Game Updates

Patch notes and dev posts · 15,011 Steam updates
Clicker Kids
Clicker Kids
111 days ago · Forge

Version 10.8.0 - Quality of life and bug fixes

Added the 'S' hotkey to open guild chat anytime Renamed reset button to set to max for 'Minimum levels' custom level option Fixed a bug where the monster skin was occasionally broken in the underworld Fixed Giga ability transfer window not closing with esc Updated cloud load confirm window highest ever level to include realm prestige Fixed issue with a stale snapshot being used and overwriting shop values on realm prestige Fixed Shatter prestiges performed achievement tracking resetting on realm prestige Realm upgrade Hellforged Armaments now starts at 10% Added a max level 'Calculate' option for upgrade leveling Improved Wild Mycelium and Truffle Shuffle purchase flow and styling Save buy increment selections across realm switches Max buy options now show the cost of a single level purchase when current currency is insufficient
Focus Grove
Focus Grove
111 days ago · Dan The

Update 1.0.32 - Markdown Notes, Lighter Laptops

Hey Grove Keepers! Update 1.0.32 is here, bringing a nicer Notepad, safer deleting, and a few small but helpful fixes around the grove. Fancy Markdown Notepad The Notepad now has its first version of Markdown support! It is still a simple version for now, but you can already use formatting tools, switch between editing and preview, and make your notes a little clearer and cozier.Let us know how it feels.Delete Confirmations We added confirmation before deleting tasks, to-do list tabs, notes, and notepad tabs. No more accidental goodbyes to important little lists. Performance ImprovementsWe added a new Dynamic Performance option to the settings, with three modes: Off, Balanced, and Power Saver.Balanced is now enabled by default, so your grove should feel just as cozy while using fewer resources when zoomed out. You can also switch to Power Saver if you want Focus Grove to be even lighter in the background, or choose Off to keep the frame rate unchanged.Small Fixes and Improvements* Fixed display resolution issues * Fixed big numbers not rendering correctly in the Angler's shop * Made the selection cursor thinner * Improved the Report Bug text description * Fixed the look of the close button in Settings * Fixed a swamp collider Thank you for all your feedback and bug reports. They help us keep making the grove cozier, smoother, and better with every update. See you in the grove! 🌿
Crush Crush
Crush Crush
111 days ago · Sad Panda Studios

It’s Raining Waifus

{STEAM_CLAN_IMAGE}/24136664/59b7e86ba298e1b6062d5f3bcbf111d046db46a6.png Hey Panda Peeps, We just checked the long-range forecast, and it looks like they’re predicting periods of sunny skies, scattered clouds, and love in the air! From June 25th to 29th, the Valentine’s Event is returning to Crush Crush, with featured girl Marybelle! So don’t worry about carrying an umbrella, but do plan to crush your lovey-dovey Event Goals in time to score tickets for the Ticket Booth and/or cowgirl Marybelle for your main game! We love you so hard, The Pandas
Eldara
Eldara
111 days ago · Eldara

Patch #4 (Hot-Fix #9)

Eldara Update A new comfort setting, offline progression, balance passes, and a stack of fixes from your reports. Thank you all! 🆕 New Windowed Mode — a toggle in Settings to swap between fullscreen and windowed, so you don't need to know F11 / Alt+Enter. It remembers your choice and stays in sync however you switch. 🌙 Offline Progression Bone Grinder runs offline — leave it on with bones in your pack and it keeps burning them while you're away (Cremation XP + Pyre Charges), highest tier first. Auto-Farm runs offline — your farm now keeps harvesting AND replanting the whole time you're gone instead of maturing a single crop. Spends a seed per replant and stops when you run out. Both are capped by your offline limit and the bones/seeds you actually have — same as leaving the game open. Hunting Points still don't accrue offline. ⚖️ Balance Smithing is quicker — every smelt (ore → ingot) is ~25% faster. Smelting was sitting at ~55% of mining's XP/hr across the board; it's now ~75%, with the tier order unchanged. (e.g. Emerald Ingot 18k → 24k XP/hr.) Shiny gear completes regular sets — a single shiny piece now counts toward the normal set bonus, so it's never wasted or forcing you back to the plain piece. Wearing the full shiny set still grants the stronger all-shiny bonus. Two quests un-wasted — The Emo War and Deadly Dish required level 100 in skills they then rewarded XP in (wasted at cap). Lowered those requirements to 95. 🛠️ Fixes "Prosperous Market" no longer sticks forever — a faction sell perk was keeping the timed banner up permanently. The perk still works; it just stops pretending to be a timed event. Quest panel no longer freezes on hover — timers and gathered-material counts keep ticking even while your cursor is over the board. Blacksmith refining reads your Bank — with the Quartermaster's Ledger, gear-upgrade materials now count what's stashed in your bank/bags like every other recipe. Ash Salts actually speeds up skilling — it showed in the tooltip but w...
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
111 days ago · Milkshake Games

V1.0.05

BALANCING - New adventurers now arrive based on both your village satisfaction and current population size. Small villages will attract new adventurers more quickly, while larger populations will slow down future arrivals. Adventurer arrival time is now capped to prevent excessively long wait times in the late game. Minimum arrival time reduced to 30 seconds for small villages. Maximum arrival time capped at 8 minutes. - Increased chance of an adventurer choosing their preferred shop/building based on their activities: 20% > 25% DEBUG - Fixed the looping animal fart sound issue with the Altar. The Second Chance Altar in automatic mode was triggering the fart sound on nearby animals; it's fixed :) (Thanks for your feedback, we're sorry about this sound problem, it was very annoying) - Fixed a rare issue where some shop items and activities could remain locked even after unlocking the required talents. Changing villages or reloading a save should no longer be required for the unlocks to appear correctly. - Minor debugging on the price interface display. - Minor debugging on the display of decoration combo icons (chocolate horse). - Debug on the global resource interface for all villages, which remains displayed in-game. - Debugged access to the Village 4 achievement (entering the village instantly unlocks the achievement if you have already completed the quests) - Fixed a bug where the talent tree tooltip sometimes remained displayed, for example, after a victory. - Minor bug fixes on some decorations Thank you so much for all your feedback, it helps us a lot with debugging
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
111 days ago · Shotgun Anaconda

Performance patch #2 + 4500 wishlists!

Hello! Got another patch for you guys. I'm continuously working on performance and by now the biggest bottleneck is actually the flight paths. In the last patch, I offloaded the drawing from the CPU to the GPU. That helped, but the game can still slow down if you zoom in close and have a lot of ships.Fixed a bug that would sometimes draw the paths twice, overlaying them.Merged draw calls into one large render call instead of processing them individually for each ship.Added a setting to disable flight paths. If you still experience performance issues, you can now turn them off in the settings.Added a fleet defense score to Fleet Command.Locked positions for pirate warnings and defense probability in Fleet Command. This prevents the buy buttons from moving around and causing accidental misclicks.Individual module scaling: You can now resize each UI module individually in the settings.Finally, I want to thank everyone who played, left a review, provided feedback, and shared the game! Somehow, we passed 4500 wishlists and hit 121 concurrent players (last I checked, we were the 130th most popular demo!), which is crazy to me.Truly humbling! Okay, now back to work...
FeeBay Simulator
FeeBay Simulator
111 days ago · Lake Country Games

v0.1.28 - Grading Overhaul, New Employees, and a Bunch of Fixes

v0.1.28 - Grading Overhaul, New Employees, and a Bunch of Fixes Grading Grading company buttons are now styled as distinct logo badges - ZAG in dark blue, PZA in crimson, Bucket in amber. Free voucher shows up as a gold "FREE" badge right alongside them Black Label now has its own chip in Grade History and Grade Distribution so you can see how many you've pulled at a glance The card inspector shows when a chaos roll bumped or dumped your grade Grade potential in the card inspector now reflects the actual score used for that specific copy - condition + centering + print quality combined. Was showing a generic static number before Card print quality now has a small influence on grading (15%) - cards with known printing issues are slightly harder to gem even in perfect condition Centering now enforces hard grade caps the same way condition does. Badly off-center cards are capped - only well-centered cards can hit 9.5 or 10 Bucket was dumping grade 1s way too often on decent cards. Near Mint cards now floor at 3, Lightly Played at 2 - only Played and below can crater to a 1 Bulk Reveal now pauses on black label pulls instead of auto-advancing - you can't accidentally click past one Fixed black label styling not showing correctly in the reveal animation Fixed chaos 10s being eligible for black label - a lucky chaos flip shouldn't count Fixed the grading reveal queue getting permanently stuck if you sold a card before clicking Continue on its result Selling a card with an unrevealed grade is now blocked with a warning - previously it would silently corrupt the reveal queue Fixed the reveal animation occasionally skipping the flip when revealing multiple cards back-to-back New - Chaos Grading Module (level 4, $5,000) - unlocks a Chaos toggle on the Grading page. When on, every submission gets a random grade shift after the normal roll - usually +-1 grade, sometimes +-2, and rarely a flip to a 1 or 10. Works on all companies. Toggle persists between sessions and there's a t...
Cradle of the Dark Brood
Cradle of the Dark Brood
111 days ago · RyuseGames

v1.0.18

This update focuses on automation control, Conquest map clarity, and several balance/UI fixes. Changes Add a Fill Empty Slots First automation toggle for role assignment Auto Scavenger zone assignment now updates when new scavengers are added or zones are completed Rework the Conquest zone details panel with clearer special tile and reward information Show boss reward availability and respawn details more clearly in zone details Rebalance Industry divine skills for Scavengers, Cultivators, Chroniclers, Scourers, and Forgers Improve number notation formatting across several UI panels and Codex entries Bugfixes Fix Cleaver treasure damage scaling starting below x1 Fix the Conquest map not returning to the caves after prestige or run reset Fix stale zone details staying open after ending a conquest run
Guilds of Mountgate
Guilds of Mountgate
111 days ago · Dr. Asi

Update v0.2.0.7 - Weather, Journal & Atmosphere

Guilds of Mountgate - Update v0.2.0.7Greetings Adventurers,the past few days have been focused on polishing, expanding, and connecting existing systems to make the world of Guilds of Mountgate feel more immersive and coherent.One of the biggest highlights of this update is the continued expansion of the weather system. Rain is no longer alone — fog, snow, frost, and cloud cover now have their own visual effects, while the first version of the new ambience sound system helps bring the world to life. Combined with recent improvements to World Events, traveling through the world should feel more dynamic than ever.The Journal has also received a significant expansion. In addition to tracking discovered resources, players can now collect crafting recipes and automatically keep track of how often individual recipes have been crafted. The long-term goal is for the Journal to evolve into a personal record of your adventures, discoveries, and progression throughout the world.We've also continued refining progression systems. Armor can now take durability damage during dangerous situations such as Travel Events, extending the durability system beyond tools and making equipment choices more meaningful even before the full combat system arrives. Crafting progression has been adjusted as well, with recipe durations and experience rewards now scaling more naturally based on the complexity of the item being produced.On the quality-of-life side, several frequently requested features have made their way into the game. Customizable hotkeys are now available for major windows such as Inventory, Storage, Character, Journal, Quest Log, and the World Map. Trading has become more convenient, player coin information is now displayed directly within merchant windows, and storage shipments can now be observed traveling across the world map as their own visible trade routes.Founder Edition owners can now proudly display their exclusive Founder title, while numerous localization fixes, UI impr...
Coloring Voxels
Coloring Voxels
111 days ago · ToastieLabs_Lee

The Factory DLC is Out Now!

The Factory World DLC is Here!This Factory-themed world unlocks 16 additional levels for Coloring Voxels. Construct fabrication, automation and robotics in this modern factory-based world!Maximise the factory production by building everything this factory needs!Available for $1.99, £1.79, or your regional equivalent.
Gods of Angling
Gods of Angling
111 days ago · [LostBoys]Stanley

Gods of Angling Has A Website!

Hello Anglers!Please check out https://godsofangling.com/!Best of all, if you ever wanted to check on the Global Derby while you're away from your Hero, that is now possible, via https://godsofangling.com/derby/.Additionally, the website is now home more detailed information about Race and Class combinations and Hero Skills, and a place to more easily read the in-game Appendix. Not all secrets will be revealed and you'll have to find out things for yourself, this should provide some further clarification that many have asked for. https://godsofangling.com/wiki/Good luck landing those Leviathans! A friendly reminder that in two weeks, Gods of Angling will leave Early Access! :)🎣EarthBounder🎣
Vacuum Warrior - Idle Game
Vacuum Warrior - Idle Game
111 days ago · Benz56

Update 0.12.0 - More Devices & Tribute Skins

Vacuum Warrior now runs on a lot more devices! Some phones and PCs couldn't show the dust effects before and were stuck on an "unsupported" screen - they can finally play. The game sorts this out for you automatically, with a new Particle Mode setting in the Graphics options if you ever want to adjust it. I've also added two tribute skins for Yobnomekop, who recently passed 24,000 hours (over 1,000 days!) in Vacuum Warrior. These skins celebrate that milestone, and everyone can unlock them just by playing.
Thousand Floors
Thousand Floors
111 days ago · 空城琥珀柒

【1.0.42】

Auto Settings View current values at a glance Smoother adjustment via sliders Hotkeys Press X to quickly toggle Auto Settings on/off (the hover tooltip for the "Auto" button on the bottom bar displays ) ESC for stepwise back navigation Inside subpanels, ESC only closes the current subpanel; press ESC a second time to close the entire Auto Settings window. Fixes & Optimizations Top Bar Unit Count: The counter at the top-left corner now decreases correctly when units are eliminated. Text & Multilingual Localization Text revision: "Auto Lock" → "Dynamic Lock"
A Game About Feeding A Black Hole
A Game About Feeding A Black Hole
111 days ago · Aarimous

Patch 1.7.1

Happy Friday! Just a few minor changes to add Orb to Roguelike Mode and then clean up a few items on the old ToDo list. Added in Orbs to Roguelike Mode Adjusted the balance of Roguelike mode a bit more considering pool of options increases Added a 1% chance of crit if they pick up crit bonus upgrades in Roguelike Mode Added a missing icon for Golden Asteroids in Roguelike Mode Made the Demo Mode easier to beat at the end
How To Grow a Black Hole
How To Grow a Black Hole
111 days ago · Retep

The Much Needed Update

Beautiful Celestial Beings!Thank you to everyone around the world who has been completing the survey. The feedback has been astonishing, insightful, and extremely motivating. You guys are amazing.This update focuses on fixing several issues reported through the survey, along with improvements to UI scaling, display settings, particle behavior, and music frequency.I also added two new ambient songs: “Sequence1” and “Dots in the Sky.” I hope you enjoy the update. There is much more to come soon.
Eldara
Eldara
111 days ago · Eldara

Hot-Fix #8

Eldara Patch — Quality of Life & Save Safety 🎒 Bank / Backpack — Custom Amounts Right-click any item and choose "custom…" to type any amount to withdraw, deposit, or stash — no more spam-clicking "Withdraw 100" to move a 3,000 stack. Quick-pick chips (100 / 1,000 / 10,000 / All) in the prompt for fast common amounts. Backpack menus now match the bank, including the higher 1,000 / 10,000 presets. 📦 Loot Box — Auto-Stack Fixes Fixed the Auto-Stack toggle disappearing: with it ON, the box stayed empty, so the button to turn it back OFF became unreachable and loot was force-sent to your inventory. The toggle is now always visible — even on an empty box — with a note explaining where your drops are going. Thieving loot now respects your backpacks: stolen items drop into a bag that holds that type, just like mining, fishing, and the other skills (previously it always went to your inventory). 💾 Save Safety Hardened cloud-save handling: a cloud sync now backs up your local save first, so a restore can never silently overwrite your progress. If anything ever looks off, your previous state is recoverable in Settings → Data → Restore.
Sill Cats
Sill Cats
111 days ago · SQOOL Kato

June 20, 2026 Update

We've made the following updates. - Fixed an issue where cats couldn't move across a multi-monitor setup that combines displays of different sizes. - Added a notification for when Sill Cats is running while Steam is not, since achievements can't be tracked in that state. Achievements are now also applied immediately if Steam launches afterward. - Relaxed the conditions that count toward the "Cat Reactions" achievement.
Thousand Floors
Thousand Floors
111 days ago · 空城琥珀柒

【v1.0.40】

Added Auto Settings (bottom Auto / climber Auto Battle): master switch + per-option toggles; widget matches Min rebirth floor: slider 0–500 (0 = no limit) Summon floor in Auto Settings (peak / lowest toggle) Auto UI strings: 11 locales Changed Auto unlock/upgrade: every 3s; auto summon still 0.5s ×1 / ×10 / ×100 anytime, no floor requirement Rebirth keeps auto settings Companion upgrades run smoother Fixed Auto Settings display; Auto Battle / Upgrade button size match; missing translations
Idle Hero TD - Tower Defense
Idle Hero TD - Tower Defense
111 days ago · TBiz5270

Patch v15.22 - Bug Fixes

Bug Fixes Fixed server data save/load logic flow to avoid rare rollback scenarios. Improved backend processes to work better with the new save system. Fixed bug related to spawning the PvP Immortal Boss on the wrong day. Fixed bug related to Community Event scores not updating correctly. Fixed bug where Task Master Chest progress started counting at wave 2500 rather than wave 5000.
TBH: Task Bar Hero
TBH: Task Bar Hero
111 days ago · happyone

Hotfix Update - ver 1.00.16

Hello.This is the TBH : Task Bar Hero development team.The game has been updated to ver 1.00.16.We sincerely apologize for the confusion caused by this bug.■ Bug FixesFixed an issue where the achievement for obtaining your first high-grade equipment was also completed when an item, rather than equipment, was obtained.
Vanguard Galaxy
Vanguard Galaxy
111 days ago · Arnie

Beta Update 0.8.1.12

Hello captains,We added pocket bosses with some special loot and new weapons. A bunch of fixes and some visuals are added to the events that can happen in installations.Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changed- Added courier option for ECHO so its now possible to keep ECHO in the same system- Boardables are more recognizable as they get an effect similar to the salvageable wreckage- Added 6 new weapons, Corropult, Laser Repeater, Cryo Lance, Plasma Beam, Rad Cannon, Microcell Swarm- Started adding Signal Bosses (spawnable bosses which drop unique aspects, around 12 new ones added, 3 per boss) - Currently there are 3 bosses, we will be adding more and we will be expanding upon this system.- More UI cleanup for boarding, added hotkeys to be able to more easily issue commands- Added visual effects to the installations / boarding minigame to display different events as they happenBalance- Locked containers are also scaled to relative level of captain vs POI level- Morale in installations and boardable combat takes a hit when friendly units die (within that compartment)- Reblanced event damage in installations / boarding, specialist prevention chance and damage non specialist damage take from eventsFixes- Fixed Installations stale level not updating with conquest leveling, causing these installations to have much lower level loot- Fix for small units no longer using their evade ritual- Fix for the Gattling and Scatterbeam potentially dealing too much damage sometimes- Fix for displaying correct amount of credits in a lootcontainer- Fix for exploit allowing free clones of crew- Upgrade kits in armory are actually consumed- Another fix to speed up undocking at docking tunnel- Fix for automove in installations and boarding, some functional...
Fish Game
Fish Game
111 days ago · Ryguy

Weekly Aquascaping Challenge

NEW AQUASCAPING CHALLENGE - "3000 Gallons"Yes, you can make a tank that big. Shout out to @Nicxt for their Toxic Puddle Tank from last week's challenge!You can find the theme each week in the Fish Game Pause Screen. Post your submissions to ⁠#aquascaping-challenge in our Discord with this week's challenge in the text, and they may appear in the pause menu of the game!
PawMart Tiny Market
PawMart Tiny Market
111 days ago · Smallroom Alaz

Demo is on macOS now!

We are excited to announce that the macOS version of our game demo is now available.Mac users can now explore the world of our game, experience its core mechanics, and get a firsthand look at what we have been building. This demo represents an important milestone in our development journey, and we are eager to hear your feedback as we continue to improve and expand the experience.Download the demo today and join us on this adventure. Be sure to follow our channels for the latest development updates, behind-the-scenes insights, and future announcements. Your support and feedback play a valuable role in shaping the future of the game.
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