Kaetram v3.0.6 is here with many goodies! We've overhauled the instance system, added instancing to every boss in the game, made Carpentry materials cheaper, and reworked our font to be much cleaner. We've also added font size options in the settings menu. This update also introduces the prototype for housing rating system, where you can rate other people's houses! The full change-log:- Added Mini Emperor.- Added guard to VIP areas.- Added anti-poison potion.- Added flip and pivot buttons for mobile.- Added ability to change font-size via settings.- Added ability to see which houses are currently public.- Added multi-option dialogue system to most of the NPCs.- Added ability to favourite and rank other player's houses.- Added full-resolution map (can be disabled in favour of low-res one via settings).- Added time-based instances in favour of old system, membership receives one free 12H instance per day.- Fixed digging clay showing up as sand mounds.- Fixed minion spawn locations for Ogre Lord.- Fixed being able to click through the store.- Fixed menu audio from playing before it's muted.- Fixed store input slider to clamp to maximum item count.- Fixed combat bug causing auto-retaliate to not engage correctly.- Fixed some desync issues with mobs falling behind on the client.- Fixed "friend login notification" setting not working.- Fixed Undersea teleporting working if player had no helmet on.- Fixed logging in showing your health incorrectly causing the red warning border.- Reduced prices for all Carpentry materials.- Reduced packet size when entering housing area.- Removed unavailable mobs from the collection log.- Reworked all three Divine divinities to combat style specific divinities.- Updated all the mouse textures.- Updated (randomized) all Pirate King teleports.- Updated the font and fixed all anti-aliasing/subpixel issues.- Updated website to show token bonus based on your membership tier if you're logged in.- Implemented a fail-safe saving system in case of ...
Now your aquarium can get dirty. Features you didn't see in the trailer await you. The game will continue to be developed. Features planned for future additions:Ability to rotate decorations left and right.Adding sound and sound settings to the game.Fish will be able to get sick and you will be able to treat them.Rewards will be unlocked based on your playtime.Automatic feeding and automatic cleaning may be added.A "How to play?" screen will be added.
1: Replaced some levels in the Sokoban game2: Fixed the issue where the game couldn't be completed after finishing level 189, and resolved the crashes that occurred in certain special circumstances. 3: Fix the issue where the billiard ball goes out of the boundary in level 135.
Hello there guys!Let's get into it!Better Alliance Editing 🛡️Since unions were added, editing them was quite tedious, by having to manually input unity values to change their status. Now it's much easier.The pen icon that used to rename alliance now opens a new window where you can also easily which between alliances and unions, and even disband or unify the alliance!Custom Workshop Item Thumbnails 🖼️If you have artistic tendencies, or want to show your scenarios in better detail, you can now upload your items with custom thumbnails. -To use your art, you need to put your thumbnails into a "_workshop_thumbnails_"-folder. This folder can be found where your saves and scenarios are saved.Try to keep your thumbnail file size small, like under 2MB, since they will take up your cloud space and the upload might fail if the image is too big!Some recommendations for custom thumbnailsMake the thumbnail relevant to the map, not random picturesEither have the map at least partially visible on the thumbnail - OR - after you have uploaded your item, upload an additional image to your item where the map is shown. This can be done from the item's page on Steam.The purpose is to not force players to subscribe blindly to something without an idea on what it looks likeHere's an example of a good thumbnail (created by L0maxx). But of course you can still do pretty much whatever you want.v4.3.5 Full ChangelogAdditionsAdded a new way to edit alliances. The pencil button in alliance info now opens a new window where you can more easily edit the name, status and unity of an allianceAdded a way to add a custom thumbnail to workshop itemsAdded a setting to disable random flagsAdded a setting to change the size of nukesBugfixes & ImprovementsImproved game performance, removed the old performance mode settingFixed a bug where some history log types weren't filtered correctlyFixed some in-game display settings not getting savedReordered some UI elementsFixed some translationsUpdated some flags...
Hello there, today's patch addresses the following issues:fixed an error that would cause progress to be lost (thanks to Yarik for reporting and helping me out fixing this issue)Increased the character compatibility to display names in leaderboards and blueprintsFixed the stuck effect on momma gears to be propagated and persist even after deleting themThat's it for now, another update will come in the next weeks adding Rich Presence and polishing some menus
Hey there, this small patch fixes an issue with saving some settings and adds the following:added Steam rich presence, a message in the form of: "#X Biggest Biceps in the world" followed by two emojis, 🎨 in case you have any customizations enabled and🧂 in case you are currently being boosted by saltsadded menu animationsadded new settings paneladded new setting to change the biceps animation (useful for late game when biceps go crazy thanks to 无极 for the suggestion)I am working on a new customization update, will add more customizable elements to the game, I am all ears. If you have any idea for this now is your time to let me know what you would like to customize in the game
1. Enhanced the effects of Ice-type skills and Buffs. 2. When breaking through, the Physical Fitness sorting order is changed to: Hard -> Easy. 3. Increased the probability of Poison Buff. !!!
Hello Islanders, in this update we have fixed several issues affecting the gameplay experience. Details are as follows:Optimized the performance of crops that produce simultaneously, such as Pudding Shroom and Firework Succulent.Fixed the issue of low resolution in full-screen mode & automatic full-screen when saving and exiting.Fixed the issue where plant Buffs were cleared when opening the details panel.Fixed the issue where Weather Fish occasionally could not be clicked.Fixed the issue where the cottage would occasionally disappear after a resident entered it to rest.Optimized some text strings.Fixed the issue where the sound effects of meteor showers were not controlled by volume settings.
Hello everyone,We’re excited to announce that our cozy desktop companion game officially launches on January 30.On launch day, you’ll be able to adopt your own little plant and let it grow quietly on your desktop, keeping you company while you work, study, or relax. Before winter fades away, watch something small and comforting take root.We also want to send a heartfelt thank-you to everyone who tried the demo and shared their feedback. Your input helped shape the game in meaningful ways. Based on your suggestions, we’ve made improvements and added new features to make the experience even better.ittle plant of your own. Let it sprout quietly on your desktop before this winter draws to a close.🌿 If the game sounds like your kind of cozy, consider adding it to your Wishlist or hit Play Now on January 30 and start growing your garden. See you on January 30th!
Fix regression from last patch where add ship button on military tab wouldn't work. Improve performance of 'remove all ships' button on military tab when your fleet is large.
Hey everyone! Here's the first round of post-launch updates, mostly bug fixes.Version v1.06 - Patch LiveAdded in ultrawide monitor support.The cost of upgrades will now change depending on which quantity button is toggled (1x, 5x, or 10x).It should no longer be possible to get locked out of completing all tasks if you purchase skins from most expensive to least expensive.Fixed a bug with the cloud saves where prestiging and loading the cloud save between devices could result in Auto-Cast being toggled on (and active) despite it not being unlocked.Fixed a bug where temporary food (I.E. from Meteor Shower) would respawn if consumed by Void.Added an FPS cap to stop excessive GPU churn on displays with higher refresh rates.On update and reload, missing Steam achievements should now be granted if the player has earned them.
Hello all!Apologies for the lack of posts. I have been busy with my day job, moving, and YouTube!I have been squashing small bugs with some less public patches.This patch brings "Hold 'Shift' to buy Max" support on any upgrade buttons. I also updated leaderboards to display properly if your username has a unique font.for those of you hoping for a 2.0 update I am sorry to disappoint...After much reflection I do not believe the poor codebase of execute could support the 2.0 version that I would want to deliver. I do plan to make an Execute 2 sometime in the future. I plan to Expand on Execute in that game quite extensively.For now, I am still focused on improving Execute with QoL patches, and possibly some alternative scenarios in the form of challenge modes. Let me know here or in my discord of any ideas you may have. Thank you for your continued support!
Hi everyone!Sorry for the silence since the last update! A few major real-life changes were stacked with the game’s release. For some time, we combined it with working on updates, but at one point, it got overwhelming. We had to step back to handle the urgent matters, and it took longer than expected. The communication since then has been lackluster on our part. We apologize.ROADMAPNow, we’re back to consistently working on new updates, but not at the same intensity as before. To add a time framework to all this, we are sharing a roadmap. You will know when to expect the next updates, and what’s planned for them. The updates might contain more/less/other changes, and of course bugfixes. If the dates were to change, we will let you know.We're glad Update 1.1 got a good reception. Hopefully, we’ll keep it up with the next ones.Thank you for all the comments.Mike & Ada
Hello every one! It’s too early for me to share any plans for the future or a roadmap, and things are still quite uncertain, but I can share something else! 7 days ago I have launched Crafltings, today I have 7 numbers for you: Number 1: 52,8% This is the percentage of players who experienced the most useless feature in the game: how to blow up Craftlings with dynamite! 🧨 Number 2: 196 This is the number of reviews you’ve posted on Steam since launch. I am really grateful for all your comments and feedback – it helps me a lot! If you’re planning to share more feedback, please use Steam reviews for now. This not only helps Craftlings, but also helps new players discover the game 💙 Number 3: +82% Very Positive I feel like Craftlings is going well with many of you. Some people are confused about what the game really is, and I will do my best to reduce this confusion before you decide to buy. But many of you like what the game is offering in its current state, and enjoy playing it! 🥳 Number 4: 20.000 This is the number of entries in the ranking system across all 12 maps! From what I can see, many of you — I know, not all 😉 — are replaying the levels just to get better ranks! Number 5: 839 This is the number of people on the community’s Discord sharing ranks, strategies, and spreading a positive mood. If you want to be part of that, don’t wait — join us! ⬅️ Number 6: 60 This is the number of minutes my buddy KormakrTV tried to entertain you while I couldn’t — by playing the game and chatting with me. There’s no way I could have done this alone… seriously, without him, this would not exist 😄 You can watch the results on the Steam page or on his YouTube channel. Thank you, Noris, for your help and the good vibes! Number 7: 1.0.5 This is a brand-new patch number 🤖 — and here comes the changelog: Balancing: Change the reward for upgrading TH to max from Sword to 10 Blueprints New: Number in Building tooltips for state gets 3 colors (red 0%, orange 50%, green 100%) Bug fixed:...
You wanted more content. Now you get endless new content with mods! Opt-in to the “workshopbeta” branch and dive in.
1: Added validation of puzzle save data to prevent game crashes caused by incorrect saves.2: Added the function of using the mouse scroll wheel to select numbers in the 215th Sudoku level.3: Removed the redundant fragments in the 56th and 58th jigsaw puzzles of the puzzle set.
Fixes & ImprovementsFixed "Buy Max" mode not updating quantity correctly CPS particle effects (falling behind clicker button) temporarily disabled for complete reconstruction and optimizationParticles will return in the next update even better!
🎮 What's in the Demo?🐵 Hire your first monkeys and watch them frantically type away📜 Experience the core gameplay loop - collect words, match Shakespeare, earn Inspiration Points⬆️ Test the upgrade system - Buy more monkeys, upgrade typewriters, and train focus🎭 Sample the Muse's Gift skill tree - Get a taste of premium progression✨ Enjoy polished animations - Typewriter effects, glowing words, and satisfying clicks🎯 Why Play the Demo?Ever wondered if monkeys could actually write Shakespeare? Now's your chance to find out! The demo gives you a perfect slice of the full experience:Given infinite time, a monkey randomly typing on a typewriter would eventually produce the complete works of Shakespeare...We've just sped things up a little. 😉📣 We Want Your Feedback!This demo is your chance to help shape the final game. Let us know what you think:What upgrades feel most satisfying?How's the game balance?Any bugs or issues?Drop your thoughts in the Community Hub or leave a review to contact@ozymandias.games!🍌 Download Now It's free!And while you're at it, don't forget to Wishlist the full game to stay updated on our launch!
Added a new hidden class to the Cleric branch (chance to unlock upon promotion after using "Feast of Fate").Optimized Storage UI logic to resolve lag issues when handling large amounts of items.Adjusted the damage cap for Debuffs to a dynamic value which now scales with the target's Max HP.Slightly reduced the Reputation required for the final two levels of the Reputation Milestone.Fixed an issue where equipment Resistance stats were not stacking correctly, and increased the application chance of Blessings for Priest-branch classes.Optimized other known issues.
1:Level 61 has added sequences: 345678910JQK. 2:Fixed the issue where clicking on the blank area around the game during the decompression process of another game would allow entry into the game. 3:Fixed the issue in level 100 where, when the shoe was placed back in the candidate column, other shoes couldn't be dragged into the empty space left behind. 4: The hint for level 189 has been replaced to reduce its misleading nature. 5:Fixed the issue where the sound effect did not pause when level 206 was completed. 6: The question bank of Sudoku levels in the casual mode has been updated. The function of selecting numbers with the mouse wheel in Sudoku levels has been added. The function of the program calculating the answers in Sudoku levels has been changed to caching the answers, and the level switching no longer lags.
Fixed a bug where the game would read controller input while out of focus.
New Features:Added DPS sorting functionality to the Heroes management interface.Added monument clearing button to the Heroes management interface.Added color blindness assistance feature. Hold Alt key to view Hero quality in Hero avatars and Hero info-panels; added a helpful tip in the instructions.Added sky background toggle to the Settings interface.Bug Fixes:Fixed an issue where Heroes' multiple attacks/single attacks were lost due to extremely high attack speed during combat. Multiple attacks/single attacks now function normally.Balance Adjustments:Reduced Poison damage calculation from (2 × stack count) to (1.6 × stack count); reduced maximum Poison stacks from 500 to 350.
Dear farmers, hello!Since its launch, "Island Robot Farm" has received a great deal of love and support from all of you. We are deeply grateful to each and every one of you who has come to our little island, and we have been carefully following every piece of feedback you have left on various platforms.To give you a clearer understanding of the future development direction of the game, we have specially prepared a roadmap for this update plan.【Future Update Plan Roadmap】We welcome you to join our Discord: https://discord.gg/zFsRzDYyaY and tell us which update content you are most looking forward to!Once again, thank you for your companionship and passion. Let’s work together to make the island even more vibrant and diverse!Wishing you all happy farming!
Upgrade to go lang 1.25.6. Upgrade to ebiten 2.9.7. Upgrade more golang dependencies to latest. Show 'Toggle Dev Stats' button when dev stats are open, so it's easy to close. Remake: Improve middle purchase button to only be lit up when it poses an interesting choice. Remake: Don't show most tabs when picking map for the next runs. Fix bug in military tab where removing the last ship on a page could make the UI screw up until you changed tabs away and back. Fix crash that can occur in certain situations when removing a ship on military tab. Fix Z-order bug where the upgrade or fleet loadout selection UI was drawn above most military tab buttons, but behaved as if below.
Hello, explorers!This update brings exciting new features, visual improvements, and meaningful gameplay changes to enhance your journey through the eras.New Features & ChangesAdded particle system – Particles now appear behind the clicker, dynamically reflecting your current CPS generation!New “Buy Max” button – Instantly purchase the maximum number of buildings available with a single click.Added 79 new upgrades – Expand your strategies and push your progression even further!Complete Skill Tree visuals – The full design of the Skill Tree is now implemented, replacing placeholders with finalized, polished visuals.Thank you for continuing to support the development! Your feedback helps shape the next eras of the game. Keep exploring, evolving, and clicking!