各位玩家,大家好:非常抱歉,在大家玩得正欢的时候带给大家一个不太好的消息。最近我们监测到服务器出现了“反复横跳”的不稳定状况,导致部分玩家进不去游戏。为了彻底解决这个问题,让大家在游戏的过程顺畅,我们将进行一次临时的停服维护,对【服务器进行升级】。停服安排:停服时间:2026年3月12日 19:00预计开服: 2026年3月14日 10:00时长:预计 48小时(我们会全力加速,争取提前接大家回家!)我们要做什么: 这次不只是全新升级,我们要彻底加固服务器结构,保证大家的游戏体验!碎碎念: 停服期间大家暂时无法进入游戏,制作组全员也会在这48小时里连轴转。虽然时间有点久,但为了以后更丝滑的后空翻,请大家再稍微等等我们。 感谢大家的理解与包容。—— 《恋爱吗?我家猫会后空翻》制作组
Hey Adventurers!First of all, a massive thank you for your continued support of Fantasy Idle Dungeon. Your feedback, suggestions, and passion for the game are the exact reasons why it keeps growing and getting better every day.To bring you an even richer gameplay experience, today's update introduces a brand-new challenge dungeon and a deep progression system. My goal is to give you more content to explore and much deeper strategic choices for your team comps. {STEAM_CLAN_IMAGE}/45396187/beca959398e59d2970e90910dccc36be28b8fad7.png 【Update Highlights】 New Challenge Dungeon: Secret RealmThe Secret Realm is officially open! Here, you will face our toughest enemies yet. Successfully challenging these stages will reward you with Inner Cores—a vital new resource for your Jenin's growth. Let's see how many stages you can actually clear! New Progression: Inner Core SystemInner Cores grant massive bonus stats to your Jenin, pushing their power to the next level. Mixing and matching different Cores opens up entirely new possibilities for your team composition. Now you can truly tailor your squad to your unique playstyle and min-max those builds! What’s Next?I hope you enjoy pushing the limits with this new update! As always, I’ll keep reading your feedback and optimizing the game to bring you even more fun features.Next up, I will be working on a brand-new Equipment System that will introduce much more diverse upgrade paths for your gear. Stay tuned!Grab the game now while it's on sale!
Dear Commander:We plan to start update maintenance on 15:00, March 11 (UTC+8). The maintenance is expected to take 120 - 240 minutes.*Please pay attention to the community and in-game rolling announcements for specific times.After the maintenance, please update the client to the latest version before start the game.During the maintenance, the players will be forcibly disconnected and unable to login. Please logout before the maintenance to avoid any data loss.The following is the introduction of update contents:Black Market UpdateUndine's belt Accessory skin Urban Matte is now available in the Great Temple, priced at 120 Blacktide Coins.Limited-Time Packs AvailableThe following packs are now available in Limitd-time Pack Shop:TL Otherrealm SupplyⅠ, TL Otherrealm Supply II, Spring Whetstone Pack, Spring Contract Pack.Duration:2026-03-10 12:01 – 2026-04-01 12:00Otherrealm PreviewThe Otherrealm Achievement System will be introduced in the version update at the end of this month. Complete achievement progress to earn generous rewards.A new Otherrealm stage — Blazing Monolith will also be added.These features will be available in the next season of Otherrealm. Stay tuned!ArenaAdded an entrance to the Hall of Glory on the Invitational mode button in the Arena.At the start of each Academy Cup season, all players can visit the Hall of Glory to claim a reward.EventsThe Srpring Festival limited-time drop event "Springblaze Firecracker" has ended. Event RuleDuration the Event, every【Sanguine Summon】will gain point, accumulate point to obtain massive pts reward. Event reward can be claimed up to 6 roundsThis event will have server/Cross server ranking, and will provide related ranking reward (The Heart of Summon leaderboard will be replaced)Expected Event DurationAfter update~2026.3.25 12:00 Event RuleDuring the Event, consume FP will have chance to drop event coin「Sakura Emblem」. 「Sakura Emblem」can be used to exchange various reward on event shop.Expected Event Duration2026.3....
- Fixes inconsistencies between Goals and words plyer have created
海蓝星之梦
217 days ago
· empiresss
壁纸DLC全新升级,由原来的PDF转为EXE文件(包含win/mac/linux三端)玩家可以通过原来的目录找寻启动器并打开DLC在原来的内容上增加了设计灵感和角色立绘!注意:涉及剧透,建议游玩本体后再阅读! 任何问题欢迎反馈!qq群:993644086/搞笑qq群:1048158826
It’s been a while since the last update! I’ve been busy working on my other game, Bao Bao’s Cozy Cleaning Services, but I also want to thank everyone who reminded me about St. Patrick’s Day and the one-year anniversary of this game’s release. I really appreciate it!Happy St. Patrick’s Day! 🍀 If you missed the St. Patrick’s Day items last year, now is the perfect time to decorate your laundromat with these festive items and celebrate.Thank you once again for all the love and support!
Dear store managers, we will conduct maintenance and update from 14:00 to 17:00 (GMT+8) on Mar.19th. Please arrange the game time and get offline in advance. Sorry for the inconvenience.The following are the contents of this update:-New level 38 regular formula: \-Add the original paintings, which can be redeemed at the Secret Realm Store-Increased level limit of some workers-Easter activities: (2026.3.20~4.23)*Open the Easter town event. Participating in the event can unlock the festival exclusive drawings and heroes;*Open the Easter Carnival activities, participating in the activities can win festival eggs and exchange for exclusive gifts;*Easter themed decorations are open for a limited time;*In order to protect the ancient tree, Arthur can wear 7 pieces of Easter equipment to obtain the "Cherry Tree" fashion;*Open the Easter login activity, and you can receive luxury rewards by logging in continuously;*Easter theme wallpaper and floor skin are open for limited time-Recharging activity started (2026.3.20~4.23)Recharge any amount during the event to get the following rewards:*288 diamonds;*High decoration points limit the original painting: "Star Queen" Nier;*Legendary equipment: Rejuvenation cross breastplate lucky rabbit foot lily potion
Hi all,A big thanks to everyone who's played the Dino Time Raiders demo so far and left feedback, either in the form of a review or in the Steam forums... there's also the Armor Games and Webbysoft Discord channels if anyone feels like hanging out and chatting... just sayin' XDI take player feedback seriously and have added a bunch of new features, improvements and bug fixes to DTR as a result. While there's an absolute boat load of changes since the demo went live, I'll keep the following list to just demo changes since the last build, they include:SPECIFICALLY REPORTED ON BY PLAYERS (THANKS)- Greatly improved performance during battle when lots of units on screen at once. Should run a lot smoother on low-end PCs now (turns out there was a shader issue affecting certain GPUs).- A common theme in the feedback was that it was a bit too text-heavy early on. I've culled a bunch of those early lines and added a tip system to replace some of the tutorial onboarding that was happening through dialogue. Tips can be accessed by pressing 'T' in the park. They can be disabled in the menu.- A couple of users mentioned not being aware that holding the mouse button increases the accuracy rate of the rifle. This should be a lot clearer now with the tips menu, but just to be sure, I've added some additional sfx which I think helps to convey the aiming system further.- While we're on the tips system, I added a tip that explains the % number on the enclosures in order to better convey how paths affect enclosure visibility rating.- I've changed the way placing roads works. It's now a left click to place, right click to remove. This feels more natural than the old system. The only reason I didn't do it like this before was because right click acts as a cancel or back input for every other screen in the game, so placing paths is now the one spot where it doesn't work like that. The tradeoff for having a clearer system for path laying is worth it I think.- Unwanted dinos can now be exec...
====================================== 10-Man Idle - Patch Notes Version: beta.1.8.12======================================BUG FIXES---------* Fixed consumables (Flask, Food, Potion) disappearing entirely on save/reload. Assigned consumables are now properly saved and restored across sessions.* Fixed custom UI color settings resetting to default on save/reload. Custom background, panel, trim, and trim highlight colors now persist correctly.* Fixed "Baked Potato" cooking recipe requiring Raw Fish + Oak Log. Recipe renamed to "Oak-Smoked Fish" to match its ingredients (Raw Fish + Oak Log).UI / VISUAL-----------* Fixed poor text contrast on the green Craft button. Button now uses dark text for better readability.* Added gold display to the Bank panel header. Shows abbreviated format (K/M) when the panel is narrow to prevent text overlap.* Custom color themes now clamp brightness to ensure text remains readable. Users can still tint their UI with any hue, but extreme brightness is capped to maintain contrast.* Added hover tooltips to the R, F, and G buttons on the character screen: - R = Rename - F = Reroll Face - G = Swap Gender* Fixed tooltip text being unreadable on bright custom color themes. Tooltips now always use light text on their dark backgrounds regardless of the active theme.QUALITY OF LIFE---------------* Guild name maximum length increased from 20 to 30 characters.* Hide/show toggle states for completed quests, dungeons, raids, and achievements now persist across save/reload sessions.* Added the ability to dismiss characters from the guild via the character screen (i button). A "Dismiss" button at the bottom right opens a confirmation dialog showing the severance pay before proceeding. Severance pay is 5% of the character's recruitment cost.SAVE COMPATIBILITY------------------ All changes are fully backward-compatible with existing save files. Old saves will load without issues; new fields default safely to null/false for saves from prior versions.
Fixed issues regarding the Trillionaire achievement. Fixed a bug where coins collected from the chests didn't count towards the achievement. Also made some fixes regarding big numbers in the upgrades.
Allow more than one pair to breed at the same time Snails and starfish now breed after a fixed 2 seconds Added a button to cancel breeding in the UI breeding panel Possible fix to tiny mode black screen issue
Hey Grove Keepers!Over the last week and a half we focused on improving a lot of small things across the game — some quality-of-life tweaks, a few fixes, and a couple of cozy additions for your Woodlings.Here’s what’s new:🛠️ Improvements & FixesAdded new descriptions for Zen Master and Tool ShedNew settings toggle that lets the game pop to the front when a work session ends (you can disable it if you’re using fullscreen apps)Improved save system — progress should now be safer even after unexpected shutdownsFixed incorrect save path issue when playing without internetFixed Work End button — now you must select an answer before continuingFixed “More coming soon” tile in upgrade trees + adjusted bottom marginAdded a fourth Woodlings room (currently locked for future updates)Mailbox now has VFX and SFXFixed sell hover tooltip positioning (it now always appears above the tile)Fixed statistics tracking for days using the game🏆 Achievements & CosmeticsAdded achievements for completing HabitsAdded achievements for visiting the Zen Master5 new hats5 new outfitsNew achievements related to the new cosmeticsAs always, thank you for all the feedback and bug reports 💚 They help us keep the Grove growing a little better every week.Join us in the groveIf Focus Grove feels like something you’d want to keep growing with, please consider adding it to your Wishlist - it helps more than you know. Let's all grow together!Your Little Lanterns
Yeah-yeah-yeah, thunderstruck! After 4 months of hard work, here it is! My new indie game's demo is officially released on Steam! Please play It's Chopping Time! Demo and give me your feedback, as it's the best way for me to improve! https://store.steampowered.com/app/4272390/Its_Chopping_Time_Demo/ This is a 100% hand-drawn game by me! I'm really proud of the progress I've done since my last game, I bet you can tell it too! It's Chopping Time! Demo is a short incremental game about chopping down trees on a secluded island by using your mouse and the lightning strikes! In this demo you'll only have access to the lightning strikes, which are overpowered on purpose to give you a taste of the mighty endgame unlimited power! But this is just one of the 5 forces of nature that will be featured in the final game! This demo is about 20-30minutes and is meant to give you a taste of the full power of the final game! Please don't hesitate to give me your feedback with a Steam review as it's the best way for me to enhance my work and learn from my mistakes, and to make the best final full game version in the end! I hope you'll enjoy my Demo! Have a nice week, and may the thunder light your way!
Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. You can no longer advance time in a rest area. Increased the maximum possible health for enemies in the arena. Increased the maximum amount of RP that can be harvested from a Shrimpocampus. The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking for an enemy.
Version 1.0 is out!DPS IDLE 2 will come out from early access soon, and this is the last main update. Here it is, the full game!Update:Increased rewards for challengesIncreased factory click bonus for crystalsThe cursors now work with manual heroes levelingAdded a sphere activation effectUpdated the time display of the spheresUpdated the display of unavailable challengesThe description of the heroes' experience bonus has been movedInformation about the forge appears only if the forge is openAchievements have been rebalanced (including Steam achievements)Fixed checks for available damage in the prism tabFixed the description of apple upgradesFixed damage calculation in achievementsFixed Chinese translationFixed scrolling speed in the Cursor tab
Hey everyone!v1.2.0 is out!This update brings a big Home and Equipment revamp, along with new companions 🦀, new potion features, and a few quality-of-life improvements.Permanent and Cheaper Home Stat UpgradesThere was a lot of feedback on the home system, and I have decided to make the Home Stat Upgrades permanent! This means they last through all future ascensions.Moreover, their costs have been reduced, and scale slower as well, so you may purchase more levels of them.Lastly, you can increase Skill Point and Experience Gain by a percentage via home upgrades now, allowing you to progress faster than before!Introducing a new book equipmentTier 6 PotionsThere will be new companions, EXP potions, a new ascension ability, and Alchemy changes, including new ways to use Cherries in potion crafting.You can now craft potions using CherriesA few extra improvements, including a new toggle to instantly skip a boss dungeon fight for lesser rewards, and a new cannon damage stat.Changelog:Home Revamp! Home upgrades now persist through ascensionsAdd new Home shop upgrade: Skill Points MultiplierAdd new Home shop upgrade: EXP MultiplierAdd new book equipment! Equipment Revamp! Various equipment now give new stat linesMystic+ hat and glove now adds both Min Dmg and Max DmgMystic+ glove has a new stat: Ignore Enemy DefenseLegendary+ pants has a new stat: Heal HP% per secondLegendary+ cape has a new stat: %chance to not consume manaLegendary+ fishing rod has a new stat: Increase Pelican Pouch LevelLegendary T4 fishing rod has a new stat: Increase Pelican Pouch LevelMystic+ fishing rod has a new stat: Fish Sold By Merchant +1Add new companion: MacawAdd new companion: Disco CrabAdd EXP PotionsAdd new ascension ability: Auto LevelAdd Alchemy and Tier 6 Potions: You can now disassemble potions into CherriesYou can now craft potions using CherriesAdd Fast Clear Boss Dungeon toggle feature Add Cannon damage statThanks for playing, and I hope you enjoy the update!-YYZhttps://yyzstudio.com/d...
Optimized the growth rhythm of certain stats.Changed the skills on the Clan Upgrade page to a small skill tree structure to clearly show unlock priority and relationships between skills.The Archer’s Medal Skill is no longer a default skill; it must be unlocked via Clan Upgrade.Revised the Copper Coin exchange mechanic: collecting 1 item now redeems 1 Copper Coin from the exchange pool and grants Heat Value at the same time.Fixed an issue where the Archer’s Arrow Mastery talent could produce arrows exceeding the maximum storage limit when activated.
Hello everyone, If you missed it, there was a drawing contest during Steam Next Fest and you guys did some amazing stuff! There was a total of 25 submissions and it was so heartwarming to see all the drawings! Anyway, here's the result: 🥇 1st place: Treeblood {STEAM_CLAN_IMAGE}/45656622/482f015b569c35f7c621b74d3d311293d5f3630e.png 🥈 2nd place (tie): Mtijger {STEAM_CLAN_IMAGE}/45656622/125f03f186e5a31a270af495c5eadd6a2f5dd7a4.jpg 🥈 2nd place (tie): Ferg {STEAM_CLAN_IMAGE}/45656622/0c3bce36d1e939d125f13e47717be5232ad47296.png 🥉 3rd place: CaringBearz {STEAM_CLAN_IMAGE}/45656622/2f5287f0ff8231f8581c449b0fecc2eff2be89ce.png 🏅4th place: expired bread {STEAM_CLAN_IMAGE}/45656622/3f1356d7f2e7845f139cc612448ef4f70504ef90.jpg 🏅 Dev's pick: AnimeDev {STEAM_CLAN_IMAGE}/45656622/a3317b4e70a61d09779cae59282e4d80e2fee7a4.jpg 🏅 Dev's pick: Hjalte {STEAM_CLAN_IMAGE}/45656622/6ed203ed7f2a5fbfec6a12c0b27cc174f7f9052e.jpg 🏅 Dev's pick: Finnbar {STEAM_CLAN_IMAGE}/45656622/f3c2a7aa06dee41f684ba2971480f8c069a76f84.jpg 🏅 Dev's pick: kenobi hawkeye {STEAM_CLAN_IMAGE}/45656622/28271c028ed98e2da6e69809ed1f593cb8ad0abd.jpg 🏅 Dev's pick: crackedcoop {STEAM_CLAN_IMAGE}/45656622/0a2af1563a6014eea6e80ab5cad5d77f7e62a774.png Congrats to the winners! They will receive a Steam key before release and their drawings are displayed in-game!
performance optimization
Greetings, fellow adventurers! Thank you all for your incredible support.Here’s a breakdown of our development progress from the last two months:Focus & Task RewardsWe heard your calls for "direct rewards for focusing"!We are adding a "Focus Reward Panel" to the right side of the screen.By reaching specific focus durations and archiving enough tasks, you can claim reward items here.Rumor has it there are even rare "Skill Points" and "Diamond Chests" waiting for you!"Won the Fight but Wasted an Item" OptimizationWe've addressed the frustration of using items unnecessarily after an enemy is already defeated.In future battles, if all enemies are wiped out, subsequent items will no longer trigger.(Of course, if skipping an item would result in your character dying from over-time damage like poison, the item will still be used to save you—so it’s never a waste!)This was technically challenging because victory checks happen at the end of a turn. We built a predictive model to judge whether an item is truly necessary to survive. This optimization is complete and will be included in the next major Demo update!Work Style Diagnostic ReportThis is the highlight of this update!The game will now perform a deep analysis based on your play history and focus stages to determine your "Fantasy Class."It’s a bit like a personality test—very fun to see!You can also view your statistical data across different cycles in this interface.This feature is also scheduled to be available in the next Demo version update.Our Next Big MilestoneWe plan to update the Demo mid-year and announce our release window. If all goes well, we expect to see you before the end of the year!The game will likely launch in Early Access first (as we still have many features to develop and want to involve you in that journey). Detailed information will be shared soon.Thank you for your patience. We are working hard to polish the core loop so you can finally experience the thrill of saving your deadlines!See you in t...
・現在のプレイ時間の表示機能 箱庭Lvが表示されているところをクリックすると プレイ時間が表示されるようになりました ・雨ふらしの機能 雨降らしカエル を設置すると、そこからある程度の範囲に雨が降ります 雨音など、少しかわった気分を味わいたい時に活用してみてください ・シネマモニター 家電系の家具に巨大なモニターを追加しました 今までにない大きなモニターを使ったロケーションなどぜひ作ってみてください 今後ともVらいふをよろしくお願いいたします
Hey everyone, Thanks a lot for playing the new update! We've received a lot of feedback for the Armory and noticed it just wasn't working well enough in it's current state. That's why we decided to revamp it. This includes a complete rebalance of all the stat upgrades for the weapons(upgrades are waaay stronger now). and a new currency dropped from mimics that you can upgrade your weapons with. We've also improved the level select and added a teaser for the upcoming major update. For more details here's the patch notes! Patch Notes - Armory now has separate currency dropped from Mimics, - Armory Upgrades are now significantly stronger, - To go along with this we improved the chance for mimic spawns a lot as well, - Improved Level Select menu, - All Coin Gain upgrades are now named Coin Value for more clarity on what does., - Changed currency sprites for more clarity, Upcoming Changes - Pause Menu allowing you to pause during your run and terminate it early as well, - Juice up the new level select menu to make it look even better!
Hello Replicatters!I’ve been cooking a big update, and it’s finally ready to serve! This one comes packed with fresh content and exciting new features.I’m also thrilled to be part of Turn-Based Thursday Fest again, the perfect excuse to drop this juicy update right alongside the celebration. 🃏 4 New Cards!Two of them are special cameos from the fantastic games Nubby’s Number Factory and My Card Is Better Than Your Card! I’m super proud (and grateful) to have them featured in Replicat. The other two cards open up fun new combo possibilities for your deck! 🎁 5 New Curios!The new curios shake up gameplay in unique ways from clever rule-twisters to powerful boosters. One of them even allow you to enable/disable curios each round, adding more room for strategy and chaos.🚫 Item Banning at CollectionYou can now ban up to 10 items in your collection menu, preventing them from appearing in your next run. Perfect for cleaning up your pool or fine-tuning your favorite build.👻 New Deck: Phantom DeckThe mysterious Phantom Deck has arrived! It’s built entirely around GHOST cards, letting you literally play every card on the board. Eerie, powerful, and tons of fun to experiment with.🏆 New AchievementNew achievements aren’t always everyone’s favorite but since we already have one for completing each deck, it only makes sense to add one for conquering the Phantom Deck too!🎮 Cameos Section in CreditsThere’s now a dedicated Cameos section on the Credits page where you can check out all the awesome games that contributed cards to Replicat.📱 Mobile Version NewsMore good news: the mobile port of Replicat is almost done! There’s still a bit of testing and bug-fixing left, but things are looking great. I’ll be sharing a release date announcement very soon.💬 Stay ConnectedCome hang out and chat about your runs, deck builds, or cat memes in the official Replicat Discord. I’d love to hear what you think about the update!Thanks for playing!
The first Nightwater playtest ends today!I would like to thank all players who tested Nightwater and shared their feedback on the current version. The next version of Nightwater will include the following:- Bug fixes and QOL improvements- Better controller support- All boxes will have inputs and outputs- Mechanics will be better explained and described- Pacing will be improved- Permanent upgrades will be cheaper- Less grinding and faster rewards- The overworld will have more interactables- More options for graphics and gameplay- Meshes will be changed for better representation of resources- Other minor improvements If I decide to go for another playtest, it will take place in a few weeks.Next up is the launch of the demo, which will go live in 1-2 months and remain online until the launch of Nightwater. The Demo will include Japanese, Chinese, Russian and Korean localization. If you want to know more about Nightwater, have questions, or want to test the game in the closed playtest, join the Discord server! Discord link: https://discord.gg/D5WpxPZhxEThanks again!Amar Civic - Studio Ashty