WHAT'S NEW??1.05 PatchFixed a bug that prevented the resolution selector from working. Adjusted the options UI so it is not cut off on certain resolutions, such as on steam deck.Fixed the info display for the fuel PUMP button to correctly read 20%, also fixed the calculation for the display of total and pumped fuel to read correctly (the effect is unchanged). Feed the Reactor Trading CardsTrading cards are here!!5 cards to Collect: Flubara, Dice, Thermidor, Glooble and Vulcan.There are also 3 profile backgrounds and 5 emoticons!! Thanks for playing! And of course, huge thanks to those who sent in bugs and feedback!! AND Thank you for 35,000 players!!! I am truly humbled by the response to the game and all the kind words. -Adam
Long time no see. How have you been lately?From February 6 to March 2, our new game, We, Junk Artists, will launch a brand-new free demo, and will be joining the February Steam Next Fest!During this demo, we've prepared a batch of new content to bring a little freshness and more fun to your creations.Word List Updates Three new word lists are available.New Materials, Stickers, and Features Discover more materials and stickers as you play, and try the new Quick Match feature to join a game with just one click.New Themed Creation Event As Valentine's Day is approaching, the Community has prepared the limited-time #My Companion Themed Creation event. We hope it brings to mind those small, lovely moments of companionship in your life.About We, Junk ArtistsTurning a rolling pin into Pinocchio's long nose, mineral water bottles into Dumbo's ears, and an old wooden comb into a steed's mane...In this game, you become a junk artist who collages ordinary items into wildly imaginative artworks. The controls are simple: drag, rotate, scale, flip... Whether you can read each other's minds and instantly get each other's wild creations, that's the real test of chemistry. This game is inspired by a simple idea: to create a community for wild creations where there is no judgment or competition, only the freedom to unleash imagination, appreciate and cheer on one another.We believe the desire to create exists within everyone as a small, warm spark; our goal is to fan it into a blazing fire. Whether this is your first time meeting We, Junk Artists, or you've been with us since A Perfect Day and Insomnia, we're truly happy to see you again around the bonfire. It's time to find moments of warmth, ease, and creativity!Perfect Day StudioJoin Our Discord !X - PerfectDaySTUYouTube - We, Junk Artists!TikTok - we_junkartists
Hello everyone, the community items for the game are now available, including six collectible cards, six exclusive Globe emotes, three backgrounds, and various level badges. After being online for a period of time, trading cards can be dropped. Once all six cards are collected, they can be crafted into a badge, while exclusive emotes and backgrounds will also drop simultaneously. Here are the minor updates to the game content:Quests will now be sorted by region.Chickens in the coop will be sorted first by gender (male/female), then by value. An extra warning message will no longer appear every time when manually selling chickens.
Trading Cards Now Available!
Hi everyone,This one is mainly about stability and preparation. We are polishing core systems, improving Steam-specific behavior, and getting the game ready for the upcoming Marshlands update.Introducing:Fix for Steam paymentsSteam loading optimizationPreparation for the Marshland UpdateNew blacksmith screen with quantity selectionBug fixesAs always, thank you for playing and for the reports. If you notice anything off after updating, drop a note in the discussions with your OS, GPU, and a short repro.
Hey everyone! Small announcement here.I just released a new game. If you are interested, feel free to try it out and drop a review :) Idle Breakanoid is an idle/incremental game that combines the satisfying block-breaking action of classic Breakout/Arkanoid with the addictive progression. No paddle, no control, no-loss. Just chill and enjoy! :)Thank you!
Got the macOS build done and it's working good! Spent a couple days trying out macOS and getting my system to run decently, very annoying to work with but I have it at a point now where I can easily patch the game so we should be good. This covers all of the currently possible operating systems on Steam now, hopefully soon we get Android support and I can put a build for that online as well. There's currently one game that has an Android APK up but that system may take years to mature, too early to consider now. But the first moment we should, I will!Let me know if anyone has issues with the macOS build let me know, it should work for everyone though (Intel or Apple silicon) but it has yet to be tested on anything other than my macOS Sonoma here. I'll try get more test-systems of different OSX versions going in the coming months to experiment farther in case there is any difference. For me here it was as easy as clicking install and then running it, you can even pin it to the dock and click directly on it and it launches no problem.Next step for JAMs is probably a new minigame of some kind!
This update fixes a bug introduced in the last update, which caused the current region progress count to get stuck on 0%.
Hello there!I’m solo dev Nautlander and this is Eldor’Idle, an incremental RPG about becoming a billionaire!! Everyone has fond memories of smashing pots in video games to earn a coin, gem, rupee, etc… My goal was to take this to numbers-go-up extremes. Here’s the first trailer :D You are an ordinary hero looking to make your fortune. Fate brings you to the quaint town of Eldor’Idle, where you must follow these three simple steps:Step one: Click on a pot to break itStep two: ???Step three: Become a billionaireThere may also be some extra steps involving investment banking, or mining for ore, or bartering with ghosts, or training lazy gnomes… but at the end of the day there’s only one thing that’s important, and that’s GETTING RICH. I really hope you enjoy the demo, feel free to share your thoughts with me here and if you have a lovely time in Eldor’Idle then please wishlist it and tell all your friends as well!That’s all for now, I’ll see you again soon for more exciting updates!YoursNautlander
Dear Players,We are pleased to announce that "Dream of BluePlanet" v1.1.0 is now live! This update fixes several important issues and brings comprehensive performance optimizations.——————————————————Engine Upgrade · Game engine upgraded to Ren'Py 8.5 · Optimized core game code for improved stability and performance · Optimized memory management, reduced resource usage——————————————————Bug Fixes · Fixed screen flickering on high refresh rate displays · Fixed crashes when launching via Steam in certain scenarios · Fixed Steam achievements not syncing properly · Fixed accidental triggering of built-in screenshot function · Fixed compatibility issues with certain graphics drivers · Fixed display issues in some scenes · Fixed various text errors——————————————————Mac Platform · Updated Mac support, improved macOS experience——————————————————Tips · If you encounter any issues, please verify game file integrity in Steam · Update your graphics drivers for the best experience · For bug reports or suggestions, feel free to leave a message in the Steam Community!——————————————————Thank you for your continued support!Enjoy the game! "Dream of BluePlanet" Development TeamFebruary 5, 2026
New Hidden Easter Egg BOSS: Reach the maximum title in Endless Mode (Eternal Legend) to unlock this challenge.Added a new hidden class to the Guardian Branch (chance to unlock upon promotion after using "Feast of Fate").Added DOT (Damage Over Time) tracking to the Combat Statistics Panel.Added toggle switches to Level 3 Cafeteria & Library. Once disabled, heroes will no longer use these facilities.Added some game assist settings in the Settings panel, including transparent display of damage effects, automatic pickup of dropped items, etc.Improved UI logic. Finally, wishing everyone a Happy Chinese New Year in advance!
Hello Guildies! Just added a patch that allows for more character customization! Now when creating a new character you have the option to pick hair, eye and skin color. A standard list of skin color is included but if you want to make your guys purple then go wild. If you load the game with characters already created before this patch they will have their colors randomly generated. Other fixes/changesMade it so you can't equip a shield when wearing a bowAdded a boss 'countdown' icon. The boss countdown progresses through 10 waves until you encounter a boss then it resets.Added double clicking to use an armor patch on selected character.Buffed mug a bit.Added attack sounds for all the enemies.Fixed scroll wheel not working when the inventory was open and the mouse was over an item button.Upgraded to Godot 4.6 which should Fix an issue with OBS showing the game as upside-down.Fix issue with equipment comparison popups going off the screen.Added tutorial explaining Pets and Manual mode.Fix issue where a Group would go to the Grasslands zones after they finished crafting in Manual mode.Fixed issue when looking at crafting items and if an equipment item was selected then a non-equipment item it would still show the Craft target item as being uncommon.Fixed issue where the skills ui wouldn't update when a character job leveled upBuffs should now come back if the game is closed and reopenI'm planning on working on expanded mining and woodcutting next. Those lead into the Guild Housing / Expansion afterwards. I hoping to get all that before Steam Next Fest.Stay tuned! Follow if you want!
Hey Gym Members! 💪 We’ve made some small balance adjustments to enemy scaling to smooth out progression between league tiers.Changelog:Improved enemy scaling across leaguesSmoother difficulty progression between tiersMinor fixes and polishAs always, thanks for the feedback and keep punching! 🥊
First World of Eggs: Idle Adventures Playtest Complete! Dear players! We want to express our huge gratitude to everyone who participated in the first closed beta test of our game. With your help, World of Eggs has become much better: thanks to your feedback, we discovered and fixed a huge number of bugs. To celebrate the end of the test, we've prepared some interesting statistics from the world of eggs. 🏆 Results in Numbers Total test participants: 400 Richest player: Thunder (congratulations!) Quests completed: 4,390 Buildings constructed: 3,054 🥚 Population and Production Statistics: Children: Total spawned: 341,835 Unemployed: 27,725 Remaining in service: 60,577 Tier 1 (T1): Made: 1,524,755 Remaining: 238,346 Tier 2 (T2): Made: 459,147 Remaining: 92,966 Tier 3 (T3): Made: 84,303 Remaining: 36,639 📅 What's Next? We aren't stopping here! The next testing phase is tentatively scheduled for February 24th. To make sure you don't miss the exact launch date, follow the announcements here and be sure to join our community on Discord. 👉 Join Discord Thank you for being with us! World of Eggs: Idle Adventures Development Team
The Drive Bros Open Playtest is live! Team up with a friend, hit the road, and experience the thrill of co‑op driving. 🎮 Play today, share your feedback, and help us shape the future of Drive Bros! 👉 Don’t wait—join the playtest now and be part of the ride! Join our Discord Now to share your feedback, and while you’re there, check out our other games. Follow US!— Alkame Games
This update makes some significant improvements to the drawing mode: Fixed performance hitches when opening and closing the panel. Notes now stay visible when the panel is closed. Added keyboard shortcut (Tab) to toggle the panel open and closed. Colour selections are now persistent between different scenes and gameplay sessions. Fixed an issue with the drawing tool defaulting to a bright red after switching scenes. Files for drawing mode are now deleted from disk when you press clear all. Fixed an issue with the cursor moving erratically when zooming in and out with the mouse wheel.
● Hovering your cursor over the Hero profile will now display its name ● Pet tint tasks requiring using Amber now progress even in the Seasonal game ● Improved the visual clarity on pre-unlocked & perma-locked Ascensions Skills in the Seasonal game ● Some bug fixes
For the last few months, I've been working hard on the sequel to Keep on Mining! I did mention a while ago that I was considering making a sequel, and after a lot of planning and brainstorming on whether to keep expanding KOM! with updates/DLC's or go all in on a sequel, I landed on a sequel. The sequel keeps the core gameplay loop from KOM!, but adds a LOT more content. The biggest addition (as you can probably tell from the name) is more worlds (levels). The skill tree is larger, meaning more upgrades. There are more pickaxes, and now you can both craft and upgrade them. There are also more artifacts, featuring four rarity tiers, plus even more cool stuff!The price and release date aren’t decided yet, but keep an eye out for a future announcement! 🙂Check out the store page and give it a wishlist!Remember to Keep on Mining!
1. Unlocked Dao Realm and subsequent maps. 2. Increased damage of Fire-type skills. 3. Increased damage of Fire-type Buff . 4. gains Luck. 5. Optimized skin. In the Year of the Fire Horse and Fire Goat, may you draw upon the fire energy of heaven and earth, ride on momentum like a rainbow, be accompanied by good fortune, have no lingering worries, and attain clarity in your Dao heart.
Hello Supervisors!I've just deployed a small but meaningful Quality of Life update to make your word-harvesting experience smoother. Our monkeys have been attending focus training, and I've upgraded your office supplies.Here’s what’s new:🖱️ Improved Feather Pen Controls Say goodbye to hand cramps! You no longer need to hold down the mouse button to use the Feather Pen.Click to Pick Up: Simply click the pen once to grab it.Auto-Release: When you're done collecting words, just return the pen to its holder, and it will automatically snap back into place.🙈 Background Productivity (Alt-Tab Fix) The monkeys now understand that just because you aren't looking at them, it doesn't mean they can stop typing!Always Running: The game will now continue to run, generate resources, and type works of Shakespeare even when you Alt-Tab or minimize the window. Perfect for true idle gameplay while you work on other things.🎮 Demo Extended & Settings UpgradeMore Words: I've increased the Demo word limit from 200 to 500 words, giving you more time to test your monkey workforce!Quit Button: Added a proper "Quit Game" button to the Settings menu for easier exiting.Happy harvesting! 🍌
Good evening to all the Midnight Ramen stall owners.It has been a while since we first met on that late-night street corner.In Midnight Ramen, we warmed the hearts of many lost souls through the heat of our food.But have you ever wondered, in this universe where "Prometheus" exists, what happened to the wounds that a bowl of ramen couldn't heal?Today, I am honored to introduce Cointinue Games' latest work:This is not Midnight Ramen 2, but it takes place in the same world, continuing the same warmth but exploring a deeper darkness.In this new title, you will play as Pyrra Gray, a seemingly elite and polished therapist who is actually a "fake" with no powers left.Facing lonely souls in a bustling city, you can no longer use magic to simply "delete" their pain like before.This time, you must use your words, observation, and what remains of your faint power to dive into their mental worlds and break through the high walls of "Cognitive Dissonance."A Familiar StrangerDo you remember the red-haired apprentice, Homura? In this game, she has come into her own and become a mysterious ramen stall owner.This time, it is her turn to teach the protagonist how to "read the human heart."A New Visual ExperienceWe have upgraded from 2D to a 2.5D stream-of-consciousness style. We are attempting to visualize psychological trauma in a more concrete and immersive way.A Deeper NarrativeIf Ramen was about "Farewell," then Therapy is about "Honesty." We will explore the very real anxieties and regrets of modern people.🎉 Celebration & An InvitationTo celebrate the launch of the new page and to welcome new friends to this universe:1. Midnight Ramen Limited Time 40% OFF!If you have friends who haven't experienced this story yet, now is the perfect time to recommend it. This is currently the historical lowest price for the game.2. Join the Journey of Midnight TherapyDevelopment on the new title has entered the sprint phase.Adding the game to your Wishlist and Following it is not only the best ...
Hello,i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that.1.0.12Hotkeys on units and workshops now working againFixed a bug in controls menu which prevented saving of changes when a key conflict dialog was confirmed.Social crisis now spawns with either Massive or Furious perk instead of always Furious.Leonidas and Saladin unit icons now represent currently researched units.Cost efficiency traits now correctly get mutated towards other units when other civilizations are taken. (e.g. -20% Fort cost becomes -20% Archer cost for Crescent civilization)Smallpox heavy attack now dealing correct damage instead of 1Oracle magnification cost now same as for other wondersCollecting Beastly recipe via merge should no longer crash the game.Fixed wording of the Devotion pledgeReduced Scenario 2 time trigger delays in the second halfFixed music start after loading gameHave a nice day,Ondrej
• Some gems now use a new formula that scales linearly, providing better bonuses early on. For these gems, milestones have been disabled for the first time. • Outpost drop chance has been slightly increased for T1+. We are closely monitoring both changes and will apply further adjustments if needed. • Mining Pow gem gain has been slightly increased. • Fixed an issue where, under certain conditions, Ascension > A20 could cause perk resets. • Offline gem drop rates have been reworked and should now better reflect online gains. • Residue gems now drop in earlier areas and floors. • Fixed an issue where incorrect gems could drop in portals. • Fixed an issue where MP bonus calculations were lower than intended. • Printer functionality has been expanded and now boosts MP bonuses more effectively. • Fixed an issue where gem bonuses could remain active longer than intended.
Here is the patch that was teased on the latest patch notes, here is what's new:Added Steam Rich presenceAdded smooth transitions in game menusFixed some issues with certain characters when creating and uploading Blueprints to the workshopThat's it for now, let me know if you find any issues or if you have any suggestions for the game!
Hi everyone! We've been listening closely to your feedback & thoughts since we launched Earth Must Die, and we're very happy to be dropping our very first update, with some bug fixes & quality of life changes! Here's what you can expect: Fixed an issue where opening the main menu while dialogue choices were being displayed could cause them to be off-centreAdded the ability to control VValak's interaction UI with the right stick on controllersIncreased the size of the Simplified Chinese font atlas to fix missing glyphsFixed an issue that could cause the cursor on the Map to stop showingFixed some hyperlinks in the Milkipedia entry for PhysusTweaked some timings in the puzzle where the Mayor drops his grotty novellaThanks for sending over your feedback & reports, we wouldn't be able to lock down these changes as fast otherwise! Please keep sending over anything you might find, or just general feedback too!We'll see you soon!