Hello everyone, an update to address suggestions and bugs I have gotten on Discord and here on Steam. New Features -Added "Withdraw from bank" button to keys in the Chests page. The background will now turn red if you do not have them in your inventory. -Non-city players: Added option to hide city shops in settings. -Added ability to hide unlocked monsters in the Slayer offline tab. Updates & Balance -Lowered skill level requirements for crafting Ranged and Magic gear: Ranged: 35, 45, 55, 60, 70, 75, 80, 85, 92, 103, 108, 114 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 95, 102, 110 Magic: 35, 45, 55, 60, 70, 75, 78, 85, 95, 104, 109, 115 --> 20, 27, 35, 45, 52, 60, 70, 77, 85, 98, 105, 115 -Repositioned "Withdraw from bank" in Crafting (rings), Farming (plant multiple), and the Shop to prevent overlapping. -"Withdraw all items from bank" now respects the "all minus one" deposit setting if selected. -Reduced the defence of "Forest Guy". -Improved visibility for Slayer tab purchases/unlocks with green and disabled button states. -Smart Links: Resources, monsters, and achievements now pulse orange to clarify navigation (previously browser-only). Fixes -Market Achievements Hard was missing a few monsters, they have now been added back in. -Attempted fix for Steam achievement sync errors on drops gotten from Demo or web (NOTE: NOT NEW) Sync Steam Achievements: Is inside the settings for players moving from demo or web versions.
Fixed some bugs.
Thank you for your great support!We're overwhelmed by the amount of interest and truly appreciate it.We hope you enjoy the game, and we will continue working hard on development! -------- Update NotesPopups now close automatically when clicking outside of themPopups can now be closed using the ESC keyFrame drop optimization updateAchievements have been added!
Hello wizards,First of all, thank you for playing Mining Wizards!I have small updates.Added visitor toggle in Artifacts tab settingsYou can now enable or disable visitors in the Artifacts tabAdded “Show Mining Ready” optionTurning this off prevents frequent flashing in the late gameIncreased visitor fee significantlyFixed some text issuesNoticeRestart Steam if the update does not apply automatically (v1.0.0.93)You can check your version at the bottom-right of the lobby I hope you enjoy a smoother experience in Mining Wizards.
HELLO ADDRESS KNOWERS!You can wishlist I KNOW YOUR ADDRESS 2 now!There's much to be done on the game (and on the store page itself... yeesh) but I'm happy that I can finally make this announcement!I plan to share bits of the game through videos and demos (yes, demos plural) but for more frequent updates on the game, follow its Steam page or join the Discord. The Discord's also a good place to check out if you want to ask any questions about the game.I hope I can share more shortly. Until next time!
4.2.0 Patch Notes (March 30, 2026)Content ExpansionAdded new Shop Typing! These are the little icons next to the names of Quark Shop Upgrades.Currently, there are types for Obtainium, Offerings, Cubes, (Ascension) Speed, Quarks, Infinity, and Utility. Added a new EXALT! It's like a regular Singularity, but the Shop Seal Merchant seems to be gone? You need to beat the target Singularity but all NON-UTILITY Quark Upgrades are disabled. The Utility upgrades have the little 'gear' icon.Added a new Quark Upgrade! The Jack of All Trades. You unlock it from the new EXALT, perhaps?Added a new Rune! The Top Hat!. You earn it also from the new EXALT.Condensed EXALT Tiers so that players don't need to grind as many. For example, the first Exalt now only has 15 completion tiers, instead of 30. (Most) rewards are scaled to accomodate this change. This is subject to be balanced / modified in upcoming versionsThe Quarks Upgrade that gives Infinity Vouchers per EXALT now gives twice as many.The Quarks Upgrade that gives Ambrosia Luck per EXALT now gives twice as many.The Ambrosia Accelerator now gives a 0.6% Reduction to Ambrosia Reqs, per "No Ambrosia Upgrades" completion, per level.AP rewards for all EXALTs are now uniform (Each tier gives the same AP in each EXALT)Obtainium EX and Offering EX Quark Upgrades now give exponentially more Obt/Off every 10 levels.Auto Obtainium and Auto Offering Quark Upgrades no longer give a bonus Obtainium/Offering multiplier. This multiplier has essentially transfered over to ObtainiumEX/OfferingEX.Auto Runes now automatically level a Rune up as much as it can. Additional levels of that Quark Upgrade make it run ever so slightly faster (1% faster/lv)Quark Hepteract Improver the 5th now scales with Infinity Vouchers! To balance this out, that upgrade now has way more max levels (80 --> 7,777), and each level has 1% of the effect. The leveling was set to 7,777 so that the Vouchers don't buff this upgrade too much! This is also subject to be balance...
In the first of (hopefully many) updates, I’m happy to announce that significant progress has been made on the Pets system! This new feature unlocks automatically once you reach the Metropolis stage and remains available after you acquire your first pet. This patch will also include several quality-of-life updates, GUI improvements, and bug fixes (which will be outlined in official patch notes).Pet SystemThe pet system is divided into two components: Collection and Follower.Collection is a passive bonus based on the number of pets you have earned and their respective effects. This bonus is always active and will continue to grow as you collect more pets. Pets can be discovered when prestiging, based on your "pet discovery" chance. Invest gold and food to increase your chances of finding a new companion!Follower pets are your currently selected companion and provide specific bonuses depending on the pet. Higher rarity pets offer stronger bonuses. Only one pet can be active at a time, meaning only one bonus is applied. You can swap pets at any time to change your active bonus.* Mythic pets (e.g. premium) are purely cosmetic; however, they allow you to select any available pet bonus.* UI subject to change.
Live on the preview build: Zen Mode! A new game mode that allows you to combine colors without the pressure of having to make money, or remember complicated color combinations.All nodes are unlocked from the start of the gameThere is no currency in zen mode. You are only bound by your creativity!Whenever a color is discovered, it is immediately added to your node collection.Zen mode saves are separate from the main game, play one or both in tandem!
Good afternoon, dumpster divers!We pushed an update just a short while ago that includes a highly requested feature, custom items! It supports PNG, JPG, and Webp. Images will get resized, converted to png, and saved in your appdata folder. GIFs are unfortunately not supported by our game engine, but we're very much interested in supporting sprite sheets in a future update to allow for animated trash that way.Please keep in mind while adding your items that certain things may be against TOS and we're not responsible if you add something too silly. Always refer to the TOS of the platforms you stream on if you're uncertain!A few of these features were already included in previous updates since launch, but we feel they're worth mentioning since we haven't seen anyone use them on stream yet.Features in this update:New Settings MenuCustom itemsMods can now dig for other users (!dig )Rarity boostStreamer autodigCustomizable amount of digs for channel point redeemsFeatures coming soon:DumpyDex (list of items you and your chatters have found)Loot SFX, custom loot SFX, and audio recording for custom loot SFXAnti-items (e.g., "Tax Form" that steals gold from the person who looted it)Customizable rarity valuesand more trash items!Thank you all for your support and we look forward to seeing the custom items that you come up with!
Fixed a bug where the seeds didnt costAdded autosell, you can sell your produces automatically once you have more than 10 in the inventoryThe Pickle jar and juicer automatically starts again when you have enough in the inventoryI hope you are enjoying my game, please let me know if have any suggestions or bugs
Hello,Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly.Adventure mode flowYour typical adventure game will begin in a so called Homeworld. This is your stable world where you can do whatever you want. There's no research here, no ascending, no score. This world just exists and you can experiment here.You also get regular opportunities to enter different world.1. Chaos World SpawnEvery now and then a new world will appear at your doorstep. You will see some very limited info about this world (size and type) but most will be concealed. If you want to, you can enter this world. Or you don't have to and can chill in Homeworld a bit more. Entirely up to you.2. Entering Chaos WorldIf you choose to enter the Chaos world, you will leave whatever Population and buildings you had in your homeworld. At that point you will be 'moved' to a new world with its own randomly rolled map, rules and ascension upgrades.Example of an early chaos world. It consists of just two scenarios reaching Classical era and various optional upgrades on the sides. Note that most upgrades can be purchased repeatedly. 3. ScenariosYour task is to 'tame' the world by completing its scenarios. There is no generic 'Start new civilization button', you can only play Scenarios one by one.Each scenario is semi-randomly generated - it has a Primary objective and a set of Secondary objectives. These objectives are your source of Gold Lotus score here as opposed to Campaign, where score is mainly granted by reaching civilization milestones like population or crises defeated. In addition to this score, each World will also have a special resource similar to Coal&Oil which will act as multiplier to the end lotus score.4. Returning HomeAfter completing all Scenarios, you will unlock the ability to leave the world forever. ...
>All achievements should now be working >reconfigured the click achievements as they didnt work previously - Any issues let me know :)
Guild Bank items now work as shared account stock, so depositing an item makes it usable across all characters without withdrawing it first.Guild Bank gold withdrawals were increased to 1,000g and 100,000g for faster transfers.Fixed the Mage upgrade cost bug where high ranks could collapse to 1 gold.Kingdom Taxes now have diminishing returns per character, so they can’t be abused infinitely.Added profession XP and ranks for all characters.Upgrade levels now require matching profession rank, so progression matters more.Added profession gear with unique perks for each class.Profession gear can be equipped from the upgrades screen, with clearer UI and hints for what each class can use.Improved performance so rapid XP gain and automation no longer cause the same lag spikes as before.Synced progression, gear, and shared inventory behavior more consistently across active and inactive characters.Added Steam achievements with a mix of early dopamine unlocks and long-term progression goals.Added Steam Cloud Save support so your save can sync through Steam.
-bug fixes -balance edits -minor interface changes
Hi all,This is a fairly gargantuan update, the largest by far for this project since it's release. I'm gonna chat about it for a moment and then get to the patch notes.v0.4.0 marks a dramatic level up for the ants of ant farm. They individually store a lot more data and systems which are core to the overall new experiences. All of these changes are for the Idle Mode, and the Productivity Mode with no interaction does not need these Idle game systems. Ants now have individual hunger levels, as well as age. And more importantly, they can perish. How all of this works is inherently tied to the new ant type: Forager Ants.Forager Ants are slower and more expensive than a Worker Ant but they are the only ants that can gather the nutrients left behind after breaking some dirt blocks. When an ant's hunger meter empties, it must eat a single nutrient to completely restore it's hunger meter or risk death. A Nutrient Blob left behind by a destroyed dirt block (a 10% spawn chance to start) with yield you 10 nutrients. That's 10 ant's hunger reset per Nutrient Blob.In addition to buying Forager Ants, you can now upgrade the spawn chance of Nutrient Blobs by 2% per purchase. To coincide with two new purchasable upgrades as well as the need to re-buy perished ants, the math formulas for cost scaling have been adjusted across the board.As ants become too old, they have a chance to Perish naturally regardless of their hunger meter. Currently this is measured as ~100 trips to and from the underground. If you only have 1 ant remaining, it cannot die of old age.It's also easier than ever to see your stats and buy upgrades now that not only is the shop keyboard friendly, but mouse friendly too. The GUI elements for each upgrade display what they are on hover and you can click them to upgrade right there. The expand information button on the B key now breaks down relevant stats for your current ant farm.There are a handful of loose threads I plan to follow off of this major patch as smal...
Furnish Master v0.25 update just got released! This update includes frequently asked content and features, including over 50 new streaming and PC objects, Redo feature along with updated Undo, updated object placement options panel, some bug fixes and more! 🎁 Furnish Master is also 35% off! So now’s the perfect chance to buy the game if you haven't already! ❤️ If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions. Discord server: https://discord.gg/5H9kMjASKu Steam discussions: https://steamcommunity.com/app/2004080/discussions/ 0.25.0 Change list General changes Undo now reverses object deletion, repainting, turning lights on/off, and room editing. A Redo button has also been added to restore actions after undoing them. {STEAM_CLAN_IMAGE}/42739091/8eb39b7f2bd1141c34426f9352f8aec9bcc9a321.gif Added new monitors with arms, old monitors and vertical monitors {STEAM_CLAN_IMAGE}/42739091/55dbb56e324de3824bf549b210b7500c5fb0e5cb.jpg New old PCs, VR headsets, laptop stand, and portable console {STEAM_CLAN_IMAGE}/42739091/87a87a082aab3616621df70b639e958a4aa1e590.jpg New sound objects for streamers, including mics, sound panels, headphone holders and speakers {STEAM_CLAN_IMAGE}/42739091/287f99cb32252e3b52b00ea42807fde82d16fc68.jpg Added streamer lights {STEAM_CLAN_IMAGE}/42739091/3028b7a255c5b57d65af7a634b20388a8cff8756.jpg New computer peripherals, including USB hubs, streamer keypads, USB cables, external drives and phone holders {STEAM_CLAN_IMAGE}/42739091/0903160bc85d2fd8164126842e52523214b9a4a2.jpg The snapping panel is now located in the bottom-right corner and no longer requires opening a separate menu to change object placement settings. {STEAM_CLAN_IMAGE}/42739091/442a1f04cf58a...
地狱火悟空 35.0 1.修改聚财三灵出现coinMod英文显示 2.修改成长挑战中挑战能量3分钟恢复一点 3.增加仙圃自动种植与自动收获
Hey everyone! This update fixes a lot of small issues, and adds many options based on player feedback so far. Version 1.1.0: Added basic touchscreen support for Windows (not tested yet) Added button on pause menu to skip current level (for anyone who doesn't like spot-the-difference or massive levels) Added option to limit how many goals are revealed at a time (this discourages spam-clicking and encourages paying attention) Added option to disable weather effects like rain, fog, etc Added option to disable lighting effects, like night, sunset, flashlight, and shadow realm Added option to disable 2nd cursor in spot-the-difference Added 5 new cursor effects: - Pulsate near last 3 keys - Pulsate near cards - Make gems sparkle more often - Charge hints by popping animals - Cannot harm animals Added 7 more fan arts to collect Added 3 new cheats, for rain, thunderstorm, and snow at night ("tears in rain", "bright at night" and "winter is coming") Added screenshake in dialogue sections when characters get mad Made gems sparkle occasionally in Hard Mode Made the hint frequency option go up to 999% Fixed the game sometimes crashing if a laptop went to sleep Fixed a bug that would incorrectly give some goals a "near the middle" hint type Fixed thunderstorm sound effects - they didn't play at all Fixed screenshake effect for some specific rare cats Fixed medals like "find 30 flowers" etc counting interactions on the level select screen Fixed the camera scrolling endlessly if clicking "stay here" while holding keys down Disabled some rare cats from randomly changing faces in Spot the Difference levels Layering issues fixed: 15 Misc level design issues fixed: 15 English typos fixed: 3 Updated the translations with some new text and fixes
- Added App Version to Version String - Double Clicking on a Factory in overworld now takes you to the Factory Details page - Selecting a Factory in Factory Select causes your camera to focus onto the Factory - Reduced Unit Count for Sea Water from 100 to 10, allowing the player to hold more in their Warehouse Inventory - Improved the Custom Quantity Fields for Autotrader, Marketplace, and Truck Market - Fixed Bug where the Recipe Search Results were appear in the wrong place - Fixed Bug where Road Building Shapes UI would stop working - Fixed Bug where Attacks would incorrectly Fail, stating the player doesn't have enough Money - Fixed Bug where clicking "Accept" on an empty Road Build screen would cause the Build Shader to get stuck on - Fixed Bug where Factory Status UI would sometimes break when opening the Details page
I hope you will enjoy it!Update: There was a problem unlocking achievements. That is now fixed after you update the game
1.8.0 - Pet Evolution and Network Map development!Digital Pet — Evolution SystemStarting at level 100, and every 100 levels after, you choose one ability per 100 levels in the Pet panel.Production- Compression Protocol: Reduces all upgrade costs by 0.02% per pet level.- Data Leech: Generates 0.05 data points per level per second.- Neural Overclock: Pet production bonus is tripled while Fortress Overclock is active.- Passive Amplifier: Additional +0.1% production per level per second.Combat- Breach Instinct: Dungeon drop rate +0.05% per pet level.- Combat Symbiosis: All party agents gain +2 ATK and +2 DEF per 50 pet levels.- Exploit Echo: Each equipped Exploit Package adds +0.5% to pet production and click bonuses.- Ghost Protocol: Breach credit gain +0.03% per pet level.Meta- Entropy Conduit: Generates 0.002 entropy per level per second.- Prestige Residue: Each prestige permanently adds +0.15% to pet production and click bonuses.- Network Resonance: Pet production and click bonuses are amplified by 15% of the total network bonus.- HC Conduit: Generates 0.005 Hardware Components per level per second.RespecAll evolution choices can be reset at a scaling cost:- 1st reset: 800 HC + 100,000 entropy- 2nd reset: 2,000 HC + 500,000 entropy- 3rd+: 5,000 HC + 1,000,000 entropy---Network Map18 New Nodes.Node DevelopmentCompromised nodes can be developed up to 5 levels using Hardware Components.- Costs: 500 / 1,000 / 1,500 / 2,000 / 3,000 HC (8,000 HC total to fully develop a node)- Each level multiplies the node's base bonusExtended Levels (Auto-XP)Fully developed nodes passively earn XP to extend beyond level 5, up to level 100.- Earns 10 XP per second; offline time counts toward progress6 Node Roles (you choose per developed node in network map)- Relay: Reduces the entropy cost of adjacent nodes by 15% per relay- Miner: Passively generates 0.002 HC per tick per level- Signal Tap: +2% production per level- Siphon: Passively generates 0.02 entropy per tick per level- Outpost: ...
This update fixes several slightly annoying issues: Fixed several localisation and spelling errors. Gamepad shoulder buttons now zoom smoothly. Zooming with the Z and X keys is now much more sensitive. Fixed issues with the cursor drifting around the screen while zooming.
Welcome back Xenobusters. Originally this was just going to be a quick patch but had a few neat meta gameplay ideas to help mix up those runs. Also I had to make sure there was 67 achievements... :] 18 new meta unlocks... - Brainal Xenoforms: Adds a new rare Xenoform called the Brainal who psychically shields nearby Xenos from harm. - Beacon Room: Adds a new Hackable room which when hacked makes all current Convicts a Priority Convict and all Xenos a Bounty Xenos. - Convict Compensation: Points from escaping Convicts are doubled until a certain amount of Convicts have been Abducted. - Golden Ticket: Can be used to fully Level Up a chosen unlocked Action or Gadget. - Extra Extra Left Action: You can now assign a third Action to the Left Button. - Gadget Pocketeer: Adds another Gadget slot. - Pong Bansheeed: Your sector Pong Balls can now even bust Banshees. - Pong Manoeuvrer: You can steer your sector Pong Balls. Other new stuff... - The different sectors now have their own colours (so the sectors have more of their own flavour). - 8 new Rewards/Achievements: Fully Actioned, Power Hackathon, Beacon Hackathon, VIP Spotter, Gigald Spotter, Braaains Spotter, Braaains Butcherer, Pong Enjoyer. - 2 new Actions: Beacon Repair, Braaains Lure. - 2 new Gadgets: Beacon Dominance, Brainified Xenoforms. - 1 new Log: Specimen Brainal Xenoforms. Misc changes... - Escape Menu: When playing a research run there's now an option to quickly start a new run. - Escape Menu: When opened repetitive sound loops will now mute themselves (eg Banshee, TV Anomaly, etc). - Settings - Fullscreen: This has had some changes under the hood (to improve compatibility). - Meta Screen: The top HUD elements have been rearranged (so there's less mouse work needed when changing tabs). - Meta - Pongiphilia: The sector pong ball will now bounce off enemies when busting them (instead of just passing through). - Meta - Pong Bump: The extra speed is now also given when the ball busts a Xenos. - Meta - Priority L...
Fixing bugs and improving the game.IMPORTANT: Due to significant changes in core mechanics and resource balancing, it is highly recommended to start a New Game. You can do this by clicking the "Reset All Progress" button in the Settings menu. Old save files may experience technical issues.
A bundle with both of my games is now live.If you ever thought about getting them all at once but your wallet had objections — it just lost 20% of its arguments.Includes:Godcraft SimulatorThey won't get our eggs!Get the bundle — save 20%. Buy separately — generously support Steam’s economy a bit more than intended.Link’s on the store page. As usual.