Game Updates

Patch notes and dev posts · 15,251 Steam updates
Sporbs
Sporbs
234 days ago · Who Nose Studios

Sporbs Demo Major Update v1.0.7

I’ve been working hard to get this one out before the start of next fest - its been a lot of work but worth it i think! Hope you think so too :)I recommend starting a new game with this update as i’ve introduced entirely new systems so not sure how the old save will hold up!NEW : Fuel Factory + New Resource AddedThe biggest addition this update is the brand-new Fuel Factory! It’s an entirely new progression system and panel to give you more to do alongside the satisfying harvesting loop. My aim for this was to break the monotony of the main game loop based off players feedback - I think it greatly improved the experience and makes for a more well rounded experienceWhat’s IncludedOrbs and Spores to Fuel:You can now deposit your resources directly into the factory which converts them to Fuel Cells, a 3rd resourceOffline Production:Your factory keeps working even when you aren't! The system simulates production while you're offline or away - so if you want to deposit a load and step out, it’ll continue running even if you quit the game (note: the auto deposit feature will not kick in offline)Upgrades: I’ve added more upgrades in the skill tree that link to the factory. You can upgrade your factory’s efficiency in the factory itself too.New UI: Added a dedicated Fuel Factory panel that displays the progress of current conversion time, and shows other useful stats on the factory- Areas are now unlocked by spending Fuel Cells Balancing- Egg variants Gold and Diamond are now locked behind area 2 and 3, giving you something to look forward to when you unlock them- Certain upgrades are now area gated as well, improving the overall flow NEW Tutorial System (First Time User)Added some lightweight tutorial pop-ups to notify the payer of key moments like when you buy your first upgrade, unlock the factory and enter the 2nd areaUI & Quality of Life- Implemented a save file check and a warning pop up to tell the player if they are playing an outdated build- Toned down the screen e...
Mushroom Clicker
Mushroom Clicker
235 days ago · Wizard Shrimp Games

Mushroom Clicker: FUNGAL FORCES - v1.2

Hi Everyone,I'm super excited to announce the new Arcade game mode is now live!Archmage Psilocybe needs your help! His Nemesis, Dreadmage Mycotoxin has found the location of the holy giant puffball that gives us our magical mushroomy powers! He is sending waves of fungal forces in an attempt to destroy it and nullify our abilities! It is vitally important that he does NOT succeed.Please, Mushroom Mage, use the powers you have already learnt to push back Dreadmage Mycotoxin's forces and save the puffball!Collect spores from the Goblins in each waveAnd upgrade your skills in a completely new skill treeThere's a bunch of new achievements to get stuck into as well so get involved and push back those fungal forces!This update also includes a few QoL updates, Cloud Sync, some bug fixes and FULL STEAM DECK AND CONTROLLER SUPPORT!! (although because of the nature of this game being a clicker game... I'd still recommend mouse and keyboard ;) )As usual, any bugs/feedback send me an emailwizardshrimpgames@gmail.comEnjoy!JoshWizard Shrimp Games
幻觉病理
幻觉病理
235 days ago · 水仙肉桂

Update Notice on February 22nd

Fixing bugs: 1. The lagging issue in the sixth chapter's scene. 2. The display of "Daily Milk" and "License Plate Number" in the memory fragments. New features: Added some prompts after game over Enabled the ability to locate the previous saved game position when opening the save file
Milky Way Idle
Milky Way Idle
235 days ago · cheze

Major Patch - Labyrinth and QOL Improvements

LabyrinthThe Labyrinth consists of floors of skilling and combat challenges with increasing difficulty. Navigate through a grid of rooms to progress, collect loot, and advance to deeper floors.Each floor contains skilling challenges, combat encounters, treasure rooms, and a floor exit.Bring supplies into each run: Torches, Shrouds, Beacons, and Crates. Each comes in three tiers.Earn Labyrinth Tokens, Purdora's Boxes, and Labyrinth Refinement Chests. Rewards increase with floor depth. Spend tokens in the Labyrinth Shop on upgrades and unique items.Item rewards include: 4 Skilling Capes, 3 Combat Boots, and Seals which is a new type of item that grant timed personal buffs.Automation system with per-room loadouts, skip thresholds, and full auto-pathing.4 new achievements related to the Labyrinth. Achievement tier buffs will require the completion of newly added achievements, although they should not be too difficult for those who have the rest of the tier completed.New collection items and bestiary entries for labyrinth monsters and items.Labyrinth points and labyrinth depth leaderboard.See the Game Guide for more details.Seasonal:New Spring Festival seasonal cosmetics: chat icon, avatar, and avatar outfit.QOL:Browser notifications for various events. Configurable in Settings. (experimental)Allow "Start Now" to optionally insert actions to the front of the action queue instead of replacing it. Enable this in Settings -> Game.Queue Party Ready can now be queued after solo actions, so you can automatically return to party combat without being present.Unrefine alchemy action: converts refined equipment back to its base version, preserving enhancement level and returning half of the refinement shards.Party combat experience debuff now requires a minimum of 10 level gap before it can take effect. This prevents low level players partying together from being debuffed.Increased the number of buyable loadout slots by 10.UI:Special chat icons now display in most places with char...
Kittens Game
Kittens Game
235 days ago · cheshire.panther

Update Notes for Feb 21

* Added splash screen to layout artifacts during loading * Shift key will now affect game tooltips properly * Added Norwegian and Dutch languages to the game * Fixed various missing or incorrect translations around the game * Backported progress bar indicators from mobile for cases where buildings or upgrades are restrained by maximum resources.¹ * Game engine updated to v 1.5.0.0 (please see full changelog in-game)² __ ¹ "change is never fine", so please let me know if you actively hate it, I can make it optional or roll it back ² This update is based on the latest beta code, expect some potential bugs.
Dungeon Team
Dungeon Team
235 days ago · Wakefield Studios

⚡ Performance Overhaul & Caverns Polish

⚡ Performance Overhaul & Caverns Polish The dungeon just got a whole lot smoother! This update tackles the persistent memory leaks that have been haunting the Caverns, with comprehensive fixes across display objects, AI pathfinding, battle logs, and more. We've also added highly-requested features like shop restock timers and empty equipment slot tooltips, so you'll always know when new gear arrives and what goes where. Plus, Flying Jellies have been brought back down to earth (literally). "The Caverns remembers everything... except now it actually forgets things properly." - The Dev Team ⚡ Performance Improvements Fixed multiple critical memory leaks in Caverns - including display objects, AI pathfinding, unit conditions, battle log entries, and visual objects Switched to bitmap fonts for floating text (reduced CPU usage) Smoothed out UI transitions when returning to surface from Caverns Fixed memory leaks from improper cleanup of visual objects ✨ New Features Shop restock timer and animation - now you'll know exactly when new items arrive! Button to show/hide battle logs in the Caverns for a cleaner interface Equipment slots now display backgrounds and tooltips when empty, indicating what type of gear belongs in each slot 🎮 Quality of Life Hero stat bars in Caverns now animate when losing HP or spending AP/MP Temple gold sacrifice slider now caps at maximum effective amount (no more overspending!) Inn battle logs now indicate whether battles were attacks or defenses Active XP potion tooltips now show time remaining instead of total duration Improved Caverns battle log by batching "inspired" and heal messages for better readability Caverns Battle Log now stops when party is defeated Added Russian translations for all devlog entries and announcements ⚔️ Gameplay & Balance Changes Nerfed Flying Jellies (they were a bit too spicy) Players who maintain maximum tier (10) in Inn Tournaments now receive upgrade rewards Caverns rooms now generate with at least 20 additiona...
Void Miner – Incremental Asteroids Roguelite
Void Miner – Incremental Asteroids Roguelite
235 days ago · ryanmercado6

25000 Copies Sold!! Thank you so much! Void Miner is on sale now!

This honestly still feels surreal to me. I never imagined that my first game would reach the screens of so many players across the world. When I first started this project, it was just an idea, something I worked on late at night, unsure if anyone would ever even see it. Back then, I remember thinking how amazing it would be if even one person out there enjoyed something I created. The thought of 25,000 people playing it was beyond anything I could have imagined.There were so many moments during development where things felt uncertain, long nights, challenges I didn’t know how to solve, and times when I questioned whether I should keep going. But knowing that people were out there supporting the game, sharing feedback, and simply having fun with it made every single moment worth it. Seeing players connect with something that started as a small personal project has been one of the most meaningful experiences of my life.I’m incredibly grateful to everyone who gave the game a chance, left a review, shared it with a friend, or supported me in any way. You turned what began as a solo passion project into something real, something shared, something alive. From the bottom of my heart, thank you for playing, for supporting, and for being part of this journey. I truly couldn’t have done this without you.Happy mining. ❤️
Alquiem
Alquiem
235 days ago · 𝕆𝕩𝕖𝕞

Update 1.4 - Season 2 Launch

Après 3 mois de travail il est temps de prendre part à la seconde Croisade Infernale !Découvrez le Trailer sortie pour l'occasion :🔥 C'est la plus grosse mise à jour en date depuis les débuts du jeu. Qu'est ce qui vous attend en jeu ?Venez le découvrir avec moi, préparez vous le Patchnote est massif !Nouveautésːalbionshieldː GUERRE DES ROYAUMES : Un Nouveau Mode de jeu AFK/Idle dans lequel vous aller pouvoir recruter des Héros de Guerre pour les envoyer au combat. Faites les progresser pour déverrouiller leurs Talents, équipez les de Reliques Martiales. Système de combat tour par tour idle tactique rapide mais captivant inspiré de Labrute.ːyubiː Je trouvais qu'Alquiem avait besoin d'options totalement idle supplémentaires au delà des quêtes dont la durée est de 20 min au maximum. Maintenant vous allez pouvoir profiter de récompenses quasi journalières. La durée des guerres s'étend de 2h à 6h, idéal pour faire une pause et revenir plus tard. Ceux qui souhaitent les accélérer le peuvent via les talents de certain héros ou des outils héritages (+ d'info sur discord). La Cache Infernale : Un nouveau butin de guerre pouvant contenir une relique martiale brisée mais aussi des Éclats de Bravoure permettant de réparer ces reliques et de recruter d'autres héros. Peut également contenir un nouveau matériau unique : les Essences de Colère. Pour débloquer ce nouveau mode de jeu il vous faudra avoir bâti la Table Ronde, un projet urbain.ːyubiː Dans Alquiem vous pouvez passer un prestige et recommencer une partie de zéro ou presque. En effet les bâtiments construits dans votre ville appelés Projets Urbains sont conservés pour toujours. Et pour pouvoir réparer les Reliques martiales il vous faudra débloquer la Confrérie d'Or. LA CROISADE INFERNALE : Le second Passe de Combat introduit dans Alquiem. Toujours aussi généreux avec 100% des récompenses de progression étant gratuites. ːyubiː Les seuls éléments premium (sanctifiés) sont l'apparence d'armoirie unique propre au pass comme ...
IGTAP: an Incremental Game That's Also a Platformer

Day 1 bugfix

I've fixed a bunch of bugs that made it into the demo!Fixed a bug where stats would get jumbled around on save/loadfixed a crash that sometimes happened on save (I think, if you crash PLEASE let me know)fixed a missing localisation stringfixed a bug where players, before ever launching the game, would gain watts from the simulation on the pause menu.very slightly increased the hitbox size of spikesIf you have any issues at all with this demo, I really want to fix it. The best way to reach me is in my discord: https://discord.gg/2gZtQc7cBD
Drop and Grow
Drop and Grow
235 days ago · Shane Staller Games

Quality Update

Quality Update!For an improved user experienceMUSICFirst of all, I'd like to share that ALL PREVIOUS MUSIC has been removed and REPLACED with the known copyright claim free king of music KEVIN MACLEOD.This is for the content creators out there. You can now safely create content on Drop and Grow without any extra hassle. (Apologies)CursorEasily the most controversial feature in this super chill game about growing plants.There are now Left Handed and Right Handed cursor options.In addition, the cursor changes to a writing quill when navigating menus, saving the dew drop leaf for gameplay exclusively.I do realize that the pointer being on the bottom is STILL against the extremely common convention everyone is used to. I will be keeping a close eye on the cursor reactions and will adjust appropriately.Improvements / Changes Options Menu restructured into Tabs (may be expanded upon in future)AudioGameplayUI Art UpscaledUpgrade OverhaulMost Upgrade Icons are now coloredMost Upgrade Icons include a modification indicator symbol for improved signalingSome Upgrade Descriptions have been re-written for better claritySome key words have been 'colorized' in upgrade descriptions (English only)Transparent Dither Amount Increased to more easily see behind large objectsAmazing New Water Shader (more improvements coming)Wind Shader Improved and added to Bushes & FlowersAdded New Backgrounds!Backgrounds will now change after a variable amount of days. Hope this add some more visual variety and keeps things feeling fresh.Balance ChangesSlight changes to early Upgrade Costs (Demo Version)Slight changes to Goal Thresholds (Demo Version - The 'Ending' should now be more achievable)Bug FixesFixed one reasonably nasty bug regarding the upgrade menu and loading into multiple saves. Now the upgrade menu should display properly when loading more than one save file without closing the game down first.Main Menu Highlight should now reset when returning to the main menuPrevious ChangesJust in ca...
3D Printer Manager
3D Printer Manager
235 days ago · TMP69

Updates/fixes #6

Game development is hard.. That last update was a little bit of a "I rushed it while tired" situation.Hopefully this update is for the better. I am trying to rebalance the game, which as a guy with absolutely no experience in game dev, quite difficult. But with your feedback we should be able to get it to a fair, nicely curved progression.I've included fixes from the last update and some more I found. Made workers slightly easier to find, and added a few features I liked from the discussions.Final note before the changelogEarly access is a difficult tightrope to walk. On one hand, the original goal needs to be fulfilled, and some breaking changes will be necessary to progress toward that goal. On the other hand, I am listening to user feedback and being as careful as possible not to disrupt your playthroughs. I will continue to reshape the game to preserve what players enjoy.As always, thank you for playing, and please keep the above in mind. :)Changelog: Bug FixesFixed completed prints not fulfilling active ordersFixed auto-sell only processing new prints instead of sweeping all inventoryFixed sell actions not triggering milestone checksFixed "Maximum Capacity" achievement being earnable without all rooms unlockedFixed selected printer border disappearing when printing or brokenPer-Printer Worker SettingsSet filament type and print priority individually per printerRoom-level dropdowns act as bulk "Set All" with a confirmation promptMixed settings shown as "Mixed (per-printer)" in orangeWorkers TabMoved worker management to a dedicated WORKERS tab in the bottom action barAppears after hiring your first workerDynamic Spool StorageStorage scales with printer count: 5 slots per printer (minimum 10)Shop filament cards show current/max capacityRoom RebalanceBedroom: 4 slotsGarage: 4 slots $500Office: 8 slots $3,000Factory: 16 slots $15,000Escalating Printer CostsEach additional printer of the same type costs 12% more than the lastShop displays current price based on how ...
A Building Full of Cats
A Building Full of Cats
235 days ago · Arntor

A Building Full of Cats Remake

Hello hoomans! We have some exciting news!! We are working on a remake of A Building Full of Cats. This was our very first hidden object game. It was made in low resolution and without some basic features like zoom. It was simple, chaotic, and made with a lot of love. Now we are rebuilding everything in high resolution. Every apartment is being carefully redrawn. Some areas are being reimagined. And yes, we are adding 20 extra cats per apartment. Because there are never enough cats! Do not worry. The original game is very special to us and it is not going anywhere. When you launch the game, you will be able to choose between the original version and the remake. Achievements will be shared between both versions. The update is planned for the next months and it will be completely FREE. Soon, the base price of the game will become 2.99 dollars. Right now it is 0.99 during our Devcats Publisher Sale, which makes this the perfect moment to grab your copy or gift it to someone who deserves more cats in their life!! As always thank you for your continued support! ːfofinoː Love and Purrs, The Devcats ฅ^•ﻌ•^ฅ
Incremental Factory
Incremental Factory
235 days ago · Significant Steak

Version v08 Beta - Patchnotes 26.2.16

Bug Fixes: Fixes fuseFactoryTech so it now properly unlocks the Fuse Factory (including localization and save backfill for already-completed research).Fixes repair kit progression timing: Basic Repair Kit Factory Tech is now available before purple science (moved to Military Tech Tier 2 path).Fixes overlapping same-direction hub connections (e.g. copper plates/cables stacking and becoming hard to select).Fixes research unlock text mismatches:Basic Electronics now only lists Gen 1 Chip Plant.Silicon Production Tech now lists Silicon Furnace. QoL Feature: Adds Shift-drag axis lock in map view:live horizontal/vertical lock switching while dragging,in-canvas guide line + lock label,clearer drag-origin indicator.Live on v08-beta branch!
Poua! – Your Pomodoro Buddy & Minimal Desktop Timer

The To-Do list is now a bit more convenient

New FeaturesMore Convenient To-Do ListYou can now directly create a new task in the To-Do list using ctrl + enter. (Thank you, Swansonhart!)You can easily change the order of tasks in the To-Do list using alt + up/down. (Thank you, Swansonhart!)Added undo / redo buttons to prevent accidental clicks.More Colors AddedAdded 7 new colors. Enjoy a wider variety of colors. (Thank you, Swansonhart!)Bug FixesFixed a bug where the transparency value was not remembered when restarting the To-Do list. (Thank you, Swansonhart!)Developer's NoteThis update was developed based on requests from Swansonhart. Please feel free to request any features or changes you'd like to see in Poua at any time. Steam Discussions or Discord, either is fine.To give you a sneak peek at the next update, sub-tasks in the To-Do list are currently under development. The sorting feature is also almost complete. Also, expressing total focus time in hours doesn't always feel very impactful. So, as a small addition, a Level system will be implemented. Please enjoy!Filling Burrito Studio
ARC Aquarium
ARC Aquarium
236 days ago · perverance

Patch Notes

Gameplay Fish death removed – Fish can no longer die from sickness. Sick fish stay sick until cured. Decor passive income – Decors now give passive gold while the game is open. Amount is based on the decor’s required level (e.g. level 3 = 3 gold/hour). Does not apply when the game is closed. Offline EXP limit – Offline EXP cap reduced from 30 days to 1 day. Fixes Fish EXP bug – Resolved an issue where fish sometimes did not gain EXP after loading the game. Fish EXP reset – Fixed a save/load race condition that could reset some fish to 0 EXP. Code cleanup – Removed an unused variable that triggered a compiler warning. UI & Localization Decor passive gold text – Each decor in the store now shows its hourly passive gold income. Translations – Added the passive gold text to all 23 supported languages. Technical Save system – Improved save/load order to avoid overwriting fish data with an empty list during loading. Load flow – Fish loading now waits for required managers before clearing and respawning fish.
Campoca
Campoca
236 days ago · mooz-

Patch #3

And today another small update for our beloved campsite! 🥳Worst feeling in the world when you lose your alpaca, so we gave them a Balloon and Pennant 🎈New skins has been added from a competition at the Museum of Technology in Stockholm: Pineapple, Ice Cream Cone and Carrot Cake. We're so glad for everyone playing the game at our short visit and participated in the drawing contest! We added a setting for brightness to lighten up your day! Night Vision Goggles has been added as a DIY settings menu. It's interactable for your own preferences! 😎But Night Vision Goggles should only work at night - so we also added a Day and Night Cycle to the camp site. What The Golf? New minigame! We just adore the original game too much and this is our little way of sending our love!  Player Alex found the painter Frog Ross - But lets start a petition to name the new Clock! What should we call it!?  Next on the todo? For sure Steam Achievements and Highscores 🚀
Shop Titans
Shop Titans
236 days ago · Zesty Hamburger

Timeless Rivalry Update

This update releases next week!Seasonal ContentPirates VS Ninjas Community EventTime to settle the age-old debate, shopkeepers: are ninjas or pirates cooler?! Starting on March 6th and running until March 12th, cast your vote through your actions during our new Versus community event! Choose your team by completing the corresponding tasks and make sure your team is on top when the event ends to earn an exclusive blueprint! If the Ninjas claim victory, all participating players will receive the Ninja Smoke Bomb blueprint, if the Pirates take the win, all participating players will receive the Sip o' the Sea blueprint!Beachside Showdown Content PassCompetition is in season! Starting on March 2nd and running until March 16th, take part in the Beachside Showdown Content Pass and earn plenty of rewards including antique blueprints, consumables, customizations, decorations and more!This time around the Full Access portion of the reward track will be available for just 1000 Gems instead of the typical 1500 Gems!Collect Versus Flags and complete all tasks to earn yourself the Competitive player title!Lantern Festival GiveawayCelebrate the Lantern Festival with us this year with a bundle of festive decorations and furniture that is sure to light up your shop!This free gift will be available from March 2nd until March 7th for all players.Worker Discount Offer: The SummonerStarting with the release of the 26.2 update and until March 24th, Yolanda, The Summoner premium worker package will be discounted by 25%. If you don't own this premium worker, now's the time to pick her up from in-game or the webstore!Major ChangesTwo New Crafting SlotsTwo more crafting slots have been added, expanding the amount of items you can craft or fuse at the same time from a maximum of 14 to 16 (excluding talents). These new slots are available at certain levels after level looping.We’ve also made the following changes to existing slots:Crafting Slot 13 will now unlock at Level 99 instead of Level ...
Tower Walker: MMO Grind Simulator
Tower Walker: MMO Grind Simulator
236 days ago · Raptor Claw Games

Mushi Demo is OUT NOW!

The Mushi demo has arrived and is officially out today! From now get a headstart with 3 available classes and max level 40! All your characters and items can be fully transfered to the full game. {STEAM_CLAN_IMAGE}/42896979/f3fc8979d1ab413f996ba873e2232e724a88635e.jpg Special reward during Steam Next Fest Demo completion award is active for all players that can manage to reach max level during the event. Enjoy! https://store.steampowered.com/app/4192770/Mushi/ Hit that download button today! To all Tower Walker supporters: "Mushi is the successor and a continuation of the TW (Tower Walker) formula where the aim is to add more depth and gameplay in a brighter fantasy world setting. We don't seek to conform the game to fit any known genre, our focus is to stay true to our own formula and keep improving on it. We are looking forward to all of you testing out our next game." Characters from demo will transfer to full game? - Yes, all characters and your shared storage can be fully transfered to the full game later with local offline savefiles. Mushi will be a fullprice game? - Yes, one-time payment around $10 and you own the full game. TLDR... This is the successor to Tower Walker? -Yes! Stay awhile and grind! {STEAM_CLAN_IMAGE}/42896979/12047c9e087e2a52f4b9d2415a3c957ecec8889d.png
Hotel Galactic
Hotel Galactic
236 days ago · Apricot

Patch Notes - 0.6.5

Hello Travelers! Today we’re coming to you with another batch of patch notes to make your weekend gameplay even better. ːsteamthumbsupːWe’re incredibly grateful for every single review. Thanks to your positive feedback, Hotel Galactic has a chance to find a new home with many wonderful players who are still unsure whether to give HG a chance after our rework and recent patches.Without your support, the 60% positive rating currently visible on our Steam page would not be possible. We truly believe that by the time we reach 1.0, we will clear up any remaining doubts and continue improving the experience 💪We keep pushing forward, and we wish you an amazing weekend in Hotel Galactic. And now for the Patch Notes!NewAdded fireworks chest visual effects.New fireworks spawn and explosion sound effects.like/dislike ingredients logic.Gameplay FixesFixed elevator getting stuck after incorrectly removing a passenger by adding validation for invalid requesters on movement restart.Fixed workers sometimes not generating on ships.Fixed possible cases where ships could overlap.Fixed merchant crane animation after loading a saved game.Fixed merchant ship not departing after dialogue with Silver when loading a saved game.Fixed merchant not selling items on the second arrival in the same session.Added a new lock result for merchant item refresh.Fixed farming island bridge not appearing when first starting repairs.Fixed First Mail during events.Fixed cooking softlock when packing multiple processors of the same type into crates.Fixed demolition and pattern application being possible at the same time. They are now mutually exclusive.Fixed removing recipes with a gamepad even when the remove button was disabled.Fixed cooking recipe panel not closing after removing a recipe.Fixed missing Gonzalez outfit.Fixed locked interactions on items in equipment storage when starting and cancelling rack unpacking.Fixed tools rack pickable state.Fixed equipment storage not unassigning events when being...
← Prev
Page 442 of 611
Next →