Some players have reported that the game won't launch.For others, the game worked, but then crashed or entering an endless loading screen.The good news is that we've found the cause and seem to have fixed everything. But that's not certain!To test this, we need volunteers from those currently experiencing this issue. We've created a separate testing branch where we've uploaded a build with the fixes.We kindly ask that if you encounter the issues described above, follow the instructions below, run the new build, and let us know in the comments or on Discord whether this resolved the issue or whether it created any new ones.To join the Open Beta testing branch:Right-click the game's name in your Steam Library. In the list that appears, select "Properties" at the bottom.In the window that opens, select Game Versions and BetasIn the Hidden Versions field, enter the super-secret code KotaMotaBetaTest and click the "Check Code" button.A new betatest branch will appear - just click its checkbox, and Steam will automatically switch to it and start downloading the update.If you haven't been able to launch the game since release, just try it and report back in the comments below this post or on Discord.If you had saves and don't want to risk them, save a copy of them somewhere before launching. In theory, this build should fix broken saves and the game will start loading, but in practice, it's better to be on the safe side. Saves are located in the following path:C:\\Users\\username\\AppData\\LocalLow\\KotaMota Games\\Kotamon
This update focuses on key quality-of-life enhancements for new and veteran players, updating the introductory tutorial flow and adding a dedicated health readout to the inventory equipment panel. Tutorial Flow Improvements - Rebuilt combat tutorial guidance to align with the new combat interface layout. - Repositioned the Stage counter beneath the Gains button to prevent UI overlap and ensure buttons remain easy to click. - Fixed an issue where the Claim & Bank All button was unresponsive during the tutorial hunt debrief. - Updated Stage 5 Step 5/5 to properly instruct players to open the Castle Menu before selecting Profile to complete their training. Inventory Current HP Indicator - Added a dedicated Current HP card on the Equipment Loadout panel, positioned directly below the Gear Sets button. - Dynamically calculates your current and maximum HP based on your Vitae skill level, gear bonuses across all equipment slots, active coven boons, and combat pet modifiers. - Features a real-time health bar with responsive health-threshold color indicators.
1. 优化游戏资源存储方式,游戏体积缩减2.5GB以上。 2. 修正了战斗场景,当我方失败后,怪物仍能被苹果砸死的问题。 3. 修正了词库的释义和例句。
I listened to your feedback and added a bunch of them. Thanks for the ideas :)Unrelated, anyone with a Steam Deck, could you try playing the game and afterwards fill out the "did it work" form or whatever Steam gives you, I'm trying to get it verified. If anyone is having issues with the steam deck version, make sure compatibility it off, no startup commands, no proton, uninstall, and reinstall - as you probably have an older build without the shipped Linux Sniper.Changelog Tutorial hints improved a little.Several translations added to missed places.Added tap and drag-scroll to improve steam deck experience.Prestiging now starts the next run with more money.The Endless Workshop supports an extra worker slot.Sort button on printer print listDoubled the IDEX estimated filament cost in the prints list (it was using double, but I'd only added the figure for single print)Active orders shows how many are already on the printers.The print list shows how long each print will take, including batch.Print lists are now ordered smallest to largest, and the printer panel can sort by value or earnings per minute.Incoming orders can be paused with an open/closed switch on the Orders tab row, so the board stops refilling while you catch up.The orders you've already accepted are shown while you browse new ones.A new order no longer takes the place of one you just accepted.Orders can be sorted by time remaining, on both the available and active lists.Printers that run out of filament show it, on the printer and on the room tab.Sell Everything no longer discards prints it can't price instead of leaving them in your inventory (should never happen, but hardens it against new stuff if I add any).
Hello cock trainers!I have some great news! We are now over 50,000 cock trainers! 🎉Today, we're participating in the Steam Daily Deal with our biggest discount yet, and on top of that, I'm releasing the biggest update yet: the Coxpeditions Update!Send your pets on expeditions and obtain exclusive items and protein barsUse protein bars to improve your cock even further with new upgradesReach the Ultimate Form and get bigger than everAcquire 11 new cosmetics, including the Golden Cock skinFind the rarest pet in the game, the Ultra Rare petUnlock 6 new achievementsMy newest game is releasing on September 14th. If you like How to Train Your Cock, I'm sure you will love this one!Add it to your wishlist to be notified when it releases and take advantage of the launch discount!Enjoy the update and have a great weekend!Ang
We’re excited to announce that official Steam Community Items are now available for Gamblers Table!By simply playing the game normally you can now collect 6 Tradings Cards, unlock Badges and gain Profile Backgrounds and Emoticons. The rewards can all be looked at here: https://store.steampowered.com/points/shop/app/3618390The emotes are my personal favorite, I'll for sure find a way to include them into every message from now on:ːGTShockːːGTSleepːːGTCrisisːːGTClownːːGTMuscleːːGTThiefːːGTNuclearːːGTCoinːːGTSlotmachineːːGTHeartːBesides that we released a bunch of small fixes:Due to an error the talent "Enrichment" gave 1000 times too much extra value to Nuclear coins ːGTNuclearː, this has been correctedTooltips now show the correct coin icon associated to them, instead of sometimes showing the gold coin ːGTCoinːFixed a crash when the demo save file was corruptedFIxed a bug where helpers stayed laying on the ground ːGTCrisisː
Update v0.2.8 — Combat Overhaul, Coven Treasury & Daily Soul Marks Release Date: September 5, 2026 Overhauled enemy damage, accuracy, and elite scaling across Zones 1 through 7 to establish meaningful gear checks and preserve long-term progression. Resolved a critical progression bug where tier-shifting equipment in the Crucible reverted back to Tier 1 +5 upon saving gear sets or server sync. Decoupled Coven Treasury from personal Soul Marks, introduced guaranteed daily quest Soul Mark earnings with jackpot bonuses, and ensured minimized gameplay always progresses your character. Update Highlights Combat Overhaul: Progressive Gear Checks Overhauled base damage, accuracy, and scaling across all 42 enemies in Zones 1 through 7. Base damage is scaled up by roughly 2x to 2.5x to prevent players from trivializing mid-to-high tier zones in early-tier gear, transforming what would have been a weeks-long sprint into an authentic months-long progression journey. Tier-Scaled Elite Threats & Tri-Archetype Variance Tier 1 through Tier 3 Elites now deal 1.5x damage, while Tier 4 through Tier 6+ Elites deal 2.0x damage. Every zone now features three distinct enemy combat archetypes (Swift Stalkers, Balanced Combatants, and Heavy Crushers), rewarding players for choosing the right targets for daytime versus overnight farming. Crucible Tier-Shift Persistence Fix Eliminated the bug where ascended Tier 2 items reverted back to Tier 1 +5. Equipped gear mapping now enforces strict tier priority, preventing ascended items with 0 refinement from being overwritten by old lower-tier +5 items. Real-Time Crucible Progress Sync The server now authoritatively reconciles real-time combat kills accumulated in the browser when tier-shifting or refining in the Crucible, eliminating insufficient kill progress errors during active play sessions. All 21 Coven Upgrades Fully Wired Every single Coven upgrade across Clan Perks, Mastery Boons, and Event Modifiers is now authoritatively connected across b...
A new Aim Clicker update is now live! This update expands the Cases system with 10 completely new collections, introduces ultra-rare Mythic Knives, improves case loading performance, and includes a number of smaller UI and visual fixes. 10 New Cases Cases 11–20 are now available, each featuring its own theme, artwork and skin collection: Demonic Abyss Eldritch Hive Toxic Lab Stormforge Abyssal Emerald Temple Astral Relics Frost Veil Porcelain Covenant Dune Reliquary Each collection contains its own themed weapon skins, custom case artwork and rarity distribution. Mythic Knives Cases 11–20 can now contain an extremely rare MYTHIC Knife. Each new collection has its own unique knife designed specifically around its theme. Mythic Knives are significantly rarer than regular Legendary skins, making them some of the rarest and most valuable drops currently available in Aim Clicker. Case & Loading Optimization The Cases system has also received some performance improvements. Optimized case and skin texture sizes Improved texture memory usage Case assets are now prepared during the initial loading screen Reduced first-time stuttering when entering Cases Improved loading of larger skin collections Several smaller case-menu performance improvements UI Improvements Several parts of the interface have been cleaned up and adjusted: Improved spacing on skin cards Rarity and item quality are now easier to read in Inventory Long rarity and quality names no longer overlap Improved Case Contents layout Improved skin preview positioning and scaling Removed unnecessary/debug-style interface text Various small alignment and readability fixes Thanks for playing Aim Clicker! More skins, cases and improvements are coming as the game continues to be updated.
Update 0.7.2.5-EAAttention, Facility personnel: a new update has been deployed. All operators are required to review the changes before beginning their shift. Thank you to everyone meeting their production quotas and continuing to share feedback with us! Development is proceeding at full speed. We're closely monitoring your feedback and gradually reworking the systems that can be made better, clearer, and more engaging. This update introduces a new game mode, a reworked containment weapon, and revised behavior for one of the escaped specimens. 👥 New Mode: Crew Crew is an alternative game mode that gives you more room to explore the Facility and progress through the story. A reserve of colonists travels aboard your ship: if the current employee is disposed of, the system will assign a replacement from the reserve. Keep playing for as long as colonists remain on board. Once the reserve is depleted, the run is over. 🔥 New Containment Weapon The old flamethrower has been replaced with a new model — it now feels significantly heavier and more powerful, better suited to its role as a tool for containing dangerous specimens. A secondary firing mode is planned for the future, allowing you to suppress and stop monsters without destroying them. More on that in upcoming updates. 🐐 Escaped Specimen: Kozol Kozol's escape behavior has been reworked — the monster is now smarter, more aggressive, and more dangerous. New charge animations have been added, melee attacks improved, and its reaction to catching fire refined. Kozol responds more sharply to player actions and will force you to reposition more often. Watch for its attacks and dodge accordingly. 🎨 Visual and Audio Improvements The highlight effect for interactive objects on hover has been improved — it's now more noticeable and visually cleaner. A new track has been added to the boombox. Various minor cosmetic improvements. ⚙️ Balance and Fixes Additional adjustments to game balance. Fixed a number of minor bugs. We're cont...
NEW additions to the game this update! Settings Button: You can now open the Settings menu directly with a new button! New Inventory UI: Your diamonds can now be viewed in game with you very own diamond briefcase! Inventory Button: There’s now a dedicated button to open your Inventory. You can also open your Inventory anytime by pressing "I" on your keyboard. What’s Next? Equipping your favourite diamonds. Filtering and sorting your collection.🏔️ a massive update coming soon that will give new value and use to ALL your diamonds! This is just the beginning! This lays the groundwork for some of the bigger features we have planned, stay tuned for leaks and teasers that will be dropping from today onwards. More clicking and More coming soon. https://discord.com/invite/w9BHNgCmqv
■ Hero No. reset A bug could cause a Hero challenge to be recorded under a different difficulty than the one actually played. Today's update fixes this. Because of this, Hero Numbers for Hero Series Act 2 (Shiva / Fenrir) can no longer be told apart from legitimate ones. We have therefore cleared all Act 2 Hero Numbers. Act 1 Hero Numbers (Fox / Dragon) are unchanged Your partner and its awakening level are untouched. Only the number was cleared After updating, eligible partners are re-issued a number automatically on a later launch No.0001 is open again. We're sorry to those who already held a number. We had no way to tell legitimate numbers apart from the rest, so rather than remove only some of them, we chose to start over with a clean slate. ■ Alchemy could sell your Hero partner The "alchemize weak non-party tasmon" button in the Craft window could sell your Hero partner. A partner recruited on Normal is Rare tier, which put it inside that filter. After today's update, bulk alchemy excludes: Hero partners ♥ Favourites Awakened tasmon Tasmon in your party Selling tasmon one at a time works exactly as before. If you already lost your partner this way, it returns automatically the next time you launch the game after updating. You don't need to do anything. ■ An apology gift To apologise for the trouble, we're sending everyone 1 Astral Coin and 1 Divine Coin. You can claim them from the ✉ mail in game. ■ Please update first Hero Numbers can only be issued to an updated game. On an older version the number stays "pending" (the game itself plays normally). Your partner coming back and your Hero Number being re-issued both happen automatically on launch after the update. Please update before claiming the gift too. Steam updates automatically when you launch it. Thank you to everyone who reported these.
1. 重做【周天星斗阵】:满级提供攻防、功法参悟速度、闭关效率及杂学执行速度各100%加成。 2. 功法等级上限调整为200级,并重新平衡各功法的升级收益与参悟消耗。 3. 调整【磐石功】与【斗转星移篇】成长曲线:前期收益较高,后期逐渐放缓;减伤上限75%,伤害反弹上限80%。 4. 坊市新增付费立即刷新功能;不同等级坊市独立刷新,等级越高,刷新所需灵石越多。 5. 宗门职位新增境界限制;达到宗门护法后,可开启自动擂台挑战。 6. 无尽海渊新增层数选择功能,可以重新挑战已经通过的层数,且轮回不会清空无尽模式进度。 7. 行囊新增【自动服丹】功能,开启后会自动服用可永久提升属性的丹药。 8. 优化修行与任务体验,制造材料不足时无法开始读条;修正主线战斗指引。
- Now you can sort items inside the chest. - We also fixed some translations in French.
This weekend only, all diamond drop rates are doubled! Now’s the perfect time to jump in, collect as many diamonds as you can, and make some serious progress. Grab your friends, grab your cat and dog, get clicking, and make the most of the 2× Drop Rate Event before it’s gone! Join our Discord for updates, events, and to chat with the community:https://discord.com/invite/w9BHNgCmqv
- Moved SAVE & QUIT to a fixed position at the bottom of Settings. A confirmation now appears before quitting without saving. - Improved recovery for some older PC saves by using a valid automatic save when legacy local data is incomplete. - Fixed the z-based Δr bonus decreasing after spending z on upgrades. - Fixed n, u, v, m, α, and β upgrade effects sometimes updating one purchase late. - Fixed Auto Start rerolling the current reward board. It now preserves the board while resetting battle difficulty. - Fixed spiral design changes overriding the Pixelize setting. - Auto P Prestige now plays the same transition as a manual Prestige. - Fixed Main Spiral framing and oversized old geometry after spending r, using P Prestige, starting a Challenge, or re- enabling Scale.
This patch is focused entirely on reducing the game’s memory footprint. Hundreds of changes have cut VRAM usage by about 1.1 GB, which should improve stability, especially on lower-spec hardware.
The road is no longer walked in silence The first five chapters now have a complete travel log: over a hundred and forty entries spread across the Isle of Rebirth, the Port of Mistmoor, the Elven Forest, the Marchlands and Blackmoor Every time you move from one area to the next, the log tells you what you find on arrival Forks get their own line for each branch, so the route you pick shows in the text and not only on the clock Every step of a quest leaves its own line Until now only the end of the chain spoke up, and the steps in between passed in silence. That is over: every action that unlocks the next one tells its part Repeatable quests speak the first time in each life and stay quiet after that, so twenty repetitions do not fill the log with the same sentence Academies name what you take with you Walking through an academy door leaves its line, and leaving it names the skill or the item you walk out with What you are carrying gets told first When you solve a step with the item or spell that shortens it, that line now comes before the normal one, as a preamble: first how you did it, then what you find on the other side
Hello, this is the PC FISH development team.We would like to inform you of several issues reported after the latest update, along with the currently available solutions. 1. Fish Images Appearing as White SquaresSome players have reported that certain fish images are displayed as white squares instead of appearing correctly.This issue will be resolved by updating to the latest version of PC FISH. 2. Network Error During Breeding or MergingIf you encounter this issue, you may continue to receive a "Network Error" whenever using the Breeding or Mergefeatures.Before continuing to play, please restore your game data by following these steps:Settings → Restore Data → Restore DataAfter the restore process is complete, you can continue playing normally. 3. Unable to Select or Click the Game WindowWe have identified an issue affecting some users where the game window cannot be selected or clicked.We are currently investigating the cause and will release a separate update as soon as a permanent fix is available.As a temporary workaround, we recommend deleting the game's settings file and restarting the game.File to delete:Setting.es3Location:...\\NANOO COMPANY Inc\\PCFish\\You can also search for PCFish using Windows Search to locate the folder.ImportantDo NOT delete SaveFile.es3.SaveFile.es3 contains your saved game data. We sincerely apologize for the inconvenience. Our team is working to resolve these issues as quickly as possible and provide a more stable experience.Thank you for your patience and continued support.
30,000 Copies Sold! ❤️It’s been almost two weeks since FEED THE AI released, and we just crossed 30,000 copies sold.We’re also at 450 reviews with 91% positive.That still feels completely insane to me.Thank you so much to everyone who bought the game, reviewed it, shared it, streamed it, or just told someone else about it. I really didn’t expect the game to reach this many people, and I’m especially happy that the overall reception has been so positive.I also have to say, one thing I’m really proud of is that the game actually launched DONE. No emergency hotfixes, no game-breaking problems, no panic patching on release day.The first patch only came about a week later and it was mostly just small fixes and balance tweaks. That honestly feels really good. I won’t write another giant paragraph repeating all the same thank-yous again xD So...What’s next?MAC SupportFirst, and probably most importantly, I want to work on a Mac build as soon as I can get access to a Mac.Unfortunately, Apple requires an Apple computer to make a build for the macOS version.More ContentI’m also thinking about adding more content, but I’m still not sure what the best approach is.The main story and its four chapters are already a complete experience. Looking at how Chapter 4 ends, I don’t really see a natural way to just add another chapter after it. Some of you suggested adding more Prestige levels. Though honestly, that feels like a lazy solution and probably wouldn’t be that interesting for most players. Playing the same loop for the fourth, fifth, sixth time... Yeah, I personally wouldn’t do that lol So the more interesting option would probably be some kind of additional game mode. The problem is that I never designed the game’s structure around that, so it would require quite a few changes under the hood. I need to figure out how to tackle that so the new content feels interesting, adds some real replayability, but doesn’t require weeks of work to build.So I’m thinking about it.If you hav...
🎉 Headline features Hero Series Vol.2 - Shiva, the Frostbloom Spear Princess / Fenrir, the Verdant Gale Wolf-King Knight Two new heroes are waiting for you, both in their fallen form. Just like Vol.1, it is a seven-rank journey, and at the end one of them joins you as a partner. You can challenge it after you clear Torment. Until then it is visible but locked Your partner joins as a Rare on Normal, and as an Arcana on Death Conquer all seven ranks and you get a homecoming illustration unique to that hero Hero numbers start from 1 for each hero. Shiva No.0001 and Fenrir No.0001 each exist only once in the world (Vol.1 numbering continues as before) Both Vol.2 heroes come with a new mechanic. Each one changes how damage reaches you, and neither works like any of the existing 16. Shiva - Part of the damage you take is frozen and dealt in pieces over a few seconds (the total is unchanged) Fenrir - Damage that pierces the shield is split evenly across the whole party instead of landing on one member Starter Pack: Parchment & Woodcut is now on sale This pack is the only one that unlocks hero content on top of the cosmetics. In Hero Series Act 2, you can also take the hero you did not choose as a partner Switch that partner between Normal / Fallen / Awakened Bulk-craft the gear in your storage by choosing a rarity and a level Contents: the title "Woodcut Pioneer" / the "Parchment & Woodcut" theme + 6 background colors / Astral Coin ×2 / Divine Coin ×1 🎨 15 Tasmon have been redrawn Ultra - ピンクフェアリー (Pink Fairy) Legend - ストームパラディン (Storm Paladin) / ハロエンジェル (Hallo Angel) / セイレーン (Siren) Immortal - ルミナフェアリー (Lumina Fairy) / ヴァルキリー (Valkyrie) / タイダルクイーン (Tidal Queen) / タイタンモール (Titan Mole) Arcana - ドーンセラフ (Dawn Seraph) Beyond - オーロラダンサー (Aurora Dancer) / ディバインウィング (Divine Wing) / スターセラフ (Star Seraph) / サンモナーク (Sun Monarch) / トワイライトミューズ (Twilight Muse) Century - フロストリッチ (Frost Lich) Stats, skills and rarity are unchanged. Only the artwork is different. 🌍 Now available in five la...
What changed at a glance Based on combat simulations and player feedback after v0.20260905.8, we have adjusted weapon balance, Legendary Resonance, and the value of Stun, Paralysis, and part breaks. Strong weapons were not nerfed; less-selected weapons were raised instead. Shield Hammer: Attack for all 23 weapons, including starter, squad, and T1–T4 weapons, is now 1.6× the previous value. Gun: Attack for all 23 weapons is now 1.3× the previous value. All six weapon types: Each now has an always-active weapon trait. Legendary Resonance: Reworked into 18 independent abilities across six lineages. Down windows: Stun, Paralysis, and part breaks now directly create bonus-damage opportunities. Shield Hammer Attack: 1.6× at every tier This is not “+60 Attack.” Each weapon’s previous Attack value is multiplied by 1.6. All 23 Shield Hammers are included. Starter Shield Hammer: 83 → 133 Magma Tortoise Shield Hammer (T1): 116 → 186 Honed Tidal Leviathan Shield Hammer (T2): 225 → 360 Apex Tidal Leviathan Shield Hammer (T3): 305 → 488 Nightmare Glacial Worm Shield Hammer (T4): 400 → 640 Squad Shield Hammer — Apex: 107 → 171 Its trait also grants 10% incoming-damage reduction, +40% Stun buildup, and +30% Exhaust buildup. Gun Attack: 1.3× at every tier This is not “+30 Attack.” Each weapon’s previous Attack value is multiplied by 1.3. All 23 Guns are included. Starter Gun: 110 → 143 Shadow Serpent Gun (T1): 154 → 200 Honed Eclipse Wyvern Gun (T2): 300 → 390 Apex Eclipse Wyvern Gun (T3): 406 → 528 Nightmare Storm Wyvern Gun (T4): 480 → 624 Squad Gun — Apex: 143 → 186 The Gun trait treats the physical shot hitzone of hard parts as at least 90%, providing stable damage against parts that normally resist shots. Decimal results from the 1.6× and 1.3× calculations are rounded to the displayed integer. Always-active traits for all six weapon types Sword: +3% normal-attack damage, including physical and elemental damage; existing Poison/Paralysis/Sleep/Blast buildup +25%. Great Sword: +5...
修复-附加伤害没有正确记录数值bug 优化-道具排序的逻辑 新增-历战-终极试炼 调整-圣光技能逻辑调整 调整-赤日凌空每级加成从4%调整为2% 调整-弹射箭可以重复攻击单个目标 调整-优化了野火的命中表现
Partial bug fixes Key Focus Areas for Performance Optimization
A new effect: FireworksFireworks now go up here and there from the floor of the tank — the first of a new kind of content called "Effects." There is nothing to place. Unlock it in the SP Shop and you can watch the fireworks from "Effects" in Arrange mode.Peonies, chrysanthemums, rings, hearts, stars and plenty more — enjoy the whole range of shells!It looks like watching a distant fireworks festival through the glass of your tank. Enjoy a view of the water that only AquaDesk can give you.New fish: the PlatyA plump, rounded body in vermilion red. Very peaceful, unfussy about the water and hardy — the classic first fish. It swims briskly through the middle of the tank, and instead of forming a shoal the fish spread out as they please. It is a livebearer: rather than laying eggs, it gives birth to fry that swim from the moment they arrive. The mother's belly slowly rounds out, and when the rear of it darkens, birth is near. The fry swim out from the back of her belly just as they are.Cross them and patterns such as Three Spot and Tiger appear — go and find them. The ones on sale in the shop are plain red platies, but just like every other tropical fish they carry the factors for patterns and colors. Pair them up and see what the next generation brings. Note: unlock it from the SP Shop.A new object: the Ramune BottleRamune Bottle — the soda of a Japanese summer festival. The water and the fish behind it show through the glass, and it is a lovely thing to watch. Note: unlock it from the SP Shop.Better swimmingThis time the work went into how a fish changes direction.The "head shake" — where the body alone turned toward the back or the front on every change of direction and snapped straight back — is gone. When a fish heads deeper or comes to the front, it turns its body properly and actually travels there.Fish swim into the back and come toward the front far more often, making full use of the depth of the tank.Fish no longer stop at the glass and rotate on the spot; they...
Greetings fellow rulers! We received more feedback and therefore keep improving the game as much as we can. First of all, there is one bugfix: Fixed an issue with Units on Expeditions getting stuck and never returning If you have Units stuck on Expeditions from a save file prior to version 1.0.3: Wait for all Expeditions to finish if any are running and do not auto-start them or start a single Expedition if none are running. Once the last Quest finishes, your Units will be recovered. Also, in the last patch we introduced changes to the max storage to make it easier to idle during early/midgame. However, the patch just shifted the curve more to the beginning of the game and made your storage grow rather quickly and then towards endgame make it move very slowly as it still went towards the final 99,999 max cap. Also, Glory and Favor still could have been rather small due to storage limitations. This patch changes this. Raised storage increase of castle upgrades to +100,000 Raised storage increase per warehouse research in the university to +1,300 Raised max knowledge per University to 25,000, adding up to 500,000 in total Raised starting max Glory and Favor to 100,000 Castle upgrades grant a lot more max Glory and Favor, adding up to 1,000,000 in total Through these changes, max storage of the endgame is 1,000,000 for regular resources, 1,000,000 for Glory/Favor, and 500,000 for Knowledge which should leave plenty of room to enjoy the game a lot more when idling. We hope you like the new changes and it makes you enjoy the game a bit more. As always, thank you for your continuous support!