Merit statements support multiple languages such as English.
We've made improvements to the internal timer to reduce lag on low-end PCs. However, to maintain fairness, a validation system has been implemented. Attempting to tamper with your PC's internal clock will be considered cheating and reset the timer back to 6 hours. This may affect players in regions with automatic daylight saving time changes. We recommend avoiding playing during these times. Thank you for your patience, and we hope you enjoy the game!
Manufactory: -The manufactory system received a major rework -You now have a maximum of 10 assembly line slots that you can use to produce either electronics, gpu boosters, network boosters, or cpu boosters -Modifications were removed Components: -You can now bulk upgrade the GPU, Network and CPU components -Reworked the price formula for the GPU and Network components to speed up early game -Increased the attributes given by the GPU and Network components in early game Overclocking: -You can now bulk upgrade the Overclocker -Reworked the price formula for the Overclocker -Decreased the initial cost for the Overclocker Research: -Added a new research that allows the manufactory to produce CPU components -Moved Drivers to Tier 1 between the Overclocker and the Manufactory -Moved Moore's Law to Tier 2 -Removed researches related to modifications Milestones: -Added a new milestone that unlocks new assembly line slots -Moved CPU Clock to Tier 2 as a result of the research changes Modules: -The Auto Clicker now has 5 levels, and each level increases its tracking speed -The Eliminator now has 5 levels, and each level increases its tracking speed -Updated modules display Misc: -Reduced experience scaling to x2 (from x2.5) -Reduced file size scaling with level to x2 (from x2.5) -Drivers had their base file size reduced
Update 4.11 - Improved gambling odds for all crates. Getting items should be around 2x times easier now for all crates. It's still random and it might take some tries, but if you don't get them now, it's just really bad luck. The legendary chest should be now at the level of the previous epic chest. Enjoy and have fun! :)
Fixed pixel access delay after you leave lobby
Hopefully this should fix achievements unlocking on quit instead of on complete
Spades
887 days ago
· xXrandom
Bug related to scoring should be fixed now.
Spades
887 days ago
· xXrandom
The store page now displays a more up-to-date trailer. The previous clip was wrongly showing an old version. A nice thing about the new trailer is that it gives a decent summary of what one (currently) can expect from this game.
While everyone loves positive reviews, negative ones openly reveal the flaws in a game, and I'd like to start by saying that I've heard you...and I'd like to thank everyone who has given feedback on Discord, and given positive reviews, as well! This update addresses the game's slow start, makes it a bit more exciting with more fish and customers overall, and adds a more detailed way to manage your prices and customers. Overview New Features: Customer happiness value that can alter spawn rate. Visual representations of customer happiness and the spawn rate. Rod, Bait, and Pond Capacity upgrades now increase popularity a little bit to help boost the start of the game. Adjustments: Higher customer spawn rate. Double pond capacity. Adjusted fish values to match the increase of above values. Popularity gain flows better with the increased customers and fish catches. First new fish unlocks, and upgrade purchases come a lot sooner at the start. Birds now give a small percentage of the pond's total fish value so, it keeps up with progress. Bug Fixes: Disabled upgrade buttons when filling the pond, which would cause issues. Disabled the ability to open the pond when filling it. The fish display card when deleting will now be disabled when the pond auto-opens, if active. Now let's get into the details! More Fisher Peoples & More Fish The start of the game was too slow, and I've addressed this. I started with the number of fish by increasing the max capacity upgrade levels, which has been doubled. To catch all these fish, the spawn rate of customers has also drastically increased. These two elements combined make the game quite a bit more exciting to watch and provide a more satisfying experience. It's important to keep in mind that this is still an idle game, so it does still start off slower and increase in rate as the game progresses, but I hope this helps make things less boring. Keeping the game running in the background can also cause popularity to increase at a higher r...
Spades
888 days ago
· xXrandom
Small fix so that you can play non-standard trump-variations.
Spades
889 days ago
· xXrandom
This update brings a lot of new features that will make the multiplayer experience a lot smoother. The AI might be improved in a future update, which still requires more work. Some new features are: Admin seats in the lobby page Undo-redo Save-load Replay games Score settings Preview trump cards Language settings
Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center. {STEAM_CLAN_IMAGE}/27131328/aad235ed4656821b6b2b8577171f99749b959f89.png It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environments, and high-energy combat. I've been working on it for almost five years now and I'm excited to finally be able to share it! While it does contain the turn-based DNA of Soda Dungeon it's not quite the same idle/farming experience. Consider it more of a "sit down in front of the TV and play with a controller" title. I hope it catches your interest, and that you’ll consider wishlisting! It would go a long way in supporting the project. Thanks! https://store.steampowered.com/app/2379160/Designated_Demigod/ Follow progress on Twitter Join the community on Discord
Hey everyone! Shawn here from AN Productions. I’m the programmer/co-designer of Soda Dungeon, and I wanted to share my new project with you: Designated Demigod! It’s a turn-based combo RPG about a girl and her dog setting off on an adventure filled with gods, warriors, and a menacing research center. {STEAM_CLAN_IMAGE}/35779860/aad235ed4656821b6b2b8577171f99749b959f89.png It's sort of a Paper Mario/ Street Fighter hybrid featuring hand-drawn animation, vivid environments, and high-energy combat. I've been working on it for almost five years now and I'm excited to finally be able to share it! While it does contain the turn-based DNA of Soda Dungeon it's not quite the same idle/farming experience. Consider it more of a "sit down in front of the TV and play with a controller" title. I hope it catches your interest, and that you’ll consider wishlisting! It would go a long way in supporting the project. Thanks! https://store.steampowered.com/app/2379160/Designated_Demigod/ Follow progress on Twitter Join the community on Discord
Hey aimers! 🎮 We got a major update for y'all, so no time to lose. Let's jump straight into it! 1 - New Global Aim Ranks & Medals We're excited to announce a major overhaul of our Global Aim Ranks and Medals! This update includes a fresh, modern redesign of all rank icons and medals, reflecting both the skill and dedication of our players. Along with the new visuals, we've also revisited the naming scheme to better align with our community and competitive spirit. 2 - Overhauled game lobby Get ready for a smoother and more visually appealing experience in our updated game lobby. We've revamped the visuals to enhance your interaction and navigation. 3 - New level: Combo Crush We’re thrilled to introduce "Combo Crush," a dynamic new level designed to challenge your reflexes and decision-making skills. This level combines elements of speed flicking with target prioritization, creating a thrilling test of your aiming precision and strategic thinking. 4 - New level: Sensitivity Finder Finding the perfect mouse sensitivity just got easier with our new level, "Sensitivity Finder." Designed to help you optimize your mouse settings for your chosen game, this level guides you through various tests and scenarios to pinpoint the ideal sensitivity for your playing style. Whether you're looking to refine your aim or adjust to a new setup, Sensitivity Finder is here to assist. We also fixed a bunch of lingering small bugs that were plaguing some of you so that you can enjoy your training to the fullest once again. Let us know what you think of the new features and don't be shy to say hello on discord. Good luck & Have fun! The 3DAT Team 🕹️✨
Added an option in the game settings to aim down sights by holding the right mouse button. Fixed an issue on Su Mountain Highway where players could fall out of the map in a large pit. Fixed an issue in the area of the Strange Fog where players could get stuck in containers. Fixed an issue where weapons in the gun store would block movement. Increased the pickup range of items.
Exciting news! Magic Research 2, an entirely new game from the creator of Magic Research, will be out on Steam on May 21st, 2024. Check out the demo and wishlist the game now! https://store.steampowered.com/app/2864890/Magic_Research_2/ FAQ What is Magic Research 2? Magic Research 2 is an entirely new game of the same genre as Magic Research: an incremental, text-based, auto-battler RPG with a heavy focus on Magic. Play the role of a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? What is similar / different between Magic Research and Magic Research 2? Magic Research 2 shares some of the core features with Magic Research, such as the concept of researching or studying magic to learn new spells, or the battle system in Exploration. It also shares the same base UI, as it was built using the first game as a base. However, it is an entirely new game. The story, spells, Storylines, items, enemies, etc. are all completely different and built from scratch, and the game is a little longer. There are also multiple hidden new features that were not present in Magic Research. The demo contains one of them, which unlocks towards the end. But even the shared features are quite different. Spells are organized in Elements instead of Schools. Land is limited, and you need to plan what you want to build. Inventory space is infinite and item creation can be automated. Potions are no longer consumable; instead they are equipment that recharges every combat. The list goes on! The best way to understand the similarities and differences is to play the free demo. Ok, but anything particularly exciting...? Many of the pieces of feedback I've gotten for Magic Research was hard to address without a lot of significant work or rebuilding / rebalancing the en...
This is a major update that hasn't been updated for a long time. We have reset the game The current gameplay will be relatively limited. Next, we will continuously update and add more game content 1. Added 1 new set of clothes and pants 2. Reduced monsters in the scene and reduced game difficulty 3. Fixed some bugs
Modified game picture material
Fixed an issue with saving auto color switching mode.
- Lonely pass added - Daily reincarnation pass added - Increased gem consumption for mastery reset - Fixed red dot bug - Added screen shake on/off feature
Now every day there is a 70% discount on some sets in the game. The exact price can be found on the game page in the Steam store. And also follow the news in the game - there may be announcements about discounts.
新增地牢建筑物 新增俘虏相关内容 原先攻打岛屿后,只有参与战斗的敌人有几率死亡,其他人员全部逃跑 1.修改后,岛屿被占领,所有未参加战斗的弟子将根据逃生几率进行逃跑,未能逃跑成功的将会成为俘虏(攻打电脑岛屿和电脑攻打我们的岛屿都会这样哦) 2.俘虏加入阵营后,出生栏会标记为俘虏状态,俘虏可以被安排从事任何工作和行为(俘虏不能指婚,招降弟子可以) 3.俘虏加入阵营后,忠诚度将根据对之前忠诚度进行处理,全部转换为负忠诚,比如一个忠诚1万的弟子,成为俘虏后忠诚度变成负1万,俘虏忠诚度增加只有家族弟子的一半 4.俘虏在设置界面可以进行修炼设置,可以选择是否运行俘虏修炼突破(允许的情况下,俘虏逃跑几率加大) 5.俘虏没有俸禄,工作不需要支付工资 6.被俘虏的弟子,有三个操作功能, 第1是关押,将其关押在地牢,可以大幅降低俘虏逃跑几率 第2是斩杀,直接将俘虏斩杀,获得其全部道具 第3是劝降,劝降需要俘虏的忠诚度达到6000方可 7.俘虏被劝降成功后,身份将转变为招降弟子,出生栏会有相应标记 8.藏经阁、自动赏赐、游历设置配置筛选条件的地方,新增俘虏,招降,默认俘虏不勾选 9.自身被俘虏的弟子,可以通过攻占对应岛屿,将弟子救回,弟子救回后身份不变 10.俘虏不可单独安排其游历,俘虏忠诚度越低逃跑概率越高,有俘虏在的岛屿,如果未有高于俘虏一个大境界的弟子驻守,俘虏逃跑概率大增 (建议没有高阶弟子驻守的岛屿,将俘虏关押在地牢,但是没有人驻守岛屿的地牢也拥有逃跑几率) 11.后续会逐渐优化增加更多俘虏相关事件和内容等 其他内容 1.优化下方信息栏,只保留五百条最新信息,可大幅减少挂机卡顿现象 2.优化换灵丹和绝品道体丹支持玩家自助选择道体 3.优化礼包码使用后,将自动存档,防止道具丢失 4.增加自动装备类型区分普通装备和法宝装备,可自动勾选 5.增加额外2个存档位置,总计拥有五个存档位置 6.优化藏经阁功法排列顺序 7.修复弟子从自己的储物袋使用道具和丹药,会打开弟子列表的问题 8.修复可能弟子会出现职位为无的情况 9.修复问道塔对于资质稍高的弟子无效问题
{STEAM_CLAN_IMAGE}/42149552/f091b877bbf327cbef49039fd172fb1d345be158.png Gamers! Today in Poland we are celebrating Constitution Day - one of the national holidays that holds immense historical significance for many of us. I'm excited that, in a way, I can participate in it and invite you all to join the celebration! And all thanks to the Polish Constitution Days 2024 event hosted by Acram Digital! From May 3rd to May 10th, Flooded will be available at a 30% discount! It's a fantastic opportunity to grab the game if you haven't had the chance yet - especially since now it's priced at the level of a Grande Caramel Macchiato from Starbucks! Until next time! See ya, Tymek Follow Flooded: 📍 Facebook 📍 X 📍 IndieDB https://store.steampowered.com/app/1795470/Flooded/
Fixes: This time it's a 100% gold and experience achievements fix
Fixes: Fixed a Steam connection bug when it was impossible to get some achievements Fixed a windowed screen mode logic. Now the game screen always saves its size and position