Checkout this Sneak Peek of the upcoming legendary familiar, Sir Teavid Alkenborough, from Bitverse_Andy!
Fixes:Fixed DarkMatter Processor consuming 4x more resources than intended.
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Hello!Kin and Conquest's Playtest has been retired in favor of a shiny new Demo with new features! I'll outline the changelog below.You may have also noticed that the art has been changed! I just like this one better, not much more complicated than that. It was commissioned from the talented Naiaru, who makes their art with watercolors! Pretty cool stuff.Here's the patch notes! (only really makes sense if you played the Playtest):If you played the Kin and Conquest Playtest, it's recommended that you start a new Save File for this version, as skill nodes have been changed and in some cases replaced.Lots of balance tweaks and QoL stuff. A major thing is getting the Survival tree to be more impactful. It can be difficult to get defensive-oriented paths to feel good, so lots of adjusting has happened there and I think it's much more powerful now.Also, new Floor, and you can now access Books and Staffs!GENERAL STUFFAdded: You can now access the next tier of nodes in the Skill tree.Added: You can now use Books and Staffs.Added: You can now access Floor 3.Added: Skill tree node tooltips now have a feature where you can hold a button to see more info.Added: Nearby Coins now merge together. Same with Essence. In order to respect effects that trigger when picking these up, the number of times merged is taken into account for these effects, so nothing is lost on that front. I primarily did this change to help with visual clutter.Changed: New title art.Changed: When starting a new save file, irrelevant town NPCs start off as being hidden. This should help with how needlessly overwhelming the game can be at first. These NPCs are unlocked exactly when you can use them, so the game flow is kept the same.Changed: Player Projectile Opacity has been changed to Player Skill Opacity in the Settings menu. This setting is also placed higher in Settings so that it's more obvious that it exists.Changed: Player hitbox is a little less generous. I want the game to feel unfair in the players ...
🔧Fixed:Fixed the display of control hints after changing the key assignment.Fixed tutorial steps related to keystrokes.Fixed an issue where the menu interface in the tutorials was not interactive.Fixed a bug that made it possible to endlessly disconnect cables from the network tester and get them in your hands.
⚖️ Balance ChangesReworked the progression curve for a faster, more rewarding early game, transitioning into a steady pace as you advance.The game can now be fully idled to 100%, kick back and let the progress roll in.🌟 Prestige SystemTweaked the prestige item to make it significantly more relevant and impactful to your run.🌸 Seasonal EffectsUpdated the Spring season status effect for better balance and gameplay feel.🐛 Bug FixesResolved several minor bugs and stability issues reported by the community.Thanks for playing and for all the feedback, keep it coming! 💬
Hey everyone,I’m excited to say that Bouncy Weapons is finally released!Thank you so much for all the support, feedback, and encouragement. It really means a lot, and I’m happy to finally share the game with you.I hope you have fun playing it, and I’d love to hear what you think.One small thing that would help a lot:• Please consider leaving a review. It really helps the game get noticed and supports future updates.Thank you again for being here
A smattering of small changes and fixes to address playtester feedbackMinor Changes and TweaksRecolour Tier II (to a tasteful "Dark Coral", should differentiate it more from Tier VI)Add "Continue" button to "Demo Finished" screenUpdate texture and position of adaptive learning iconAdd "Buy All Boons" buttonBug FixesFix Upgrade Nodes overlapping with Upgrade Panel borderSpelling Fixes ("Dapper Monocle", "Forfeited")Mac: Fix issue on HiDPI screens where the window shrinks when hitting "cancel" in settings menu
The harvest begins!Sporbs is officially live and ready to play. Head Office will be pleased.A huge thank you to everyone who played the demo, wishlisted, shared feedback, and stuck around through development
Thank you, as always, for your support of "Chill with You: Lo-Fi Story."Today, we have several announcements regarding the launch of our official Discord server, an upcoming AMA event on Discord, and an update for Illustration Contest participants. 1. Official Discord Server Now Open!Starting today, our official Discord server is now open! Currently, we have channels available in Japanese, English, and Simplified Chinese. On the server, the Nestopi team will be sharing development updates, behind-the-scenes materials, previews of merchandise currently in production, and more. We’re also sharing Satone icon images and other community content. You can join using the link below or via the link on our Steam Store page: https://discord.com/invite/8EAsHRvxnw 2. AMA Event Announcement! On June 4th at 7:00 PM (JST), we will be hosting a Q&A event on Discord featuring Kurita, the new director of "Chill with You: Lo-Fi Story." 3. To All Illustration Contest ParticipantsYesterday, we sent an email update to all Illustration Contest participants. We would appreciate it if you could check your inbox. Please note that some participants may have entered incorrect email addresses during registration. If you have not received the email, please first check your spam or junk folder. If you still cannot find it, please contact us via the support email address listed on our Steam page. Updates have been a little quiet recently, but things are about to start moving in a big way again. We truly appreciate your continued support and hope you’ll continue to follow our journey.
Updates SoulBinding 2.0 Skill Souls Souls now give smaller bonuses to connected Sister Skills alongside their main skill bonus. This helps skills feel more connected together across the game and makes Souls more impactful overall. Sister Skill Connections * Hitpoints → Defence * Attack → Strength, Beastmastery * Strength → Attack, Beastmastery * Defence → Hitpoints, Beastmastery * Ranged → Beastmastery * Magic → Imbuing, Beastmastery * Devotion → Beastmastery * Beastmastery → Attack, Defence, Strength, Ranged, Magic * Dexterity → Thieving * Foraging → Herbology, Homesteading * Herbology → Foraging * Crafting → Bowcrafting * Bowcrafting → Crafting * Imbuing → Magic * Thieving → Dexterity * Soulbinding → Devotion * Mining → Smithing, Homesteading * Smithing → Mining * Fishing → Cooking, Homesteading * Cooking → Fishing * Woodcutting → Firemaking, Homesteading * Firemaking → Woodcutting * Tracking → Beastmastery * Homesteading → Woodcutting, Mining, Fishing, Foraging Soul Tooltip Improvements * Sister skill bonuses now display * Improved readability for Souls with multiple bonuses * Cleaner tooltip formatting overall Bug Fixes Adjusted Tharion Bloobathon Pathing. Fixed Corrupted Frostmaw Yeti Soul showing as the wrong soul. Fixed missing map image from waypoints and boat travel. Fixed some xp pop up text errors.
This update mainly cleans up enclosure decoration, interface scaling, and a few feedback details during desktop companionship.The shop now has a new decoration category, with Small Snake Plant and Large Snake Plant added to bring more green layers to the corners of the enclosure.The enclosure purchase and switching flow is now clearer: purchases are confirmed before being made, and owned enclosures can be switched directly afterward.The shop now shows unlock levels for items and enclosures, making it easier to see when locked content will become available.Added a UI scaling option, and adjusted how the tutorial, DNA panel, shop, experience tips, and other interfaces display across different window sizes.The idle window size setting is now more straightforward, using Small / Medium / Large / Extra Large, and the window adjusts based on the enclosure’s proportions.A small amount of companion experience is now gained during idle companionship, with a simple prompt shown when returning to the main interface.Experience tips now show current experience, required experience for the next level, and how much is still needed to level up.
本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*1200】,感谢您的耐心等待与包容理解,祝您冒险愉快!
新增加了5.20CDK 具体在初始之地对应NPC处查看添加了一位新角色千夜
Greetings Idle-fans. Based on user feedback, I have implemented some changes into the balancing and QoL of The Endless Village. Booster Game Changes - Total dots to be hits reduced from 40 to 20 - Wait time increased from 10 to 15 minutes - maximum boost multiplier increased from 10x to 20x Quality Of Life - The full reset button in the option screen now first provides a pop-up to confirm if you really wish to fully reset the progress. - The evolve button now also prompts whether you're sure you wish to evolve, and lists the perks and consequences of doing so Evolving comes easy to me Evolves quickly became a huge number-sink, with relatively low incentive to do so. Evolving should become less punishing, and a more sustainable late-game incentive. - Changed the evolving alghorithm to reduce evolve costs by 50%. Please leave any suggestions you might have in the discussion page of steam. I do check this regularly, and will respond/fix/consider any suggestions you make! Thanks for everything! Robert
New FeaturesLevel System AddedA Level System has been introduced, which increases based on your focus time.You can now check your own level and other users' levels on the leaderboard.Overtime Mode AddedOvertime Mode is applied when the 'Auto Start' setting is toggled 'OFF'.After the timer ends, the additional time you spend focusing until you switch to rest will be recorded.Timer Presets AddedAdded a Preset feature that allows you to save your most frequently used focus and rest time combinations. (An idea by Swansonhart.)New Achievements AddedAttendance Achievements have been added. (Up to 14 days) (An idea by TrapShark.)Total focus time achievements have been expanded from 100 hours to 1,000 hours. (An idea by TrapShark.)Developer's NoteIn this update, we have added the Level System and several convenience features that many of you have been requesting. A special thanks to Swansonhart and TrapShark for providing the inspiration for the presets and expanded achievements.Thanks to the feedback from our community, Poua is growing into a better tool with every update. We hope Poua continues to be a reliable companion on your journey of focus. Thank you always!Filling Burrito Studio
Here are the main updates in version v0.6.03: System Adjustments: Dao techniques can now continue to upgrade affixes even after reaching max level Attacking monsters with the mouse now draws aggro Adjusted tooltips and optimized descriptions for certain pills Temporarily removed the displacement mechanic from Body Cultivator skills Optimized the visuals of harvestable objects on the Foundation Establishment and Golden Core maps Reduced the attack frequency of monsters on the external Foundation Establishment and Golden Core maps Increased the drop rate of high-quality outputs from artifact crafting recipes Bug Fixes: Fixed a bug where speed attributes were not taking effect on the main character Fixed a logic bug with one‑click selling Fixed a bug where Body Cultivators taking pills that repair Dao injury behaved abnormally Fixed a bug where seeds displayed a higher cultivation stage than intended Fixed a bug where the skill queue did not refresh when switching skills upon death Fixed a texture loss issue during certain stages of spirit field planting Fixed abnormal attack frequency issues with monsters and Body Cultivators Fixed an abnormal probability issue when breakthrough fails Fixed an issue where the upgrade cap for magical treasures was not working Fixed abnormal physical and magical damage issues with open world monsters Fixed several issues that caused the game to freeze/crash Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\Loca...
因需要更多时间对线上内容进行调整,本次维护时间将延长,预计开服时间为5月20日17:00。同时我们不排除提前或继续延后开服的可能,请您留意后续公告。维护完成后,我们将在原定补偿内容基础上再次追加【绚晶石*200】的常规维护补偿。给各位探求者大人带来的不便,敬请谅解。
親愛的玩家,我們將於2026.5.21 10:30-11:00(UTC+8)進行一次維護更新。具體的維護進度將視維護進度提前或推後,感謝您的諒解。在此期間,遊戲將無法訪問,給大家帶來不便,我們深感抱歉。以下是本次維護的主要內容:1、優化冥王洗煉屬性顯示2、優化稀有神裝顯示3、優化自動巡航功能4、修復已知BUG,整體優化遊戲體驗
1.新增战斗技能顺序配置系统2.新增神兽一键破壳系统。3.优化十六夜、霞技能系统。4.优化吸血及加血的上限为角色最大生命值。
Greetings fellow cultivators! Here is some more fixes to Dao Companion. Changes Fixed problem with items sometimes not counting Fixed UI in Mission Panel so rewards are not stacked instead of displaying each roll separately Fixed problem where sometimes too high item amounts would be requested Dao Companion buff should now properly go to 24 hours
Fixed a visual bug where some icons appeared as squares (□) on Linux / Steam Deck.Instead of just removing the broken emoji, I redrew them all as proper icons — so the upgrade nodes have quite a different look now. Hope you like it!
Since the movement of the human mouse cursor was being mostly ignored, we asked the cats to pay a little more attention to humans. When they feel like it, the cats may react to a nearby mouse cursor, clicks, double-clicks, and triple-clicks. They may not react every time, so if nothing happens, please wait a little while. If the cats are in the mood, they will pay attention to you. We will continue making small improvements based on your requests. New features are also planned, so please wait patiently.
・Fixed an issue where, in save files with the DLC purchased, carpets would sometimes reappear after restarting the game even if they had been hidden.・Added three new types of carpets via the DLC.
Thank you so much for the 18,000 wishlists! Mind-blowing numbers!!I want to update several things:1) The game price will be $4.99. BUT don't worry! It will have a 20% launch discount, so it will be $3.99. OR it will be permanently 20% off when bundled with my other games.2) No leaderboard for this game. Because the data is saved locally, players can easily modify it. And the leaderboard would be filled with ridiculous numbers..3) I'm adding more nodes to the skill tree, giving some love to Madeleine and late-game supports. I already have 28 new nodes implemented, and I plan to add more!4) Post-game content will be SIGNIFICANTLY more difficult. It wasn't done properly before.. So proceed carefully..5) I still don't have a release date yet.. As much as I want to release the game right now, because money is really tight for me at the moment. Prices are going up here in Indonesia, and probably in other Southeast Asia countries too.. But the game needs Steam Next Fest to gain more popularity.. That will be all! Again, I cannot thank you enough for the wishlists.I hope you'll still be here when the game is released.─=≡Σ((( つ◕ل͜◕)つEvrac