Scheduled MaintenanceHello Everyone.Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding.Maintenance is expected to last for 1 Hour.*Time & DateJST: Thursday, June 25, 2026 10:00 PMCEST: Thursday, June 25, 2026 3:00 PMBST: Thursday, June 25, 2026 2:00 PMPDT: Thursday, June 25, 2026 6:00 AMMaintenance Details:Bi-weekly update. "Uncharted Islands P2 + BitCraft Online EA, 1 Year Anniversary update"Please note that the maintenance start time & completion time is subject to change. *
Optimizations & Bug Fixes:Cloud Save: Fixed cloud save issues. Players can now properly save their favorite outfits, and outfit configurations will no longer be lost.Action UI: Resolved a display error that occurred when deleting an action while configuring them in the action menu.Action List: All sub-menus in the action interface are now displaying correctly. Unlocked actions will appear grayed out.Action Animations: Fixed an issue where some action animations were not fully rendered.Announcement: Corrected the display error regarding gacha/lottery drop rates in the in-game announcements.Store Pricing: Fixed an abnormal pricing issue in the shop. Players can now purchase items normally again!
rollback to 0.5.9, optimization changes were not packed. version 0.5.10 will be updated shortly
Hey Everyone!Update 1.1.05 is out now, including some smaller fixes... but more importantly...There's a Cauldron spinoff coming towards the end of this year! Go check out Cauldron: Haunted Harvest! If you're ready for some more more chaotic minigames, Blinkie would appreciate a wishlist ;)1.1.05 change log:Misc language fixes/updatesFixed issue where refunding hero skill trees wouldn't refresh the hero stats table until buying another upgradeFixed issue where hero preset builds would stop buying after 100 purchases, instead of after all talent books were spentFixed issue where large enemies weren't blocking correctly for their allies behind themFixed issues with Dodge and GROFL combat skills/specials not working correctlyFixed bulletin board so it updates inventory values correctlyBonus balls in the mining game no longer have their value cap at ~300ccFixed level select in the minecart game when using the mousePete SleepyDad GamesPS. Join our Discord to discuss strategies, ask for help, report any bugs, or just hangout!
- Added toggleable hotkey to cargo routes 'Skip if destination storage is full' and it defaults to No - Added a Fog of War border to the Star Map @firen thank you - Future multiplayer spawns no longer land on expedition tiles - Raid route screen now respects fog of war visibility - @toaster's first PR! Fixed a construction queue exploit that bypassed max level prerequisites - Can now queue dyson sphere ahead of time if prerequisites are in queue - Faction radar Rebellion rows now keep visual order and keyboard navigation aligned - Hangars can now reserve and store local flagships - Added @helios's Quick Start guide and a fresh campaign tutorial flow from the starting screen
Hi everyone,We just hit the milestone of 5,000 Wishlists for Incremental Infinity! We are absolutely thrilled! 🎉Thank you so much for your amazing support. As fans of incremental games, we all love to watch numbers go up, but seeing this specific counter climb means the world to our very small team. It proves that people genuinely care about our project, and that is the best motivation boost we could ever ask for. What's next? We’re currently working hard on the game to make sure it’s as satisfying as possible. Stay tuned, we'll have more updates to share with you soon!Thank you again for being part of this journey. Let's keep making numbers grow together! Pablo & Baptiste
{STEAM_CLAN_IMAGE}/24136664/db37ba831b2d6fcb35122e5cff1afa40085d54ef.png Hey Panda Peeps! We’re halfway through 2026 already - can you believe it? (We sure can’t, considering that sentence originally read “we’re halfway through 2025”, oops…) Well, whatever year it is, it’s time for us to post a fresh sneak peek at our upcoming Limited Time Event schedule! As always, this is a tentative schedule only, so some dates and rewards may shift around, and it doesn’t include Parallel Events or DLC releases, either. And now, without further ado, here’s what you have to look forward to! June 24 - (bring back) Roxxy July 8 - (bring back) Roxxy's Outfits July 22 - (bring back) Peanut Phone Pinup July 29 - (bring back) Sirina August 12 - (bring back) Sirina's Outfits August 26 - (bring back) Sawyer and Lake Pinup September 2 - (bring back) Tessa September 16 - (bring back) Tessa's Outfits September 30 - (bring back) Alpha's Pinup October 7 - (bring back) Esper October 21 - (bring back) Esper's Outfits November 4 - (bring back) School Pinup November 11 - (bring back) Rosa November 25 - (bring back) Rosa's Outfits December 9 - (bring back) Holiday Pinup December 16 - (bring back) Odango December 30 - (bring back) Odango's Outfits We love you so hard, The Pandas
Hi everyone!Steam Next Fest is almost coming to an end. Thank you so much for trying our demo, playing with us, and sharing your feedback!In this update, we are adding two new features to the demo.New Feature: Hiring StaffOne of the biggest issues with the current demo is that the single-player experience can feel a little short and simple. More importantly, there was no automation, so players had to keep refilling bookshelves by themselves.With this update, you can now hire staff to help run your bookstore!You can hire librarians to stock books for you. They will take a small salary, but in return, they will help keep your bookstore running while you continue writing, decorating, or doing other things.You can also choose which book each librarian should stock, and spend money to upgrade your staff over time.There will be other types of staff in the future too, but they will be unlocked in the full game later.New Feature: Simple Player InteractionsWe also added a small multiplayer feature: simple player interactions.When we joined public lobbies and played with other players, we often found ourselves wanting to say simple things, such as:Saying hi when someone joins the roomSaying thanks when another player helps write your bookSaying congratulations when someone writes a legendary bookSaying goodbye before leaving the roomSo we added a few simple interaction buttons to help players communicate with each other more easily.Other ImprovementsWe also made a few smaller improvements in this update:Added more tooltips in different places to help players understand the game betterImproved the tutorial for writing a bookWe would love to hear what you think about the new staff system, the simple player interactions, and the overall demo experience. What feels fun? What feels confusing? What do you hope we can improve or add next?Your feedback really helps us understand the game better from the player’s side, and it means a lot to our small team.We hope you enjoy the new upd...
Hotfix since v1.1.04: Steam cloud save sync and save write safety. Bug fixes Fixed cloud save not syncing in time on Steam startup, which could cause progress issues Improved save write safety to reduce corruption risk after abnormal exits
Hello, miners!We have made a few changes.● Adjusted some of the effects when entering the hunting grounds. ● Adjusted some of the effects when returning to the mine. ● If there are no chickens in the hunting grounds, chickens will now spawn immediately. ● The “Lord of the Volcano” active skill will now activate at a random location.
Hello, everyone.This is the development team.A hotfix update has been applied. \■ Fixed an issue where the maximum movement speed limit was incorrectly applied. We sincerely apologize for any inconvenience caused during gameplay. Thank you. Development Team
致各位探求者大人:为修复当前游戏版本内部分已知问题,提升探求者大人的游戏体验,我们将于6月22日21:00左右进行一次临时不停服热更,具体更新内容如下:- 修复探求者之书·38中,调查等级满级后的每日奖励无法正常领取的问题。探求者大人重新登陆游戏,即可下载并安装更新内容。感谢您对《悠久之树》的理解与支持!
Hey, Tobias here!This update focuses on performance, stability, and making the game's systems easier to understand. Thanks for the bug reports... several of these fixes came directly from your feedback. In addition I'm also working on the sieges that comes later in the game - I plan to run a playtest in July and anyone interested will be able to join via an announcement on the Steam Page: Back to the patch: here's what changed in v0.8.3.Features & Improvements- Significant performance optimizations across the board- Major stability improvements, especially around Alt-Tabbing- UI overhaul... cleaner panels, improved theming- New splash screen + language selection on first launch- Improved prestige reset flow- More explanations about systems and things like demo limits- Smoother transitions between screens- More UI sounds- Gamepad mode improvements (still in Beta!)Bugfixes- Fixed resource panel positioning- Fixed locale migration bug that auto-confirmed locale for existing save files- Fixed NPC density- Camera panning no longer triggers GUI sounds, tooltips, hover effects, or forces panels open... much cleaner now during navigationThanks for playing the demo! If you hit any bugs or have feedback, please share it.
Last nights performance patch introduced a regression.Accidentally included an endgame resource from the full game as a requirement for ships. This has now been rolled back. If you were quick enough I guess you got a hint for the full game.I've added some more variation to the pilot models. This will most likely be the final patch for the Next Fest demo (unless something breaks of course).
三国战线
108 days ago
· 45050374
更新内容: 1,vip3,vip6,vip8,vip9,vip10 拥有月卡时各追加1小时离线时间上限。 2,月卡玩家每天邮件增加1小时加速时间 3,优化事件功能增加过滤,同类型的只显示时间最早出现的3个。 4,增加寻宝玩法,每次骰子消耗1个寻宝图(原藏宝图改寻宝图) 5,增加:每月可购买VIP礼包,每月重置可再次购买 6,BUG:当天总收益超出40小时 7,支持自动合碎片(三星武将碎片,四星武将碎片,五星武将碎片) 8,增加事件:朝廷赏银 》前线奋勇杀敌的各位将士会不定期收到朝廷发放的白银(50~200) 》支持事件图鉴武将:卢植,袁术,皇甫嵩,朱儁 9,增加武将图鉴(邓艾+1+2,姜维+1+2,周瑜+1+2,曹操+1+2+3,张 任+1+2,庞统+1+2,张郃+1+2,荀彧+1+2,黄月英+1+2,张春华+1+2) 10,增加精英关卡(精英.终极保镖) 11,增加仓库可格子扩展上限 12,优化3★,4★,5★ 武将碎片,半自动合成 13,其他修复已知bug
🐾 Pet Balance, Prayers & a Fix Pass Balance Pet drops are now balanced across every skill. The Firemaking and Cremation pets were dramatically slower than the rest (a Firemaking pet on elder logs was ~15× harder than Mining/Woodcutting/etc). All 17 pets now sit on the same difficulty curve. Iron Will is now +18% Melee Attack (it was mistakenly set to +15% Defense). This fills the high-tier melee attack prayer slot to match Range's Eagle Eye. Bug Fixes Flawed Ruby from monster/dungeon drops now gives the real, usable gem with its proper icon (it was showing a loot-crate icon and couldn't be used in crafting). Existing stranded stacks are auto-converted on load. Elder Salts (and all pyre salts) now drop while burning logs offline — overnight burning no longer yields zero salts. Bank: depositing or withdrawing items no longer shuffles the rest of your inventory around — items keep their slot, so your bag stops "moving." Backpacks no longer flicker when sitting in the bank. Offline dungeon contracts: auto-farming a dungeon contract overnight now keeps the contract active (re-accepts it) instead of leaving you with an empty slot you'd refill with a random monster contract. Quality of Life The Grand Backpack's +10% skilling XP now appears in the "Active Bonuses" XP breakdown, so you can finally see where that bonus comes from. Bank placeholders now also appear when an item is fully consumed by crafting (not just by withdrawing), preserving your tab layout. Beastmaster ("Find every pet") now correctly requires 17 pets — there are 17, one per skill (it was asking for 16).
Hello, everyone.This is the development team. A hotfix update has been applied. \■ Fixed an issue where stage changes were restricted when challenging the Act Boss multiple times in a row ■ Fixed a security vulnerability. We sincerely apologize for any inconvenience caused during gameplay. Thank you. Development Team
Thank you so much for participating in the Chill with You: Lo-Fi Story Illustration Contest.To be honest, we initially expected around 50 submissions, but we were absolutely blown away by over 180 entries! We completely underestimated the incredible passion of our fans. We are deeply grateful for all the wonderful artwork. Because of your overwhelming enthusiasm, choosing the winners was an incredibly difficult task for us.However, we have made our final decisions, and we are thrilled to announce the winning entries!Grand PrizeThe Grand Prize goes to BestMemberMAD!A new track inspired by this illustration is planned for a future update, so please look forward to it! A special comment from our Sound Director will also be shared at that time.Artist AwardThe Artist Award goes to the following two creators:Aiyuuno南楠_NanNew background art inspired by the Artist Award winners will be implemented in the game. First up, take a look at the background adapted from 南楠_Nan's illustration: Since we received so many amazing entries, we suddenly decided to add special staff favorite awards from our Director, Programmer, and Community Manager! Winners of these awards will receive a little extra bonus in addition to the participation prize. You can view all the winning entries and submitted artworks here: nestopi.co.jp/chill-with-you-fan-art-contest-2026-awards-en Including the background from Aiyuuno's artwork, these new features are scheduled to be implemented in the next update on June 25th. Stay tuned! Finally, thank you once again to everyone who participated in the illustration contest. Every single piece of artwork has given us tremendous energy to keep updating the game. We truly wish we could give an award to everyone, and we hope you can accept our deepest, heartfelt gratitude.
Updates Clicking on a Memory will now start pathing Bloob towards it. Right Clicking a item in the inventory will now show the right click window at the mouse position not a fixed position. Challenge Store New Arrivals 3 x Speed Efficiency Upgrade. Time Bank Max Hours Expansion, 24 Total Upgrades. Golden Bloodline Upgrade, Unlocks the Golden Drop pool for bosses, which consists off Golden Weapon and Armour. Updated BeastMastery Skill Guide Information, and all task panels to state you can click on a monster to path and start combat. Updated Hitpoints Tooltip to show current Hitpoints. Bug Fixes Fixed Aeronite, Aurite, Adamant, Bronze bars having the incorrect smithing times 2 seconds not 1 second. Fixed a issue with smithing in the demo as max level (20) you would no longer gain items but the input item would still be taken. Fixed a Bug with Bloobs memories where if the player was hovering over the memory the tooltip would become stuck as the memory vanished. Fixed an Issue with the Combat information not updating correctly, when you summon or unsummon a soul. Fixed an Issue with Crushing Cyclops hp not displaying correctly. Fixed a Challenge notification issue, not automatically closing correctly when a milestone showed. Fixed Challenge Store Time Bank rewards for the old giving 65 minutes not 75 minutes and for the old 150 minutes not 180 minutes. Tried to improve the game remembering your windows position when you use Fullscreen. Fixed Trelis typo, Trellis corrected. Fixed some Challenge names being incorrect. Removed Woodland Bunnies Song. Fixed Golden Gnoll Soul being incorrect. Corrected Aurite Cape and Sunwrought Cape recipes. Fixed an issue in Skill Level up not calling too check a total level achievement. Fixed an issue with swapping spells stalling the game. Buffed Raw Baffalo Meat and Buffalo Meat gold value. Fixed Cooking Skill Guide resetting position.
Hello, this is the Hamster Talk Team.A new update reflecting your valuable feedback has been applied.Please check the main changes in this patch below.■Improvements & ChangesSettings Toggle Options AddedOptions to toggle ON/OFF the Gold Acquisition Effect, Popo Farm Harvest UI, and Hamster Speech Bubbles have been added to the Settings menu.■Bug FixesFloating Popo Farm Movement & Interactivity Bug FixedFixed an issue where Popo Farms that belong in your own Town would incorrectly follow the screen when visiting other players' Towns.Mouse Lock Issue FixedFixed an issue where mouse locking in other games/applications failed to function while Hamster Talk was running.Pinball Object Physics FixedFixed an issue where the bouncing physics for pinball objects applied unnaturally.Moving Rail Synchronization FixedFixed a desynchronization issue where Moving Rails did not move as intended due to syncing errors.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Thanks to everyone who played the demo and shared feedback! We've released an update based on what we received from you all.New FeaturesThe game version is now displayed in the title screen dialogAdded a settings menu option to switch between displaying the game icon in the system tray or in the taskbarFixesReduced skin price from 500 → 100Fixed a bug where the settings menu display would breakFixed an issue where the game would become stuck if the tutorial appeared before the title screenEnjoy your mining life in Cozy Mining ⛏️
This update makes combat more meaningful and bundles several early-game balance and display fixes.⚔️ CombatEnemies now actually use their skills. Several enemy abilities (crowd control, attack buffs, armor corrosion, evasion, and summons) were internally no-ops, so enemies just stood there on those turns. They're now implemented, adding more give-and-take to dungeon fights.Stun / Bind / Petrify briefly stop the target from acting; Buff raises damage dealt; Corrode raises damage taken; Evasion lowers damage taken; Summon calls reinforcements.Fixed an outlier enemy stat (Aqua_Siren) that was far too strong for its dungeon tier.🐛 FixesFixed equipped adventurers occasionally returning dead from non-lethal damage. The death check used base HP instead of equipped combat HP.Fixed the mastery cap displaying over its limit (e.g. 210 / 200); it now reflects the true cap including tech-tree upgrades.Fixed one item type that showed its internal ID instead of a proper name ("Familiar Vessel").🌱 Early-game balanceFlamestone (a higher-tier material) no longer drops in the starter forest, keeping early drops and the material shop tier-appropriate.🌳 Tech treeUnlocked the "Reroll" node (reroll one modifier on a finished item) — it was already implemented but stuck showing "Coming Soon."
There were some problems in the archive, some tasks were failing to be counted as part of the archive (the prestige tasks were being identified as part of the archive, despite them not showing up on the archive itself). Count should now be correct, and tasks should currently show up now. Happy begging
山上那个猴儿
109 days ago
· 19378370
1.点击灵宠列表不再触发排序刷新 2.结束灵宠探索时地图选择会保持之前的选择了 3.灵宠窗口增加自动放生按钮 4.在消息窗上可以选择需要的显示信息了 5.战斗统计下方加入灵宠探索统计,方便观测探索状态 6.加入信息展示/收起按钮 可以隐藏任务 统计 探索信息框 7.修复仓库取出材料数量不正确得bug 8.修复法宝升级材料不足时消耗材料得bug 9.灵犀玉露价格降低至5妖魂玉
Here we go with another big update and some tweaks under the hood. Scenery and Hat StickersYou can now use any collected Hats and any purchased Scenery items as stickers! Stickers amount has been doubled to 30 per Habitat coverCleaned up the sticker controls (left) and added better Collection navigation (top right) A few new scenery items have been added overallFixes and OomfFixed the Research Potions to reward properly after 8 hoursFixed collections and sticker packs not updating their counts as soon as it happensFixed Habitat Bonuses not refreshing when new dinos hatchedHid Variant Upgrade research for max Variant eggsBig cleanup and rewrite of some core systems bringing overall system improvements/speed (oomf!)Adjustments to starting settings for FPS and VSYNCAs always, keep the feedback coming!