\!!!!!!!The potential bar has been removed from the Talent interface, and talents are now unlocked based on hero level.Strength, Intelligence, and Dexterity growth increase with level and will be displayed in the corresponding stat information.Talent reset can now be performed directly in the Talent interface.Reduced extra Talent Points obtained based on prisoner quality.The Prison Torment function has been changed to alter the prisoner's stat growth, and the Torment cost increases with the number of times the prisoner has been Tormented.The Temple Baptism function has been changed to replace the prisoner's Talent skills.\Explore now checks all treasure island types by default.Scrolling the wheel no longer switches Godsworn when opening the Monument.Scrolling does not switch Godsworn when viewing detailed Godsworn stats.Chapter Boss locations on the map are displayed by default.\Mana cost of all skills reduced by approximately 15%.Warrior skill \ increased damage and range.Warrior skill \ reduced cooldown.Warrior skill \ increased power.Hunter skill \ increased flight speed and damage bonus against Anemia targets.Hunter skill \ increased the duration and amount of acceleration.Hunter skill \ added Warcry tag.Mage skill \ increased Mana Regen.Mage skill \ increased the damage bonus from Intelligence.Warrior Mastery \ increased damage and replaced the effect.Legendary item \ changed Affliction stack limit to 2.Legendary item \ slightly increased the damage of the triggered meteor.Legendary item \ slightly increased trigger damage.Legendary item \ slightly increased trigger damage.Mage set \ enhanced the 2-piece effect and modified the 4-piece effect.Hunter set \ enhanced the 2-piece effect.Slightly increased the stats of high-level monsters and reduced monster Dodge.\Fixed the issue where the 4-piece effect of Hunter set \ was inactive.Fixed the issue where projectiles of the Butcher skill were displayed in reverse direction.
Heroes and Heroines! The next update is just around the corner. While we continue to work on further features and adjustments, this time we are bringing various changes to Expeditions, the Black Market, and Deeds & Titles. You will also find several bug fixes in this update.General Adjustments ExpeditionsWe are making some minor adjustments to Expeditions. We are planning more for future updates and are keeping a very close eye on your feedback. You can no longer receive 1x Hourglass and 10x Hourglass at the same time.You can no longer find Keys and Bounties in the final clearing.This should help you collect more pointsAll swords in the Sword Trial now grant 1 additional point.Your feedback showed that the Sword Expedition was too difficult. Adjusting the points should help with completion.Sword in the Stone now gives 6 Heroism, the Bent Sword gives 3 Heroism, and the Broken Sword now only gives minus 4 Heroism. Deeds and TitlesWe are making several adjustments to Deeds and Titles. We continue to evaluate your feedback to improve this feature in the future.The Glory Deed "One for All" can now only be obtained twice a day.We are not making changes to already earned Deeds. If you already have them, you keep them.A new Deed, "Mushroom Expert," is now available.In the Hall of Fame, the detailed view no longer shows the player's profile, but directly displays their Glory Bookshelf. Black MarketWe received feedback that you would like more variety in the Black Market offers. We have expanded the Black Market with both standard and event-specific offers. You will receive 3 fixed offers every week and 3 additional random offers in new slots. This means you will get a total of 6 offers in the Black Market each week. The following items can be part of the random offers:Potions (Dexterity, Strength, Intelligence, Constitution) are now available for Mushrooms. The size depends on your level.Arcane Splinters, Metal, Wood, Stone, and Souls are now available for Mushrooms.Hellevat...
This is the draft patch notes for 1.2 - it's a living document and will be updated until Patch 1.2 is released. You can opt for beta now in your Steam Client. {STEAM_CLAN_IMAGE}/43106564/9a989fc49add4922bc029abe8924d84cd5c3a28c.gif New Civ: Carthaginian {STEAM_CLAN_IMAGE}/43106564/20037a0c096a84a0f91450c15f5d255d270a581c.png CivIdle’s tech tree spans from the Stone Age all the way to the Information Age. This creates a challenge when adding new civilizations: very few cultures existed across that entire timeline. As a result, balancing late‑game progression becomes difficult for civilizations that historically didn’t reach the later eras. To address this design challenge, I’m introducing a new system called Civilization Ideas. It’s inspired by a mechanic I’ve been developing for my upcoming game Restitutor (more on that later). {STEAM_CLAN_IMAGE}/43106564/8cea96688045f987259382e6c72a2a8184982e74.png Carthage’s unique bonuses now come from its exclusive Civilization Idea Tree, unlocked through its unique wonder, the Cothon of Carthage. Each level of this wonder grants 1 Idea Point, which can be spent to unlock new ideas. These ideas are designed to enhance different aspects of gameplay all the way through the Information Age. This new system allows me to add more ancient civilizations to the game while giving each a distinct identity without creating late‑game balance issues. Cothon of Carthage (Wonder) {STEAM_CLAN_IMAGE}/43106564/fef1520014cadff5f9e13a85b168a7d706769029.png Unlock Carthaginian civilization ideas Atlas Mountains (Natural Wonder) {STEAM_CLAN_IMAGE}/43106564/c74359925b565f7f801f30425394abd6b07f45bd.png All buildings within 2 tile range get +X Production Multiplier. X = number of different resources produced but not consumed within the range Hanno the Navigator (Great People) {STEAM_CLAN_IMAGE}/43106564/8856324c80850e0655310329ee4c81f3091fc779.png +1 Transport Capacity Multiplier (Classical Age) Hannibal (Great People) {STEAM_CLAN_IMAGE}/43106564/694eea...
UPDATE (March 26th, 2026): Valve has agreed to fully refund anyone who bought the game at full price! Please see more details here; this is only available for the next month.Hey everyone,Thank you very much for playing Skeleseller and leaving largely positive reviews! Even the negative reviews mostly said they had fun, so I think the biggest, most easily felt change I can make is to lower the price of the game to better meet player expectations.The original price (in USD) was $9.99, which I've lowered to $7.99 (still with a 10% launch discount). Prices across each region typically fell by the same ~20%, but I got specific feedback about Brazil, India, Poland, and Türkiye, so I dropped those prices by an average of 37.5%.If you have any questions about this or think that your region's pricing is still too high, please contact me on Discord.Thanks again!-AdamP.s. I lowered the price a couple of hours before this post and just forgot to write this announcement. 🤦♂️
- There were a few pieces of cached data that weren't reset properly when resetting progress. These should be fixed now.
Hi everyone!Timber Rush Update 1.1.0 is live!Highlights:- Added a way to reset your progress, which can be found in the settings page.- Added a dash cooldown icon.- Fixed an issue where dashing in the pause or upgrade screen would use the reset the cooldown timer.- Updated pop up texts and end results damage counters to handle larger numbers.- Fixed a few French translations.- Fixed an issue where in rare occasions the damage counter icons showed a white square.- Reduced the magma sound effect volume slightly.- Fixed an issue where damage stat overflows would re-lock some axes and characters.Resetting ProgressFor players who want to reset progress (for speed running or replay-ability) you can go into the Settings page and at the bottom is a reset button. There is a confirmation dialog. Resetting your progress will clear all save data except for your settings, it also will remove your cloud save file. So please proceed with caution as this is irreversible.Thanks everyone for the amazing launch! Please keep up the feedback and suggestions so that we can continue making this game better!-Josh
Based on player feedback, the post-victory flow has been revised. You will no longer immediately proceed to the results screen after a victory. Performance optimizations.
fixed broken russian localization
• Improved Russian localization by Yumetsuki • Fixed Nothing • Added Nothing • Nothing asks for Nothing. And in that, it frees us.
- Added an enemy clearance progress bar for Deadly Rifts.- Improved the display of large numerical values in loot rooms.
The Dream's demo has been just released is available on the game's main page for Win, Linux and Steam Deck.There is a web version for other systems, including mobiles: https://fourda.itch.io/dreams-demoFeedback is much appreciated on Steam forums or Discord. Happy dreaming :)
Small saturday morning patch:Improved spell queueing. Can now queue spells that are on cooldown and such. Shows errors if the spell wasn't castable when the queued cast actually triggers. Always have Focus Target and Cancel Heal in Prestige mode. No need to unlock anymore. Fixed Cancel Heal binding and updated tooltip. Now on (Q)/(RT)/(R1) Ordered numbered spells in number order in Prestige. Doh XD Thanks for the feedback that led to these! /Hannes
Relaxed Idling, Easy AdventuresGrind while you work, loot while you rest. Even offline, the journey never stops! Perfectly tucked at the bottom of your screen, it balances work and play. Set up your squad with a few taps, then let them automate the growth. Nothing beats returning from a meeting to a mountain of gear and XP.Recruit Heroes, Build Your Ultimate SquadGo beyond the basic "Tank/Healer/DPS" meta. With 7 main classes, 21 sub-classes, and 91 total roles, the combinations are endless. Each hero features hand-drawn pixel animations and unique skills. Build a heavy-hitting physical team, an elemental mage squad, or a balanced duelist party. It’s all about your strategy. If you need fresh talent, just head to the tavern!The Loot Grind: Forge Your God-Tier BuildGear grinding is all about “idling”! With 200+ unique pieces and 60+ class-specific Legendaries, completing a set makes your heroes unstoppable. Want more? Use the Enchantment system to customize stats and forge your "Ultimate Build." Don't be fooled by the run-down Blacksmith shop—it’s where the magic happens.Camp Management: Battle & BusinessThe front line fights, but the camp fuels the war. Your camp is your economic engine: manage the Tavern to attract heroes, develop the Blacksmith for gear, and have a shrewd Shopkeeper sell off your spoils for massive profits.Watching your camp flourish is a total mood booster—it’s time to poach some talent at the pub!Game FeaturesWestern Fantasy Idle RPG: Casual idling, get stronger while you sleep.Deep Customization: 7 Main Classes, 21 Sub-classes, 91 total jobs to recruit and master.Massive Loot Pool: 200+ items, 60+ Class Legendaries, and a deep Enchantment system for theorycrafting.Camp Management: Earn gold, manage resources, and support your front-line team.Regional Conquest: Defeat local Duelists, win the loyalty of their followers, and learn unique regional tactics.Playtest RecruitmentThis Playtest is available for a limited time! We welcome all RPG and Idle...
Hey everyone!Just a small quality of life update:🌙 Dark mode added to Settings — toggles reduced brightness for a more comfortable low-light experience.Let me know what you think!— DaZeSTRAY
Do note that from now on on every version change the game will automatically create a backup when you first load in C:\\Users \\AppData\\LocalLow\\QuailDev\\Quail Game where would be your Windows username, so that even if there's an error or data corruption do to some mistake I make in the code your game data should be safe! Added Automation settings now get saved when closing the window with a right click instead of the button Wide mode, makes the game 3x wider, can still be scaled and moved around! It also changes the world borders so your quails can properly move around, and their position gets adjusted accordingly when switching between the modes Accessory Shop! Buy cosmetic accesories for your quails, like hats, glasses, shoes and capes! These are global, meaning that you buy them once and each and every quail can wear them, you can also select a custom color so you don't have to buy multiple or different colors of the same accessory! New Upgrade, adds extra slots to the accessory shop up to a maximum of 10 Quail's details window now shows your owned accessories, each Quail has specific types of accessories they can and can't wear, for example the gun quail can't wear anything as it's not really a quail, while the large quail can wear everything and just has them in different positions as normal, or the headless quail can't wear hats Changed The whole UI got another remake, this time to make it much simpler, more colorful and more eye catching, do let me know if you disagree with any part of it! Internally changed how the internal save settings are stored and loaded, making it very very unlikely that we'll ever have a save-deleting issue again Reworked backgrounds and their decorations The Egg Price upgrade now adds Level times 2 to the base price of an egg, as to make it more noticeable on common eggs and to help along with progress early on The drag button now tries it's best to keep your cursor over it as you drag, instead of teleporting the entire window to...
Hello fellow gooser, Spring Sale is here, and Tingus Goose has reached its historical lowest price!! It’s now 20% off during the Spring Sale, so this is your chance to embrace the goose (especially with our brand new update): https://steamcommunity.com/games/3629780/announcements/detail/505104884727545866 And that’s not all. We’re also happily announcing that Tingus Goose is now bundled with three other cute, cozy games featuring their own unique creatures: Tingus Goose x Fish to Dish: Idle Sushi Tingus Goose x Ropuka’s Idle Island Tingus Goose x Bugtopia When you purchase Tingus Goose with any of these bundles, you’ll get an extra 10% off on the bundle purchase. If you like cute (or weird) animals with cozy or strategy gameplay, you won’t want to miss this! Sweaty Chair Studio
Bugfixes Fixed an issue where Explosives Engineer's steam achievements would not trigger.
Hello Miners!Miners Settlement enters a new chapter with the long-awaited Marshlands update. Step into the dark swamps with us - a mysterious land filled with hidden secrets and untold stories. Check out what we’ve prepared for you!In the Marshlands you will meet the mysterious witch Mirelinde and her friend Gusto. Help the locals restore peace to this troubled land and awaken the Spirits that watch over the swamps.Explore the Cursed Village, face powerful bosses, and uncover the mystery of the sealed Red Cult gate. But beware - many dangerous enemies lurk in the Marshlands.Marshlands unlock after completing the Einlor story.The passage to the Marshlands is located in Einlor. In this chapter, you can unlock Collection - a new power progression system. Activate slots with Collection Seals to gain powerful stat bonuses and make your hero even stronger for the challenges ahead.Strengthen your hero with bonuses to HP, Attack, and Defence, as well as elemental powers such as Earth, Fire, Lightning, Water, and Wind. Each slot can be upgraded, and you can place elemental weapons into them to further enhance your hero’s power.In addition, inside the witch’s hut you will find a special cauldron for brewing potions. Each potion grants a unique advantage, and the ingredients needed for brewing can be discovered while exploring the Marshlands.Brewing the right potion can reveal hidden enemies to hunt or secret paths leading to powerful bosses, rewarding curious explorers with new challenges and valuable discoveries.To obtain more Collection Seals, defeat bosses summoned using a Boss Brew brewed in Mirelinde’s Witch Hut cauldron.In each slot, you can place an item that matches the type of stat - depending on whether it’s an elemental stat or one from the basic category.Important: if you’ve placed an item in a collection slot, it cannot be equipped in your active gear build.Resources you find can be traded with other players on the Open Market, or bought from them if you need mor...
Localization - Fixed ~840 incorrect bird species name translations across 22 languages - Corrected species misidentifications (e.g. owls labeled as ducks, treecreepers as nuthatches, thrushes as starlings) - Removed machine translation artifacts and nonsensical names - Fixed untranslated English words left in localized files - Removed foreign character contamination between language files - Languages updated: Finnish, German, French, Spanish, Portuguese, Italian, Polish, Czech, Swedish, Norwegian, Danish, Dutch, Romanian, Russian, Japanese, Korean, Chinese (Simplified), Arabic, Turkish, Thai, Vietnamese, Indonesian
Dear Plant Parents,We've been hard at work on our new games and we'll have updates on those soon but we wanted to get some gifts out to our Plant Therapy players. We have a Spring update for all! These bonus items are all in the base game, no DLC required! Look for:Sausage KittiesPolish-style Paper ChandeliersDragon FruitFloofy KittyNeon Pink Syngonium Plant We also have a couple fixes bundled in:The fireplace wasn't showing up in Park Slope.Some items on shelves in the Vintage stores were not laying well all the time.Happy Spring and take care! XOXO//Jennevieve and the Short Leg Studio Team
Hey everyone!This is another big update! I've overhauled a huge amount of the game across bugs, balance, features, and UI. Here's everything that changed:🐛 Bug Fixes• Daily quests now refresh while the game is running — no more restarting to get new quests• Ascension now correctly awards points based on levels gained, not a flat 1 point• Players will be automatically compensated for any missing ascension points on next load• Music and sound settings no longer reset on prestige or ascension• Research tier locking now works correctly across all categories• Prestige message no longer incorrectly references ascension points⚖️ Balance Changes• Prestige cost scaling reduced from 1.8× to 1.4× per level — prestige should feel rewarding again• Gem economy overhauled: daily reward tripled to 15 gems, shop prices roughly halved• Research point purchases now scale with your current costs, keeping them useful throughout the game✨ New Features• Special Collection leveling — upgrade owned items from level 1 to 5 for increasing income multipliers, with a unique bonus at max level• Statistics page — a new tab tracking lifetime stats including clicks, quests, gems, achievements, and more• Floating click numbers — numbers now pop up at your cursor when clicking• Achievement notifications now display as a distinct gold banner• Time warp and reset confirmation dialogs have been redesigned as proper in-game modals🎨 UI & Quality of Life• Consistent button styling across the entire game• Settings is now a proper sidebar page instead of a floating popup• Quests, Research, and Collections are now visible from the start• Research buttons show which tier is required when locked• Quest timer now displays time until next refresh• Gem shop RP buttons now show exactly how many points you'll receiveThanks so much for playing and for your feedback that helped shape this update!— DaZeSTRAY
Classes (NEW) Explosives Engineer added to the game. Starts with Defusal Kit. Items (NEW) Defusal Kit: Use from Inventory. All revealed Mines are defused. (NEW) Spell: Blast Shield: Use from inventory. Take no damage from Mines until your next conquer. (NEW) Metal Detector: Use from Inventory. Reveal 2 random Mines.Bounty Board changed, it now reads: Killing the Bounty heals you for the damage taken. Tiles/Enemies Snake Charmer now spawns 3 snakes instead of 4. Calm Snakes now grant 4 experience, up from 2. Challenges Oops! All Beasts now bans the Dryad. Achievements (NEW) Adds 5 in-game class achievements for Explosives Engineer. (NEW) Adds 3 steam achievements for Explosives Engineer. (NEW) Adds a new achievement for revealing a mine. Bugfixes/General Fixed an issue causing the defeated Balrogs from being uncollectable. Fixed Stone Coins generating a toast message when acquired. Fixed Challenge Impossible from being granted on normal runs (requires DungeonSweeper+++). Updated art for Gourmet Meal.
New Features· Introduced a brand-new dynamic AI military system: AI now builds armies more intelligently and adapts better to difficulty levels, creating a fresh challenge for all players.· Added a progressive production balance system: the more production buildings you own, the more strategic their maintenance becomes.· Reworked Settings screen based on player feedback: improved usability and added a reset settings feature for convenience. Improvements & Optimizations· Rebalanced overall game economy: Easy is now more relaxed, Normal feels fair but challenging, and Hard is designed for experienced players.· Improved strategic resources tooltip in the production screen: clearer and more informative for better decision-making.· Unified price formatting across the game: all prices now display consistently and match actual values.· Enhanced UI and UX across multiple views: smoother navigation and cleaner visuals.· Added missing button sounds across UI elements: interactions now feel more responsive and polished.· Introduced minimum and maximum limits for timed events: improving balance and predictability. Fixes· Fixed price inconsistencies: identical products now have correct and matching prices everywhere.· Fixed issues with price calculations during multi-buy actions: scaling now works correctly. Other Minor Changes· Various small UI fixes and polish across different screens.· Additional minor improvements to overall game stability and consistency.· We have update Syrian flag - big thanks to our fan for pointing it out! Thank you for your continued support and feedback. Our small team is working hard to polish every corner of the game and improve your experience.Please share your requests, bugs, or ideas on how we can make the game even better - your feedback helps us make Countryballs even better!
Welcome to the grand opening of Mewseum: Film Festival! 🎬😻We’re very happy to announce that the newest game in the Mewseum series is now available on Steam.Discover posters inspired by acclaimed films while solving elegant shikaku-style puzzles. All of this is accompanied by a smooth jazz soundtrack that sets the perfect mood for a true feline film festival.🎨 Complete the CollectionIf you’ve already visited our previous exhibition, or want to enjoy two tickets at once, check out the Mewseum Collection.In this bundle, you can get Mewseum: Masterpieces and Mewseum: Film Festival together with an additional discount, completing your Mewseum collection.*Already own Mewseum: Masterpieces? Use the bundle to complete your collection with a discount!*🐱 More Art and CatsWe’re also part of the Art & Cats bundle, together with the game Cozy Paintings.In Cozy Paintings, you drag colors across the canvas to restore famous artworks, optimize your moves to achieve the best score, and discover new paintings accompanied by many cute cats.Thank you all for your support, whether by playing the demo, sharing feedback or writing reviews.All of this motivates us to keep creating unique and relaxing experiences for you.Thank you very much, and have fun!Rodrigo Albuquerque
This version is a hot fix for a rare bug that prevent players to complete a day (when killed by boss or normal enemies). One tower is defeated but nothing happened, you can still teleport to other towers but can not attack, the boss still attack but can deal no more damage. We sincerely apologize for your experience, that some players have reported about this issue soon before but it took us days to handle the bug. And thank you for your purchase and support. I hope you will give us time to make amends.