Hi folks, this patch improves some QOL, performance and bug fixes.QoL/GameplayHp Potion and Town Scroll can now be clicked to useMinimum XP gain is capped to 1Added Resolution SettingsAdded Reset All to Default option in SettingsGame can be dragged across monitors nowGame window dragging performance & stability improvementThe drag widget can also reset position if clicked on it, added tooltipBug FixesFixed changing language cause Town unlocked NPCs to be locked againFixed boss level requirement not shown on travel buttonFixed unlock new minion animation and opening minion panel at same time causing visual issue
\ Version 3.06013Hello anglers, A new update is here based on your feedback to improve your experience with the Picnic Festa DLC. We’ve also included some bug fixes, and new Avatar Items for you to enjoy. Patch Notes Picnic DLCChubby Fish & Starving Shark Recovery System- In the Fish Tab → Fish Tank menu, Chubby Fish / Starving Sharks and their normal rehabilitated versions are now displayed separately.- When adding Chubby Fish or Starving Sharks to Aquariums, their number in the Fish Tank menu will decrease, while the number of their normal rehabilitated versions will automatically increase. New Avatar ItemsNew Picnic-Themed Cosmetics- Added 6 new Picnic-themed Costume Packages.- Added 2 new Avatar items (Cap & Jacket). Bug Fixes- Fixed an issue where some players experienced missing avatar gloves and a narrowed field of view when using the Leopard Pattern Sunglasses.- Fixed an issue where giant gloves from other players could appear in multiplayer sessions.- Fixed duplicate fish entries appearing in the Fishdex for Picnic Stages 2 and 7.- Implemented fixes to improve multiplayer connectivity and reduce connection issues.- Fixed the multiplayer room creation issue in the DLCs.If you have any issues with your game, please send an email to support@dugxr.com, with your in game ID, which headset you’re using, map or location where your issue occurred and any videos or screenshots if possible. As always, we’re thankful for your support and passion for the game. Your feedback and bug reports help us work as we on creating new content and improving the overall experience for all players!
Hey everyone,We just crossed 2,000 wishlists on Cozy Mining — Steam Next Fest is only on day 2 and we honestly didn't expect this milestone so fast.Thank you to everyone who wishlisted, played the demo, and shared the game so far. As a small Japanese studio, this support means everything to us.📅 Coming up:- The Steam Next Fest demo is live until June 23- Full release: June 26, 2026If you've played the demo, we'd love to hear what you think — feedback is open in the community discussions. Hearing your reactions is a real encouragement to our team.Thanks again for the support, and stay cozy ⛏️— tatsumaki games
Removed the isotope refinement as it make it too easy too create molecules. Make the recipe list in the lab auto sort to cheapest available molecule for easy of use.
Update v0.2.0.6 – Weather, Journal Expansion & More ImprovementsHello everyone,with v0.2.0.6, we are releasing another larger update for Guilds of Mountgate. This update focuses mainly on the first fully integrated weather layer for the Living World, a significant Journal expansion, and a wide range of gameplay, UI, and quality-of-life improvements.This patch also includes several changes based directly on your feedback. Some of you reported smaller issues, while others pointed out parts of the game that still felt a little clunky, unclear, or harder to use than they should be. That kind of feedback is incredibly helpful and plays a big role in making Guilds of Mountgate smoother and more enjoyable step by step.So once again: thank you to everyone who has played, tested, reported bugs, shared criticism, or simply told us about their experience with the game. Especially at this early stage, that support is extremely valuable.🌦️ The New Weather SystemThe biggest new feature in this update is the first fully integrated weather layer.The World Event system has been expanded, meaning weather is no longer just an atmospheric detail. It is now becoming an actual part of the Living World. Weather is now displayed directly on the world map and can affect several gameplay systems.Weather now affects:player travel timesNPC trade caravansfreight and storage deliveriesearly skills such as FishingThe first visual rain effects have also been added, so weather is not only noticeable through systems and numbers, but also through the game’s presentation.The world map has received improvements as well. Information layers can now be toggled on and off individually, giving players more control over what they want to see. Trade routes now also follow actual settlements on the map instead of being drawn as direct straight lines, making the map feel more natural and easier to understand.📖 Journal ExpansionThe Journal has been expanded and now includes recipes for:CookingCraftingSmithingThe...
“Epic Rage” Fix Event — Issue 23:Making a small indie game is never easy, so we sincerely ask for your positive reviews and support! If you run into any issues or have suggestions, you’re very welcome to join our group and talk to us directly. Since launch, over the past 20 days, the two of us have pushed out 23 high-intensity update versions for fixes and optimization. Even the workhorse of a production team would be exhausted by now… Group: 149577079We’d also like to briefly explain some recent hot topics:Our game currently has three different gameplay phases, and the overall experience needs to support three different playstyles, which has honestly been pretty brain-melting:① Early Game — Low Economy / F2P Newcomers When players don’t have many resources and not enough system upgrades, the unlucky experience can feel quite punishing. We’ve already tried increasing quest rewards to help improve this.② Mid Game — Gameplay Shift / Light-Spending Experts Strategy begins to matter more here. Players need to use Card Star Upgrades and freely build a main carry in order to progress smoothly. Currently, we’re still missing custom planning and locked-card saving features. These are expected to be updated this week.③ Late Game — Massive Resource Growth / Heavy-Spending Players At this stage, players can easily earn hundreds of thousands of Gold and begin freely building characters. Ideally, every class set should be worth completing, and once a main carry is fully built, players should be able to enjoy mowing down enemies. In the current version, Boomerang is the strongest. Other classes still need optimization due to target-locking issues, set bonus problems, and certain passives not taking effect. Continuous updates are expected to begin next week.Fixes in This UpdateFixed: After reaching 99 Artifacts, players could no longer obtain new artifacts or replace existing ones.Fixed: The passive skill “Witchcraft” did not properly increase debuff success rate.Fixed: The artifa...
Happy Next Fest Day 1!To kick off the event, we’re dropping a fresh patch focused on ramping up the pacing, improving Raid setup and selection, making Adventure rewards easier to notice, and crushing a few pesky bugs that were freezing up the fun. Here is what's new in today's update:⚔️ Gameplay & Pacing UpdatesFaster Spawns: Reduced spawn timers by approximately 35% across both Verdant Hills and Seastone Arches. Less downtime, more action.Expanded Raids: Raids now feature 10 full waves to fight through, packed with a few more Minimon to battle along the way.Raid Entry Requirements: Raid level requirements are no longer hardcoded to Level 50. Each Raid can now have its own Minimon level requirement, letting us tune early and late Raids separately.⚖️Balance & Loot AdjustmentsRaid Tier Item Overhaul: Raid tier items have been rebalanced and their raw power nerfed by roughly 50%.Goodbye "Unique" Restriction: To make up for the stat nerf, Raid tier items are no longer unique! If you can find multiple copies, you can now equip and stack as many as you want.Raid Drop Rates: The drop chance for top-tier Raid items inside raids has been significantly lowered. However, we've rebalanced the reward pool to guarantee a much healthier, more consistent distribution of Mid and Late tier items.🐛 Bug FixesEndless Mode Enemy Abilities: Fixed a major issue where the AI Director was drafting awesome enemy abilities, mutations, and synergies for Endless Mode, but the game was forgetting to actually equip them to the monsters. Endless Mode enemies will now properly utilize their full kits. Prepare for a real challenge!Adventure Completion Alert: Fixed an issue where completed Adventure missions were not reliably triggering the expected icon feedback. The Adventure icon should now wiggle and show its sheen effect when a mission is ready to collect, similar to upgrades and abilities.Raid Level Requirement Fix: Fixed an issue where Raid eligibility could still be blocked by old Level 50 log...
Fixed the earlier problem from today.
《挂机猫猫传》试玩版已经开启,将于参与下周的新品节,并于 7月 夏促之后正式出品。游戏开发情况与后续更新计划详见本日试玩版更新🐱🐱🐱——— 20260616.0 ——— 🦁🦁🦁🎮增加挑战首领后的罐罐掉落,有机会获得更多的罐罐了喵🔧修正挑战联盟界面一个可能的显示错误🔨开工最后一个系统,多元宇宙争霸⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
Wishlist now ➡ https://store.steampowered.com/app/4514060{STEAM_CLAN_IMAGE}/46168136/89ebb0aa221254e52b75d7ff1d0d35c9a57d593f.jpg Wishlist Upcoming Games from Shiravune and Co-FUN Games➡ https://store.steampowered.com/app/4264270 https://store.steampowered.com/app/3397100/Eye_of_the_Incubus/?curator_clanid=35756289 http://store.steampowered.com/app/3690240/Project_Android/ https://store.steampowered.com/app/3700360/Princessfall/ https://store.steampowered.com/app/3779570/Heavenly_Island https://store.steampowered.com/app/3500590/Cicada_Communication https://store.steampowered.com/app/2743810/Kudos_Kuppa/ https://store.steampowered.com/app/3700350/Kokuhaku_Confessional/ https://store.steampowered.com/app/3891200/Cosplaying_in_Costalia_The_Tororo_Sisters/ http://store.steampowered.com/app/3832710/_/ https://store.steampowered.com/app/3591390/Vivi_and_the_Magical_Island/?curator_clanid=35756289 https://store.steampowered.com/app/3883290 Follow Shiravune for our latest news: Steam Publisher Page Twitter Discord Website
Wishlist now ➡ https://store.steampowered.com/app/4514060{STEAM_CLAN_IMAGE}/46168136/89ebb0aa221254e52b75d7ff1d0d35c9a57d593f.jpg Wishlist Upcoming Games from Shiravune and Co-FUN Games➡ https://store.steampowered.com/app/4264270 https://store.steampowered.com/app/3397100/Eye_of_the_Incubus/?curator_clanid=35756289 http://store.steampowered.com/app/3690240/Project_Android/ https://store.steampowered.com/app/3700360/Princessfall/ https://store.steampowered.com/app/3779570/Heavenly_Island https://store.steampowered.com/app/3500590/Cicada_Communication https://store.steampowered.com/app/2743810/Kudos_Kuppa/ https://store.steampowered.com/app/3700350/Kokuhaku_Confessional/ https://store.steampowered.com/app/3891200/Cosplaying_in_Costalia_The_Tororo_Sisters/ http://store.steampowered.com/app/3832710/_/ https://store.steampowered.com/app/3591390/Vivi_and_the_Magical_Island/?curator_clanid=35756289 https://store.steampowered.com/app/3883290 Follow Shiravune for our latest news: Steam Publisher Page Twitter Discord Website
====================================== 10-Man Idle - Patch Notes Version: beta.1.14.14 Platform: Windows & macOS bug-fix patch======================================BUG FIXES (ALL PLATFORMS)-------------------------* Dungeon success chance now matches the estimate shown in the party panel. Previously the panel displayed one chance but the run secretly rolled a different (more lenient) one, so under-geared parties won far more often than the UI implied and well-geared parties won a little less. Dungeons now behave consistently with raids and quests.* Bulk-selling gear no longer removes the wrong item. When you owned two pieces that shared the same base item, selling by rarity (e.g. "Sell all Common") could destroy the higher-rarity piece while paying the lower price. Sales now remove the exact item you selected.* Fixed crafting materials (and gold) staying reserved/locked after a crafter was switched to gathering, questing, or pulled into a dungeon or raid. The reservation is now refunded immediately, so those resources are available again right away.* Offline progress is no longer mixed up between characters that share the same name. Rewards, skill XP, and level-ups are now attributed to the correct character even when two members have identical names.* Fixed a crash when using a controller while renaming a character. Giving any controller input during a rename brought up the on-screen keyboard, which was being drawn incorrectly and crashed the game. The on-screen keyboard now displays correctly for controller text entry.BUG FIXES (macOS)-----------------* The game now keeps idle progress accurate while the window is minimized or left in the background. macOS App Nap was throttling/suspending the game loop, so background time was effectively lost. On returning to the game, the time spent away is now credited through the offline-progress system (the offline summary appears for gaps of a minute or more), the same way returning from a fully closed game already worked.SA...
1. 레더링 최적화 2. WMB리그 신설
JUNE 17, 2026 Pin your favorites to the top of the inventory. Right-click any item on desktop, or tap it open and hit Pin on mobile, and it jumps to the head of the list with a corner marker, so your go-to gear, crates and consumables are always right where you expect them. Pins stay put across reloads, and unpinning works the same way. The Forge's Scrap tab sorts now. Order the list by Yield to put the biggest material returns up top, or by Rarity to keep your best pieces clear of the scrapper, with each button flipping between high-to-low and back. Your raw inventory order is still there as the default. Tidy your Survivor Level rewards. A new "Hide claimed rewards" toggle under the panel headline clears out the tiers you have already taken, so only what is left to earn stays on the track. It remembers your choice across sessions. Your kill missions count the right style while you are away. Daily and weekly objectives for melee, ranged, void and weakness kills now credit fights you finish offline by the weapon you actually used, instead of logging everything as melee. Ranged and Void mains finally get full credit for an overnight grind. World Boss support donations stop at the top. Once a category reaches Tier 3 it reads MAXED and the donate button locks, so you can no longer pour resources past the point where they buy any extra buff for the team. Raiders runs cleaner. Your Spoils balance now always matches what the shop will actually let you spend, so a purchase never bounces because the count was a step ahead. Probes and raids no longer get stuck in limbo and lock you out of starting a new one. And stacking many copies of the same Legendary defense effect now returns a strong but fair amount rather than runaway value, so heavy defenses stay beatable. Distress Relay picks stick. The three bounties you choose for the day are saved the moment you pick them, so leaving the terminal right away no longer rolls your picks back. A wide round of polish. Toasts you can ac...
Eldara — Patch Notes 🐾 Offline Pet Drops Pets can now drop while you're away — log in to find a new companion waiting. ☁️ Cloud Save Fix Fixed cross-device saves loading an old character or failing to carry progress between PCs. 🍖 Auto-Eat Reliability No longer skips food sitting in your bag — it eats the moment your HP hits the threshold. 🌠 Realm Events Fixed The +100% XP meteor no longer stalls for hours; it fires on schedule and catches up the instant you return. ⚔️ Combat XP Rebalanced High-level monsters now properly out-earn low-level ones per hit — no more rats beating wraiths. ✨ Shiny World Boss Nerf No more full apex sets from a single kill. Shiny bosses are rarer, drop one piece at most, and token-spawned bosses are 5× harder to roll shiny. 🎒 Inventory Overflow Fix No longer triggers when your bag isn't actually full, and locked items are never auto-banked anymore. 💾 Settings That Stick Your preferred House and bank withdraw/deposit amount now save across restarts. ⚡ Ancient Surge Sound Surge now plays a chime when it spawns — mute it anytime in Settings. 📜 Adventure Log Collapse New button to hide the Adventure Log if it's causing you lag. 🖥️ Layout Fix Pinning tabs no longer pushes the UI down a row on certain screen sizes. 🐟 Minor Fixed a log icon overlapping item names.
Hello everyone!We're excited to announce that the demo for Slice To Meet You is now available on Steam!Slice To Meet You is a cozy incremental game about slicing ingredients, unlocking new foods, upgrading knives, and creating your own relaxing kitchen atmosphere.In the demo, you'll be able to: • Slice and serve ingredients • Unlock your first upgrades • Try different knives • Experience the core progression loop • Get a taste of the customization options available in the full gameWe would love to hear your feedback and impressions. Every comment helps us improve the game before release.Thank you for checking out Slice To Meet You, and we hope you enjoy your time in the kitchen!Happy slicing! 🔪
Under Tower Idle – Community UpdateHello everyone,We've released a new patch featuring several quality-of-life improvements and bug fixes inspired directly by your feedback.Thank you to everyone who continues to share suggestions and report issues. Your input plays a huge role in shaping the future of Under Tower Idle.Community-Driven ImprovementsImproved Camera ControlsBased on player feedback, we've updated the camera movement system.Camera movement now uses left-click and drag instead of moving the cursor to the edges of the screen.If the camera movement feels too fast or too slow, you can adjust the drag sensitivity in the Settings menu.New Garrison Behavior OptionsWe've added more flexibility to garrison management.You can now choose whether soldiers stationed in Garrison buildings will:Defend only their current islandDefend all islandsThis allows for more strategic control over your defenses.Bug FixesFixed several tutorial issues that could cause the game to become stuck.Updated and corrected various UI translations.Fixed an issue where villagers could appear to walk in the air after repairing houses on islands.Rebalanced resource requirements to prevent progression bottlenecks caused by incorrect resource costs.Thank YouThank you for helping us improve Under Tower Idle.If you encounter any issues or have suggestions, please let us know through the Bug Report feature in the ESC menu or by posting in the Steam Discussions.We'll continue to monitor your feedback and respond with improvements as quickly as possible.Have fun, and enjoy the game!— Under Tower Idle Dev Team
Checkout this Sneak Peek of the upcoming legendary familiar, The Tifology, from Neflarian!
Hello, runners!We’ve just passed 100,000 wishlists on Steam.This is an incredible milestone for our team. When we started working on Backrooms Lost Runners, we never imagined we would reach a number like this.From the whole team, we want to say thank you for believing in our project, supporting us, and waiting for the game. Your support means a lot to us and motivates us to keep pushing forward.Thank you for being with us. - Backrooms Lost Runners Team
Hello captains,A quick fix to load save games with recently acquired blueprints.Fixes- Fixed saves not loading due to not blueprints not being saved properly- Fixed boardables having the same level restriction as installationsCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Bug Fixes Fixed a pathfinding issue, near waypoints and altars.
Added an option in settings to hide the desktop pet when the terminal is opened.Added English language support for the tray icon menu.Fixed several text description errors in the game.
Thanks for playing! Based on your feedback, here's a batch of quality-of-life improvements and a bug fix.New & ImprovedGreatly increased enemy variety in dungeons Each dungeon now features roughly twice as many monster types (5 → 9). Many monsters that never used to appear now show up across the dungeons. Difficulty (recommended CP and per-floor strength) is unchanged — only the variety of enemies you encounter is richer.Clearer "target floor" for dispatch An explicit hint now appears under the target-floor slider ("Auto-returns upon reaching floor N", or "Challenge to the deepest floor" at max), so you can see at a glance how deep the party goes before returning.Auto-Equip button on the adventurer detail screen One click equips the best available gear (the button is disabled while the adventurer is on dispatch).Main materials are now sorted by quality score Better materials appear first, and the "+2 x1" notation is relabeled to "Quality+2 / stock 1".Clearer crafting help The help now explains that the Main Material sets base performance (attack/defense/quality), Option Materials influence which traits (modifiers) the item rolls, and that a tech unlock lets you use multiple option materials at once.Bug FixesFixed the inventory-full message on dispatch rewards It previously said loot "will be discarded" when your inventory was full, but loot that doesn't fit is actually auto-sold for gold (rare materials are kept). The message now matches the real behavior — nothing is discarded and no fee is charged.Thanks for playing — keep the feedback coming!
To all the adventurers, A restless shadow walks the roads of Lootborne. Bifidus has entered the realm. A mythical warrior whose name has long been spoken only in whispers. Only level-10 fighters have a chance to encounter him. If you do, prepare for a difficult fight. Many will fall beneath his blade. Yet victory carries its own reward. Those who defeat Bifidus will obtain an item of unparalleled rarity. The rarest loot in Lootborne, as of yet. The hunt begins. Good luck. Be brave.
Priority hotfixes for Gokron, Noggin, Dwarf, Quests, Lootfilter, Crafting, Goblin junk and Myrillians gem Here are the patch notes (1.493.135): QUESTS Added experience bonus reward to all "defeat enemy" quests for Normal Added experience bonus reward to all "defeat enemy" quests for Auto-quest RACES Undead "Undying" talent now show and gives correct attributes Darkelf "Shadowed Reflexes" edited hover text from "chance on hit" to "when below 30% health" Dwarf "Artisan" talent now show and gives correct attributes Dwarf "Stone Barrier" talent activation now show armor and resistance gained in equipment menu Dwarf "Stone Barrier" talent now last 8 instead of 10 seconds Dwarf "Stone Barrier" talent will now only trigger again after activation if hp threshold is cleared (as will any such abilities) Dwarf "Stone Barrier" effect now correctly turn off when duration is over Dwarf "Mountain’s Wrath" effect now correctly trigger once Noggin "Sanctuary" talent now works correctly Noggin "Sanctuary" talent description has been updated Noggin "Noggin Barrier" talent now works correctly Noggin "Noggin Barrier" talent description has been updated Noggin "Arcane Surge" talent now works correctly Noggin "Arcane Surge" talent description has been updated Noggin "Temporal Echo" talent now works correctly Noggin "Temporal Echo" talent description has been updated Gokron "Void armor" talent now works correctly Gokron "Void armor" talent description has been updated Gokron "Dimensional Fortress" talent now works correctly Gokron "Dimensional Fortress" talent description has been updated Flamespawn "Path of flame" and "Inferno" - Minor stability fixes to prevent stuttering or crashes in combat CLASSES Phantom "Multishot" - Minor stability fix to prevent stuttering or crashes in combat Warlord "Carnage" - Minor stability fix to prevent stuttering or crashes in combat CRAFTING Blessed ring scroll now cost 5 instead of 7 diamonds and 8 instead of 10 gold bars MISC Ring lootfilter has been up...