Game Updates

Patch notes and dev posts · 15,272 Steam updates
Dune Rancher
Dune Rancher
204 days ago · Jestercraft

Dune Rancher - Saving Bug: HOTIX

Greetings Ranchers!Today I delivered an update for Dune Rancher addressing the following issues:Some users were thrown to an infinite loop of loading a game - This should be fixed nowLinux build was not working, since it was not targeted to the right build on Steam side - Now fixedI hope these resolves the issues that have been reported on the community board. Thank you SO MUCH for doing that!
Meow's Meow
Meow's Meow
204 days ago · night

MeowMeow Cat ID Card & Music Update

Hello,This is Nightvendors Studio.While we were considering the future direction of MeowMeow updates, many players shared great ideas with us, so we prioritized and implemented features that could be added first.MeowMeow Update DetailsYou can now set your cat’s name and birthdayPlaylist feature addedAdded a guidance popup when placing a sofa (previously there was no notice even if volume needed to be lowered)Special animation added on your cat’s birthdayAs this game was created to provide a comfortable and relaxing experience, we have further improved user convenience and added music that can be switched based on your mood.We will continue to upload music in various genres and gradually return with more diverse content.Thank you.Nightvendors Studio
Happy Harvest
Happy Harvest
204 days ago · Juice Store Studios

Happy Harvest - Update 0.8.0

New Feature — The ApothecaryAfter your first farm ascension, the Apothecary unlocks. Navigate to it from the map.WorkbenchCombine essences from your farms to brew potions across three tiersTier 1: 2 ingredients, 5 minute brewTier 2: 3 ingredients, 20 minute brew (unlocks after discovering 10 Tier 1 recipes)Tier 3: 4 ingredients, 60 minute brew (unlocks after discovering 10 Tier 2 recipes)Failed brews award 1 vial and teach you something — hints appear after repeated failures on the same combination68 total recipes to discover across all three tiersIngredients and brew progress persist when you close the gameEssence StocksEvery harvest on every farm feeds essence into the ApothecaryInactive farms contribute automatically in the background at a rate matching their actual harvest speedOffline farms also accumulate essence while you're awayRecipe BookTrack your discovered recipes in a codex-style panel — left page shows your collection, right page shows details of the selected recipeUnique colour-shifted potion icon for each discovered recipeMilestone tracker shows discovery rewardsApprenticesHire up to 3 apprentices (Novice, Adept, Expert) via the Upgrades panelAssign a known recipe to each — they brew continuously and independently of your manual slotApprentice brews persist and restore correctly on reloadUpgradesExpand your Apothecary with vial-purchased upgradesIncrease essence caps, reduce brew times, unlock extra brew slots, hire apprentices, and speed up apprentice brewingActivity LogAll Apothecary activity is logged — brews, discoveries, milestones, apprentice actions, upgrades purchasedLog persists across sessions and shows relative timestampsOffline activity appears in the log when you returnNew Feature — Crop Mastery LevellingThe old binary mastery system has been completely replaced with a full levelling system.Each crop has 30 levels, requiring approximately 20,000 total harvests to max outEvery harvest on any farm (including background farms) contributes X...
Evitania Online - Idle RPG
Evitania Online - Idle RPG
204 days ago · Evitania Dev

2 Weeks Until Release - Help Us Reach 10,000 Wishlists

Evitania Online launches in Early Access in 2 weeks.Current progress:• 8,149 wishlists • 1,851 left to reach 10,000 If we reach 10,000 wishlists before release, all players will receive a Legendary Belt at launch.This milestone directly impacts the game’s visibility on Steam, so every wishlist matters.If you’re planning to try the game, add it to your wishlist and help unlock the reward.Every wishlist brings us closer.
Evitania Online - Idle RPG
Evitania Online - Idle RPG
204 days ago · Evitania Dev

Localization Update + New Sounds

We’ve added localization to the game.Right now, it’s available as a beta feature, which means some translations may still have errors, rough phrasing, or missing text.We’re already working through those issues together with our Discord community, and their help has been extremely valuable.Huge respect to everyone who has been reporting problems, suggesting fixes, and helping improve the overall quality of localization.This update also includes new sounds added across different parts of the game to improve game feel and feedback.Included in this update:Beta localization is now availableTranslation fixes are in progressCommunity feedback is actively shaping improvementsNew sounds have been added to the gameIf you spot localization issues, report them in Discord — it helps us improve the game much faster.
Desktop Heroes
Desktop Heroes
204 days ago · Warlox

v3.0.5 - Auto-Sell Gears

NEW FAIRY UPGRADES- Auto-Sell Useless Gears - With the latest fairy update, gears that drop with completely worse stats can now be automatically sold.- Aggressive Sell - The useless gear system can be more aggressive: items are only kept if they are better than the currently equipped gear, otherwise they are automatically sold.BUG FIXES- Fixed an issue where some story flows could be skipped when "Skip Dialogs" was enabled, even though they were not supposed to be skippable, causing required events not to trigger and blocking progression.- Fixed an issue where the dialog history was always showing the oldest conversations instead of the most recent ones.
Koltera 2
Koltera 2
204 days ago · Braymen

Milestone Adjustments, Refinery Fixes, and more 🔧 Koltera 2 Patch 3.1

- Added the missing zero for solarite bars xp - Fixed player level visual bug in the UI - Added a tooltip to the upgrade cost in Tools tab, so you can see how many you have - Changed Milestones for Items so that you get bars now, and enough for tool upgrades (if claimed, you've been given new reward) - Changed Milestones for Summoning Crreatures so that you get a bit more scaled money (if claimed, you've been given the difference) - Changed type stones recipe so that it's 128 stone instead of 1024 stone (retroactive refunds for each type stone and infinity stone) - Added back stone to the costs in the refinery machine (this was not supposed to left out) - Changed Refinery text for inputs so that it can fit all the text
Skeleseller
Skeleseller
204 days ago · Adam

Post-launch improvements (v1.0.2 patch notes)

Hello again, everyone!I've spent some time improving the game. Here are the most recent patch notes:Added launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universally correct choice, so if one doesn't work for you, please try the other.Fixed a bug where achievements earned during the demo weren't saved to the save file, so they wouldn't be granted upon loading the full game. This is why more players have an achievement for beating the second elite monster than they do for beating the first one. 😅Fewer customers will now desire an item at any given time. It used to be a maximum of 4 in Story Mode; now it's 2. This should result in items selling more quickly, which may make the game slightly shorter, so I'll have to keep an eye on this. The rationale behind this change is that players generally wanted more battle windows to be able to earn different loot.Changed the currency symbol for French and Spanish from an "O" (for "or" and "oro") to a "$" so that players don't think that currency amounts are 10x what they actually are.Added a sheet-music button to the title screen so that players can find this on their own. Note: I only have English strings for this button so far; sorry, everyone.The lever is now highlighted when you first buy the Extractor Training perk. There was already a hand pointing at the lever, but some players thought it was pointing at the extractor itself.Fixed other minor bugs not worth detailing.If you find any other bugs, feel free to post them in the discussion forums or on Discord.Have fun playing!-Adam
Raccoon Valley Tycoon
Raccoon Valley Tycoon
204 days ago · Dumivid

Something is happening. Don't panic.

Psssst. Over here. Behind the bush.I'm definitely not supposed to tell you this but a NEW DEMO IS COMING. It's called "Gameplay Update" which is the most raccoon name for a demo ever.More shiny stuff. More raccoons falling from the sky. You know how it is. I was told to stop talking but... ...hats. There are hats now. I'M SORRY I CAN'T HELP IT. OK bye stay tuned pretend you didn't see me.
Quail Game
Quail Game
204 days ago · Fiumba

1.3.2

Finally fixed the issue that was causing the game window to not display correctly or at all, also fixed some minor issues with the text and the settings window
Deskworm
Deskworm
204 days ago · Kiny

Chest Logic, Crafting Autofill & UI Fixes

This patch focuses on resolving specific bugs and enhancing the overall player experience.✨New Features & ImprovementsDelete Settings: A new option allows for the complete removal of all current settings. This tool is located within the menu under Settings > Developer > Delete Settings.Flash Play Area: The Flash Play Area now triggers automatically during every screen change. This visual feedback ensures the worm's designated movement zone is always easy to identify.Crafting Autofill: The crafting autofill button features improved logic. It now detects compatible items immediately upon opening the window and highlights them using color coding.🐛Bug FixesChest Display: Resolved a bug where the click count displayed incorrect values such as 2431/5000 and failed to hide the window when clicks were insufficient to open a chest.Portrait Mode Support: Fixed an issue that rendered the game unplayable and caused UI elements to vanish on vertical or portrait oriented screens. Players experiencing difficulties accessing the menu should take a loot at the following post for instructions on resetting settings manually.Happy Wiggling!🪱
Puppy Link - Tile Connect
Puppy Link - Tile Connect
204 days ago · CaptainEE

Quality-of-Life Update

This update includes several quality-of-life improvements:Added a Next Level option after clearing a stage, so you can continue playing more smoothly.Improved the Level Select screen. It now automatically moves to the position of the last level you played.Added a Random Level button for each board, letting you jump into a random level from 1 to 100 on the current board.Replaying cleared levels now shows your best record.
Focus Grove
Focus Grove
205 days ago · Ob3y

How are people using Focus Grove?

Dear Friends, one of our favorite things about building Focus Grove is seeing how differently it fits into people’s days. There’s no single “right” way to use the grove - it quietly adapts to your rhythm, your work, and your needs. Here are a few small stories from our own team. Basia - finding focus in creative workBasia is a graphic designer. Her days are full of open files, visual decisions, and constant context switching. With Focus Grove running at the bottom of her screen, she treats each focus session like a gentle contract with herself: design first, check everything else later. Watching the grove grow helps her stay present — and reminds her to pause before creative fatigue sets in.Daniel - writing code with less pressureDaniel is a programmer, used to long stretches of deep focus followed by sudden mental overload. Instead of pushing endlessly, he now works in calmer cycles. When Woodlings are busy building, he codes. When they rest, he steps away. The grove doesn’t rush him - it quietly encourages balance, helping him write better code without burning out.Michał - structure in a busy marketing dayMichał works in marketing, juggling meetings, campaigns, and constant notifications. Focus Grove helps him anchor his day. Short focus sessions turn into small wins, and seeing progress in the grove gives him a sense of closure between tasks. It’s less about doing more and more about doing things with intention.Focus Grove isn’t about productivity at all costs. It’s about creating a space where work, rest, and growth can coexist - gently, at your own pace. We’d love to hear your story too! How does Focus Grove fit into your day?- The Focus Grove Team 🌱
Cell to Singularity - Evolution Never Ends

Face the True Unknown in Beyond E30: Cosmic Horizon

Hello Universe Architects, The universe twists, expands, warps, and implodes. It reaches magnitudes beyond comprehension, to the point where even light cannot reach. But Semblance remains unphased, her hunger for knowledge eclipsing even this universal scale. She has traveled for far too long to let her journey end at the edge of the known. Join her as we prepare to break through…Beginning of the EndLight has traveled as far as it can. What lies in the darkest void, past the horizon of our observable universe, is a complete mystery. Are you brave enough to venture forth with Semblance?Brighten your path with four illuminating Trait Cards, such as Pandora’s Cluster and Galactic SeedsUnlock two larger-than-life generators: Observable Universe and Cosmic Microwave BackgroundSpeculate about the shape of the universe and more with seven collectible Trophy NodesThe Color of MatterIn order to visualize the scale of space, radiation is translated into light. The push and pull between dark matter and dark energy persists, setting the scene for humanity’s small role in the grand scheme of the cosmos.Step back from Laniakea in the Beyond garden and make way for the Observable UniverseDiscover the edge of light with a 3D visualization of the Cosmic Microwave BackgroundBlack turns to red as the simulation is pushed to its limitsA Quest for AnswersLike Semblance, humans hold onto the innate desire to find the truth. Whether sending a telescope on an ambitious, one-way mission or using the stars to chart our own paths on Earth, there will always be something new to uncover.Embark on the Euclid Telescope Astronomy Mission to chart the structure of spaceFill the skies with stars, as constellations Cetus, Cassiopeia, and Centaurus join the nurseryCollect four new galactic achievementsChallenge AcceptedThe Beyond may be coming to a close, but the adventure is far from over. Buckle up and boost that spaceship into hyperdrive– we’re going into uncharted territory.Venture into the most e...
Idle Awakening: Mages Path
Idle Awakening: Mages Path
205 days ago · olegbugaenko

Idle Awakening: Mages Path - v0.3.1 small update

Regular patch including minor QoL and bugfixes: Added possibility to search in property tab by cost Added rank progress bar indicator to action card Added quantization algorithm for crafting and alchemy efforts for better precision Fixed a bug where active ritual data could remain after reset Fixed multiple action rank multiplier mismatches (Learn Botany, Archeology Intuition Training, Linguistic Drills, Enhance Mind) Rebalanced Public Engagement to be a consistent mental action (tags, category, and discount) Thanks for playing and sharing your feedback!
Desktop Fishing
Desktop Fishing
205 days ago · ostendgames

Always on top toggle + new bundle release!

Always on Top Toggle + Frog Holm Joins Steam!Hello dear Desktop Fishing Community!We’ve just released a long-awaited fix: you can now toggle Always on Top on and off in the settings. Yes, the frog is beautiful — but we understand that you might not want to see it ALL the time.On top of that, we’re excited to announce that our second game, Frog Holm, is now available on Steam! It’s a cozy narrative adventure where you inherit a small pub on a Scandinavian island. We’d love for you to join us on another froggy journey.And who knows… you might even uncover hints about a mysterious illness affecting the local fish.Thanks for being part of our journey 💚Ostend Games
Bongo Cat
Bongo Cat
205 days ago · Irox Games

Regional Pricing, Experimental Mac Support, QoL Changes

Hi everyone, small update post:Regional PricingI found a way to "enable" (aka me creating all the prices haha) regional pricing for all the items in the supporter shop:Supporter ShopThis means you should either see the same price (for EUR/USD) or a significant decrease in price for some regions. This is something we already do with our own games but never found a way to do for the item shop in Steam. Now i found a possible solution.Bear in mind please if there is ANY mistake that you see, i will open up a thread for you to report these issues. Because of how the calculation works it might be that i miscalculated something and it now costs 100x more (i really hope it doesn't, but i found no way to check it myself). So please report any issues with it here: https://steamcommunity.com/app/3419430/discussions/0/806846367620395655/Experimental Mac SupportI know a lot of you want to play with your friends (that are on Mac or Linux). With this update we will launch an experimental mac build that you can try out. Iris did some amazing work here, so thanks to her!For all the Linux users: i'm on it. We are preparing a PC in our office so we can actively develop on it and test with it. I hope to get something ready soon
Infinite Ruins
Infinite Ruins
205 days ago · kilekagames

Demo Update v0.17.0

The Descent AwaitsThe Infinite Ruins upgrade now includes a confirmation dialog before triggering the end of the demo. Its cost has also been adjusted.You’ll be warned before descendingThe Descend button is slightly delayed to prevent accidental clicksThis makes the end of the demo a deliberate choice, not a misclick.Visual & UX ImprovementsPurchase animations are now faster and feel more responsiveAdded a Bloom intensity slider in Graphics settingsDemo end screen has been visually reworked to better match the rest of the UIBetter Controls & FlowPressing ESC now closes:Upgrades viewGolems panel(in addition to the pause menu)New option: “Pause on Upgrades”When disabled (default), the game continues running while browsing upgradesAudio Fixes & ImprovementsFixed UI sounds not respecting volume settingsFixed startup audio playing at full volume for a frameDefault volume levels adjusted:Master: 30%Music / SFX / UI: 70%FixesGame correctly runs in background when pause is disabledStats button no longer appears inside the upgrades viewOptions menu always opens on the Gameplay tabFinal NotesThis update is all about making the experience smoother, clearer, and more intentional, especially as you approach the end of the demo.More systems, more depth, and more chaos are coming soon.Stay tuned.
Spirit City: Lofi Sessions
Spirit City: Lofi Sessions
205 days ago · K dawg

Enchanted Garden DLC Is Out Now!

Step outside and touch grass, the Enchanted Garden Expansion is now available!What’s New in Spirit City: Enchanted Garden! 13 New Spirit Companions - Discover new adorable pals. Including Garden Guardian, a magical fae Spirit tasked with protecting nature and Bellblossom, a gentle cow Spirit who enjoys dozing amongst the flowers. Both brand new Spirits and variants of old favorites await you in your garden. A Customizable Garden Retreat - Take a breath of fresh air and touch grass with new decor options, including a lush outdoor garden space and a cozy greenhouse overflowing with greenery. New Avatar Items - Dress for a day in the garden with new cozy outfits and accessories, from whimsical cottagecore looks to practical gardening gear. New Garden Activities – Enjoy a bountiful harvest of calming garden tasks like planting and watering, brewing potions in your greenhouse, or even strumming a guitar beneath the gazeboAdditionally, check out the... FREE CONTENT (Added in the base game): New avatar customization category: Hand accessoryNew full body outfitsNew head features (Antennaes)New Spring 2026 playlist from Lofi Girl3 New soundscapes: Bustling farm, Rustling leaves, and Meditation NEW FEATURES (Features and QOL are always free for everyone!): Officially supported controller supportAbility to open external playlists in Spotify web or desktop app directlyBurn-in screen reduction feature in the Settings menuController disable feature in the Settings menu 📢 Follow us for updates, sneak peeks, and more: Discord: https://discord.gg/spiritcitylofiTwitter/X: @SpiritCityLofiBluesky: https://bsky.app/profile/spiritcitylofi.bsky.socialYoutube: Instagram: https://www.instagram.com/spiritcitylofi/Merch: https://mooncubegames-shop.fourthwall.com/
Soul Reaper: Endless Harvest
Soul Reaper: Endless Harvest
205 days ago · sucador

Play Anywhere. Reap Everywhere.

Hi reapers,I wanted to talk about the ways to play the game:You can play with keyboard + mouse (WASD to move, Left click to select thing)And even only keyboard (every UI menu should be navigatable with WASD + select without mouse) But the game is optimized to also play perfectly with controller and Steam deck. Personally, it's been the most enjoying way to play it, it's so fun!Some of the features:Clean, intuitive gamepad controls built for fast reactionsSmooth performance on Steam Deck (stable framerate, quick loads)Short, addictive runs that fit perfectly in handheld sessionsUI tuned to stay clear and readable on smaller screensIt’s been carefully optimized so whether you’re at your desk or playing on the go, the experience stays smooth, responsive, and satisfying.Hope you enjoy it in your favourite way of gaming!
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