg This should give players more control over how their hatch progress is used. 🚀 Server Optimization Pass Since yesterday’s server issues, a major optimization pass has been completed across the game’s data flow. Server/player request handling has been improved by over 10x in key areas, making reques...
Firemaking and the FoundryGolden and Gilded Equipment ReforgingGolden Armour and Weapons can now be reforged at the Foundry, just like Golden Tools.Each supported item can be reforged through the following progression:Golden +1 → Golden +2 → Golden +3 → Golden +4 → Golden +5 → Gilded → Gilded +1 → Gilded +2This update includes:8 Melee weapons across 8 reforging tiers8 Ranged weapons across 8 reforging tiers8 Magic weapons across 8 reforging tiers40 Melee armour variants — 5 armour pieces across 8 reforging tiers32 Ranged armour variants — 4 armour pieces across 8 reforging tiers32 Magic armour variants — 4 armour pieces across 8 reforging tiersAll newly added Golden Weapons and Armour can also be melted down into Golden Chunks at the Foundry.The Move to Foundry option now requires Level 60 Dexterity. Players who do not meet this requirement will now be informed when attempting to use it.Item Compendium OptimisationUpdated the Item Compendium with all newly added items.Previous item total: 1,296New item total: 1,420The Item Compendium has also been heavily optimised. It now uses approximately 60 GameObjects, compared with more than 1,300 GameObjects previously.Bank OptimisationOptimised the Bank UI to significantly reduce unnecessary memory usage and background processing.The Bank previously refreshed and rebuilt interactions across all 1,920 bank slots whenever items were deposited, withdrawn, sorted, searched, or tabs were changed—even though only a small portion of those slots were visible at once.Bank slot references and interactions are now cached and created only once, instead of being rebuilt during every refresh.The Bank’s behaviour, item order, and existing features remain unchanged.Additional UI OptimisationsFurther optimisations have been made to the Inventory, Equipment, and Shop interfaces.InventoryOptimised the Inventory UI so item icons, quantities, tooltips, and click interactions are cached and created only once instead of being rebuilt every time th...
This update makes Bahast easier to learn while improving the feedback behind crafting, combat, and town interactions. Highlights Added a complete in-game Player Guide covering combat, equipment, skills, crafting, progression, Hunts, town services, saves, and controls. Localized the Player Guide across every currently supported language. Reagents and Sigils now become the active crafting cursor when armed, making valid and invalid targets immediately clear. Added weapon- and damage-appropriate attack, release, and impact sounds. Added clearer audio feedback when equipping armor. Improvements Added Bahast-styled pointers and unavailable-action cursors throughout the interface. Tide Market prices now appear beside the cursor before the full item tooltip opens. Improved combat HUD spacing and tutorial guidance. Updated navigation icons and access to the Player Guide and keyboard shortcuts. Refined responsive layouts, town overlays, toast behavior, and several management screens. Tightened tutorial, Hunt, progression, equipment, persistence, and localization behavior. Crafting Controls Right-click a Reagent or Sigil to arm it. Left-click compatible, unequipped gear to apply it. Right-click again to cancel without spending the currency. Hold Shift while crafting to keep the currency active when another unit remains.
- Fix megaboss visual bug - Waves will continue to spawn during box invasion (after loop 50) and wall invasion (after loop 60) - Fix trader saving bug - Cloud sync UI fixes
A sun and moon will now cross the screen to show the passage of time. *This is removed on prestige 7 and up since entire days pass each tick at those levels.
The wait is over.Vanya officially launches on Steam on July 17, 2026.Built with heart by an eight-member indie team, Vanya is an Idle MMORPG where your character keeps progressing even while you're away. With no level cap, no account resets, and a persistent online world, every achievement and every decision becomes part of your journey.Launch FeaturesSteam AchievementsSteam Account LinkFull Cross-Platform Progression (Web, Mobile & Desktop)Regular content expansionsActive community and ongoing updatesContinue Your Existing AdventureAlready playing Vanya?The Steam version supports full cross-platform progression across all existing platforms, including web browsers, mobile devices, and desktop. Simply link your existing account to Steam and continue your adventure with all of your progress, characters, items, and achievements intact.New players can also create their adventure directly through Steam and immediately join the same persistent world as everyone else.Wishlist TodayWhether you're discovering Vanya for the first time or returning for launch day, we're excited to welcome you.Thank you to everyone who has supported us throughout development.See you on July 17, 2026.
New Feature: Titles Menu - Added a brand new Titles section in the Inventory, letting players browse and equip unlocked titles. - Titles now display with their own color, including special animated styles (Rainbow, RGB Cycle) for rare ones. New Default Titles All players now start with the Knight title equipped, plus a full set of country-themed titles unlocked by default: - Knight (default) - French Knight, British Knight, American Knight, German Knight, Spanish Knight - Italian Knight, Brazilian Knight, Czech Knight, Polish Knight, Russian Knight - Japanese Knight, Korean Knight, Chinese Knight, Turkish Knight, Dutch Knight - Belgian Knight, Swiss Knight, Austrian Knight, Portuguese Knight, Swedish Knight - Canadian Knight, Mexican Knight, Australian Knight, Indian Knight, Ukrainian Knight, Romanian Knight Titles Now Visible Everywhere - Titles now appear next to the player name in the Main Menu - Titles now appear in the Leaderboard, next to each player's - Titles now appear in the Ranked VS Menu, for both the player and the opponent
Thank you so much for playing.Based on your feedback, we’ve made the following adjustments to make the app easier to use while working on your desktop.Added a setting to adjust the size of the resident menuAdded a setting to adjust the transparency range around the mouse cursorFixed minor bugsWhen the update appears on Steam, please update the app and give it a try.We’ll continue to welcome your feedback and bug reports!
Hey everyone,This update brings a lot of improvements to Idle Life. It includes many new items, reworked crafting recipes, adjusted item drop chances, a reworked main menu, multi save support, start settings, performance improvements, and many bug fixes. A lot of this update is focused on making the game cleaner, faster, and easier to expand in the future. New Items 🌿A large amount of new items has been added to the game.These new items help expand progression, crafting, gathering, research, and future content paths. Some of them are already used directly, while others prepare the game for upcoming systems and balancing changes. Reworked Crafting Recipes ⚒️Many crafting recipes have been reworked and adjusted.The goal of these changes is to make progression feel smoother, remove confusing recipe steps, and improve the overall item flow. Reworked Item Drop Chances 🎲Item drop chances have also been reworked.This should make gathering, crafting, smelting, and other item sources feel better balanced. Some items may now be easier or harder to obtain depending on their place in progression. Major Performance Improvements 🚀This update includes significant performance improvements across multiple areas of the game.We improved performance for CPU, GPU, VRAM, and RAM.Since Idle Life is heavily based on UI, widgets, item data, textures, saves, and backend systems, these optimizations are very important for the long-term health of the game. The game should now run lighter and more efficiently, especially as more content gets added over time. Reworked Main Menu 🖥️The main menu has been reworked and now includes a few small settings options.You can now adjust basic options such as:Screen ModeScreen Percentage Max FPSMore settings will be added in future updates. Multi Save Support 💾Idle Life now supports multiple saves through the UI.You can now create and load multiple saves directly in the game, without needing to rely on console commands or manual save handling.This should mak...
Some small things you reported. Refound confirm dialog Two fixes here. First, pressing "Refound" on the confirm dialog now actually closes it and resets your run, instead of leaving the dialog sitting open. Second, the Founder Point total on that dialog now updates live while it is open, so it reflects what you would actually bank right now instead of the value from when you opened it. No more sideways wobble On smaller windows the middle skill panel would shift a few pixels to the side as the level, XP and current task text changed width. It now stays put. Thanks as always for the reports.
发布日期:2026 年 7 月 12 日 1:【⚔️ 天命装备排名】 装备评分玩家最强天命装备评分排行,可查看装备属性与技能详情 2:【💀 死亡记录排名】 最高单次受到伤害按死亡时受到的最大单次伤害排序,可查看死亡分析与击杀者词缀 3:【天骄榜(0转专属排行榜)】
New Languages Added!Hello, miners! We’ve added new languages to the game. The newly supported languages are:● Traditional Chinese ● French ● Polish ● Brazilian Portuguese