Hey Panda Peeps, Question for you! Have you ever SEEN a guy look this sexy in a Hawaiian shirt and ball cap? Because William makes that combo look GOOOOOD. And you can get a good look AT him by unlocking his Summer Outfit! It’s available now to unlock in the Limited Time Event for the first time, so snap it up while you can! Just log in daily to collect all your Event Tokens, and you can be enjoying that scrumptious little peek of bare chest in no time! We love you so hard,The Pandas
Patch NotesOur Season of Entertainment is here for one more week!Bring Ludicrously Expensive Plastic to Sardinex to exchange for cool rewards!!New PvP and Trials events have begun!After the Trials event ends, get ready for a Gauntlet event until September 17thThe Rumble Invasion event is here until September 10thAfter the Rumble Invasion event ends, get ready for a Battle Bard Expedition event until September 17thChange LogsFixed an issue with Georu rune, now absorb should work as intended
Minor bug fixes alongside Prestige adjustments. The game is nearly ready for more Prestige Items.
V1.03 - Performance improvements so Phase 3 rounds lag and stutter a lot less
Check out the new features, adjustments, and fixes included in this update! WEEKLY RANKING REWARDS The Top 10 players in each category will receive: 1st place: 10 million Gold + 12 hours of Gold and XP Boost. (Drop Boost has been removed.) 2nd–3rd places: 5 million Gold + 6 hours of Gold and XP Boost. (Drop Boost has been removed.) 4th–10th places: 1 million Gold + 3 hours of Gold and XP Boost. (Drop Boost has been removed.) The five categories are Stage, Total Gold Earned, Playtime, Account Power, and Best Hero. An account may receive rewards in more than one category. The first results will be calculated on September 4, 2026, at 7:00 PM (UTC-3). Rewards will be delivered through Mail and will not expire. SPECIAL STASHES The Chest Stash and Item Stash can now be purchased again to increase their capacity. Each purchase adds 150 slots to the selected Stash. The price increases with each purchase: 1,500, 3,000, 4,500 Crystals, and so on. A notification will be displayed whenever one of the Special Stashes becomes full. RETURN BONUS The Return Bonus now increases only Gold and XP: +50% for regular accounts and +100% for players with the VIP Pass. The Return Bonus no longer increases Drop chances. MARKET AND RITUAL Full tooltips now appear correctly in both Market inventories, allowing players to inspect heroes and equipment before sending them for sale. Navigation arrows have been repositioned so they no longer cover heroes or items. SERVER STABILITY Fixed an issue that could cause excessive memory usage after extended connection interruptions. Increased the server’s capacity to handle thousands of players reconnecting simultaneously after an update or restart. Improved protection against attacks that caused timeouts before requests could reach the game. Added a safeguard that performs an orderly restart if the server becomes unresponsive or reaches high memory usage, prioritizing the saving of session progress. Adjusted network protections that could prevent legitima...
Developer NotesHey there! This patch is aimed at doing another round of system changes and balancing based on player feedback. This time around we focused on power ups, enemy spawning, and tuning the costs/locations of upgrades on the tree. This marks the 9th patch we've released since the game launched last week and we believe the game is in a much better state than it was on launch. We thank you for your patience, feedback, and support while we worked on improving the gameplay and balance.Please consider leaving a Steam review, it really helps indie devs like us a lot!Cory and I will be both taking a much needed vacation next week so you can expect less patches next week. But we will keep any eye on the Steam Discussions and the Discord to hotfix any small issues/bugs.As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game.Cheers, Andy (Aarimous)Patch Notes 1.2General BalanceAdd a 3 second delay to all levels before enemy will start spawnAdded a new +3 seconds to the Run Timer upgrades in level 2 area to ensure there is still time to spawn the bosses given the new delay in enemy spawningWhen an enemy is killed the spawning system will now wait 1-2 seconds before replacing that enemyThis is to prevent the moment where you kill something and then feel punished for doing soInstead we want to give you a bit of a reprieve between killing to go collect the loot and then turn to fightIncreased the value of blue resource from 25 → 30Added a new end game node that let’s orb bounce even moreWasn’t able to ever solve the optimization of so many orbs at onceSo you might take an FPS hit at the end, but boy is it fun to see all those orbsIncreased the money earned from the boss kill quests for levels 1-5The goal is to be able to buy 2-3 upgrades around that level once you beat the bossGenerally adjusted the location/connections o...
Dear Players,This version brings a major core update: the in-game tradable item system is now fully online! Limited props, cosmetic accessories, rare materials, tank skins and other in-game assets have been fully unlocked for trading on the Steam Community Market. This update enables the free circulation of player assets, improves the in-game ecosystem, and delivers a freer and more flexible asset experience for all players.Core Features of the Tradable Item System1. Free circulation of all tradable assetsA variety of in-game assets are now tradable, including stickers, various treasure chests, vehicle skins and more high-quality items. All tradable items support listing, purchasing, trading and transferring on the Steam Community Market, fully complying with Steam’s official trading rules to ensure safe, standardized and traceable transactions.2. Independent asset ownership and full freedom of useAll acquired tradable items will be automatically stored in your Steam inventory with full personal ownership. Players are free to keep and use the items, gift them to friends, or sell them on the market. Listing items on the market will not affect your in-game inventory display, and you can cancel listings at any time to resume normal in-game use.Future PlansWe will continuously expand the lineup of tradable items and regularly launch limited-time tradable props and exclusive accessories to enrich players’ asset collections. Based on community feedback, we will keep optimizing the trading experience and adjusting relevant rules to build a healthy, free and sustainable in-game trading ecosystem.
Fixed an exploit where rapid clicking could queue duplicate expeditions with the same party, causing hidden extra rewards. Fixed underfilled raids showing misleading “100% clear” forecasts and allowing tiny parties to earn full raid rewards. Raids now require at least 4 members to launch.
Hey! This time we did a big clean-up under the hood, and we have been at it non-stop for a while now. The way fruit and coins work on the ground has been rewritten from scratch. Here is what that means for you in game:That little freeze when a big combo goes off is gone. A lot more fruit fits on the ground now, so a huge reward does not trickle out any more, it all comes down at once.The cap on how much fruit you can see on screen is 10 times higher. The screen can be completely covered in fruit now.The lag at the end of a run with 4 players, when a ton of fruit spawns at the same time, is fixed. You can feel the dopamine all the way through now, with nothing holding it back.Note: this update changes the network protocol, so you both need the current version to play together. Now that the game is at the level of optimization we were aiming for, it is time to add new things. A few small balance tweaks are coming first, to make the game more engaging and more enjoyable, and after that we will keep developing it entirely around new features. Here is what is waiting for you in the coming updates:Fishing,At least 2 new mini games,Weather,Single use potion buffs,New character looks.If you find a bug or want to share an idea, you can reach us through the usual channels Mail: team@zerotaskstudios.com Discord: https://discord.gg/2fYjyBgb7 See you around Apei / zerotask.
🐱 19 New ItemsThe drop pool just got a lot bigger. Every rarity tier gained new friends.CommonSad Kittennana — Just a tiny nana, and a big sobChefcatnana — Today's special: banana flambeGamercatnana — One more run, then bed. He liedRarePiratecatnana — The treasure was potassium all alongDetectivecatnana — Someone peeled it. Nobody leavesRomancatnana — Veni, vidi, bananaVikingcatnana — Raids the fruit bowl at dawnSwolecatnana — Curls the banana. Never eats itEpicKnightcatnana — Sworn to guard the last nanaSteampunkcatnana — Runs on brass, gears and fruitVampirecatnana — Drains the smoothie, not the neckRockstarcatnana — The banana is the encoreMysticAstronautcatnana — One small step, one giant nanaJedicatnana — This is the nana you're looking forDogememenana — much nana. very cat. wowLegendaryAngelcatnana — Ascended, still hungrySaiyancatnana — It's over 9000 potassiumJob Application — Page 1 of 4. Your parents left it on your desk✨ New in the ShopMystical Banana — an animated banana that was never meant to be peeled. Available now in the in-game store.🔧 Crafting FixesCrafting had two problems, and they were both our fault.No more freezing. Hitting CRAFT could lock the whole game for up to 8 seconds while it waited on your Steam inventory. The window looked frozen and plenty of you thought the game had crashed. It hasn't been reading your inventory correctly either way — see below.Crafting now actually finds your items. The game asked Steam for your inventory and then read the answer before Steam had sent it, every single time. It papered over this by retrying blindly, which is why crafting sometimes failed even when you clearly had the materials. It now waits for the real response — which takes about a quarter of a second.A "Searching…" message now shows while your inventory loads, so you know something is happening.🎁 Drop FixesThe 4-hour slot drop was almost impossible to get. Its timer lived only inside the main screen and reset to zero every time you visited Craf...
Version 1.0 is finally out! Thank you so much to everyone who wishlisted the game and grabbed it right away on yesterday's launch (Sept 2nd). We'd love for you to join our Discord server! It's the best place to drop your feedback, share your wishlists for future updates, tell us what you love, and let us know what's missing. We are totally open to any ideas you might have!
🌍🔥 Prepare for "World Domination" – Your Destiny Awaits! 🎮🏆 🏰🌟 Seize control and claim "Honor" and "Mystery Box" in this monumental event! ⚔️🛡️ Unite your forces, strategize with allies, and conquer your way to prosperity! 💪🏅🎁 🌠🎉 Unveil epic rewards and carve your name in history! Don't miss "World Domination" – Join us now! 🌟🤝 {STEAM_CLAN_IMAGE}/35813526/3bc657aaf1a1ea2944a8a3a9aa4cbe232a7a6550.png
Bug Fixes in this small patchloot preview no longer drops Veteran Rank powerrecruitment empty slots should no longer stick at 0:00
Added:Foraging Rework/AdditionsAdded giant berry bush events. A few giant withering berry bushes have been added to the world. Players can treat the berry bushes with the nearby water springs to make them harvestable. Harvestable Giant Berry Bushes have unlimited health and last for a moderate amount of time allowing players to harvest more passively for a time. When they expire, they turn into a Citric Giant Berry bush for 30 seconds which has an increased chance to yield citric berries and provides a high amount of experience. After 30 seconds, it turns back into a withering bush and must be treated again. These currently exist for tier 1-3 but more will be added in the futureMushrooms are now unidentified when found and must be identified at the foraging workbench. Mushrooms can identify into the current mushrooms, reckless mushrooms, energizing mushrooms or, very rarely, berserker mushrooms after tier 2Reckless mushrooms - Poisonous mushrooms that can be eaten. Gives a powerful buff but also a massive debuff to your stamina. You can cure the negative debuff while keeping the positive buff by making and drinking an antidote out of a gathering potion + an energizing mushroomEnergizing Mushrooms - Can be used to make the antidote for the negative effects of the reckless mushroom, allowing you to keep the positive effect with no consequence. Also can just instantly restore stamina instantly when eaten.Gypsite Pits can now spawn from depleted sand piles. Gypsite pits have unlimited health and can be harvested by any number of players for a short time until they disappear. Gypsite pits have a much higher chance to yield gypsite than regular sand or clay.Mud Pit Dungeons. Clay can spawn mud dungeons when fully harvested which will collapse after 2 minutes. Once it collapses, the dungeon disappears. These dungeons have resources which yield a high amount of various foraging materials which can be harvested by any number of players while the dungeon lasts.Added a new que...
Hello everyone!Today I had a big surprise prepared for the community! Unfortunately, due to a last-minute technical issue during the Steam upload process, the new DLC was launched prematurely without the major free update that accompanies it, and I am currently having trouble uploading the update itself.In order to enjoy the new content properly, it is essential that the main update is active. I am already working to resolve this technical issue and get the download ready as soon as possible.I ask for a little patience while I sort this out on the platform. As soon as everything is fixed, I will publish the full patch notes with all the new features I have prepared.Thank you so much for your understanding and support!
Version 1.0.2 Window size, collapsed state, and screen position are now restored after restarting the app. Improved automatic window fitting for Windows display scaling and smaller screens. Reduced the minimum size of the main window and utility windows by 35%. Intermediate Pomodoro reminders now close automatically after 10 seconds when another session follows. Final Pomodoro, countdown, and stopwatch reminders remain visible until manually dismissed. Various interface and stability improvements. Thank you for your feedback and support!
Hello Adventurers! The update is expected to take place within the hour and take up to 10 minutes to complete. This update focuses on class balance, clearer stat and skill information, achievement sync fixes, client performance improvements, and several important combat and inventory fixes. Camp & VisibilityCamp channels now resync properly after leaving player housing.Players returning from tents should correctly rejoin their camp channel, refresh nearby players, and stay visible to others in the scene.Class BalanceRogue Hemorrhage has been reworked to use a simpler Attack-based rupture formula. It now gains only a small bonus from remaining Bleed/Poison duration instead of multiplying the full remaining damage.Rogue Poison Blade damage over time has been reduced.Rogue Poisoned Edge has been reduced to 4% proc chance per rank and 3% Attack poison damage per rank, maxing at 20% proc chance and 15% Attack poison damage per tick.Rogue passive poison can now only attempt once per Rogue class skill use.Mage Mending Light healing has been reduced from 57% to 40% max HP at skill level 10.Warrior Rallying Cry and Riposte Strike now correctly increase Warrior class skill damage.Warrior Fury, Mastery, and Berserk passives now correctly boost Warrior class skill damage.Speed now gives 0.08% crit chance and 0.08% dodge chance per point, down from 0.15%, without changing the existing crit or dodge caps.Archer class armor now includes modest tiered Attack bonus.Archers now gain +1 effective ranged Attack per 3 allocated Speed for Shoot and Archer class skills.Skills & Tooltips Character stat tooltips have been reworded to be clearer and easier to read.Defense and Magic Defense stat tooltips now better match how they work in combat.Rogue Knife Tempo and Open Wound passive cards now show their current bonuses correctly, matching the Fan of Knives Light Bleed/damage and Hemorrhage rupture bonuses.Warrior, Mage, and Archer passive expansion cards now show current bonuses for their n...
Addressing the issue for some players where the game struggles to open Mission bug fix cooking bots cap (visually)
LORED
28 days ago
· Drillur
Adjusted the default autobuyer settings of all LOREDs If a LORED produces a resource which is used to level up LOREDs, they only have the "An input rate is negative" The remaining LOREDs have "An input rate is negative" and "Parent safety wheels satisfied" Other changes Added a second job for Ted (Tetrachloride) to prevent softlock Increased the limit on how many Currencies you can watch up to 12 Better condition checking for the Loser Achievement Fixed restoring your watched Currencies when exiting Arcade Runs Fixed Tithe not being in the Currency Window. This might have fixed the bug where Tithe in Safeties is out of 1 Fixed multipliers from Generators applying for up to 1 second after loading a different save Fixed new resources not being reset when loading old saves Fixed permanent LORED autobuyers not being very permanent Fixed Possession resetting Cash Shop and Heart LOREDs
Keys that speed up actions 16 actions across Chapters 2 to 5 now accept a key. Carry it and that action runs at double speed and gives exactly the same experience, because experience is charged for the work done and not for how long you take to complete the action Three kinds of thing already in the game count as a key: key items (Sapper's Crowbar, Vaulting Pole, Spyglass, Felt Slippers, Runic Lexicon, Exorcism Salt, Reed-Snorkel Mask, Fireproof ointment), skills (Climbing, Eagle Eye, Stonecraft, Acrobatic Leap) and spells (Splinter, Levitate) In 11 of those actions the key only speeds things up: without it the action can still be done, it just takes twice as long. The action shows on its card whether the key you are carrying is being applied to it The other 5 are the ones in The Desolate Market, where the key also opens the door The Desolate Market in Chapter 5 Five new ways into the two buildings still standing, each with its own key: through the caved-in roof, by smashing the gate open, through the flooded cistern, across the embers and by splitting the wall along its grain Each way in gives 5 Ashen liquors, the consumable that restores the most life Whoever gets in first takes what was there: as soon as you use one of a building's ways in, the rest of that building's ways disappear. The two buildings are independent Replies to bug reports The reports you send from inside the game can get a reply. When there is one it reaches your notifications bell, without leaving the game and without giving out any data The game checks for a reply when you open it and every half hour while you play. If you have no report pending it does not connect to anything A report waits for a reply for 7 days from the moment you send it. After that it is discarded on its own The wait survives updates and reincarnating Divine aid in boss rooms Asking the room's god for help no longer just announces a full heal: it now says how much life per second it is going to give back to you on complet...
Hey, small update here!Main Menu & Mini Timer FixesMade a major fix for the reported issue where the buttons in the main menu could become completely unclickable, preventing players from starting or loading a grove.The Mini Timer should also behave correctly now.Fixes & ImprovementsFixed an issue where a sound could keep repeating when launching the game while using a mode that doesn't keep Focus Grove always on top.Improved performance related to Woodlings searching for fields and selecting animations.Thank you to everyone who reported these issues and helped us track them down! ❤️If you still encounter a situation where you can't start the game or interact with the Mini Timer properly, please let us know - here, by email, on the Steam forums, or on Discord. I suspect this may be related to multi-monitor setups, so any details about your hardware and monitor configuration will be especially helpful. Every report helps us narrow down what is happening.I'm also aware that some Woodlings occasionally change their skin unexpectedly. I still haven't found the cause, but once I do, I'll fix it! That's all for today! We're working on some bigger updates, so stay focused! :)
Greetings fellow rulers! 👑The time is nigh - the release is upon us!It has been a crazy 14 months working on our very first game - gaining experience in lots of different new fields, watching other people play the game, getting feedback, encountering problems inbetween, and then getting back up to improve the game and at times even reworking bigger parts based on all the insights everyone provided!We're super happy the day is finally here and we get to share Next Reign: Kingdom's full release with all of you! We hope that you enjoy the full game even more than the demo!The game is available for $4.99/4.99€ (Steam's regional pricing applies) and will be on sale for the next 7 days for 20% off.If there's anything you want to let us know - please feel free to write a comment under this post, open a new discussion in the community hub or even write a review and let us know what you think! As always, we'll try our best to go through as many of your comments as possible and try to give you the best experience we can create.Have fun with the game!See you in your Next (full) Reign!- Tiny Tulip Games
This update brings watchable penalty shootouts, improved playoff rules, more realistic transfers, smarter opponents, and plenty of match-day polish.Penalty ShootoutsCup, continental, and playoff ties that go to penalties now remain on the pitch.The match clock changes to PENS during a shootout.Watch each named penalty being scored, saved, or missed, followed by the winning celebration.Selecting Flash to Full Time will still skip the penalty sequence.You can watch shootouts, but you cannot choose or take the penalties yourself yet.PlayoffsPlayoff semi-finals are now played over two legs.Playoff finals remain a single match.There is no away-goals rule.First legs end after 90 minutes.If a tie remains level after 90 minutes in the second leg, it proceeds to extra time and penalties.Transfers & Player ValuesTop players at major clubs now command more realistic transfer fees, reaching around £20 million.Lower-division players remain affordable and attainable.Winter transfers and loans now add one history entry for each club involved.Players can now be shortlisted directly from the scout-report popup.Match ImprovementsOpponents select their Best XI at kickoff, accounting for fitness, returning players, and recent signings.Opponents will no longer start injured or suspended players.Hybrid wide/central players are now more comfortable playing both on the flank and through the middle.Match squads can now include seven substitutes, with a maximum of five substitutions allowed.Full-time screens now display club crests, goalscorers, and missed penalties.New celebration screens have been added for league, cup, and other competition victories.Match Theatre PolishPlayer positions are displayed more clearly, including central positions.Sent-off players are now shown in red.The shout header now matches the styling used throughout the rest of the match screen.Long stadium names wrap correctly instead of covering buttons.Your club and players are now easier to identify.Results & World ...
Added the translation into Traditional Chinese We've made another attempt to fix the bug that some players were experiencing where their achievements weren't unlocking. We believe this shouldn't happen anymore, but we'll keep an eye out for any new reports. A small balance change to prevent players from getting stuck in the mid-game for too long. There are now a couple of guaranteed plasma blocks (the red ones) between layers 24–27, since we’ve noticed that this is where people get stuck the most.
Thank you all for your support and help!Since the launch of Deadline Savior, we've received a tremendous amount of feedback and suggestions from everyone. We're continuing to improve the game based on how players are actually using and playing it.This update introduces Pomodoro phase sound customization!We've prepared a total of 32 different sounds, and we hope everyone can find one that suits them.In addition to familiar sounds like traditional alarm clocks and bells, you'll also find immersive options such as school bells, birdsong, rooster calls, singing bowls, ship foghorns, train whistles, and many more.Whether you prefer a simple and clear alert, the atmosphere of natural ambience, or something that gives the end of every focus session a little more ceremony, you can freely choose the sound that works best for you!Important Updates and Fixes This WeekWe've also made quite a few updates and fixes this week. Here are some of the more important changes:1. Greatly increased the chance that equipment obtained from battle drops and treasure chests will match the player's current class2. Added a smaller resolution option: 960 × 5403. Added a "Hide Unequipable" option to the Codex, which can be toggled from the upper-right corner of the Item Codex4. Added additional explanations to some skill and item descriptions to better clarify how critical hits, evasion, and magic damage interactIn addition, we're continuing to fix issues reported by players and improve the game's usability and presentation of information.About the Next Major UpdateWe're also hard at work preparing the next major update.First, we'll be expanding the focus features even further.We're currently developing a focus music customization feature. In addition to music, we also plan to add common white noise and ambient sounds such as ocean waves, a crackling campfire, and café ambience, allowing everyone to create a focus environment that better suits their own working habits and longer sessions.On the R...