Added:Spring Seasonal Content (available to get until May 28th, items obtained will persist after the event ends)Cherry blossom trees - can be gathered to obtain cherry blossom petalsPetals can be used for crafting a variety of cosmetics:Flower tiarasCherry blossom furniture decorationsBlossom pavementNew Resources and content to discoverWild beehivesUsing a new item called the smoker, allows you to calm the beehive and gather honey.Peach TreesCan be gathered for tier 3 wood trunks, with a chance to obtain peaches.New Buildings for settlementsCask (Used to craft Jams)Apiary (Long passive craft to gain a lot of honey.)Peach Orchard (Long passive craft to gain peaches)Quests can now cause resource extraction recipes, enemies or certain crafts to grant quest specific items.A new title which is unlockable through the upcoming twitch drops campaignAdded a quest to unlock Araknir TasksAdded a quest to unlock the Bug MaskAdded a quest to unlock Goat (IV). The upgraded goat has all the benefits of the Goat (III) but also gives Cooldown Reduction and Hunting Weapon PowerAdded a quest to unlock a new type of task from Rumbagh. The new task allows you to give Rumbagh hex coins in exchange for some random tier 4 materials or more rarely, Traveler’s Fruit or a new mask pattern.Added a secret questAdded a simple empire related quest to unlock the Salute EmoteAdded a simple empire related quest to unlock the Arch Yellow Eyes Mask PatternAdded a way to craft potions using honey.Added a tier 2 craft for leatherworkers to unlock another equipment preset. Can be bought and sold to other playersNew Food Items:Requires cooking level 40 to craft. When you craft the recipe, there is a chance to improve the recipe, increasing the chances you will get a high quality version of the food, and increasing the level requirement/exp gain.PieSlows gathering and crafting speed, but provides a small EXP bonus.Chance to obtain the other pie recipesMincemeat PieDecreases mining speed.Increases mining ...
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Tap. Tap. Repeat.Big week. Tap Tap Loot is out now on Steam and we want to celebrate it with the crew behind The Farmer Was ReplacedI tested around a bit with something called "IPC" short for "inter process communication". That allows two programs to "talk" to each other.And i really liked the game "The Farmer Was Replaced" and decided to reach out to them if we can create a small collab :DThe Typer Was Replacedwas born. :DNow, you can automate both Tap Tap Loot and Bongo Cat. While your drone farms wheat, your adventurer fights monsters and your bongo cat taps along. You only need to use their new tap() function: while True: tap()Update The Farmer Was Replaced, grab both games, and go :DThe Typer Was Replaced Sale
Discord IntegrationAdditionally we just added the Discord SDK! You can now join lobbies directly via Discord!You can also disable it in the settings.Afk WarningYou can now see if people are inactive in your lobby (after 2 minutes of inactivity)Tap. Tap. Repeat.Big week. Tap Tap Loot is out now on Steam and we want to celebrate it with the crew behind The Farmer Was ReplacedI tested around a bit with something called "IPC" short for "inter process communication". That allows two programs to "talk" to each other.And i really liked the game "The Farmer Was Replaced" and decided to reach out to them if we can create a small collab :DThe Typer Was Replacedwas born. :DNow, you can automate both Bongo Cat and Tap Tap Loot. While your drone farms wheat, your adventurer fights monsters and your bongo cat taps along. You only need to use their new tap() function: while True: tap()Update The Farmer Was Replaced, grab both games, and go :DThe Typer Was Replaced SaleThank you for the support since Bongo Cat launched
We feel like we start all of these posts with a thank you, but one is absolutely justified on this one. Scritchy Scratchy has sold over 750k units on PC and mobile, which far exceeded our wildest expectations - we feel like we hit the super jackpot of launches. We’re very grateful for all your support.What’s Next?We will be releasing a small and a large update for Scritchy Scratchy before throwing ourselves into the next game project. The small one is coming next month and will contain: A lot of new cosmetics Fan localization (Italian, Turkish, and Czech)Some more settingsThe larger one is scheduled for September, and will have:ChallengesCool challenge rewardsNew ‘good’ endingSpecial reward for getting all achievementsFAQQ: Why do you need 5 months to make the Challenge update?A: Multiple reasons:We are a small team of two developersWe want it to be really goodWe don’t want to work during a planned parental leave or during a summer holidayQ: Why are you only releasing two updates before moving on?A: Scritchy Scratchy was never meant to be a “live service” game. We have a ton of ideas for new games that we’d rather explore. If you want to see what we get up to next, join our Discord.Q: Will Scritchy Scratchy launch on \A: Maybe.Q: How do I prestige on mobile?A: Hold the button.
各音量調整のパラメータUIを操作できなくなっていた不具合を修正 ご不便おかけし申し訳ございません 今後ともVらいふをよろしくお願いいたします
Major changesAlchemy potions - Brew potions from herbs in the cauldron: recipes, bag slots, recipe book, and clear UI for brewing and equipping buffs. Potions can boost tap gold, overall passive gold, and passive gold for specific hero classes. Failed brews can still give you a short harmful “mishap” instead of a normal potion.Stronger potion effects - All potion recipes were rebalanced with much larger bonuses and longer durations on the high end, so potions feel like a real power spike. In-game descriptions were updated everywhere so the text matches the new numbers. Guild alchemy hub - Herb garden merge minigame, potion crafting, elixir shop, and recipe discovery live under Guild - Alchemy, with layout tuned so the herb grid and side controls fit together. Persistence - Herb garden and alchemy-related progress stay with your save across prestiges where designed; potion buffs use real time so they behave sensibly when you close and reopen the game. Minor changesChallenge timer clarity - Challenge time-left presentation and related status text are clearer at a glance.Prestige progress messaging - Prestige bar lines are cleaner and easier to read in real-time progression.Buff/status readability - Active potion breakdown and remaining duration display were polished for quicker parsing.
{STEAM_CLAN_IMAGE}/34327637/461e4aa2e4397bb2849b19ed7a87eb0637032967.png Eggplague is ravaging the Realm! These egg-laying corrupted Bunnies are definitely up to no good. And Bunnies, well, those Bunnies never felt right. Send your Apprentices on an Expedition to retrieve and contain them! You can collect eggs by defeating Rabbits in the Expedition's special Mission, passively from the screen and then trade them in for other currencies. Starting from April 16th and up to May 15th an Event will be active that includes collection of eggs, defeating evil bunnies, a small present and a buff to Crafting Dust gained to top it off! The game has also been 1.80.1, with a bunch of small UI fixes, tweaks and stamping out a few bugs. Come join us for the celebration!
Hello everyone,Here are the details of this update:Resources:Added wall flag resources (color variants) Features:Added expedition progress viewer to the main menu — a red dot indicator will appear when there are unread expedition reports (you still need to visit the guild to read them)Expeditions now allow providing multiple pieces of equipment at once — also adjusted so that equipment is mandatory only for the first triggerAdded a direct confirmation pop-up for various cancel/stop actions, eliminating the need for an extra button stepAdjusted guild order data — now divided into three tiers (small/medium/large), unlocked progressivelyDisabled TIPS jumps for high-quality items and blueprint mastery level-ups — to prevent overlapping UI layering issuesBug FixesFixed an issue where the UI would not disappear after trading with a special customerFixed several potential issues caused by script replaysFixed several UI issues caused by quick sell / auto-sell functionsFixed progression issues triggered by script replays after restarting from an abnormal shutdownFixed various known issuesWe are still actively developing the game, and your feedback is truly crucial to us. If you encounter any issues during the demo, please feel free to join our discord channel to share your experience and suggestions.
🎮 Over 600 skins, 30+ original soundtracks, and relaxing ambient white noise included.💻 Available on Windows & macOS! Supports mouse & keyboard, gamepad, drawing tablet, and MIDI input to speed up crop growth.🤝 Play with friends online to accelerate growth — or sneakily harvest your friends’ crops!✨ New features: random seeds, outfit presets saving, and status bubble display.Start your cat farming adventure at 9 PM on May 4th! Tag your friends, and add the game to your Steam Wishlist now!We’ll be waiting for you in the cat farm, rain or shine — see you on May 4th!
Changelog: Traits are now in 2 columns in the fish card. Fish cards grow on hover so they are easier to read. Fish card text is slightly larger as well. Misc. performance improvements and bug fixes (sorry, I forgot what I put in here...) The eye trait regression has been fixed. Notes: I have chased down some of the crash reports that players sent me, and have concluded that the "game won't start" issues are most likely due to older graphics cards and/or drivers. We use Vulcan, which is a newer technology. I'll push an OpenGL compatibility build to a separate branch soon - that might enable older devices to run the game. You can also try running the game with the following command arguments: "--rendering-driver d3d12" or "--rendering-driver opengl3" The crash reports I received (2 in total) were due to actual issues in the game code, so I was able to fix those I do have a fairly large performance update in the works - it seems to be working, but I want to test it a bit more before pushing a patch. Believe it or not, but having 2000 fish wasn't the problem. The problem was creating and scoring them all. (In case you are curious, yes, I was already batching the fish on the GPU, but I was scoring them one at a time. It turns out, scoring 20 fish per frame is 10X slower than drawing 2000 fish XD. Just goes to show, the profiler is your friend...) The game is out there, and people seem to like it, so I'm finally starting to slow down a bit. I also took an evening to watch YouTube and get nothing done. Normally, that wouldn't be a win, but after weeks of only working, it felt nice to waste a bit of time :) I am working on the first post-launch update (excluding bugfixes), as well as a longer-term roadmap, so I will share those in the coming days.
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{STEAM_CLAN_IMAGE}/45970218/8a625e4a95b57fd3db17b27e84e33f5f8ec9feba.png >>欢迎各位指挥官大人加入我们的qq频道:点我更快获取福利和活动信息!(有礼包码噢~) 4月18日 【时令活动·春暖花开】【骰子大冒险】【疯狂转盘】【天选之盒】【虚数拟境】【神谕启示】【主题造型间】【星之所在】【少女试炼】【彩虹商店】【钻石累消】【天天充值】【限时特惠】 下拉了解活动详情。 【时令活动·春暖花开】 时令活动即将来临,活动期间收集火种、天然燧石,可用于兑换各种稀有道具哦~ 活动入口:首页 → 活动中心 → 春暖花开 活动时间:2026.4.18 04:00~2026.5.2 04:00(UTC+8); 活动开启条件:指挥官等级≥20级; 活动内容: 1、结束后合成火种和天然燧石不会回收,可在下次活动中使用 2、活动任务为每日刷新 ① 收集火种:完成每日签到和任务可以获得超多火种,可用于在火种商店兑换稀有道具 ② 收集天然燧石:在火种商店兑换、特惠商店礼包可获取天然燧石 ③ 趣味小游戏:活动期间开启翻牌小游戏,完成游戏任务可领取任务奖励哦~ ④ 限时兑换:火种、天然燧石和钻石可前往限时兑换商店兑换各种道具 ⑤ 限时任务:活动期间完成对应任务可以领取大量火种 ⑥ 特惠商店:商店内限时出售【稀有少女兑换券】等限时礼包 ⑦ 皮肤商店:皮肤商店限时折扣出售卖超多主题皮肤 {STEAM_CLAN_IMAGE}/45970218/0e84680b97d6f2a23098a3330e7fd86dcd146f13.png 【骰子大冒险】 活动入口:首页 → 活动中心 → 骰子大冒险 活动时间:2026.4.18 04:00~2026.5.2 04:00(UTC+8); 活动开启条件:指挥官等级≥30级; 活动规则: 1、每次投掷消耗1个骰子,普通骰子可以掷出1~6点,点数对应前进的步数; 2、新增幸运骰子道具,该骰子必定能掷出6点,指挥官可自由切换选择骰子类型; 3、玩家可获得棋子走过每个的格子上对应的奖励; 4、棋盘一共20个格子,棋子每走完一圈,重新走到起点时,将刷新重置棋盘上所有的奖励; 5、当达到指定轮次后,奖池内部分奖励会进行翻倍哦~ 6、累探索达指定圈数可领取相应奖励; 7、每期主题会掉落相关主题道具,主题道具可在兑换商店内兑换珍稀道具,兑换商店内新增超凡鸣武任选箱; 8、普通骰子、幸运骰子和主题道具在活动结束后都会自动分解为金币,指挥官请及时使用哦~ {STEAM_CLAN_IMAGE}/45970218/57bbb81169d45c62663454462c2a2fbbf5cdf265.png 【疯狂转盘】 活动入口:首页 → 活动中心 → 疯狂转盘 活动参与时间:2026.4.18 04:00~2026.4.25 04:00(UTC+8); 活动展示时间:2026.4.25 04:00~2026.4.26 04:00(UTC+8); 活动开启条件:指挥官等级≥20级; 活动内容: ▶轮播转盘 1、指挥官消耗一定点券即可开启轮播转盘,分为抽取1次和5次 2、轮播转盘中包含转盘兑换券和大奖转盘触发器,其中兑换券可兑换转盘商店中的珍稀道具,而触发器可触发左侧大转盘转动一次 3、轮播转盘可抽取8轮对应左侧8个大奖,每轮抽到转盘触发器即算完成本轮,从而刷新奖励进入下一轮,每轮最多抽取5次必定获取转盘触发器,若点击抽取5次提前获取触发器,则按实际的次数消耗点券 ▶大奖转盘 1、大奖转盘包含8轮大奖奖励,每轮抽取到后不会刷新,直至所有奖励获取完成 ▶活动商店 1、通过轮播转盘获取的转盘兑换券可在商店中兑换珍稀道具,包括五星遗物任选箱、稀有专属核心兑换券等 2、转盘兑换券在活动结束后不会分解,还可以继续在下期活动中继续使用哦 ▶瓜分全服奖池 1、每位指挥官每参与1次抽奖即可为奖池增加指定数量的钻石 2、当活动参与时间结束后,参与过活动的指挥官将平均瓜分奖池内钻石 3、奖池参与范围:全服 {STEAM_CLAN_IMAGE}/45970218/887d3603c148a117b5a598aafb5075bc16cb782b.png 【天选之盒】 天选之盒活动即将开启,超值奖励能你来拿! 活动入口:首页 → 活动中心 → 天选之盒 活动时间:2026.4.18 04:00~2026.4.25 04:00(UTC+8); 活动开启条件:服务器开启时间>7天,指挥官等级≥20级; 活动说明: 1、指挥官每次花费指定金额即可抽取一个盲盒礼包,也可以一次性打包购买所有盲盒,当所有盲盒都购买完后,即可领取最终大奖; 2、根据不同设定,每期盲盒都会设置一定的购买重置次数; 3、选择重置后,所有盲盒的购买...
■ Version 1.0.2 - Fixed an issue where the screen would flicker.- Fixed an issue where sound effects would play stably.- Fixed an issue where the app would crash when launched.- Adjusted the volume of some sound effects.We hope you will continue to enjoy "Post Apocalypse Microbe Lab."Thank you for your support!
"Halo" from Heaven Headquarters 🪽 The full version of Angel Clicker is available NOW! 🎉Are you ready to compete against Hell in the silliest corporate plotline ever?!In the full version, you can...Enjoy ~4 hours of progression!Meet 5 new characters, as the story unfoldsRelax with 20+ minutes of music (soundtrack coming soon!)Construct tons of new buildings with their own mechanics to uncover. Give gifts to Cherubs, balance the Scales of Justice, and more!As always, please let us know if you encounter any bugs! You can submit these by using feedback form on the Settings Menu. We'll do our best to address these in future updates! And lastly...If you enjoyed the game, please consider leaving a review! 😊Even just a "💙" and a thumbs-up is very helpful for our visibility!P.S. Do let us know if you've streamed the game, we are always happy to support folks!Enjoy your pizza!!!Tonic & Ikiru
Future lords,The call of adventure sounds once again, and craftsmen and travelers await your return.The simulation management and combat adventure game "Traveler's Diary," which has already reached one million pre-registrations across all platforms, will be launched on Steam on April 28! The PC version of the game will be released ahead of the mobile version, and even more benefits await everyone when the game goes public~
Update:Added \ – press and hold to collect all fully mature mushrooms in the scene. This function appears on the left side of the screen (after collecting 10 mushrooms).Added a \ button above the wooden box.Fixed: The issue where the Tyndall light effect could not be activated.Fixed: The issue where glowing decorations would not light up after the day-night cycle.Preview:Two major features – the Achievement System and the Mushroompedia Detail Page – are expected to be implemented within 1–2 weeks!More mushrooms and decorations will be continuously added (a batch of new mushrooms arrives next week!).Thank you for your support and love! We will continue to improve and update this game!
April 16th Update Announcement-> Minor Optimizations (Client Update Required):1. Meteorite Ore is now always at the top of the list.2. Travelogue Merchant now displays detailed purchase rules.3. Knowledge Quiz Help has been adjusted from 25 times for 100 Friendship Points to a maximum of 10 times for 250 Friendship Points.4. Barbarian Camp (LV.9) now drops 20 chests per run instead of 18.
Seeing so many people enjoy our little fishing game has been unreal to us! Massive thanks to everyone for the support and for playing the game! Its been genuinely overwhelming, we never imagined the game to grow to this scale. We are a two person team, but we are reading all the feedback and acting on it as fast as we can. For the next patch, you will be able to edit the fish rarity so you can catch every fish and rarity and truly 100% the game. This patch is coming very shortly! Bug Fixes-> Ocean Trench Dialogue: Fixed a bug where dialogue in ocean trench repeated. -> Unfishable Tiles: Fixed some tiles in Beach level that could not be fished -> Skills Tree Visuals: Corrected wrong icons and tiers for some of the skills in the skill tree -> Achievement Visibility: Some of the end game in game achievements are no longer hidden. UI & Visuals-> Menu Scene Fish: You can now see your caught fish swimming in the background of the menu scene! -> End Screen Fix: Fixed a masking issue when hovering over fish in end of day screen -> Russian Font scaling: Fixed some scaling and overflowing issues with Russian localisation. -> Skill Tree Zoom: You can now zoom out further in the Skill Tree. - Big Bonk Studio
Update • Added 7 languages: Norwegian, Swedish, Danish, Finnish, Estonian, Latvian, Lithuanian — full in-game UI and Steam inventory names. • Shop list layout fixed: rows no longer shift when you change language or button text length. Community Don’t miss Steam Discussions — news, promos, and feedback.
Fixed an issue where the screen would not display correctly when the graphics quality setting was set to anything other than High.
Very small update today. Translations are getting close! - Fixed some issues with the ending Nuke sequence and dark mode
Update 0.309.0 Code: FTU2W3WN New WASD and arrow key movement Keyboard shortcuts: Press E to interact with the nearest NPC or gathering node, F for Autofight, 1-4 for spells, Hold Space to use basic attacks Can now drop equipment Act-colored portals for easier navigation Card UI now reflects per-act difficulty New bonfire bonus at 1700 Heat: 3% chance to get 1 Ash per kill Desktop defaults adjusted: 60 FPS and 50% music volume Menu button is now always visible (for new players) Balance Lone Wolf bonuses increased from 30 to 40, and now unlocks after defeating Yrsainir Hunter's "More Damage Training" upgrade buffed: now x1.01 ATK (multiplicative) instead of +2% Pet perks (move speed, loot cooldown) now unlock at pet level 1 Pets are now unlocked by default when acquired Pet level curve adjusted so later levels come faster Bringer of Death (Hard) now drops its amulet Act 3 mobs 4-8 now drop the HAS rune Profession reset potion cost reduced from 200 to 100 gems Pet fruits removed from the shop Town Teleport no longer drops from bosses Easter NPC removed (event is over) Removed the "-50%" label from the skin store (prices unchanged) Bug Fixes More reliable PC sleep detection Fixed pet proportions in the gem shop preview Fixed various typos Steam & Saves Improved Steam login recovery when Steam fails to initialize, with a clearer localized message More reliable save handling on quit and when the game loses focus Smoother recovery from temporary connection issues
Galactic defenders,Holding Pattern can be yours in 1 week time!We are so excited to be releasing our first game. Make sure to checkout the demo if you haven't tried it yet. Let's recap what will be available in the game launch:Incremental: you can ascend 6 times, playing through 7 galaxies as you discover new moons that power your galaxy in unique and interesting ways.Roguelike: how long can you survive when you only have 1 life? In this spin on the game, choose from skills as you build out your constellation. But will you risk taking a cursed blessing when you're given the chance? Roguelike offers some exclusive skills, so be sure to check it out!Unlimited: hate having limits on skill upgrades? Want to see how much money you could make if the shackles were taken off? Unlimited gives you endless stages and upgrades, it's up to you how far you go!Keep those planets safe!
Update • Added a basic anti-cheat system. • It is now harder to manually modify game progress. • We will continue improving protection in future updates. • Don’t forget to join the discussions: Steam Discussions.