Game Updates

Patch notes and dev posts · 14,563 Steam updates
A Game About Feeding A Black Hole
A Game About Feeding A Black Hole
37 days ago · Aarimous

The Googly Eye Supporter DLC

We just launched the Googly Eye Supporter DLC! A black-hole-sized thank you to everyone who has played our game, recommended it to a friend, and left a review on Steam. We still can't believe how many of you have fed the Black Hole! This summer we've been hard at work on our next games (launching 3 of them tomorrow, August 27th), and we wanted to take a break from those to add a way to give your Black Hole cute little googly eyes. This is a 100% cosmetic supporter pack, and all purchases go toward funding future updates to this game, work on our future games, and just maybe work on a sequel. We're open to adding more settings for the googly eyes, so please let us know if you have any ideas. Patch Notes:Added support for the new Googly Eye Supporter DLCYou'll only see the eyes if you own the supporter packAdded a setting to enable/disable the googly eyesUpdated the "Our Next Games" banner with new art and look/feelThe "Our Next Games" banner now hides games you already own
Idle Dimension Breaker
Idle Dimension Breaker
37 days ago · ptc200067

1.0.7.53

1.0.7.53 - improved some descriction - added hover popups in the rewind page - removed an exploit - fixed a bug where the game did a rewind when canceling/leaving a challenge - fixed multiple bugs that occurred when using reserved for auto sacrifice while being in an infinite sacrifice challenge - deleted a lot of old code (hopefully I didn't break anything)
Sill Cats
Sill Cats
37 days ago · SQOOL Kato

You can now change the settings window design

With this update, you can now change the design of the settings window.Until now there was only one dark design, but you can now also choose bright and cute designs, so please find the one you like best.The designs available now are as follows.Midnight (the design you have had until now)Night CatsKitten CafePaw PrintsOrigamiCat KomonNeonRetro GameDaylight
Zone Sweeper
Zone Sweeper
37 days ago · Missroot

Zone Sweeper Patch Notes — 1.0.778

Covers 1.0.765–1.0.778.NewAuto-sell & auto-salvage — Set a filter and matching gear is disposed the moment it drops, never touching your bag. Configure it from the AUTO chip in the sell/salvage menus: rarity tiers, an equip-level cap, and accessory handling.Quest claim receipt — Claiming a quest reward now shows a receipt banner (e.g. "+30 Skill Pt") on the Quests panel. It stays until you tap it away. Works for Challenges, Bosses, Expert Bosses and the Level ladder, in all 16 languages.Level cap raised to 1e100 — Level progression now continues far beyond the old 1e24 ceiling.TowerFaster climbing — Floor-to-floor rides are even quicker.FixesThe portrait bag's close button overlapped the floating settings gear. Fixed.Quest receipt text could truncate instead of fitting the banner. Fixed.Auto-filter stepper buttons were hard to hit; widened and realigned.
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
37 days ago · nitrocodondynamics

08/26 - Patch Notes Build 0.745

Build 0.745 Patch Notes Build 0.745 focuses on expedition flexibility, party movement, hunting behavior, pet stability, inventory responsiveness, and safer background saving. Expedition Scaling - Open expeditions now update their party-size difficulty automatically when your active party changes. - You no longer need to close and reopen a portal after recruiting, moving someone to reserves, or losing a recruit. - Enemy health, damage, and additional-enemy scaling now follow the party that actually enters the expedition. - When your party shrinks, excess party-size enemies are safely suppressed. Enemies already engaged in combat can finish the encounter first. - When your party grows again, the same eligible enemies return without rerolling the expedition. - Challenge modifiers, expedition identity, map layout, and portal rolls remain unchanged. - Pinnacle boss scaling now also follows the current active party size. Expedition Levels - Expedition levels can now be selected from Level 1 through your main character’s level +10. - High-level characters may freely return to low-level expeditions. - Level fields support direct numeric entry, so high-level players do not need to click through hundreds or thousands of values. - Your chosen minimum and maximum levels remain selected while browsing different expeditions. Party Movement and Hunting - Party members now retain claimed gathering and loot objectives instead of abandoning them during routine command updates. - Companions supporting another party member’s activity now reach their chosen position and remain there briefly instead of constantly selecting new positions. - Bridge movement keeps the party’s shared direction and column behavior more consistently. - Hunters now commit to a valid firing position instead of repeatedly changing destinations as wildlife moves. - Hunters plant and fire once they reach a legal station, greatly reducing back-and-forth movement during hunts. - Navigation and placement around diffic...
Now THAT'S a Big Dragon!
Now THAT'S a Big Dragon!
37 days ago · [[[Alphageddon]]]

Now THAT'S a Big Dragon! is out now!

Hello, dragon slayers!The wait is over: the full version of Now THAT'S a Big Dragon! is available now!If you enjoyed the demo, there's a lot more waiting for you:- Over 6 hours of gameplay- 4 handcrafted levels- Unlockable achievements- One hidden secret to discover Your kingdom still needs you. Recruit your warriors, wizards, and adventurers, upgrade their power, automate your economy, and take down that giant dragon once and for all.Thank you all for the incredible support that made this release possible. I hope you enjoy the full adventure!
Bloom Cats
Bloom Cats
37 days ago · Mr Panda Presence

update 1.0.0.2

• Added game launch LOGO splash screen • Adjusted shop prices: clay pot 50, seeds 100 • Strengthened tutorial: action buttons unlock step by step • Improved font rendering for clearer text Supervised by our three cats: Haishen, Guenhwyvar, and Tangyuan
The Greenening
The Greenening
37 days ago · erkberggames

Improved Steam Deck Touch Support

Hi everyone!I just pushed a small update for The Greenening that improves Steam Deck Touch input a lot.You can now properly pan the upgrade screen via touch and upgrades are not purchased immediately when tapping them (without knowing what they actually do before), but show their info on the first tap and are purchased on consecutive taps.Also in this update: The credits roll can now be sped up by holding down the left mouse button.Hope you enjoy and let me know if this improves your experience when playing on the Steam Deck.Cheers,Erkberg
Journeybound Idle
Journeybound Idle
37 days ago · Journeybound Idle

Patch Notes and Hotfixes: 8/20/2026 to 8/26/2026

Hello Adventurers and Guildmembers!Just making another patch notes post for those who may not be reading the Update Log in game, and for those who do not own the game so they can get an idea of the kinds of improvements that have been incoming. :)Many of these improvements are the result of suggestions and discussions in the Discord. If you have feedback, ideas, or really think a certain Quality of Life feature would be useful, please do join and let me know. I'm in the Discord every day, and the community in there is the absolute best.Discord: Journeybound Official DiscordIf you've kept an eye on the Discord or regularly read the Update Log notes from the main menu, you will have seen these already. Be warned! Some may contain minor spoilers or hint at content later in the game. 2026-08-25 - Added a Seed Study to the Town Shop, starting at Rank-B. Turning in a specific number of seeds for study, found in Ranks B/A/S, will now allow you to purchase those seeds afterwards. - Changed "The Master" title to something more fitting for the accomplishment. - Rune Wheels received a complete overhaul on balance. The 5,000x jackpot achievement was a tad too hard to hit, and has been revamped to a 500x jackpot, with proper adjustments to the odds in compensation. The related achievement has been updated to match. - Added a new lv40 Grovecraft tool to the Rank-D Guild Shop, that should be helpful for players trying to acquire early game saplings. - Challenge Dungeons now have Auto-Run functionality. You must first have a completion of the respective Challenge Dungeon to unlock the Auto-Run system. - Auto-Deposit permits now automatically toggle your auto-deposit on when first used. Going to combat zones where you lack auto-deposit permissions will no longer turn off auto-deposit, but simply gray out the button. When you go back to a zone where you have auto-deposit, it will stay on now. - Upgrade materials for the Keep now have hover tooltips, allowing you to easily see the num...
Project P.I.T.T.
Project P.I.T.T.
37 days ago · Froke

Update 1.0.6

Hello, interns.Here's the list of the latest changes:The Panel Rack now have its own keybind and will not dispense another panel automatically (need to press again)The player can now crouch while in the air to get back to the ground fasterThe action key (default to Q) now change the grid and rotation finesseIt is now possible to recall some unique tools (when lost or stuck)Made the saving more reliable (possibly fixing some rare crashes and saving all values better)Fixing a visual bug on the antenna when using the remoteNow using Godot 4.7.2, fixing low fps issues with high polling rate mousePortals will no longer teleport fixed toolsWhen finishing the main ending the player should not be stuck when continuing the last saveThe fuses should get back to their spawn position when saving (unless placed)Fixed the shift scheduler inconsistenciesThe lava should now respawn tools lost in itThe update 1.0.6 is now live.Working conditions improves a bit more, you have even less excuses to not improve your quota.The work is never completely done.- Froke
Let Me Poo!
Let Me Poo!
37 days ago · PixelParadise

[Update] Demo v1.0.2 - Gameplay Improvements & Fixes

Hi everyone! We’ve just released a small update for the demo with some key quality-of-life improvements:Faster Wall Drops: Increased wall falling speed for a more dynamic and fast-paced arcade feel.Localization Fixes: Resolved minor missing translation issues in buttons across different languages.Performance Boost: Build-side performance optimizations for faster compilation, solving blocking issues and better stability.Thanks for playing and sharing your feedback! If you haven't already, don't forget to add the game to your Wishlist!
Yet Another Incremental Game (but this time about coding)

v1.1.4

Here's the roadmap ### New- **Build Config**: prestige points now buy permanent *compilation flags* that survive every prestige. Six flags compete for five slots, so something is always left on the table- **Shop drag-purchase (Machine)**: components drag from the palette straight onto an empty cell, into a storage container (or its open panel), or onto a level-1 twin as an instant merge — the drag ghost is the real cube, and purchases pay the same scaled price as the buy button.- **Factory progress bar**: factories show the same cycle bar as he garbage collector a bar stuck at full reads as "blocked" (no power, or grid full).- **Project codenames**: projects are named "recursive allocator"-style instead of "*language* Project *n*" (which repeated the LV tag sitting next to it); the language moved to its own header tag.- **Storage panels QoL**: several storage panels can be open at once (stacked on either side of the grid), grid cubes can be dropped anywhere on an open panel, storages take color markers, and panels only close via their X.### Balance- **Compiler doubles per level**: 2^(level−1) instead of +20%/level — merging two compilers is now output-neutral instead of a 40% loss (the most-requested change on Discord). Compiler only: every other component keeps the linear curve, so the merge-vs-spread decision survives everywhere else.- **Stored cubes count toward prices**: component costs (and the compiler's %-of-bits) now count cubes inside storage containers, not just the grid — parking spares in storage no longer discounts the shop. Prices can jump on first load for players who used the trick; that is the fix working, not a bug.- **Garbage collector multi-merge**: one extra pair per activation every 10 levels (each merge pays its own energy), shown in its tooltip.### Fixes- **Instant project chaining**: the maxed upload upgrade still left a 307 ms floor between projects (4000 × 0.95^50 never reaches zero); at max level the next project now launches synchronousl...
金宵公寓事件
金宵公寓事件
37 days ago · Ofanim

BUG修复和改进更新4

功能改进现在妹妹跳舞的所有视频不会再自动播放了现在第七章欧阳雪文件夹里添加了超链接,不用重新进入网页搜索现在台词本按钮更加显眼、图片线索收集提示更加显眼小铲、孙桂香相册增加了内容修改了欧阳雪的部分微博内容和解谜谜题修改了欧阳雪的个人简介欧阳雪搜索网页微博前两章不再隐藏,而是弹出提示重新编写了游戏的提示功能,现在每一章都会有针对难点的提示BUG修复修复了第七章叶文静对话触发的逻辑错误修复了浏览器后退功能的异常修复了浏览器历史记录没有搜索页面的异常修复了因为编码错误导致感谢视频无法正确播放的问题修复了黄头盔外卖员视频的时间标记错误
Delvegg
Delvegg
37 days ago · HOU

V1.10 - Major Update

Added 5 new pets and their corresponding exclusive weapons:Cow Warrior – A damage-dealing pet with a special execution mechanic.Goblin Schemer & Bunny Girl – Luck-based pets whose skill effects are influenced by probability.Flower Fairy – A support pet that provides global buffs.Moon Goddess – A hybrid support/damage-dealer that becomes truly transformative when paired with her exclusive weapon.Added Level 70 equipment.Increased the level cap of the Blacksmith.Increased the level cap of the Hatchery.Enjoy the game, everyone!
Idle Kingdom: Magic & Beasts
Idle Kingdom: Magic & Beasts
37 days ago · steam

Service Discontinuation Announcement

Dear Players,Thank you for your support of \.After careful consideration, we regret to announce that Idle Kingdom: Magic & Beasts] will be discontinued. The timeline is as follows:Effective immediately: The in-game store has been closed — no further purchases can be made;In the coming days: The game will be removed from the Steam store and closed to new players;\: Game servers will be shut down permanently, and the game will no longer be accessible.The game will remain fully playable until the server shutdown. We have provided a transition period of more than 90 days — please make sure to use any in-game items or currency you have acquired before the shutdown date.We sincerely apologize for any inconvenience caused, and we are deeply grateful for your understanding and support. We hope to see you again in our future projects.\ Team August 26, 2026
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
37 days ago · steam

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug.27, 10:30 AM – 11:30 AMMerge ScopeAsia-Pacific Region:1、Cultivation Server 332 Cultivation Server 3332、Cultivation Server 334 Cultivation Server 335Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Stop and Smell the Flowers
Stop and Smell the Flowers
37 days ago · breadfactorygames

Version 1.8 Update

Stop and Smell the Flowers is approaching one month post-release! Thank you so much for all the reviews and feedback so far!This update is to touch on a few bugs and roll out a new behavior in the Inventory which will hopefully help with introducing the Collection system.Improved Tutorialization via Collection CheckI have noted that many players are slow to discover storing flowers in the Collection, some never do before quitting the game. Collecting is a key component of the game, so I wanted to make this more clear to players.I added a pop-up to warn players if they are selling a flower that they haven't stored in their Collection yet. It doesn't prevent selling uncollected flowers, but is meant as a nudge towards the intended gameplay.This change has the added benefit of preventing unintended mass-selling of an uncollected flower in the late game when the collection can get a bit chaotic.Bug Fixes:The Monarda is now correctly identified as part of the Red Hot Poker descendants in addition to the Zinderella descendants for the associated achievements. The descendants lists were reviewed for other missing/extra flowers as well.Achievement save data loss (and the associated Collection lockout bug) is now prevented with adding safety checks.Overall this first month has been fantastic, thank you all so much for playing Stop and Smell the Flowers. Please consider leaving a review if you haven't. 🌻~iheartfunnyboys, Bread Factory Games
Suncraft
Suncraft
37 days ago · Spicy Tuna Games

Suncraft Fixes v1.1.1

🔧 Suncraft Fixes v1.1.1A small update with bug fixes, quality-of-life improvements and balancing.✨ Bug Fixes & QoLPressing Escape now closes the build menu when it's opened.Fixed an issue where the quest log (top-left corner) would become too large and fail to scroll.Changed the infamous iron mining sound effects.Improved mine cart animation .Made various small UI improvements. 🆕 Balancing & New ContentThe second ember is now introduced sooner (at the first amulet upgrade).A third (!) ember is now available as the final amulet upgrade.Added a NEW gem exchange shop where you can trade gems at a small cost.For the next update, alongside new content, we plan to ship a full verified controller support!Happy crafting,Spicy Tuna Games
Shake it Co!
Shake it Co!
37 days ago · Apei

v1.0.6 Tutorial

Hey! A small but useful update.Added:New players now get a silent tutorial. No window, no pause, no text, just a button glyph and an arrow. And it doesn't show up the moment you start playing, only when you get stuck: do the thing yourself and it never appears at all. Existing saves count as having learned all of it, so if you've been playing for months you won't see a thingThe small lines of text under the combo ring are gone, replaced with real button glyphs. There's also a COLLECT THE COMBO prompt over the head of whoever owns the combo, and it stays there until the run ends.Fixed:The shake glyph showed the left stick on a controller, but the game is bound to the right stick. On top of that, one single glyph was trying to explain all three shake modes at once, so now each mode shows its own moveThe "All Hands" achievement (four players on the tree at the same time) has been removed. Every other co-op achievement can be earned with a single friend, while this one meant rounding up three people for 100%, so we decided to cut it because of how demanding it was.If you run into a bug or want to share an idea, you can reach us through the usual channels Mail: team@zerotaskstudios.com Discord: https://discord.gg/2fYjyBgb7See you Apei / zerotask.
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
37 days ago · steam

Server Maintenance Notice

Server Maintenance Notice Dear Players, We will be performing routine server maintenance and deploying a new update. Affected Servers: All Servers Update Details: Routine maintenance and bug fixes.Maintenance Schedule: NA/EU Region:Aug.26, 2026 | 7:30 PM – 8:00 PM (PDT) / 10:30 PM – 11:00 PM (EDT) Asia-Pacific:Aug.27, 2026 | 10:30 AM – 11:00 AM (UTC+8)Please note that the game will be temporarily unavailable during this period. We apologize for any inconvenience and appreciate your patience!The Crazy Oddballs Team
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