Game Updates

Patch notes and dev posts · 15,272 Steam updates
Mini Cozy Room: Lo-Fi
Mini Cozy Room: Lo-Fi
198 days ago · nugemstudio

Hotfix Update) 1.05.12

Hello everyone, This is the development team of Mini Cozy Room : Lo-Fi.Several bugs have been identified in the game, and a fix update has been applied.\Fixed an issue where characters would occasionally appear behind furniture.Fixed an issue where the player list in the chat room would occasionally not update correctly when users joined or left.Fixed an issue where the YouTube Listen Together UI would occasionally appear in the Room Info tab unintentionally.Your bug reports are a great help to the development team. If you encounter any issues while playing, we would greatly appreciate it if you could report them on Discord.We sincerely apologize for any inconvenience caused.Thank you.
Pachinko Farm
Pachinko Farm
198 days ago · Witchcraft

Cards (devlog #2)

Hey everyone! I’m back with a small update: Cards!In each level, you’ll be able to choose from 3 cards. You can use them to enhance your gameplay—or even break it! Some cards add new objects to your board, while others provide buffs to boost your production.I’m also planning a rogue-lite mode for Arcade, where you can pick multiple random cards—but that’s for later.Also, I’ll soon be announcing the first playable playtest of Pachinko Farm on itch.io. Stay tuned :X (Twitter): https://x.com/wcraft_officialSteam Group Chat: https://s.team/chat/PIf9UJysReddit: https://www.reddit.com/r/PachinkoFarm/
Catwifhat
Catwifhat
198 days ago · angel1337

🐣 Catwifhat v1.2.3 — Easter Update & Major Additions 🐱🥚

🐣 EASTER EVENT (LIMITED TIME)The Easter Event is now live!⏰ Duration: March 30 → April 5📦 Easter BoxAvailable from:🕒 3H Drop Pool — 10% chance🐱 Basic Cat — rare (1 in 75,000)☢️ Exclusive Artifact — Easter Egg 2026A limited-time artifact available only during the event:Drop chance: 1 in 5,000,000Passive: +10% drop rate for items from “Easter” collectionThis is one of the rarest items ever added to the game.🎨 Easter AtmosphereNew backgroundNew musicEnjoy the seasonal vibe while farming 🐣🔧 ARTIFACT CHANGESFixed Cake Artifact → Now only players who own it can drop Piece of CakeAdded 3 new artifacts:Furnace Tier 2Furnace Tier 3Christmas TreeAdded artifact panel on the left side of the screen → Only owned artifacts are active📊 LIVE STATSAdded new real-time counters:👥 Players online📦 Items dropped today🐱 NEW RARITYAdded new rarity:⭐ EXCLUSIVEMarks cats that will never return to the gameThese are true limited collectibles⚖️ BALANCE CHANGES🕒 3H Drop Pool adjustments:Box: 20% → 10%Common: 60% → 70%🎁 ECONOMY & TRADELevel Boxes and Lucky Boxes are now ❌ non-tradable on Steam🛒 ITEM SHOPAdded new items to the shop:🐱 2 new cats ($0.25 each)🎨 1 unique background ($1)🏆 ACHIEVEMENTSRemoved achievements tied to Exclusive rarity cats → These could no longer be obtained⚒ CRAFTING & FORGEAdded 10 new crafting recipesAdded 1 new Forge recipe🧪 UPCOMING CONTENT (EARLY ADDITIONS)Added new items that will be obtainable from Expeditions⚠️ This system is not fully released yet. More info coming soon — this will be a major grind feature.🎯 NEW DROPSAdded new item drops from:F1 CatBee CatTire CatBanana Peel CatDirty Sponge CatToilet Paper CatBattery Cat🔮 WHAT'S NEXTExpeditions systemMore crafting expansionNew economy featuresMore exclusive content💬 FINAL NOTEWith Exclusive rarity, ultra rare drops, and event items…Some of these may become extremely valuable over time 👀
Rat Overflow
Rat Overflow
198 days ago · 3amsnack

version 1.0.6

### Unlimited Save Slots - You can now create as many save slots as you want! Click **"+ New Save"** in the save menu to create a new named slot. - Existing saves (Slot 1, Slot 2, Slot 3, Autosave) are all still there — nothing has changed about your save files. - Save and load menus now sort by most recent, so your latest save is always at the top. - The load menu only shows slots that have data (no more greyed-out empty slots). ### Bigger Rat Archive - The archive limit has been raised from **400 to 2,000** rats. Your rats are much less likely to be trimmed from history now. - Previously, the archive would start pruning at 500 rats and cut down to 400. Now it doesn't prune until 2,500 and only trims to 2,000. - Pedigree ancestors of your active rats are always protected from trimming, same as before. ### Performance Improvements - Rat lookups by ID are now instant (O(1) Map index) instead of scanning every rat in the colony and archive. This speeds up pedigree trees, COI calculations, show processing, breeding records, and any UI that resolves rat names/links. - The breeding records dropdown no longer scans the entire archive to check if each rat is archived — it uses the flag that's already on the rat. Much faster with large archives. - Save/load modals now scroll properly if you have many save slots. ### Technical Notes - Save file format is unchanged (still version 4). No migration needed — existing saves load exactly as before. - The `_ratIndex` Map is a runtime-only structure, never serialized to disk. - Save slot names are validated against a permissive regex (alphanumeric, spaces, hyphens, underscores, up to 50 chars). ### Font fix - VT323 is back! This time with full offline support. - With accénts, because we finally gave a crêpe about your é’s 🇫🇷 ### Fixed siamese and himalayan rats with Be - **Fixed:** Pink-Eyed Siamese/Himalayan rats with the Black Eyed gene no longer incorrectly display as "Black Eyed" — pink-eyed dilution always override Be - **Fixed...
Streaming Race
Streaming Race
198 days ago · mirandaddiego

New Update

Important Since I had to make some changes to the Global Charts core code to fix bugs and implement Year-End and Pure Sales for more countries, old saves will no longer load previous Global Charts. You can still keep your old save, but none of the Global Charts data will load.New Features Full redesign of the game (including new Inbox system, changes on StreamOnTrack and more)Year-End charts for the Global ChartsPure Sales for albums in 8 new countries (Australia, Brazil, Canada, Germany, France, Japan, Mexico and South Korea)New Watch Awards Results page addedSocial Media (you can change the header img (size: 986x190))New Import/Export full mod on the editor database Bug Fixes Awards not working properlyWrong stage configuration when adding an extra date on toursMisreading of streams in the Global ChartsPlayer performing at award ceremony even after declining or ignoring the invitePlayer and Bot data getting mixed up when they have the same name Small Changes The "Confirm" button on the Unreleased Page now limits quality and popularity changes to 3 times per songAdded a new "Increase Quality" button on the Unreleased Page (increases quality, decreases popularity, and costs $150k)Trending Songs on TicTac are getting a boost on all streaming platformsIncreased the limit of active VidStream marketing campaigns from 1 to 3 per weekIncrease of TicTac New Videos per weekWhen you release a new collaboration, you still keep the solo version of the song
Organomancer
Organomancer
198 days ago · admin

Devlog #1 - Upgrades

Devlog #1 - Hello Everyone,Since I'm quite new to Steam, I'm not entirely sure how to publish a devlog properly... So please bear with me! :))Here's what I've been working on in this devlog:A category-based upgrade system tailored to the game's mechanics has been built.Previously used placeholder visuals have been replaced and reworked to better fit the game's aesthetic.Alongside the upgrades, the in-game economic balance has also been adjusted.Note: Upgrade prices may vary depending on your in-game contacts and reputation level.See you in the next devlog!
Whack-A-Monster
Whack-A-Monster
198 days ago · Reinier303

Major Update #2 - The Poison Update

Hello Everyone! Major Update #2 has just gone live! We spent a lot of time debating the idea of adding some horizontal progression as well and we decided to just do it! The new level included in this update is called: Level 2B - The Toxic Mire, it can be played once you complete level 1. It contains 4 new enemies and a new boss. This level is a valid route to level 3 just like level 2A - The Forgotten Dungeon(Previously Level 2) {STEAM_CLAN_IMAGE}/45950371/30287a13da0780c3045d40f4221d2895465f822b.png We also had a lot of requests for a stat overview and decided to put this into a character tab. The Character tab also allows you to select other skins for your character. Some of these skins are unlocked by default and some you have to unlock. {STEAM_CLAN_IMAGE}/45950371/a91e3e82d8b62fa6e352d91c9bf77a121ddd6eb6.png We also have a new mechanic: Poisonous enemies & poison. When the mechanic is unlocked there will be a chance for poisonous enemies to spawn. These enemies will spread poison to other enemies upon killing them. Poison will do damage over time, slow enemies and with some upgrades, even amplify damage from other sources. {STEAM_CLAN_IMAGE}/45950371/2b7708d4a78dc1deed7cd4cbe2a04bc2a7cb886c.png We also spent some time in bugfixing and doing some minor improvements like updating some upgrade descriptions and adding minor visual changes here and there. Tldr summary below - Level 2B - The Toxic Mire | 4 new enemies and a new boss - The Character Tab | Skin selection & Stat overview - Poison Mechanic | New poison Upgrades & Poisonous enemy type - Bug fixes and minor improvements We hope you have a great time with the new update! Brainfog Games
IdleOn
IdleOn
198 days ago · LavaFlame2

[New Content] SUSHI STATION

It's SUSHI TIME!!! ːSmile_IdleOnː• The SUSHI STATION is in business! You can access it from the STACK OF PAPERS in world 7 town! \• Start by cooking Tier 1 sushi, and combine them to form Tier 2, then Tier 3, all the way up to Tier 50+ • Sushi generate BUCKS over time, the better the sushi the more Bucks/hr• Spend Bucks on upgrades for your sushi! More fuel, salt shakers, more slots, and SO many more features to help you combine more and more sushi!• For every new Sushi Tier you reach, you get a NEW "rest of game" bonus! It's like Mr. Minehead's Depth Charge, where you get a bonus for each win... except here, its every new sushi!• New sailing island: THE MAW! Unlocked from the new \ Research Grid upgrade. The new end-game island, with 4 new artifacts to collect!• New Zuperbit upgrade - "Less Charge". Find it in the bottom left corner of Zuperbits! You'll REALLY want this one.• New Zuperbit upgrade - "Small Gratuity". Find it in the Zuperbit aisle next to the other Zuperbits.• You can now access the Research features instantly via the Paper Stack in World 7 town. No need to visit the locations anymore!• Yes, you DO need the J3 upgrade for Sushi Station to show up in the Paper Stack.• Codfrey is much for visually informative when asked for help! Diagrams!• Respawn times for all monsters in Worlds 1, 2, and 3, have been severely lowered, so they respawn MUCH faster. This does no impact any bonuses, it's a change to the base respawn rate upon which all bonuses boost.• The "Slime related" Minehead bonus has been changed to 1.25x multi for Bucks gained at the Sushi Station.• The "Total Gold Ball Shop Upgrade LV" metric in the Tome has been adjusted to reflect all the new gold ball shop upgrades over the last year. It is thus worth more PTS when maxed.• Fixed "Teh Tom" Upgrade Vault bonus being incorrectly capped at 500 tome score• Fixed the issue where you'd need to visit the gallery personally to re-calibrate some minor bonuses TRADEABLE GLUNKO winners from LAST Patch No...
Nothing
Nothing
198 days ago · Pixelatto

Moventure

I'm incredibly excited to announce that I'm working on a new game!Over the last few years, I’ve been experimenting to find a project that "sparks" my creativity the same way Reventure did. I did try a "Reventure 2" a few times, but that didn't quite click. After some years of focusing on "less-is-more" and taking better care of my physical self, Moventure finally happened.If Reventure was about 100 endings, Moventure is about 100 ways to move.Here's a bit on how the movement feels in the game engine The goal is to explore how your character moves around the world, controlled with just two buttons and zero tutorials. I missed that NES-era feeling of picking up a gamepad and just experimenting. That feeling is back, but with modern game design and all the sillyness I like to put in my games.Key features:Expressive movement: Thousands of hand-drawn animations, pixel by pixel, frame by frame, and embedded in a parametric system to push the character's expression as far as possible.No tutorials: I don't like making tutorials and you don't like completing them. And that'd kill all the fun in a game about exploration and discovery!Emergent chaos: An interaction-matrix-approach that makes entities interact with anything in ridiculously funny and unexpected ways.100+ levels: Each packed with secrets and tributes to the games that shaped videogame history.My kids as playable characters: They wanted me to put them in the game, and they are the ones really in charge here, so...The game is in a quite advanced state and I hope to release it in the next few months. In the meantime, you can wishlist Moventure here. I really hope you love Moventure as much as I’m loving building it.Sincerely,Javi
Lemonade Apocalypse
Lemonade Apocalypse
198 days ago · gfRolandsen

🍋💥v2.0.0 Live: Infinite Wealth, Permanent Saves, +++

v2.0.0 is now LIVE, focusing on the things you care about most: bigger numbers, smoother gameplay, and keeping track of your (evil) empire.Kind of defeats the purpose of this achievement:Since it's a good ending, but you can continue after...But let's ignore that, moving on!Seriously, let it slide.So, with that out of the way: Go and have a look, and let me know what you think!Summary:Money can go past 1 trillionNumbers flow smoothlySave/Load SystemCross session stat trackingSkip tutorial optionOptional teaser events for the sequelI appreciate reports if there are bugs, either here or in the Discord.May doom be with you,Geir
DEBRISVERSE
DEBRISVERSE
199 days ago · Studio RELIER

Demo Update: QoL Improvements & Autosave Feature Added(ver0.1.4)

Thank you for playing the DEBRISVERSE demo! Based on the feedback we’ve received from our community, we have released a Quality of Life (QoL) update to make your early-game experience smoother and more intuitive.Here are the key changes in this update:🛠 User Settings & ConvenienceLanguage Sync: The game now automatically detects and applies your Steam client’s language setting on the first launch.Fullscreen by Default: The game will now start in fullscreen mode upon its initial launch.Instant Settings Save: Any changes made in the Options menu are now saved immediately.📊 Gameplay & UI ImprovementsDetailed Result Screen: Added "Temporary Bonus" and "Interest Rate" displays to the result screen for better financial transparency.Autosave Feature: An autosave system has been implemented to protect your progress during gameplay.Updated Load Screen: You can now choose between "Autosave" and "Manual Save" data when loading your game.We will continue to provide updates to improve the game. If you have any feedback, bug reports, or suggestions, please feel free to share them in the Community Hub!Thank you for your continued support of DEBRISVERSE!
Vらいふ
Vらいふ
199 days ago · 流星咲斗

ver2.5 新アイテム追加

・Lv28までのアイテム追加 壁かけの装飾品や、明かりなど複数追加 ファンタジーアイテムや建物類なども 虹や花火などエフェクトが発生するアイテムの追加 ・目的地まで走る 目的地までの距離がある程度離れている場合 小走りをするように ・会話中のアイコン 住人同士の会話で、住人が見てきたものなどが アイコンに表示されることが…? 何についての会話をしているのか、さらに想像してみてください 今後も Vらいふ をよろしくお願いいたします
EvoLife
EvoLife
199 days ago · sityak

EvoLife v0.9.11

Fixes a bug where a biomaterial would connect to a cell, even when that connection should not be possible according to the biomaterial ruleset. Thank you "Meow?" for reporting the issue with clearly defined reproduction steps!
Koltera 2
Koltera 2
199 days ago · Braymen

Stove & Summon Rebalance and Craft Queues 📈 Koltera 2 Patch 4.0

Important note regarding rebalances. I've rebalanced a ton of the gathering resource requirements for all the creatures so that it's not so top heavy. Meaning that hitting T4 and T5 is much more accessible now. There's going to be overlap now in some of the gathering resources, instead of a TON of overlap in the level 90 resource. This feels much better and should help address the huge wall around T4-T5. The Stove has also been re-arranged. I know change is annoying, but my goal with the shuffling around is that the recipes now get progressively more tricky/harder for the most part as you level up. Instead of Meat Stew being an early requirement for some summons, it's one of the last foods for example. Decided to leave out dungeons / minigames for now. They're in progress, but wanted to get this update out and not rush these other things. I've got a decent plan for dungeons, which I'll be implementing for the next update. Changelog - Added a 'Unassign All' for expeditions - Added a more robust queue system to the workstations - Added a description in tools to make it more clear what's going on - Added a new stove item called 'Fish Dinner' as another high tier summoning item - Added a "Unawakened" and "Not Busy" filter on creatures page - Changed the stove item progression a ton, to fit a more progressively harder pattern - Changed the summon costs for food items to be a more progressively harder vs. chaotic, matching the stove progression - Changed the tool upgrade costs to be cut in half - Changed the machine upgrade costs to start at 100 copper vs. 300 - Changed expedition costs for summons for t4 from 100 -> 200, t5 from 200 -> 600, t6 from 400 -> 800 due to how easy they have become from previous update - Changed T6 summoning costs on the gathering resource from 50k -> 30k - Changed T5 summoning costs on the gathering resource from 25k -> 20k - Refunded summon food costs for those already summoned for the change up - Refunded tool/machine upgrade differences fro...
Countryballs: Power Protocol
Countryballs: Power Protocol
200 days ago · Heller

COUNTRYBALLS: POWER PROTOCOL - Update 2.2.2

Improvements· Various small UI fixes and polish across different screens.· Api update for bug report. Fixes· Fixed more price inconsistencies: identical products now have correct and matching prices everywhere.· Fixed different issues with price calculations during multi-buy actions. Thank you for your continued support and feedback. Our small team is working hard to polish every corner of the game and improve your experience.Please share your requests, bugs, or ideas on how we can make the game even better - your feedback helps us make Countryballs even better!
墨仙箓
墨仙箓
200 days ago · Gixi

2026.3.28 更新公告

2026.3.28 更新公告 新增内容如下: 1.新增寻找道侣列表,降低无道侣玩家组成道侣的操作成本,更新后玩家可手动输入对方玩家道号组成道侣,也可直接发布或在已发布寻找道侣列表中,直接与其他玩家组成道侣。 修复内容如下: 1.测试bug时,写入的强制电脑不息屏的代码未删除,导致运行游戏时,电脑无法自动息屏(已修复)。 本次更新非强制更新,不影响玩家正常挂机。届时请玩家前往STEAM对游戏进行更新,如STEAM未能及时推送自动更新,可在STEAM库内,右击游戏属性,手动检查文件完整性,进行更新。 《墨仙箓》玩家官方交流QQ群: ①群:738458576 ②群:1084778725 《墨仙箓》唯一官方反馈渠道QQ:3911979443 感谢您对《墨仙箓》的喜爱与支持!
Virtual Cottage 2
Virtual Cottage 2
200 days ago · DU&I

Day 1 Patch, fixing some minor bugs 🙂

Version: 1.1.4(For multiplayer to work correctly, you must be on the latest version!) Visuals:You can no longer stand on the plant on the balcony ;D. This layering issue is now fixed.The blue/green tile oven in the apartment was clipping into the wall. It was slightly movedA mid-century cupboard was displaying a broken sprite (probably none of you unlocked this one yet, but if you did, it is now fixed!)Moved the positions of the characters on the big table in the café. You can't hide your laptop fully behind the arch anymore!!!Steam Cloud:The path of your chosen music folder will no longer be synced by Steam Cloud. This was causing issues for people with multiple devices.Localisation:Minor adjustmentsMisc:You can now pet the Duck at the Duckpond!!The "Open Savegame" Button in the Settings was removed for now, since it didn't open the correct path on MAC 🙁
Idle Demon Summoner
Idle Demon Summoner
200 days ago · chrioyles

Idle Demon Summoner Release!

Thanks to everyone who already got themselves a copy or is planning to do! I hope you guys will have as much fun with the game as I had developing it. A little info on the side: It seems that Steam is currently not recognizing the language settings of your client for the game. Make sure to set your prefered language in the steam client settings: 1. Go to the library page of Idle Demon Summoner 2. Click on the gear icon or right click the game in entry in your list of games 3. Click on Preferences 4. Switch to your prefered language in the Generals Tab
Wild Growth
Wild Growth
200 days ago · Cuddle Monster Games

Patch 1.1.11

Heya healers! Hope you are all doing alright! This patch addresses the following: - Fixed a tab-navigation bug (pressing Q or LB clashed with Cancel and overrode the behaviour in a non desireable way) - Bosses in Prestiges do less damage. Should be less of a difficulty spike now. - Some upgrades in Prestige mode have been rebalanced. - You now start with 25 Ancestral Points in Prestiges. Refund All to get the full amount. Crashes Some players report crashes. I have received logs and savefiles to test with, but havn't yet been able to reproduce the issue or confirm its fix. For this build I have added additional safeguards in some places of the code where I, from the error messages, can guess that the error arises. I have also done a minor upgrade of the engine (Godot) just in case it's something lower level. Let us know what you think, thanks! /Hannes & Alfred
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