Scheduled Maintenance Delayed Till - Thursday August 27th, 2026 Hello Everyone. Please note that BitCraft Online will be inaccessible during the upcoming scheduled maintenance, for the times below.We apologise for any inconvenience this may cause and appreciate your patience and understanding. Maintenance is expected to last for 1 Hour.*Time & DateJST: Thursday, August 27th, 2026 10:00 PMCEST: Thursday, August 27th, 2026 3:00 PMBST: Thursday, August 27th, 2026 2:00 PMPDT: Thursday, August 27th, 2026 6:00 AMMaintenance Details: Bi-weekly update,Please note that the maintenance start time & completion time is subject to change. *
Hello everyone, The server infrastructure expansion and stability maintenance have been completed. The servers are now back online, and you can connect to the game again. Completed Work • Server infrastructure expansion and upgrade • Server stability improvements • Resolution of the issue discovered during maintenance We will continue to monitor server stability closely to ensure a smoother experience. We sincerely apologize for the extended downtime and inconvenience. Thank you very much for your patience and understanding. We hope to see you in the game!
戦闘後に行動不能になるバグを修正
Hi everyone!We’ve just released a new update for Incremental Infinity!A few days ago, we added two new skill tree filters:Quest FilterUnlockers FilterThe first one highlights all the nodes required for your current quests.The second highlights all the nodes that unlock new powers.We hope these filters make it easier to find exactly what you're looking for in the skill tree!Cheaper Chests and Wave Start NodesToday’s update also includes an important change to Chests and Wave Start nodes: their costs have been significantly reduced.In the previous version, their costs increased exponentially. This meant that at very high levels, they eventually became impossible to afford.In the new version, their costs increase quadratically instead, making them much more affordable in the long run.To give you an idea:The 20th Chest previously cost 9 Diamonds. It now costs 7 Diamonds.The 200th Chest previously cost 284,000,000 Diamonds. It now costs only 85 Diamonds!At very high levels, Chests should no longer be something you avoid at all costs. Instead, they should become a useful way to actually spend your Diamonds.We also hope this helps with the issue of players accumulating too many Diamonds. Some of you have asked for a way to convert Diamonds into Skill Points, but we first wanted to improve the system that already exists for spending Diamonds: Chests.Rather than adding another way to get rid of Diamonds, we'd like to see whether making Chests affordable again solves this problem first.Let us know what you think, and whether this update helps!By the way, the previous update included a bug that made all Chests cost only 1 Diamond. This wasn't intentional, so we've fixed it to restore a more balanced Diamond economy.Bug FixesFixed incorrect Chest prices.Fixed an issue where enemy values could become incorrect at extremely high levels. This could also turn the player's number into NaN.Fixed a very rare bug where the amount of Skill Points or Diamonds could become negative.Thank ...
Dear commanders, the new server S168 will be launched on Aug 28, 2026. New Server Opening Time Aug 28, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
London is calling! Step into the spotlight and take on our newest limited-time event, where bigger bets can lead to bigger rewards.Put your luck and skills to the test as you compete with players from around the world and climb the event leaderboards. Every wager brings you closer to the top!Do you have what it takes to become a London legend?𝐔𝐧𝐥𝐨𝐜𝐤 𝐭𝐡𝐞 𝐄𝐯𝐞𝐧𝐭 𝐏𝐚𝐬𝐬:Activate the 𝐄𝐯𝐞𝐧𝐭 𝐏𝐚𝐬𝐬 to boost your journey with up to 𝟐𝟎𝐌 chips and exclusive event-only perks. Play big, rise through the ranks, and make your mark on London!
Fixed missing localization strings and corrected several mistranslated terms for Russian, Japanese, and Korean.
If your battles suddenly looked like the old 2D version today — that was us, and it's fixed. This morning's patch accidentally shipped without the 3D battle files, so the game silently fell back to the old sprite renderer: the old formations, the old screen flashes, all of it. • 3D battles are back — knights, archers on the back line, arrows, the real thing • The screen flashes and shaking some of you reported were part of that old fallback renderer; they're gone again with it • Boot time fixed too — the loading screen now takes a few seconds, not half a minute • This build also includes everything from the earlier day-1 patch: the window-drag size bug, the stuck item screen after restart, and the removal of all leftover ad text Restart Steam if the update doesn't appear right away. Thank you to everyone who reported the 2D regression within the hour — and our apologies to the player whose archers kept dying first. They're safely behind the warriors again.
Patch Notes — Version 0.62.5 🗺️ Map and Visuals The maps for Modern World, World War II and Victorian Era have been redrawn at significantly higher resolution. No more blurry zoom-in, details are sharp and clear Mobile devices now automatically use an optimised map version. The game no longer crashes from running out of memory on older phones, and loads faster too Country borders look smoother. The pixel "staircase" effect along coastlines and borders is gone Reworked coastal water visuals: shallow sea areas near the shore now look much nicer Added textures for countries, making the map look better overall ⚔️ War Fixed: in long wars between large countries (especially on Modern World), the front line would barely move even at maximum speed. Campaigns now progress as expected Fixed: after a long session where the map fragmented into 400–600+ countries due to rebellions, the game would lag heavily during battles. The root cause has been found and fixed Battle front lines now update smoothly in real time: the front no longer jumps across the map but moves gradually as territory is captured 📜 Missions and Events Mission choice dialogs fully reworked. Answer options no longer get cut off or overflow the screen on smaller devices Mission result screen redesigned: everything is readable, nothing overlaps 🌍 Countries and Limits Fixed: the game could only handle 254 countries. When enough rebellions and splits happened, extra countries would merge into one and everything would break. The limit is now 4,095 simultaneous countries Fixed: a rare crash on Android during territory map rebuilds. It happened exactly when the background recalculation thread and the render thread tried to use the same map at the same time 💾 Saves and Settings Save system reworked. Saves write more reliably and are less likely to get corrupted if the game closes unexpectedly Save/load menu updated and made more convenient Settings expanded with new options that were previously missing 🎨 Interface Load...
Patch NotesJust a little patch to fix some things and add a bit of QOL. Changes:- Updated the colours of connecting lines on the upgrade tree to represent their purchasable state. Hopefully this will make knowing which upgrades you can and can't afford as well as which ones you've already bought more clear! - Fixed some translations issues - kron & drunkengoat :)
Consumables Healing that does not fit is no longer wasted. When your life is full, whatever a consumable has left waits there and goes in as soon as you take damage again. Before, two foods that heal the same amount opened at once and half of it was thrown away against the cap The Consumables panel now shows the life per second of each food and of the whole pantry, with a bar per food showing how much is left in the unit that is regenerating. The row stays while the last unit is still delivering its life, even when you have no units of that food left Interface The Current action window now follows the tooltip size setting and can no longer cover the room panel: it shrinks to fit the width A skill's breakdown stays pinned when you click its box in the HUD, and closes when you click it again or click elsewhere. Before, it went away as soon as you moved the mouse The Event log panel has two buttons to raise and lower the text size
Hello everyone, The day is finally here—My Party Is Grinding has officially launched on Steam! The full version is now available, and you can begin your adventure today. Thank you for your patience during our final launch preparations, and for all the interest, feedback, and support you have shown us. Available Difficulties Normal, Hard, and Nightmare are currently available. Hell and Inferno will be unlocked gradually before the Steam Community Market opens, provided that no major balance issues are discovered. Steam Community Market We plan to open the Steam Community Market within one week after launch. Each player can unlock two listing slots free of charge: • The first slot unlocks one week after you first launch the game. • The second slot unlocks two weeks after you first launch the game. We are also considering an asynchronous PvP mode featuring battles against AI-controlled parties created by other players. This feature is not yet confirmed; we will share more information if the plan is finalized. More details about the Market and difficulty unlocks will be shared in future announcements. We hope you enjoy building your party, discovering new strategies, and grinding your way to greater challenges. Thank you for joining us on this journey. See you in the game!
Fixed the bug causing disordered entries. Fixed the bug caused by plot expansion. Fixed the bug where the damage value switch was ineffective.
改进更新修改了一些对话让故事更便于理解、逻辑更通顺优化了沉浸感体验增加了文件夹线索收集完毕的提示图标血腥提示不再反复弹出注:如果有玩家在第七章最后部分无法推进剧情,请尝试更新到最新版本后重新看一遍文件夹里的所有图片
Thank you for the day-one reports — all three of them are fixed, plus one thing that mattered to us: • Window drag — dragging the mini window no longer slowly changes its size. This was a Windows display-scaling bug (125%/150% scale) that inflated or shrank the window a pixel at a time. The window also now has a minimum size, so it can never get stuck tiny. • Stuck item screen after restart — if you closed the game with an unclaimed item open, restarting in the small window could trap you on an item screen you couldn't scroll. Restored items now go straight to your loot bag (chest icon, top right) when you're in the small window. No items were ever lost. • "No ads ever" means the word too — one panel still had leftover text from the web version mentioning ad skips. The Steam build now contains zero ad mentions anywhere. There are no ads, there is nothing to buy, and there never will be. Also in this build: keep the reports coming — day-one fixes shipped within hours, and we plan to keep it that way.
Fixed: on Windows with animation effects turned off, the game started up frozen. Nothing moved, and Stray Signals sat in the middle of the screen instead of drifting past. Reduced motion is now controlled from Settings only. If you want it on, that's where it lives. Sorry to anyone who hit this on day one.
Guild Management Simulator Is Live! We’re excited to announce that Guild Management Simulator is officially available in Early Access!This is the beginning of the journey. You can jump in, build your guild, and experience the game as it continues to grow.What Early Access MeansGuild Management Simulator is still in active development. During Early Access, we’ll continue improving the game, expanding its content, and listening closely to feedback from the community.Your suggestions, ideas, and bug reports will help us decide what comes next. Join the CommunityPlayed the game? Let us know what you think! Share your feedback, report any issues you encounter, and tell us what you’d like to see in future updates.Thank you to everyone who has supported Guild Management Simulator. We’re incredibly excited to finally share it with you! Play NowGuild Management Simulator is available now in Early Access. We’ll see you in the game!
August 26–27, 2026 Tower Ascension 🟠 Added three Ascension Module slots, unlocked at Tower 30, Tower 40, and Tower 50. 🟠 Ascension Modules provide permanent combat bonuses: - Crown Assault: +4% Damage. - Bastion Lattice: 4% less damage taken. - Quickstep Circuit: +8% Haste. 🟠 Each Module can be equipped only once. Module selections are saved and correctly applied during combat. 🟠 Added a complete Tower Gems collection to Gem Crafting. It shows all eight special Gems, their unlock requirements, Forge paths, and how many you own across Inventory, Bank, and equipped gear. 🟠 Renamed Eclipsed Emerald and Crown Emerald to Eclipsed Sapphire and Crown Sapphire, with corrected artwork and descriptions. Existing Gems, stats, ownership, and saves remain unchanged. 🟠 Clarified the Tower Codex: each 100-floor Echelon locks one of the four Tower hazards for that Echelon. The Frontier 🟠 Added an All Permanent Frontier Stats summary to the Progress panel. 🟠 The summary combines permanent mastery bonuses from every completed Region while clearly excluding temporary stats from equipped Region Seals. Divine Equipment and Salvaging 🟠 Divine equipment can now be salvaged for useful endgame materials. 🟠 Salvaging Divine equipment grants: - 1 Aberration Shard. - 100 Aether. - 1 Divine Honing Stone for every two Honing ranks on the item, rounded down. 🟠 Salvage previews now display localized material names instead of internal item identifiers. Academy 🟠 Greatly reduced the excessive Mana Well upgrade costs from Tier 16 through Tier 20. These tiers now scale directly from Tier 15 at a controlled 25% increase per tier. 🟠 Players who already paid the previous Mana Well costs automatically receive the difference back in Gold, Eternal Bars, and Eternal Planks. 🟠 Refunds cover completed upgrades, an upgrade currently under construction, and upgrades waiting in the construction queue. 🟠 Mana Well compensation is shared account-wide, delivered across Inventory and Bank, and safely resumes later if...
DORTS v1.1.3 - August 2026 Howdy folks! A big dump of new upgrades this week to spice things up! Also added weekly leaderboards, a new opponent info bar, and a career mode bug fix for the Inter-Pub Knockout that was basically unreachable. New Upgrades Blocker (Rare) - your darts stay in the board during the opponent's visit and can deflect theirs. Encore (Rare) - hit a 180 and the crowd demands more: you get a fourth dart that visit, and its score adds onto the 180. Overkill (Rare) - busting no longer ends your visit: keep throwing, and every point you overshoot by is added to your opponent's score. Jinx (Mythical) - once per leg, the first opponent dart that would win the leg bounces out and ends their visit. A guaranteed extra visit, exactly when it matters Stage Fright (Uncommon) - while the opponent is on a checkout, their accuracy drops 30% on every dart. Slow Poison (Rare) - opponent accuracy drops 4% every visit they throw, compounding for the whole leg. The longer the leg drags on, the worse they get Voodoo Doll (Uncommon) - every treble you hit sticks a pin in the doll: -5% opponent accuracy on their next visit, stacking per treble Bull Ring (Common) - the outer bull counts as a Bullseye. The whole bull is one 50-point target, and a legal finish. Back Door (Rare) - you can finish on any single, straight out, even from 1. Checkout bonus gold is halved Stopwatch (Uncommon) - the visit timer freezes while you're on a checkout. Take all the time you need to do the maths. The TV timer goes ice blue while it's frozen Late Starter (Common) - the visit timer doesn't start until your first throw. Free aiming time on dart one, then the clock runs Season Ticket (Rare) - shop rerolls are free. Works the moment you buy it, and stops if you sell it back Extra Pocket (Rare, consumable, max 3) - +1 upgrade slot per purchase, up to 9 total. Consumed on purchase, so it never takes a slot itself Consumables Hangover Cure, Liquid Courage and Extra Pocket are now spent the mome...
A quick fix for the most-reported issue since Patch #2: Champions and the Action Queue did not get along.FixedFighting a Champion no longer disrupts your queue. Starting a Champion fight now works like Shift-clicking anywhere else: your current action, queued fight, or dungeon run is moved to the front of the queue with its remaining count preserved. The Champion fight begins immediately, and your queue resumes automatically once the Champion is defeated.The Champion Fight button is no longer locked during other fights. It is now disabled only while a Champion fight is already in progress.Thank you for reporting the issue. Please keep the reports coming.
1. Fixed an issue where Skill Points were not correctly calculated based on the number of Reincarnations. 2. Fixed an issue where Build Points were not correctly calculated based on the number of Reincarnations. 3. Fixed several minor issues and made various detail improvements.
Official Version V2.0.3 Update Log1、Added Auto‑Samsara feature. Press F1 to toggle pause.【Unlocks after 50 Transcendence Samsara cycles, or when cultivation in a single cycle exceeds 200 million】2、Fixed the reset bug in Sect Demon‑Realm
The GM rewards console now has a dedicated single-player membership EXP grant module, separated from item/mail delivery and protected by player verification, approval, idempotency, and audit records. Starter/leather armor and wooden/starter weapons can now be protected and unprotected correctly; the server persists a batch equipment item's protection state before splitting or merging it, so a successful action no longer leaves the old state in place. Redeem-code rewards no longer report failure after successful delivery, and the input context menu is now localized in Chinese. Auto-battle and market vouchers now refresh the corresponding feature state and show formal localized names. Successful equip and unequip operations no longer report business failure while client state is still synchronizing. Membership-benefit mail now localizes its category, installment N/10 text, and failed or reversed attachment states without exposing unknown internal codes. Batch processing such as accessory dismantling now coalesces preview requests reliably and uses the actual quantity in equipment lots for display and execution; oversized selections show a clear validation message instead of leaving the action blocked or showing a row count as the item count. Level-wide selection for skill-book and equipment-essence processing now synchronizes the full selected batch count, so accessory dismantling and other batch operations no longer remain at a single execution; the server still revalidates the maximum executable count before processing starts. Town member promotion now grants the complete administrator permission set on the server and strictly validates the target member and Town revisions, preventing invalid permissions or false success states. Town member-management failures now show clear feedback; uncertain network results automatically refresh the member list and safely reconcile the same request. The Town display-position limit is now consistently 32 characters, and administra...
Hey folks,Firstly, just wanted to give a massive shout out and thank you to everyone playing Sludgineers - we really appreciate your support, reviews and feedback on the game. ❤️🛠️ We have been recording all reported issues, bugs and suggestions and prioritizing them for our future patch plans. Starting with Patch #1, which focuses on the late game grind, the lack of Draxine specifically, and the Refinery Processing waiting time.Patch #1 (v1.00.01)Added an additional Refinery Processing upgrade at the very bottom of each of the refinery trees - further reducing the time you need to wait. With the previous minimum 120 seconds being upgradeable down to 90 seconds then 60 seconds at level 2. Reduced the Draxine cost of higher tier / late game upgrades across the board by roughly 10%.Reduced the Draxine and Money cost of Drone Capacity and Speed upgrades by roughly -30%.Increased the Refined Resources earned from Safes by 250%.Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextOur focus for Patch #2 will be Performance. Specifically the late game and gas vents. We've had several reports of performance issues, and thanks to several players, have received additional information on system specs to help us narrow down the issue. We are actively working on resolving this now.In regard to other reported issues and bugs, such as steamdeck cursor / control issues, sludge detector range issue, and some other minor bugs - we will review and resolve these for Patch #3.--Thank you again,Andy & Aaronp.s. If you enjoy our game, we would really super appreciate a review, it helps a lot!
功能改进部分证据图进行了优化,更符合设定现在窗口可以拖动到屏幕之外了,需要复位可以重新点击任务栏图标BUG修复修复了一个会导致第七章流程错误的严重BUG,有现在进行到第七章的玩家更新后需要重开第七章才能正常。非常抱歉给大家带来不便!