Game Updates

Patch notes and dev posts · 15,251 Steam updates
Gaia Maker
Gaia Maker
224 days ago · t.okubo.rx78

Gaia Maker Available Now!

Gaia Maker has been released with the following features added since the demo version:Integration with the Steam's achievement systemNew achievements addedAdditional planet typesAdded terrain modification methods like volcanoes and lasersThis title was developed by adopting a planet-wide simulation as the core gameplay itself. It draws inspiration from the 30-year-old masterpiece, "SimEarth." We are releasing this game for free on Steam, hoping that many people will enjoy it and that it will pave the way for a new wave of "SimEarth-like" titles.
The Loopler
The Loopler
224 days ago · Mheep

Results & Next Steps

Hello everyone! Now with the demo having been out for 2 weeks and the next fest over I think it's time to look at some of the results and then to the future!Demo ResultsHere are some of the demo statistics:20000 wishlists gained 40000 unique players 70000 total hours played 60 minute median playtimeThank you to everyone who checked out the game during this time and wishlisted it. The response has been so far above expectation and I am eternally grateful! Next StepsWith this period over its now time to address some of the feedback. Obviously the game has many problems, I'll just name a few here:Gold is way to easy to get making the shop both the most powerful and only thing that mattersOne OP build. Boost + refuel is so dominating that there is no reason to do any other buildFirst round is completely useless as its just the same race every timeToo RNG dependant. If you get bad RNG its over, getting no shop in 9 rounds feels terribleOf course there has been a lot more feedback ranging from everything from UI colours to lack of variety in card to the terrible RNG.All the feedback has been collected and will be evaluated and plans to mitigate the worst offenders will be made. A lot of the time from now up to the full release will be spent getting new features in place, reworking current features, and balancing things to feel better.Demo FutureThe demo will stay in its current state barring any horrible bugs popping up. I am working on a small little update with some bug fixes and a possible player level leaderboard but no promises there.I do think the demo shows the foundation for what the game is and will be in the future as so I will leave it up until closer to the full release of the game and then we'll see after the full game releases.Please do note that no progress will be saved going into the full release as there will most likely be reworks and refactors to a lot of the systems.CommunityIf you want to stay in the know for what is happening, chat with me, or leave...
It's Fine
It's Fine
224 days ago · HelloDodi

Patch Notes - Playtest v0.0.22

📜 Playtest v0.0.22 Patch Notes 📜-- Notes on Platforms Support --Ultrawide Screens: Should work just fine now on all types and resolutions of Ultrawide screens 🤘Linux: Available and working 🤘Steam Deck: Technically it should work OKish on Steam Decks now, but we still didn't properly set up Steam Deck controls and tested it! We're defiantly planning to do that in the future so stay tuned!Mac: Will be available soon, hopefully before the public Demo release. New Features- Room Upgrades: Use the company's credit card to buy additional stuff that will spawn in the room and provide various effects and bonuses- Added ESC menu: you can now actually exit the game 😅Gameplay- Refactored the Overdrive system- Added more passive-leaning Overdrive upgrades in the Dreamtree- Increased Dreamtree upgrades effects and bonuses. Prestige should now feel more meaningful even when not specing towards active / Overdrive paths- Added visual feedback to Botfarm's resource generation- Added visual ques for new available upgrade in stations- Simplified and rebalanced station upgrades- With the Autoclick upgrade purchased, moving the cursor while clicking on a station won't stop the clicks- Fixed some prestige effects that didn't really work. speccing towards idle playstyle in prestige should now feel more powerful UI- Added support for 16:10 aspect ratio- Added Windowed & Borderless Fullscreen modes- Adjusted panel sizes and other settings to support all 16:9 screen sizes (Full HD, 2K, 4K)- Added Ultrawide monitors support- Adjusted some panel text and settings to make sure its not cut-off screen- Panels will on longer appear out of screen / get cut by screen bounds when zoomed - panels will always open inside the viewport- Prestige Tooltips won't hide unlocked nodes- When holding shift to buy max, price is properly calculated Bugs- Fixed a game breaking bug where auto-saving would wipe the save in some edge-cases- Auto Complete \ effect is now working as expected- Adjusting sliders on setti...
Shoot The Barrels
Shoot The Barrels
224 days ago · RevolverOlver

Game Is Out!

The day is finally here! Shoot The Barrels is now available for purchase!To celebrate this launch I have applied a 30% discount for the first two weeks (that's pretty cheap!?). I'm also celebrating with some fizzy bubble drink!I appreciate every one of you who supports this game in any way, thank you!Cheers!// BATTLE LAB
EternaMine
EternaMine
224 days ago · Seyloj

Eternamine March mining contest is live

🎉 Eternamine Monthly Contest is LIVE! 🎉 Join this month's contest for a chance to win exclusive in-game rewards and a permanent spot in the Eternamine Hall of Fame! ⛏️ How to compete? Talk to the contest master and travel to the contest mine. There your goal is to simply earn as many points as possible by mining and upgrading your contest pickaxe. (Note, the contest mine is completely separate from the "main game", no upgrades, skills, pets, abilities etc. from the main game will work in the contest mine and vice-versa) 🏆 There are tons of prizes to claim at the end of the month for the top miners. Including an exclusive skin, tons of valuable items (like geodes and cosmic money & token bags) in the "main-game" as well as exclusive discord roles for the top 3 miners. {STEAM_CLAN_IMAGE}/43141036/ab1af0c79596365cb99bd1796a14b3e0cfee20f9.png Haven’t joined Eternamine yet? Now’s the perfect time! Good luck, miners!
Puppy Link - Tile Connect
Puppy Link - Tile Connect
224 days ago · CaptainEE

Bug Fix

We fixed possible stutter caused by frequent save writes during gameplay. If you want to save your progress, please make sure to click "Save and Return" in the top-left corner of the game screen before exiting, instead of closing the game directly while playing.
Last Hit Titan
Last Hit Titan
224 days ago · steam

1.5 Guild update !

Thank you to the entire community for your continued support and feedback. Here are the details of all new features, balance changes, and fixes in this update:🚀 Major New FeaturesGuild SystemYou can now create and join Guilds!Creating a guild requires sacrificing 10 Exceptional turrets — choose wisely.Guild features include:A customizable 16×16 pixel icon for your guild.A Guild Turret that every member buy and can place on their map.A daily Guild Event where all members fight a shared Titan together — the guild that deals the most damage wins the day.A weekly ranking based on cumulative daily scores.Guild Turret Sacrifice SystemMembers can sacrifice their personal towers to upgrade the shared Guild Turret.Each tower type contributes points toward one of five stats: Damage, Attack Rate, Range, Fire, or Freeze.This is a long-term guild progression goal — reaching the cap requires a massive collective effort.Guild Gold UpgradesAny guild member can invest gold directly into the guild to improve it.The guild has three upgradeable stats that improve as gold is invested:Member Capacity — increases the maximum number of guild members (+1 per level, up to 30 members at max level).Loot Bonus — increases gold and item drop rates for all members (+1% per level, up to +10%).Turret Limit — increases how many Guild Turrets each member can place (+1 per level, up to 6 per member).Upgrade costs scale exponentially (+50% per level), making higher levels a significant collective investment.Prestige OverflowAfter reaching the maximum level in all four Prestige categories, you can keep prestiging indefinitely.Each Overflow level grants:+2 bonus HQ damage−0.01 HQ attack rate (faster attacks)There is no cap on Overflow levels — a true endgame goal for dedicated players.We're excited to see guilds form and compete in the daily events! Thank you for playing Last Hit Titan, and good luck hunting Titans together!The Summoning Systems Team
Railway Islands - Puzzle
Railway Islands - Puzzle
224 days ago · Rising Moon Games

We’ve started working on a new project. ⚙️

The core idea is simple: build the railway network and let the trains run automatically. https://clan.fastly.steamstatic.com/images/42866123/afca764bcd261c1fd31a3be98d8536eec50e470a.gif It’s still in early development, but the foundation is already taking shape. If you’d like to follow the progress, make sure to follow our Steam page for future updates. https://store.steampowered.com/developer/RisingMoonGames 👉 Explore our other games on Steam https://store.steampowered.com/app/2621900/Railway_Islands_2__Puzzle/?curator_clanid=42866123 https://store.steampowered.com/app/1547340/Puzzle_Car/?curator_clanid=42866123 https://store.steampowered.com/app/4301570/Sokocat_Castaway/?curator_clanid=42866123 https://store.steampowered.com/app/2301210/Busway_Islands__Puzzle/?curator_clanid=42866123
It's Fine
It's Fine
224 days ago · HelloDodi

Playtest - Last Round!

Update #4 - Last Pre-demo Playtest RoundHello legends!It's been a very intense month of playtest rounds and some behind the scenes work, and boy we have a TON of great updates for you today! lets get right to it:Playtest & Dev Status 🎮After some really intense playtest rounds, fixes, tweaks, and a lot of thinking and fine tuning - we're now very proud to announce we've reached a state of the game we're very happy with 🤩And also we've fixed a lot of bug. like, a LOT.Anyways, we're now sending another big wave of playtest invites, to what would hopefully be (almost) the public demo version of the game 🫨The changelog from the initial playtest version to this one is huge, and will be posted in a separate patch-notes post.If you wanna join the playtest and didn't get a Steam invite (sorry, its random!) join our Discord and send us a message 🙏New Discord 💬Better late than never right? We've just opened a new Discord, and we'd love to see you there! me (Dog) and Cat will be around to answer questions, listen to feedback, keep you updated, and show-off our dog Looki 🐶 (Did you know she was the inspiration for Joe from the game? 👀).Join the family: https://discord.gg/h7mBESB2GTNext Up 🔜The next major Milestone would be the public Demo! we're working hard to add the following to the Demo version: achievements, secrets, more gameplay features and content, reworked texts, new music, and more!Demo release date will be published soon, but you can expect it to be in about a month... 🙂If you have any questions, suggestions, feedback, or there's anything at all we can do for you - feel free to hit us up on our Discord / socials / mail, we promise to answer everyone asap! DiscordTikTok \\\\ Instagramdog@buma-games.comThanks, everyone! more updates soon.- Cat & Dog
Slots & Diapers
Slots & Diapers
224 days ago · PoopChief-mon

🎰Thanks for Playing! So, What's next after Next Fest?💩

Hello Diapers Club! As you might be aware, Next Fest has officially wrapped up. With that, one of the weirdest and most amazing chapters of our development journey has come to an end. We honestly had no idea we’d see this volume of players or receive such incredible feedback over the past week.We couldn't be more thankful to everyone who played the demo, shared their thoughts, or simply wishlisted the game. You’ve made our week!To give you some perspective, we started Steam Next Fest with just 85 Wishlists. Our most optimistic goal was to hit 500... but thanks to you, we are now 1,600 strong!!!! 🏃💨💩Road Ahead!Our primary mission now is to cross the finish line and deliver the ultimate slot experience! Behind the scenes, our veteran gamblers are working overtime to ensure the full release is as polished, stable, and chaotic as possible.As a reminder, the full version is packing a massive amount of content. Here is a sneak peek at what’s coming:🎰 More Machines!: The demo currently features 3 machines. In the full version, we’re adding a variety of new ways for our seniors to blow through their life savings!📈 A Deep, Calibrated Economy: To keep the demo snappy, we cranked up the speed. The full version will feature a finely tuned progression system designed for a robust 5+ hour gameplay experience!⚙️ Custom Economy Options: Some of you love the grind; others wanted a faster start. To accommodate every playstyle, we’re adding "Economy Progression" options that allow you to increase or decrease payouts and costs to your liking!🧠 Massive Skill Tree: We’re jumping from 9 permanent upgrades in the demo to over 45 in the full version! That’s 5x the content, you’re going to need a lot of R.A.M. for this!🎨 More Skins & Casino Floors: Did you know you can already change the casino floor in the settings? The full game will feature even more floor designs and a wider variety of gamblers to collect!💩 Expanded Poop Mechanics: Currently, poop only fuels one active skill. In the full...
AFKandia - Epoch of Idle
AFKandia - Epoch of Idle
224 days ago · 被小老虎吃掉的大白菜

Update v1.0.7 is now live!

Fixed: Audio still playing in certain scenes when volume is set to 0.Added: Return to previous map upon death; press A to configure.Improved: Increased maximum stack size to 99.Fixed: Issues with the Buyback system.Fixed: Stats turning negative when unequipping gear after reaching the stat cap.Fixed: Unable to manually return to the World Map after using "Revive to World Map."Changed: Alt and Shift keys are now "Toggle" instead of "Hold."Improved: Auto-smelt now correctly refreshes the displayed experience.Fixed: HP calculation error after leveling up.Fixed: Corrected the description for the "Weapon Master" talent.Fixed: Gloves can now correctly roll the "Attack Speed" attribute.Adjusted: Swapped the Strength and Stamina requirements for Heavy Shields.Added: Current inventory page indicator.
Nightwater
Nightwater
224 days ago · -

Nightwater Official Playtest

Nightwater's first public Steam Playtest is here! The focus of this test is to validate the core loop and the overall pacing. To check how satisfying it feels to gather resources, craft items, unlock new tools and buildings, and take the first real steps into automation as the world opens up. In this build, you will be able to explore the first two biomes and try the first minigame "Dark Thicket" to see how it connects to the main progression. There are roughly 60–90 minutes of content to play through to the end of what is currently available and around four hours in total if you want to explore everything the playtest offers in depth. The playtest will end on 09.03.2026 - 18:00 CET.
Poua! – Your Pomodoro Buddy & Minimal Desktop Timer

Break big tasks into smaller ones.

New FeaturesYou can now create sub-tasks in the To-Do list. (Thank you, Swansonhart!)Use Tab to indent tasks in the To-Do list.Use Shift + Tab to outdent tasks in the To-Do list.Bug Fixes & ImprovementsUnified the leaderboard time format to hours instead of days when exceeding 24 hours. (Thank you, TrapShark!)Adjusted color saturation. (Thank you, Swansonhart!)Added 2 more colors. (Thank you, Swansonhart!)Developer's NoteAs mentioned last time, sub-tasks have been added. Dividing big tasks into smaller units will make your work much easier!Also, some users have provided feedback that they have nowhere to spend coins after unlocking all the hats. We need a new way to utilize coins! what do you think would be good? Please feel free to leave your suggestions!Filling Burrito Studio
Ramen Simulator
Ramen Simulator
225 days ago · FHW_JP_STAFF01

The demo version has been updated to Ver 0.1.5!

Thank you all for your continued support of “Ramen Simulator”.Based on feedback from our survey, we've updated the demo version to Ver 0.1.5!Fixed a bug related to scoring in “Challenge”.You can now rotate toppings when placing them.Made it easier to place toppings using the scroll bar.Thank you for your valuable feedback and warm encouragement!We are working diligently towards the full version.We look forward to your continued support of “Ramen Simulator”!
Molili AI Friends: Your AI Desk Pal
Molili AI Friends: Your AI Desk Pal
225 days ago · KurriMafinvn

Statement and Solutions Regarding Recent Frequent Timeout Issues

Dear Players,Recently, some of you have been experiencing frequent reply timeouts in the game. We sincerely apologize for the frustrating experience this has caused. After a period of thorough investigation and data analysis, we want to be fully transparent with you about our findings and the solutions we are implementing.Why are timeouts happening so frequently?Based on our investigation, this is mainly caused by three factors:Upstream service fluctuations: Recently, our upstream model provider, Google Gemini, experienced server outages on two separate occasions. This caused widespread timeouts for many players within a short timeframe.Stricter content moderation (increased false positives): Google Gemini has recently been adjusting its safety policies, making its moderation filters much stricter. Some seemingly ordinary words might now unexpectedly trigger these filters, resulting in extended timeouts for some players. Please note that moderation in "Think Mode"is exceptionally strict.Triggering sensitive content filters: Repeatedly attempting to discuss unsafe or sensitive topics (such as NSFW/R18 or political content) will quickly trigger the AI's content blocking mechanisms, leading to frequent temporary bans.How to identify the cause and temporary workaroundsYou can easily figure out which issue you are facing based on how quickly the timeout occurs:Timeout after a long wait ➡️ This is most likely genuine network congestion. In this case, simply click "Retry".Instant timeout after sending ➡️ This usually means you have triggered Google Gemini's content moderation filter, or their servers are currently down. At this point, please do not spam the "Retry" button, as sending the same input will repeatedly trigger the filter. We suggest slightly rephrasing your message before sending it again.To minimize the disruption caused by timeouts, we recommend trying the following temporary workarounds:Change how you address the AI: This might sound strange, but we have con...
Cast n Chill
Cast n Chill
225 days ago · Wombat Brawler

v1.2.4

Just a minor patch, folks. Like swappin’ a dull hook for a sharp one.- Added tips for unlocking other fishing spots in the map- Added a new achievement to catch every size of every species- Map can be viewed while out on the water- Added the time of day to the biggest catch in the fish book (dawn/day/dusk/night)- Camera returns to look at the angler when using the "above water" mode after casting far- Controls screen layout improved for keyboard and gamepads- Can press gamepad B (or equivalent) to close the tackle changer- Idle mode no longer drives the snowmobile away without your furry companionFixes- Fixed book not auto scrolling to the current location when using mouse- Fixed some angler sorting issues when co-op ice fishing- Idle mode now uses the topwater lure correctly- Idle mode works much better when ice fishing (less getting stuck or timing out)- Fixed bug allowing rod to be cast even when storage is full- Fixed 5.1 surround sound- \ Fixed inputs cutting out after a second when using laptop full-screen
Microcivilization
Microcivilization
225 days ago · Ondrej Homola

Yin and Yang

Hello everyone,let's do our first 'proper' update in the post-1.0 world. In the last few days and weeks I have been struggling with various annoying illnesses (which is why this update also comes late) so sadly this was one of the weaker months so far. But nevertheless some progress was made - and like I promised I managed to put together enough to show something from the new game mode. So here we go.More Patching of 1.0Before I plunge into the details of the new Game mode (now officially renamed Adventure mode), let me do a brief situational report on 1.0.BalancingI have been monitoring the situation after the last balancing patch and while it still is not optimal, the ratio of players struggling with early game challenges seems to have dropped to a fraction. The major difference was in seen in Nemeses and hostile civilizations but also with various era bosses or new shielded enemies.I do still have another patch planned to address war risk calculation and other things but due to limited time capacity I chose to prioritize Adventure mode (at least until the 'big ideas' are put to code)Tutorials & User ExperienceMeanwhile I am also working on a new update for 'early game User Experience' which will be partly based on the existing objective system. The old tutorial UI will receive an update, but I need also to experiment with this new guidance feature within the new Game Mode (where it will have slightly more demanding requirements). I do not yet have a concrete plan for the upcoming patch but sometimes during next two weeks would be nice.The Endless Adventure ModeLet's take a little dive into the new game mode - note that this game mode will be available both as a new save as well as continuation of the game once you finish the old 'Campaign'.In the Adventure mode you will be alternating between two world types: World of Order (single permanent world) and Worlds of Chaos (randomized with limited lifetime). Each world consists of its Tile Map (i.e. the actual physica...
Family Roadshow: Hidden Adventures Collector's Edition

Two New Adventures 🎉

We’re excited to announce the release of Family Roadshow: Hidden Adventures Collector's Edition and Sweet Home Look and Find 5 Collector's Edition on Steam!During Steam Next Fest, the demos were available to everyone. Thank you for your feedback, comments, and support — your suggestions helped us polish the final versions.Family Roadshow: Hidden Adventures Collector's EditionEmbark on a worldwide journey in the format of a vibrant TV show. Explore 30 diverse locations — from tropical beaches to bustling cities and scenic national parks. Hidden objects, mini-games, and puzzles keep the adventure engaging and dynamic.Sweet Home Look and Find 5 Collector's EditionA cozy hidden object adventure filled with warmth. Choose your home and turn it into your dream space. Comfortable interiors, green courtyards, and relaxing natural settings create a calm atmosphere, while mini-games unlock new features.🎉 Special launch discounts are available for both new titles and Sweet Home parts 1, 2, and 4.Thank you for playing!
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