New update with a lot of improvements and bug fixesBrand new upgrade tree visualization, see all your upgrades in one go without the tree constantly moving upSpawner direction can now be flipped with FSpawners visually respond to the light of the fireThe mountains move (ever so slightly)Balancing tweaksFixed the bug where the rain breaks on new game after finishing a run
Hi there! Just to let you know that Steam validated my DLC, so now you can already wishlist the GOLD EDITION DLC of It's Chopping Time! as well as the game, check it out here: This DLC, called the 'GOLD EDITION' of the game is only cosmetic, and will allow you to change every element of my game It's Chopping Time! in pure gold, or most of the element there is. The UI as well as the forces of nature! Golden Lightning Strikes, Golden Tornadoes, Golden User Interface, Golden Mouse, well it's a GOLD EDITION so you can make the game shine even more! You can always set back to normal whenever you want, individually, all these elements if you prefer. But we all loves shiny things!And of course this DLC main purpose is to allow you to help me even more in my journey of being a solo indie developer! Making games is wonderful, and I want to do that forever! I have plan of bigger and always better projects in the future, or with more things I'd love to try/discover and bring to you with new concept, gameplay, visuals. And buying this DLC will be a huge help for me in order to reach that dream, where I can make even more complexe, rich, and bigger games in the future!Have a wonderful weekend, Golden Players! See you around!
Fixed a bug where the tutorial floor was shown beind the actual current floor
Hey, after every major update people come to me asking for more achievements.I know that this is a controversial topic, since there are people who would like to get new achievements frequently, while others like to 100% a game and never go back to it.Since I'm pretty sure Steam doesn't have polls yet, I would like you to reply in the comments with your vote:Comment "1" if you'd like new achievements on major updatesComment "2" if you don'tThat's it! Based on your votes I'll figure out what to do in future updates.Oh, and if you haven't already, don't forget to wishlist my upcoming game How to Grow Your Sausage. The demo will be available very soon!Thank you and have a great day!-Ang
Whoops, the turtle was missing Found the turtle and added it back in.
GAMEPLAYAdded a global hard limit of 30 attacks per second.Rage changed from a "whole multiplier" attribute type to a "base percentage gain". BUGSFixed an issue where Orc Warriors could miss their low-health Rage activation. QUALITY-OF-LIFEAdded units names to the unit hover tooltip.There is now an option in the settings to make the unit hover tooltip float and follow the mouse cursor.Blocked the warband area on the right so units can no longer be pushed out of the warband accidentally by other vanguard units. UIThe hover tooltip for the Power resource now tells the player that they can upgrade it at the Alchemist.A new tooltip has been added to explain to the player how to get more power the first time that the full-capacity message triggers. Note: This patch fixes the crash that some players have been experiencing due to uncontrolled attack speed accumulation.
More fixes! Added Maxwell and Buttons back into Friendly Fields
Hello.This is the TBH : Task Bar Hero development team. The game has been updated to ver 1.00.06. As we expect the Steam server situation to take a little more time to improve, we have temporarily applied logic that improves the interaction speed of chests and the Cube.Please close the game you are currently playing, install the new update, and then relaunch it. ■ Feature Restrictions LiftedCube - Alchemy, Crafting, Decoration, Engraving, Inscription, Offering can now be used again.■ ImprovementsMitigated an issue where opening Loot Boxes and Cube interactions were slow. We are also in continuous contact with Steam, and we will post additional notices if there are any further server-side measures.Once again, we apologize for the inconvenience to your gameplay.In addition, we will organize and announce the compensation plan for the server outage at a later date, and deliver it.Thank you.
Added an internal save backup system, which acts as a safety net against silent write failures (AV locks, steam cloud, crash mid-write, sleep shenanigans, etc), to prevent those rare save losing cases. Additional fixes for the bonus PP from previous hotfix resetting. Reduced the costs of Railguns and Railgun Capacitor a bit. Further reduced the costs of Nuclear Research and Air Strike, and increased the chance per tier of Air Strike. Added the ability to right click on the mountain to toggle Eternal Feasting (auto-clicking) ON/OFF.
Hey everyone! Hope you're all having a relaxing time playing the game this weekend! While I take a bit of a breather, I've gone ahead and pushed update v1.0.3 with the following changes:\ wrong icon for certain expansions showing after you prestige - fixed\ wrong icon showing in tooltip for an upgrade on Cybele - fixed\ exiting to main menu from prestige screen allows player to keep prestige upgrades without resetting the run - fixed\ Commercial Hubs on the Ringworld have been slightly nerfed :)I'm rolling out updates as/when I find fixes for the bugs, but I'm reading and working on all reports and feedback, so please keep them coming! Have a great weekend,See you all soon!- Shaun (dev)
general corrected formulas in help section that were outdated visual effects setting was being reseted after ending a cycle updated some narrative texts. new setting for “automations to start as inactive when buying them” window keeping its state instead of starting always maximized improved stats (added time spent per world, but will not be accurate for ongoing games) milestone info, recorded info when ending worlds (it wll not gather info for already completed worlds) changed the way advanced info is shown in tooltips gray zone: timer adjusted (there were 100ms. missing) map improvements improved german translations
Hello captains,A few more fixes for you beta players out there. Thank you all for enjoying Vanguard Galaxy with us!Fixes- Fix for Nueral patch in shop giving reputation to low notification, it should also only appear in shops of Omnitac Agency, which was the intended effect- Boardables that are forced fired won't respawn after save load- Fixed ECHO trying to keep picking up the same crew pod if crew and or brig is full and getting stuck doing so- Boardables no longer spawn in Industry Ops- Boardable dronecarriers no longer spawn drones- Potential fix for Retreat from boarding spewing a lot of crewpodsCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
This update fixes a few minor visual bugs, and a fishing annoyance. Fixed Mossy Stone not showing in collection book. Fixed a few spelling errors. Made text in books and letters easier to read. Removed stick from worm box.
Small Fixes + Performance Boost | v3.5.01 A small follow-up update has been released with a couple of fixes and another performance improvement. Fixes & Improvements Coins Display Fix Fixed an issue with the coins display not showing correctly in some cases. Community Pet Stat Animation Performance Fix Community Pet stat animations have now been added to the Header Counter Refresh settings. This caused another major FPS boost, especially for players who had Community Pet stats animating frequently while clicking or running the game in the background. Lower Header Counter Refresh values will now reduce the animation workload more effectively, giving players more control over visual smoothness, click responsiveness, and overall PC performance. Thanks again for playing and helping improve Community Button. Click the button 🟢
We are glad to say that Bolt has created an amazing OST album for Banana you can go and Wishlist it HERE now ! {STEAM_CLAN_IMAGE}/44970814/483d4e12e326a729a6f62687653931ae2e065533.jpg Those who know Bolt know that he has been behind all the music so far for banana and knows what we like to hear during our time clicking the bananas After some delay Spring 2026 is now live with a bunch of new bananas for you to collect and trade Wifinana {STEAM_CLAN_IMAGE}/44970814/f79fb32125c6e7da365ab074ff000559daaf1000.gif Toothpastenana {STEAM_CLAN_IMAGE}/44970814/cd8287cb206e5dddfd5136f8505bb0fc89b34545.png Crumbeaternana {STEAM_CLAN_IMAGE}/44970814/f6647a1fd81cbee1588aea120b1bda779c5ecc99.png Thermonana {STEAM_CLAN_IMAGE}/44970814/21ccb94bb9fc65510abc3becbfc8820176ab502f.png Ooohnana {STEAM_CLAN_IMAGE}/44970814/6f3561702eea70c06e19c44a931357c25ab8d0cd.gif Paperclipnana {STEAM_CLAN_IMAGE}/44970814/a62ea50051b67edde7f486119373f846b2c0ac02.png Chanclanana {STEAM_CLAN_IMAGE}/44970814/0930483c0c7233ba6b518b8aaf1a720d7d3147ef.png We also enabled tradeups for the previous season, goodluck ^^
🎉 Daily Deal Alert! For a limited time, Boxes: Lost Fragments is 40% off on Steam!Step into a mysterious mansion filled with intricate puzzle boxes, hidden secrets, and captivating challenges. If you've been waiting to start your journey, now is the perfect time to grab the game at this great discount! Cages: Hidden World Demo Announcement!On top of that we're excited to announce the release of the first playable slice of our upcoming atmospheric puzzle escape game Cages: Hidden Worlds! Play the demo and get a taste of a dark and creepy world full of intricate machinery and hidden secrets. The demo includes the tutorial level and parts of Chapter 1. Please let us know your thoughts and help us improve the game. And remember to add it to your wishlist so you get notified when we launch it. Join our Discord for a chance playtest and get extra behind the scenes look! Snapbreak DiscordHappy playing!- The Big Loop team
Priority hotfixes for Quests, Auto-dungeon and pets. Thanks for all your feedback! Here are the patch notes (1.42.125): Fixed major issue with Auto Dungeon not working correctly Fixed issue with quest "Frost Pingu" not working correctly (There should be an automatic rollback to fix any bugged quest on first load after patch) Fixed issue with quest "Ice tusk" not working correctly Flamespawns "Infernal Fury" talent has been slightly reduced Minotaur "Raging stomp" now has a tremoring effect Minotaur "Raging stomp" talent now works correctly Minotaur "Ground Shatter" talent has been increased Minotaur "Raging stomp" talent description has been updated Minotaur "Ground Shatter" talent description has been updated Fixed issue with Pet collecting UI not working correctly Fixed issue with "Rabbit pet" not displaying as collected Fixed issue with "Boar pet" not displaying as collected Fixed issue with "Crab pet" not displaying as collected Fixed issue with "Deer pet" not displaying as collected Fixed issue with "Hornet" pet not displaying as collected Fixed issue with "T-Rex" pet not displaying as collected Fixed issue with "Lavahound" pet not displaying as collected Fixed issue with "Snow Panther" pet not displaying as collected Fixed issue with "Velocidius" pet not displaying as collected
Hello Friends,Jordan and Zoe here! We are the two best friends behind Crown Siege :)We are so excited to announce that we have just released our new demo on the Steam page!Early reviews are a BIG help!!About Crown SiegeCrown Siege is an incremental tower defense game set in a fantasy/medieval world. Inspired by Right Click To Necromance, you can grow and strengthen armies to defend your kingdom and stop endless waves of enemies. Spawn troops, earn different currencies, and continue to upgrade your army and tower to defeat goblins, trolls and dragons.Our favourite part is watching the astral beam tear the battlefield apart, as hundreds of units swarm the screen. Things can get crazy!Full Release Plans?We began this passion project at the start of the year over the holiday season and we’ve worked on it almost everyday since. We have so many plans for the full release, including new environments, more boss battles and loads of units and enemies. We can’t wait to see it all come to life! This demo is just the beginning.We’d appreciate any feedback you may have, and we are incredibly grateful for your support! Please follow us here for updates, or join our Discord where we’ve been sharing our development milestones. THANK YOU FOR 8000 WISHLISTS!!We’d also like to thank our publisher 2 Left Thumbs for partnering with us. Graeme, you are an absolute delight to work with!JOrbits Games
Performance Update | v3.5.00 This update adds new performance settings, better default presets, and several fixes aimed at making clicking feel smoother and more responsive. New Performance Settings The performance settings menu has been updated with more control over how often different UI values refresh. Raising the Hz value will make that UI value refresh faster, but may use more performance. Lowering the Hz value will reduce how often that part of the screen refreshes, which can help improve FPS and click responsiveness on lower-end PCs. New Default Settings + Player Migration All players have been moved to an average performance preset. Please adjust these settings however you prefer for your own PC and gameplay experience. Higher refresh settings can look smoother, while lower refresh settings can help maximize FPS and clicking stability. Live UI Changes Live UI now has clearer performance options, including: Performance Off Performance mode has also changed. The goal is to make the game feel more responsive while still protecting FPS during heavy clicking. The new refresh settings also let you customize animation intensity based on your personal preference and PC limits. Click Stutter Fixes The click interruption that could happen roughly every 2 seconds should now be fixed. Several other lag spikes have also been improved, especially around live UI updates and click feedback. Steam Inventory Sync Fixes Steam inventory syncing should now be fixed and more reliable. What I’m Working On Next Next, I’ll be looking into more performance-friendly ways to prepare and load other panels. Some panels can still be slower to open right now because the game is prioritizing click input and FPS stability. I want to improve this without bringing back the same performance problems. Thanks again for playing, testing, reporting bugs, and helping Community Button improve. Click the button 🟢
- Rebirth no longer costs Larvae - Rebirth now affects BGHs and Tunnellers. BGHs refund a Brain Matter and a Larva. Tunnellers only refund a Brain Matter. - Changed Rebirth's associated descriptions to reflect those changes (In English only for now). - Added some alternative description text for the upgrades in the Fishery, to better display the effects of "Deep Sea Feast". - added 5 more DNA points! - Slightly reduced the initial costs of the Throwers' Den and the Orchard. - Fixed Larvae's movement patterns. - more potential performance improvements.
We’ve added new Celestial Wrath Gear: Hela Engine and updated the Temper & Reincarnation skill Super Hybrid Rice!Hela EngineAll Danger Level clear requirements ×10 after equipping.Enemy Teeth drops = Base drop × (Current Danger Level)².Multiplier cap: 14400. High risk, high reward for endgame players.Super Hybrid Rice (Reincarnation Skill)Previously: Each rice type leveled up separately.Now: All rice shares one unified level.Reduces costs and repetitive work, making progression much simpler.
Hello everyone, this is a little update. Misc Adds new bananas for the new season Really fixes the issue on the toggling of the video/animated bananas in the inventory (re-toggle them again!) Fixes an issue that made the start of the game even slower than expected. - The Banana Team
1.庄园添加了 大精灵 购买了4个精灵后 会出现 需花费10W银币购买 可以一次性打理所有农田2.钓鱼商店添加了一件神器装备需要达到30级解锁3.添加了钓鱼成就30级解锁
Summer has arrived, bringing one of the most significant updates yet. The headline feature: the introduction of Mythic rarity.Mythic Items Mythics are the new pinnacle of power. They cannot be forged, and mining is the only way to obtain them. They’re ultra‑rare, but each one grants six stat bonuses, making them the strongest items.Summer Event RocksDuring the Summer Event, you’ll be able to mine Epic event rocks. These special rocks give you a preview of Mythic‑level stats, similar to other event items that had fewer stats but their values were from mythic tier.New ArtifactsA fresh set of artifacts has also been added, offering even more ways to boost your stats and refine your build.
Ladies and gentlemen, friendly: Due to certain reasons (currently in the process of upgrading equipment), the Wan Jie Xing treasure function has not been completed yet, mainly due to functional optimization. The following is the content of this update. 1. Fixed the issue of 1000+equipment that cannot be dropped after players reach level 1000. Now, players can equip items of any level after reaching level 1000 2. The equipment backpack has added quality, part, and set filtering functions, making it more convenient to search for target equipment. At the same time, batch decomposition and batch sales have also been strengthened, and can now be processed according to the current filtering results, and support more detailed sorting methods such as retaining sets and only processing sets. One click unlocking will also have priority effect on the current filtering range. 3. Normal attacks no longer consume mana -Mana will primarily serve the release of active skills, rather than being continuously drained by general attacks. -Players' mana levels will be more stable in regular battles. -The release rhythm of active skills will be easier to judge, and there will no longer be a situation where 'blue is first attacked and empty by the general even though there is not much skill release'. 4. Redo the blue depletion rule for active skills -Each active skill has an independent fixed mana consumption. -The level of mana consumption between different skills will still be distinguished. -More powerful and explosive active skills usually result in higher base mana consumption. 5. Optimization of the experience of Fa Chao and high mana routes Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.